irclog2html for #bzflag on 20060728

00:00.05JeffM2501ahh but that would jack the IDL
00:00.05JeffM2501that's right
00:00.05JeffM2501hmmm
00:00.35Gnurduxwhats wrong with objs?
00:00.40JeffM2501they arn't animated
00:00.48Gnurduxahh
00:00.50JeffM2501and don't have attachment CSs
00:01.00Gnurduxso thats how games do walking etc?
00:01.13JeffM2501yes, waling is a kind of animation
00:01.33JeffM2501MD3s do vertex anims, most modern games to skeletals
00:02.06brlcadheh
00:02.16brlcad"Our programming wizards tried their darndest to get Google Page Creator to work with as many browsers as possible. But alas, even the most expert practitioners of web sorcery must sleep now and again, lest their JavaScript magic run dry."
00:03.28*** join/#bzflag AlexandrTheGreat (n=Alexande@71.224.205.183)
00:05.01Gnurduxi htink a sauerbraten mod would be fun to make
00:05.33JeffM2501then go make one
00:07.42PuMpErNiCkLeIt's still in development - why not just make your contribution part of the project?
00:08.07Gnurduxcause the code would be fugly
00:09.14JeffM2501not if you made it nice
00:17.52CIA-6BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/ (HUDRenderer.cxx Plan.cxx SegmentedShotStrategy.cxx): functions that don't have a return value should not return values, and ones that return a value should return one, not the other way around.
00:19.27PuMpErNiCkLehehehe
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00:20.19CIA-6BZFlag: 03jeffm2501 * 10bzflag/ (6 files in 3 dirs): virtualise and abstract the player tank
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08:17.44CIA-6BZFlag: 03dtremenak * 10bzflag/NEWS: proper credit
08:30.55SkeeveAh! dtremenak! Workaphobic mailt his real name!?
08:31.06DTRemenakyup
08:40.40SkeeveWhy does my CVS builded BZ Flag advertise itself as being 2.2?
08:41.45SkeeveOH no! It doesn't
08:41.58SkeeveSorry... Hmmm... Where did I see that message?
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08:50.59ToughShooterDTRemenak: ping
08:51.14SkeeveToughShooter: pong
08:51.35ToughShooterSkeeve: Are you DTR?
08:52.04SkeeveToughShooter: If not, am I forbidden to pong you?
08:52.19ToughShooterSkeeve: no, I just wondered
08:52.49SkeeveToughShooter: Okay ;-) To answer your question: No, I am not
08:53.04ToughShooterI've seen that I can not spawn on cvs head servers..I wonder if it is only me
08:53.26SkeeveWhic hserver?
08:53.29SkeeveI'll try it
08:55.17ToughShooterI need to build a compatible binary of server first.. :/
08:56.23SkeeveAhhh! You mean the server binary. I just connected to a running 2.1 server
08:58.25ToughShooterSkeeve: The only official 2.1 server runs not current code, as far as I know
08:58.49ToughShooterand I have changed my source tree to some degree
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09:34.02ThonolanMr_Molez: ping
09:34.08Mr_Molezsup :P
09:34.26Thonolanhehe
09:34.30Mr_Molezim fast huh ;)
09:34.41Thonolanyes indeed
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10:37.45CIA-6BZFlag: 03brlcad * 10bzflag/AUTHORS: special thanks to Jon Brandvein for input fixes and other improvements
10:38.17SkeeveJon Brandvein? Workaphobic?
10:40.29CIA-6BZFlag: 03brlcad * 10bzflag/TODO: heh, this hasn't apparently been updated in ages, prepare for 2.0.6? :)
10:48.07ToughShooterbrlcad: When I compile it segfaults
10:48.28ToughShooterIt looks like the default spawn policy does never get applied
10:48.58ToughShooterSo my servers crash when someone tries to spawn
10:50.23SkeeveToughShooter: Does it crash, wenn you connect to your server?
10:50.34ToughShooterSkeeve: No
10:50.40SkeeveI'm asking because I just started a compile and will test it too
10:50.51SkeeveSo someone from outside has to connect
10:51.24SkeeveHave to figure out how to set up my router appropriately
10:52.08ToughShooterLook at http://bzflag.cvs.sourceforge.net/bzflag/bzflag/src/bzfs/SpawnPosition.cxx?r1=2.19&r2=2.20
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10:52.33ToughShooter!SpawnPosition::policy is still true, after      SpawnPosition::policy = SpawnPolicyFactory::DefaultPolicy();
10:52.49SkeeveLine?
10:53.00bradรง
10:53.01ToughShooter29
10:53.05bradoops
10:53.37CIA-6BZFlag: 03brlcad * 10bzflag/src/bzfs/AccessControlList.cxx: can't think of a good reason not too.. make bans case insensitive
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10:54.24ToughShooterheh, busy coding but not reading here
10:54.59trac_Does this bug really still exist? "- client side bots make the client get disconnected (read error)"
10:55.06trac_hey TS :)
10:55.24ToughShooterhi there
10:55.46SkeeveToughShooter: I'm not sure, I understand what you mean? If we have no polcy, this code takes a default policy, that's what I read
10:57.46CIA-6BZFlag: 03brlcad * 10bzflag/ (TODO NEWS): callsign bans (including global ones) are now handled case insensitively
10:58.25ToughShooterSkeeve: From the logical point of view the default policy would be a policy, too
10:59.00ToughShooterWhy is !!SpawnPosition::policy == true, after we set the default one?
10:59.10ToughShooterErr, only one "!"
10:59.25SkeeveAnything not null is true, right?
10:59.37Skeevenull is it when it's not yet initialised
10:59.40ToughShooterThat's how I understand it
10:59.43SkeeveSo just in the first run
11:00.03brlcadToughShooter: do you have a backtrace?
11:00.07SkeeveThis code initialises the policy
11:00.19brlcadif it's crashing, probably something else
11:00.23ToughShooterbrlcad: yes, one moment, I bzpaste it
11:00.27Skeevehi bricad... No! brlcad ;-)
11:00.35brlcadg'morning ;)
11:01.08Skeeveit's 7am your time, right brlcad?
11:01.14brlcadyep
11:02.25ToughShooterbrlcad: There it is: http://bzflag.pastebin.ca/103552
11:02.56SkeeveToughShooter: You're german too!
11:03.09SkeeveAnd using a Mac too!
11:03.09ToughShooter7AM is what I would call night ;)
11:04.53SkeeveMaybe it shouldn't be  !SpawnPosition::policy put SpawnPosition::policy != null
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11:07.12brlcadno, spawnposition is fine
11:07.23trac_i think the bot issues are fixed. We fixed two bugs recently. One of it caused the "laggy and jumpy bots on localhost" that JeffM was talking about when he posted the BUGS report
11:07.25brlcadthe problem is in the policy factory
11:07.36SkeeveSo the returnvalue is null
11:07.44brlcadit's returning a null policy as one has not been set yet apparently
11:10.19CIA-6BZFlag: 03brlcad * 10bzflag/src/bzfs/SpawnPolicyFactory.cxx: NEVER return a NULL DefaultPolicy() .. need to still fix the lookup to imply that is also a DefaultSpawnPolicy
11:16.35CIA-6BZFlag: 03brlcad * 10bzflag/src/bzfs/SpawnPolicyFactory.cxx: an empty policy string means use whatever is registered as 'default'
11:17.36brlcadToughShooter: give that a try
11:17.55brlcadshould be all worky better now
11:20.44ToughShooterbrlcad: Still crashes
11:20.54ToughShooterhttp://bzflag.pastebin.ca/103566
11:21.12ToughShooterLooks like the stack is corrupt
11:22.47Skeeve0x18 isn't null after all ;/
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12:08.41brlcadthat's not a corrupt stack
12:09.10brlcadthe "this" pointer is 0x18, so gdb can't look up information on it for the trace
12:10.00brlcadi'm not seeing what would have made the SpawnPosition get smashed.. can you step through it, breaking on bzfs:2351 and just step through line at a time
12:30.53CIA-6BZFlag: 03brlcad * 10bzflag/src/bzfs/SpawnPosition.cxx: might as well use SetSpawnPolicy()
12:31.21CIA-6BZFlag: 03brlcad * 10bzflag/src/bzfs/commands.cxx: ws
12:31.34brlcadthat's not a fix, still don't see anything
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12:32.31brlcadprobably related to how the policy is stored as static class data and but still don't see a problem
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12:51.12SkeeveI just tested (maybe wrong?) but when I connect to my local server, no crash at all
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12:59.05jomojoanyone know about ftp?
12:59.15jomojotrying to upload images to a sight using ftp.
12:59.34Skeeveftp ftp.server.com
12:59.41Skeeveuser: Your account
12:59.47Skeevepassword: your account
12:59.58Skeevecd /to/wher/you/want/to/upload
13:00.00Skeevebin
13:00.08Skeeveput the-file-name.jpg
13:00.11Skeevebye
13:00.37SkeeveSorry: password: your password
13:00.52jomojoi am past that
13:00.54jomojoactually
13:00.55SkeeveIs that understandable, jomojo?
13:01.06SkeeveSo where is the problem?
13:01.06jomojoyeah.. pretty much like ssh
13:01.09jomojoprotocol
13:01.28jomojoone sec
13:01.37jomojoi think the problem might not be on my end actually
13:01.43Skeeve;-)
13:01.56jomojoi was looking for something that is not there
13:02.47CIA-6BZFlag: 03bthansen * 10bzflag/AUTHORS: Update authors
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13:27.15ToughShooterbrlcad: Still crashes: http://bzflag.pastebin.ca/103693
13:27.52SkeeveToughShooter: How can I reproduce that?
13:28.22SkeeveDo I have to connect with another IP
13:28.54ToughShooterI connect to localhost
13:29.12SkeeveI do the same. No crash here
13:29.14ToughShooterJust type "i" or right mouse click
13:29.29SkeeveOr Joystick Button 6 ;-)
13:29.48trac_ToughShooter: Do u use CVS-HEAD?
13:29.51ToughShooteroh well, I am going to try a make distclean in desperation
13:29.51SkeeveAnd you start the server using the GUI
13:30.04ToughShootertrac_: sure..
13:30.11trac_without any modifications? ;)
13:30.18ToughShooterYes :p
13:30.21trac_oh
13:30.39ToughShooterIt crashes on my changed tree as well as on the original sources
13:31.00SkeeveToughShooter: Just to make sure: You start the .app, select "Start Server" connect to it, join the game and crash!?
13:32.17ToughShooterI use my own config files
13:32.41SkeeveMay I have them to verify?
13:32.45trac_what happens with "normal" config files?
13:34.05ToughShooterWhen I use the StartServer menu I just get "Could not connect to server" when I try
13:34.15trac_ay
13:34.37ToughShooterThis maybe an entirely different bug but it works in 2.0.x for me
13:34.40trac_does it start the "new" bzfs or the old installed 2.0.X source?
13:34.41SkeeveSo what's special about your config files?
13:35.02ToughShooternothing, pretty much standard options I think
13:35.10trac_may we have it ;)
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13:49.11brlcadToughShooter: did you even read what I wrote? :)
13:49.38brlcadi said that's not a fix, I don't see what might be wrong -- it needs to be debugged interactively
13:49.47brlcad08:09 <@brlcad> i'm not seeing what would have made the SpawnPosition get smashed.. can you step through it, breaking on bzfs:2351 and just step through line at a time
13:50.51Skeevebrlcad: Maybe he can open you a port like I did, so that you can trace ;-)
13:51.06ToughShooterRemote-debugging is usually a pain
13:51.20trac_remote display? ;))
13:51.41Skeevebrlcad does everything on commandline ;-)
13:51.51SkeeveHe's the commandline wizard
13:52.18ToughShooterbrlcad: aaah, I was hoping too much :/
13:52.44Skeeve;-) You see! As I told you! Commandline Wizard
13:53.12SkeeveToughShooter: You know how to open ssh for him?
13:53.38ToughShooterSkeeve: Yes I do..
13:53.41CIA-6BZFlag: 03trepan * 10bzflag/src/bzflag/ (4 files): unused vars and shadows
13:53.56ToughShooterDepends on whether he wants remote-debugging
13:54.09SkeeveOf course,
13:54.37CIA-6BZFlag: 03trepan * 10bzflag/src/bzfs/SpawnPolicyFactory.cxx: return something, anything
13:55.14trepanbrlcad: is your SpawnPolicyFactory::Init() called somewhere?
13:56.56trepanah, it is, all over the place  :)
14:01.34trepanwhy 'templatize' RegisterPolicy?
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14:27.26CIA-6BZFlag: 03brlcad * 10bzflag/src/bzfs/ (SpawnPolicyFactory.cxx SpawnPolicyFactory.h): remove the proliferation of Init()'s and just initialize as part of application initialization of statics.
14:28.50trac_sry, i cant reproduce TS's bug report ;(
14:29.22SkeeveSee above: me neither
14:29.31SkeeveBut he doesn't show his configs
14:29.37trac_he did to me
14:29.45SkeeveOkay
14:29.53trac_but i can spawn
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14:57.31ToughShooterbrlcad: It works now :)
15:01.40brlcadToughShooter: ah, probably trepan's fix.. it wasn't returning a policy after I "fixed" it from returning a NULL one
15:01.46brlcad~trepan++
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15:11.16ToughShooterWhoever fixed it, I'm happy that it works now :)
15:11.30SportChickbrlcad: you have email :)
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15:32.07Mr_Molez11:20 <@Mr_Molez> not sure what to do about t-90
15:32.07Mr_Molez11:20 <@Mr_Molez> makes us look like we allow cheaters
15:32.07Mr_Molez11:21 < redsoxfan90> ban him then
15:32.07Mr_Molez11:21 < redsoxfan90> ban me 2 then
15:32.07Mr_Molez11:21 < redsoxfan90> dismiss my team while ur at it
15:32.09Mr_Molez11:21 <@Mr_Molez> ;)
15:32.12Mr_Molez11:21 < redsoxfan90> wait ill do it for u
15:32.14Mr_Molez11:22 <@Mr_Molez> k
15:32.17Mr_Molez11:22 <@Mr_Molez> suppose it dont really matter, they all think were cheaters anyway :P
15:32.20Mr_Molez11:23 < redsoxfan90> done
15:32.22Mr_Molez11:26 < redsoxfan90> cu
15:32.45Mr_Molezwell that went wrong :P
15:32.54Birdielol!
15:34.35Birdielol he really did it
15:38.48TheRedBaronouch
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15:43.21spldart~question~
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15:44.06spldartAdmitadly a sloppy solution but I want to administer my 3 instances of bzfs from any internet connection from here to memphis tn....
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15:44.44spldartI'm thinking that I could restart all three instances of bzfs and have them all keep logfiles in a private folder my apache hosts to the web.....
15:45.09spldartThus I can look back through the logs for issues and handle bans and reports after the fact
15:45.41spldartIs there a much easier way?
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16:11.59TheRedBaron~lart brad
16:12.20[NP]Tangentwow
16:12.27[NP]Tangentthat'sw quite a hit with a pillow
16:12.34bradow..
16:13.02TheRedBaronwe've missed you brad ;0
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16:13.04TheRedBaron;)
16:13.16Mr_Molezbrad: back again :P
16:13.50bradyeah
16:13.55bradstill in Spain though
16:17.18CBGbrad!!
16:21.16TheRedBaronbad cbg, you scared him
16:21.31CBG:(
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16:25.50CBGThe "View posts since last visit" link still seems broken to me. :(
16:26.07JeffM2501nothing has changed on the fourms
16:26.16JeffM2501anything wacky going on with your time or timezone?
16:26.34CBGNope, and I didn't mess with my browser or anything.
16:27.23JeffM2501you try any difrent browsers?
16:28.54CBGI haven't and I don't see why it should make any difference. I had no trouble until recently, and I did not change anything to do with my browser for a long time.
16:29.24JeffM2501well we didn't change the fourm software
16:29.36JeffM2501and the feature your having a problem with does involve a local cookie
16:29.46JeffM2501so maybe that cookie got jacked
16:29.55CBGYeah, I don't see any cookie from "my.bzflag.org" :|
16:30.16JeffM2501that would probably be the problem then
16:30.29CBGShouldn't bzbb just give me a cookie, if I don't have one?
16:30.55TheRedBaron~cookie cbg
16:30.57JeffM2501yes
16:31.01JeffM2501it does
16:31.09JeffM2501your browser probalby isn't saving it
16:31.28JeffM2501it actualy gives you a cooke every time IIRC
16:31.38JeffM2501you just choose to save it if you don't have it
16:31.54JeffM2501basicly the cookie stores when you were there last
16:32.13JeffM2501and tells the boards what day/time to show you from
16:32.25JeffM2501you using safari or firefox?
16:36.41CBGSafari, JeffM2501
16:36.53JeffM2501hmm don't know the settings for safari
16:37.00JeffM2501you have any other browsers just to test?
16:37.05CBGOk, I'll check my prefs after dinner.
16:37.15CBGI can test in Firefox later. Thanks Jeff.
16:37.23JeffM2501ok
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17:28.55siggraphexit
17:28.57siggraphoop :)
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17:38.06CBGBah, the link works on Firefox, JeffM2501.
17:38.36JeffM2501then somethign must have happend to your safari's ability to save cookies
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17:38.51JeffM2501maybe some perms didn't get set right when you moved your home dir over from your backup
17:39.14blast007CBG: does the auto-login function work in Safari?
17:39.15CBGI think it worked ok for a couple of weeks after that...
17:39.27CBGblast007: yes. I haven't had to log in for months.
17:39.40blast007so at least we know it's getting that part of the cookie
17:39.46blast007or has it
17:39.59CBGI looked through my (huge) cookie list, don't see any from *.bzflag.org.
17:40.01blast007yet you were saying you didn't see a cookie from my.bzflag.org?
17:40.03blast007yeah
17:40.51CBGI could just wipe my whole cookie list, but... :| I could do without the hassle of then re-login in to all my sites. :|
17:41.03blast007yeah
17:41.06JeffM2501don't know what else to tell you
17:41.25JeffM2501but it realy looks like it's a problem with the cookies or browser on your end.
17:41.52CBGYep, seems so. Thanks guys.
17:42.33CBGI found the cookie names in my (tiny) FireFox cookie list.
17:42.50CBGSo, now I can sort my safari cookies by cookie name, not site... That might help.
17:43.34CBGoohh.. The site is listed as ".my.bzflag.org" with the preceeding dot. :|
17:43.48CBGThat'll be why I didn't see it before. I'll wipe those cookies and hope for the best.
17:44.02JeffM2501check the permisions on the dir as well
17:44.19CBGI'm not sure what you mean there..
17:44.21JeffM2501maybe it can only read from it ( your login ) but not write to it ( the date )
17:44.33JeffM2501where are the cookies stored?
17:44.53CBGNo idea. I'm looking from whithin Safari. (Prefs>Security>Show Cookies)
17:45.09JeffM2501well you may want to find out where they are stored in your profile
17:45.16JeffM2501cus you probably moved that from your old machine
17:45.33JeffM2501and the user they were owned by before is probably not the same user you are now
17:45.36CBGQuite probably, yes.
17:46.34JBdiGriz~/Library/Cookies/Cookies.plist
17:47.32CBGGot it, thanks JBdiGriz
17:48.16CBGI have read and write access to the file and the dir.
17:48.41JeffM2501well then one would think it woudl work
17:48.50JeffM2501guess you'll have to try and see
17:48.59CBGI wiped them now, so I'll see if it works.
17:50.42CBGSeems to be working.. Thanks again.
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19:58.16CIA-6BZFlag: 03dtremenak * 10bzflag/MSVC/VC8/ (bzflag.vcproj bzfs.vcproj): new files
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21:45.32JeffM2501ahh children say the darndest things
21:46.03Mr_Molezwhat did Gnurdux say now ?
21:46.24JeffM2501not him
21:46.28JeffM2501"only I'm not using SDL, it sucks big time"
21:46.30Mr_Molezoh ok
21:46.37Mr_Molezhaha
21:46.38JeffM2501then "but I can probably find a network library and an opengl context library (fullscreen) that runs fine"
21:47.04CBGYou know what? That'd be funny if I even understood half of it.
21:47.10JeffM2501heh
21:47.34CBGSDL? network library? opengl? context library? "I"??? :P
21:47.41Mr_Molezive never understood why ppl enable sound in bzflag :P
21:47.51Mr_Molezits just so annoying
21:47.55CBG"a"..? huh?
21:48.27JeffM2501yeah our sound stuff sucks
21:48.35JeffM2501it could be made a lot better and more entertaining
21:48.40CBGNothing in bz sucks! :)
21:48.55CBGSure, everything can be improved, but nothing sucks...
21:49.00a_meteoritewe all bow down to the awesomeness of BZFlag
21:52.32AlexandrTheGreatshould a /gameover command stop a countdown?
21:58.45SportChickyes
21:58.50SportChickin theory
21:58.52SportChickbut it doesn't
21:59.02SportChicknyou have to wait for countdown to finish then /gameover
21:59.03a_meteoriteit should reset the countdown, imho
22:05.15JeffM2501wow you two need to get lives :)
22:05.36JeffM2501SportChick, know where "walnut grove"is?
22:06.04a_meteoriteJeffM2501: I need a life because I commented on /gameover ? O_o
22:06.18JeffM2501no cus you think bzflag is awesome ;)
22:06.25a_meteoriteoh heh
22:06.35JeffM2501it's not bad, but it does not inspire awe ;)
22:07.23SportChickJeffM2501: is that california?
22:07.30JeffM2501suposedly
22:07.51JeffM2501ahh it's over by ontario
22:07.52JeffM2501icky
22:08.05JeffM2501have to drive out there tomorow, wonderd if it was near you
22:09.14SportChickontario is no where near me :p
22:09.18SportChickbut you knew that
22:09.24JeffM2501yeah I just got a map
22:09.25JeffM2501and saw
22:10.31SportChickontario is way out east
22:10.34SportChickwhatcha doing out there?
22:10.45JeffM2501have to pickup a motherboard and CPU
22:12.12JBdiGrizIs it worth the gas to driver there?
22:12.15JeffM2501guess I get to test my new GPS thingy some more then :)
22:12.23JeffM2501JBdiGriz, to get it now, yes
22:12.41JeffM2501I got screwed by the last company I ordered from
22:13.02JeffM2501also our company is intrigued by the fact that one of our net based vendors offers will call service
22:13.07JeffM2501so I'm kinda testing it
22:13.17JeffM2501not bad to be able to go get a thing same day if you realy need it
22:13.50JBdiGrizYou can pick up a mobo and CPU for less than the cost of a tank of gas.
22:14.02JeffM2501not a good one ;)
22:14.08JeffM2501and it won't take near a tank to get there
22:14.17JeffM2501may ride my motorcycle
22:14.36JBdiGrizThat depends on the car you drive. :D
22:14.50JeffM2501my truck does prety good on the highway
22:14.52JeffM2501small engine
22:15.20JBdiGrizHighway speeds on the 101 aren't much better than city street speeds.
22:15.31JeffM2501depends what time of day
22:15.40JBdiGriz4am isn't too bad
22:15.47JeffM2501naw, not up here
22:15.51JeffM2501weekends are ok
22:16.41JeffM2501they open at 9:30, figure I'll leave about 8
22:16.45JBdiGrizThe 101/405 interchange is always bad. It just depends how far it backs up.
22:17.17JeffM2501I drove thru it sunday at like 3:30, was fine
22:17.21JeffM2501never got below 70
22:17.22SportChickJeffM2501: not sure if you are going to want to ride your bike out there
22:17.28SportChickwe were out htat way last weekend
22:17.31JeffM2501it's only 71 miles
22:17.31SportChickit was 111 degrees
22:17.34AlexandrTheGreatsorry..just saw this. /gameover did not stop the countdown
22:17.44JeffM2501SportChick, in the morning?
22:17.51SportChickaround 10 am
22:17.56JeffM2501no AC in the truck, so the bike may be better ;)
22:18.05SportChickdebatable
22:18.07SportChickeither way
22:18.24SportChickit was nice once we hit the mountains
22:18.28SportChickwent from 111 to 76
22:18.43JeffM2501they say it's 89 there now
22:19.19JeffM2501and will get about the same tomorow
22:19.24JeffM2501so dosn't sound too bad
22:19.46JeffM2501that also dosn't sound too bad :)
22:21.51JeffM2501if I ride the motorcyle it's cheaper then next day shiping :)
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22:25.34Sorayahi
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22:28.05CBG[11:06pm] <JeffM2501> it's not bad, but it does not inspire awe
22:28.13CBGOk, so you basically just blasphemed.
22:28.19CBGI'm gonna have to stone you now, ok?
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23:12.08JeffM2501dude I blaspheme in my sleep ;)
23:12.17JeffM2501specialy if I had pickles for dinner
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23:32.04SkeeveJeff;2501: Ever thought about a de-masqu flag, meaning: You'll appear to anyone as being from an opposing team?
23:33.02SkeeveAh! And before I forget: Do we have an RFE for the "Identify flag" messages to appear in another color than white?
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23:45.10JeffM2501rfe?
23:45.51SkeeveRequest For Enhancement
23:46.03JeffM2501I dono off the top of my head
23:46.12JeffM2501if ya want it, do it ;)
23:46.27SkeeveIf you give me a hint where to look
23:46.41JeffM2501in 2.1 it's sent from the server now
23:46.43SkeeveBut not for the flag...
23:47.17SkeeveBut the color can be set by the client? The message colour, I mean
23:47.26JeffM2501yeah
23:47.35JeffM2501so you'd look at where that message was receved
23:48.15SkeeveYou know: I often pick up an Identify flag, see the message "Closest flag: Shock Wave" and think I have an SW :-(
23:48.48JeffM2501actualy it's just sent as a standard text message to the client
23:49.01JeffM2501so the client wouldn't know it from any other server message now
23:49.07JeffM2501and it'll be colored the same as server messages
23:49.32SkeeveDont we have a "String.starts_with(...)" in C++?
23:49.34JeffM2501the client no longer knows what type the flags are
23:49.49SkeeveBut could the message be flagged?
23:49.56JeffM2501I guess
23:50.10SkeeveJust one byte more with a message type?
23:50.14JeffM2501it' be more complex and somewhat hacky
23:50.21SkeeveThat way the messages can also be localized
23:50.32JeffM2501they are aleady localised on the client
23:50.44SkeeveSo it won't be "Closest Flag" for me but "Naechste Flagge"
23:50.46JeffM2501it converts the english to local angs using
23:51.01JeffM2501that just means you need to add it to your strings file
23:51.22SkeeveSo it searches for "Closest flag" and replaces with mine?
23:51.26JeffM2501if there is no text for it in the conversion file, it uses english
23:51.41JeffM2501yeah same as it does for all the other messages
23:51.45SkeeveWhy not number all messages?
23:51.51JeffM2501cus we don't
23:52.01JeffM2501it's a text message, not a functional message
23:52.09JeffM2501not sure why they did this as a text message
23:52.16JeffM2501I'd rather do it as a functional
23:52.20SkeeveWould be much shorter and faster
23:52.23JeffM2501and maybe send in a hud waypoint
23:52.27JeffM2501speed is not the issue here
23:52.43Skeeve"hud waypoint"?
23:52.48JeffM2501sending out 5 bytes or 25 bytes happens in the same basic time
23:52.50JeffM2501yeah
23:52.59JeffM2501make ID a little more usefull
23:53.10JeffM2501mark what flag is the target flag as a hud waypoint
23:53.14Skeevei don't know what that means...
23:53.18SkeeveAh
23:53.19SkeeveOkay
23:53.19JeffM2501then maybe update it only once a second
23:54.08SkeeveSo I have to search for, where the messages are received, have to check against closest flag text, have to convert it and then color
23:54.12SkeeveHmmm...
23:54.28JeffM2501yeah like I said, a hack
23:54.34JeffM2501better to change it at the server level
23:54.50SkeeveWhich file do I need to look at... You don't know off the head, right?
23:55.02JeffM2501bzfs.cxx is where the message is sent
23:55.14JeffM2501you can't do searches in your OS?
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23:55.21SkeeveBut can the server send a color toot?
23:55.24JeffM2501no
23:55.34SkeeveI can search of course
23:55.44SkeeveBut then I need to know what to search
23:55.53JeffM2501"Closest flag:"
23:55.56JeffM2501then trace the messages back
23:56.24SkeeveBut what should this help in the server if the server can't send a color code?
23:56.28wegstar/wio/win 4
23:56.38wegstarooops.. sorry
23:56.39JeffM2501you'd have to find where the client gets the mesage
23:56.46JeffM2501and search for that mesage
23:56.49JeffM2501then mod it
23:56.54JeffM2501if that's the way you want to go
23:57.07SkeeveAt least I'll take a look
23:57.09JeffM2501I'd replace the text messag on the server with a new functional message
23:57.21JeffM2501then have the client get that and do what it needs ( including sent a marker )
23:57.38SkeeveAh! Now I understand
23:59.00Skeevegot that
23:59.46SkeeveNow I'll have to find how a functional message is created

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