00:00.05 | JeffM2501 | ahh but that would jack the IDL |
00:00.05 | JeffM2501 | that's right |
00:00.05 | JeffM2501 | hmmm |
00:00.35 | Gnurdux | whats wrong with objs? |
00:00.40 | JeffM2501 | they arn't animated |
00:00.48 | Gnurdux | ahh |
00:00.50 | JeffM2501 | and don't have attachment CSs |
00:01.00 | Gnurdux | so thats how games do walking etc? |
00:01.13 | JeffM2501 | yes, waling is a kind of animation |
00:01.33 | JeffM2501 | MD3s do vertex anims, most modern games to skeletals |
00:02.06 | brlcad | heh |
00:02.16 | brlcad | "Our programming wizards tried their darndest to get Google Page Creator to work with as many browsers as possible. But alas, even the most expert practitioners of web sorcery must sleep now and again, lest their JavaScript magic run dry." |
00:03.28 | *** join/#bzflag AlexandrTheGreat (n=Alexande@71.224.205.183) |
00:05.01 | Gnurdux | i htink a sauerbraten mod would be fun to make |
00:05.33 | JeffM2501 | then go make one |
00:07.42 | PuMpErNiCkLe | It's still in development - why not just make your contribution part of the project? |
00:08.07 | Gnurdux | cause the code would be fugly |
00:09.14 | JeffM2501 | not if you made it nice |
00:17.52 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/ (HUDRenderer.cxx Plan.cxx SegmentedShotStrategy.cxx): functions that don't have a return value should not return values, and ones that return a value should return one, not the other way around. |
00:19.27 | PuMpErNiCkLe | hehehe |
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00:20.19 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/ (6 files in 3 dirs): virtualise and abstract the player tank |
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08:17.44 | CIA-6 | BZFlag: 03dtremenak * 10bzflag/NEWS: proper credit |
08:30.55 | Skeeve | Ah! dtremenak! Workaphobic mailt his real name!? |
08:31.06 | DTRemenak | yup |
08:40.40 | Skeeve | Why does my CVS builded BZ Flag advertise itself as being 2.2? |
08:41.45 | Skeeve | OH no! It doesn't |
08:41.58 | Skeeve | Sorry... Hmmm... Where did I see that message? |
08:47.52 | *** join/#bzflag ToughShooter (n=ts@p54B00DE5.dip0.t-ipconnect.de) |
08:50.59 | ToughShooter | DTRemenak: ping |
08:51.14 | Skeeve | ToughShooter: pong |
08:51.35 | ToughShooter | Skeeve: Are you DTR? |
08:52.04 | Skeeve | ToughShooter: If not, am I forbidden to pong you? |
08:52.19 | ToughShooter | Skeeve: no, I just wondered |
08:52.49 | Skeeve | ToughShooter: Okay ;-) To answer your question: No, I am not |
08:53.04 | ToughShooter | I've seen that I can not spawn on cvs head servers..I wonder if it is only me |
08:53.26 | Skeeve | Whic hserver? |
08:53.29 | Skeeve | I'll try it |
08:55.17 | ToughShooter | I need to build a compatible binary of server first.. :/ |
08:56.23 | Skeeve | Ahhh! You mean the server binary. I just connected to a running 2.1 server |
08:58.25 | ToughShooter | Skeeve: The only official 2.1 server runs not current code, as far as I know |
08:58.49 | ToughShooter | and I have changed my source tree to some degree |
09:32.46 | *** join/#bzflag Thonolan (n=Thonolan@i53878DE5.versanet.de) |
09:34.02 | Thonolan | Mr_Molez: ping |
09:34.08 | Mr_Molez | sup :P |
09:34.26 | Thonolan | hehe |
09:34.30 | Mr_Molez | im fast huh ;) |
09:34.41 | Thonolan | yes indeed |
09:43.19 | *** join/#bzflag Skeeve (n=Skeeve@p50897034.dip.t-dialin.net) |
10:37.45 | CIA-6 | BZFlag: 03brlcad * 10bzflag/AUTHORS: special thanks to Jon Brandvein for input fixes and other improvements |
10:38.17 | Skeeve | Jon Brandvein? Workaphobic? |
10:40.29 | CIA-6 | BZFlag: 03brlcad * 10bzflag/TODO: heh, this hasn't apparently been updated in ages, prepare for 2.0.6? :) |
10:48.07 | ToughShooter | brlcad: When I compile it segfaults |
10:48.28 | ToughShooter | It looks like the default spawn policy does never get applied |
10:48.58 | ToughShooter | So my servers crash when someone tries to spawn |
10:50.23 | Skeeve | ToughShooter: Does it crash, wenn you connect to your server? |
10:50.34 | ToughShooter | Skeeve: No |
10:50.40 | Skeeve | I'm asking because I just started a compile and will test it too |
10:50.51 | Skeeve | So someone from outside has to connect |
10:51.24 | Skeeve | Have to figure out how to set up my router appropriately |
10:52.08 | ToughShooter | Look at http://bzflag.cvs.sourceforge.net/bzflag/bzflag/src/bzfs/SpawnPosition.cxx?r1=2.19&r2=2.20 |
10:52.16 | *** join/#bzflag brad (n=53317d54@zeebrothers.net) |
10:52.33 | ToughShooter | !SpawnPosition::policy is still true, after SpawnPosition::policy = SpawnPolicyFactory::DefaultPolicy(); |
10:52.49 | Skeeve | Line? |
10:53.00 | brad | รง |
10:53.01 | ToughShooter | 29 |
10:53.05 | brad | oops |
10:53.37 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/AccessControlList.cxx: can't think of a good reason not too.. make bans case insensitive |
10:53.48 | *** join/#bzflag trac_ (n=trac@dslb-088-073-116-046.pools.arcor-ip.net) |
10:54.24 | ToughShooter | heh, busy coding but not reading here |
10:54.59 | trac_ | Does this bug really still exist? "- client side bots make the client get disconnected (read error)" |
10:55.06 | trac_ | hey TS :) |
10:55.24 | ToughShooter | hi there |
10:55.46 | Skeeve | ToughShooter: I'm not sure, I understand what you mean? If we have no polcy, this code takes a default policy, that's what I read |
10:57.46 | CIA-6 | BZFlag: 03brlcad * 10bzflag/ (TODO NEWS): callsign bans (including global ones) are now handled case insensitively |
10:58.25 | ToughShooter | Skeeve: From the logical point of view the default policy would be a policy, too |
10:59.00 | ToughShooter | Why is !!SpawnPosition::policy == true, after we set the default one? |
10:59.10 | ToughShooter | Err, only one "!" |
10:59.25 | Skeeve | Anything not null is true, right? |
10:59.37 | Skeeve | null is it when it's not yet initialised |
10:59.40 | ToughShooter | That's how I understand it |
10:59.43 | Skeeve | So just in the first run |
11:00.03 | brlcad | ToughShooter: do you have a backtrace? |
11:00.07 | Skeeve | This code initialises the policy |
11:00.19 | brlcad | if it's crashing, probably something else |
11:00.23 | ToughShooter | brlcad: yes, one moment, I bzpaste it |
11:00.27 | Skeeve | hi bricad... No! brlcad ;-) |
11:00.35 | brlcad | g'morning ;) |
11:01.08 | Skeeve | it's 7am your time, right brlcad? |
11:01.14 | brlcad | yep |
11:02.25 | ToughShooter | brlcad: There it is: http://bzflag.pastebin.ca/103552 |
11:02.56 | Skeeve | ToughShooter: You're german too! |
11:03.09 | Skeeve | And using a Mac too! |
11:03.09 | ToughShooter | 7AM is what I would call night ;) |
11:04.53 | Skeeve | Maybe it shouldn't be !SpawnPosition::policy put SpawnPosition::policy != null |
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11:07.12 | brlcad | no, spawnposition is fine |
11:07.23 | trac_ | i think the bot issues are fixed. We fixed two bugs recently. One of it caused the "laggy and jumpy bots on localhost" that JeffM was talking about when he posted the BUGS report |
11:07.25 | brlcad | the problem is in the policy factory |
11:07.36 | Skeeve | So the returnvalue is null |
11:07.44 | brlcad | it's returning a null policy as one has not been set yet apparently |
11:10.19 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/SpawnPolicyFactory.cxx: NEVER return a NULL DefaultPolicy() .. need to still fix the lookup to imply that is also a DefaultSpawnPolicy |
11:16.35 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/SpawnPolicyFactory.cxx: an empty policy string means use whatever is registered as 'default' |
11:17.36 | brlcad | ToughShooter: give that a try |
11:17.55 | brlcad | should be all worky better now |
11:20.44 | ToughShooter | brlcad: Still crashes |
11:20.54 | ToughShooter | http://bzflag.pastebin.ca/103566 |
11:21.12 | ToughShooter | Looks like the stack is corrupt |
11:22.47 | Skeeve | 0x18 isn't null after all ;/ |
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12:08.41 | brlcad | that's not a corrupt stack |
12:09.10 | brlcad | the "this" pointer is 0x18, so gdb can't look up information on it for the trace |
12:10.00 | brlcad | i'm not seeing what would have made the SpawnPosition get smashed.. can you step through it, breaking on bzfs:2351 and just step through line at a time |
12:30.53 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/SpawnPosition.cxx: might as well use SetSpawnPolicy() |
12:31.21 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/commands.cxx: ws |
12:31.34 | brlcad | that's not a fix, still don't see anything |
12:32.24 | *** join/#bzflag Upsetter (n=opsala@draugr.de) |
12:32.31 | brlcad | probably related to how the policy is stored as static class data and but still don't see a problem |
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12:51.12 | Skeeve | I just tested (maybe wrong?) but when I connect to my local server, no crash at all |
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12:59.05 | jomojo | anyone know about ftp? |
12:59.15 | jomojo | trying to upload images to a sight using ftp. |
12:59.34 | Skeeve | ftp ftp.server.com |
12:59.41 | Skeeve | user: Your account |
12:59.47 | Skeeve | password: your account |
12:59.58 | Skeeve | cd /to/wher/you/want/to/upload |
13:00.00 | Skeeve | bin |
13:00.08 | Skeeve | put the-file-name.jpg |
13:00.11 | Skeeve | bye |
13:00.37 | Skeeve | Sorry: password: your password |
13:00.52 | jomojo | i am past that |
13:00.54 | jomojo | actually |
13:00.55 | Skeeve | Is that understandable, jomojo? |
13:01.06 | Skeeve | So where is the problem? |
13:01.06 | jomojo | yeah.. pretty much like ssh |
13:01.09 | jomojo | protocol |
13:01.28 | jomojo | one sec |
13:01.37 | jomojo | i think the problem might not be on my end actually |
13:01.43 | Skeeve | ;-) |
13:01.56 | jomojo | i was looking for something that is not there |
13:02.47 | CIA-6 | BZFlag: 03bthansen * 10bzflag/AUTHORS: Update authors |
13:12.52 | *** join/#bzflag Birdie_ (n=Birdie__@d5153C08E.access.telenet.be) |
13:27.15 | ToughShooter | brlcad: Still crashes: http://bzflag.pastebin.ca/103693 |
13:27.52 | Skeeve | ToughShooter: How can I reproduce that? |
13:28.22 | Skeeve | Do I have to connect with another IP |
13:28.54 | ToughShooter | I connect to localhost |
13:29.12 | Skeeve | I do the same. No crash here |
13:29.14 | ToughShooter | Just type "i" or right mouse click |
13:29.29 | Skeeve | Or Joystick Button 6 ;-) |
13:29.48 | trac_ | ToughShooter: Do u use CVS-HEAD? |
13:29.51 | ToughShooter | oh well, I am going to try a make distclean in desperation |
13:29.51 | Skeeve | And you start the server using the GUI |
13:30.04 | ToughShooter | trac_: sure.. |
13:30.11 | trac_ | without any modifications? ;) |
13:30.18 | ToughShooter | Yes :p |
13:30.21 | trac_ | oh |
13:30.39 | ToughShooter | It crashes on my changed tree as well as on the original sources |
13:31.00 | Skeeve | ToughShooter: Just to make sure: You start the .app, select "Start Server" connect to it, join the game and crash!? |
13:32.17 | ToughShooter | I use my own config files |
13:32.41 | Skeeve | May I have them to verify? |
13:32.45 | trac_ | what happens with "normal" config files? |
13:34.05 | ToughShooter | When I use the StartServer menu I just get "Could not connect to server" when I try |
13:34.15 | trac_ | ay |
13:34.37 | ToughShooter | This maybe an entirely different bug but it works in 2.0.x for me |
13:34.40 | trac_ | does it start the "new" bzfs or the old installed 2.0.X source? |
13:34.41 | Skeeve | So what's special about your config files? |
13:35.02 | ToughShooter | nothing, pretty much standard options I think |
13:35.10 | trac_ | may we have it ;) |
13:37.06 | *** part/#bzflag Upsetter (n=opsala@draugr.de) |
13:49.11 | brlcad | ToughShooter: did you even read what I wrote? :) |
13:49.38 | brlcad | i said that's not a fix, I don't see what might be wrong -- it needs to be debugged interactively |
13:49.47 | brlcad | 08:09 <@brlcad> i'm not seeing what would have made the SpawnPosition get smashed.. can you step through it, breaking on bzfs:2351 and just step through line at a time |
13:50.51 | Skeeve | brlcad: Maybe he can open you a port like I did, so that you can trace ;-) |
13:51.06 | ToughShooter | Remote-debugging is usually a pain |
13:51.20 | trac_ | remote display? ;)) |
13:51.41 | Skeeve | brlcad does everything on commandline ;-) |
13:51.51 | Skeeve | He's the commandline wizard |
13:52.18 | ToughShooter | brlcad: aaah, I was hoping too much :/ |
13:52.44 | Skeeve | ;-) You see! As I told you! Commandline Wizard |
13:53.12 | Skeeve | ToughShooter: You know how to open ssh for him? |
13:53.38 | ToughShooter | Skeeve: Yes I do.. |
13:53.41 | CIA-6 | BZFlag: 03trepan * 10bzflag/src/bzflag/ (4 files): unused vars and shadows |
13:53.56 | ToughShooter | Depends on whether he wants remote-debugging |
13:54.09 | Skeeve | Of course, |
13:54.37 | CIA-6 | BZFlag: 03trepan * 10bzflag/src/bzfs/SpawnPolicyFactory.cxx: return something, anything |
13:55.14 | trepan | brlcad: is your SpawnPolicyFactory::Init() called somewhere? |
13:56.56 | trepan | ah, it is, all over the place :) |
14:01.34 | trepan | why 'templatize' RegisterPolicy? |
14:02.11 | *** join/#bzflag Pimpi_ (n=frank@gondolin.pimpi.org) |
14:02.56 | *** join/#bzflag wegstar (i=wegstar@kbhn-vbrg-sr0-vl212-213-185-15-219.perspektivbredband.net) |
14:06.31 | *** join/#bzflag stumpgrinder (n=stumpima@p508A4B3F.dip.t-dialin.net) |
14:12.04 | *** join/#bzflag Bz_Win (n=Kyle@CPE0014bf066077-CM000f9fac8236.cpe.net.cable.rogers.com) |
14:27.26 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/ (SpawnPolicyFactory.cxx SpawnPolicyFactory.h): remove the proliferation of Init()'s and just initialize as part of application initialization of statics. |
14:28.50 | trac_ | sry, i cant reproduce TS's bug report ;( |
14:29.22 | Skeeve | See above: me neither |
14:29.31 | Skeeve | But he doesn't show his configs |
14:29.37 | trac_ | he did to me |
14:29.45 | Skeeve | Okay |
14:29.53 | trac_ | but i can spawn |
14:38.47 | *** join/#bzflag tokimi (n=toki@bjoerling.phys.washington.edu) |
14:40.07 | *** part/#bzflag stumpgrinder (n=stumpima@p508A4B3F.dip.t-dialin.net) |
14:57.31 | ToughShooter | brlcad: It works now :) |
15:01.40 | brlcad | ToughShooter: ah, probably trepan's fix.. it wasn't returning a policy after I "fixed" it from returning a NULL one |
15:01.46 | brlcad | ~trepan++ |
15:07.24 | *** part/#bzflag A-Delusion (n=A-Delusi@pool-71-240-74-119.pitt.east.verizon.net) |
15:11.16 | ToughShooter | Whoever fixed it, I'm happy that it works now :) |
15:11.30 | SportChick | brlcad: you have email :) |
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15:32.07 | Mr_Molez | 11:20 <@Mr_Molez> not sure what to do about t-90 |
15:32.07 | Mr_Molez | 11:20 <@Mr_Molez> makes us look like we allow cheaters |
15:32.07 | Mr_Molez | 11:21 < redsoxfan90> ban him then |
15:32.07 | Mr_Molez | 11:21 < redsoxfan90> ban me 2 then |
15:32.07 | Mr_Molez | 11:21 < redsoxfan90> dismiss my team while ur at it |
15:32.09 | Mr_Molez | 11:21 <@Mr_Molez> ;) |
15:32.12 | Mr_Molez | 11:21 < redsoxfan90> wait ill do it for u |
15:32.14 | Mr_Molez | 11:22 <@Mr_Molez> k |
15:32.17 | Mr_Molez | 11:22 <@Mr_Molez> suppose it dont really matter, they all think were cheaters anyway :P |
15:32.20 | Mr_Molez | 11:23 < redsoxfan90> done |
15:32.22 | Mr_Molez | 11:26 < redsoxfan90> cu |
15:32.45 | Mr_Molez | well that went wrong :P |
15:32.54 | Birdie | lol! |
15:34.35 | Birdie | lol he really did it |
15:38.48 | TheRedBaron | ouch |
15:43.02 | *** join/#bzflag spldart (n=spldart@cpe-68-201-209-199.houston.res.rr.com) |
15:43.21 | spldart | ~question~ |
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15:43.33 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
15:44.06 | spldart | Admitadly a sloppy solution but I want to administer my 3 instances of bzfs from any internet connection from here to memphis tn.... |
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15:44.44 | spldart | I'm thinking that I could restart all three instances of bzfs and have them all keep logfiles in a private folder my apache hosts to the web..... |
15:45.09 | spldart | Thus I can look back through the logs for issues and handle bans and reports after the fact |
15:45.41 | spldart | Is there a much easier way? |
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16:11.59 | TheRedBaron | ~lart brad |
16:12.20 | [NP]Tangent | wow |
16:12.27 | [NP]Tangent | that'sw quite a hit with a pillow |
16:12.34 | brad | ow.. |
16:13.02 | TheRedBaron | we've missed you brad ;0 |
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16:13.04 | TheRedBaron | ;) |
16:13.16 | Mr_Molez | brad: back again :P |
16:13.50 | brad | yeah |
16:13.55 | brad | still in Spain though |
16:17.18 | CBG | brad!! |
16:21.16 | TheRedBaron | bad cbg, you scared him |
16:21.31 | CBG | :( |
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16:25.50 | CBG | The "View posts since last visit" link still seems broken to me. :( |
16:26.07 | JeffM2501 | nothing has changed on the fourms |
16:26.16 | JeffM2501 | anything wacky going on with your time or timezone? |
16:26.34 | CBG | Nope, and I didn't mess with my browser or anything. |
16:27.23 | JeffM2501 | you try any difrent browsers? |
16:28.54 | CBG | I haven't and I don't see why it should make any difference. I had no trouble until recently, and I did not change anything to do with my browser for a long time. |
16:29.24 | JeffM2501 | well we didn't change the fourm software |
16:29.36 | JeffM2501 | and the feature your having a problem with does involve a local cookie |
16:29.46 | JeffM2501 | so maybe that cookie got jacked |
16:29.55 | CBG | Yeah, I don't see any cookie from "my.bzflag.org" :| |
16:30.16 | JeffM2501 | that would probably be the problem then |
16:30.29 | CBG | Shouldn't bzbb just give me a cookie, if I don't have one? |
16:30.55 | TheRedBaron | ~cookie cbg |
16:30.57 | JeffM2501 | yes |
16:31.01 | JeffM2501 | it does |
16:31.09 | JeffM2501 | your browser probalby isn't saving it |
16:31.28 | JeffM2501 | it actualy gives you a cooke every time IIRC |
16:31.38 | JeffM2501 | you just choose to save it if you don't have it |
16:31.54 | JeffM2501 | basicly the cookie stores when you were there last |
16:32.13 | JeffM2501 | and tells the boards what day/time to show you from |
16:32.25 | JeffM2501 | you using safari or firefox? |
16:36.41 | CBG | Safari, JeffM2501 |
16:36.53 | JeffM2501 | hmm don't know the settings for safari |
16:37.00 | JeffM2501 | you have any other browsers just to test? |
16:37.05 | CBG | Ok, I'll check my prefs after dinner. |
16:37.15 | CBG | I can test in Firefox later. Thanks Jeff. |
16:37.23 | JeffM2501 | ok |
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17:28.55 | siggraph | exit |
17:28.57 | siggraph | oop :) |
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17:38.06 | CBG | Bah, the link works on Firefox, JeffM2501. |
17:38.36 | JeffM2501 | then somethign must have happend to your safari's ability to save cookies |
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17:38.51 | JeffM2501 | maybe some perms didn't get set right when you moved your home dir over from your backup |
17:39.14 | blast007 | CBG: does the auto-login function work in Safari? |
17:39.15 | CBG | I think it worked ok for a couple of weeks after that... |
17:39.27 | CBG | blast007: yes. I haven't had to log in for months. |
17:39.40 | blast007 | so at least we know it's getting that part of the cookie |
17:39.46 | blast007 | or has it |
17:39.59 | CBG | I looked through my (huge) cookie list, don't see any from *.bzflag.org. |
17:40.01 | blast007 | yet you were saying you didn't see a cookie from my.bzflag.org? |
17:40.03 | blast007 | yeah |
17:40.51 | CBG | I could just wipe my whole cookie list, but... :| I could do without the hassle of then re-login in to all my sites. :| |
17:41.03 | blast007 | yeah |
17:41.06 | JeffM2501 | don't know what else to tell you |
17:41.25 | JeffM2501 | but it realy looks like it's a problem with the cookies or browser on your end. |
17:41.52 | CBG | Yep, seems so. Thanks guys. |
17:42.33 | CBG | I found the cookie names in my (tiny) FireFox cookie list. |
17:42.50 | CBG | So, now I can sort my safari cookies by cookie name, not site... That might help. |
17:43.34 | CBG | oohh.. The site is listed as ".my.bzflag.org" with the preceeding dot. :| |
17:43.48 | CBG | That'll be why I didn't see it before. I'll wipe those cookies and hope for the best. |
17:44.02 | JeffM2501 | check the permisions on the dir as well |
17:44.19 | CBG | I'm not sure what you mean there.. |
17:44.21 | JeffM2501 | maybe it can only read from it ( your login ) but not write to it ( the date ) |
17:44.33 | JeffM2501 | where are the cookies stored? |
17:44.53 | CBG | No idea. I'm looking from whithin Safari. (Prefs>Security>Show Cookies) |
17:45.09 | JeffM2501 | well you may want to find out where they are stored in your profile |
17:45.16 | JeffM2501 | cus you probably moved that from your old machine |
17:45.33 | JeffM2501 | and the user they were owned by before is probably not the same user you are now |
17:45.36 | CBG | Quite probably, yes. |
17:46.34 | JBdiGriz | ~/Library/Cookies/Cookies.plist |
17:47.32 | CBG | Got it, thanks JBdiGriz |
17:48.16 | CBG | I have read and write access to the file and the dir. |
17:48.41 | JeffM2501 | well then one would think it woudl work |
17:48.50 | JeffM2501 | guess you'll have to try and see |
17:48.59 | CBG | I wiped them now, so I'll see if it works. |
17:50.42 | CBG | Seems to be working.. Thanks again. |
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19:58.16 | CIA-6 | BZFlag: 03dtremenak * 10bzflag/MSVC/VC8/ (bzflag.vcproj bzfs.vcproj): new files |
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21:45.32 | JeffM2501 | ahh children say the darndest things |
21:46.03 | Mr_Molez | what did Gnurdux say now ? |
21:46.24 | JeffM2501 | not him |
21:46.28 | JeffM2501 | "only I'm not using SDL, it sucks big time" |
21:46.30 | Mr_Molez | oh ok |
21:46.37 | Mr_Molez | haha |
21:46.38 | JeffM2501 | then "but I can probably find a network library and an opengl context library (fullscreen) that runs fine" |
21:47.04 | CBG | You know what? That'd be funny if I even understood half of it. |
21:47.10 | JeffM2501 | heh |
21:47.34 | CBG | SDL? network library? opengl? context library? "I"??? :P |
21:47.41 | Mr_Molez | ive never understood why ppl enable sound in bzflag :P |
21:47.51 | Mr_Molez | its just so annoying |
21:47.55 | CBG | "a"..? huh? |
21:48.27 | JeffM2501 | yeah our sound stuff sucks |
21:48.35 | JeffM2501 | it could be made a lot better and more entertaining |
21:48.40 | CBG | Nothing in bz sucks! :) |
21:48.55 | CBG | Sure, everything can be improved, but nothing sucks... |
21:49.00 | a_meteorite | we all bow down to the awesomeness of BZFlag |
21:52.32 | AlexandrTheGreat | should a /gameover command stop a countdown? |
21:58.45 | SportChick | yes |
21:58.50 | SportChick | in theory |
21:58.52 | SportChick | but it doesn't |
21:59.02 | SportChick | nyou have to wait for countdown to finish then /gameover |
21:59.03 | a_meteorite | it should reset the countdown, imho |
22:05.15 | JeffM2501 | wow you two need to get lives :) |
22:05.36 | JeffM2501 | SportChick, know where "walnut grove"is? |
22:06.04 | a_meteorite | JeffM2501: I need a life because I commented on /gameover ? O_o |
22:06.18 | JeffM2501 | no cus you think bzflag is awesome ;) |
22:06.25 | a_meteorite | oh heh |
22:06.35 | JeffM2501 | it's not bad, but it does not inspire awe ;) |
22:07.23 | SportChick | JeffM2501: is that california? |
22:07.30 | JeffM2501 | suposedly |
22:07.51 | JeffM2501 | ahh it's over by ontario |
22:07.52 | JeffM2501 | icky |
22:08.05 | JeffM2501 | have to drive out there tomorow, wonderd if it was near you |
22:09.14 | SportChick | ontario is no where near me :p |
22:09.18 | SportChick | but you knew that |
22:09.24 | JeffM2501 | yeah I just got a map |
22:09.25 | JeffM2501 | and saw |
22:10.31 | SportChick | ontario is way out east |
22:10.34 | SportChick | whatcha doing out there? |
22:10.45 | JeffM2501 | have to pickup a motherboard and CPU |
22:12.12 | JBdiGriz | Is it worth the gas to driver there? |
22:12.15 | JeffM2501 | guess I get to test my new GPS thingy some more then :) |
22:12.23 | JeffM2501 | JBdiGriz, to get it now, yes |
22:12.41 | JeffM2501 | I got screwed by the last company I ordered from |
22:13.02 | JeffM2501 | also our company is intrigued by the fact that one of our net based vendors offers will call service |
22:13.07 | JeffM2501 | so I'm kinda testing it |
22:13.17 | JeffM2501 | not bad to be able to go get a thing same day if you realy need it |
22:13.50 | JBdiGriz | You can pick up a mobo and CPU for less than the cost of a tank of gas. |
22:14.02 | JeffM2501 | not a good one ;) |
22:14.08 | JeffM2501 | and it won't take near a tank to get there |
22:14.17 | JeffM2501 | may ride my motorcycle |
22:14.36 | JBdiGriz | That depends on the car you drive. :D |
22:14.50 | JeffM2501 | my truck does prety good on the highway |
22:14.52 | JeffM2501 | small engine |
22:15.20 | JBdiGriz | Highway speeds on the 101 aren't much better than city street speeds. |
22:15.31 | JeffM2501 | depends what time of day |
22:15.40 | JBdiGriz | 4am isn't too bad |
22:15.47 | JeffM2501 | naw, not up here |
22:15.51 | JeffM2501 | weekends are ok |
22:16.41 | JeffM2501 | they open at 9:30, figure I'll leave about 8 |
22:16.45 | JBdiGriz | The 101/405 interchange is always bad. It just depends how far it backs up. |
22:17.17 | JeffM2501 | I drove thru it sunday at like 3:30, was fine |
22:17.21 | JeffM2501 | never got below 70 |
22:17.22 | SportChick | JeffM2501: not sure if you are going to want to ride your bike out there |
22:17.28 | SportChick | we were out htat way last weekend |
22:17.31 | JeffM2501 | it's only 71 miles |
22:17.31 | SportChick | it was 111 degrees |
22:17.34 | AlexandrTheGreat | sorry..just saw this. /gameover did not stop the countdown |
22:17.44 | JeffM2501 | SportChick, in the morning? |
22:17.51 | SportChick | around 10 am |
22:17.56 | JeffM2501 | no AC in the truck, so the bike may be better ;) |
22:18.05 | SportChick | debatable |
22:18.07 | SportChick | either way |
22:18.24 | SportChick | it was nice once we hit the mountains |
22:18.28 | SportChick | went from 111 to 76 |
22:18.43 | JeffM2501 | they say it's 89 there now |
22:19.19 | JeffM2501 | and will get about the same tomorow |
22:19.24 | JeffM2501 | so dosn't sound too bad |
22:19.46 | JeffM2501 | that also dosn't sound too bad :) |
22:21.51 | JeffM2501 | if I ride the motorcyle it's cheaper then next day shiping :) |
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22:25.34 | Soraya | hi |
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22:28.05 | CBG | [11:06pm] <JeffM2501> it's not bad, but it does not inspire awe |
22:28.13 | CBG | Ok, so you basically just blasphemed. |
22:28.19 | CBG | I'm gonna have to stone you now, ok? |
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23:12.08 | JeffM2501 | dude I blaspheme in my sleep ;) |
23:12.17 | JeffM2501 | specialy if I had pickles for dinner |
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23:32.04 | Skeeve | Jeff;2501: Ever thought about a de-masqu flag, meaning: You'll appear to anyone as being from an opposing team? |
23:33.02 | Skeeve | Ah! And before I forget: Do we have an RFE for the "Identify flag" messages to appear in another color than white? |
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23:45.10 | JeffM2501 | rfe? |
23:45.51 | Skeeve | Request For Enhancement |
23:46.03 | JeffM2501 | I dono off the top of my head |
23:46.12 | JeffM2501 | if ya want it, do it ;) |
23:46.27 | Skeeve | If you give me a hint where to look |
23:46.41 | JeffM2501 | in 2.1 it's sent from the server now |
23:46.43 | Skeeve | But not for the flag... |
23:47.17 | Skeeve | But the color can be set by the client? The message colour, I mean |
23:47.26 | JeffM2501 | yeah |
23:47.35 | JeffM2501 | so you'd look at where that message was receved |
23:48.15 | Skeeve | You know: I often pick up an Identify flag, see the message "Closest flag: Shock Wave" and think I have an SW :-( |
23:48.48 | JeffM2501 | actualy it's just sent as a standard text message to the client |
23:49.01 | JeffM2501 | so the client wouldn't know it from any other server message now |
23:49.07 | JeffM2501 | and it'll be colored the same as server messages |
23:49.32 | Skeeve | Dont we have a "String.starts_with(...)" in C++? |
23:49.34 | JeffM2501 | the client no longer knows what type the flags are |
23:49.49 | Skeeve | But could the message be flagged? |
23:49.56 | JeffM2501 | I guess |
23:50.10 | Skeeve | Just one byte more with a message type? |
23:50.14 | JeffM2501 | it' be more complex and somewhat hacky |
23:50.21 | Skeeve | That way the messages can also be localized |
23:50.32 | JeffM2501 | they are aleady localised on the client |
23:50.44 | Skeeve | So it won't be "Closest Flag" for me but "Naechste Flagge" |
23:50.46 | JeffM2501 | it converts the english to local angs using |
23:51.01 | JeffM2501 | that just means you need to add it to your strings file |
23:51.22 | Skeeve | So it searches for "Closest flag" and replaces with mine? |
23:51.26 | JeffM2501 | if there is no text for it in the conversion file, it uses english |
23:51.41 | JeffM2501 | yeah same as it does for all the other messages |
23:51.45 | Skeeve | Why not number all messages? |
23:51.51 | JeffM2501 | cus we don't |
23:52.01 | JeffM2501 | it's a text message, not a functional message |
23:52.09 | JeffM2501 | not sure why they did this as a text message |
23:52.16 | JeffM2501 | I'd rather do it as a functional |
23:52.20 | Skeeve | Would be much shorter and faster |
23:52.23 | JeffM2501 | and maybe send in a hud waypoint |
23:52.27 | JeffM2501 | speed is not the issue here |
23:52.43 | Skeeve | "hud waypoint"? |
23:52.48 | JeffM2501 | sending out 5 bytes or 25 bytes happens in the same basic time |
23:52.50 | JeffM2501 | yeah |
23:52.59 | JeffM2501 | make ID a little more usefull |
23:53.10 | JeffM2501 | mark what flag is the target flag as a hud waypoint |
23:53.14 | Skeeve | i don't know what that means... |
23:53.18 | Skeeve | Ah |
23:53.19 | Skeeve | Okay |
23:53.19 | JeffM2501 | then maybe update it only once a second |
23:54.08 | Skeeve | So I have to search for, where the messages are received, have to check against closest flag text, have to convert it and then color |
23:54.12 | Skeeve | Hmmm... |
23:54.28 | JeffM2501 | yeah like I said, a hack |
23:54.34 | JeffM2501 | better to change it at the server level |
23:54.50 | Skeeve | Which file do I need to look at... You don't know off the head, right? |
23:55.02 | JeffM2501 | bzfs.cxx is where the message is sent |
23:55.14 | JeffM2501 | you can't do searches in your OS? |
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23:55.21 | Skeeve | But can the server send a color toot? |
23:55.24 | JeffM2501 | no |
23:55.34 | Skeeve | I can search of course |
23:55.44 | Skeeve | But then I need to know what to search |
23:55.53 | JeffM2501 | "Closest flag:" |
23:55.56 | JeffM2501 | then trace the messages back |
23:56.24 | Skeeve | But what should this help in the server if the server can't send a color code? |
23:56.28 | wegstar | /wio/win 4 |
23:56.38 | wegstar | ooops.. sorry |
23:56.39 | JeffM2501 | you'd have to find where the client gets the mesage |
23:56.46 | JeffM2501 | and search for that mesage |
23:56.49 | JeffM2501 | then mod it |
23:56.54 | JeffM2501 | if that's the way you want to go |
23:57.07 | Skeeve | At least I'll take a look |
23:57.09 | JeffM2501 | I'd replace the text messag on the server with a new functional message |
23:57.21 | JeffM2501 | then have the client get that and do what it needs ( including sent a marker ) |
23:57.38 | Skeeve | Ah! Now I understand |
23:59.00 | Skeeve | got that |
23:59.46 | Skeeve | Now I'll have to find how a functional message is created |