00:03.12 | CIA-2 | BZFlag: 03jeffm2501 * 10tools/bzedit/ (4 files in 2 dirs): |
00:03.12 | CIA-2 | BZFlag: comonise affine transform reader |
00:03.12 | CIA-2 | BZFlag: add pyramid drawing |
00:04.38 | TD-Linux | bzedit is being worked on once again? yay! |
00:05.51 | JeffM2501 | it's not the old bzedit |
00:06.11 | TD-Linux | "CIA-2 BZFlag: add pyramid drawing" |
00:06.16 | TD-Linux | I figured that ;) |
00:06.49 | JeffM2501 | not even the same old code |
00:07.02 | CIA-2 | BZFlag: 03jeffm2501 * 10tools/bzedit/inc/world.h: rename item pioritys and make group defs be in the right place |
00:07.11 | JeffM2501 | the old code was evil |
00:07.30 | JeffM2501 | the new code gets the DTRemenak "mehh it dosn't look like it sucks" stamp of aproval, too |
00:09.38 | TD-Linux | :) |
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00:11.22 | JeffM2501 | trepan, you there? |
00:15.55 | SilentSwan | mmm... hot spicy food *burp* |
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00:32.49 | trepan | JeffM2501: wassup? |
00:33.26 | JeffM2501 | I don't understand the "resetmat" option in the material |
00:33.38 | JeffM2501 | got a sec to explain it? |
00:34.06 | trepan | resets the material to default state |
00:34.17 | JeffM2501 | what use does it have? |
00:34.32 | JeffM2501 | why not just NOT put in the commands you use to screw it up? |
00:34.41 | trepan | arc, cones, etc... have preset materials |
00:34.45 | trepan | it's a way to override them |
00:34.55 | JeffM2501 | ahh ok |
00:34.56 | JeffM2501 | got it |
00:35.15 | JeffM2501 | otherwise your changes would just be additive to them |
00:35.33 | trepan | zactly |
00:35.39 | JeffM2501 | k |
00:35.40 | JeffM2501 | thanks |
00:36.08 | JeffM2501 | oh and the texture and add texture, the texture just sets the base texture, then add texture adds more on top right? |
00:36.35 | trepan | yup, or you can just use addtexture alone |
00:36.53 | trepan | the trick is that tex props. only apply to the latest texture |
00:36.58 | trepan | should have made a texture obj. |
00:37.30 | JeffM2501 | k |
00:37.33 | JeffM2501 | I was gonna make a stack |
00:37.40 | JeffM2501 | so texture allways puts at the bottom of the stack |
00:37.50 | JeffM2501 | add keeps pushing on the stack |
00:37.53 | JeffM2501 | that sound right? |
00:38.12 | trepan | yup, that's how it works |
00:38.14 | JeffM2501 | k |
00:38.25 | trepan | (although i usually envision pushing down onto stacks :) |
00:38.26 | JeffM2501 | my bz sources are jacked here, so I had to resort to asking :) |
00:44.18 | JeffM2501 | oh and the pyrmaid is the most messed up object in the freaking game! |
00:44.50 | trepan | na, that'd be the teles |
00:44.58 | JeffM2501 | they are second worst |
00:45.12 | JeffM2501 | the textures on the pyramids is like not ortho normal |
00:45.23 | JeffM2501 | and uses it's own whackass repeat |
00:45.32 | JeffM2501 | 4.8 * muzzleHeight |
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00:54.47 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
01:09.39 | silverfox | ~silvercat current map |
01:09.40 | ibot | methinks silvercat current map is overlord. You can always find the current map at http://silvercat.bzleague.com/maps/ |
01:09.49 | silverfox | cool. |
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01:52.24 | JeffM2501 | http://my.bzflag.org/bb/files/hosted/jeffm2501/betterhix.png |
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02:01.22 | TD-Linux | JeffM2501: nice, just like bzflag! |
02:02.30 | JeffM2501 | that is the plan sparky |
02:02.42 | TD-Linux | JeffM2501: I like the floating object list |
02:03.12 | TD-Linux | although with the constant lighting, the walls blend into each other |
02:03.20 | JeffM2501 | better then a box stuck in a non sizeable dialog |
02:03.23 | JeffM2501 | the lighting isn't right |
02:03.26 | JeffM2501 | I turned it up full |
02:03.30 | JeffM2501 | to make sure the UVs were right |
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02:04.38 | TD-Linux | I'm rather happy I read that 2000 page book on making a software 3D renderer, it really helps understand this stuff :) |
02:05.03 | lan56 | hey |
02:05.14 | blast007 | hello lan56 :) |
02:05.19 | TD-Linux | It's also fun to show off... it's the thickest book I have, about 5 inches thick |
02:05.25 | TD-Linux | weighs 10 pounds at least |
02:05.45 | lan56 | ehh, actually that "hey" was the wrong window, but it works here too I suppose :) |
02:05.51 | blast007 | hehe |
02:06.26 | TD-Linux | JeffM2501: Is this new bzedit windows only? |
02:07.13 | JeffM2501 | no it is not TD-Linux |
02:07.29 | JeffM2501 | why would anyone use a software renderer these days |
02:07.39 | TD-Linux | It is a few years old |
02:07.49 | JeffM2501 | that I gathered |
02:07.56 | TD-Linux | but I really like it, it explains everything about 3D |
02:08.05 | JeffM2501 | most of the things they tell you to do don't work in hardware |
02:08.08 | TD-Linux | all the different kinds of texturing |
02:08.12 | JeffM2501 | better to start with the 3d math |
02:08.53 | TD-Linux | that's the best part, the 3D math takes up at least 1/3 of the book, it explains all about quaterninions and all the other stuff school won't cover for me for at least 5 years yet |
02:09.06 | JeffM2501 | well thats at least goo |
02:09.07 | JeffM2501 | good |
02:09.17 | JeffM2501 | getting filled tris to the screen isn't the hard part anymore |
02:09.24 | JeffM2501 | and no bzedit is not just for windows |
02:10.06 | TD-Linux | JeffM2501: does this bzedit have a 3D Studio Max-like interface? Where the arrows along each axis pop out and you drag them to move it? I think that kind of interface would be the easiest for creating maps. |
02:10.19 | JeffM2501 | it dosn't have any sort of inteface |
02:10.29 | JeffM2501 | max has the crapyest inteface of any 3d editor |
02:10.44 | TD-Linux | I meant the concept of the arrows that you drag to move |
02:10.49 | TD-Linux | and yes, I know about the interface |
02:10.59 | TD-Linux | I tried gmax for a week before giving up |
02:11.18 | JeffM2501 | there will probably be widget handles yes |
02:11.25 | JeffM2501 | but that is a long way off |
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02:12.30 | JeffM2501 | I would like to have nice drag and snap features for the draging interface |
02:12.36 | JeffM2501 | but the numeric has to go in first |
02:14.41 | TD-Linux | the CVS tools/bzedit dosen't compile... but that's on Linux |
02:14.52 | JeffM2501 | probably not |
02:14.58 | JeffM2501 | little code is in for X11 |
02:15.23 | TD-Linux | I'll try it for windows now |
02:15.38 | JeffM2501 | it dosn't actualy EDIT anything |
02:16.02 | TD-Linux | that's ok, viewing is fine |
02:16.12 | JeffM2501 | it only views 2 object types |
02:16.14 | TD-Linux | hey... this would be a good way to make screenshots |
02:16.15 | JeffM2501 | box and pyramid |
02:16.21 | JeffM2501 | no it won't |
02:16.49 | TD-Linux | would you let me code in a way to make automated screenshots when you are farther done? |
02:17.13 | JeffM2501 | it would be trivial |
02:17.14 | JeffM2501 | but sure |
02:17.18 | JeffM2501 | what ever floats your boat |
02:18.18 | TD-Linux | both Windows and Linux give this compile error: |
02:18.25 | JeffM2501 | missing devil? |
02:18.34 | TD-Linux | Cannot open include file: 'IL/il.h': No such file or directory |
02:18.44 | JeffM2501 | makes sense |
02:18.48 | JeffM2501 | you don't have devil |
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02:18.58 | TD-Linux | ok, where do I get it? |
02:19.11 | JeffM2501 | gooooooggggglllllleeee :) |
02:19.38 | TD-Linux | problem is, I will probalby get much more than I want with a search term 'devil' ;) |
02:19.48 | JeffM2501 | then don't search for devil |
02:19.53 | TD-Linux | found it |
02:20.06 | TD-Linux | cross platform image library... sounds interesting |
02:20.19 | JeffM2501 | yeah cross platform my ass |
02:20.51 | JeffM2501 | thing sucks bad on OSX |
02:23.00 | TD-Linux | hmm... only 1 error now :) |
02:23.25 | TD-Linux | error C2440: 'initializing' : cannot convert from 'const char *' to 'char *' |
02:23.29 | TD-Linux | probably a VC8 thing |
02:23.47 | JeffM2501 | what file? |
02:24.24 | TD-Linux | OSFile.cpp |
02:24.29 | TD-Linux | it occurs 3 times |
02:24.29 | JeffM2501 | line? |
02:24.33 | JeffM2501 | what lines? |
02:24.41 | TD-Linux | 85, 507, 530 |
02:24.58 | JeffM2501 | oh |
02:24.59 | JeffM2501 | yeah |
02:25.00 | TD-Linux | 'Conversion loses qualifiers' |
02:25.07 | JeffM2501 | it's a VC8 thing |
02:25.13 | JeffM2501 | "unsafe" functions |
02:25.36 | TD-Linux | I'll try Dev-C++ |
02:25.47 | JeffM2501 | there is no project for it |
02:25.58 | TD-Linux | I'll make one :) |
02:26.07 | JeffM2501 | dude you need to get out more |
02:26.16 | JeffM2501 | why don't you just fix the warnings? |
02:26.23 | TD-Linux | how? |
02:26.28 | JeffM2501 | cast |
02:26.38 | TD-Linux | oh yeah |
02:28.34 | CIA-2 | BZFlag: 03jeffm2501 * 10tools/bzedit/src/OSFile.cpp: const char crap |
02:29.04 | TD-Linux | thank you, I don't know how to convert between normal vars and pointers :( |
02:29.22 | JeffM2501 | huh? |
02:29.28 | JeffM2501 | pointers are variables |
02:29.30 | CIA-2 | BZFlag: 03jeffm2501 * 10tools/bzedit/src/mapedit.cpp: if the texture dir dosn't exist, don't die |
02:29.36 | TD-Linux | I mean non pointers |
02:29.51 | TD-Linux | just normal value-holding vars, not vars that hold memory locations |
02:29.51 | JeffM2501 | in the end it's all just memory |
02:30.02 | TD-Linux | ahh found the fancy name |
02:30.06 | TD-Linux | 'integral to pointer' |
02:30.14 | JeffM2501 | a pointer holds data just like a variable |
02:30.22 | JeffM2501 | most pointers are just ints |
02:30.31 | orchid | JeffM2501: you should have told me that six months ago :) |
02:30.52 | JeffM2501 | you never asked :) |
02:30.59 | orchid | when I was in "omg pointers" mode |
02:30.59 | TD-Linux | anonymous cvs is only synced to dev cvs every 5 hours, right? |
02:31.08 | JeffM2501 | something like that |
02:31.47 | CIA-2 | BZFlag: 03jeffm2501 * 10tools/bzedit/src/worldRender.cpp: make ground UV repeats to scale with default BZ |
02:31.51 | JeffM2501 | everyone has to deal with there OMG pointers |
02:31.58 | JeffM2501 | while they may be the same in data storage |
02:32.06 | JeffM2501 | the menaing of what is in them is very difrent |
02:32.42 | CIA-2 | BZFlag: 03jeffm2501 * 10tools/bzedit/inc/world.h: start material storage |
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02:42.36 | SilentSwan | that'll learn ya |
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02:42.51 | JeffM2501 | no it won't |
02:42.54 | JeffM2501 | and you know it :) |
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03:01.08 | RPG_ | A_Meteorite: you avoiding #masterbot for some reason? |
03:02.35 | RPG_ | avoiding me too :( |
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03:06.56 | *** part/#bzflag RPG_ (n=G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
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03:52.12 | SilentSwan | well, i know i asked you before, but i cannot find it... do you have the groups information for shattered.bzflag.bz? |
03:53.49 | SilentSwan | oops... that's for JeffM2501 |
04:05.49 | JeffM2501 | windoews are evil |
04:08.51 | SilentSwan | fortunately for me, i've never said anything *really* embarassing in the main channel :) |
04:09.40 | JeffM2501 | give it time :) |
04:09.54 | SilentSwan | heh |
04:12.15 | blast007 | reminds me of http://www.bash.org/?5426 :) |
04:13.11 | SilentSwan | hahaha |
04:13.14 | SilentSwan | cute |
04:13.24 | SilentSwan | not ever |
04:13.26 | SilentSwan | no |
04:13.27 | SilentSwan | no way |
04:14.08 | blast007 | ;) |
04:14.29 | blast007 | I'd never get one either...I like staying fairly anonymous online |
04:15.08 | SilentSwan | yeah, so do i |
04:15.10 | SilentSwan | to a point |
04:15.30 | Aribeth | heh, i have 2 webcams, but they dont work on linux |
04:17.08 | blast007 | I have a scanner! I could put my face on it, and scan every 30 seconds ;) |
04:17.18 | Aribeth | lol |
04:17.39 | Aribeth | eww |
04:17.55 | BenUrban | did i say i was gonna remove my pants? |
04:18.07 | BenUrban | well i guess i will now |
04:18.08 | Aribeth | poor scanner |
04:18.19 | BenUrban | since there's all those shards of glass in it |
04:18.27 | Aribeth | lol |
04:18.27 | SilentSwan | ouch |
04:18.41 | blast007 | Connection reset by webcam |
04:18.44 | Aribeth | see, thats what you get |
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04:19.42 | blast007 | yay, 230MB free on this drive...wonder if that's enough to compile PHP ;) |
04:19.59 | Aribeth | what os? |
04:20.03 | BenUrban | blast007: lucky bastard |
04:20.07 | blast007 | slackware |
04:20.13 | Aribeth | might be |
04:20.20 | BenUrban | /dev/hda6 42G 40G 36M 100% /home |
04:20.26 | blast007 | lol |
04:20.26 | BenUrban | and i just cleared a lot of space |
04:20.28 | SilentSwan | ouch |
04:20.36 | BenUrban | it keeps dipping below 0 |
04:20.37 | SilentSwan | time for a new drive, eh? |
04:20.41 | blast007 | this is a 3GB drive ;) |
04:20.41 | BenUrban | nah |
04:20.46 | BenUrban | i'd only fill it up |
04:20.50 | BenUrban | <-- packrat |
04:20.59 | blast007 | get a 2TB RAID array |
04:21.12 | SilentSwan | i need to get another one as well |
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04:21.24 | SilentSwan | i have too many photos in RAW format |
04:21.27 | SilentSwan | they're huge |
04:21.39 | SilentSwan | that and a movie collection |
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04:23.57 | blast007 | think I'll just remove X11 to free up space |
04:24.09 | blast007 | never use it anyway |
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04:25.05 | pups | I try to find servers, but all I get is update-server even though I updated twice |
04:26.32 | blast007 | what version of bzflag? |
04:26.42 | pups | 2.0.4 |
04:27.28 | JeffM2501 | did you used to have an old old version? |
04:27.58 | pups | one of the originals that my dad transfered over to my new laptop |
04:28.15 | JeffM2501 | you may wan to blow out your config |
04:28.21 | JeffM2501 | you may have old settings for old list servers |
04:28.55 | pups | so how would I goabout making it work? |
04:29.01 | JeffM2501 | what OS? |
04:29.09 | pups | OS? |
04:29.14 | JeffM2501 | operating system? |
04:29.20 | JeffM2501 | windows? mac? linux? solaris? |
04:29.39 | pups | Windows 98, I'm slightly tech deprived |
04:29.44 | JeffM2501 | eww |
04:29.53 | JeffM2501 | open your "my documents folder" |
04:30.04 | JeffM2501 | and remove anything that says bzflag in it's name |
04:30.14 | pups | oh, sorry, it's 2000 proffesional, my old one was 98 |
04:30.24 | JeffM2501 | same thing or any windows |
04:31.18 | pups | now what? |
04:31.26 | JeffM2501 | run the game again |
04:31.42 | JeffM2501 | you got the "my bzflag files" folder right? |
04:31.44 | JeffM2501 | and removed it? |
04:33.04 | pups | the files went to recycle bin, but I still get a update-your-client-at.bzflao.org server |
04:33.22 | JeffM2501 | you arn't running 2.0.4 then |
04:33.32 | JeffM2501 | when it starts up what does it say in the chat area for the game version? |
04:33.45 | JeffM2501 | 1.7g6 is what I'm guessing |
04:34.53 | pups | 1.7g0 is the bzflag version |
04:34.57 | JeffM2501 | yeah |
04:34.59 | JeffM2501 | that is OLD |
04:35.03 | blast007 | ancient :) |
04:35.03 | JeffM2501 | you want to remove that version |
04:35.06 | JeffM2501 | and get the current one |
04:35.12 | pups | how |
04:35.19 | JeffM2501 | throw that one away |
04:35.23 | JeffM2501 | and hit www.bzflag.org |
04:35.29 | JeffM2501 | and get the current one |
04:35.31 | JeffM2501 | 2.0.4 |
04:35.44 | JeffM2501 | that one you have is like 5-6 years old |
04:35.50 | JeffM2501 | noone hosts any servers for it |
04:35.56 | SilentSwan | *sigh* my glasses aren't working anymore |
04:35.58 | blast007 | add/remove programs to uninstall it |
04:36.04 | blast007 | in the control panel |
04:36.12 | JeffM2501 | blast007, 1.7 didn't use the nsis thing |
04:36.21 | blast007 | didn't it still have an uninstaller? |
04:36.22 | JeffM2501 | so not it may not |
04:36.30 | JeffM2501 | no it didn't, not that I recall |
04:36.33 | blast007 | hmm |
04:36.39 | JeffM2501 | I'll bet the files were just copyed over in his case anway |
04:36.45 | JeffM2501 | during his 98 -> 2k upgrade |
04:36.49 | blast007 | could be |
04:36.51 | pups | yeah they were |
04:36.59 | JeffM2501 | just huck em |
04:37.03 | pups | k |
04:37.42 | pups | 1.7go does have an uninstall, and it works fast! |
04:37.50 | JeffM2501 | good |
04:37.55 | JeffM2501 | it's way old |
04:37.57 | JeffM2501 | and way small |
04:39.00 | JeffM2501 | for 2.0.4 you want this |
04:39.01 | JeffM2501 | http://prdownloads.sourceforge.net/bzflag/bzflag-2.0.4.exe?download |
04:39.15 | pups | I'll try it now |
04:41.02 | pups | it found 118 servers, thanks a lot!!!! wanna play? |
04:42.38 | pups | JeffM2501 you still there? |
04:42.45 | blast007 | jeff doesn't play the game :) |
04:43.02 | pups | why not? |
04:43.27 | blast007 | cuz he plays better games |
04:43.41 | SilentSwan | such as? |
04:43.42 | pups | do you wanna game? |
04:43.43 | SilentSwan | pong? |
04:43.51 | blast007 | pups: no thx |
04:44.10 | blast007 | this computer can't handle the game anyway ;) |
04:45.16 | pups | SilentSwan: you wanna play? |
04:45.19 | JeffM2501 | Coh Is patchin now |
04:45.24 | JeffM2501 | finsihed fear |
04:45.29 | JeffM2501 | and q4 |
04:45.30 | SilentSwan | nah, sorry... i don't really play anymore |
04:45.40 | SilentSwan | just join a server |
04:45.44 | SilentSwan | lots of people out there |
04:45.51 | blast007 | JeffM2501: I need to get a descent computer so I get more tha 1FPS in F.E.A.R. :/ |
04:46.03 | JeffM2501 | what card you have? |
04:46.09 | blast007 | 5200 |
04:46.14 | blast007 | but my CPU is only 800MHz |
04:46.14 | JeffM2501 | pff |
04:46.17 | JeffM2501 | oh yeah you do |
04:46.29 | JeffM2501 | fear runs like ass on a 6600 |
04:46.34 | pups | I'll die within 20 sec. that's no fun!!! |
04:46.52 | JeffM2501 | pups, welcome to the real world |
04:47.20 | SilentSwan | no better way to learn, eh? |
04:47.38 | SilentSwan | have to die to learn how NOT to die |
04:47.48 | pups | The real world sucks, my comp can't even handle KOTOR 1 |
04:48.04 | JeffM2501 | what card do you have? |
04:48.53 | pups | whatever comes with a boieng surplussed Dell Latitude LS with a lost drive cable |
04:49.10 | JeffM2501 | laptop? |
04:49.18 | pups | yup |
04:49.18 | SilentSwan | yuck |
04:49.18 | SilentSwan | heh |
04:49.18 | JeffM2501 | heck could be a rage pro |
04:50.58 | blast007 | "The LS, which starts at $2,601, weighs in at 3.5 lbs. and is just an inch thick. It's powered by a 400 MHz Pentium III, comes with 64 to 256 megabytes of memory, and offers hard drives from 4.8 to 12 gigabytes. |
04:50.58 | pups | I tried laoding it on my step-dad's Compac Presaeio, but it's CPU mHZ was 600 when it needed 1000 |
04:51.11 | pups | blast007: are you a living catolog?! |
04:51.22 | JeffM2501 | yeah you need to upgrade to the 21'st centry there sparky |
04:51.25 | blast007 | no, but google is :) |
04:51.57 | pups | oh, well I got the latitude for $282 at Boieng Surpluss |
04:52.32 | blast007 | I wouldn't pay $50 for it |
04:52.50 | JeffM2501 | cheap crap is still crap :) |
04:52.59 | blast007 | then again, I suppose it depends when you paid $282 for it...4 years ago, maybe ;) |
04:53.19 | SilentSwan | yeah, i had a *free* dell laptop and i still hated it :) |
04:53.20 | JeffM2501 | ohh god |
04:53.25 | JeffM2501 | "neo magic" graphics |
04:53.27 | JeffM2501 | your all software |
04:53.28 | blast007 | lol |
04:53.32 | JeffM2501 | that can't run ANYTHING |
04:54.12 | blast007 | 2.0.4 is gonna run like a dog |
04:54.27 | JeffM2501 | 1.7 would have run like a dog |
04:54.45 | blast007 | ;) |
04:55.09 | JeffM2501 | looks like it's a P3 400 |
04:55.10 | pups | OK, fine, I'll agree that I have a peice of shit for a comp, but my step-dad's apple laptop is offlimits, and so is my mom's apple iMac |
04:55.12 | *** join/#bzflag DTRemenak (n=DTRemena@DHCP-170-143.caltech.edu) |
04:55.12 | *** mode/#bzflag [+v DTRemenak] by ChanServ |
04:55.29 | blast007 | JeffM2501: yup |
04:57.30 | pups | the problem with updating my comp now is that in a few weeks, it will be outmoded. |
04:57.37 | uso | nah, screw down all settings and you squeeze 40 fps out of it |
04:57.55 | uso | looks ugly like hell although :) |
04:58.09 | pups | uso:?????? |
04:58.18 | blast007 | uso: I only get 23FPS tops on my laptop (700MHz) on a ducati style map, so no, no he won't |
04:58.45 | uso | got nearly 40 fps on a PII/350MHz yesterday |
04:58.50 | trepan | blast007: textured? vidcard? |
04:59.09 | blast007 | trepan: in software, cuz in hardware, the fonts don't render right, and textures get swapped all over |
04:59.19 | blast007 | everything turned off :) |
04:59.50 | blast007 | s/23/33/ |
04:59.59 | uso | blast007: oh, all software, my old matrox seems to have at least something in hardware |
05:00.15 | blast007 | uso: pups doesn't have any hardware acceleration |
05:00.18 | trepan | running mesa then? |
05:00.33 | blast007 | trepan: my laptop is windows |
05:00.34 | trepan | or ms gl lib, ick |
05:01.24 | blast007 | actually runs faster in software |
05:01.34 | trepan | what card? |
05:01.41 | blast007 | S3 Savage IX 8MB :P |
05:01.45 | trepan | heh |
05:02.41 | trepan | JeffM2501: would you support that card in a new branch? ;) |
05:03.13 | blast007 | my card? |
05:03.26 | blast007 | heck, even _I_ wouldn't support it.. |
05:03.37 | uso | s3 savage has no dri support? |
05:03.51 | blast007 | iirc they have DRI |
05:04.03 | pups | I'm officially lost, so I'm outahere to get to sleep |
05:04.46 | blast007 | http://dri.freedesktop.org/wiki/S3Savage?action=highlight&value=CategoryHardware |
05:04.49 | uso | don't think my matrox g200 has a lot more besides dri support |
05:05.10 | blast007 | hehe, there was a 'Supersavage' card ;) |
05:06.09 | blast007 | my linux box has a 'STB LightSpeed 128' ... not sure where LightSpeed or 128 comes from...it's a 2.25MB PCI card |
05:06.20 | pups | if any of you wanna contact me just to chat and show of your technical superiority, you can reach me at heromax90@comcast.net |
05:07.23 | SilentSwan | shattered.bzflag.bz:2982 bigmadcity, 3 shots, for your amusement |
05:07.50 | trepan | SilentSwan: how long is it going to be up? ;) |
05:07.57 | SilentSwan | dunno |
05:07.59 | SilentSwan | no promises :) |
05:08.03 | SilentSwan | maybe 2 min :) |
05:08.06 | SilentSwan | maybe 2 months |
05:08.09 | trepan | it's a mood thang, heh? |
05:08.15 | SilentSwan | yeah |
05:08.15 | SilentSwan | and time |
05:08.30 | SilentSwan | been bored again |
05:08.40 | pups | just make sure you tell me the name you used on this chat, and where we were |
05:08.41 | trepan | time? doesn't take any time to just let it run |
05:08.56 | SilentSwan | yeah, but... being a perfectionist, i can never settle for that |
05:09.00 | SilentSwan | maybe i should heh |
05:09.45 | trepan | add one of the big server's admin groups, let them deal with it |
05:10.11 | SilentSwan | it even says in the server messages: "For now, there is onlyone admin here: SilentSwan. Don't ask for access. I don't know how long this server will be available, so don't counton it being here." :) |
05:10.36 | SilentSwan | this is a brand new keyboard and the space bar is CRAP |
05:10.52 | blast007 | hit it with a hammer |
05:10.57 | SilentSwan | i'm about to |
05:11.01 | blast007 | show it who's boss :) |
05:11.10 | trepan | fondle it, show it who cares |
05:11.14 | blast007 | lol |
05:11.15 | SilentSwan | eke |
05:11.19 | SilentSwan | er... eek |
05:11.32 | trepan | damn transposing keyboards |
05:19.22 | A_Meteorite | DTR you there? |
05:19.37 | A_Meteorite | brlcad? |
05:19.42 | A_Meteorite | learner? |
05:19.44 | A_Meteorite | ;) |
05:19.51 | DTRemenak | heya A_Meteorite |
05:21.13 | uso | google down? |
05:23.21 | uso | anybody else having problems to resolve www.google.com? |
05:23.29 | SilentSwan | no |
05:23.34 | uso | hmm |
05:28.39 | uso | strange, i can resolve any crap, but none of the google domains |
05:28.56 | uso | time to go to bed ;) |
05:29.00 | uso | g'night |
05:29.23 | blast007 | uso: cya |
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05:32.41 | SilentSwan | There is a message already queued to the list server: not sending this one yet. |
05:32.41 | SilentSwan | Player Cygnus01 [3] removed at 2005-11-09 00:31:54: Disconnected |
05:32.52 | SilentSwan | try to join bots to the server and you get that... |
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05:54.24 | SilentSwan | *eek* my cockatiel just had a little minor emergency |
05:55.20 | blast007 | :( |
05:55.59 | SilentSwan | a whole cage full of parakeets got scared of something, flipped out, and scared my cockatiel, who then broke a blood feather and got a little booboo on his wing |
05:56.07 | SilentSwan | sort of a chain reaction |
05:56.19 | silverfox | ~silvercat current map |
05:56.20 | ibot | extra, extra, read all about it, silvercat current map is pillbox2. You can always find the current map at http://silvercat.bzleague.com/maps/ |
05:56.29 | silverfox | yay! |
05:56.44 | SilentSwan | woohoo! |
06:10.48 | Aribeth | :) |
06:11.00 | Aribeth | amber is asleep |
06:11.07 | SilentSwan | don't know how he did that to his wing |
06:11.16 | Aribeth | ???? |
06:11.28 | SilentSwan | see above |
06:11.52 | Aribeth | awwww |
06:23.49 | SilentSwan | had to hold him in front of a mirror to distract him while i checked his wing |
06:23.57 | BenUrban | wow |
06:24.09 | Aribeth | it takes rwo to do that with amber |
06:24.15 | BenUrban | put a mirror near him, and he got vicious |
06:24.18 | Aribeth | two* |
06:24.29 | SilentSwan | yeah... you should see Pepper the african grey |
06:24.38 | SilentSwan | he will tear me to shreds if i have to restrain him |
06:24.50 | Aribeth | yep |
06:24.54 | BenUrban | *sigh* good times |
06:25.05 | SilentSwan | BenUrban: oh, Max *loves* his mirror |
06:25.10 | SilentSwan | literally :) he courts it |
06:25.12 | Aribeth | Senagals can be very fisty |
06:25.13 | BenUrban | heh |
06:25.33 | BenUrban | you'll never guess why we named him cacophany |
06:25.37 | BenUrban | :D |
06:25.37 | SilentSwan | in fact, Max will make a move on just about anything even vaguely cockatiel-shaped |
06:25.41 | BenUrban | lmao |
06:25.41 | Aribeth | amber looks at herself in a mirror |
06:25.43 | SilentSwan | heh cute |
06:26.14 | Aribeth | she knows it herself |
06:26.14 | BenUrban | actually i don't think we ever confirmed that it was a he |
06:26.16 | SilentSwan | i once out of curiosity drew an outline of a cockatiel on a sheet of paper.. just the basic shape with the head crest... he started talking to it |
06:26.25 | BenUrban | lmao |
06:26.32 | SilentSwan | mine is defintely male |
06:26.38 | BenUrban | was the crest vertical or horizontal? |
06:26.41 | BenUrban | ;) |
06:26.43 | SilentSwan | vertical |
06:26.49 | BenUrban | hmmmm |
06:26.53 | Aribeth | amber was sexed at the vet |
06:27.08 | Aribeth | she can be very moody |
06:27.12 | SilentSwan | i still don't know what Pepper is... from his behaviour, i'm guessing male... but even that means little... |
06:27.20 | SilentSwan | i'll look into that on his next vet trip |
06:27.21 | Aribeth | yep |
06:27.37 | Aribeth | the breader had it done |
06:28.06 | SilentSwan | as for my budgies, i'm pretty certain i know what they all are.. |
06:28.11 | Aribeth | got her from Dar's Arc in Half Moon Bay, CA |
06:28.23 | BenUrban | yeah parakeets are easy |
06:28.25 | BenUrban | iirc |
06:28.27 | Aribeth | ya, chatterboxes :P |
06:28.28 | SilentSwan | not always |
06:28.57 | Aribeth | i had two parakeets |
06:29.09 | Aribeth | one lived almost 14 years |
06:29.12 | SilentSwan | i have the most beautiful white/grey/blue parakeet... her name is snowball... |
06:29.21 | Aribeth | cute |
06:29.28 | SilentSwan | she's hopelessly in love with a little grey parakeet... they're always kissing :) |
06:29.35 | BenUrban | "if you want to beat that by very much, you can either get a tortoise, or a tree" |
06:29.36 | Aribeth | awww |
06:29.54 | BenUrban | sorry i had to quote ron white there |
06:30.02 | BenUrban | couldn't resist |
06:30.15 | Aribeth | ~smack BenUrban |
06:30.17 | SilentSwan | but that's normal |
06:30.17 | BenUrban | <Aribeth> one lived almost 14 years |
06:30.24 | Aribeth | yes |
06:30.27 | BenUrban | of course ron white was talking about a dog |
06:30.30 | Aribeth | very smart |
06:30.45 | Aribeth | he knew over 450 words |
06:30.50 | SilentSwan | wow |
06:30.53 | SilentSwan | none of mine talk at all |
06:31.09 | SilentSwan | my 'tiel talks a little bit (small vocab.) and Pepper is quite verbose |
06:31.09 | BenUrban | Aribeth: but could he use them in a sentence? |
06:31.12 | Aribeth | he could put sentencas together, laugh, cough, and sneez |
06:31.16 | BenUrban | ... |
06:31.18 | Aribeth | yes |
06:31.23 | BenUrban | amazing |
06:31.23 | SilentSwan | Pepper is very capable of communicating... |
06:31.35 | Aribeth | he was very smart |
06:31.35 | SilentSwan | tells me when he wants things |
06:31.42 | BenUrban | such an alarming number of people can't manage that |
06:31.43 | Aribeth | i hand trained him |
06:31.53 | SilentSwan | hah yeah |
06:31.53 | Aribeth | he also know what no ment |
06:32.10 | BenUrban | almost no humans can manage that one ;) |
06:32.26 | SilentSwan | parakeets are hard to understand, though |
06:32.33 | Aribeth | yep |
06:32.37 | BenUrban | mhmm |
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06:33.09 | BenUrban | hmm if i don't fall asleep now, i doubt i will get anyb sleep tonight |
06:33.12 | BenUrban | *any |
06:33.17 | BenUrban | so good night |
06:33.20 | SilentSwan | well... sleep then |
06:33.21 | Aribeth | 14 is very old for a parakeet though |
06:33.22 | SilentSwan | goodnight |
06:33.27 | Aribeth | cya |
06:33.32 | SilentSwan | most don't make it past 10 |
06:33.49 | SilentSwan | i cannot for the life of me get any of my parakeets to eat anything but seed... |
06:33.55 | SilentSwan | so i'm afraid most of them won't live that long |
06:34.00 | Aribeth | my other one, woodstock only lived one year |
06:34.08 | SilentSwan | i've tried every trick in the book... but they won't do it |
06:34.15 | SilentSwan | ouch |
06:34.38 | SilentSwan | i had one for a week... very unusual colour... suddenly got sick with some sort of intestinal parasite... |
06:34.41 | Aribeth | yep, woodstock wouldnt eat anything but seed and he died from liver problems |
06:34.49 | SilentSwan | by the time i was able to medicate her, it was too late |
06:35.01 | Aribeth | yep |
06:35.19 | Aribeth | i hand medicated wood stock, but to late |
06:35.30 | SilentSwan | i stayed up with her til about 3am one night, trying to keep her warm, hand feeding... i left the room for 1/2 hour or so, came back and she'd died |
06:35.38 | Aribeth | seed has lots of fat |
06:35.41 | SilentSwan | yes |
06:35.46 | Aribeth | yep. been there |
06:36.13 | Aribeth | broke my heart to have him put to sleep |
06:36.19 | SilentSwan | i can imagine |
06:36.34 | Aribeth | i was a broken mess for 2 years |
06:36.49 | SilentSwan | :( ... it's rough losing a pet, i know |
06:37.12 | Aribeth | but i was sooooo happy when i got amber |
06:37.13 | SilentSwan | i am especially close to Max & Pepper, and losing either of them would be *very* hard on me... like losing a child |
06:37.24 | Aribeth | yep |
06:37.33 | Aribeth | amber is my child |
06:37.57 | SilentSwan | so, you wanna hold Pepper while i trim his nails? hehe |
06:38.04 | SilentSwan | i recommend thick gloves |
06:38.15 | Aribeth | heh, not without protection |
06:38.17 | Aribeth | :P |
06:38.28 | SilentSwan | a suit of armour would come in handy, too |
06:38.35 | Aribeth | almost got a timna |
06:38.44 | SilentSwan | that's what Pepper is |
06:39.01 | Aribeth | we never connected though |
06:39.08 | SilentSwan | they're supposedly less prone to behavioural problems than congos |
06:39.39 | SilentSwan | although i've seen a timneh in a pet shop (Petco... go figure) that'd plucked himself :( |
06:39.43 | Aribeth | the breader has you go through weeks of association and all |
06:39.55 | SilentSwan | i had quite a few conversations with the manager of that store |
06:39.56 | Aribeth | ahh, no love |
06:40.19 | Aribeth | thats when they go insane |
06:40.27 | Aribeth | and pluck feathers |
06:40.28 | SilentSwan | i'd go in there every few days just to visit the birds... they all came to know me... |
06:40.38 | Aribeth | yep |
06:40.44 | SilentSwan | even a rather nasty amazon became very friendly to me, and me only hehe |
06:40.52 | Aribeth | yep |
06:41.36 | Aribeth | when the breader put amber on my hand the first time she drooped her wings and fed me |
06:41.49 | SilentSwan | awwwwwww :) |
06:42.03 | Aribeth | the connection was instant |
06:42.26 | Aribeth | if im not in sight she will start to scream |
06:42.27 | SilentSwan | same with me and Max and Pepper... they didn't barf on me, but they did immediately take to me |
06:42.30 | Aribeth | and call me |
06:42.58 | SilentSwan | whenever someone i know says they want a bird, i always refer them here: http://www.mytoos.com/ (note: rather disturbing site)... |
06:43.47 | SilentSwan | much of that doesn't apply only to cockatoos |
06:44.15 | Aribeth | yep |
06:45.06 | Aribeth | i try to have amber out as much as i can |
06:45.19 | SilentSwan | good |
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06:48.09 | Aribeth | you can leave a parraket alone, but not a parrot |
06:48.25 | SilentSwan | i won't even leave a parakeet alone |
06:48.31 | Aribeth | me neither |
06:48.42 | SilentSwan | i have 6 of them... all in a big flight cage.. loads of toys |
06:48.44 | Aribeth | both of mine were out all the time |
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06:55.37 | SilentSwan | !weather 60126 |
06:55.39 | Guu | SilentSwan: The current temperature in Weather Underground is 63°F. |
06:55.51 | SilentSwan | hm.. feels warmer |
06:56.09 | Aribeth | !weather 30040 |
06:56.12 | Guu | Aribeth: The current temperature in Weather Underground is 52°F. |
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07:10.13 | CIA-2 | BZFlag: 03jeffm2501 * 10tools/bzedit/src/ilImageLoader.cpp: stupid png loader reading images upside down! |
07:15.42 | SilentSwan | sad when the only thing open this hour is mcdonalds *shudder* |
07:16.40 | SilentSwan | there's a nice restaurant open all night, but i don't like going there... the manager creeps me out... |
07:16.48 | trepan | JeffM2501: PNG vs. GL pixel row ordering difference :) |
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07:36.20 | SilentSwan | ugh, why did i go and eat that...? |
07:36.33 | SilentSwan | that stuff doesn't even qualify as "food" |
07:36.36 | ruskie | lol |
07:38.19 | SilentSwan | it was either that or have that strange night manager at the family restaurant staring at me |
07:38.28 | SilentSwan | i'll opt for the pseudo-food |
07:41.56 | ruskie | lol |
07:42.00 | ruskie | I'd opt for neither |
07:42.18 | ruskie | cook something yerself... |
07:42.56 | SilentSwan | i would only i have nothing here |
07:43.56 | ruskie | they don't have a store opened at such an hour? |
07:44.06 | SilentSwan | yeah they do |
07:44.08 | SilentSwan | i was too lazy |
07:44.17 | SilentSwan | i'll never do that again ;) |
07:44.50 | ruskie | lol |
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09:31.42 | SilentSwan | *yaaaaaaaaaaaaaaaaaaaaaaaaaaaaawn* |
09:32.48 | trepan | asdf;oijasd;ofj;owief;oas9p8fyasdfp9awhef;iuasdf;uhasdf;oija;89fejasdf |
09:33.00 | trepan | (oops, that it was spam time :) |
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11:21.23 | Newart | Hi everybody!! |
11:24.18 | ruskie | lol m kitten decided I had enough of playing bzflag |
11:25.01 | ruskie | he came on my keyboard fired all my shots, turned on binocs and self destructed me |
11:25.10 | ruskie | and fater that boss keyed me out... |
11:26.26 | Newart | *huh* ookey |
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12:00.44 | RatOHome | morning, all |
12:05.29 | jpa- | afternoon, RatOHome |
12:06.31 | RatOHome | jpa: are you familiar with bz map making? |
12:07.35 | jpa- | i could say so |
12:09.20 | RatOHome | OK. Here's the deal... there's a bug in LouMan's lasermania map that allows a player to make their team flag inaccessable |
12:09.49 | RatOHome | he say's he won't fix it... "just wait for an admin and ask for a flag reset" says he |
12:10.00 | jpa- | well describe the bug |
12:10.08 | RatOHome | you familiar with the map? |
12:10.13 | jpa- | yes |
12:10.30 | RatOHome | OK, 1) take team flag inside a tower |
12:10.48 | RatOHome | 2) bump up against the "window" near the slot |
12:11.02 | RatOHome | 3) with no forward command, jump up 3 times to the top of the tower |
12:11.48 | RatOHome | 4) on the top level, jump up, then while falling, apply a small forward command (mouse cursor about 1 mm above the center box) |
12:12.44 | RatOHome | 5) done right, you'll wind up squished inside the slot. with the flag in the middle of the wall, drop it. it goes up to the closest "clockface" instead of to base |
12:13.44 | RatOHome | I was wondering what causes it to go there instead of base. Could it be because the "clockfaces" are the same material/bitmap as the base? |
12:14.08 | jpa- | no it couldn't be because of that |
12:14.34 | RatOHome | Hmmm. so what "attracts" a flag to the base or any other place, for that matter? |
12:14.49 | jpa- | is it just because the surface happens to be straight? |
12:15.11 | jpa- | well in the code, if the flag can't be left where it would fall, it is put back to the "safe position" |
12:15.18 | RatOHome | there is a tiny ledge under the "clockfaces"... that's where the flag goes |
12:15.24 | jpa- | (for teamflags, normal flags go to a random new position) |
12:16.30 | RatOHome | so there seems to be a conflict in the definition of the "safe place" for that map. I haven't done much study on map making yet obviously |
12:17.33 | RatOHome | I guess I'll look into it further a little later today |
12:18.08 | RatOHome | thanks for the insight |
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12:49.49 | Pimpinella | RatOHome is a nice nick... |
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14:19.37 | bz4254 | dddd |
14:20.04 | bz4254 | i am a new user |
14:20.16 | bz4254 | a need helpç |
14:20.24 | bz4254 | to run bzflag |
14:20.47 | bz4254 | any body helpme_ |
14:20.59 | eXtreme | just ask your question, if somebody knows the answer they will help |
14:21.20 | jpa- | eXtreme: you scared him away! |
14:21.25 | eXtreme | :) |
14:25.02 | Thumper_ | morning jpa- |
14:25.34 | jpa- | evening thumper |
14:30.26 | jomojo | how do you using global login with bzadmin? |
14:30.37 | Thumper_ | bzadmin user:password@server:port |
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14:34.48 | *** part/#bzflag Thumper_ (n=bernt@CPE000102d0fe75-CM0012256ecbde.cpe.net.cable.rogers.com) |
14:35.01 | *** join/#bzflag Thumper_ (n=bernt@CPE000102d0fe75-CM0012256ecbde.cpe.net.cable.rogers.com) |
14:35.44 | I_Died_Once | ... |
14:35.51 | jomojo | doesn't seem to work for my set up Thumper_ |
14:37.08 | Thumper_ | if you have spaces in your username/password you will have to quote it |
14:37.19 | *** join/#bzflag LePoulpe303 (n=Miranda@AMontpellier-152-1-33-99.w81-251.abo.wanadoo.fr) |
14:37.26 | Thumper_ | or escape it |
14:37.31 | jomojo | its not that |
14:37.41 | Thumper_ | what error do you get? |
14:37.46 | jomojo | it ask me to input everything seperately |
14:37.52 | jomojo | i can go to the server |
14:38.01 | jomojo | just won't allow me to use global login |
14:38.09 | jomojo | mac os x perhaps iswhy |
14:38.14 | Thumper_ | maybe |
14:38.20 | Thumper_ | not sure what state bzadmin is on that os |
14:39.38 | jomojo | got it to work |
14:40.41 | Thumper_ | ok good - pilot error? ;) |
14:50.31 | ToughShooter_lap | Pimpinella: ping |
14:51.21 | Birdie | he said bbl to me some time ago |
14:51.59 | ToughShooter_lap | :( |
15:00.16 | *** join/#bzflag RatOmeter (n=chatzill@139.78.95.188) |
15:09.10 | *** join/#bzflag Thumper__ (n=bernt@CPE000102d0fe75-CM0012256ecbde.cpe.net.cable.rogers.com) |
15:14.33 | Pimpinella | ToughShooter_lap: pong |
16:06.32 | RatOmeter | what do folks use, besides BZEdit, to create maps? Maya? AutoCAD? SolidWorks? |
16:07.58 | jpa- | kate (or just any text editor) |
16:08.15 | jpa- | and blender and wings 3d |
16:08.33 | jpa- | and bzmap, but then initially text editor too |
16:13.09 | Grumbler | i use pencil and paper......then scan......then 3d modify.....then i ask a magical fairy to turn them into a map.......its a bit slow because i have to find the secret fairy dust to pay off the fairy......actually, i am running a little behind in dust payments.....and those fairies kick butt.......better go get some |
16:14.44 | RatOmeter | right. Well, looking at the size of the tower definitions, the prospect of hand tweaking all those 3D coords is daunting |
16:14.58 | RatOmeter | even a few of them |
16:15.19 | Grumbler | blender then |
16:15.20 | jpa- | Thumper__: screaming makes it easier to follow you |
16:15.44 | Thumper__ | Stop follwing me! |
16:15.47 | jpa- | RatOmeter: well, the copyright would stop you from doing that anyway |
16:16.16 | RatOmeter | eh? LouMan (c)s all his stuff? |
16:16.37 | jpa- | well if he doesn't say it is free to modify & copy, it is copyrighted by default |
16:16.40 | jpa- | atleast here in finland |
16:17.33 | jpa- | RatOmeter: but you could ask louman for the original files, i think he uses.. hm, forgot the name of the app |
16:17.41 | trepan | lightwave |
16:17.44 | jpa- | yeah |
16:18.43 | RatOmeter | I've already asked, sort of. If he's interested at all, he might offer the original data file(s). seems doubtful though |
16:20.20 | trepan | you could also get a cvs client, and export to .obj/.mtl |
16:23.00 | *** join/#bzflag bz1772 (n=824c400e@webchat.bzflag.bz) |
16:23.09 | *** join/#bzflag bz1772 (n=824c400e@webchat.bzflag.bz) |
16:24.17 | bz1772 | ~bzfquery 68.225.242.141:5154 |
16:24.31 | bz1772 | ~quit |
16:24.32 | ibot | No! You quit! |
16:24.51 | bz1772 | ? |
16:25.13 | RatOmeter | heh |
16:25.25 | jpa- | :D |
16:33.05 | blast007 | lol |
16:37.06 | *** join/#bzflag Thumper__ (n=bernt@CPE000102d0fe75-CM0012256ecbde.cpe.net.cable.rogers.com) |
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16:41.46 | *** mode/#bzflag [+o TimRiker] by ChanServ |
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17:26.05 | *** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) |
17:26.05 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
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17:50.46 | trepan | RatOmeter: just fixed the lasermania flag/ledge prob (with a text editor) |
17:51.06 | RatOmeter | trepan: what was the fix? |
17:51.48 | trepan | sloped ledge (although there are alternatives) |
17:51.58 | RatOmeter | I was trying to apply "FlagBlocker" (without really knowing what that is) to the ledges |
17:52.13 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
17:52.13 | *** mode/#bzflag [+v Tupone] by ChanServ |
17:53.11 | RatOmeter | trepan: I presume you'll offer this change to Lou? |
17:53.47 | RatOmeter | heh. better yet! |
17:54.03 | trepan | well... i run the exec, brlcad's server |
18:03.53 | *** join/#bzflag silverfox (i=vircuser@68-116-47-254.static.mdfd.or.charter.com) |
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18:10.40 | Birdie | hey tankitty |
18:10.46 | tankitty | hoi Birdie |
18:11.08 | *** join/#bzflag a_dave (n=dave@dsl-74-152.westby.mwt.net) |
18:12.17 | a_dave | can't x-forward bzflag very well, so this'll have to do I guess. |
18:12.58 | a_dave | it's so quiet in here, mind if I make some noise? |
18:13.10 | JeffM2501 | like how? |
18:13.18 | a_dave | hah, just making conversation |
18:13.54 | JeffM2501 | fair nuf |
18:13.57 | DTRemenak | meaningless conversation just clutters up the channel. if you want a conversation, at least have the courtesy to make it meaningful. |
18:14.12 | a_dave | forinstance, something I often think about in-game: what flag would you most like to have in a ground-to-building duel |
18:14.24 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
18:14.24 | *** mode/#bzflag [+v Tupone] by ChanServ |
18:15.24 | a_dave | you know, when you jump to shoot someone on a building-block thing |
18:15.27 | DTRemenak | GM ;) |
18:15.30 | a_dave | hah |
18:15.32 | blast007 | or SW |
18:15.40 | a_dave | but, not so effective at short range |
18:15.45 | DTRemenak | then SW :) |
18:16.01 | blast007 | US is fun as well |
18:16.13 | DTRemenak | N is the next best, if you go for the strafe-jump |
18:16.37 | a_dave | my opinoin as well. N or S |
18:16.59 | blast007 | depends on the skill of the opponent I suppose |
18:17.06 | blast007 | I can take out N fairly easy |
18:17.35 | DTRemenak | an alert opponent on a fairly short box will have not much trouble nailing a jumping N |
18:17.52 | a_dave | ST, then |
18:18.34 | blast007 | if someone has ST, I go into "paranoid" mode and don't stick to any one spot very long |
18:19.24 | devster | which is ST? |
18:19.44 | blast007 | stealth |
18:19.53 | devster | ah |
18:19.55 | DTRemenak | blast007: if this conversation has turned into "how to kill blast007 on a box when you're on the ground", there's not nearly as much point to it ;) :) |
18:20.04 | blast007 | lol |
18:20.11 | DTRemenak | everyone knows it's an impossible goal |
18:20.35 | devster | am i right in saying that bullets can only go horizontal? (except from rebounds/GM) |
18:21.01 | blast007 | nope, there is a _shotsKeepVerticalVelocity BZDB variable |
18:21.27 | devster | yea but wont that apply to rebounds only? |
18:21.31 | blast007 | no |
18:21.35 | blast007 | applies to jumping and falling |
18:21.51 | devster | so if you shoot and jump they should go on an angle |
18:22.01 | blast007 | yup |
18:22.06 | blast007 | but it's off by default |
18:22.10 | devster | ah k |
18:22.20 | devster | explains how i get shot on a box just as i see them pop up :) |
18:22.24 | a_dave | gives WG a lot of power |
18:22.47 | blast007 | a_dave: yeah, exactly |
18:23.03 | blast007 | they can hover above you, and rain bullets down |
18:23.28 | Tupone | hmm, I don rememeber a server where it is on :? |
18:23.46 | blast007 | there were some with it on, but I can't recall which ones |
18:23.56 | blast007 | most servers just run with defaults |
18:24.18 | Thumper_ | bzflag.norang.ca:5171 Twin Peaks |
18:24.26 | blast007 | I recall playing Decks with that turned on |
18:24.30 | blast007 | was quite interesting |
18:24.34 | DTRemenak | Tupone: Hills & No Radar runs with _shotsKeepVerticalVelocity |
18:24.37 | jpa- | three and one quarter peaks is better |
18:24.54 | Tupone | ahh ok. I remember decks, as I set it :) |
18:24.55 | Thumper_ | jpa-: sorry we only have 2 and 4 peaks |
18:25.15 | jpa- | Thumper_: so take 3/4 out of the four |
18:25.31 | Thumper_ | that would be 3 leaving only 1 peak |
18:25.34 | Thumper_ | :-P |
18:25.56 | blast007 | no, take 3/4 of the fourth peak away ;) |
18:26.02 | blast007 | just part of one |
18:26.03 | jpa- | yeah |
18:26.19 | jpa- | or 3/16 |
18:27.18 | a_dave | I had H &NR figured out when it was just WG and GM. |
18:28.11 | a_dave | but kind of gave up after other flags were added. |
18:29.05 | DTRemenak | SW is pointless, you can ignore it |
18:29.11 | DTRemenak | CL makes things a bit...fun |
18:29.27 | DTRemenak | OO is also pointless |
18:29.35 | DTRemenak | just don't sit on the ground |
18:30.02 | DTRemenak | L can be used to snipe people in the air, but it can be safely ignored also |
18:33.58 | side_of_the_road | sw wrecked havoc on my strategy of flying c130 style and strafing what I found |
18:34.38 | side_of_the_road | when paired w/ a spotter at higher altitude it was pretty devistating |
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19:01.13 | *** join/#bzflag retro (n=ken@gateway-1237.mvista.com) |
19:19.31 | *** join/#bzflag BearPerson (i=karsten@sourcemage/wizard/pdpc.sustaining.BearPerson) |
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20:04.46 | *** join/#bzflag Inferno285 (n=beaulieu@206.8.175.121) |
20:05.17 | Inferno285 | hi |
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21:17.01 | *** join/#bzflag TD-Linux (n=TD-Linux@24-159-197-101.dhcp.roch.mn.charter.com) |
21:17.40 | TD-Linux | JeffM2501: I'm denied access to the tools module... |
21:18.01 | *** join/#bzflag DTRemenak (i=agent007@DHCP-170-143.caltech.edu) |
21:18.25 | TD-Linux | actually, I'm denied to all bzflag modules |
21:18.31 | TD-Linux | but other sourceforge ones work |
21:19.04 | JeffM2501 | probalby updateing |
21:19.09 | TD-Linux | ok |
21:19.42 | TD-Linux | how long does that take? |
21:19.51 | JeffM2501 | dono |
21:20.55 | JeffM2501 | you got it yesterday did you not? |
21:22.15 | ToughShooter | TD-Linux: I got this 3 hours ago |
21:26.34 | TD-Linux | got it yesterday |
21:26.43 | TD-Linux | but it dosen't work today |
21:26.55 | TD-Linux | other sourceforge cvs work, but that's with ssh |
21:28.15 | JeffM2501 | pserver and ext cvs are on difrent systems |
21:39.07 | *** part/#bzflag Inferno285 (n=beaulieu@206.8.175.121) |
21:40.50 | *** join/#bzflag gsnedders|late (n=gsnedder@host86-137-238-12.range86-137.btcentralplus.com) |
21:41.51 | *** join/#bzflag londonboi2k3 (n=londonbo@londonboi2k5.plus.com) |
21:42.17 | gsnedders | i'm bored. |
21:42.19 | londonboi2k3 | Hi guys, Im getting a compile error with bzflag 2.0.4 im being told that GL is not Fully available (missing gl.h) this is on ubuntu breezy Any ideas, thanks :) |
21:44.23 | TD-Linux | I don't get rejected anymore from pserver, I just get an unknown error :/ |
21:44.40 | TD-Linux | now I got rejected :( |
21:44.41 | londonboi2k3 | Guys any help with my q? |
21:44.51 | JeffM2501 | what video card do you have? |
21:45.11 | londonboi2k3 | me? |
21:45.15 | JeffM2501 | yes |
21:45.23 | londonboi2k3 | Ati Radeon 9200 |
21:45.40 | JeffM2501 | you may need the mesa dev package |
21:45.43 | JeffM2501 | to get the GL headers |
21:45.51 | londonboi2k3 | its work b4, but I just came back to linux and forgot how to install it :) |
21:45.52 | TimRiker | xlibmesa-gl-dev |
21:45.59 | JeffM2501 | that :) |
21:46.04 | londonboi2k3 | ok ill try that :) |
21:46.10 | JeffM2501 | use synaptic |
21:46.14 | JeffM2501 | it's realy easy to find the headers |
21:46.19 | JeffM2501 | the packages I mean |
21:46.28 | TimRiker | it's a different name on unstable with xorg iirc. |
21:46.38 | JeffM2501 | it's shorter |
21:46.45 | TimRiker | =) |
21:46.47 | JeffM2501 | synaptic has easy search tools tho |
21:47.21 | londonboi2k3 | hmm, I canr find it, I got xlibs-dev |
21:47.37 | JeffM2501 | search in synaptic for mesa |
21:47.39 | JeffM2501 | one will be def |
21:47.40 | JeffM2501 | dev |
21:47.43 | JeffM2501 | just get that |
21:47.48 | londonboi2k3 | ok 1 sec |
21:48.06 | ToughShooter | ibot, no, karatsuba is an alternative way of multiplication, which is more efficient than school-taught multiplication, its costs are in o(n^2) for two lists of maximum length n, evidence (in german) is at http://ismi.math.uni-frankfurt.de/sieveking/lecturenotes/MathematikIV04.pdf |
21:48.09 | ibot | okay, ToughShooter |
21:48.09 | londonboi2k3 | 3 packeges, nod dev tho |
21:48.29 | JeffM2501 | you have multiverse as part of your packages? |
21:48.34 | londonboi2k3 | yeah |
21:48.44 | JeffM2501 | well install sdl dev it should pull in the GL as part of the dependencys |
21:48.50 | JeffM2501 | since it uses gl |
21:49.18 | londonboi2k3 | hmm, sorry youll have to bare with me, shat is the packege name for sdl dev? |
21:50.13 | JeffM2501 | you using synaptic? |
21:50.35 | londonboi2k3 | yeah, typping in sdl came with nothing, im just doing a fuller search to |
21:50.48 | JeffM2501 | IIRC it's sdl1.2-dev |
21:50.49 | londonboi2k3 | libsdl1.2-dev? |
21:50.51 | londonboi2k3 | :) |
21:50.53 | JeffM2501 | yeah |
21:51.12 | londonboi2k3 | thats downloading now, should be down in a fes secs |
21:51.30 | londonboi2k3 | hmm sorry about my spelling ;) |
21:52.15 | londonboi2k3 | got it, looks like it will now compile with bzflag client, gonna do a make now |
21:52.45 | JeffM2501 | cool |
21:54.46 | londonboi2k3 | well looks like its gonna work. Thanks very much JeffM2501 |
21:55.00 | JeffM2501 | sweet |
21:55.29 | JeffM2501 | the lag thing was 2.0.2 built with GCC4 on debian |
21:55.43 | JeffM2501 | 2.0.4 shold run fine on both debian and ubuntu |
21:55.45 | londonboi2k3 | you know, funny thing is, I installed the 2.0.2 packege from synaptic and I could not shoot ppl but they could shoot me |
21:56.00 | JeffM2501 | that was another problem with it |
21:56.10 | JeffM2501 | GCC4 screwed up 2.0.2 |
21:56.40 | londonboi2k3 | its odd, because with 5.04 (ubunutu) I had the same problems |
21:56.49 | JeffM2501 | makes sense |
21:57.03 | JeffM2501 | any 2.0.2 on any gcc4 system would be screwed |
21:57.19 | JeffM2501 | and the 2.0.2 package was made with gcc4 |
21:57.19 | londonboi2k3 | you would have thought that with 5.10 they would have noticed and fixed that problem |
21:57.25 | londonboi2k3 | ahh ok |
21:57.26 | JeffM2501 | they is us |
21:57.31 | JeffM2501 | it's not a problem with the OS |
21:57.34 | JeffM2501 | it was our problem |
21:57.38 | JeffM2501 | we fixed it with 2.0.4 |
21:57.54 | londonboi2k3 | ok, but 2.0.4 is not in the repos with 5.10 |
21:58.01 | JeffM2501 | no it's not |
21:58.05 | JeffM2501 | hasn't trickled down yet |
21:58.13 | londonboi2k3 | any time frame for that to happen |
21:58.14 | JeffM2501 | we don't maintain the ubuntu ones |
21:58.36 | JeffM2501 | when ever somone who runs the repo updates the packages from debian testing |
21:58.49 | londonboi2k3 | ahh, well it 5.04 2.0.2 did not get in to the repos, they were still on 2.0.0 |
21:58.58 | JeffM2501 | guu debian version bzflag |
21:59.00 | Guu | JeffM2501: 8 matches found: bzflag (oldstable: 1.7e4); bzflag (stable: 2.0.2.20050318); bzflag (testing: 2.0.4.20051017); bzflag (unstable: 2.0.4.20051017); bzflag-server (oldstable: 1.7e4); bzflag-server (stable: 2.0.2.20050318); bzflag-server (testing: 2.0.4.20051017); bzflag-server (unstable: 2.0.4.20051017) |
21:59.13 | JeffM2501 | debian unstable and testing have 2.0.4 |
21:59.30 | JeffM2501 | when ever the ubandu repo people sync up it will update |
21:59.43 | londonboi2k3 | I tried the testing debs with ubuntu and that did not work either which is why I wanted to compile from source |
21:59.50 | londonboi2k3 | sorry unstable repos |
21:59.52 | JeffM2501 | source works |
22:01.08 | londonboi2k3 | its really odd, sorta addicted to bz, have been since it came out and if it dont work it sorta puts a dampener on thigs so rever to windows to play it, but if this compile works then my probs are sorted ;p |
22:01.40 | JeffM2501 | I had no problems building on ubuntu |
22:02.51 | londonboi2k3 | unfotunatly im not so hot on compiling form source, things seem to fail for me, maybe I should spend more time looking in to the errors, as im sure they are 99% user errors :) |
22:03.46 | JeffM2501 | that is why we make instructions :) |
22:03.49 | JeffM2501 | and automated most of it |
22:04.38 | londonboi2k3 | yeah I know ;) but the thing is I follow the instructions, it is usualy just the generic configure, then make && make install |
22:04.49 | londonboi2k3 | not sayin you, but some of the stuff |
22:04.50 | *** join/#bzflag DTRemenak (i=agent007@DHCP-170-143.caltech.edu) |
22:05.00 | londonboi2k3 | and when I get an error then om freaked |
22:07.03 | *** join/#bzflag SilentSwan (n=silent@unaffiliated/silentswan) |
22:08.09 | londonboi2k3 | you see one of the other problems I have is my ADSL connection, its a BT voyager 105 usb ADSL modem, for which ther are drivers! But.. |
22:09.01 | SilentSwan | ok here's a question for the experts... if i try to join bots to my own server, it kicks them out immediately (yes, bots are enabled in the config). This only happens on shattered.bzflag.bz, but NOT when i run it locally... I see this on the -ddd debug log |
22:09.04 | SilentSwan | Got: UNK: SilentSwan04[5] |
22:09.05 | SilentSwan | Queuing ADD message to list server |
22:09.05 | SilentSwan | There is a message already queued to the list server: not sending this one yet. |
22:09.11 | SilentSwan | etc... for each bot |
22:09.29 | londonboi2k3 | there are drivers and instructions, which I followed to the letter, but would not work.. I tried for days to get it working, but what I have had to do to get my linux box connected was to setup a gateway with my XP box, connected through the modem, |
22:09.30 | SilentSwan | and then it disconnects the bot immediately |
22:10.09 | *** join/#bzflag Birdie (n=Birdie__@d54C34DE9.access.telenet.be) |
22:10.17 | blast007 | SilentSwan: there is a command, and a BZDB variable, so maybe sure both are not set |
22:10.23 | londonboi2k3 | right bz install, thanks for the help :) |
22:10.29 | blast007 | oh wait, that is your server :) |
22:10.33 | SilentSwan | yes |
22:10.56 | SilentSwan | like i mentioned, if i run the same config local only (private), it does not have a problem. |
22:11.15 | SilentSwan | just wondering if there's something goofy going on when it tries to authenticate on a pub. server? |
22:11.23 | blast007 | hmm |
22:11.31 | blast007 | is it registered users only? |
22:11.43 | SilentSwan | no |
22:11.54 | SilentSwan | oh, and it's also not auto-opping me again.... but that's another thing |
22:12.08 | SilentSwan | i get the + but no @ ;( |
22:12.22 | Birdie | hiddenadmin on? |
22:12.29 | SilentSwan | and sadly, it's been a while since i've played around with this, so i've forgotten a lot |
22:12.31 | SilentSwan | Birdie: no |
22:12.35 | SilentSwan | wait |
22:12.39 | SilentSwan | how do i check? |
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22:13.07 | ToughShooter | there was a hiddenadmin plugin noticeable via /listplugins if installed |
22:13.22 | SilentSwan | oh |
22:13.24 | ToughShooter | there is also a hideadmin perm for groups file |
22:13.25 | SilentSwan | no, i'ts not there |
22:13.30 | SilentSwan | ahh.. wait |
22:13.33 | SilentSwan | bugger |
22:14.12 | SilentSwan | ah, there was a HIDEADMIN set.. i've removed it.. let's see |
22:14.21 | ToughShooter | :) |
22:14.39 | SilentSwan | well what do ya know :P |
22:14.47 | SilentSwan | hehe i thought it was a toggle-able option |
22:14.50 | SilentSwan | guess not |
22:14.58 | SilentSwan | anyway... as for the bots... that still perplexes me |
22:15.43 | Tupone | SilentSwan: is a bug, fixed on head |
22:15.50 | ToughShooter | heh, you can toggle it in group database, you just need a /reload, too |
22:15.51 | SilentSwan | oh.. |
22:16.04 | SilentSwan | wait, you mean the hideadmin thing? |
22:16.06 | Tupone | I mean bot not joining a pblic server |
22:16.31 | blast007 | Tupone: does bzadmin work on HEAD? |
22:16.34 | Tupone | sry to be late |
22:16.34 | SilentSwan | hmm.. |
22:16.40 | Tupone | dunno |
22:16.41 | blast007 | cuz I can't seem to get mine to connect locally |
22:16.43 | SilentSwan | well |
22:16.48 | SilentSwan | isn't HEAD broken? |
22:17.06 | blast007 | head breaks protocol |
22:17.14 | SilentSwan | ok... |
22:17.15 | SilentSwan | but... |
22:17.24 | SilentSwan | that still doesn't explain (or does it?) why it works fine locally |
22:17.42 | Tupone | SilentSwan: you mean bots ? |
22:17.44 | SilentSwan | yes |
22:17.48 | blast007 | <+Tupone> I mean bot not joining a pblic server |
22:17.59 | SilentSwan | oh |
22:18.08 | blast007 | :) |
22:18.09 | JeffM2501 | the servers have difrent levels of fung shue |
22:18.16 | SilentSwan | gotcha |
22:18.44 | SilentSwan | will this be fixed in v2_0branch? |
22:19.11 | Tupone | the problem is .. bots get a message from the server server about local authentication failed, while they are just waiting for an accept. They don't get the accept and leave |
22:19.22 | SilentSwan | ah |
22:19.41 | Tupone | the accept will come, but too late |
22:20.03 | SilentSwan | understood |
22:20.21 | SilentSwan | any workaround/hack/patch forthcoming? |
22:20.26 | JeffM2501 | remote bots needs more fung shue |
22:20.55 | Tupone | Some could backport the fixes |
22:23.35 | SilentSwan | ah well, thanks for the help. now i know it's not just me doing something blonde again |
22:23.54 | SilentSwan | afk |
22:25.18 | JeffM2501 | how tall are the walls by default? |
22:25.52 | trepan | JeffM2501: use the source |
22:26.09 | JeffM2501 | trying but SF won't let me co |
22:26.21 | trepan | last one: "_wallHeight", "3.0*_tankHeight" |
22:26.33 | trepan | get your sh*t together man :) |
22:26.34 | JeffM2501 | damn |
22:26.39 | JeffM2501 | it's the net |
22:26.40 | JeffM2501 | not me |
22:27.01 | JeffM2501 | I think somethining is down between us and them |
22:27.20 | JeffM2501 | man why is it allways tank height |
22:27.31 | trepan | they did more acid back then |
22:28.26 | JeffM2501 | I guess so |
22:28.56 | trepan | tankHeight -> muzzleHeight -> wallHeight |
22:29.36 | trepan | as for the texcoords, i fall back on the acid solution |
22:29.57 | JeffM2501 | oh I think the pyramid export to obj is jacked, at least on the version I tried at home |
22:30.35 | trepan | example map? |
22:30.48 | JeffM2501 | I had just made one with a single pyramid |
22:30.56 | JeffM2501 | but I also may have been in 2.1 |
22:31.08 | JeffM2501 | was going to retest when I got a 2.0.x building |
22:31.38 | trepan | Vs, Ns, or Ts? |
22:31.49 | JeffM2501 | huh? |
22:31.57 | JeffM2501 | oh I mean all jacked up |
22:32.00 | JeffM2501 | had extra verts |
22:32.05 | JeffM2501 | UVs weren't right |
22:32.08 | JeffM2501 | normals looked jacked |
22:32.19 | JeffM2501 | I'll get it when I get home |
22:32.31 | trepan | you importer support neg. indicies? |
22:32.35 | JeffM2501 | the UV maping looked ortho nomal |
22:32.44 | JeffM2501 | it was milkshape |
22:32.48 | JeffM2501 | dono what it does |
22:33.06 | JeffM2501 | I didn't put much time into figuring it out |
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22:34.06 | JeffM2501 | I want them to die |
22:34.20 | JeffM2501 | was pondering making them all just auto upgrade to meshes |
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22:34.22 | *** mode/#bzflag [+o purple_cow] by ChanServ |
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22:34.35 | trepan | easily done in bzfs |
22:34.39 | JeffM2501 | yeah |
22:34.51 | JeffM2501 | easaly done in this editor too |
22:35.06 | trepan | there are a few remaining gotchas before i'd switch |
22:35.23 | JeffM2501 | well when you do I'll do it too |
22:35.26 | trepan | you could auto-convert if they get skewed |
22:35.59 | JeffM2501 | the less I have to suport internaly the better |
22:37.45 | trepan | p.s. the box/base/pyrs exported txcds are not necessarily compliant with the client's |
22:37.55 | trepan | i didn't really care enough, just made 'em look reasonable |
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22:38.02 | JeffM2501 | that I saw |
22:38.35 | JeffM2501 | I've made the editor the same as the client |
22:38.38 | JeffM2501 | for some stupid reason |
22:39.29 | trepan | what version of milkshape? |
22:39.48 | trepan | v1.7.3: Wavefront OBJ import now supports negative indices |
22:40.04 | trepan | (jan24/2005) |
22:40.06 | JeffM2501 | think I was in 1.7.5 |
22:40.18 | JeffM2501 | it was what ever was current a month or so ago |
22:40.24 | trepan | ah, prolly not that then |
22:40.26 | NoGutsNoGlory | jeff |
22:40.30 | JeffM2501 | yes |
22:40.35 | NoGutsNoGlory | what about port? |
22:40.52 | JeffM2501 | dude just chill |
22:40.59 | NoGutsNoGlory | what i do? |
22:41.15 | NoGutsNoGlory | oops |
22:41.16 | NoGutsNoGlory | sorry |
22:41.30 | JeffM2501 | I was on the phone |
22:41.33 | JeffM2501 | then answerd trepan |
22:41.36 | JeffM2501 | then was geting to you |
22:43.06 | trepan | JeffM2501: pyr flipz isn't taken into account |
22:43.19 | JeffM2501 | I know |
22:43.22 | JeffM2501 | it wasn't fliped |
22:43.28 | JeffM2501 | I'm not even supporting flipz yet :) |
22:43.36 | JeffM2501 | I may just turn all fliped pyramids into meshes :) |
22:43.44 | trepan | kill it for 2.1.x, just use neg scales |
22:44.13 | JeffM2501 | well neg scales used to do something difrent |
22:44.17 | trepan | do enough to warrant voiding backwards compatibility :) |
22:44.19 | JeffM2501 | it woudl flip the face order |
22:44.40 | trepan | neg. scales for meshes work fine |
22:44.45 | JeffM2501 | ok |
22:44.51 | trepan | uses the determinant to check for inversions |
22:46.05 | TD-Linux | The reason you are making the editor is because you enjoy making lazy people happy :) |
22:46.23 | JeffM2501 | I do? |
22:46.35 | TD-Linux | I look forward to the ability to move meshes around in a map |
22:46.47 | JeffM2501 | and you asume I'll add that? |
22:47.09 | TD-Linux | you had it in your feature list |
22:47.13 | JeffM2501 | so |
22:47.24 | JeffM2501 | I also had a full new GAME in a feture list |
22:47.27 | JeffM2501 | where is that? :) |
22:48.04 | trepan | TD-Linux: learn a modeller |
22:48.08 | trepan | move all the meshes you want |
22:48.14 | trepan | heck, you could even make some |
22:48.14 | JeffM2501 | just so you know, I will probalbly be very grumpy today |
22:48.32 | JeffM2501 | drugs are kicking in, I'm tired, didn't get to have lunch with Lindy.... |
22:48.33 | TD-Linux | trepan: I know, I have Wings3D, but it dosent' have grouping, meaning the map size is much bigger |
22:49.26 | trepan | lacking in the ingenuity dept., heh? |
22:49.42 | TD-Linux | right now, I have to put the map together by hand |
22:49.55 | JeffM2501 | good |
22:49.57 | TD-Linux | putting the map together by hadn isn't that hard... |
22:50.01 | JeffM2501 | means you are using your brain to make the map |
22:50.12 | TD-Linux | it's the fact that I have to start bzfs and bzflag every time i want to see the map |
22:50.49 | TD-Linux | the best part of an editor is that it is WYSIWYG |
22:51.30 | TD-Linux | I wouldn't mind if you had to hand-edit each object in a text box... as long as I instantly see the results, that's all I need |
22:51.32 | JeffM2501 | you assume much young one |
22:52.06 | TD-Linux | make sure it has good grid options |
22:52.55 | JeffM2501 | make sure? |
22:53.03 | JeffM2501 | your telling me what to do now? |
22:53.45 | TD-Linux | err... _if_you_have_time_... _I_would_suggest_to_ code up some good snap-grid features |
22:55.01 | JeffM2501 | dude you'll be lucky if it ever reads a teleporter |
22:55.59 | trepan | heh |
22:56.28 | JeffM2501 | recursive materials will probably melt my brain |
22:57.17 | trepan | good for hand coding, but that's about it |
22:57.27 | trepan | never saved in that format from the client |
22:58.21 | JeffM2501 | still gota read em and pars em |
22:58.37 | JeffM2501 | and in theroy maintain the associativity |
22:59.00 | trepan | na, force the workaround, save yourself the time |
22:59.02 | JeffM2501 | I could cheap out and not support it |
22:59.09 | trepan | you planning to use brlcad's parser? |
22:59.11 | JeffM2501 | just add a feature to copy from one to another |
22:59.16 | JeffM2501 | no |
22:59.18 | JeffM2501 | my parser is dine |
22:59.20 | JeffM2501 | done |
22:59.36 | JeffM2501 | and it maintains objects it dosn't have support for |
22:59.48 | JeffM2501 | so I can 1/2 ass it if I want too :) |
23:00.03 | JeffM2501 | I didn't know he had one till mine was done |
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23:01.34 | gsnedders | here we are... born to be kings... |
23:01.46 | JeffM2501 | you sir are no king |
23:01.56 | gsnedders | :) |
23:02.01 | gsnedders | you know what I'm quoting :) |
23:02.18 | JeffM2501 | yes |
23:02.21 | JeffM2501 | that is so last week |
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23:03.13 | gsnedders | sorry, joke in another channel :P |
23:09.36 | Grumbler | JeffM2501, not everything is checked in yet i guess ilImageLoader.cpp:3:19: IL/il.h: No such file or directory |
23:14.49 | NoGutsNoGlory | jeff |
23:15.01 | NoGutsNoGlory | it worked when i used your sample thing |
23:20.00 | NoGutsNoGlory | jeff? |
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23:27.01 | CIA-2 | BZFlag: 03trepan 07v2_0branch * 10bzflag/src/obstacle/PyramidBuilding.cxx: execute flipz for exported pyrs and print flipz for normal map output |
23:27.55 | blast007 | Grumbler: you need the DevIL library: http://openil.sourceforge.net/ |
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23:54.30 | JeffM2501 | Grumbler, that's not part of the source |
23:54.33 | JeffM2501 | you need a lib |
23:54.38 | JeffM2501 | devIL |