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00:48.58 | orchid | ~spell advertizing |
00:52.06 | SportChick | ~spell bzg |
00:52.13 | SportChick | heh |
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02:07.42 | swain | hey |
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02:43.38 | JeffM2501 | does the hud mousebox do anything other then showing the max and min for mouse movement? |
02:43.45 | JeffM2501 | and where to general shoot? |
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02:45.59 | PuMpErNiCkLe | JeffM2501: Not that I've noticed. |
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02:49.41 | menotume | shows altitude and attitude |
02:49.49 | JeffM2501 | yeah besides that |
02:49.53 | menotume | and a marker for direction to your flag |
02:49.57 | JeffM2501 | I'm pondering replacing it |
02:50.06 | JeffM2501 | AND taking care of all these "ME" problems |
02:50.14 | menotume | huh ? |
02:50.18 | PuMpErNiCkLe | ME problems? |
02:50.24 | JeffM2501 | Mouse enhancments |
02:50.30 | JeffM2501 | where people turn around in one frame |
02:50.42 | JeffM2501 | tho keyboard players can do the same IIRC |
02:51.30 | menotume | err, no |
02:51.37 | menotume | k/b accell is cmplamped |
02:51.41 | menotume | eeek |
02:51.46 | menotume | k/b accel is clamped |
02:52.21 | JeffM2501 | ahh |
02:52.31 | menotume | hold on .. |
02:52.41 | JeffM2501 | I want to start using the mouse cursor for menus too |
02:52.53 | JeffM2501 | and not have a cursor when you are playing |
02:53.07 | orange | JeffM2501: we need popups in the game |
02:53.21 | orange | like a dialog box |
02:53.22 | trepan | JeffM2501: it'd better be option, for bz at least |
02:53.23 | JeffM2501 | yeah |
02:53.51 | JeffM2501 | option maybe |
02:53.53 | orange | "You have been kicked from this server because your lag was too high. Click OK to continue" |
02:54.03 | JeffM2501 | yeah the entire UI needs to be redone |
02:54.11 | PuMpErNiCkLe | JeffM2501: Or replace the mouse cursor in-game with a targetting crosshairs or something more battle-themed. |
02:54.14 | JeffM2501 | but before that can happen we need to get the focus issue done |
02:54.24 | JeffM2501 | the mouse pos Is NOT where you will shoot |
02:54.35 | JeffM2501 | so making it a crosshair is dumb |
02:54.57 | PuMpErNiCkLe | JeffM2501: Unless you do some fade-out thing as it leaves the box. |
02:54.58 | JeffM2501 | I am thinking of an alternate visual feedback method that would be the same for keyboard, mouse, and joystick |
02:55.06 | JeffM2501 | the box is pointless |
02:55.12 | JeffM2501 | it is only valid for mice |
02:55.13 | menotume | http://meno.zapto.org/ME/FreeNode-bzleague-200512211130.txt <== irc log of learner discussing this topic |
02:55.32 | JeffM2501 | what was the summary of that discussion |
02:55.41 | JeffM2501 | I'm not saying not have something in place of the box |
02:55.51 | JeffM2501 | but as a box is is only valid for mice |
02:55.51 | menotume | that k/b is not the same as ME |
02:55.55 | JeffM2501 | ahh ok |
02:55.59 | JeffM2501 | if it's not then that's fine |
02:56.06 | JeffM2501 | that's not my prime goal |
02:56.38 | JeffM2501 | my idea will give you a visual cue to the acceleration |
02:56.53 | JeffM2501 | aka, you will see where your input says you want to go, and a marker for where you are now |
02:57.03 | RPG_ | so linear acceleration? |
02:57.11 | JeffM2501 | and rotary |
02:57.42 | RPG_ | would that be a realistic acceleration curve, or an acceleration curve high enough to disable ME's |
02:59.30 | JeffM2501 | ME would not mater |
02:59.39 | JeffM2501 | there would allways be a max accell for each motion |
02:59.48 | RPG_ | like the momentum flag |
02:59.56 | JeffM2501 | like -a now |
03:00.14 | JeffM2501 | keyboard and fast ME would change the desired input in one frame |
03:00.29 | JeffM2501 | but the actual motion would take longer to come around |
03:00.37 | RPG_ | aah |
03:01.18 | JeffM2501 | it would not change 2.1 gameplay at all, since IIRC it has a default -a allready |
03:01.34 | JeffM2501 | this is would just be a more consistent visual indicator |
03:01.38 | JeffM2501 | for all input methods |
03:01.44 | JeffM2501 | and not use the mouse cursor |
03:02.25 | RPG_ | i have ideas for how the visual part could be done, want them? |
03:02.39 | JeffM2501 | and some bellz and whissles for your targets |
03:02.43 | JeffM2501 | aka the round hud thing |
03:02.48 | JeffM2501 | sure what you got? |
03:02.57 | RPG_ | what about tank logos on your teammates? |
03:03.11 | JeffM2501 | what does that have to do with the mouse box or hud? |
03:03.14 | RPG_ | like the logos in observer, except only on your teammates, toggled with L |
03:03.17 | RPG_ | it doesnt :-P |
03:03.25 | JeffM2501 | how about a real 3d engine |
03:03.28 | RPG_ | i'm drawing my other one out |
03:03.36 | RPG_ | openGL isn't "real"? |
03:03.40 | JeffM2501 | no |
03:03.43 | JeffM2501 | it's not an engine |
03:03.47 | JeffM2501 | it's just a raster interface |
03:04.23 | JeffM2501 | we use our own code for the 'engine' part |
03:04.41 | JeffM2501 | vis, state management, etc.... |
03:04.44 | RPG_ | oh |
03:05.09 | JeffM2501 | not that trepan hasn't improved it greatly allready |
03:05.32 | trepan | give me a day :) |
03:05.44 | JeffM2501 | he knows what he could do with a real engine that supported shaders :) |
03:05.48 | RPG_ | i like the idea of the ability to load tank models from an outside source |
03:05.56 | RPG_ | as long as its shader 1.3 :) |
03:06.05 | JeffM2501 | 4.0 man |
03:06.08 | JeffM2501 | 4.0 or NOTHING |
03:06.15 | trepan | someone say shaders? ;) |
03:06.36 | JeffM2501 | I ain't got those 6600's anymore so I'm fine with em :0 |
03:07.08 | trepan | downloadable, custom uniforms (bzdb linked), multitex |
03:07.21 | RPG_ | you got rid of the 6600 's? |
03:07.23 | JeffM2501 | yeah |
03:07.26 | JeffM2501 | uniforms? |
03:07.28 | JeffM2501 | skins you mean? |
03:07.35 | RPG_ | does the 6600 do 4.0? |
03:07.41 | RPG_ | 6600 GT |
03:07.42 | JeffM2501 | yeah I think so |
03:07.45 | trepan | uniforms are a GLSL thing |
03:07.47 | JeffM2501 | all the 6's do |
03:07.50 | RPG_ | phew |
03:07.56 | RPG_ | many older cards won't even do 1.4 |
03:07.59 | trepan | vars that are passed in the shader |
03:08.00 | JeffM2501 | yeah I gave the GT's away |
03:08.06 | RPG_ | gave? away? free? |
03:08.10 | JeffM2501 | yeah |
03:08.12 | JeffM2501 | why not? |
03:08.16 | JeffM2501 | they are just 66's |
03:08.26 | trepan | ex: depth bias for bump/parallax/disp. mapping |
03:08.28 | RPG_ | 'cuz i woulda bought one from you for a reasonable price :D |
03:08.31 | JeffM2501 | in 2 months this 68 will go too |
03:08.50 | JeffM2501 | 66 |
03:08.57 | JeffM2501 | '66's are cheap as hell |
03:09.03 | RPG_ | $200 for one |
03:09.08 | RPG_ | 128 MB memory |
03:09.09 | JeffM2501 | dud your geting ripped |
03:09.12 | JeffM2501 | hardcore |
03:09.22 | RPG_ | really? |
03:09.24 | RPG_ | whatd you pay there? |
03:09.26 | trepan | tied into bzdb, and with vert. shaders, they can be used to setup animations |
03:09.34 | JeffM2501 | my 6800. 256 was 200$ |
03:09.58 | RPG_ | from where? |
03:10.03 | JeffM2501 | PCClub |
03:10.09 | JeffM2501 | coulda got it cheaper |
03:10.15 | RPG_ | 6600 GT, 128MB memory, $200 at fry's electronics |
03:10.18 | JeffM2501 | if I waited and orderd online |
03:10.19 | trepan | (also have some bz specific uniforms, daytime (GameTime % 86400), texture units, shadowmap unit) |
03:10.23 | JeffM2501 | dudde that is a crap price man |
03:10.39 | RPG_ | what were your 6600s? |
03:10.46 | JeffM2501 | 132$ online |
03:11.02 | JeffM2501 | XFX 128 megers |
03:11.03 | RPG_ | do you have an asus a8n mobo? |
03:11.08 | JeffM2501 | no |
03:11.12 | JeffM2501 | I had a gigabyte |
03:11.21 | RPG_ | how much did your SLI one cost? |
03:11.26 | JeffM2501 | 80$ |
03:11.37 | RPG_ | $219 |
03:11.40 | JeffM2501 | yeah |
03:11.43 | RPG_ | i hope this lasts 2+ years |
03:11.44 | JeffM2501 | the asus was a rip |
03:11.55 | JeffM2501 | way too much for no more real features |
03:12.03 | RPG_ | built in firewall :) |
03:12.13 | JeffM2501 | it's part of the nforce 4 chipsets |
03:12.17 | JeffM2501 | they ALL have it |
03:12.21 | trepan | cheezy example: http://trepan.bzflag.bz/noshow/bzshaders.jpg (no multitex, shadowmap) |
03:12.33 | trepan | procedural bumpmap, time varying waves |
03:12.36 | JeffM2501 | ooooo glowy |
03:12.45 | RPG_ | fanciful |
03:12.48 | trepan | oh ya, per-pixel lighting |
03:12.56 | RPG_ | how many FPS? |
03:13.01 | JeffM2501 | that's the way it should be |
03:13.09 | JeffM2501 | trepan, you get a 68 GT or GS? |
03:13.12 | trepan | haven't broken up for multi-pass |
03:13.14 | trepan | GT |
03:13.21 | JeffM2501 | how do you like it? |
03:13.27 | JeffM2501 | I picked up the GS |
03:13.28 | trepan | better then the GF3 |
03:13.30 | JeffM2501 | as a holdover |
03:15.14 | JeffM2501 | geting a new powersupply again is gonna suck |
03:15.20 | JeffM2501 | maybe time for a new case |
03:15.43 | trepan | could also do a lot with ordered FBO render-to-texture type stuff |
03:16.05 | trepan | it's all easy once you've got the shaders |
03:16.09 | RPG_ | this accelo-meter is turning out worse than i thought |
03:17.39 | RPG_ | http://Guest:binary221@garrettp.homeip.net/accelometer.jpg |
03:18.10 | JeffM2501 | those red and green things? |
03:18.13 | RPG_ | yeah.. |
03:18.19 | JeffM2501 | umm sorry but "ewww" |
03:18.20 | RPG_ | the lightened region represents your motion |
03:18.22 | RPG_ | heh |
03:18.30 | RPG_ | they look like chrstmas |
03:18.37 | JeffM2501 | it dosnt' realy mean anything when you look at it, and it's realy ugly |
03:18.44 | JeffM2501 | also they are too far spread apart |
03:18.54 | JeffM2501 | you'd have to take your eyes off the target area to see them |
03:19.06 | RPG_ | true |
03:19.46 | JeffM2501 | the hud should be minimal |
03:19.50 | JeffM2501 | usefull |
03:19.52 | JeffM2501 | then prety |
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03:51.29 | Legoguy | is anon cvs down again? :/ |
03:56.05 | brlcad | menotume: and someone removed the acceleration dampening too unforunately |
03:56.20 | brlcad | more difficult to drive with keys now, though you can get used to it |
03:56.32 | brlcad | just less precise for small movements |
03:56.54 | brlcad | not that it's at all related to what you were talking about, but it's annoying ;) |
03:57.07 | silverfox | 26 REGISTERED players on silvercat tonight! |
04:03.53 | trepan | multi-textured example: http://trepan.bzflag.bz/noshow/bzmultitex.jpg |
04:04.35 | trepan | gonna start rendering the ground after the opaques, for early-Z culling |
04:05.03 | trepan | note the /localset, definitely handy |
04:07.00 | trepan | including toggles for radar, console, and gui :) |
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07:08.50 | bz0845 | hi, just a quick qestion for you fine folks |
07:09.13 | bz0845 | if anyone would ablidge |
07:09.16 | trepan | ~ask |
07:09.18 | ibot | Questions in the channel should be specific, informative, complete, concise, and on-topic. Don't ask if you can ask a quesiton first. Don't ask if a person is there, just ask what you intended to ask them. Better questions more frequently yield better answers. We are all here voluntarily. See also http://catb.org/~esr/faqs/smart-questions.html |
07:09.59 | bz0845 | well i'm trying to get bzflag working on my xbox under xebian (an offshoot of debian) |
07:11.43 | lan56 | gnight 'fox |
07:11.52 | bz0845 | it's gives me an error, let me copy and paste this, extension GLX missing on display |
07:12.27 | trepan | ~pastebin |
07:12.28 | ibot | [pastebin] a place to paste your stuff without flooding the channel - try http://pastebin.com/, or http://pastebin.ca |
07:13.15 | trepan | no glx -> no opengl -> no bzflag |
07:13.32 | bz0845 | even if opengl is software based? |
07:14.27 | bz0845 | i know that there is an opengl software implimentation in xebian |
07:14.50 | blast007 | "GLX (acronym for 'OpenGL Extension to the X Window System') provides the glue connecting OpenGL and the X Window System: it enables programs wishing to use OpenGL to do so within a window provided by the X Window System." |
07:15.48 | blast007 | what distro are you using? xebian? |
07:15.55 | bz0845 | tea |
07:15.59 | bz0845 | yea |
07:16.12 | trepan | i suggest you google for xebian/xorg|xfree86/glx (and make sure that glx is loaded in your x config) |
07:16.16 | blast007 | I have no idea if that will work |
07:16.25 | blast007 | that's on the xbox :) |
07:16.38 | bz0845 | thank you very much |
07:16.43 | bz0845 | i'll look into it |
07:17.06 | bz0845 | it would be great if I could get one of my favorite games working on my TV |
07:18.06 | trepan | if the shaders can cripple my setup, wonder what they'll do to mesa ;) |
07:18.14 | blast007 | hehe |
07:19.08 | trepan | anyone know if mesa reports full GL2.0 compatibility, and if it can be configured to disable certain extensions? |
07:20.04 | trepan | i have 'multitex' and 'shaders' config toggles, but it'd be nice to pick off the crap setups automatically |
07:20.19 | trepan | maybe an improved version of the current time test |
07:20.20 | blast007 | seems like it does 1.5 |
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07:23.55 | benplaut | just a quite look to see if anyone else has this problem... my console lags about 5min behind real-life - anyone have the same? |
07:24.45 | trepan | push down on the PageDown button and hold |
07:25.50 | blast007 | yup, you can scroll it up and down with PageUp/PageDown, or the mouse wheel |
07:27.43 | blast007 | there should also be a tiny scroll indicator on the left side of the panel |
07:29.15 | benplaut | no... it's scrolled down |
07:29.28 | benplaut | the darn thing just takes forever to update |
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14:28.56 | *** mode/#bzflag [+v SportChick] by ChanServ |
14:34.50 | *** join/#bzflag Grumbler (n=greg@pdpc/supporter/bronze/grumbler) |
14:46.54 | SportChick | brlcad: ping |
14:46.56 | SportChick | learner: ping |
14:50.40 | brlcad | g'morning SportChick |
14:50.49 | SportChick | gnmorning brlcad :) |
14:52.07 | SportChick | brlcad: pm |
14:52.30 | brlcad | it's am |
15:09.55 | ToughShooter | _Manu_: ping |
15:22.52 | *** join/#bzflag Blue-Eyes (n=Blue@treebupf.inet.it) |
15:25.15 | *** join/#bzflag sussi (n=su@83-221-81-136.cable2.primacom.net) |
15:48.37 | *** mode/#bzflag [+v Nidhoggr] by ChanServ |
16:10.19 | *** join/#bzflag menotume (n=meno@pdpc/supporter/active/menotume) |
16:37.46 | *** join/#bzflag jujibo (n=_jujibo@98.Red-80-36-59.staticIP.rima-tde.net) |
16:47.31 | *** join/#bzflag spldart (n=james@adsl-70-240-209-160.dsl.hstntx.swbell.net) |
16:57.37 | *** join/#bzflag brad2901 (i=one@unaffiliated/brad2901) |
17:02.24 | *** join/#bzflag Pimpinella (n=frank@p5481BCFE.dip0.t-ipconnect.de) |
17:05.32 | *** join/#bzflag SportChick (n=SportChi@ca-redbch-cuda1-c3b-a-40.stmnca.adelphia.net) |
17:05.32 | *** mode/#bzflag [+v SportChick] by ChanServ |
17:06.01 | *** join/#bzflag krystalino (n=kristali@LNeuilly-152-21-126-73.w193-253.abo.wanadoo.fr) |
17:06.04 | krystalino | hi |
17:06.24 | krystalino | how to register a bzflag server to get it on the list of servers ? |
17:07.08 | *** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker) |
17:07.09 | *** mode/#bzflag [+o TimRiker] by ChanServ |
17:09.20 | brad2901 | krystalino: just use the -public and -publicaddr options |
17:10.07 | krystalino | brad2901, ok, soo easy. btw do you know a place to download maps/gfx ? |
17:10.40 | brad2901 | there are quite a few at the bzbb: http://my.bzflag.org/bb/ |
17:11.25 | krystalino | fine thanks brad2901 :) |
17:11.32 | brad2901 | np (; |
17:13.53 | krystalino | is it mandatory to have the latest bzflag version to register the server ? ( for example i have 2.0.2 here ...) |
17:14.25 | Pimpinella | 2.0.2 will work fine, i'd recommend 2.0.4 or even cvs |
17:14.58 | krystalino | Pimpinella, why, if it works fine ? |
17:15.15 | Pimpinella | new features and bugfixes |
17:15.36 | krystalino | ok, and what about clients ? |
17:15.48 | krystalino | can a 2.0.4 client connect to a 2.0.2 server ? |
17:15.57 | Pimpinella | cvs seems to have a bug with banlists though. |
17:15.58 | Pimpinella | yep |
17:16.01 | krystalino | ok |
17:16.38 | *** join/#bzflag mmu_man (i=revol@ALyon-253-1-6-155.w83-201.abo.wanadoo.fr) |
17:16.48 | Pimpinella | the 2.0.x series has a stable protocol |
17:17.21 | Pimpinella | so clients and servers within this series are compatible |
17:17.50 | krystalino | perfect :) |
17:19.26 | Pimpinella | there are a few features of the bzw format (map files) that came with 2.0.2 or 2.0.4 that are ignored by older clients, they're barely used by any map though. |
17:30.03 | Thumper_ | Pimpinella: is this ban list bug related to polling? |
17:37.23 | *** join/#bzflag lucky_luke (n=4lyn@chello213047172211.1.14.tuwien.teleweb.at) |
17:43.02 | krystalino | Pimpinella, k. are there new features in 2.0.4 (map files) that aren't in 2.0.2 > |
17:43.07 | krystalino | s/>/? |
17:44.05 | trepan | yup, drawInfos, and noradar/noshadow/groupalpha iirc |
17:44.56 | trepan | oh, and the per-face occluder keyword |
17:46.04 | trepan | on the non-gfx side, think that JeffM added oncap/teamevent stuff for world weapons in 2.0.4 too |
17:52.21 | Pimpinella | Thumper_: maybe, i havn't really figured out yet |
17:52.31 | Thumper_ | I have an untested patch for poll bans |
17:52.47 | Thumper_ | seems poll bans don't get saved |
17:52.54 | Thumper_ | and I think a later admin /ban will erase it |
17:53.01 | Thumper_ | since it does a load from the file, update, and write |
17:53.51 | Thumper_ | (a /reload would also erase it) |
17:54.36 | Pimpinella | i've seen a pollban without reason line. but other bans seem to have problems too, SportCick and menotume will be able t tell you more about it |
17:54.47 | Thumper_ | Pimpinella: I'm not comfortable committing changes until I actually see them working... |
17:54.47 | Pimpinella | brlcad too probably |
17:54.56 | Pimpinella | same here |
17:57.08 | krystalino | what bandwidth do i need to make a bzflag server (20 clients) ? |
17:58.12 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
17:58.12 | *** mode/#bzflag [+v Tupone] by ChanServ |
18:00.09 | blast007 | krystalino: how much do you have? :) |
18:00.27 | blast007 | really depends on a lot of factors |
18:00.54 | blast007 | but bandwidth usage goes up exponentially as you add players |
18:03.04 | menotume | krystalino: short answer, A LOT for 20 players |
18:03.23 | menotume | ie: no cable-modem or dsl |
18:04.14 | blast007 | doesn't SP use something like a megabit/sec? |
18:04.48 | menotume | Thumper_: the ban bug has something to do with idbans |
18:04.54 | Thumper_ | menotume: ok |
18:05.04 | menotume | see 'BUGS' file |
18:05.05 | Thumper_ | menotume: this what I saw is a different ban related bug :) |
18:05.13 | menotume | yes, probably |
18:11.31 | krystalino | menotume, blast007, i have dsl |
18:11.41 | *** join/#bzflag Birdie (n=Birdie__@d54C34DE9.access.telenet.be) |
18:12.13 | krystalino | something like 256 kbps for upload / 2048 kbps for download |
18:12.25 | krystalino | is it enough ? |
18:12.48 | krystalino | and with that, how many players can i serve ? |
18:13.45 | trepan | prolly 6-9 players, depends on shot count, etc... |
18:14.42 | krystalino | why does it depends on shot count ? |
18:14.55 | Thumper_ | shots generate network traffic to all the clients |
18:15.39 | brlcad | poll bans are 'saved', it's just by default they only last for 10 minutes (unless you do a reset or something that flushes all bans) |
18:15.48 | brlcad | they aren't permanent |
18:16.10 | *** join/#bzflag Jimilo (i=Jimilo@port-212-202-202-136.dynamic.qsc.de) |
18:16.16 | Jimilo | hi |
18:16.24 | Thumper_ | brlcad: poll bans are 5h by default |
18:16.38 | Thumper_ | brlcad: on my servers anyway - so I figured they should end up in the banfile |
18:16.49 | Jimilo | anyone around who could offer a little help on registering? |
18:17.02 | DTRemenak | Jimilo: having trouble? |
18:17.18 | Jimilo | yes... I registered.. but got no confirmation email |
18:17.33 | brlcad | Thumper_: sounds like you overrode the default, or someone changed the default (or i'm being forgetful) |
18:17.35 | DTRemenak | what username? |
18:17.36 | Jimilo | and don't know whom to contact |
18:17.41 | Jimilo | Jimilo |
18:17.46 | brlcad | they are in-memory only in that respect |
18:17.47 | DTRemenak | oh, this is the right place :) |
18:17.49 | Thumper_ | brlcad: I didn't change it... |
18:17.59 | *** part/#bzflag jujibo (n=_jujibo@98.Red-80-36-59.staticIP.rima-tde.net) |
18:18.02 | Jimilo | great:) |
18:18.06 | blast007 | it was changed a while back |
18:18.27 | Thumper_ | brlcad: but a regular /ban does a load, update, save which |
18:18.31 | DTRemenak | Jimilo: no user by that name exists. try registering again. |
18:18.33 | Thumper_ | will erase any pollbans I think |
18:18.57 | Jimilo | oops... |
18:19.00 | *** join/#bzflag _Manu_ (n=_jujibo@98.Red-80-36-59.staticIP.rima-tde.net) |
18:19.00 | *** mode/#bzflag [+v _Manu_] by ChanServ |
18:19.14 | Thumper_ | any objection to saving poll bans in the banfile? |
18:19.25 | Jimilo | ok I'll try! |
18:19.37 | DTRemenak | Jimilo: could be the server's fault. someone else had a similar problem a couple days ago :) |
18:19.57 | *** join/#bzflag TheRedBaron (n=les@fl-71-0-244-66.dyn.sprint-hsd.net) |
18:20.46 | Jimilo | well... it could well be my fault;) |
18:21.08 | brlcad | Thumper_: no objections here |
18:21.23 | brlcad | just so long as they aren't permanent bans by default (or really really long) |
18:21.30 | brlcad | something less than a day |
18:21.43 | Thumper_ | and not sure where that is set |
18:21.47 | brlcad | 5 hours sounds like something I set a while ago the more i think about it |
18:21.51 | brlcad | 10 minutes was too short |
18:22.07 | brlcad | the default is in src/common |
18:22.12 | brlcad | iirc |
18:25.53 | TheRedBaron | brlcad: ping :) |
18:27.41 | *** join/#bzflag Blue_Eyes (n=Blue@treebupf.inet.it) |
18:32.26 | DTRemenak | Jimilo: working for you now? |
18:35.37 | *** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) |
18:35.37 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
18:37.15 | Jimilo | DTRemenak: no email yet. |
18:37.30 | Jimilo | try |
18:37.58 | Jimilo | uhm. cannot recall all those irc commands:( ;) |
18:38.12 | DTRemenak | k, I've manually activated your user. if you get an activation email, ignore it ;) |
18:38.46 | Jimilo | logged in... great! |
18:39.05 | DTRemenak | cool. have fun :) |
18:39.25 | Jimilo | :) will surely have. my temporary nick brought nothin but bad luck:D |
18:39.43 | JeffM2501 | how has the world been this fine morning? |
18:39.55 | DTRemenak | g'mornin', JeffM2501 |
18:39.59 | JeffM2501 | g'day |
18:40.01 | DTRemenak | the world has been sunny |
18:40.05 | JeffM2501 | that it has |
18:40.09 | JeffM2501 | was all cloudy last night |
18:40.11 | TheRedBaron | and hasn't fallen apart yet either |
18:40.13 | DTRemenak | at least, my little chunk of it has been |
18:40.16 | JeffM2501 | thoguht it was gonna rain |
18:40.17 | Jimilo | I'm jealous |
18:40.25 | Jimilo | nothing but fog over here;) |
18:40.29 | DTRemenak | !weather 91126 |
18:40.32 | JeffM2501 | well our chunks are nearly co-located in the grand world |
18:40.49 | DTRemenak | heh, there's no guu or guu-like creature here |
18:41.00 | JeffM2501 | no |
18:41.01 | DTRemenak | ~weather KBUR |
18:41.04 | JeffM2501 | I forgot the login :( |
18:41.39 | *** join/#bzflag conanhome (n=conan@190.48.33.55) |
18:42.22 | JeffM2501 | ahh the joy of automated regresion testing :) |
18:42.29 | DTRemenak | heh |
18:42.34 | JeffM2501 | man is it booring |
18:42.41 | *** join/#bzflag Guu (i=guu@myth.gibbscam.com) |
18:42.45 | DTRemenak | if it's automated, it shouldn't be boring :) |
18:42.53 | JeffM2501 | can't do much else on the system till it's done |
18:43.08 | JeffM2501 | then have to read thru a big summary file to verify all difs |
18:43.22 | JeffM2501 | then fix bug, re-run |
18:43.31 | Birdie | guu doesnt seem that sweet, not even hugging back |
18:43.32 | Guu | Birdie: Huh? |
18:43.33 | JeffM2501 | repeat untill summary is 0 |
18:43.41 | JeffM2501 | guu never hugged back |
18:43.42 | Guu | JeffM2501: Huwwwwat!!?!?! |
18:43.45 | JeffM2501 | cia hugs |
18:43.57 | Birdie | au ibot |
18:43.59 | DTRemenak | :( |
18:44.06 | Birdie | DTR: it must be you:) |
18:44.07 | JeffM2501 | guu who's your daddy? |
18:44.08 | Guu | I don't have a clue. |
18:44.15 | JeffM2501 | that's my girl |
18:44.30 | Birdie | hehe |
18:44.30 | DTRemenak | heh |
18:44.45 | DTRemenak | ibot, ping |
18:44.46 | ibot | pong |
18:45.27 | TheRedBaron | ~stupid bot |
18:45.29 | ibot | no, stupid theredbaron |
18:45.42 | Birdie | wow he is even smart |
18:45.55 | DTRemenak | ~smart bot |
18:45.56 | ibot | dtremenak: That's why I use up so much CPU time! |
18:49.03 | *** join/#bzflag RPG_ (n=G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
18:51.38 | *** join/#bzflag WonderMop (n=heywood@user-11fa6b0.dsl.mindspring.com) |
18:52.22 | brlcad | can someone who's playing get ahold of quantum dot |
18:53.47 | *** join/#bzflag SportChick (n=SportChi@ca-redbch-cuda1-c3b-a-40.stmnca.adelphia.net) |
18:53.47 | *** mode/#bzflag [+v SportChick] by ChanServ |
18:54.53 | meacan | Pimpinella: ping |
18:57.26 | JeffM2501 | trepan, didn't you have some screenshots that had no hud? |
18:58.04 | RPG_ | A-Delusion wants to know: is anyone working on a plugin that will specialize 1 vs 1 matches? |
19:01.59 | Birdie | brlcad: you mean getting him here? |
19:03.37 | Grumbler | Birdie: i think he meant to get a hold of him....ie, grab him, beat him up a little, throw him into a closet and forget the key. |
19:03.49 | Birdie | hehe |
19:03.58 | brlcad | Birdie: only if you happen to see him within the next few minutes while playing, no need to hunt him down |
19:04.11 | Grumbler | ..yet |
19:04.15 | Birdie | i never hunt:) |
19:04.24 | Birdie | he isnt online though |
19:04.37 | brlcad | then no worries ;) |
19:04.44 | brlcad | Grumbler: hehe |
19:04.47 | Grumbler | ..yet |
19:05.06 | Birdie | grumbler: i'm to nice to beat up people |
19:05.28 | Grumbler | so am i, thats why i hire out |
19:05.40 | brlcad | heh, polite thugs |
19:05.51 | Birdie | lol |
19:05.51 | Grumbler | i have some large russian friends |
19:06.00 | Birdie | i would only use my power and hands when needed |
19:06.08 | Birdie | wich i didnt so far |
19:07.11 | Grumbler | so how did you pay for college this year Birdie ? |
19:07.31 | Birdie | i have a cool mom who is doing that |
19:08.14 | Grumbler | heh, they are rare, keep them happy |
19:08.30 | Birdie | thats a hard job though |
19:08.48 | Birdie | i'll be happy once i can do everything myself = earning money and be independent |
19:08.48 | Grumbler | women are never easy |
19:09.27 | Birdie | if they were, they arent women |
19:10.56 | Grumbler | i have a funny/scary story from japan along those lines.......but, that would be off topic |
19:10.57 | trepan | JeffM2501: yup |
19:11.11 | JeffM2501 | got a location? |
19:11.35 | trepan | http://trepan.bzflag.bz/noshow/bzmultitex.jpg, console only |
19:12.12 | trepan | http://trepan.bzflag.bz/noshow/shadowmap.jpg , nothing but scene |
19:12.18 | JeffM2501 | that's what I want |
19:12.20 | JeffM2501 | nothin but net :) |
19:13.02 | trepan | mind you, horrible shadow coloring :) |
19:13.20 | TheRedBaron | i was goign to comment on that... |
19:13.32 | Grumbler | 194fps, nice |
19:13.41 | trepan | even my reg.comb. version eventually looked better then that |
19:13.43 | JeffM2501 | trepan, it's just to layout hud ideas |
19:15.12 | trepan | JeffM2501: p.s. doing a depth only pre-render is great for heavy shaders |
19:15.20 | trepan | (and drawing the ground after the scene) |
19:16.24 | *** join/#bzflag gsnedders (n=geoffrey@host86-138-196-110.range86-138.btcentralplus.com) |
19:16.38 | trepan | could also throw in some occlusion queries there, to avoid redoing the vertex calcs for any high-poly meshs on later passes |
19:18.16 | JeffM2501 | I think I'm just going to start leaving world rendering to others now :) |
19:18.32 | trepan | but that's the fun part |
19:18.39 | JeffM2501 | for you |
19:18.51 | JeffM2501 | I have more fun making interface and gameplay ideas real |
19:19.31 | trepan | we should find someone who'd have fun gutting the network interface / game sim |
19:19.42 | JeffM2501 | agreed |
19:20.32 | trepan | but it ain't me, not with with my new card being so shiny and all :) |
19:20.42 | JeffM2501 | heh |
19:20.55 | *** join/#bzflag SportChick (n=SportChi@ca-redbch-cuda1-c3b-a-40.stmnca.adelphia.net) |
19:20.55 | *** mode/#bzflag [+v SportChick] by ChanServ |
19:29.05 | *** join/#bzflag eXtreme (n=foo@unaffiliated/brad2901) |
19:39.05 | *** join/#bzflag eXtreme_ (n=foo@unaffiliated/brad2901) |
19:41.17 | brlcad | this is a test |
19:41.24 | brlcad | s/a test/an annoying ibot response/ |
19:43.13 | Grumbler | brlcad: stop playing with ibot, he needs to finish his homework first |
19:45.45 | *** part/#bzflag RPG_ (n=G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
19:52.51 | DTRemenak | s/homework/dinner/ |
19:52.54 | DTRemenak | heh |
19:53.01 | DTRemenak | won't let me correct your statement :( |
19:54.37 | Grumbler | s/homework/dinner/ |
19:54.37 | brlcad | hehe, tried |
19:54.47 | brlcad | ibot: shut up |
19:54.49 | ibot | yes, Master brlcad |
19:55.02 | Grumbler | oh, thats not right |
19:55.06 | brlcad | hehe |
20:00.15 | spldart | I want an Ibot named Gir |
20:02.06 | gsnedders | iWant iBot |
20:04.52 | gsnedders | :) |
20:05.00 | gsnedders | iRun from iLawyer |
20:05.01 | gsnedders | :) |
20:05.53 | Grumbler | make sure you have your iWill finished, and you might want some iShield from the iPain |
20:06.52 | gsnedders | :) |
20:06.55 | Grumbler | of course i have heard rumours that apple is buying the rights to distribute brlcad with the new intel releases....it iwll be iBrlCad |
20:07.11 | gsnedders | :D |
20:07.58 | Grumbler | you could also buy a support contract with it called iLearner |
20:08.37 | gsnedders | well, iHate to do this, but iNeed to get back ontopic® |
20:08.57 | gsnedders | in what file is the code for bzfs that validates the bzw file? |
20:09.45 | Grumbler | are you grepping for an error message, or just general info |
20:10.15 | gsnedders | just the general code that validates the map files |
20:12.23 | Grumbler | mroe bzwReader.cxx |
20:12.31 | Grumbler | ah, fudge |
20:12.37 | brlcad | i'll sell anything |
20:12.59 | brlcad | i've got these copies of bzflag source that I'd sell at a premium to the right people |
20:16.49 | Pimpinella | meacan: pong |
20:18.39 | Grumbler | gsnedders: what are you having problems with, from what i scanned through, everything is separated to the type of object instanced |
20:19.33 | Grumbler | which btw, is very nice who ever took the time to pull all that out and re-write |
20:20.21 | Grumbler | of course, not having been around lately, it could have happened months ago |
20:26.16 | gsnedders | Grumbler: no problems :) |
20:27.01 | ToughShooter | Pimpinella: ping |
20:29.38 | ToughShooter | Pimpinella: I entered the correct form information, can you authorize me subscripe to viper mail? |
20:30.01 | gsnedders | try pinging manu as well |
20:30.31 | ToughShooter | _Manu_: pingeling ;) |
20:30.38 | gsnedders | heh. |
20:33.18 | *** join/#bzflag Blue_Eyes (n=Blue@host174-208.pool874.interbusiness.it) |
20:34.56 | _Manu_ | ToughShooter, pongelong |
20:35.20 | _Manu_ | ah.. problems with your email? :) |
20:38.27 | _Manu_ | ToughShooter, your account is ok |
20:38.30 | *** join/#bzflag Carnage (n=d808842f@webchat.bzflag.bz) |
20:39.32 | gsnedders | could be better, but OK |
20:39.33 | gsnedders | :) |
20:40.14 | _Manu_ | ToughShooter, you have been successfully subscribed |
20:40.20 | gsnedders | OMFG! |
20:40.23 | gsnedders | that's amazing! |
20:40.33 | gsnedders | (yes, I'm hyper) |
20:40.55 | _Manu_ | what's amazing? |
20:41.12 | gsnedders | that he's subscribed. |
20:41.39 | _Manu_ | you also are subscribed |
20:42.02 | gsnedders | even more amazing |
20:45.24 | _Manu_ | gsnedders, have you finished your hw? k |
20:45.29 | gsnedders | no |
20:45.32 | gsnedders | dang. |
20:45.44 | _Manu_ | and what are you waiting for? |
20:45.44 | gsnedders | mais je ne parle pas français |
20:45.58 | gsnedders | but i do not speak french |
20:46.04 | gsnedders | so i cannot do my homework |
20:46.36 | *** part/#bzflag orange (n=mdw@pdpc/supporter/basic/orange) |
20:47.33 | Grumbler | be glad i dont have OPs, i would kick you off the channel until you learned french, and maybe a little incian. |
20:48.21 | gsnedders | incian? |
20:48.30 | Grumbler | exactly |
20:48.53 | Grumbler | inca people language, my spelling is probably trash |
20:49.08 | gsnedders | ah |
20:49.13 | _Manu_ | incan |
20:49.21 | Grumbler | that doesnt seem right |
20:49.27 | Grumbler | ~spell incan |
20:49.33 | gsnedders | incan is correct |
20:49.41 | _Manu_ | relating to the Inca civilization, goffree |
20:49.53 | gsnedders | goffree? |
20:50.02 | _Manu_ | your name with a touch of fun ;) |
20:50.12 | *** part/#bzflag Carnage (n=d808842f@webchat.bzflag.bz) |
20:50.15 | gsnedders | meh. |
20:50.24 | gsnedders | you're as bad as my so called "friends" |
20:50.27 | gsnedders | :D |
20:52.35 | Grumbler | quechua |
20:53.04 | _Manu_ | I live where Pizarro born (the Spanish conquest) |
20:53.07 | Grumbler | http://www.wsu.edu/~dee/CIVAMRCA/INCAS.HTM |
20:53.43 | gsnedders | time for some exploding in PHP |
20:54.08 | Grumbler | _Manu_: you killed them.....you and that small pox epidemic |
20:54.17 | ToughShooter | _Manu_: tnx |
20:54.20 | _Manu_ | no, we mixed |
20:54.29 | _Manu_ | that is worse |
20:54.32 | ToughShooter | _Manu_: Have you deleted the old one? |
20:54.42 | _Manu_ | ToughShooter, not yet |
20:56.37 | _Manu_ | Grumbler, no I'm not |
20:57.24 | Grumbler | http://www.native-languages.org/quechua.htm |
20:57.44 | Grumbler | _Manu_: sure you say that now, but where were you in 1531 A.D. ? |
20:59.08 | _Manu_ | and what did you do not so long? |
20:59.53 | _Manu_ | spain got invaded by romans, arabians, and others that I can't spell in english |
21:00.48 | _Manu_ | those were another times, you can't use your actual police to it |
21:02.55 | Grumbler | heh....you know i am j/k'ing right? |
21:03.03 | _Manu_ | yes I know ;) |
21:04.10 | Grumbler | so whats going on with the viper site, any planned updates coming to the map? |
21:04.28 | _Manu_ | is something going bad? |
21:04.56 | _Manu_ | if ppl likes it, why the change? |
21:05.11 | Grumbler | because change is human :) |
21:05.37 | _Manu_ | I have some littles changes in mind, but only for some build highs |
21:05.41 | Grumbler | except if it involves wings and bzflag |
21:06.23 | _Manu_ | viper with 20 players is at top |
21:06.27 | _Manu_ | almost.. |
21:06.42 | _Manu_ | so it likes the players |
21:06.59 | Grumbler | i thought there would be some visual improvements coming |
21:07.40 | _Manu_ | how? |
21:08.12 | _Manu_ | mean what improvements thought you? |
21:10.09 | Grumbler | real castle textures, stonewall textures, etc...maybe some smoothing of the moat transition....nothing to change gameplay, just updating the look |
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21:11.46 | trepan | Grumbler: depending on how i code it, you'll get some improvements by default from the shaders and multitex (if your card has the juice) |
21:12.08 | brlcad | howdy lala |
21:12.19 | _Manu_ | Grumbler, yes it can be good |
21:12.38 | lala | heya |
21:12.57 | gsnedders | _manu_, any plans on getting http://viper.pimpi.org/ back up? |
21:13.13 | _Manu_ | yes |
21:13.35 | gsnedders | when? |
21:13.47 | _Manu_ | it's a pending task since the moving |
21:14.05 | gsnedders | like... when are you planning on getting it up? |
21:14.10 | _Manu_ | also I'll add some new help pages |
21:14.28 | _Manu_ | when the frogs dances rock and roll :) |
21:14.47 | _Manu_ | soon |
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22:22.06 | Grumbler | trepan: i was talking relative to the look of the existing map using existing techniques....not your voodoo stuff, i dont think we need to kill any chickens over this one :) |
22:23.26 | brlcad | kill them!! |
22:40.15 | SportChick | brlcad - QD is about |
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22:45.53 | brlcad | yet, not for very long apparently |
22:46.31 | Birdie | he is still on irc, you can query him |
22:46.37 | brlcad | ah, thx |
22:46.56 | trepan | Grumbler: Voodoo's won't run my stuff |
22:49.07 | Birdie | i hope you didnt meaned me:p |
22:49.54 | brlcad | heh |
22:59.49 | SportChick | brlcad: he's on dub5154 |
22:59.58 | SportChick | nshooting tanks |
23:00.05 | SportChick | gah, the "n" disease |
23:03.12 | PuMpErNiCkLe | nWhat n disease? :o |
23:24.47 | Grumbler | well, if there isnt any voodoo...i am off, have a good time all |
23:27.22 | JeffM2501 | who do that voodoo that you do .. oh so well |
23:28.11 | purple_cow | great movie |
23:28.35 | JeffM2501 | it's from a movie? |
23:28.43 | brlcad | it's also in a movie |
23:28.53 | brlcad | good movie |
23:29.15 | JeffM2501 | thought it was an old ed sullivan thing |
23:29.18 | JeffM2501 | or someth9ing like that |
23:29.25 | purple_cow | with muppets! |
23:29.33 | brlcad | hehe |
23:29.45 | JeffM2501 | it must be wednesday |
23:29.45 | brlcad | labyrinth |
23:29.54 | JeffM2501 | I recall the movie |
23:30.00 | JeffM2501 | she grew up good ;) |
23:30.09 | brlcad | heh |
23:32.07 | brlcad | You remind me of the babe. What bab? The babe with the power. What power? Power of voodoo. (Who do?) You do. (Do What?) Remind me of the babe.. |
23:32.28 | JeffM2501 | heh |
23:32.43 | JeffM2501 | tis been a long time since I've seen that movie |
23:32.54 | JeffM2501 | too much to watch |
23:33.30 | Tupone | David Bowie ? |
23:33.35 | JeffM2501 | still have to do Planetetes 4, Mythbusters season 1, Stargate Atlantis, BSG1 and 2, and Transporter 2 |
23:33.38 | purple_cow | Tupone: yeah |
23:33.51 | Tupone | :) Now I remember |
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