00:04.05 | JeffM2501 | the backup ability will probably be the cincher |
00:04.13 | JeffM2501 | cvs has the rsync thing now, and that's cool |
00:04.25 | JeffM2501 | tho svn may have the same deal on sf |
00:31.50 | SeaSharp | hrm |
00:31.57 | SeaSharp | I yum installed bzflag on my server |
00:32.16 | SeaSharp | One instance is working fine on port 5154, I made another for 5155 and it is not showing up on the serverlist |
00:32.19 | SeaSharp | any ideas? |
00:32.28 | JeffM2501 | what version is in yum? |
00:32.41 | SeaSharp | .4 methinks |
00:32.41 | A_Meteorite | You need to also set -publicaddr ip:port |
00:32.44 | JeffM2501 | and what did you do for your -publicaddr for the second one |
00:32.46 | JeffM2501 | yeah |
00:32.47 | A_Meteorite | otherwise only one gets on |
00:32.56 | A_Meteorite | and of course set -p |
00:33.02 | SeaSharp | I did set it, and no gfo |
00:33.16 | A_Meteorite | both need to be like that |
00:33.27 | A_Meteorite | -p 5154 -publicaddr myip:5154 |
00:33.32 | A_Meteorite | -p 5155 -publicaddr myip:5155 |
00:33.42 | SeaSharp | they are both -p and the publicaddr is correct, the process fires up as usual but does not show |
00:33.57 | SeaSharp | both in one conf? |
00:34.00 | A_Meteorite | no |
00:34.04 | SeaSharp | good:P |
00:34.08 | A_Meteorite | but each config needs to be set like that |
00:34.17 | A_Meteorite | otherwise one will get on server list and the other won't |
00:34.22 | SeaSharp | oh |
00:34.27 | JeffM2501 | don't put the publicaddr in the conf |
00:34.31 | JeffM2501 | and add it to the command line |
00:34.38 | JeffM2501 | then you can share confs |
00:34.44 | A_Meteorite | yeah, that's a good idea |
00:34.51 | A_Meteorite | you can even do a bash script to start servers |
00:34.55 | JeffM2501 | yeah |
00:34.59 | JeffM2501 | most people use a script |
00:35.01 | A_Meteorite | start.sh PORT CONFIG-NAME |
00:35.02 | SeaSharp | hehe I seriously need help :P |
00:35.06 | A_Meteorite | I got a simple one |
00:35.18 | A_Meteorite | it even starts a log like 5154-boxywar.log |
00:35.19 | JeffM2501 | heh, an your the hosting person? ;) |
00:35.31 | SeaSharp | I thought firing up the game as seperate users, seperate confs, just different ports would werk |
00:35.49 | SeaSharp | even flushed my firewall rules |
00:35.51 | JeffM2501 | it can, you just have to change the publicaddr |
00:35.53 | A_Meteorite | it would, but you need to pay attention to ports and publicaddr |
00:35.59 | JeffM2501 | or remove the publicaddr and go by IP alone |
00:36.08 | JeffM2501 | SeaSharp, remember, bzflag wasn't made for internet play ;) |
00:36.11 | SeaSharp | I changed the -p to 5155 and publicaddr to ip:5155 |
00:36.28 | SeaSharp | hrm |
00:36.36 | SeaSharp | ill play around a bit more and see what happens:) |
00:36.42 | JeffM2501 | or just read the docs |
00:36.50 | SeaSharp | This is the first time running more than a single instance on one box for me |
00:37.18 | JeffM2501 | if you are going to host a lot of them, it would be best if you got it down to an automated process |
00:37.35 | SeaSharp | definately.. |
00:37.50 | SeaSharp | I may have androsyn gimmie a hand with it, he's a nix god:) |
00:37.53 | JeffM2501 | probably should have set all that up before you anounced hosting too |
00:38.01 | SeaSharp | by all rights, it *should* work |
00:38.01 | JeffM2501 | or it makes you look less relyable |
00:38.13 | JeffM2501 | sould and will are not always the same thing |
00:38.20 | SeaSharp | aww it will be working within an hour or two |
00:38.45 | SeaSharp | thanks tho:) |
00:39.18 | JeffM2501 | you also need to make sure that your users can't go step on each other's ports |
00:39.36 | A_Meteorite | That will be hard |
00:39.40 | A_Meteorite | sorta |
00:39.43 | A_Meteorite | :) |
00:40.07 | JeffM2501 | can't you set some permision to let each user only have acccess to a specific port range? |
00:40.26 | A_Meteorite | JeffM2501: no, not really |
00:40.28 | JeffM2501 | like a modified chroot jail? |
00:40.57 | JeffM2501 | linux blocks some ports to root right? |
00:41.00 | A_Meteorite | you probably could then, but that's more work than a bash script ;) |
00:41.06 | JeffM2501 | ether above or below 1024? |
00:41.21 | JeffM2501 | well for a hosting provider I'd think you'd want each person in there own jail |
00:41.22 | SeaSharp | ah hah |
00:41.38 | SeaSharp | I can login, just it is not in the public list |
00:41.44 | SeaSharp | ill check publicaddr again |
00:41.58 | JeffM2501 | or give them a webconf to upload config files and start and stop servers |
00:42.09 | JeffM2501 | then have that web thing enforce the port |
00:42.12 | CBG | SeaSharp: you also need -public to get on the list |
00:42.17 | JeffM2501 | and don't give them execute |
00:42.35 | A_Meteorite | CBG: Totally forgot about that one :) |
00:42.40 | JeffM2501 | otherwise what's to prevent them from running more then one :) |
00:42.49 | SeaSharp | we are working out details, setting the box up to only allow certain ports to be used per account |
00:43.04 | CBG | Wow, I said something that was actually helpful? Sweetness. |
00:43.19 | JeffM2501 | SeaSharp, how are you going to prevent a server from having more 'slots" then the user paid for? |
00:43.22 | A_Meteorite | But, SeaSharp, it is so easy for people to host their own, I really doubt you'll get much business. |
00:43.32 | A_Meteorite | I host on a 100megabit for free right now (no, not saying who). |
00:43.36 | JeffM2501 | if he has a fat pipe |
00:43.39 | JeffM2501 | he may get some |
00:43.50 | JeffM2501 | like a nid class fatpipe |
00:43.55 | A_Meteorite | heh |
00:44.02 | A_Meteorite | latency also matters |
00:44.04 | A_Meteorite | :P |
00:44.04 | JeffM2501 | yeah |
00:44.12 | JeffM2501 | fat pipes usualy mean lower latency too |
00:44.19 | JeffM2501 | cus your datacentered to get the pipe |
00:44.26 | JeffM2501 | you don't get 100 megs to your house ;) |
00:44.29 | A_Meteorite | who cares if you got an oc-255 if it's 200ms latency (but I know that won't ever happen ;) ) |
00:44.39 | A_Meteorite | just using that as an example |
00:44.43 | SeaSharp | lool |
00:44.48 | JeffM2501 | it's an improbable case |
00:44.51 | SeaSharp | I will monitor |
00:44.52 | A_Meteorite | very |
00:44.59 | A_Meteorite | unless the Internet is crashing |
00:45.00 | A_Meteorite | :) |
00:45.03 | SeaSharp | and I found the problem, accidently threw in the ip of my other box |
00:45.10 | A_Meteorite | lol |
00:45.10 | JeffM2501 | then it dosnt' mater how big your pipe is |
00:45.14 | SeaSharp | I have 4 boxes now and get em confused here and there |
00:45.15 | L4m3r | I still like the "run your own datacenter in your newly-acquired decomissioned miliary bunker" |
00:45.19 | L4m3r | idea |
00:45.22 | JeffM2501 | SeaSharp, how much bandwith do you have to the machine? |
00:45.36 | SeaSharp | this server is 100Mbit dedicated |
00:45.37 | A_Meteorite | even a t3 would do nicely, could get a couple hundred players |
00:45.44 | SeaSharp | the dc I coadmin has a gigabit uplink |
00:45.50 | JeffM2501 | SeaSharp, cool |
00:46.02 | A_Meteorite | I would think they oversell that gigabit |
00:46.03 | SeaSharp | I have 8 more boxes waiting for me to fill ;) |
00:46.23 | A_Meteorite | like putting 100 "100Mbit dedicated" on a gigabit |
00:46.29 | SeaSharp | our clients that lease boxes lease em for corporate websites and email, not much bw used |
00:46.35 | JeffM2501 | that happens a lot actualy |
00:46.37 | A_Meteorite | ah |
00:46.51 | SeaSharp | We do not allow itc ports and such |
00:46.52 | A_Meteorite | 'cause a real 100Mbit is NOT cheap |
00:46.56 | JeffM2501 | nid says there are some prety bad racks at his place |
00:47.18 | JeffM2501 | if I was doing a hosting service I'd do it all via a web config |
00:47.20 | SeaSharp | We have been beta testing a fibre setup for Sprint, or so I have heard |
00:47.21 | A_Meteorite | considering a t3 goes for about $3,000-$3,500 / month |
00:47.24 | JeffM2501 | give em full controll, just not shell |
00:47.26 | SeaSharp | 4x255Mbit bound |
00:47.29 | JeffM2501 | since they shoudl not need shell |
00:47.47 | SeaSharp | definately:) |
00:47.57 | A_Meteorite | giving shell without some special chroot trickery in place is bad ;) |
00:48.10 | SeaSharp | Essentially, at first they will just upload the files to their account via scp, I will run the cmd to start the server and crontab it |
00:48.11 | JeffM2501 | then your web config can enforce the player limits, and ports |
00:48.35 | JeffM2501 | SeaSharp, know that most windows users don't know what "SCP" is |
00:48.35 | SeaSharp | Until I can get a webcomfig script together |
00:48.37 | SeaSharp | hehe |
00:48.48 | SeaSharp | true |
00:48.56 | A_Meteorite | or SSH for that matter |
00:49.01 | CBG | scp is a basic command, should be simple for anyone to use |
00:49.04 | JeffM2501 | and bzflag is over 1/2 windows users |
00:49.10 | A_Meteorite | I had a hard time explaining SSH to a windows user |
00:49.12 | CBG | would only a few minutes explaining... |
00:49.13 | SeaSharp | I just recommend anyone google winscp |
00:49.17 | A_Meteorite | "how do you login to another computer?" |
00:49.18 | SeaSharp | free app that works nicely |
00:49.21 | JeffM2501 | CBG, windows dosnt' have ssh by default |
00:49.22 | A_Meteorite | "but that's impossible" |
00:49.39 | JeffM2501 | SeaSharp, or just set up an e-mail addy to accept it all :) |
00:49.42 | CBG | ssh and scp are not separate things? |
00:49.54 | A_Meteorite | CBG: they are seperate |
00:50.04 | JeffM2501 | there are windows file transfer apps that look like FTP but go over SSH |
00:50.44 | CBG | I don't get JeffM2501's comment about windows not having SSH. I was talking about scp. |
00:50.55 | JeffM2501 | scp goes over SSH |
00:51.01 | JeffM2501 | windows has no SSH of any type |
00:51.03 | CBG | ok |
00:51.03 | JeffM2501 | by default |
00:51.06 | JeffM2501 | nada |
00:51.08 | JeffM2501 | squat |
00:51.14 | JeffM2501 | peopel don't like to install apps just to send a file |
00:51.15 | CBG | ftp then? |
00:51.20 | JeffM2501 | using IE |
00:51.21 | JeffM2501 | sure |
00:51.24 | SeaSharp | sweet |
00:51.27 | JeffM2501 | but why not e-mail? |
00:51.30 | SeaSharp | one is up, now for another |
00:51.32 | JeffM2501 | configs arn't big |
00:51.40 | SeaSharp | a heart attack and rpg sent me maps to host for a month free |
00:52.22 | JeffM2501 | anyone ponied up any cash for you? |
00:53.11 | L4m3r | I'm enjoying the last few weeks of my free pipe :( |
00:53.22 | JeffM2501 | doing dorms next year? |
00:53.35 | donny_baker_ | There is a nice open source SCP client called WinSCP |
00:53.44 | SeaSharp | not yet, I am hosting these 2 maps for a month free to bring in interest |
00:54.09 | JeffM2501 | SeaSharp, just so you know, most people who want to "start a server" are like 14 |
00:54.19 | JeffM2501 | so good luck geting real cash out of em :) |
00:54.37 | L4m3r | Jeff: yeah, but that leaves a 3-month gap |
00:54.38 | donny_baker_ | and are very non-technical... look in the forums at all the questions |
00:54.48 | A_Meteorite | heh |
00:54.48 | JeffM2501 | L4m3r, dude you'll get the shakes |
00:55.03 | L4m3r | lol |
00:55.12 | donny_baker_ | you could always stay for summer courses :P |
00:55.15 | L4m3r | I'll miss having a 15ms ping on the mofo server |
00:55.20 | JeffM2501 | it would probably be good to modify the web based config generator we have to work and make configs on the server |
00:55.33 | JeffM2501 | then they would have a graphical configer |
00:55.43 | L4m3r | donny, I would, but I'm broke. I need to work this summer lol |
00:56.07 | donny_baker_ | might want to talk to thumper too.. he has some web log management stuff |
00:56.23 | donny_baker_ | not sure he would part with it, but it is nice |
00:56.53 | SeaSharp | what's your company's name? |
00:57.00 | JeffM2501 | Gibbs and Associates |
00:57.05 | SeaSharp | LOL |
00:57.12 | SeaSharp | your last name is Gibbs too? |
00:57.19 | JeffM2501 | no, the owners is |
00:57.32 | SeaSharp | holy wow |
00:57.36 | SeaSharp | what's his first name? |
00:57.40 | JeffM2501 | Bill |
00:57.41 | SeaSharp | Martin? |
00:57.43 | SeaSharp | ahh |
00:57.49 | SeaSharp | I don't know a Bill Gibbs |
00:57.52 | SeaSharp | that IS hilarious |
00:58.04 | donny_baker_ | L4m3r:You have summer work? |
00:58.04 | JeffM2501 | then you probably don't run in the CAD/CAM ciricles |
00:58.14 | L4m3r | Not yet. Job offer pending. |
00:58.35 | donny_baker_ | L4m3r:In what field? |
00:58.38 | SeaSharp | I will see how this box does hosting 3 maps, it should not be an issue for it |
00:58.40 | L4m3r | lol.... |
00:58.42 | L4m3r | catering |
00:58.45 | SeaSharp | Jeff |
00:58.51 | SeaSharp | I have a hat on my desk |
00:58.51 | JeffM2501 | SeaSharp, |
00:58.52 | SeaSharp | GibbsCAM |
00:58.56 | JeffM2501 | there ya go then |
00:58.59 | A_Meteorite | SeaSharp: you could do a lot, BZFS uses maybe 1-2% CPU |
00:59.00 | JeffM2501 | we have a room full of them |
00:59.06 | SeaSharp | My dad manages the machine shop a block away, and we use gibbscam |
00:59.08 | donny_baker_ | your studying IT right? |
00:59.13 | JeffM2501 | cool |
00:59.14 | L4m3r | CS, yes |
00:59.21 | JeffM2501 | then he's using stuff I wrote ;) |
00:59.21 | SeaSharp | small friggen world Jeff:) |
00:59.27 | SeaSharp | Holy WOW |
00:59.29 | SeaSharp | sweet:) |
00:59.31 | JeffM2501 | well we are #3 |
00:59.54 | donny_baker_ | any web programming experience? Specifically C#/VB.Net? |
00:59.55 | SeaSharp | hehe callin my dad to tell him this |
01:00.21 | L4m3r | I've tinkered with PHP/mySQL, that's about it |
01:00.54 | donny_baker_ | ah.. ok, am thinking about hiring an intern this summer for web development stuff |
01:01.31 | L4m3r | well, lol... where are you? |
01:02.01 | donny_baker_ | Indiana... but web development could happen anywhere for all I care |
01:02.33 | SeaSharp | Dad qwas like "NO WAY!" |
01:02.34 | SeaSharp | hehe |
01:03.05 | SeaSharp | wish we had another USB key so I could learn on that software at home |
01:03.10 | JeffM2501 | what is his company's name? |
01:03.16 | SeaSharp | Buckley Steel |
01:03.21 | JeffM2501 | just buy one |
01:03.21 | SeaSharp | Ainsworth, NE |
01:03.43 | SeaSharp | heh I am way too broke to buy another license of that ware |
01:03.48 | SeaSharp | it's rather pricey |
01:03.56 | JeffM2501 | not really |
01:04.01 | JeffM2501 | compared to others in the field |
01:04.02 | SeaSharp | We just had your training guy out here for a couple days |
01:04.16 | JeffM2501 | that was probably from your reseller |
01:04.21 | JeffM2501 | we don't realy send out training people |
01:04.27 | SeaSharp | I was going to take the class too, but unfortunately my wife had to work and I could not find a babysitter |
01:04.36 | SeaSharp | oh yeah, Midwest CAM Solutions |
01:04.42 | JeffM2501 | 10 days is a long time to be away |
01:05.09 | SeaSharp | small friggen world :) |
01:05.44 | SeaSharp | I think the main reason my dad got gibbscam was his last name, but it IS top of theline ware |
01:06.07 | SeaSharp | I applaud you and anyone who helped code that piece of wonder |
01:08.51 | *** part/#bzflag donny_baker_ (n=joevano@mse1.bowencenter.org) |
01:09.16 | JeffM2501 | for the modules he got, we are prety cheap too |
01:10.17 | JeffM2501 | how many servers we up too now? |
01:10.22 | JeffM2501 | have we hit 1:1 ? |
01:21.15 | SeaSharp | wow |
01:21.24 | SeaSharp | quicktim sure had a nice thing to say about me |
01:21.36 | SeaSharp | accusing me of being a rip-off artist and crap |
01:21.42 | SeaSharp | he does not even know me |
01:22.33 | SeaSharp | I will be lucky to make this server even break even with bzflag. The only reason I offered bzflag hosting is it's about the only game I play. |
01:28.13 | PuMpErNiCkLe | Is there a 'benchmark' test for comparing different builds of BZflag? |
01:28.25 | A_Meteorite | PuMpErNiCkLe: no |
01:28.42 | A_Meteorite | but you can see FPS using the t button |
01:28.58 | A_Meteorite | (but that would be hard to average) |
01:29.39 | PuMpErNiCkLe | exactly |
01:29.55 | A_Meteorite | unless you want to write one, no :P |
01:29.57 | PuMpErNiCkLe | Maybe I'll set one up, somehow. |
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01:30.35 | A_Meteorite | It wouldn't be hard to save the results into a file and then use a php app to average it |
01:30.44 | A_Meteorite | that would require modding bz though |
01:31.27 | PuMpErNiCkLe | I was thinking more of a 'scripted' set of events... users/shots/lag accounted for, so at any one point I could compare speed. |
01:31.35 | A_Meteorite | ah |
01:37.32 | PuMpErNiCkLe | woo - 27GB swapfile! |
01:37.47 | A_Meteorite | ... |
01:37.56 | PuMpErNiCkLe | well, swap partition |
01:37.58 | A_Meteorite | get some more RAM, jeez :P |
01:38.18 | PuMpErNiCkLe | It was a spare, and 768MB ram just isn't enough for some optimization flags o_O |
01:39.39 | I_Died_Once | met, join us on the passion of the red vs blue CTF |
01:40.05 | A_Meteorite | playing America's Army... maybe in a bit |
01:40.20 | L4m3r | IDO/QT: you may consider yourselves PWNED |
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01:44.04 | L4m3r | whoops wrong window, just realized that |
01:45.35 | JeffM2501 | ahh another day another dolar |
01:50.54 | CIA-6 | BZFlag: 03brlcad * 10bzflag/autogen.sh: woo hoo, CVS is back up |
01:57.37 | brlcad | if you have an existing checkout, you just need to use the -d option to specify a new root -- no need to edit the CVS/Root files (though that can be done with a one-liner too) |
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02:05.30 | brlcad | menotume: the F5 thing isn't fixed for all situations, but it is for most -- thin walls can still be surpassed if the lag induced by a single screenshot would result in a distance that makes it through the thin wall (for slow machines, this can be substantial; for fast, this is paper-thin) |
02:06.35 | brlcad | the last "fix" for the problem involves some better collision detection that shoots a ray to make sure you didn't magically pass through anything at least directly in your path |
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04:36.47 | PuMpErNiCkLe | gah |
04:37.21 | PuMpErNiCkLe | One of these days, I *will* get icc to work the way I want it to. |
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04:59.04 | PuMpErNiCkLe | And since there's only one minute left in this day, chances are it's not the one. |
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14:02.46 | *** join/#bzflag zee743 (n=d03ce010@zeebrothers.net) |
14:03.11 | zee743 | where do i register for the pillbox league |
14:16.53 | Gnurdux | orange, if i fixed the client scorign thingy and made a patch, could you commit it to 2.0-branch? |
14:18.14 | blast007 | client scoring thingy? |
14:18.37 | Gnurdux | clients dont listen to their own scores |
14:18.39 | Gnurdux | for things like /kill |
14:18.54 | trepan | can't be committed |
14:18.55 | blast007 | right, and they never will in 2.0.x |
14:18.56 | Gnurdux | when server sends out scores clients ignore their own |
14:18.59 | Gnurdux | why not? |
14:19.12 | Gnurdux | will not lead to backwards-incompatibility |
14:19.17 | blast007 | yes it will |
14:19.30 | blast007 | people will see different scores depending on what client version they use |
14:19.32 | Gnurdux | and it can be done without changing protocol |
14:19.43 | Gnurdux | currently, they see different scores depending on who they are |
14:19.47 | Gnurdux | i think thats worse |
14:20.07 | Gnurdux | the only effect would be that people using the newer client would see their own score as what everyone else sees |
14:20.07 | blast007 | is this so the API can change scores? |
14:20.19 | Gnurdux | well for API kill, not change scores |
14:20.24 | Gnurdux | but also for /kill |
14:20.33 | blast007 | small issue then |
14:20.35 | Gnurdux | and also for when the server kills you for spawning too early |
14:20.37 | trepan | just wait for 2.1/2.2 |
14:20.44 | blast007 | and 2.1 already listens to their own score, iirc |
14:20.55 | Gnurdux | but it would not cause backwards incompatibility |
14:21.20 | trepan | 2.0.x is in maintenance mode, bug fixes only |
14:21.28 | Gnurdux | trepan, that IS a bugfix |
14:21.36 | Gnurdux | its a BUG that you see a different score then me |
14:21.42 | trepan | na, it's been around so long it's a mode change |
14:22.15 | Gnurdux | if i get /killed you see me lose a point |
14:22.17 | Gnurdux | i don't |
14:22.23 | Gnurdux | so we now are not synced |
14:22.25 | trepan | does it cause the client to crash? no? fugedaboudit... |
14:22.33 | Gnurdux | :( |
14:29.09 | CBG | indeed. |
14:29.56 | Gnurdux | this is an FFA game tho: gnurdux.homelinux.net:5123\ |
14:30.13 | ruskie | I'm talking in general :) |
14:30.35 | menotume | ruskie, yes, that should be a server optionb |
14:33.40 | trepan | replace them with captures and assists ;) |
14:34.04 | Gnurdux | assists? |
14:34.14 | Gnurdux | how would assists be defined? |
14:34.20 | ruskie | yeah that's the prob :) |
14:34.21 | Gnurdux | also what if someone TKs a player |
14:34.26 | Gnurdux | and steals their flag |
14:34.29 | Gnurdux | getting a capture |
14:34.50 | trepan | that would go into the negative captures category |
14:34.52 | ruskie | they would first have to GET to the flag :) |
14:34.53 | Gnurdux | you know there should be an option |
14:35.04 | Gnurdux | to lets bullets pass through teammates |
14:35.07 | ruskie | since TKing auto-kills you still :) |
14:35.15 | ruskie | that's spoils the fun |
14:35.19 | Gnurdux | how? |
14:35.26 | ruskie | and makes it to easy for lame-arse tkers to score |
14:35.48 | Gnurdux | making bullets pass through teammates means that #1 you cant maliciously do it |
14:35.56 | Gnurdux | and #2 a sucky player wont spoil everything |
14:36.05 | ruskie | #1 is the issue... |
14:36.19 | ruskie | you can still th a frienily |
14:36.35 | Gnurdux | disable that too |
14:36.50 | ruskie | I like it just the way it is... |
14:36.53 | CBG | a theif counts as a shot so by making shots pass through teamies, you could not theif a teammie |
14:36.58 | ruskie | other than the personal score issue |
14:37.09 | CBG | s/theif/thief /g |
14:37.13 | ruskie | whchi might not always be desirable |
14:37.19 | Gnurdux | and make it so that team flags are autodropped |
14:37.24 | Gnurdux | after some number of second |
14:37.26 | Gnurdux | s |
14:37.30 | CBG | o.O |
14:37.31 | ruskie | I saw some great TH captures... |
14:37.39 | CBG | So you can't return your flag to base? lol |
14:37.42 | Gnurdux | ooh those are fun |
14:38.00 | ruskie | guy is on base another was jumping up with an enemy sw behind |
14:38.08 | ruskie | he th'ed and inst-a-cap :) |
14:38.37 | CBG | :) |
14:38.41 | ruskie | but that requires teamwork... |
14:38.50 | ruskie | which sadly a lot of ppl give shit about... |
14:39.02 | ruskie | they're more interested in their personal score |
14:39.02 | CBG | heh, too true. |
14:39.08 | CBG | exactly. |
14:39.12 | ruskie | that's why I'd like to get rid of it... |
14:39.46 | Gnurdux | well if clients are now getting their scores from the server |
14:40.08 | Gnurdux | make server send caps - deaths or something |
14:40.32 | ruskie | then you'd be in negative MOST of the time |
14:40.43 | Gnurdux | caps - selfcaps |
14:40.55 | Gnurdux | caps - Tks |
14:40.56 | ruskie | I can't count the times I got killed trying to save the capper |
14:41.16 | Gnurdux | caps - (Tks + 4 * selfcaps) |
14:41.21 | ruskie | lol |
14:42.28 | Gnurdux | hows that |
14:42.34 | Gnurdux | ill make it as a patch for 2.1 |
14:44.56 | ruskie | captures+(kills in vicinity of capper - deaths in vicinity of capper) |
14:45.18 | Gnurdux | remember wins and losses are sent seperately |
14:45.26 | Gnurdux | and deatrhs in vicinity of capper dont hurt the team |
14:45.37 | Gnurdux | Wins = caps + kills near capper |
14:45.43 | ruskie | s/-/+/ |
14:45.51 | Gnurdux | Losses = Tks + 8 * selfcaps |
14:46.04 | ruskie | don't overdoo the losses :) |
14:46.19 | Gnurdux | overdo? |
14:46.22 | ruskie | tks only |
14:46.34 | Gnurdux | selfcaps should be losses |
14:46.37 | ruskie | BUT add selfcap as a 1 tk*team |
14:46.39 | Gnurdux | that means I take my flag to enemy base |
14:47.00 | trepan | ruskie: not thta i'm advocating it: 1. teammates still end shots 2. TH works on teammates 3. no self captures (flag just returns to base) |
14:47.02 | ruskie | so basicaly tk's would equel team number |
14:47.03 | Gnurdux | nah just * 8 |
14:47.35 | ruskie | Gnurdux, you ass-ume there's always 8 ppl playing on the team :) |
14:47.51 | Gnurdux | no |
14:47.55 | Gnurdux | 8 is just a good number |
14:48.02 | ruskie | not really... |
14:48.16 | Gnurdux | fine |
14:48.20 | Gnurdux | no |
14:48.28 | Gnurdux | but captures are treated differently then kills |
14:48.39 | ruskie | Tks+selfcaps+tks*team_number_on_selfcap |
14:49.26 | Gnurdux | so selfcaps are counted twice |
14:49.34 | Gnurdux | once as a TK |
14:49.41 | Gnurdux | and once for each player that got killed |
14:49.47 | ruskie | well a setfcap would just be -caps |
14:50.03 | Gnurdux | i htink 1 self-cap = 8 tks |
14:50.07 | Gnurdux | also for TK scoring |
14:50.24 | ruskie | but anyway I don't even want a SINGLE bit of personal SCORE |
14:50.32 | Gnurdux | no wins and losses individually only go up |
14:50.36 | ruskie | ONLY a TEAM SCORE |
14:50.54 | ruskie | ctf is a TEAM game... |
14:51.01 | Gnurdux | sos FFA |
14:51.08 | ruskie | not really... |
14:51.14 | ruskie | FFA == Free For All |
14:51.38 | Gnurdux | TK should be disabled on CTF |
14:51.42 | ruskie | NO |
14:51.48 | Gnurdux | why not? |
14:51.52 | ruskie | it spoils the game |
14:51.54 | Gnurdux | team-thief shouldnt |
14:51.59 | blast007 | ... |
14:52.46 | blast007 | if there are no TKs, it just turns into a "spray the bullets" kind of game |
14:52.51 | ruskie | anyway I'll stop now as I see you don't really want anything like that... you want to modify the game NOT the display what I want... :) |
14:53.00 | blast007 | and theif can be used as a strategy |
14:53.27 | ruskie | I think I've killed more ppl when using th than not :) |
14:54.04 | ruskie | ppl just randomly try hitting me while I dodge... |
14:54.10 | ruskie | and in the process manage to kill eachotehr :) |
14:54.27 | blast007 | hehe |
15:03.56 | Gnurdux | CBG, should I make ultrageno send a message to the genoer/ |
15:04.37 | Gnurdux | saying your geno has been dropped |
15:05.26 | CBG | bleh |
15:05.32 | CBG | does it matter? |
15:05.56 | Gnurdux | not really |
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15:38.27 | *** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) |
15:38.27 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
15:42.08 | Gnurdux | JeffM2501, can the score fix go into 2.0.8? |
15:42.20 | JeffM2501 | no |
15:42.24 | Gnurdux | why not? |
15:42.35 | JeffM2501 | cus old clients won't have it |
15:43.02 | Gnurdux | but... the problem is clients not being synced anyway. ie my client sees a different score than yours |
15:43.20 | JeffM2501 | so the fix dosn't fix anything |
15:43.23 | Gnurdux | so this will make SOME people see the correct score for themself. but other people see it for them anyway so its better than not |
15:43.26 | JeffM2501 | since some clients wll still be out of sync |
15:43.39 | Gnurdux | but some will be in sync, and thats better than none |
15:43.40 | JeffM2501 | it's been like this for over a year |
15:43.45 | JeffM2501 | and you are the first to mention it |
15:43.49 | JeffM2501 | it isn't that important |
15:44.15 | Gnurdux | im currently running a server where its very important |
15:44.30 | Gnurdux | where genocide kills everyone |
15:44.36 | JeffM2501 | then fix your server |
15:44.45 | JeffM2501 | or your client or whatever |
15:44.53 | JeffM2501 | again, in a year, you are the one person |
15:45.01 | JeffM2501 | out of 200+ servers |
15:45.06 | JeffM2501 | 1/2 a percent |
15:45.27 | Gnurdux | and on the rest it does no harm |
15:45.45 | Gnurdux | but can sometimes do good when people rejoin early |
15:45.54 | JeffM2501 | Gnurdux, I'm very sick of telling you this. We have to draw a line somewhere |
15:46.19 | Gnurdux | even for bugfixes? |
15:46.21 | JeffM2501 | what makes your small problem more important then the 100's of other bugs we arn't fixing in this release? |
15:46.35 | JeffM2501 | Gnurdux, yes, if it's been a bug for a while, and noone hits it.... yes. |
15:46.41 | Gnurdux | because its known, its easy to fix, and doesn't require a protocol fix |
15:46.46 | Gnurdux | protocol change |
15:46.53 | JeffM2501 | not all bugs need the change |
15:47.00 | Gnurdux | but its a simple fix |
15:47.04 | JeffM2501 | just accept the NO |
15:48.15 | JeffM2501 | mostly I don't want to do another testing cycle |
15:48.20 | JeffM2501 | for a small thing just for your server |
15:48.35 | JeffM2501 | specialy given your attitude tward it all |
15:56.56 | Mr_Molez | ~bzcvs |
15:56.58 | ibot | cvs -d :pserver:anonymous@cvs.bzflag.org:/cvsroot/bzflag co -P -r v2_0branch bzflag |
15:59.34 | gsnedders | ergh. all the message sounds have gone as well :\ |
16:00.39 | *** part/#bzflag romfis (n=romfis@62.178.107.24) |
16:08.05 | *** join/#bzflag a-delusion (n=a-delusi@pool-151-201-219-92.pitt.east.verizon.net) |
16:12.32 | JeffM2501 | in 2.0.7? |
16:13.09 | gsnedders | yeah |
16:14.43 | JeffM2501 | I'll take a look |
16:14.54 | JeffM2501 | nothing was done to them IIRC |
16:31.47 | JeffM2501 | how do you change the chat recipient for a direct message? |
16:32.06 | menotume | <-- ->> |
16:32.28 | menotume | left/right arrow |
16:32.49 | JeffM2501 | hmm can't send to yourself :) |
16:32.55 | menotume | err, no :P |
16:32.58 | JeffM2501 | anyone want to help me test? |
16:33.09 | menotume | sure |
16:33.09 | JeffM2501 | admin channel sounds work |
16:33.13 | JeffM2501 | where? |
16:33.17 | menotume | oh, i can't - no sound |
16:33.24 | JeffM2501 | I just need you to send |
16:33.26 | JeffM2501 | I can test sound |
16:33.29 | menotume | ok, one sec |
16:34.00 | menotume | nzflag.no-ip.com:5156 |
16:34.05 | menotume | bzflag.no-ip.com:5156 |
16:35.31 | JeffM2501 | msg sounds seem to work |
16:35.42 | JeffM2501 | yeah worked fine |
16:35.44 | JeffM2501 | both of em |
16:35.45 | JeffM2501 | thanks |
16:36.00 | menotume | okies |
16:36.14 | giggsey | ~bzfquery 63.246.145.90:5154 |
16:36.21 | giggsey | good |
16:37.35 | JeffM2501 | gsnedders, as far as I can see the sounds work fine |
16:38.05 | gsnedders | mmm¬ |
16:38.11 | gsnedders | I'll do more testing |
16:38.21 | JeffM2501 | what code are you using? |
16:38.28 | gsnedders | but none of the settings should affect it |
16:44.51 | CIA-6 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/ChangeLog: last of the change log for 2.0.8 |
16:44.56 | JeffM2501 | brlcad, need a name for 2.0.8 |
16:45.45 | trepan | oops |
16:45.54 | JeffM2501 | good enough ;) |
16:46.31 | JeffM2501 | "oops baby" ;) |
16:47.02 | trepan | now you're just complicating it ;) |
16:48.46 | JeffM2501 | fine fine |
16:54.29 | giggsey | "Determination will succedd" |
16:54.45 | JeffM2501 | oops is easyer to type |
16:55.12 | giggsey | lol |
16:55.16 | giggsey | and easier to spell ;) |
16:55.22 | JeffM2501 | and it is the release that should not be |
16:56.31 | JeffM2501 | it'll be named and taged as soon as the distcheck finishes |
16:59.13 | CIA-6 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/ (4 files in 3 dirs): version bumps and names for 2_0_8 tag |
17:00.39 | *** topic/#bzflag by JeffM2501 -> http://BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || paste to http://bzflag.pastebin.ca || CVS HEAD is 2.1 UNSTABLE, use for new commits || 2.0.8 to be released prety much starting now || Schedule List Server Downtime: 5-15-2006 @ 4:00PM (brief) || cvs is cvs.bzflag.org, and is anon synced |
17:01.17 | *** topic/#bzflag by JeffM2501 -> http://BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || paste to http://bzflag.pastebin.ca || CVS HEAD is 2.1 UNSTABLE, use for new commits || 2.0.8 to be released prety much starting now || Schedule List Server Downtime: 5-15-2006 @ 4:00PM (brief) |
17:07.41 | *** join/#bzflag romfis (i=user@chello062178107024.8.12.vie.surfer.at) |
17:11.31 | *** join/#bzflag _Manu_ (n=_jujibo@98.Red-80-36-59.staticIP.rima-tde.net) |
17:11.31 | *** mode/#bzflag [+v _Manu_] by ChanServ |
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17:18.23 | *** join/#bzflag Blue-Eyes (n=Blue@host157-224.pool870.interbusiness.it) |
17:29.47 | JeffM2501 | ahhh the long wait of "make dist" |
17:32.19 | *** join/#bzflag gsnedders (n=geoffrey@host86-139-126-254.range86-139.btcentralplus.com) |
17:32.33 | JeffM2501 | wtf... "clock skew detected. your build may be incomplete" |
17:34.23 | trepan | ouch :) |
17:34.27 | JeffM2501 | what's that mean? |
17:34.35 | JeffM2501 | that's after I did a cvs export |
17:34.45 | JeffM2501 | from the v2_0_8 tag |
17:34.57 | JeffM2501 | a distcheck on the branch before the tag was fine |
17:35.16 | JeffM2501 | windows export of the tag builds fine |
17:35.16 | brad | ~bzcvs |
17:35.18 | ibot | cvs -d :pserver:anonymous@cvs.bzflag.org:/cvsroot/bzflag co -P -r v2_0branch bzflag |
17:46.48 | Birdie | guu guu where are you |
17:46.53 | JeffM2501 | gon |
17:46.55 | JeffM2501 | gone |
17:47.01 | Birdie | aw, and not coming back? |
17:47.06 | JeffM2501 | if I get time |
17:47.09 | JeffM2501 | she can come back now |
17:47.15 | JeffM2501 | but she has lost her memory |
17:47.21 | Birdie | oi |
17:47.24 | Birdie | she crashed? |
17:47.28 | JeffM2501 | she moved |
17:47.31 | JeffM2501 | to a new machine |
17:47.41 | JeffM2501 | new machine dosn't have the same old version of supybot |
17:47.48 | JeffM2501 | new version of supybot won't read old data files |
17:47.54 | JeffM2501 | so I have to manualy move em |
17:47.54 | Birdie | that sux |
17:48.10 | JeffM2501 | it's kinda my fault for running her on a beta versions of supy |
17:49.23 | JeffM2501 | if you want to move her data over your more then welcome too :) |
17:49.37 | brlcad | "for mom"? |
17:49.55 | Birdie | ahem, i dont have that skill to do:) |
17:50.04 | JeffM2501 | brlcad, I named it "oops" |
17:50.35 | brlcad | that works, though it was more of an "ahh f*ck!" |
17:50.46 | JeffM2501 | "son of a........" |
17:50.57 | JeffM2501 | combines both that and mums day ;) |
17:51.28 | trepan | ahh, muthaf*cker; ditto |
17:52.01 | *** join/#bzflag ToughShooter (n=ts@p54B027E4.dip0.t-ipconnect.de) |
17:52.16 | JeffM2501 | heh |
17:52.58 | JeffM2501 | brlcad, we are taged and ready for upload |
17:53.32 | brlcad | i know, i'm updating to it and compiling |
17:53.47 | brlcad | hoping your doing the release steps so all the stuff is updated :) |
17:53.50 | JeffM2501 | I am |
17:53.54 | JeffM2501 | following the doc |
17:54.01 | brlcad | coo |
17:54.06 | JeffM2501 | I am just before the bump to .9 |
17:54.35 | JeffM2501 | even updated the changelog |
17:54.44 | JeffM2501 | but I'll wait for you to double check before I upload |
17:55.20 | JeffM2501 | and I have to find *shudder* IE. :( |
17:57.33 | JeffM2501 | well I'll start the upload cus it'll take a while |
17:58.34 | brlcad | another one-liner for folks updating repositories: find . -name Root -exec perl -pi -e 's/cvs.sf.net/bzflag.cvs.sf.net/g' {} \; |
17:58.45 | JeffM2501 | brlcad, you adverse to making a section on SF for debian packages? like i386 and AMD64, so people don't have to dig thru "testing" and "unstable" repos to get the current versions ( in adition to the tim stuff ) |
18:00.40 | JeffM2501 | Birdie, hey I don't have the knowledge ether ;) |
18:01.59 | brlcad | hmm |
18:02.39 | JeffM2501 | good hmm or bad hmm? |
18:02.47 | brlcad | just thinking |
18:03.03 | menotume | perl ! |
18:03.04 | menotume | puh |
18:03.23 | menotume | only good if you used sf.net before, use mine ! |
18:03.25 | brlcad | menotume: sed will do the trick too, but perl will do the edit in-place |
18:03.32 | menotume | so does sed |
18:03.37 | brlcad | only certain versions |
18:04.11 | menotume | ok, fix your rexeg to work with any old host name, and so that it's safe to run more than once :) |
18:04.35 | brlcad | that's left up as an exercise for the reader, it's a simple one-shot :) |
18:04.48 | menotume | pfff :P |
18:07.14 | JeffM2501 | sonofa.. |
18:07.17 | JeffM2501 | I missed one thing |
18:07.46 | brlcad | menotume: if you want robust... something like.. for file in `find . -name Root -print` ; do echo "username@bzflag.cvs.sourceforge.net:/cvsroot/bzflag" > $file ; done ;) |
18:07.48 | JeffM2501 | brlcad, I have to comit the changelog |
18:07.53 | JeffM2501 | you want to rename it? |
18:07.57 | JeffM2501 | speak now or... |
18:08.02 | brlcad | rename? |
18:08.10 | JeffM2501 | instead of "opps" |
18:08.12 | menotume | i was thing that :) |
18:08.24 | JeffM2501 | or oops or whatever |
18:08.25 | menotume | but, then they have to enter their username :) |
18:08.31 | JeffM2501 | I left in the "no new commits" part |
18:08.51 | brlcad | i'm not heavily invested in a name for this one |
18:09.00 | brlcad | I made the biggest oops that had to get fixed |
18:09.07 | JeffM2501 | is it "oops" or "opps" ? |
18:09.17 | brlcad | oops |
18:09.20 | menotume | "Mother's Day" |
18:09.36 | JeffM2501 | "oops.. Happy Mother's Day" |
18:09.39 | brlcad | "oops, Mother's Day"? |
18:09.40 | menotume | hehe |
18:09.41 | Birdie | thats a big ops:(, i dont have a present |
18:09.41 | JeffM2501 | tho that isn't till tomorow |
18:09.43 | JeffM2501 | damn again |
18:09.57 | menotume | "April Fool's, late" |
18:10.01 | JeffM2501 | heh |
18:10.20 | brlcad | "haha April Fools.. oops, I mean.. Happy Mother's Day" |
18:10.49 | CIA-6 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/ChangeLog: stupid freaking no commit message.... |
18:11.19 | JeffM2501 | tag moved |
18:16.09 | brlcad | compiling |
18:22.27 | menotume | wait. you're doing a release ? |
18:22.33 | JeffM2501 | yes |
18:22.34 | menotume | i need to get an API function intobzfs |
18:22.41 | JeffM2501 | ummm too late |
18:22.42 | menotume | for a plugin |
18:22.44 | menotume | :P |
18:22.48 | menotume | muwhawaha |
18:22.55 | JeffM2501 | is your name gnardux? |
18:23.00 | menotume | gnope |
18:23.04 | JeffM2501 | heh |
18:23.10 | menotume | hehe |
18:27.02 | brlcad | the only 'fix' i would have considered waiting for would have been the thin wall cheat fix or client-side acceleration but neither without testing |
18:27.40 | JeffM2501 | if the people want to cheat like that they'd just go back to an old verison |
18:28.07 | brlcad | yep |
18:28.51 | brlcad | though most seem to be honest, they'll play within the bounds we give them even if it smells like cheating (like ME problems) |
18:29.21 | JeffM2501 | yeah |
18:29.24 | JeffM2501 | I guess |
18:29.37 | brlcad | if we put out a client-side-only fix that prevented ME, I would bet the players would mostly use it (after heavy complaining |
18:29.41 | JeffM2501 | hiting F5 a lot is a bit more active in the cheat then seting your mouse realy fast |
18:29.50 | JeffM2501 | cus you can say that you like a fast mouse |
18:29.57 | brlcad | hitting F5 'a lot' is already prevented |
18:30.01 | JeffM2501 | ahh ok |
18:30.14 | Birdie | what did F5 do? |
18:30.17 | brlcad | now it's basically.. how much lag does a single F5 inject |
18:30.20 | JeffM2501 | cause a lag spike |
18:30.24 | JeffM2501 | and send you thru a wall |
18:30.31 | ToughShooter | F5 should show the pause state to all players.. |
18:30.51 | ToughShooter | No lag spike on fast machines except they trigger F5 a lot |
18:31.09 | JeffM2501 | it's a lag spike over the normal frame time |
18:31.13 | brlcad | so if you're on a relatively slow computer and a single F5 is .5 seconds.. it might let you through a wall that is that distance minus tank radius |
18:31.38 | JeffM2501 | should just break the colision check up into small chunks |
18:31.43 | brlcad | if you're on a really fast machine, we're talking really paper thin at best |
18:31.58 | brlcad | it does/did already |
18:32.08 | ToughShooter | Paper thin are the walls in HIX |
18:32.12 | brlcad | it's just the distance was too big, doesn't check enough |
18:32.30 | brlcad | that's also better now iirc |
18:32.44 | brlcad | but it's still not full-proof |
18:32.58 | JeffM2501 | ok everything is ready if your build checks out |
18:33.10 | brlcad | you'd have to shoot a ray or something else to ensure there was really nothing in your path |
18:33.24 | JeffM2501 | that's what some games do :) |
18:33.54 | brlcad | yeah, it's easy enough to add if your ray testing is fast enough |
18:34.10 | brlcad | never checked how fast bz's ray testing is.. I have my doubts |
18:34.11 | JeffM2501 | or you don't care about that guy with a PII ;) |
18:34.47 | gsnedders | BZFlag-2.0.8.20060513 :) |
18:34.59 | JeffM2501 | heh |
18:35.52 | brlcad | we've always been faster at geometric querying than every other vendor out there |
18:36.03 | brlcad | usually by an order of magnitude or better in most cases |
18:36.29 | brlcad | the modeler just sucks :) |
18:38.16 | brlcad | primitive-based ray library does on the order of about how many 100k rays per second on most modern hardware, triangle-only ray library is on the order of how many million per sec |
18:40.32 | trepan | the geo octree is more then fast enough for bz current reqs |
18:40.56 | trepan | (if you wanted ray testing per frame) |
18:41.09 | trepan | but the physics really needs to be redone, or use a lib ;) |
18:41.25 | JeffM2501 | octree would get you down to the few faces you'd have to test |
18:41.32 | JeffM2501 | since the rays are not THAT big |
18:41.44 | trepan | JeffM2501: that's what it does |
18:42.11 | JeffM2501 | indeed |
18:42.18 | trepan | also depends on how the _coldetXXX vars are setup, the coldet grid viewer gives you a better idea |
18:44.54 | brlcad | coldet only handles triangles i believe, right? |
18:45.18 | trepan | and polys, and boxes, and pyrs |
18:45.40 | JeffM2501 | how do we delete MOTDs? |
18:46.01 | trepan | and meshes (badly) |
18:46.03 | brlcad | trepan: is that a lib or something you put together? I thought I recalled a 'coldet' lib that was triangle/poly only |
18:46.16 | JeffM2501 | there is a lib called that |
18:46.21 | JeffM2501 | he's talking about the bz code, |
18:46.28 | JeffM2501 | we don't use a lib |
18:46.28 | trepan | that's the bz stuff; the coldet lib is tri-soup based |
18:47.14 | brlcad | ah, k.. just named the same to confuse the youngens and myself :) |
18:47.38 | trepan | their bzdb var names |
18:47.46 | trepan | s/their/they're |
18:48.00 | brlcad | ive seen the logging on bzfs debug startup as well |
18:48.17 | brlcad | just never bothered to see if it was the lib or not |
18:57.17 | JeffM2501 | what's wrong wit it? |
18:57.20 | JeffM2501 | it worked for me |
18:57.31 | JeffM2501 | and there is no "before" |
18:57.35 | JeffM2501 | cus it is now |
18:58.31 | Birdie | toughshooter: just remove the sound, or add another sound for it, like I did, if you think its to annoying:) |
18:58.32 | ToughShooter | Well, the only problem I have with it, that I can hardly hear it..first I thought the sound was gone |
18:59.04 | JeffM2501 | then it's not realy something to "fix", it's a personal thing :) |
18:59.41 | gsnedders | you can't hear the admin sounds on any good speakers :\ |
18:59.46 | JeffM2501 | brlcad, build work? |
18:59.57 | JeffM2501 | I can hear it |
19:00.05 | gsnedders | I can't. |
19:00.20 | JeffM2501 | then you can replace it with another sound you like better |
19:00.29 | gsnedders | why change it from what it was before? |
19:00.41 | ToughShooter | I payed more than 150€ for my speakers and it can hardly be recocnized |
19:00.42 | *** join/#bzflag Alex135 (n=Alex135@198.109.230.111) |
19:00.45 | JeffM2501 | cus some people didn't like it and said it was anoying |
19:00.58 | ToughShooter | Yes, it was annoying, but better than now |
19:01.00 | gsnedders | well some people don't like this one and can't hear it. |
19:01.04 | JeffM2501 | you are more then welcome to go back to the old one |
19:01.10 | JeffM2501 | or you could have submited a new one |
19:01.25 | JeffM2501 | but bitching about it when we are trying to actualy DO the release..... |
19:01.27 | gsnedders | my attempts at audio work would've been worse than the previous one |
19:01.28 | Birdie | or you just add a sound yourself which you like the best:) |
19:01.30 | ToughShooter | I mean the shot sound takes more attention than the admin sound |
19:02.00 | JeffM2501 | then copy the shot sound :) |
19:02.11 | JeffM2501 | people didn't like the old one. it was changed |
19:02.14 | JeffM2501 | you don't like the new one |
19:02.17 | JeffM2501 | can't please everyone |
19:02.25 | gsnedders | it's not we don't like it. |
19:02.28 | gsnedders | it's we can't hear it. |
19:02.41 | ToughShooter | To be honest, the new sound is like no sound |
19:02.41 | JeffM2501 | then open the wave up and increase the volume |
19:03.01 | JeffM2501 | 2.0.8 is like done and taged |
19:03.21 | Alex135 | its done? for windows ? |
19:03.25 | *** join/#bzflag romfis (i=user@chello062178107024.8.12.vie.surfer.at) |
19:03.28 | JeffM2501 | yeah |
19:03.36 | JeffM2501 | waiting on confirmation that it builds ok on the mac |
19:03.39 | brlcad | gsnedders: the admin sound before was rather _very_ annoying |
19:03.44 | gsnedders | JeffM2501: having to change a sound JUST TO HEAR IT is stupid. |
19:03.54 | Alex135 | but on cvs it is ok and works? |
19:03.55 | gsnedders | JeffM2501: it builds fine on OS X |
19:04.00 | brlcad | JeffM2501: build worked on bsd, still compiling on 10.2 |
19:04.02 | gsnedders | or rather latest anon CVS |
19:04.22 | JeffM2501 | brlcad, think it's cool finish the ones that are done? |
19:04.31 | ToughShooter | JeffM2501: It builds ok on my Mac (but anon CVS) |
19:04.52 | JeffM2501 | it's brlcad that makes the bins, so he's got final word on it |
19:05.05 | JeffM2501 | the admin sound has been changed for weeks now |
19:05.17 | gsnedders | JeffM2501: anon CVS has been down for weeks |
19:05.19 | JeffM2501 | there was even tarballs and builds made and posted |
19:05.25 | JeffM2501 | because CVS was done |
19:05.27 | JeffM2501 | down |
19:05.27 | brlcad | what's the concern with it? too soft or absolutely cannot hear it at all? |
19:05.38 | gsnedders | absolutely cannot hear it. |
19:05.43 | Alex135 | you just released the 2.0.7b2 not to long ago... and you already have a new version? i think you should make the installer update over the old version or have just update packages... instead of installing a whole new folder and everything and also release the install package |
19:05.45 | JeffM2501 | I heard it when I tested it |
19:05.53 | JeffM2501 | Alex135, no |
19:06.00 | ToughShooter | First moment, I thought that sound is gone |
19:06.07 | JeffM2501 | Alex135, we make the folder have the version name in it |
19:06.09 | brlcad | i can't think why it wouldn't play for you |
19:06.23 | brlcad | can you play the audio file? |
19:06.30 | gsnedders | having opened up the file itself in QT, it's very quiet |
19:06.36 | ToughShooter | It does play, as I can hear it on a empty server |
19:06.40 | brlcad | it's supposed to be quiet |
19:06.50 | gsnedders | I can't hear it at all, though. |
19:07.01 | brlcad | did data/hunter_*.png go away on purpose? |
19:07.03 | Alex135 | JeffM2501, ok... also i noticed that the web client for IRC is down... i just wonderd if it was known and if someone could tell me why |
19:07.20 | brlcad | Alex135: it tells you why |
19:07.22 | JeffM2501 | Alex135, cus we decided to shut it down |
19:07.28 | JeffM2501 | use a real client |
19:07.49 | Birdie | webchat is somethimes cool when your not at home though |
19:08.03 | Alex135 | hmmm... it didn't tell me why before... anyway... ok... my isp blocks IRC... for resons i dont know... and so... i need to bypass my isp to to get into this client |
19:08.05 | brlcad | it's not at all cool when someone can root your box with it |
19:09.19 | brlcad | http://secunia.com/advisories/19922 |
19:09.32 | Alex135 | anyway... the reson why i came here was ... i am having some problems with seting up a replay server... and i dont know all the things that are required in the conf for the bzflag server to work... |
19:09.35 | brlcad | looks like someone edited the message that said why |
19:09.53 | brlcad | it's just a "." now with that link, used to say there was a security vulnerability |
19:10.28 | brlcad | it's down until our cgi:irc is upgraded |
19:10.28 | Alex135 | ok... thx |
19:11.05 | Alex135 | anyway about the replay server... i have problems with geting it to work.. i dont know what all is required in the conf besides -replay and when i tryed to join the replay server i have hosted... it just makes my client freez |
19:12.49 | brlcad | ahh, the message at http://my.bzflag.org/irc/ was a typo, fixed |
19:13.31 | Alex135 | "Sorry, web-based IRC access has been temporarily disabled due to a ." |
19:13.37 | brlcad | refresh |
19:13.48 | Alex135 | ahh thats better... |
19:13.54 | Alex135 | thx |
19:15.01 | Alex135 | so... about the replay stuff... anybody know how to help me with that? |
19:16.21 | romfis | YAY, Jeff! |
19:18.35 | romfis | Happy Mother's Day" -- i am Happy :P lol |
19:20.33 | gsnedders | JeffM2501: well, /usr/local/bin/bzflag for me :P |
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19:20.58 | JeffM2501 | you install it nix style |
19:21.00 | brlcad | romfis is a mother? :) |
19:21.01 | JeffM2501 | wierd |
19:21.43 | romfis | lol |
19:21.47 | JeffM2501 | dude, just ditch 10.2 |
19:22.05 | brlcad | this can be the last |
19:22.43 | JeffM2501 | your sad devotion to the ancient ways, has not given you clarvoyance to find the rebel base, or conjoured up the stolen data tapes! |
19:24.54 | gsnedders | nowadays I'd just go for 10.3.9 and above |
19:25.10 | gsnedders | gcc 4 compiles far faster binaries on PPC |
19:25.11 | JeffM2501 | 2.2 will be that |
19:25.25 | brlcad | gsnedders: easy for you to say that as you're not on 10.2 :) |
19:25.29 | gsnedders | :) |
19:25.37 | brlcad | the kiddies still cry in too large of numbers |
19:25.47 | brlcad | by 2.2, it won't matter |
19:25.54 | gsnedders | brlcad: I'm the guy who complains when things break at the bleeding edge :)| |
19:25.54 | brlcad | current head doesn't compile on 10.2 |
19:26.14 | JeffM2501 | whoot |
19:26.18 | brlcad | for that matter neither does the 2_0_8 branch :) |
19:26.27 | brlcad | but that one is easily fixable |
19:26.32 | brlcad | (hopefully).. |
19:26.38 | JeffM2501 | double whoot |
19:26.58 | brlcad | i ran into this same compile error last time, just can't remember what I did |
19:27.57 | blast007 | rain dance? |
19:28.04 | blast007 | :) |
19:28.43 | brlcad | i think it was a blood sacrifice |
19:28.56 | blast007 | hehe |
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19:41.08 | JeffM2501 | brlcad, will you have to commit anything to fix your build? |
19:41.45 | brlcad | nah, it's all 10.2 cruft |
19:41.58 | brlcad | not a problem on our end |
19:42.01 | JeffM2501 | ok |
19:42.08 | JeffM2501 | so I can bump cvs to .9 |
19:42.14 | JeffM2501 | and be done with the list :) |
19:43.35 | CIA-6 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/ (ChangeLog README src/date/buildDate.cxx): bump cvs branch to .9 |
19:45.22 | CIA-6 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/ChangeLog: aditional notes to NOT commit stuff to branch |
19:45.27 | *** topic/#bzflag by JeffM2501 -> http://BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || paste to http://bzflag.pastebin.ca || CVS HEAD is 2.1 UNSTABLE, use for new commits || 2.0.8 is released react acordingly || Schedule List Server Downtime: 5-15-2006 @ 4:00PM (brief) |
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20:05.51 | brlcad | 10.2 feels incredibly slower in comparison to 10.4.. yeesh |
20:09.03 | ToughShooter | It is, think about all the changes in graphics system alone ;) |
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21:01.24 | amcnabb | I just posted patch 1488088 to Sourceforge. It doesn't actually change any functionality--it just cleans up playing.cxx a little. |
21:01.40 | amcnabb | How does it look? |
21:02.21 | *** join/#bzflag A_Meteorite (n=A_Meteor@adsl-75-15-137-216.dsl.snlo01.sbcglobal.net) |
21:02.58 | A_Meteorite | Question... how much video (in seconds?) can you get per megabyte with -recbuf ? |
21:02.59 | blast007 | amcnabb: no file attached (make sure to put a check in the box by the upload box) |
21:03.26 | amcnabb | oops |
21:03.39 | Birdie | better enable that by default:) |
21:03.41 | A_Meteorite | And will it go over that many megabytes? Or is that how much RAM it allocates or what? |
21:03.45 | blast007 | A_Meteorite: that would vary depending on how many players are on the server, the number of shots, flag, etc |
21:04.17 | amcnabb | blast007, it's up now. |
21:04.19 | amcnabb | thanks |
21:04.21 | blast007 | amcnabb: k |
21:04.33 | A_Meteorite | blast007: maybe an estimate? |
21:05.05 | A_Meteorite | or see my second question: "And will it go over that many megabytes? Or is that" |
21:05.12 | A_Meteorite | Or is that how much RAM it allocates or what? |
21:05.48 | brlcad | Birdie: they specifically don't so that people have to pay attention when they upload stuff :) |
21:07.16 | blast007 | A_Meteorite: not sure on the MB value |
21:07.21 | A_Meteorite | ok |
21:07.34 | ToughShooter | Hmm, the readme doesn't show sf's new cvs host |
21:07.46 | brlcad | amcnabb: a clean up of what sort? |
21:07.53 | blast007 | ToughShooter: does it show cvs.bzflag.org ? |
21:07.56 | brlcad | whitespace? or something else? |
21:08.18 | blast007 | brlcad: seperating code into another file |
21:08.29 | amcnabb | playing.cxx is _really_ huge. |
21:08.39 | brlcad | that it is |
21:08.49 | brlcad | it is one of about 10 that were/are massive |
21:09.10 | brlcad | i broke up about half of them, playing is/was slightly more complicated due to globals |
21:09.20 | ToughShooter | blast007: http://pastebin.com/715899 |
21:09.33 | brlcad | actually I suppose only three left are really big, playing, bzflag, and bzfs |
21:09.35 | ToughShooter | That is what I got in v2_0branch |
21:09.37 | amcnabb | I moved out rendering stuff--it has very little overlap with the rest of playing |
21:09.49 | blast007 | ToughShooter: ick.. |
21:09.58 | brlcad | amcnabb: using head I hope? |
21:10.07 | brlcad | not useful for the branch at this point |
21:10.11 | amcnabb | The closest I have to it. |
21:10.25 | amcnabb | As far as I know, anonymous CVS is still broken. |
21:10.33 | ToughShooter | blast007: Umm, what do you mean with "ick"? English is not my native language so I have a little understanding problem. :( |
21:10.47 | blast007 | ToughShooter: I mean, that's not good ;) |
21:11.01 | ToughShooter | Can we have a 2.0.10 then? >:) |
21:11.05 | blast007 | lol |
21:11.54 | brlcad | ick => icky => yucky => nasty => bad |
21:11.59 | ToughShooter | Saw it when I tried to create some dylibs and forgot howto so I checked the readme |
21:12.01 | brlcad | aka "not good" |
21:12.57 | brlcad | ToughShooter: all I see are three lines |
21:13.26 | amcnabb | brlcad, I think the code the patch is against is one day old. |
21:13.46 | amcnabb | Hopefully there aren't too many differences there. :) |
21:14.45 | brlcad | hopefully |
21:14.52 | blast007 | the old CVS is listed in the README file |
21:14.59 | brlcad | i'll take a look at it after release if you'll remind me tomorrow |
21:15.30 | amcnabb | ok |
21:17.01 | amcnabb | well, I'd better run for now. Ciao. |
21:18.02 | CIA-6 | BZFlag: 03brlcad 07v2_0branch * 10bzflag/README: bzflag.cvs.sourceforge.net is the new name |
21:19.18 | CIA-6 | BZFlag: 03brlcad 07v2_0branch * 10bzflag/README: yes, ma'am. pushing down to 2.0.8 so v2_0_8 tag can be moved to here. |
21:19.32 | orchid | :) |
21:21.46 | CIA-6 | BZFlag: 03brlcad 07v2_0branch * 10bzflag/README: tagged, bump back up to 2.0.9 |
21:22.47 | ToughShooter | Plugins don't seem to work, I get undefinded symbol _bzSignal |
21:23.21 | ToughShooter | While building bzfs with ./configure --enable-debug --enable-shared --enable-plugins |
21:31.32 | CIA-6 | BZFlag: 03dtremenak * 10bzflag/src/bzfs/CmdLineOptions.cxx: ws (aka cvs works now?) |
21:32.05 | brlcad | ToughShooter: so fix it :) |
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22:11.57 | CBG | If bugging won't get the mac build online quicker, what would? Donations? :P |
22:12.50 | orchid | doing brlcad's laundry |
22:21.19 | A_Meteorite | oh no... laundry! |
22:23.35 | Gnurdux | is global login slow right now? |
22:23.47 | A_Meteorite | Gnurdux: yes |
22:24.00 | Gnurdux | its annoying |
22:24.04 | A_Meteorite | heh |
22:28.28 | CBG | It's very often slow for some weeks now. |
22:28.56 | CBG | Seems to got a whole bunch worse around the time they switched servers, though that's not necessarily the reason. |
22:32.32 | Gnurdux | cause the new one keeps getting DDOSed |
22:34.22 | CBG | They didnt fix that? |
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22:50.13 | brlcad | ooh, someone should do my laundry |
22:50.31 | brlcad | the pile is massive, I think it moves |
22:51.52 | PuMpErNiCkLe | if it moves, get it to do itself |
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22:57.01 | JeffM2501 | yay for keyboards that don't suck |
22:57.20 | A_Meteorite | Like? |
22:57.27 | JeffM2501 | like this new one |
22:57.29 | JeffM2501 | that dosn't suck |
22:57.34 | A_Meteorite | lol |
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22:58.30 | JeffM2501 | MS digital media pro |
22:59.47 | L4m3r | I don't think I've ever had anything better than a cheapo PS2 keyboard |
23:01.16 | menotume | does it have more than 100 extra buttons/heys ? |
23:01.30 | menotume | is it bigger than your desktop ? |
23:02.15 | *** part/#bzflag romfis (n=romfis@chello062178107024.8.12.vie.surfer.at) |
23:05.07 | JeffM2501 | not 100 |
23:05.08 | JeffM2501 | but some |
23:05.13 | JeffM2501 | no it's a nice keyboard |
23:05.14 | JeffM2501 | good feel |
23:05.15 | JeffM2501 | USB |
23:05.25 | JeffM2501 | calculator key, that's the best one :) |
23:05.37 | L4m3r | ah, my clear one had one of those |
23:05.50 | A_Meteorite | What happened to good 'ol PS/2? Not fast enough for all the keys now-a-days? ;) |
23:05.53 | L4m3r | It was nice, until I broke the keyboard |
23:06.15 | JeffM2501 | A_Meteorite, not when you want a USB hub in your keyboard :) |
23:06.16 | L4m3r | oh well, it was a 10-dollar clear keyboard, heh |
23:06.22 | A_Meteorite | heh |
23:06.48 | L4m3r | are there USB KVMs? |
23:06.56 | JeffM2501 | yeah |
23:07.00 | L4m3r | cool |
23:07.21 | L4m3r | hm... altho I bet the whole USB hub thing probably wouldn't be so great, eh? |
23:07.58 | *** join/#bzflag romfis (i=user@chello062178107024.8.12.vie.surfer.at) |
23:08.47 | JeffM2501 | are you kidding |
23:08.54 | JeffM2501 | it'a awesome |
23:09.00 | L4m3r | no, I mean, with a KVM |
23:09.04 | JeffM2501 | naw |
23:09.13 | JeffM2501 | just takes it as a conenct and disconect |
23:09.21 | JeffM2501 | then the devices show on the other machine :) |
23:09.28 | L4m3r | heh |
23:09.32 | JeffM2501 | USB is hot swap |
23:09.55 | L4m3r | maybe I'll just leave off the USB hub and stick some ports in my monitor ;) |
23:11.30 | JeffM2501 | your monitor dosn't have a USB hub in it? |
23:11.36 | JeffM2501 | wow |
23:11.53 | L4m3r | my monitor is a $100 21" CRT |
23:12.02 | L4m3r | in other words, it's OLD |
23:12.04 | JeffM2501 | so :) |
23:12.52 | L4m3r | this summer I think I'll have some fun with sheet metal and bondo and integrate speakers, usb, fan controller... |
23:13.36 | L4m3r | maybe stick a flip-up laptop LCD on top for a second display, but that's harder than it sounds |
23:14.31 | JeffM2501 | bondo? |
23:14.37 | JeffM2501 | dude go fiberglass |
23:15.27 | L4m3r | bondo is just a gap filler really, you don't build anything with it... |
23:15.27 | L4m3r | that's where the sheet metal comes in |
23:15.54 | JeffM2501 | I know |
23:16.01 | JeffM2501 | gonna be heavy ;) |
23:17.34 | L4m3r | the damn thing is already framed in sheet metal inside... |
23:17.48 | L4m3r | given its size weight isn't much of an issue, heh |
23:18.33 | L4m3r | now what could be sweet would be a fiberglass PC case ;) |
23:18.56 | L4m3r | I may make it a few inches taller. |
23:19.34 | JeffM2501 | it's 9 bays High already |
23:19.58 | L4m3r | :D |
23:20.30 | L4m3r | just a bit, for some air intake. Probably a net increase of two or three inches |
23:20.43 | CBG | how many inches tall right now? |
23:20.58 | CBG | ;) |
23:21.20 | L4m3r | about 21" |
23:22.03 | CBG | so, 9 bays, 21 inches... |
23:22.07 | CBG | ~21/9 |
23:22.08 | ibot | 2.333333333333 |
23:22.18 | CBG | big bays. ;) |
23:22.43 | L4m3r | it's a ten bay case but they're not all the same size |
23:22.59 | L4m3r | 4 5 1/4" and 6 3 1/2", and some open space |
23:23.08 | CBG | yeah, just kidding. the bays probably dont go right from top to bottom anyway - right? |
23:23.15 | CBG | yeah, open space ;) |
23:23.25 | JeffM2501 | plus the top and bottom |
23:23.40 | L4m3r | actually, it looks like one could fit another drive cage in the lower gap |
23:23.42 | JeffM2501 | it dosn't pull air from the bottom |
23:23.52 | L4m3r | mine does :) |
23:23.56 | JeffM2501 | mine dosn't |
23:24.10 | JeffM2501 | by "his case" I meant mine |
23:24.21 | L4m3r | ah |
23:24.31 | CBG | ooh, duh |
23:24.32 | L4m3r | what COULD I do to your case? heh |
23:24.46 | L4m3r | there aren't enough flat places on it to add windows or fans :P |
23:24.53 | JeffM2501 | my case needs no mods |
23:24.57 | JeffM2501 | windows are for girls |
23:25.02 | blast007 | hehe |
23:25.08 | L4m3r | altho yours would probably watercool well |
23:25.14 | JeffM2501 | yes it will |
23:25.16 | CBG | you mean windows _is_ for girls. |
23:25.18 | JeffM2501 | it's made for it :) |
23:25.18 | L4m3r | the extra width would make it easy |
23:25.31 | JeffM2501 | they have one that is made to hook right into the door |
23:25.38 | L4m3r | heh |
23:25.51 | JeffM2501 | CBG, no girls use linux |
23:25.58 | L4m3r | I really like some of the built-in Koolance watercooled cases |
23:26.17 | JeffM2501 | pffft water is so 20th centry |
23:26.19 | CBG | JeffM2501: you seem to have a twisted, if not totally backwards, view on this :P |
23:26.23 | JeffM2501 | phase transition cooling man ;) |
23:26.26 | L4m3r | they've got versions of the chieftec 601, Lian-Li v1000 |
23:26.38 | JeffM2501 | CBG, no, I'm basing it on observation |
23:26.46 | L4m3r | it's unfortunate that they add $300 or so to the price of the case |
23:27.03 | L4m3r | of course, phase change is another matter entirely... |
23:27.10 | CBG | Did you drop a comma after no? |
23:27.29 | CBG | "No, girls use linux" or "no girls use linux" as in "girls dont use linux" ? |
23:27.40 | JeffM2501 | girls use linux |
23:27.43 | JeffM2501 | deal with it ;) |
23:27.57 | CBG | Ok, but losers use Windows. |
23:28.03 | bryjen | they also drive tanks |
23:28.06 | CBG | Since I'm on Mac. ;) |
23:28.13 | JeffM2501 | and stuck up wanabe "cool" kids use a mac |
23:28.15 | JeffM2501 | are you done? |
23:28.18 | L4m3r | lol |
23:28.22 | CBG | stuckup? lool |
23:28.25 | JeffM2501 | yes |
23:28.37 | CBG | I wish. |
23:28.44 | JeffM2501 | yes you do wish to be a cool kid |
23:28.51 | JeffM2501 | now are you done? |
23:29.05 | JeffM2501 | cus I don't see where you are going with your pissing contest |
23:29.12 | CBG | I'm disagreeing with the stuckup bit. |
23:29.15 | L4m3r | how much would it cost to get a case chrome-plated? :D |
23:29.17 | JeffM2501 | I am not |
23:29.25 | blast007 | L4m3r: lol |
23:29.27 | JeffM2501 | L4m3r, couple hundred |
23:29.31 | CBG | L4m3r: too much. |
23:29.32 | JeffM2501 | can't have any plastic |
23:29.40 | L4m3r | Lian-Li. |
23:29.44 | JeffM2501 | may also have disimilar metal problems |
23:29.50 | L4m3r | yeah, probably |
23:29.56 | JeffM2501 | so you'd want to pull all the rivits and then repop it |
23:30.04 | L4m3r | maybe I could just polish it, heh |
23:30.15 | JeffM2501 | you can buff aluminum prety good |
23:30.16 | blast007 | L4m3r: does your case have spinners and hydrolics too? :) |
23:30.25 | JeffM2501 | and stickers |
23:30.32 | L4m3r | No, but I've seen hydraulics done before believe it or not |
23:30.34 | JeffM2501 | stickers add at least 5mhz |
23:30.43 | JeffM2501 | you totaly need to run gentoo ;) |
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23:31.11 | L4m3r | linux lives under my desk. |
23:31.19 | JeffM2501 | no it HAS to be gentoo |
23:31.24 | JeffM2501 | cus gentoo is for ricers ;) |
23:31.28 | L4m3r | lol |
23:32.00 | bryjen | rice? |
23:32.26 | menotume | ~ricer |
23:32.31 | menotume | ~dict ricer |
23:32.43 | DTRemenak | bryjen: yes, please...with the teriyaki chicken |
23:32.43 | menotume | right, that's what i thought :P |
23:32.51 | brlcad | hmm |
23:32.59 | brlcad | i could go for some chinese food right now |
23:33.23 | brlcad | yes! that too |
23:36.37 | JeffM2501 | bryjen, ever see a honda civic with a wing on it? |
23:38.22 | JeffM2501 | "Ricer: from the latin word Ricarius meaning to suck at everything you attempt" |
23:38.34 | L4m3r | or a dodge neon with a body kit that makes you think it's a snow plow... |
23:38.39 | blast007 | lol |
23:38.50 | JeffM2501 | http://www.urbandictionary.com/define.php?term=Ricer |
23:39.27 | brlcad | yay, dlcompat works |
23:39.34 | L4m3r | "Bodykit to make the car appear lower, usually accented with chicken wire" |
23:39.36 | L4m3r | lol |
23:39.39 | JeffM2501 | yes |
23:39.43 | brlcad | JeffM2501: we now should even have plugins on 10.2 (never before did) |
23:39.48 | JeffM2501 | wow |
23:39.55 | JeffM2501 | I'm sure the 5 people will LOVE you ;) |
23:40.02 | brlcad | heh |
23:40.04 | JeffM2501 | how many OSX servers are there? |
23:40.07 | brlcad | i aim to please |
23:41.02 | brlcad | a couple last time i ran the stat script |
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23:43.11 | im_fine_u | hello |
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