irclog2html for #bzflag on 20051109

00:03.12CIA-2BZFlag: 03jeffm2501 * 10tools/bzedit/ (4 files in 2 dirs):
00:03.12CIA-2BZFlag: comonise affine transform reader
00:03.12CIA-2BZFlag: add pyramid drawing
00:04.38TD-Linuxbzedit is being worked on once again? yay!
00:05.51JeffM2501it's not the old bzedit
00:06.11TD-Linux"CIA-2 BZFlag: add pyramid drawing"
00:06.16TD-LinuxI figured that ;)
00:06.49JeffM2501not even the same old code
00:07.02CIA-2BZFlag: 03jeffm2501 * 10tools/bzedit/inc/world.h: rename item pioritys and make group defs be in the right place
00:07.11JeffM2501the old code was evil
00:07.30JeffM2501the new code gets the DTRemenak "mehh it dosn't look like it sucks" stamp of aproval, too
00:09.38TD-Linux:)
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00:11.22JeffM2501trepan, you there?
00:15.55SilentSwanmmm... hot spicy food *burp*
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00:32.49trepanJeffM2501: wassup?
00:33.26JeffM2501I don't understand the "resetmat" option in the material
00:33.38JeffM2501got a sec to explain it?
00:34.06trepanresets the material to default state
00:34.17JeffM2501what use does it have?
00:34.32JeffM2501why not just NOT put in the commands you use to screw it up?
00:34.41trepanarc, cones, etc... have preset materials
00:34.45trepanit's a way to override them
00:34.55JeffM2501ahh ok
00:34.56JeffM2501got it
00:35.15JeffM2501otherwise your changes would just be additive to them
00:35.33trepanzactly
00:35.39JeffM2501k
00:35.40JeffM2501thanks
00:36.08JeffM2501oh and the texture and add texture, the texture just sets the base texture, then add texture adds more on top right?
00:36.35trepanyup, or you can just use addtexture alone
00:36.53trepanthe trick is that tex props. only apply to the latest texture
00:36.58trepanshould have made a texture obj.
00:37.30JeffM2501k
00:37.33JeffM2501I was gonna make a stack
00:37.40JeffM2501so texture allways puts at the bottom of the stack
00:37.50JeffM2501add keeps pushing on the stack
00:37.53JeffM2501that sound right?
00:38.12trepanyup, that's how it works
00:38.14JeffM2501k
00:38.25trepan(although i usually envision pushing down onto stacks  :)
00:38.26JeffM2501my bz sources are jacked here, so I had to resort to asking :)
00:44.18JeffM2501oh and the pyrmaid is the most messed up object in the freaking game!
00:44.50trepanna, that'd be the teles
00:44.58JeffM2501they are second worst
00:45.12JeffM2501the textures on the pyramids is like not ortho normal
00:45.23JeffM2501and uses it's own whackass repeat
00:45.32JeffM25014.8 * muzzleHeight
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01:09.39silverfox~silvercat current map
01:09.40ibotmethinks silvercat current map is overlord.  You can always find the current map at http://silvercat.bzleague.com/maps/
01:09.49silverfoxcool.
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01:52.24JeffM2501http://my.bzflag.org/bb/files/hosted/jeffm2501/betterhix.png
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02:01.22TD-LinuxJeffM2501: nice, just like bzflag!
02:02.30JeffM2501that is the plan sparky
02:02.42TD-LinuxJeffM2501: I like the floating object list
02:03.12TD-Linuxalthough with the constant lighting, the walls blend into each other
02:03.20JeffM2501better then a box stuck in a non sizeable dialog
02:03.23JeffM2501the lighting isn't right
02:03.26JeffM2501I turned it up full
02:03.30JeffM2501to make sure the UVs were right
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02:04.38TD-LinuxI'm rather happy I read that 2000 page book on making a software 3D renderer, it really helps understand this stuff :)
02:05.03lan56hey
02:05.14blast007hello lan56 :)
02:05.19TD-LinuxIt's also fun to show off... it's the thickest book I have, about 5 inches thick
02:05.25TD-Linuxweighs 10 pounds at least
02:05.45lan56ehh, actually that "hey" was the wrong window, but it works here too I suppose :)
02:05.51blast007hehe
02:06.26TD-LinuxJeffM2501: Is this new bzedit windows only?
02:07.13JeffM2501no it is not TD-Linux
02:07.29JeffM2501why would anyone use a software renderer these days
02:07.39TD-LinuxIt is a few years old
02:07.49JeffM2501that I gathered
02:07.56TD-Linuxbut I really like it, it explains everything about 3D
02:08.05JeffM2501most of the things they tell you to do don't work in hardware
02:08.08TD-Linuxall the different kinds of texturing
02:08.12JeffM2501better to start with the 3d math
02:08.53TD-Linuxthat's the best part, the 3D math takes up at least 1/3 of the book, it explains all about quaterninions and all the other stuff school won't cover for me for at least 5 years yet
02:09.06JeffM2501well thats at least goo
02:09.07JeffM2501good
02:09.17JeffM2501getting filled tris to the screen isn't the hard part anymore
02:09.24JeffM2501and no bzedit is not just for windows
02:10.06TD-LinuxJeffM2501: does this bzedit have a 3D Studio Max-like interface? Where the arrows along each axis pop out and you drag them to move it? I think that kind of interface would be the easiest for creating maps.
02:10.19JeffM2501it dosn't have any sort of inteface
02:10.29JeffM2501max has the crapyest inteface of any 3d editor
02:10.44TD-LinuxI meant the concept of the arrows that you drag to move
02:10.49TD-Linuxand yes, I know about the interface
02:10.59TD-LinuxI tried gmax for a week before giving up
02:11.18JeffM2501there will probably be widget handles yes
02:11.25JeffM2501but that is a long way off
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02:12.30JeffM2501I would like to have nice drag and snap features for the draging interface
02:12.36JeffM2501but the numeric has to go in first
02:14.41TD-Linuxthe CVS tools/bzedit dosen't compile... but that's on Linux
02:14.52JeffM2501probably not
02:14.58JeffM2501little code is in for X11
02:15.23TD-LinuxI'll try it for windows now
02:15.38JeffM2501it dosn't actualy EDIT anything
02:16.02TD-Linuxthat's ok, viewing is fine
02:16.12JeffM2501it only views 2 object types
02:16.14TD-Linuxhey... this would be a good way to make screenshots
02:16.15JeffM2501box and pyramid
02:16.21JeffM2501no it won't
02:16.49TD-Linuxwould you let me code in a way to make automated screenshots when you are farther done?
02:17.13JeffM2501it would be trivial
02:17.14JeffM2501but sure
02:17.18JeffM2501what ever floats your boat
02:18.18TD-Linuxboth Windows and Linux give this compile error:
02:18.25JeffM2501missing devil?
02:18.34TD-LinuxCannot open include file: 'IL/il.h': No such file or directory
02:18.44JeffM2501makes sense
02:18.48JeffM2501you don't have devil
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02:18.58TD-Linuxok, where do I get it?
02:19.11JeffM2501gooooooggggglllllleeee :)
02:19.38TD-Linuxproblem is, I will probalby get much more than I want with a search term 'devil' ;)
02:19.48JeffM2501then don't search for devil
02:19.53TD-Linuxfound it
02:20.06TD-Linuxcross platform image library... sounds interesting
02:20.19JeffM2501yeah cross platform my ass
02:20.51JeffM2501thing sucks bad on OSX
02:23.00TD-Linuxhmm... only 1 error now :)
02:23.25TD-Linuxerror C2440: 'initializing' : cannot convert from 'const char *' to 'char *'
02:23.29TD-Linuxprobably a VC8 thing
02:23.47JeffM2501what file?
02:24.24TD-LinuxOSFile.cpp
02:24.29TD-Linuxit occurs 3 times
02:24.29JeffM2501line?
02:24.33JeffM2501what lines?
02:24.41TD-Linux85, 507, 530
02:24.58JeffM2501oh
02:24.59JeffM2501yeah
02:25.00TD-Linux'Conversion loses qualifiers'
02:25.07JeffM2501it's a VC8 thing
02:25.13JeffM2501"unsafe" functions
02:25.36TD-LinuxI'll try Dev-C++
02:25.47JeffM2501there is no project for it
02:25.58TD-LinuxI'll make one :)
02:26.07JeffM2501dude you need to get out more
02:26.16JeffM2501why don't you just fix the warnings?
02:26.23TD-Linuxhow?
02:26.28JeffM2501cast
02:26.38TD-Linuxoh yeah
02:28.34CIA-2BZFlag: 03jeffm2501 * 10tools/bzedit/src/OSFile.cpp: const char crap
02:29.04TD-Linuxthank you, I don't know how to convert between normal vars and pointers :(
02:29.22JeffM2501huh?
02:29.28JeffM2501pointers are variables
02:29.30CIA-2BZFlag: 03jeffm2501 * 10tools/bzedit/src/mapedit.cpp: if the texture dir dosn't exist, don't die
02:29.36TD-LinuxI mean non pointers
02:29.51TD-Linuxjust normal value-holding vars, not vars that hold memory locations
02:29.51JeffM2501in the end it's all just memory
02:30.02TD-Linuxahh found the fancy name
02:30.06TD-Linux'integral to pointer'
02:30.14JeffM2501a pointer holds data just like a variable
02:30.22JeffM2501most pointers are just ints
02:30.31orchidJeffM2501: you should have told me that six months ago :)
02:30.52JeffM2501you never asked :)
02:30.59orchidwhen I was in "omg pointers" mode
02:30.59TD-Linuxanonymous cvs is only synced to dev cvs every 5 hours, right?
02:31.08JeffM2501something like that
02:31.47CIA-2BZFlag: 03jeffm2501 * 10tools/bzedit/src/worldRender.cpp: make ground UV repeats to scale with default BZ
02:31.51JeffM2501everyone has to deal with there OMG pointers
02:31.58JeffM2501while they may be the same in data storage
02:32.06JeffM2501the menaing of what is in them is very difrent
02:32.42CIA-2BZFlag: 03jeffm2501 * 10tools/bzedit/inc/world.h: start material storage
02:40.56*** join/#bzflag BenUrban_ (n=benurban@68.50.155.230)
02:41.06*** join/#bzflag BenUrban__ (n=benurban@68.50.155.230)
02:42.36SilentSwanthat'll learn ya
02:42.38*** join/#bzflag Roxport (n=roxport@ppp-70-247-115-96.dsl.rcsntx.swbell.net)
02:42.51JeffM2501no it won't
02:42.54JeffM2501and you know it :)
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03:01.08RPG_A_Meteorite: you avoiding #masterbot for some reason?
03:02.35RPG_avoiding me too :(
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03:52.12SilentSwanwell, i know i asked you before, but i cannot find it... do you have the groups information for shattered.bzflag.bz?
03:53.49SilentSwanoops... that's for JeffM2501
04:05.49JeffM2501windoews are evil
04:08.51SilentSwanfortunately for me, i've never said anything *really* embarassing in the main channel :)
04:09.40JeffM2501give it time :)
04:09.54SilentSwanheh
04:12.15blast007reminds me of http://www.bash.org/?5426   :)
04:13.11SilentSwanhahaha
04:13.14SilentSwancute
04:13.24SilentSwannot ever
04:13.26SilentSwanno
04:13.27SilentSwanno way
04:14.08blast007;)
04:14.29blast007I'd never get one either...I like staying fairly anonymous online
04:15.08SilentSwanyeah, so do i
04:15.10SilentSwanto a point
04:15.30Aribethheh, i have 2 webcams, but they dont work on linux
04:17.08blast007I have a scanner! I could put my face on it, and scan every 30 seconds  ;)
04:17.18Aribethlol
04:17.39Aribetheww
04:17.55BenUrbandid i say i was gonna remove my pants?
04:18.07BenUrbanwell i guess i will now
04:18.08Aribethpoor scanner
04:18.19BenUrbansince there's all those shards of glass in it
04:18.27Aribethlol
04:18.27SilentSwanouch
04:18.41blast007Connection reset by webcam
04:18.44Aribethsee, thats what you get
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04:19.42blast007yay, 230MB free on this drive...wonder if that's enough to compile PHP  ;)
04:19.59Aribethwhat os?
04:20.03BenUrbanblast007: lucky bastard
04:20.07blast007slackware
04:20.13Aribethmight be
04:20.20BenUrban/dev/hda6              42G   40G   36M 100% /home
04:20.26blast007lol
04:20.26BenUrbanand i just cleared a lot of space
04:20.28SilentSwanouch
04:20.36BenUrbanit keeps dipping below 0
04:20.37SilentSwantime for a new drive, eh?
04:20.41blast007this is a 3GB drive  ;)
04:20.41BenUrbannah
04:20.46BenUrbani'd only fill it up
04:20.50BenUrban<-- packrat
04:20.59blast007get a 2TB RAID array
04:21.12SilentSwani need to get another one as well
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04:21.24SilentSwani have too many photos in RAW format
04:21.27SilentSwanthey're huge
04:21.39SilentSwanthat and a movie collection
04:23.54*** join/#bzflag pups (n=18121331@webchat.bzflag.bz)
04:23.57blast007think I'll just remove X11 to free up space
04:24.09blast007never use it anyway
04:24.53*** join/#bzflag Legoguy (n=Legoguy@adsl-68-79-1-41.dsl.emhril.ameritech.net)
04:25.05pupsI try to find servers, but all I get is update-server even though I updated twice
04:26.32blast007what version of bzflag?
04:26.42pups2.0.4
04:27.28JeffM2501did you used to have an old old version?
04:27.58pupsone of the originals that my dad transfered over to my new laptop
04:28.15JeffM2501you may wan to blow out your config
04:28.21JeffM2501you may have old settings for old list servers
04:28.55pupsso how would I goabout making it work?
04:29.01JeffM2501what OS?
04:29.09pupsOS?
04:29.14JeffM2501operating system?
04:29.20JeffM2501windows? mac? linux? solaris?
04:29.39pupsWindows 98, I'm slightly tech deprived
04:29.44JeffM2501eww
04:29.53JeffM2501open your "my documents folder"
04:30.04JeffM2501and remove anything that says bzflag in it's name
04:30.14pupsoh, sorry, it's 2000 proffesional, my old one was 98
04:30.24JeffM2501same thing or any windows
04:31.18pupsnow what?
04:31.26JeffM2501run the game again
04:31.42JeffM2501you got the "my bzflag files" folder right?
04:31.44JeffM2501and removed it?
04:33.04pupsthe files went to recycle bin, but I still get a update-your-client-at.bzflao.org server
04:33.22JeffM2501you arn't running 2.0.4 then
04:33.32JeffM2501when it starts up what does it say in the chat area for the game version?
04:33.45JeffM25011.7g6 is what I'm guessing
04:34.53pups1.7g0 is the bzflag version
04:34.57JeffM2501yeah
04:34.59JeffM2501that is OLD
04:35.03blast007ancient  :)
04:35.03JeffM2501you want to remove that version
04:35.06JeffM2501and get the current one
04:35.12pupshow
04:35.19JeffM2501throw that one away
04:35.23JeffM2501and hit www.bzflag.org
04:35.29JeffM2501and get the current one
04:35.31JeffM25012.0.4
04:35.44JeffM2501that one you have is like 5-6 years old
04:35.50JeffM2501noone hosts any servers for it
04:35.56SilentSwan*sigh* my glasses aren't working anymore
04:35.58blast007add/remove programs to uninstall it
04:36.04blast007in the control panel
04:36.12JeffM2501blast007, 1.7 didn't use the nsis thing
04:36.21blast007didn't it still have an uninstaller?
04:36.22JeffM2501so not it may not
04:36.30JeffM2501no it didn't, not that I recall
04:36.33blast007hmm
04:36.39JeffM2501I'll bet the files were just copyed over in his case anway
04:36.45JeffM2501during his 98 -> 2k upgrade
04:36.49blast007could be
04:36.51pupsyeah they were
04:36.59JeffM2501just huck em
04:37.03pupsk
04:37.42pups1.7go does have an uninstall, and it works fast!
04:37.50JeffM2501good
04:37.55JeffM2501it's way old
04:37.57JeffM2501and way small
04:39.00JeffM2501for 2.0.4 you want this
04:39.01JeffM2501http://prdownloads.sourceforge.net/bzflag/bzflag-2.0.4.exe?download
04:39.15pupsI'll try it now
04:41.02pupsit found 118 servers, thanks a lot!!!! wanna play?
04:42.38pupsJeffM2501 you still there?
04:42.45blast007jeff doesn't play the game :)
04:43.02pupswhy not?
04:43.27blast007cuz he plays better games
04:43.41SilentSwansuch as?
04:43.42pupsdo you wanna game?
04:43.43SilentSwanpong?
04:43.51blast007pups: no thx
04:44.10blast007this computer can't handle the game anyway  ;)
04:45.16pupsSilentSwan: you wanna play?
04:45.19JeffM2501Coh Is patchin now
04:45.24JeffM2501finsihed fear
04:45.29JeffM2501and q4
04:45.30SilentSwannah, sorry... i don't really play anymore
04:45.40SilentSwanjust join a server
04:45.44SilentSwanlots of people out there
04:45.51blast007JeffM2501: I need to get a descent computer so I get more tha 1FPS in F.E.A.R.  :/
04:46.03JeffM2501what card you have?
04:46.09blast0075200
04:46.14blast007but my CPU is only 800MHz
04:46.14JeffM2501pff
04:46.17JeffM2501oh yeah you do
04:46.29JeffM2501fear runs like ass on a 6600
04:46.34pupsI'll die within 20 sec. that's no fun!!!
04:46.52JeffM2501pups, welcome to the real world
04:47.20SilentSwanno better way to learn, eh?
04:47.38SilentSwanhave to die to learn how NOT to die
04:47.48pupsThe real world sucks, my comp can't even handle KOTOR 1
04:48.04JeffM2501what card do you have?
04:48.53pupswhatever comes with a boieng surplussed Dell Latitude LS with a lost drive cable
04:49.10JeffM2501laptop?
04:49.18pupsyup
04:49.18SilentSwanyuck
04:49.18SilentSwanheh
04:49.18JeffM2501heck could be a rage pro
04:50.58blast007"The LS, which starts at $2,601, weighs in at 3.5 lbs. and is just an inch thick. It's powered by a 400 MHz Pentium III, comes with 64 to 256 megabytes of memory, and offers hard drives from 4.8 to 12 gigabytes.
04:50.58pupsI tried laoding it on my step-dad's Compac Presaeio, but it's CPU mHZ was 600 when it needed 1000
04:51.11pupsblast007: are you a living catolog?!
04:51.22JeffM2501yeah you need to upgrade to the 21'st centry there sparky
04:51.25blast007no, but google is  :)
04:51.57pupsoh, well I got the latitude for $282 at Boieng Surpluss
04:52.32blast007I wouldn't pay $50 for it
04:52.50JeffM2501cheap crap is still crap :)
04:52.59blast007then again, I suppose it depends when you paid $282 for it...4 years ago, maybe  ;)
04:53.19SilentSwanyeah, i had a *free* dell laptop and i still hated it :)
04:53.20JeffM2501ohh god
04:53.25JeffM2501"neo magic" graphics
04:53.27JeffM2501your all software
04:53.28blast007lol
04:53.32JeffM2501that can't run ANYTHING
04:54.12blast0072.0.4 is gonna run like a dog
04:54.27JeffM25011.7 would have run like a dog
04:54.45blast007;)
04:55.09JeffM2501looks like it's a P3 400
04:55.10pupsOK, fine, I'll agree that I have a peice of shit for a comp, but my step-dad's apple laptop is offlimits, and so is my mom's  apple iMac
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04:55.29blast007JeffM2501: yup
04:57.30pupsthe problem with updating my comp now is that in a few weeks, it will be outmoded.
04:57.37usonah, screw down all settings and you squeeze 40 fps out of it
04:57.55usolooks ugly like hell although :)
04:58.09pupsuso:??????
04:58.18blast007uso: I only get 23FPS tops on my laptop (700MHz) on a ducati style map, so no, no he won't
04:58.45usogot nearly 40 fps on a PII/350MHz yesterday
04:58.50trepanblast007: textured? vidcard?
04:59.09blast007trepan: in software, cuz in hardware, the fonts don't render right, and textures get swapped all over
04:59.19blast007everything turned off  :)
04:59.50blast007s/23/33/
04:59.59usoblast007: oh, all software, my old matrox seems to have at least something in hardware
05:00.15blast007uso: pups doesn't have any hardware acceleration
05:00.18trepanrunning mesa then?
05:00.33blast007trepan: my laptop is windows
05:00.34trepanor ms gl lib, ick
05:01.24blast007actually runs faster in software
05:01.34trepanwhat card?
05:01.41blast007S3 Savage IX 8MB  :P
05:01.45trepanheh
05:02.41trepanJeffM2501: would you support that card in a new branch?   ;)
05:03.13blast007my card?
05:03.26blast007heck, even _I_ wouldn't support it..
05:03.37usos3 savage has no dri support?
05:03.51blast007iirc they have DRI
05:04.03pupsI'm officially lost, so I'm outahere to get to sleep
05:04.46blast007http://dri.freedesktop.org/wiki/S3Savage?action=highlight&value=CategoryHardware
05:04.49usodon't think my matrox g200 has a lot more besides dri support
05:05.10blast007hehe, there was a 'Supersavage' card  ;)
05:06.09blast007my linux box has a 'STB LightSpeed 128' ... not sure where LightSpeed or 128 comes from...it's a 2.25MB PCI card
05:06.20pupsif any of you wanna contact me just to chat and show of your technical superiority, you can reach me at heromax90@comcast.net
05:07.23SilentSwanshattered.bzflag.bz:2982 bigmadcity, 3 shots, for your amusement
05:07.50trepanSilentSwan: how long is it going to be up?  ;)
05:07.57SilentSwandunno
05:07.59SilentSwanno promises :)
05:08.03SilentSwanmaybe 2 min :)
05:08.06SilentSwanmaybe 2 months
05:08.09trepanit's a mood thang, heh?
05:08.15SilentSwanyeah
05:08.15SilentSwanand time
05:08.30SilentSwanbeen bored again
05:08.40pupsjust make sure you tell me the name you used on this chat, and where we were
05:08.41trepantime? doesn't take any time to just let it run
05:08.56SilentSwanyeah, but... being a perfectionist, i can never settle for that
05:09.00SilentSwanmaybe i should heh
05:09.45trepanadd one of the big server's admin groups, let them deal with it
05:10.11SilentSwanit even says in the server messages: "For now, there is onlyone admin here: SilentSwan. Don't ask for access. I don't know how long this server will be available, so don't counton it being here." :)
05:10.36SilentSwanthis is a brand new keyboard and the space bar is CRAP
05:10.52blast007hit it with a hammer
05:10.57SilentSwani'm about to
05:11.01blast007show it who's boss  :)
05:11.10trepanfondle it, show it who cares
05:11.14blast007lol
05:11.15SilentSwaneke
05:11.19SilentSwaner... eek
05:11.32trepandamn transposing keyboards
05:19.22A_MeteoriteDTR you there?
05:19.37A_Meteoritebrlcad?
05:19.42A_Meteoritelearner?
05:19.44A_Meteorite;)
05:19.51DTRemenakheya A_Meteorite
05:21.13usogoogle down?
05:23.21usoanybody else having problems to resolve www.google.com?
05:23.29SilentSwanno
05:23.34usohmm
05:28.39usostrange, i can resolve any crap, but none of the google domains
05:28.56usotime to go to bed ;)
05:29.00usog'night
05:29.23blast007uso: cya
05:31.36*** join/#bzflag I_Died_Once (n=I_Died_O@pcp0010382004pcs.savana01.ga.comcast.net)
05:32.41SilentSwanThere is a message already queued to the list server: not sending this one yet.
05:32.41SilentSwanPlayer Cygnus01 [3] removed at 2005-11-09 00:31:54: Disconnected
05:32.52SilentSwantry to join bots to the server and you get that...
05:40.04*** join/#bzflag kahcepb[Ru] (n=den@213.189.217.163)
05:54.24SilentSwan*eek* my cockatiel just had a little minor emergency
05:55.20blast007:(
05:55.59SilentSwana whole cage full of parakeets got scared of something, flipped out, and scared my cockatiel, who then broke a blood feather and got a little booboo on his wing
05:56.07SilentSwansort of a chain reaction
05:56.19silverfox~silvercat current map
05:56.20ibotextra, extra, read all about it, silvercat current map is pillbox2.  You can always find the current map at http://silvercat.bzleague.com/maps/
05:56.29silverfoxyay!
05:56.44SilentSwanwoohoo!
06:10.48Aribeth:)
06:11.00Aribethamber is asleep
06:11.07SilentSwandon't know how he did that to his wing
06:11.16Aribeth????
06:11.28SilentSwansee above
06:11.52Aribethawwww
06:23.49SilentSwanhad to hold him in front of a mirror to distract him while i checked his wing
06:23.57BenUrbanwow
06:24.09Aribethit takes rwo to do that with amber
06:24.15BenUrbanput a mirror near him, and he got vicious
06:24.18Aribethtwo*
06:24.29SilentSwanyeah... you should see Pepper the african grey
06:24.38SilentSwanhe will tear me to shreds if i have to restrain him
06:24.50Aribethyep
06:24.54BenUrban*sigh* good times
06:25.05SilentSwanBenUrban: oh, Max *loves* his mirror
06:25.10SilentSwanliterally :) he courts it
06:25.12AribethSenagals can be very fisty
06:25.13BenUrbanheh
06:25.33BenUrbanyou'll never guess why we named him cacophany
06:25.37BenUrban:D
06:25.37SilentSwanin fact, Max will make a move on just about anything even vaguely cockatiel-shaped
06:25.41BenUrbanlmao
06:25.41Aribethamber looks at herself in a mirror
06:25.43SilentSwanheh cute
06:26.14Aribethshe knows it herself
06:26.14BenUrbanactually i don't think we ever confirmed that it was a he
06:26.16SilentSwani once out of curiosity drew an outline of a cockatiel on a sheet of paper.. just the basic shape with the head crest... he started talking to it
06:26.25BenUrbanlmao
06:26.32SilentSwanmine is defintely male
06:26.38BenUrbanwas the crest vertical or horizontal?
06:26.41BenUrban;)
06:26.43SilentSwanvertical
06:26.49BenUrbanhmmmm
06:26.53Aribethamber was sexed at the vet
06:27.08Aribethshe can be very moody
06:27.12SilentSwani still don't know what Pepper is... from his behaviour, i'm guessing male... but even that means little...
06:27.20SilentSwani'll look into that on his next vet trip
06:27.21Aribethyep
06:27.37Aribeththe breader had it done
06:28.06SilentSwanas for my budgies, i'm pretty certain i know what they all are..
06:28.11Aribethgot her from Dar's Arc in Half Moon Bay, CA
06:28.23BenUrbanyeah parakeets are easy
06:28.25BenUrbaniirc
06:28.27Aribethya, chatterboxes :P
06:28.28SilentSwannot always
06:28.57Aribethi had two parakeets
06:29.09Aribethone lived almost 14 years
06:29.12SilentSwani have the most beautiful white/grey/blue parakeet... her name is snowball...
06:29.21Aribethcute
06:29.28SilentSwanshe's hopelessly in love with a little grey parakeet... they're always kissing :)
06:29.35BenUrban"if you want to beat that by very much, you can either get a tortoise, or a tree"
06:29.36Aribethawww
06:29.54BenUrbansorry i had to quote ron white there
06:30.02BenUrbancouldn't resist
06:30.15Aribeth~smack BenUrban
06:30.17SilentSwanbut that's normal
06:30.17BenUrban<Aribeth> one lived almost 14 years
06:30.24Aribethyes
06:30.27BenUrbanof course ron white was talking about a dog
06:30.30Aribethvery smart
06:30.45Aribethhe knew over 450 words
06:30.50SilentSwanwow
06:30.53SilentSwannone of mine talk at all
06:31.09SilentSwanmy 'tiel talks a little bit (small vocab.) and Pepper is quite verbose
06:31.09BenUrbanAribeth: but could he use them in a sentence?
06:31.12Aribethhe could put sentencas together, laugh, cough, and sneez
06:31.16BenUrban...
06:31.18Aribethyes
06:31.23BenUrbanamazing
06:31.23SilentSwanPepper is very capable of communicating...
06:31.35Aribethhe was very smart
06:31.35SilentSwantells me when he wants things
06:31.42BenUrbansuch an alarming number of people can't manage that
06:31.43Aribethi hand trained him
06:31.53SilentSwanhah yeah
06:31.53Aribethhe also know what no ment
06:32.10BenUrbanalmost no humans can manage that one ;)
06:32.26SilentSwanparakeets are hard to understand, though
06:32.33Aribethyep
06:32.37BenUrbanmhmm
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06:33.09BenUrbanhmm if i don't fall asleep now, i doubt i will get anyb sleep tonight
06:33.12BenUrban*any
06:33.17BenUrbanso good night
06:33.20SilentSwanwell... sleep then
06:33.21Aribeth14 is very old for a parakeet though
06:33.22SilentSwangoodnight
06:33.27Aribethcya
06:33.32SilentSwanmost don't make it past 10
06:33.49SilentSwani cannot for the life of me get any of my parakeets to eat anything but seed...
06:33.55SilentSwanso i'm afraid most of them won't live that long
06:34.00Aribethmy other one, woodstock only lived one year
06:34.08SilentSwani've tried every trick in the book... but they won't do it
06:34.15SilentSwanouch
06:34.38SilentSwani had one for a week... very unusual colour... suddenly got sick with some sort of intestinal parasite...
06:34.41Aribethyep, woodstock wouldnt eat anything but seed and he died from liver problems
06:34.49SilentSwanby the time i was able to medicate her, it was too late
06:35.01Aribethyep
06:35.19Aribethi hand medicated wood stock, but to late
06:35.30SilentSwani stayed up with her til about 3am one night, trying to keep her warm, hand feeding... i left the room for 1/2 hour or so, came back and she'd died
06:35.38Aribethseed has lots of fat
06:35.41SilentSwanyes
06:35.46Aribethyep. been there
06:36.13Aribethbroke my heart to have him put to sleep
06:36.19SilentSwani can imagine
06:36.34Aribethi was a broken mess for 2 years
06:36.49SilentSwan:( ... it's rough losing a pet, i know
06:37.12Aribethbut i was sooooo happy when i got amber
06:37.13SilentSwani am especially close to Max & Pepper, and losing either of them would be *very* hard on me... like losing a child
06:37.24Aribethyep
06:37.33Aribethamber is my child
06:37.57SilentSwanso, you wanna hold Pepper while i trim his nails? hehe
06:38.04SilentSwani recommend thick gloves
06:38.15Aribethheh, not without protection
06:38.17Aribeth:P
06:38.28SilentSwana suit of armour would come in handy, too
06:38.35Aribethalmost got a timna
06:38.44SilentSwanthat's what Pepper is
06:39.01Aribethwe never connected though
06:39.08SilentSwanthey're supposedly less prone to behavioural problems than congos
06:39.39SilentSwanalthough i've seen a timneh in a pet shop (Petco... go figure) that'd plucked himself :(
06:39.43Aribeththe breader has you go through weeks of association and all
06:39.55SilentSwani had quite a few conversations with the manager of that store
06:39.56Aribethahh, no love
06:40.19Aribeththats when they go insane
06:40.27Aribethand pluck feathers
06:40.28SilentSwani'd go in there every few days just to visit the birds... they all came to know me...
06:40.38Aribethyep
06:40.44SilentSwaneven a rather nasty amazon became very friendly to me, and me only hehe
06:40.52Aribethyep
06:41.36Aribethwhen the breader put amber on my hand the first time she drooped her wings and fed me
06:41.49SilentSwanawwwwwww :)
06:42.03Aribeththe connection was instant
06:42.26Aribethif im not in sight she will start to scream
06:42.27SilentSwansame with me and Max and Pepper... they didn't barf on me, but they did immediately take to me
06:42.30Aribethand call me
06:42.58SilentSwanwhenever someone i know says they want a bird, i always refer them here: http://www.mytoos.com/  (note: rather disturbing site)...
06:43.47SilentSwanmuch of that doesn't apply only to cockatoos
06:44.15Aribethyep
06:45.06Aribethi try to have amber out as much as i can
06:45.19SilentSwangood
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06:48.09Aribethyou can leave a parraket alone, but not a parrot
06:48.25SilentSwani won't even leave a parakeet alone
06:48.31Aribethme neither
06:48.42SilentSwani have 6 of them... all in a big flight cage.. loads of toys
06:48.44Aribethboth of mine were out all the time
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06:55.37SilentSwan!weather 60126
06:55.39GuuSilentSwan: The current temperature in Weather Underground is 63°F.
06:55.51SilentSwanhm.. feels warmer
06:56.09Aribeth!weather 30040
06:56.12GuuAribeth: The current temperature in Weather Underground is 52°F.
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07:10.13CIA-2BZFlag: 03jeffm2501 * 10tools/bzedit/src/ilImageLoader.cpp: stupid png loader reading images upside down!
07:15.42SilentSwansad when the only thing open this hour is mcdonalds *shudder*
07:16.40SilentSwanthere's a nice restaurant open all night, but i don't like going there... the manager creeps me out...
07:16.48trepanJeffM2501: PNG vs. GL pixel row ordering difference  :)
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07:36.20SilentSwanugh, why did i go and eat that...?
07:36.33SilentSwanthat stuff doesn't even qualify as "food"
07:36.36ruskielol
07:38.19SilentSwanit was either that or have that strange night manager at the family restaurant staring at me
07:38.28SilentSwani'll opt for the pseudo-food
07:41.56ruskielol
07:42.00ruskieI'd opt for neither
07:42.18ruskiecook something yerself...
07:42.56SilentSwani would only i have nothing here
07:43.56ruskiethey don't have a store opened at such an hour?
07:44.06SilentSwanyeah they do
07:44.08SilentSwani was too lazy
07:44.17SilentSwani'll never do that again ;)
07:44.50ruskielol
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09:31.42SilentSwan*yaaaaaaaaaaaaaaaaaaaaaaaaaaaaawn*
09:32.48trepanasdf;oijasd;ofj;owief;oas9p8fyasdfp9awhef;iuasdf;uhasdf;oija;89fejasdf
09:33.00trepan(oops, that it was spam time  :)
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11:21.23NewartHi everybody!!
11:24.18ruskielol m kitten decided I had enough of playing bzflag
11:25.01ruskiehe came on my keyboard fired all my shots, turned on binocs and self destructed me
11:25.10ruskieand fater that boss keyed me out...
11:26.26Newart*huh* ookey
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12:00.38*** join/#bzflag RatOHome (n=RatOmete@ip68-12-43-190.ok.ok.cox.net)
12:00.44RatOHomemorning, all
12:05.29jpa-afternoon, RatOHome
12:06.31RatOHomejpa: are you familiar with bz map making?
12:07.35jpa-i could say so
12:09.20RatOHomeOK. Here's the deal... there's a bug in LouMan's lasermania map that allows a player to make their team flag inaccessable
12:09.49RatOHomehe say's he won't fix it... "just wait for an admin and ask for a flag reset" says he
12:10.00jpa-well describe the bug
12:10.08RatOHomeyou familiar with the map?
12:10.13jpa-yes
12:10.30RatOHomeOK, 1) take team flag inside a tower
12:10.48RatOHome2) bump up against the "window" near the slot
12:11.02RatOHome3) with no forward command, jump up 3 times to the top of the tower
12:11.48RatOHome4) on the top level, jump up, then while falling, apply a small forward command (mouse cursor about 1 mm above the center box)
12:12.44RatOHome5) done right, you'll wind up squished inside the slot.  with the flag in the middle of the wall, drop it.  it goes up to the closest "clockface" instead of to base
12:13.44RatOHomeI was wondering what causes it to go there instead of base.  Could it be because the "clockfaces" are the same material/bitmap as the base?
12:14.08jpa-no it couldn't be because of that
12:14.34RatOHomeHmmm. so what "attracts" a flag to the base or any other place, for that matter?
12:14.49jpa-is it just because the surface happens to be straight?
12:15.11jpa-well in the code, if the flag can't be left where it would fall, it is put back to the "safe position"
12:15.18RatOHomethere is a tiny ledge under the "clockfaces"... that's where the flag goes
12:15.24jpa-(for teamflags, normal flags go to a random new position)
12:16.30RatOHomeso there seems to be a conflict in the definition of the "safe place" for that map.  I haven't done much study on map making yet obviously
12:17.33RatOHomeI guess I'll look into it further a little later today
12:18.08RatOHomethanks for the insight
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12:49.49PimpinellaRatOHome is a nice nick...
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14:19.37bz4254dddd
14:20.04bz4254i am a new user
14:20.16bz4254a need helpç
14:20.24bz4254to run bzflag
14:20.47bz4254any body helpme_
14:20.59eXtremejust ask your question, if somebody knows the answer they will help
14:21.20jpa-eXtreme: you scared him away!
14:21.25eXtreme:)
14:25.02Thumper_morning jpa-
14:25.34jpa-evening thumper
14:30.26jomojohow do you using global login with bzadmin?
14:30.37Thumper_bzadmin user:password@server:port
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14:35.44I_Died_Once...
14:35.51jomojodoesn't seem to work for my set up Thumper_
14:37.08Thumper_if you have spaces in your username/password you will have to quote it
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14:37.26Thumper_or escape it
14:37.31jomojoits not that
14:37.41Thumper_what error do you get?
14:37.46jomojoit ask me to input everything seperately
14:37.52jomojoi can go to the server
14:38.01jomojojust won't allow me to use global login
14:38.09jomojomac os x perhaps iswhy
14:38.14Thumper_maybe
14:38.20Thumper_not sure what state bzadmin is on that os
14:39.38jomojogot it to work
14:40.41Thumper_ok good - pilot error?  ;)
14:50.31ToughShooter_lapPimpinella: ping
14:51.21Birdiehe said bbl to me some time ago
14:51.59ToughShooter_lap:(
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15:14.33PimpinellaToughShooter_lap: pong
16:06.32RatOmeterwhat do folks use, besides BZEdit, to create maps?  Maya? AutoCAD? SolidWorks?
16:07.58jpa-kate (or just any text editor)
16:08.15jpa-and blender and wings 3d
16:08.33jpa-and bzmap, but then initially text editor too
16:13.09Grumbleri use pencil and paper......then scan......then 3d modify.....then i ask a magical fairy to turn them into a map.......its a bit slow because i have to find the secret fairy dust to pay off the fairy......actually, i am running a little behind in dust payments.....and those fairies kick butt.......better go get some
16:14.44RatOmeterright.  Well, looking at the size of the tower definitions, the prospect of hand tweaking all those 3D coords is daunting
16:14.58RatOmetereven a few of them
16:15.19Grumblerblender then
16:15.20jpa-Thumper__: screaming makes it easier to follow you
16:15.44Thumper__Stop follwing me!
16:15.47jpa-RatOmeter: well, the copyright would stop you from doing that anyway
16:16.16RatOmetereh? LouMan (c)s all his stuff?
16:16.37jpa-well if he doesn't say it is free to modify & copy, it is copyrighted by default
16:16.40jpa-atleast here in finland
16:17.33jpa-RatOmeter: but you could ask louman for the original files, i think he uses.. hm, forgot the name of the app
16:17.41trepanlightwave
16:17.44jpa-yeah
16:18.43RatOmeterI've already asked, sort of. If he's interested at all, he might offer the original data file(s).  seems doubtful though
16:20.20trepanyou could also get a cvs client, and export to .obj/.mtl
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16:24.17bz1772~bzfquery 68.225.242.141:5154
16:24.31bz1772~quit
16:24.32ibotNo! You quit!
16:24.51bz1772?
16:25.13RatOmeterheh
16:25.25jpa-:D
16:33.05blast007lol
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17:50.46trepanRatOmeter: just fixed the lasermania flag/ledge prob (with a text editor)
17:51.06RatOmetertrepan: what was the fix?
17:51.48trepansloped ledge  (although there are alternatives)
17:51.58RatOmeterI was trying to apply "FlagBlocker" (without really knowing what that is) to the ledges
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17:53.11RatOmetertrepan: I presume you'll offer this change to Lou?
17:53.47RatOmeterheh.  better yet!
17:54.03trepanwell... i run the exec, brlcad's server
18:03.53*** join/#bzflag silverfox (i=vircuser@68-116-47-254.static.mdfd.or.charter.com)
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18:09.44*** join/#bzflag tankitty (n=g@188-56.240.81.adsl.skynet.be)
18:10.40Birdiehey tankitty
18:10.46tankittyhoi Birdie
18:11.08*** join/#bzflag a_dave (n=dave@dsl-74-152.westby.mwt.net)
18:12.17a_davecan't x-forward bzflag very well, so this'll have to do I guess.
18:12.58a_daveit's so quiet in here, mind if I make some noise?
18:13.10JeffM2501like how?
18:13.18a_davehah, just making conversation
18:13.54JeffM2501fair nuf
18:13.57DTRemenakmeaningless conversation just clutters up the channel.  if you want a conversation, at least have the courtesy to make it meaningful.
18:14.12a_daveforinstance, something I often think about in-game: what flag would you most like to have in a ground-to-building duel
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18:15.24a_daveyou know, when you jump to shoot someone on a building-block thing
18:15.27DTRemenakGM ;)
18:15.30a_davehah
18:15.32blast007or SW
18:15.40a_davebut, not so effective at short range
18:15.45DTRemenakthen SW :)
18:16.01blast007US is fun as well
18:16.13DTRemenakN is the next best, if you go for the strafe-jump
18:16.37a_davemy opinoin as well.  N or S
18:16.59blast007depends on the skill of the opponent I suppose
18:17.06blast007I can take out N fairly easy
18:17.35DTRemenakan alert opponent on a fairly short box will have not much trouble nailing a jumping N
18:17.52a_daveST, then
18:18.34blast007if someone has ST, I go into "paranoid" mode and don't stick to any one spot very long
18:19.24devsterwhich is  ST?
18:19.44blast007stealth
18:19.53devsterah
18:19.55DTRemenakblast007: if this conversation has turned into "how to kill blast007 on a box when you're on the ground", there's not nearly as much point to it ;) :)
18:20.04blast007lol
18:20.11DTRemenakeveryone knows it's an impossible goal
18:20.35devsteram i right in saying that bullets can only go horizontal? (except from rebounds/GM)
18:21.01blast007nope, there is a _shotsKeepVerticalVelocity BZDB variable
18:21.27devsteryea but wont that apply to rebounds only?
18:21.31blast007no
18:21.35blast007applies to jumping and falling
18:21.51devsterso if you shoot and jump they should go on an angle
18:22.01blast007yup
18:22.06blast007but it's off by default
18:22.10devsterah k
18:22.20devsterexplains how i get shot on a box just as i see them pop up :)
18:22.24a_davegives WG a lot of power
18:22.47blast007a_dave: yeah, exactly
18:23.03blast007they can hover above you, and rain bullets down
18:23.28Tuponehmm, I don rememeber a server where it is on :?
18:23.46blast007there were some with it on, but I can't recall which ones
18:23.56blast007most servers just run with defaults
18:24.18Thumper_bzflag.norang.ca:5171 Twin Peaks
18:24.26blast007I recall playing Decks with that turned on
18:24.30blast007was quite interesting
18:24.34DTRemenakTupone: Hills & No Radar runs with _shotsKeepVerticalVelocity
18:24.37jpa-three and one quarter peaks is better
18:24.54Tuponeahh ok. I remember decks, as I set it :)
18:24.55Thumper_jpa-: sorry we only have 2 and 4 peaks
18:25.15jpa-Thumper_: so take 3/4 out of the four
18:25.31Thumper_that would be 3 leaving only 1 peak
18:25.34Thumper_:-P
18:25.56blast007no, take 3/4 of the fourth peak away  ;)
18:26.02blast007just part of one
18:26.03jpa-yeah
18:26.19jpa-or 3/16
18:27.18a_daveI had H &NR figured out when it was just WG and GM.
18:28.11a_davebut kind of gave up after other flags were added.
18:29.05DTRemenakSW is pointless, you can ignore it
18:29.11DTRemenakCL makes things a bit...fun
18:29.27DTRemenakOO is also pointless
18:29.35DTRemenakjust don't sit on the ground
18:30.02DTRemenakL can be used to snipe people in the air, but it can be safely ignored also
18:33.58side_of_the_roadsw wrecked havoc on my strategy of flying c130 style and strafing what I found
18:34.38side_of_the_roadwhen paired w/ a spotter at higher altitude it was pretty devistating
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20:05.17Inferno285hi
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21:17.40TD-LinuxJeffM2501: I'm denied access to the tools module...
21:18.01*** join/#bzflag DTRemenak (i=agent007@DHCP-170-143.caltech.edu)
21:18.25TD-Linuxactually, I'm denied to all bzflag modules
21:18.31TD-Linuxbut other sourceforge ones work
21:19.04JeffM2501probalby updateing
21:19.09TD-Linuxok
21:19.42TD-Linuxhow long does that take?
21:19.51JeffM2501dono
21:20.55JeffM2501you got it yesterday did you not?
21:22.15ToughShooterTD-Linux: I got this 3 hours ago
21:26.34TD-Linuxgot it yesterday
21:26.43TD-Linuxbut it dosen't work today
21:26.55TD-Linuxother sourceforge cvs work, but that's with ssh
21:28.15JeffM2501pserver and ext cvs are on difrent systems
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21:42.17gsneddersi'm bored.
21:42.19londonboi2k3Hi guys, Im getting a compile error with bzflag 2.0.4 im being told that GL is not Fully available (missing gl.h) this is on ubuntu breezy Any ideas, thanks :)
21:44.23TD-LinuxI don't get rejected anymore from pserver, I just get an unknown error :/
21:44.40TD-Linuxnow I got rejected :(
21:44.41londonboi2k3Guys any help with my q?
21:44.51JeffM2501what video card do you have?
21:45.11londonboi2k3me?
21:45.15JeffM2501yes
21:45.23londonboi2k3Ati Radeon 9200
21:45.40JeffM2501you may need the mesa dev package
21:45.43JeffM2501to get the GL headers
21:45.51londonboi2k3its work b4, but I just came back to linux and forgot how to install it :)
21:45.52TimRikerxlibmesa-gl-dev
21:45.59JeffM2501that :)
21:46.04londonboi2k3ok ill try that :)
21:46.10JeffM2501use synaptic
21:46.14JeffM2501it's realy easy to find the headers
21:46.19JeffM2501the packages I mean
21:46.28TimRikerit's a different name on unstable with xorg iirc.
21:46.38JeffM2501it's shorter
21:46.45TimRiker=)
21:46.47JeffM2501synaptic has easy search tools tho
21:47.21londonboi2k3hmm, I canr find it, I got xlibs-dev
21:47.37JeffM2501search in synaptic for mesa
21:47.39JeffM2501one will be def
21:47.40JeffM2501dev
21:47.43JeffM2501just get that
21:47.48londonboi2k3ok 1 sec
21:48.06ToughShooteribot, no, karatsuba is an alternative way of multiplication, which is more efficient than school-taught multiplication, its costs are in o(n^2) for two lists of maximum length n, evidence (in german) is at http://ismi.math.uni-frankfurt.de/sieveking/lecturenotes/MathematikIV04.pdf
21:48.09ibotokay, ToughShooter
21:48.09londonboi2k33 packeges, nod dev tho
21:48.29JeffM2501you have multiverse as part of your packages?
21:48.34londonboi2k3yeah
21:48.44JeffM2501well install sdl dev it should pull in the GL as part of the dependencys
21:48.50JeffM2501since it uses gl
21:49.18londonboi2k3hmm, sorry youll have to bare with me, shat is the packege name for sdl dev?
21:50.13JeffM2501you using synaptic?
21:50.35londonboi2k3yeah, typping in sdl came with nothing, im just doing a fuller search to
21:50.48JeffM2501IIRC it's sdl1.2-dev
21:50.49londonboi2k3libsdl1.2-dev?
21:50.51londonboi2k3:)
21:50.53JeffM2501yeah
21:51.12londonboi2k3thats downloading now, should be down in a fes secs
21:51.30londonboi2k3hmm sorry about my spelling ;)
21:52.15londonboi2k3got it, looks like it will now compile with bzflag client, gonna do a make now
21:52.45JeffM2501cool
21:54.46londonboi2k3well looks like its gonna work. Thanks very much JeffM2501
21:55.00JeffM2501sweet
21:55.29JeffM2501the lag thing was 2.0.2 built with GCC4 on debian
21:55.43JeffM25012.0.4 shold run fine on both debian and ubuntu
21:55.45londonboi2k3you know, funny thing is, I installed the 2.0.2 packege from synaptic and I could not shoot ppl but they could shoot me
21:56.00JeffM2501that was another problem with it
21:56.10JeffM2501GCC4 screwed up 2.0.2
21:56.40londonboi2k3its odd, because with 5.04 (ubunutu) I had the same problems
21:56.49JeffM2501makes sense
21:57.03JeffM2501any 2.0.2 on any gcc4 system would be screwed
21:57.19JeffM2501and the 2.0.2 package was made with gcc4
21:57.19londonboi2k3you would have thought that with 5.10 they would have noticed and fixed that problem
21:57.25londonboi2k3ahh ok
21:57.26JeffM2501they is us
21:57.31JeffM2501it's not a problem with the OS
21:57.34JeffM2501it was our problem
21:57.38JeffM2501we fixed it with 2.0.4
21:57.54londonboi2k3ok, but 2.0.4 is not in the repos with 5.10
21:58.01JeffM2501no it's not
21:58.05JeffM2501hasn't trickled down yet
21:58.13londonboi2k3any time frame for that to happen
21:58.14JeffM2501we don't maintain the ubuntu ones
21:58.36JeffM2501when ever somone who runs the repo updates the packages from debian testing
21:58.49londonboi2k3ahh, well it 5.04 2.0.2 did not get in to the repos, they were still on 2.0.0
21:58.58JeffM2501guu debian version bzflag
21:59.00GuuJeffM2501: 8 matches found: bzflag (oldstable: 1.7e4); bzflag (stable: 2.0.2.20050318); bzflag (testing: 2.0.4.20051017); bzflag (unstable: 2.0.4.20051017); bzflag-server (oldstable: 1.7e4); bzflag-server (stable: 2.0.2.20050318); bzflag-server (testing: 2.0.4.20051017); bzflag-server (unstable: 2.0.4.20051017)
21:59.13JeffM2501debian unstable and testing have 2.0.4
21:59.30JeffM2501when ever the ubandu repo people sync up it will update
21:59.43londonboi2k3I tried the testing debs with ubuntu and that did not work either which is why I wanted to compile from source
21:59.50londonboi2k3sorry unstable repos
21:59.52JeffM2501source works
22:01.08londonboi2k3its really odd, sorta addicted to bz, have been since it came out and if it dont work it sorta puts a dampener on thigs so rever to windows to play it, but if this compile works then my probs are sorted ;p
22:01.40JeffM2501I had no problems building on ubuntu
22:02.51londonboi2k3unfotunatly im not so hot on compiling form source, things seem to fail for me, maybe I should spend more time looking in to the errors, as im sure they are 99% user errors :)
22:03.46JeffM2501that is why we make instructions :)
22:03.49JeffM2501and automated most of it
22:04.38londonboi2k3yeah I know ;) but the thing is I follow the instructions, it is usualy just the generic configure, then  make && make install
22:04.49londonboi2k3not sayin you, but some of the stuff
22:04.50*** join/#bzflag DTRemenak (i=agent007@DHCP-170-143.caltech.edu)
22:05.00londonboi2k3and when I get an error then om freaked
22:07.03*** join/#bzflag SilentSwan (n=silent@unaffiliated/silentswan)
22:08.09londonboi2k3you see one of the other problems I have is my ADSL connection, its a BT voyager 105 usb ADSL modem, for which ther are drivers! But..
22:09.01SilentSwanok here's a question for the experts... if i try to join bots to my own server, it kicks them out immediately (yes, bots are enabled in the config).  This only happens on shattered.bzflag.bz, but NOT when i run it locally... I see this on the -ddd debug log
22:09.04SilentSwanGot: UNK: SilentSwan04[5]
22:09.05SilentSwanQueuing ADD message to list server
22:09.05SilentSwanThere is a message already queued to the list server: not sending this one yet.
22:09.11SilentSwanetc... for each bot
22:09.29londonboi2k3there are drivers and instructions, which I followed to the letter, but would not work.. I tried for days to get it working, but what I have had to do to get my linux box connected was to setup a gateway with my XP box, connected through the modem,
22:09.30SilentSwanand then it disconnects the bot immediately
22:10.09*** join/#bzflag Birdie (n=Birdie__@d54C34DE9.access.telenet.be)
22:10.17blast007SilentSwan: there is a command, and a BZDB variable, so maybe sure both are not set
22:10.23londonboi2k3right bz install, thanks for the help :)
22:10.29blast007oh wait, that is your server  :)
22:10.33SilentSwanyes
22:10.56SilentSwanlike i mentioned, if i run the same config local only (private), it does not have a problem.
22:11.15SilentSwanjust wondering if there's something goofy going on when it tries to authenticate on a pub. server?
22:11.23blast007hmm
22:11.31blast007is it registered users only?
22:11.43SilentSwanno
22:11.54SilentSwanoh, and it's also not auto-opping me again.... but that's another thing
22:12.08SilentSwani get the + but no @ ;(
22:12.22Birdiehiddenadmin on?
22:12.29SilentSwanand sadly, it's been a while since i've played around with this, so i've forgotten a lot
22:12.31SilentSwanBirdie: no
22:12.35SilentSwanwait
22:12.39SilentSwanhow do i check?
22:12.48*** join/#bzflag wizatcomp (i=wizatcom@pool-162-83-82-145.culp.east.verizon.net)
22:13.07ToughShooterthere was a hiddenadmin plugin noticeable via /listplugins if installed
22:13.22SilentSwanoh
22:13.24ToughShooterthere is also a hideadmin perm for groups file
22:13.25SilentSwanno, i'ts not there
22:13.30SilentSwanahh.. wait
22:13.33SilentSwanbugger
22:14.12SilentSwanah, there was a HIDEADMIN set.. i've removed it.. let's see
22:14.21ToughShooter:)
22:14.39SilentSwanwell what do ya know :P
22:14.47SilentSwanhehe i thought it was a toggle-able option
22:14.50SilentSwanguess not
22:14.58SilentSwananyway... as for the bots... that still perplexes me
22:15.43TuponeSilentSwan: is a bug, fixed on head
22:15.50ToughShooterheh, you can toggle it in group database, you just need a /reload, too
22:15.51SilentSwanoh..
22:16.04SilentSwanwait, you mean the hideadmin thing?
22:16.06TuponeI mean bot not joining a pblic server
22:16.31blast007Tupone: does bzadmin work on HEAD?
22:16.34Tuponesry to be late
22:16.34SilentSwanhmm..
22:16.40Tuponedunno
22:16.41blast007cuz I can't seem to get mine to connect locally
22:16.43SilentSwanwell
22:16.48SilentSwanisn't HEAD broken?
22:17.06blast007head breaks protocol
22:17.14SilentSwanok...
22:17.15SilentSwanbut...
22:17.24SilentSwanthat still doesn't explain (or does it?) why it works fine locally
22:17.42TuponeSilentSwan: you mean bots ?
22:17.44SilentSwanyes
22:17.48blast007<+Tupone> I mean bot not joining a pblic server
22:17.59SilentSwanoh
22:18.08blast007:)
22:18.09JeffM2501the servers have difrent levels of fung shue
22:18.16SilentSwangotcha
22:18.44SilentSwanwill this be fixed in v2_0branch?
22:19.11Tuponethe problem is .. bots get a message from the server server about local authentication failed, while they are just waiting for an accept. They don't get the accept and leave
22:19.22SilentSwanah
22:19.41Tuponethe accept will come, but too late
22:20.03SilentSwanunderstood
22:20.21SilentSwanany workaround/hack/patch forthcoming?
22:20.26JeffM2501remote bots needs more fung shue
22:20.55TuponeSome could backport the fixes
22:23.35SilentSwanah well, thanks for the help. now i know it's not just me doing something blonde again
22:23.54SilentSwanafk
22:25.18JeffM2501how tall are the walls by default?
22:25.52trepanJeffM2501: use the source
22:26.09JeffM2501trying but SF won't let me co
22:26.21trepanlast one:  "_wallHeight",              "3.0*_tankHeight"
22:26.33trepanget your sh*t together man  :)
22:26.34JeffM2501damn
22:26.39JeffM2501it's the net
22:26.40JeffM2501not me
22:27.01JeffM2501I think somethining is down between us and them
22:27.20JeffM2501man why is it allways tank height
22:27.31trepanthey did more acid back then
22:28.26JeffM2501I guess so
22:28.56trepantankHeight -> muzzleHeight -> wallHeight
22:29.36trepanas for the texcoords, i fall back on the acid solution
22:29.57JeffM2501oh I think the pyramid export to obj is jacked, at least on the version I tried at home
22:30.35trepanexample map?
22:30.48JeffM2501I had just made one with a single pyramid
22:30.56JeffM2501but I also may have been in 2.1
22:31.08JeffM2501was going to retest when I got a 2.0.x building
22:31.38trepanVs, Ns, or Ts?
22:31.49JeffM2501huh?
22:31.57JeffM2501oh I mean all jacked up
22:32.00JeffM2501had extra verts
22:32.05JeffM2501UVs weren't right
22:32.08JeffM2501normals looked jacked
22:32.19JeffM2501I'll get it when I get home
22:32.31trepanyou importer support neg. indicies?
22:32.35JeffM2501the UV maping looked ortho nomal
22:32.44JeffM2501it was milkshape
22:32.48JeffM2501dono what it does
22:33.06JeffM2501I didn't put much time into figuring it out
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22:34.06JeffM2501I want them to die
22:34.20JeffM2501was pondering making them all just auto upgrade to meshes
22:34.22*** join/#bzflag purple_cow (n=david@zero.navi.cx)
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22:34.23*** join/#bzflag NoGutsNoGlory (n=181ee37d@webchat.bzflag.bz)
22:34.35trepaneasily done in bzfs
22:34.39JeffM2501yeah
22:34.51JeffM2501easaly done in this editor too
22:35.06trepanthere are a few remaining gotchas before i'd switch
22:35.23JeffM2501well when you do I'll do it too
22:35.26trepanyou could auto-convert if they get skewed
22:35.59JeffM2501the less I have to suport internaly the better
22:37.45trepanp.s. the box/base/pyrs exported txcds are not necessarily compliant with the client's
22:37.55trepani didn't really care enough, just made 'em look reasonable
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22:38.02JeffM2501that I saw
22:38.35JeffM2501I've made the editor the same as the client
22:38.38JeffM2501for some stupid reason
22:39.29trepanwhat version of milkshape?
22:39.48trepanv1.7.3: Wavefront OBJ import now supports negative indices
22:40.04trepan(jan24/2005)
22:40.06JeffM2501think I was in 1.7.5
22:40.18JeffM2501it was what ever was current a month or so ago
22:40.24trepanah, prolly not that then
22:40.26NoGutsNoGloryjeff
22:40.30JeffM2501yes
22:40.35NoGutsNoGlorywhat about port?
22:40.52JeffM2501dude just chill
22:40.59NoGutsNoGlorywhat i do?
22:41.15NoGutsNoGloryoops
22:41.16NoGutsNoGlorysorry
22:41.30JeffM2501I was on the phone
22:41.33JeffM2501then answerd trepan
22:41.36JeffM2501then was geting to you
22:43.06trepanJeffM2501: pyr flipz isn't taken into account
22:43.19JeffM2501I know
22:43.22JeffM2501it wasn't fliped
22:43.28JeffM2501I'm not even supporting flipz yet :)
22:43.36JeffM2501I may just turn all fliped pyramids into meshes :)
22:43.44trepankill it for 2.1.x, just use neg scales
22:44.13JeffM2501well neg scales used to do something difrent
22:44.17trepando enough to warrant voiding backwards compatibility  :)
22:44.19JeffM2501it woudl flip the face order
22:44.40trepanneg. scales for meshes work fine
22:44.45JeffM2501ok
22:44.51trepanuses the determinant to check for inversions
22:46.05TD-LinuxThe reason you are making the editor is because you enjoy making lazy people happy :)
22:46.23JeffM2501I do?
22:46.35TD-LinuxI look forward to the ability to move meshes around in a map
22:46.47JeffM2501and you asume I'll add that?
22:47.09TD-Linuxyou had it in your feature list
22:47.13JeffM2501so
22:47.24JeffM2501I also had a full new GAME in a feture list
22:47.27JeffM2501where is that? :)
22:48.04trepanTD-Linux: learn a modeller
22:48.08trepanmove all the meshes you want
22:48.14trepanheck, you could even make some
22:48.14JeffM2501just so you know, I will probalbly be very grumpy today
22:48.32JeffM2501drugs are kicking in, I'm tired, didn't get to have lunch with Lindy....
22:48.33TD-Linuxtrepan: I know, I have Wings3D, but it dosent' have grouping, meaning the map size is much bigger
22:49.26trepanlacking in the ingenuity dept., heh?
22:49.42TD-Linuxright now, I have to put the map together by hand
22:49.55JeffM2501good
22:49.57TD-Linuxputting the map together by hadn isn't that hard...
22:50.01JeffM2501means you are using your brain to make the map
22:50.12TD-Linuxit's the fact that I have to start bzfs and bzflag every time i want to see the map
22:50.49TD-Linuxthe best part of an editor is that it is WYSIWYG
22:51.30TD-LinuxI wouldn't mind if you had to hand-edit each object in a text box... as long as I instantly see the results, that's all I need
22:51.32JeffM2501you assume much young one
22:52.06TD-Linuxmake sure it has good grid options
22:52.55JeffM2501make sure?
22:53.03JeffM2501your telling me what to do now?
22:53.45TD-Linuxerr... _if_you_have_time_... _I_would_suggest_to_ code up some good snap-grid features
22:55.01JeffM2501dude you'll be lucky if it ever reads a teleporter
22:55.59trepanheh
22:56.28JeffM2501recursive materials will probably melt my brain
22:57.17trepangood for hand coding, but that's about it
22:57.27trepannever saved in that format from the client
22:58.21JeffM2501still gota read em and pars em
22:58.37JeffM2501and in theroy maintain the associativity
22:59.00trepanna, force the workaround, save yourself the time
22:59.02JeffM2501I could cheap out and not support it
22:59.09trepanyou planning to use brlcad's parser?
22:59.11JeffM2501just add a feature to copy from one to another
22:59.16JeffM2501no
22:59.18JeffM2501my parser is dine
22:59.20JeffM2501done
22:59.36JeffM2501and it maintains objects it dosn't have support for
22:59.48JeffM2501so I can 1/2 ass it if I want too :)
23:00.03JeffM2501I didn't know he had one till mine was done
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23:01.34gsneddershere we are... born to be kings...
23:01.46JeffM2501you sir are no king
23:01.56gsnedders:)
23:02.01gsneddersyou know what I'm quoting :)
23:02.18JeffM2501yes
23:02.21JeffM2501that is so last week
23:03.08*** join/#bzflag gsnedders (n=gsnedder@host86-137-238-12.range86-137.btcentralplus.com)
23:03.13gsnedderssorry, joke in another channel :P
23:09.36GrumblerJeffM2501, not everything is checked in yet i guess    ilImageLoader.cpp:3:19: IL/il.h: No such file or directory
23:14.49NoGutsNoGloryjeff
23:15.01NoGutsNoGloryit worked when i used your sample thing
23:20.00NoGutsNoGloryjeff?
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23:27.01CIA-2BZFlag: 03trepan 07v2_0branch * 10bzflag/src/obstacle/PyramidBuilding.cxx: execute flipz for exported pyrs and print flipz for normal map output
23:27.55blast007Grumbler: you need the DevIL library: http://openil.sourceforge.net/
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23:54.30JeffM2501Grumbler, that's not part of the source
23:54.33JeffM2501you need a lib
23:54.38JeffM2501devIL

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