irclog2html for #bzflag on 20060304

00:11.02*** join/#bzflag ibot (i=ibot@pdpc/supporter/active/TimRiker/bot/apt)
00:11.02*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat for casual chat || paste to http://bzflag.pastebin.ca || CVS HEAD is now 2.1 unstable, commit stable to v2_0branch
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01:12.43meacanorchid: ping
01:14.42orchidhello meacan
01:15.32meacanorchid: hi. nevermind :) sammy was on our server with 100% packetloss and 9sec delay but wasnt kicked. But "he" left/got kicked just now
01:16.03orchid:)
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02:27.14Punkushi
02:27.31blast007hello
02:27.49Punkuswho do I talk to for help installing bzfed?
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02:31.20blast007Punkus: there's an email address at the bottom of the bzfed site
02:31.27Punkusok
02:31.29Punkusthanks
02:31.35blast007not sure if that's who did bzfed, or who did the website design though
02:33.16amcnabbDoes anyone have any thoughts about the methods in SceneRenderer that I emailed out about?
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02:46.54CBG>cbg
02:47.00CBGooops, wrong channel.
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02:50.38PunkusJBdiGriz: do you know about bzfed?
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03:25.20BzFirehi
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04:46.08orchid~beer me
04:46.10ibotACTION pulls out a excellent Dogfishhead 90min IPA for orchid
04:46.59brlcadhehe
04:49.36BzFireexactly
04:54.38BzFirehow can you work with  atleast 90min Dogfighhead IPA ?
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04:55.02Punkusibot: correction... "pulls out AN excellent Dogfishhead 90min IPA for orchid" :P
04:55.34Punkuswhat other commands can you tell that bot?
04:55.52orchid<PROTECTED>
04:55.55Punkusk
05:13.15*** join/#bzflag ibot (i=ibot@pdpc/supporter/active/TimRiker/bot/apt)
05:13.15*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat for casual chat || paste to http://bzflag.pastebin.ca || CVS HEAD is now 2.1 unstable, commit stable to v2_0branch
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05:18.16SportChickJeffM2501: ping
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05:28.29JeffM2501?
05:38.26SportChickJeffM2501: dumb question
05:41.16orchid~decks
05:41.17ibotextra, extra, read all about it, decks is http://bzgirl.bakadigital.com/decks.html
05:41.36purple_cowhmm
05:41.53orchidheh, do you hilight n "decks
05:41.54purple_cowit is friday night...
05:42.01purple_cowno, i just happened to be here
05:42.03orchidit is yes
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05:50.14SportChickdecks?
05:50.17SportChickdid I hear decks?
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06:12.04SportChicklearner: DECKS!
06:12.27BzFireall hands on decks ?
06:14.48*** join/#bzflag {janis} (n=50eb3b5c@webchat.bzflag.bz)
06:15.12BzFireHello janis
06:15.17{janis}hi
06:15.22{janis}can you host my maps?
06:15.45BzFireI belive the links clan is already hosting your maps
06:16.02{janis}yep but i have more :P
06:16.06{janis}very good
06:16.14{janis}or tell me how to host?
06:16.20{janis}i try myself too
06:16.28BzFireok I am willing to look at them and if I find any worthy I will host them
06:16.42{janis}how i send it you?
06:17.01BzFireI am sorry it will require some very good understanding of linux to host them yourself on my server
06:17.15BzFiremy e-mail is bzflagfire@yahoo.com
06:17.29{janis}thanks
06:29.21BzFireTimRikerLasik: hello
06:30.13BzFireTimRikerLasik: please talk with me when you have time
06:30.35{janis}i sended
06:30.51BzFire{janis}: please check your private messages
06:30.51TimRikerLasikBzFire: sorry. my eyes are tired after the surgery. I've gotta head to bed.
06:31.21BzFireTimRikerLasik: it is ok I do not need to talk with you this moment. Please rest. I hope you recover soon
06:32.06TimRikerLasikBzFire: thx. I should be on sometime tomorrow.
06:32.43{janis}=can we talk Bzfire
06:32.52BzFireofcourse we can
06:32.55BzFireprivate please
06:33.11{janis}how?
06:33.20BzFire<PROTECTED>
06:33.57{janis}have you it?
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06:34.13BzFireplease privat
06:40.30{janis}bye all and good night all
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06:43.59Punkusfriggen hell
06:45.04JeffM2501kline?
06:45.56Punkusyeppers
06:46.03JeffM2501what did you do to get that?
06:46.19JeffM2501and if so, how did you get back in?
06:46.24Punkusdad typed something into irc on this server that kicked about 6 people
06:46.33Punkuslilo let us in
06:46.57JeffM2501ahh, the firewall bug
06:47.01JeffM2501most likely
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06:47.48Punkusyep
06:47.52Punkusthe DCC one
06:49.02JeffM2501bad exploiter :)
06:50.27Punkushe did it in #gentoo
06:50.34Punkuswhich has about 900 people in it
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07:02.40Punkuswell, gtg
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07:33.11*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat for casual chat || paste to http://bzflag.pastebin.ca || CVS HEAD is now 2.1 unstable, commit stable to v2_0branch
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07:37.22IIughQuestion: anyone know why anonamous CVS access has been disabled on the 2.1dev branch sometime in the last week or so?
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07:57.59JeffM2501probably just SF doing maintance again
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12:25.23spldartQuestion... I can't get bzfs to build on a new debian install I'm toying around with... Where should i start looking for the problem
12:26.43Tuponeyou are compiling yourself or installing a debian package?
12:27.13Tuponecompiling yourself is a bit inappropriate :)
12:27.54spldarttrying to autogen, configure, make from cvs source material
12:28.04spldartit's failing to make bzfs
12:28.47Tuponepost the last errors lines at bzpastebin
12:30.51spldartit's going through the process like always but I think that's because I walk away and don't see an error go by cuz it takes a while to finish... Does the ./configure and make leave logs for me to paste?
12:31.15Tuponejust redo the make
12:31.24Tuponeonly the make
12:33.02spldartis there a make log? It takes almost an hour to do make
12:33.19Tuponeno? if you don't clean does not take so much
12:33.32Tuponeit will take 3 secs
12:33.38Tuponemaybe 10
12:34.12conanhomeTupone: why is inappropriate to compile yourself bzfs?
12:34.37conanhomeTupone: since the plugins are not so spread, ppl have to do it to have some patches in
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12:34.49Tuponeinappropriate to compile yourself (in my sentences was missing the subject)
12:35.31Tuponeyou can compile yourself only if you are a compiler and you are boostrapping
12:36.35Tuponethere was a smile at the end :)
12:36.58spldartso how do I make with no clean?
12:37.12Tuponejust do "make"
12:37.23spldartthat takes 46 minuts or so
12:37.25conanhomeTupone: lol
12:38.07Tuponespldart: the first time it take that time, if you don't clean the tree, make does nothing
12:38.51spldartUnfortunately it does and is currently. I just typed make and it's been running for a minute and it's doint at the same speed as first time :(
12:39.12Tuponehmmm someone has cleaned the tree then
12:39.32spldartis cvs down btw?
12:39.39TuponeI dunnp
12:39.44spldartOr is it just me :(
12:41.33spldartHow about cannot find -1krb5support???
12:41.57Tuponewell, you don't need that
12:42.18Tuponehave you enabled kerberos in bzflag?
12:42.39Tuponeno one use that, should be ppurged from the tree
12:42.56spldartI haven't done anything more than normal when updating server
12:43.10spldart./autogen.sh ./configure --disable-client make
12:43.14Tuponeok, forget abouth that then
12:43.21spldartcp bzfs then strip bzfs
12:43.30spldartbut of course.. no bzfs this time
12:44.17spldartanywho after -lkrb5support problem I get collect2: 1d returned 1 exit status then some recursive errors in bzadmin and it stops
12:44.51spldart[all-recursive] Error 1
12:45.48Tuponetry ./configure --disable-client --without-kerberos
12:46.13spldartok... will try
12:49.06YOURDEADhi all
12:50.33spldart>Tupone: same outcome after make
12:50.50Tuponeso ... you did :
12:50.54Tupone./autogen.sh
12:51.09Tupone./configure --without-kerberos --disable-client
12:51.12Tuponemake
12:52.13spldartI didn't rerun ./autogen.sh
12:52.25spldartshould I have?
12:53.06Tuponeyou should clean all the tree, then redo both 3, and then, if error persist, paset everythings on bzpastebin
12:53.08spldartbut yes ./configure --disable-client --without-kerberos
12:53.25spldartthen make
12:53.35Tuponeconfigure.log ... and last linking command
12:53.40spldartok... how do I clean the tree?
12:53.45Tuponemake distclean
12:53.50spldartk
12:54.32TuponeI don't know if distclean clear the cache, rm -rf *cache*
12:55.11spldartworking
12:58.29spldartI'm going to grab a set of 2.1 branch I have saved and run ./autogen.sh ./configure make on it too and see what happens
12:58.37spldartthanks for your help and I
12:58.51spldartll see where I end up in an hour or 3
13:01.53spldart-awayYAH know.... This deb install has had the quirky problem where my first build attempt saw gnu automake version 1.4 no matter what version I apt-get'ed... I had to uninstall 1.4 to get 1.7 or 1.8 or 1.9 to work
13:02.08spldart-awayThat's never happened before either
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13:04.13TuponeI don't think you need to uninstall automake1.4
13:04.37TuponeIIRC there is  a command to select it
13:05.44Tuponeand normally happens magiaclly when it see configure.ac
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13:47.09gsnedders~lart gsnedders
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14:05.09YOURDEADZMAN U HERE?
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14:17.08Z_Manyes
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14:33.04sniperyyd[Off Topic] Where can I find Valve Hammer Editor IRC Channel? Still I cannot find it in freenode.
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14:48.16Z_Mansniperyyd: www.searchirc.com
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17:50.39MonkeyBoylo
17:50.46PuMpErNiCkLeoy
17:50.58MonkeyBoyi have some questions about the implementation of bzflag
17:51.18MonkeyBoyas a final part of my phd i am using the software i have written to extend some services for online games
17:52.12MonkeyBoyit makes a nice demo and shows that my stuff works outside of boring lab experiment
17:53.03brlcadheh
17:53.05brlcadnice
17:53.18MonkeyBoyi want to try to improve the way games publish and discover servers and/or how they update themselves (new maps/game binaries)
17:53.45MonkeyBoyive put some detail on a wiki - http://popey.com/cgi-bin/wiki.pl?TychoGames
17:54.11MonkeyBoyim trying to dind out about how bzflag currently does server discovery and/or content delivery (like new game binaries or maps)
17:56.14brlcadmostly ad hoc, there is not really any discovery
17:56.23brlcadit's publish lists
17:56.35brlcadbzfs servers publish to a list server
17:56.43brlcadclients query the list server
17:57.28MonkeyBoyyou have a single central list?
17:57.34brlcadwe've talked about binary delivery to very long extents, but that is not presently implemented -- there are social, security concerns mostly
17:57.36PuMpErNiCkLeyup
17:58.30brlcadMonkeyBoy: there is a single "official" list server
17:58.38brlcadbut there can be alternate list networks
17:59.33brlcadi.e. you can create your own list server for your bzflag network in australia for example, where they can't play on the other public servers very easily -- or for an office environment where they may want to control all servers
18:00.05MonkeyBoyok
18:00.06brlcadi take it back about no server discovery -- there is local network server discovery
18:01.08brlcadmaps are delivered to the client from the individual bzfs and/or from remote urls
18:01.13trepanMonkeyBoy: maps are downloaded directly from the connected server or via an http link, map textures are all http
18:01.14brlcadsame goes for map textures
18:01.42MonkeyBoycool
18:07.19MonkeyBoyso people set up regional server lists so that they are likely to get servers which will have acceptable latency?
18:08.26blast007they can
18:08.32MonkeyBoyok
18:08.36blast007but by default the client looks at the main list server
18:08.40MonkeyBoyand each master list is stand alone
18:08.44blast007yup
18:08.48MonkeyBoythey dont exnchange records or anything?
18:08.53blast007nope
18:09.05MonkeyBoyhow does a client or server know where the server list is?
18:09.11MonkeyBoythe user provides an address?
18:09.16MonkeyBoyor server admin
18:09.22blast007there is a config option for both the client and the server
18:09.39blast007command line based
18:10.08blast007and for the client, it will retain that value in the local configuration
18:10.12MonkeyBoyok
18:10.30MonkeyBoywhat info is published by a game server into the server list?
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18:11.00blast007the player counts, game style settings, host/port/ip
18:11.17blast007it doesn't itself track players that are online, or their scores
18:11.30blast007there is a stats site that runs a perl script to query servers in more detail
18:18.04MonkeyBoyis bzflag written in C?
18:18.34PuMpErNiCkLeC/C++ I think
18:21.49MonkeyBoydo you know what mechanism is used to make sure the server list removes dead servers?
18:21.54MonkeyBoya heartbeat?
18:22.01blast007yeah, every 15 minutes iirc
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18:22.23blast007when when a player joins/leaves
18:22.31blast007and when*
18:22.35MonkeyBoyok
18:23.17MonkeyBoythe 15 minute one - does it bother to send all the game state info?
18:23.28MonkeyBoyor just something like "ping"
18:23.34blast007it just sends the usual ADD message
18:23.55blast007again, just the general configuration of the server, and player counts
18:24.23blast007there is a much more advanced configuration inside the server through a database of variables
18:24.30blast007they control things like tank speed, gravity, etc
18:24.37blast007but the list server doesn't get that
18:24.43MonkeyBoysure
18:24.56MonkeyBoyjust a subset which players can use to choose a server they like
18:25.04blast007right
18:25.38brlcadit's a mix
18:26.00brlcadas players join/leave servers, the servers send notification to the list server
18:26.24brlcadin addition, servers will respond to a query from the list server periodically
18:26.43blast007the list server doesn't query the server
18:26.51MonkeyBoydo the game clients query the game servers directly after they have got the info from the list server (perhaps to measure latency)
18:26.53blast007at least without the server asking to be queried
18:27.05blast007MonkeyBoy: they load from the list server
18:27.30MonkeyBoyis latency not listed in the server selection user interface?
18:27.36blast007nope
18:27.45brlcadlatency to the list server is mostly irrelevant
18:27.57MonkeyBoyi mean latency from game client to game server
18:27.59blast007brlcad: latency to each server directly
18:28.29BearPersonquestion is how you'd measure that
18:28.36brlcadi know, just pointing the detail out
18:28.38MonkeyBoyso you would not find out the latency until you connected to the server?
18:29.35MonkeyBoy(im not being critical btw - im just trying to write down what the implementation is)
18:29.49brlcadlatencies are not computed/stored until the connection is established with clients, and even then it usually takes a while for the numbers to stabilize
18:30.11MonkeyBoyok
18:30.46brlcadthat latency can be queried by clients at any time during the game
18:31.04MonkeyBoyok
18:31.13brlcadserver uses the latencies with bounds checks and timing windows to automatically remove clients outside a specified bounds
18:31.37MonkeyBoyok, thats into the realms of client-server comms
18:31.42MonkeyBoybeyond the scope of my work
18:32.01MonkeyBoyif you have a sec could you check my notes on what you guys have told me
18:32.04MonkeyBoyhttp://popey.com/cgi-bin/wiki.pl?TychoGames
18:32.07MonkeyBoydown the bottom
18:32.16MonkeyBoyin case i have got the wrong end of the stick
18:33.11brlcadi wouldn't say the first sentence.. they _can_ run their own master list server
18:33.16brlcadbut by large most don't
18:33.23brlcadmost use our primary
18:33.25brlcad~bzflist
18:33.50brlcad159 servers, 197 players right now
18:34.28PuMpErNiCkLewoah, only 16 on viper?
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18:34.32PuMpErNiCkLebbl
18:35.01blast007and was something added to CVS that allows a new installer to be downloaded? at least for Windows?
18:37.02blast007but anyway, the main reason we don't automatically distribute new binaries is because on *nix/OSX, there is a lot to consider
18:37.10MonkeyBoysure
18:37.11blast007OS version, libraries, etc
18:37.52blast007and also our release quality version in the same branch (2.0.x, 1.10.x) are compatible within themselves
18:37.59blast007versions*
18:38.09brlcadMonkeyBoy: other common network service is a master ban list provided via http pulled by the servers (servers can opt out)
18:40.10blast007also looks like the heartbeat is 30 minutes now
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18:40.55MonkeyBoyok
18:41.48brlcadthe heartbeat is compile-time configurable, easily changed
18:42.57MonkeyBoyright thank you all for your help
18:43.00blast007right, just wouldn't want to change it too high  ;)
18:43.06blast007or else the list server would drop it
18:43.08MonkeyBoymade my life a shit load easier
18:43.27brlcadlanguage please ;)  we cater to kids here too
18:43.36MonkeyBoyhow often must you heartbeat to not get dropped?
18:45.13blast007the list drops after 30.5 minutes
18:45.32MonkeyBoyso 30 minute heartbeat is close to the limit
18:45.37blast007yup
18:45.53MonkeyBoyunless someone has joined or left
18:45.57blast007right
18:45.58brlcadright
18:45.59MonkeyBoyforcing the server to update anyway
18:46.03MonkeyBoycool
18:48.01MonkeyBoydo you guys know any online games which are open source and not based on a quake engine and run multiple game servers?
18:48.20PuMpErNiCkLeMonkeyBoy: Have you looked at Cube?
18:48.36brlcadwe've also talked about having reduntant primary list servers, using a round-robin response and having the list servers share/synchronize
18:48.41PuMpErNiCkLeI'm not sure if it's based on the quake engine - it's definitely quake-themed.
18:49.15brlcadMonkeyBoy: XPilot, http://www.xpilot.org/
18:49.20MonkeyBoylooks cool
18:49.27MonkeyBoyi wil try and find them to aharras next :)
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18:52.44gsnedderswoah. my using the energy saver to cap the FPS at my monitor refresh rate, the CPU usage has gone down by around 25%!
18:53.05brlcadgsnedders: that was the whole point ;)
18:53.36gsneddersbrlcad, is it gonna be on by default?
18:53.48brlcadnot likely
18:54.16blast007gsnedders: it's good for laptops, since they won't use as much battery life
18:54.29blast007for for desktops, I want the full FPS  :)
18:54.35blast007but for*
18:55.09gsneddersblast007, I'm on my desktop as well, I just saw no reason for it to produce more frames than will be displayed :P
18:55.36blast007there are arguments both ways
18:55.51gsneddersyeaah
18:55.53blast007some people say they can respond faster when the FPS is higher
18:56.11gsneddersbut why would it make a difference, if it was the refresh rate?
18:56.32blast007500FPS vs 85
18:56.36brlcadevents are processed on each cycle through the event loop
18:56.56blast007what brlcad said  ;)
18:57.08brlcadso at worst case, the system takes 1/500s to respond.. or 1/50s
18:57.30gsneddersah
18:57.57brlcadit's an ever so slight potential advantage, which in practice really won't likely matter but people think it does so they'll see it how they want to
18:58.04gsneddershow does the energy saver work? just try and average x FPS?
18:58.11gsneddersor just stop it after x FPS?
18:58.29gsnedders(the latter would be really dumb IMHO)
18:59.05brlcadit's basically a weighted average estimate, then it waits longer/shorter per cycle to adjust to the frame rate
18:59.27gsneddersright.
18:59.28brlcadif a few frames end up spending more time processing, then you'll be waiting less for a few frames
18:59.47ToughShooterIs it meant to always reach fpsLimit -1 Frame?
19:00.15brlcadit strives to acheive fpsLimit
19:00.39brlcadwhich after slight ajustments usually means it gets just under that (like fpsLimit - 1/fpsLimit)
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20:44.22JeffM2501learner / brlcad  did you read this? http://www.penny-arcade.com/comic
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20:52.38aahping.  how does one start a poll to switch to the next map?
20:53.09JeffM2501the game can't swap maps when it's running
20:53.20JeffM2501you have to shut down and restart with a new map
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20:53.29JeffM2501so there is no poll option for that
20:54.10ToughShooteraah: Do you mean for silvercat server?
20:54.11ruskiethat would be a nice feature to implement...
20:54.16aahI do indeed.
20:54.22aahpillbox with no people is no fun.
20:54.29JeffM2501silvercat has a custom script thing for it
20:54.43aahknow how to trigger it?  I've seen it done, just don't know how.
20:54.50ToughShooteraah: If no one is on, the maps will be switched automatically
20:54.55JeffM2501ruskie, it woudl, but a lot of stuff woudl have to change, the client woudl have to know to pause everyone, and accept a resed of the world data
20:55.26learnersilly kids
20:55.26ruskiemaybe for bzflag 2.8
20:56.10blast007ruskie ;)
20:56.16ToughShooterThere is a possibility how to change the map on silvercat, but I forgot how
20:56.18learnerJeffM2501, hehe, no i hadn't seen it
20:56.24JeffM2501you shoudl
20:56.29JeffM2501you will find it funny :)
20:56.36gsneddersblast007, 2.10 then?
20:56.50JeffM25012.2
20:56.54JeffM2501would be the next one
20:56.58learnerJeffM2501, met one of our favorite namesakes
20:57.03JeffM2501?
20:57.16learnerone of the blogger names, iirc
20:57.24learnerplaying
20:57.27JeffM2501ahh
20:57.37JeffM2501doing good? or bad?
20:57.40learnerincredibly defensive over such simple comments
20:57.48learnerjust playing
20:58.09learnerI'd commented about how their client was incredibly jumpy from observer
20:58.42learnerthey were using ME as well, and felt the need to educate me on what that was
20:58.43JeffM2501a valid obersvation
20:58.47JeffM2501heh
20:59.37learnerno matter how many times I said I didn't care, they seemed to get more and more defensive
20:59.46learnerheh, some serious insecurity issues there as well
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21:05.17ToughShooterI get seasick when I drive with "ME"ed tanks :/
21:06.04learnerwhat was wierd was a twitching that would occur if they were driving straight forward/backwards
21:06.14learnerseemed like a bug of some sort
21:06.49learneri.e. it wasn't just ME effects, it was a big visual discontinuity -- maybe just visual too, dunno
21:07.21ToughShooterjitter?
21:07.38JeffM2501he says his lag and jitter were realy low
21:07.52learnerthey were normal
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21:10.20ToughShooterI've observed some tanks being much more jittery than they should be according to lagstats but I saw that only ~3 times until now (and there were no lost packets, or steadily changing lag)
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21:51.16romfisProxy Error (502) on "http://cvs.sourceforge.net/viewcvs.py/bzflag" - what that here, pff :)
21:54.18JeffM2501it's been haveing that problem for a while
21:54.22JeffM2501anon cvs is jacked
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22:53.02JeffM2501whoot
22:54.05learnerbye bye zelazny
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22:54.05brad2901we still got ibot, yay
22:54.07JeffM2501it wasn't clarke?
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22:54.08JeffM2501oh I'm on clarke
22:54.09learnerheh
22:55.06CBGThat was fun, lets go again!
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22:56.07JeffM2501yay.. regresion testing is DONE
22:56.07JeffM2501I can sleep again
22:56.07DTRemenakwhee
22:56.21JeffM2501welcome back
22:56.21JeffM2501how was your ride?
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22:59.20JeffM2501it's been a long road.. geting from there to here.
22:59.20JeffM2501it's been a long time, but my time is finaly here
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23:20.55*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat for casual chat || paste to http://bzflag.pastebin.ca || CVS HEAD is now 2.1 unstable, commit stable to v2_0branch
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23:22.34spldartWarning to Debian users... This Sarge stable 3.1r1a netinst is not as stable as sarge stable was... I've been having to manually load the correct modules to kernel and get packages linked right.
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