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00:56.30 | CBG | http://techoncrack.blogspot.com/2006/11/hmm-whats-largest-open-source-game.html |
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04:13.41 | spldart | never Never NEV-AARRRR will I by an ati aiw again... maybe just an ati but never with all the multimedia crap... I had to use a combination of 2k6 and 2k5 drivers to get everything working this time :mad: |
04:16.46 | blast007 | spldart: the hauppauge cards are pretty good, although their windows software sucks (I'll be using 3rd party apps) |
04:23.51 | spldart | good on linux too? |
04:24.16 | spldart | I'm so dying to finish my transition to No windows All linux @ home too when I do my next upgrade |
04:25.10 | spldart | Hrm.. have had my old haugppauge usb tv for a couple years now... should have thought of that company |
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04:29.14 | spldart | So much for that combination of driver, dao/mdac, and MMC being stable... only go 3 hours and LOCK |
04:29.22 | spldart | GEEEZ |
04:29.45 | spldart | I'mma test bzflag play ... I'm jonesing |
04:33.22 | spldart | poop.. only getting 100's on a busy busy hepcat |
04:33.27 | spldart | fps |
04:39.30 | inchworm | spldart: i don't know about you but i think i see ATI driver capping framerate |
04:39.39 | inchworm | eh glxgears post a nice round number |
04:39.49 | inchworm | s/post/posts |
04:40.00 | inchworm | s/eh/eg |
04:40.23 | inchworm | o forget it -> eg. glxgears posts a nice round number |
04:47.10 | spldart | last I checked glxgears was doin something like 5000's |
04:47.18 | spldart | 3700's for 9600 |
04:47.27 | inchworm | hmm |
04:47.30 | spldart | teen-hundreds for my 7500 |
04:47.39 | spldart | 1300 for my old mx 440 |
04:47.56 | spldart | Ge force 2 that is |
04:48.24 | inchworm | right at 494 for me |
04:48.30 | inchworm | then with some wobble |
04:48.39 | inchworm | so i always seems capped under 500 |
04:48.40 | spldart | what gpu? |
04:48.44 | inchworm | but the system isn't under load |
04:48.50 | inchworm | 9600 moobile |
04:49.11 | inchworm | load avg is 0.3 with glxgears running |
04:49.14 | spldart | mobile may have capping issues... I've always gone way faster than 500 |
04:49.32 | inchworm | posting a very consistant 495'sh |
04:49.53 | spldart | Honestly ... doesn't sound like your 3d is on... :confused: |
04:50.06 | spldart | is there a harder glxgears for newer cards? |
04:50.27 | inchworm | dunno, just gettin 500 fps with no cpu load at all, at bzflag runs great |
04:50.47 | inchworm | glxgears is still running and the cpu fan just shut off :) |
04:50.52 | inchworm | so i dunno |
04:50.53 | spldart | hrm.. |
04:51.10 | inchworm | system load just hit 0.0 |
04:51.38 | spldart | My server, amd k6 2-500 with Xpert98 Rage card does 100fps on glx gears but it can't come close to running bzflag |
04:51.55 | spldart | I'm confuzled... but if your running bz then your accel is definitely ON |
04:52.10 | inchworm | heh yah i had a k62 350 with a rage card, it wasn't pretty |
04:52.21 | spldart | :) |
04:52.45 | spldart | It just runs bzfs x2, apache, and smb, nmb |
04:52.56 | inchworm | plenty for that |
04:52.58 | spldart | Oh.. and occasionally a torrent |
04:53.20 | inchworm | i wish they would sell more geode's for little servers |
04:53.27 | inchworm | or the via chips |
04:53.38 | inchworm | seems like you could make a very nice, low draw server that way |
04:54.04 | spldart | geode? |
04:54.28 | inchworm | amd geode |
04:54.57 | spldart | Heh.. My server is small pc case with 7 drives.... needed 9 fans to keep it cool... but 9 fans and 7 hdd was to much for ps... so second ps (homemade) stuffed in there |
04:55.10 | inchworm | hehe |
04:55.14 | inchworm | homemade ps :) |
04:55.19 | inchworm | need pictures :) |
04:55.59 | spldart | ah... wiki'd it |
04:56.09 | spldart | amd geode looks like awesome server processor |
04:56.26 | inchworm | i don't really know anything about it other than low draw |
04:56.40 | spldart | I meant to take pics a while ago but been real busy piecing this machine together.. dually with liquid cooking |
04:56.42 | spldart | lol |
04:56.58 | spldart | awesome for small servers like a home lan. that is |
04:57.09 | spldart | not big like a major inet site |
04:58.09 | inchworm | yeppers, i think so too, i'm poor enough that this laptop will probably turn into my server when i retire it |
04:58.21 | spldart | I build a simple secondary PSU with single adjustable and mildly compensated regulated voltage in which to place my fans on and alleviate my 12v load from my PSU |
04:58.32 | spldart | It's currently set at 9.2 Volts |
04:58.40 | spldart | Comes on with my main PSU |
04:58.47 | inchworm | sounds kinda cool |
04:58.55 | spldart | Pardon the Pun? |
04:58.56 | inchworm | why 9.2 rather than 12? |
04:59.04 | spldart | I'll get pics up when I can |
04:59.14 | spldart | 12 too loud.. 5 to slow... |
04:59.27 | spldart | I adjusted it till fan speed and sound db were nice blend |
04:59.46 | spldart | 9 fans can scream @ 12 v |
04:59.46 | inchworm | it's more for fan control then, cool <- intentional |
05:00.00 | spldart | Nope.. it's more for power alleviation |
05:00.11 | spldart | PSU was dying with 7 hdd and 9 fans |
05:00.16 | spldart | occasional lock bios |
05:00.29 | spldart | Pulling the fans off helped make it stable.. |
05:00.39 | inchworm | i bet |
05:00.58 | inchworm | o well, bed time |
05:01.01 | inchworm | catch ya laters |
05:01.02 | spldart | and of course most of the hdd's spin down most of the time for a file server... so load is even lower in operation most of the time |
05:01.09 | spldart | nighty night |
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05:23.49 | spldart | Somehow.. I pushed a button that makes all the text in the chat box go away but the box is still there.. so not q or w but ..? on bzflag? |
05:25.30 | L4m3r | w |
05:25.42 | L4m3r | oh, wait |
05:25.46 | L4m3r | shift+F1 |
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05:35.26 | [NP]Tangent | whoopee |
05:35.32 | [NP]Tangent | my computer already blows again |
05:35.40 | [NP]Tangent | what a surprise |
05:39.08 | spldart | thanks l4m3r |
05:48.52 | spldart | >? NP? |
05:48.52 | spldart | fans blow... microsoft sux |
05:48.52 | L4m3r | no problem |
05:48.52 | L4m3r | fans blow, and suck. AT THE SAME TIME! |
05:48.52 | spldart | well.. that's not the bad kind of suck |
05:48.53 | L4m3r | depends on what it's sucking |
05:48.53 | L4m3r | Air: Good. Bugs: bad. |
05:48.53 | spldart | speaking of fans... 3 drops of 3and1 oil is taking me longer than I thought it would on fan 7 of 9 |
05:48.53 | L4m3r | I really need to go down to Earl's and pick up a 40mm fan |
05:48.53 | L4m3r | the NB fan in my server sounds like a vacuum |
05:48.53 | spldart | Earls? |
05:48.53 | spldart | I guess that's no wierder than Fry's |
05:48.53 | spldart | meh |
05:48.53 | L4m3r | Earl's Industrial Liquidators |
05:48.53 | L4m3r | awesome little place in LA |
05:48.53 | spldart | sounds like a big cheap wholesaler |
05:48.53 | L4m3r | all sorts of (often used) electronic junk, dirt-cheap |
05:48.53 | spldart | I wanna teleport there and shop |
05:48.53 | L4m3r | lots of different fans |
05:48.54 | L4m3r | I think I saw an eight-inch fan :P |
05:48.54 | L4m3r | stick that in your side panel, heh |
05:48.54 | spldart | I had given a tiny thought to a squirel cage fan I saw @ EPO here.... |
05:48.54 | spldart | electonic parts outlet... |
05:48.54 | spldart | sometimes they have used electronic junk too |
05:48.54 | spldart | I can do custom fiberlass work and thought about mounting that on my side panel too |
05:48.54 | L4m3r | heh |
05:48.54 | L4m3r | there's a lot of non-used junk there too |
05:48.54 | spldart | same with epo... sounds kinda the same |
05:48.54 | L4m3r | bag of 25 resistors for a dollar |
05:48.54 | L4m3r | $6 soldering iron |
05:48.54 | spldart | sounds like home :) |
05:48.55 | L4m3r | LEDs, rheostats, etc etc |
05:48.55 | spldart | Little electronic project kits for starters? |
05:48.55 | L4m3r | not that I saw |
05:48.55 | spldart | some test equipment? |
05:48.55 | L4m3r | just bulk parts |
05:48.56 | spldart | Ah... almost the same |
05:48.57 | L4m3r | maybe some test stuff |
05:49.35 | L4m3r | heh |
05:49.43 | L4m3r | it's on Hawthorne and Rosecrans |
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13:04.57 | Tread | hi all anyone remember what autopilot on off command is? |
13:07.28 | ts | 9 turns Autopilot on/off, IIRC |
13:08.08 | Tread | i mean for admins |
13:08.32 | ts | What do you mean? |
13:09.32 | Tread | turn it off permanently for everyone |
13:10.01 | ts | Disabling bots server side is documented in the man pages |
13:10.37 | ts | Look at man bzfs |
13:15.20 | ts | Of course this won't help against custom bots that don't notify the server of being turned on or off |
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16:39.51 | ts | heh...I found a 3 year old bug :) |
16:53.04 | CIA-3 | BZFlag: 03t-s * 10bzflag/misc/bzfs_conf.html: Add LG flag to html config builder (tnx Linuxx0r) and delete doubled <tr> |
16:55.12 | ts | brlcad: ping |
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16:55.49 | sdgsd | hi |
16:59.17 | [NP]Tangent | hi bye |
16:59.24 | inchworm | no patience :) |
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22:11.12 | ts | DTRemenak: Do you know why the setvars are not documented in man bzfs? |
22:11.26 | blast007 | ts: cuz there's so many of them |
22:11.41 | ts | ~spank blast007 |
22:11.43 | ibot | ACTION bends blast007 over his knee and tatoos 'ibot' on blast007's pasty white buttocks. |
22:11.46 | blast007 | hehe |
22:13.15 | ts | The more setvars, the more they need to be documented |
22:14.08 | Theme97 | What does _teleport(er?)Time do anyway? |
22:14.47 | CBG | ~lart Theme97 |
22:16.01 | ts | Theme97: No idea what it does, that is why it should be documented |
22:16.30 | Flash | I started down the path of trying to add range checking for set vars, but the code baffled me |
22:16.51 | Flash | a little too obtuse for the .5 hour I put into it |
22:17.17 | Theme97 | I did a search for all files containing _teleportTime. |
22:17.26 | Theme97 | global.cxx and StateDatabase.cxx! |
22:17.59 | Theme97 | It's unused? :S |
22:19.21 | ts | I'm not, I'm watching a movie :p |
22:20.04 | Flash | I've used a self-documenting var pattern in the past |
22:20.14 | Flash | can't plugins contribute new vars? |
22:20.51 | blast007 | I belive they can |
22:21.07 | Flash | so self-documentation would be the way to go |
22:24.55 | blast007 | Flash: still, it's not overly important |
22:25.00 | blast007 | we should still document our own |
22:25.10 | blast007 | the plugin writer can document the ones they add |
22:26.55 | blast007 | Theme97: and _teleportTime is used in LocalPlayer.cxx |
22:27.12 | blast007 | BZDB.eval(StateDatabase::BZDB_TELEPORTTIME) |
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22:31.52 | Theme97 | ... |
22:31.52 | Theme97 | Errrr. |
22:32.52 | Theme97 | Okay, now I know what it does. |
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22:51.06 | spldart | Just had another great super flag idea to add to my list starting with XR... CS for clockstopper... Pick up flag and for seconds determined by a /set _clockStop variable all players halt and can be killed... Only reasonable if seconds are in the 3 to 10 range maybe.. no longer except in very large worlds |
22:51.33 | spldart | WoooHoooo... (X-men Rogue) and (ClockStoppers) flags :) |
22:51.43 | Theme97 | ... |
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22:51.54 | Theme97 | Could be done with a plug-in. |
22:51.55 | Theme97 | :D |
22:52.22 | spldart | btw... all shots on map would continue to their termination.. all tanks would be frozen except CS tank |
22:52.58 | Theme97 | Just check all tanks and if they don't have US or PZ or some other flag that isn't used, send _shotSpeed 0, _tankSpeed 0.000001, and _tankAngVel 0.000001 |
22:53.01 | Theme97 | Or something like htat. |
22:53.37 | spldart | so this maybe implented without client/server code work :-) |
22:53.47 | spldart | to bad the same isn't so for XR |
22:57.31 | spldart | Now I remember... NP liked my XR flag idea :) |
23:08.31 | blast007 | Theme97: actually, in 2.1, you can take away the player's ability to move |
23:09.39 | Theme97 | freezetag |
23:13.37 | ts | blast007: How? |
23:14.22 | ts | I'm planning to prevent players from moving when certain events occur |
23:15.19 | spldart | I wanna rename my XR flag idea to PP :-p.. if people are worrried about copywrite infringement... ProximarePotens |
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23:22.57 | Flash | blast007: I look for low priority things to do ;-) |
23:23.23 | blast007 | Flash: like the cow launcher? |
23:23.27 | Flash | cool! |
23:23.46 | ts | blast007: Did you read my question? :o |
23:23.51 | Flash | of course, if they are too low priority, the likelihood of my patch being evaluated is pretty small |
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23:24.33 | blast007 | ts: there's a new message that controls that |
23:25.34 | blast007 | you'll see a message like "movement allowed" in the console in the game |
23:26.36 | ts | blast007: Which message type? |
23:26.42 | ts | MsgServerControl? |
23:26.50 | blast007 | I don't know |
23:26.55 | blast007 | haven't looked at the code |
23:26.57 | blast007 | just the game |
23:28.47 | ts | blast007: This: http://cia.navi.cx/stats/author/amcnabb/.message/3d96 ? |
23:29.29 | blast007 | maybe |
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23:32.52 | ts | Hrm, looks like strange code |
23:41.36 | randomparticle | i had an idea that you could trap tanks and then shoot at their sides to test their thinness |
23:42.08 | randomparticle | but then some bright spark would come up with a tank that gets fatter when motionless :) |
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23:45.04 | ts | ~seen amcnabb |
23:45.34 | ibot | amcnabb <n=amcnabb@c-71-195-212-252.hsd1.ma.comcast.net> was last seen on IRC in channel #bzflag, 27d 5h 6m 58s ago, saying: 'I hate to run in and out, but I've got to go get some other stuff done. I'll be back on later today.'. |
23:45.35 | spldart | If anyone of a dev persuasion can look at mondays's IRC log and tell me if my XR flag idea is a good idea too :) |
23:45.52 | randomparticle | what is the XR flag? |
23:46.19 | randomparticle | i hope you haven't stolen the tongues idea (patent pending) |
23:46.30 | Theme97 | "I'll be back on later today." |
23:46.35 | Theme97 | 27 days later and...? |
23:46.35 | spldart | Xmen Rogue... utilize ID flag code |
23:46.42 | A-Delusion | randomparticle..... set your tankHeight, tankWidth, and tankLength... then test... next set your _tankRadius and test again |
23:46.43 | spldart | but you borrow the nearest flags power |
23:47.00 | spldart | reverse control flag always excluded |
23:47.00 | randomparticle | hmm.. interesting |
23:47.04 | A-Delusion | you have to rejoin each time to see the effects of using those settings |
23:47.09 | spldart | good flag bad flag option for server |
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23:47.31 | spldart | * /set _xrflagradius by server |
23:47.58 | blast007 | spldart: I don't like that idea |
23:48.07 | spldart | shield flag excluded too |
23:48.22 | spldart | Poop |
23:48.24 | randomparticle | A_D: the idea was to trap nefarious thinnies. they fall into a pit, say, and then people can shoot at them with superbullets. if edge hits have no effect, they have no excuse |
23:48.50 | ts | randomparticle: I doubt the ones using skinny tanks are that dumb to have it always activates |
23:49.01 | A-Delusion | thinnies? |
23:49.20 | randomparticle | i guess so. as a one-off it might catch out one or two of the dumber ones. |
23:49.34 | ts | The point of subtle mods is to make it non-visible to the opponents, at least to the human eye |
23:49.49 | A-Delusion | tankRadius is the oonly one that effects collision detection |
23:50.16 | ts | which you have done a long time, too |
23:50.47 | ts | A-Delusion: There are several ways of collision detecting |
23:51.06 | ts | One for the buildings and one for the shots, IIRC |
23:51.11 | A-Delusion | tankHeight, tankWidth, and tankLength dont affect it |
23:51.20 | ts | They do |
23:51.34 | A-Delusion | not when i tried it. |
23:51.39 | A-Delusion | only radius |
23:51.48 | A-Delusion | i could be wrong.. |
23:51.56 | ts | Hmm, radius does affect shot collision |
23:52.10 | ts | tank width is building collision |
23:52.18 | randomparticle | there's more than one test. first a bounding box check, then later a radious check |
23:52.26 | randomparticle | *radius |
23:52.27 | *** join/#bzflag ts (n=ts@p54B0428A.dip0.t-ipconnect.de) |
23:52.40 | ts | gah, wrong key :/ |
23:52.59 | randomparticle | as i was saying, there's more than one test. first a bounding box check, then later a radius check |
23:53.31 | birdie | happy bday and merry xmas snickers |
23:53.32 | ts | The game needs a real fix, not a dirty hack |
23:53.43 | randomparticle | hi birdie :) |
23:53.55 | randomparticle | hope you had a nice christmas |
23:54.25 | birdie | same for you |
23:54.29 | A-Delusion | When I made the tanks huge (Giant Limo) and set tankRadius larger to match the percentage increase...... you could fire shots that were clearly off to the other tank's sides, and it would kill them. also, you could just graze their front or back, and it was a miss. |
23:55.13 | randomparticle | <PROTECTED> |
23:55.45 | A-Delusion | no, until i raised the radius, the sweet spot stayed same size |
23:55.54 | randomparticle | that's because the shot passed the first test but failed the second |
23:55.58 | ts | A-Delusion: The hit zone for bullets is bigger than the visual "image" of the tanks on hud |
23:56.24 | A-Delusion | on the left and right, not front and back |
23:56.30 | randomparticle | yeah, i've never liked that |
23:57.08 | randomparticle | ideally the two would coincide, but what would mean either some strange looking tanks or fundamentally changing the nature of the game |
23:57.20 | A-Delusion | making the tank round |
23:57.38 | randomparticle | a bit like spheres with the tops lopped off |
23:57.56 | A-Delusion | marble battle |
23:58.08 | A-Delusion | MarbleZone? |
23:59.09 | *** join/#bzflag [NP]Tangent (n=hyperdev@71-212-209-112.hlrn.qwest.net) |
23:59.38 | randomparticle | heh |