irclog2html for #bzflag on 20051019

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01:57.47brlcadtrepan: (fpsLimit == fpsLimit) ?
01:58.19trepanNaN
01:58.37trepanmeant to comment that...
01:58.54trepandoes it work any better for ya then the old style?
01:59.27teh_conquererJeffM2501, what game?
01:59.31brlcadhaven't finished compiling yet
01:59.40JeffM2501quake4
01:59.51teh_conquereryou have quake 4 :-O
01:59.58JeffM2501umm yeah
02:00.06teh_conquereris it purty?
02:00.09JeffM2501dono
02:00.12JeffM2501it's installing
02:00.16teh_conquererhow big is it?
02:00.37JeffM2501I dono
02:00.41JeffM2501should I care?
02:00.53teh_conquereri was just wondering for my matter
02:01.06JeffM2501it's on a single DVD
02:01.42teh_conquereri forgot it was released today
02:02.09JeffM2501saw it at best buy and said what the hell
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02:02.36teh_conquereronly thing I'm really waiting for now is ut2k7
02:03.07teh_conquereralready have aoe3 :-P
02:03.20JeffM2501umm ok
02:03.27JeffM2501not much into historical games
02:03.33teh_conquereri just like RTS
02:03.41teh_conquererbut I love FPS
02:06.51JeffM2501I like pie
02:07.35teh_conquereryes
02:07.37teh_conquererpie is good
02:08.23teh_conquererwell time to go
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02:08.37teh_conquereri will see you all in the near future... drunk
02:16.51SilentSwanhaving a very bad case of med withdrawal at the moment...
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02:19.28I_Died_Once...
02:20.10SilentSwan,
02:20.32brlcad!
02:20.43I_Died_Once~
02:21.24AribethO.o
02:22.10I_Died_Once=]o[=
02:22.21I_Died_Onceguess that that is
02:22.46Aribethnot sure i want to know
02:22.51I_Died_Once=)o(=
02:24.04SilentSwani think i scared the people at the local pharmacy.. in fact... i KNOW i did
02:24.15I_Died_Onceyou work at a pharmacy?
02:24.18SilentSwannpo
02:24.19SilentSwanno
02:25.28SilentSwanthen i called my doctor and left a very nasty msg saying i want off this stuff NOW and that i want nothing further to do with her
02:26.02Aribethi get really stressed when i hear the pharmacy say we cant give you any blood preasure meds til you see the doc
02:26.15Aribethand i only have 2 pills left
02:26.24SilentSwanoh i feel like such a f'ing junky
02:26.32Aribethme too
02:26.33SilentSwan3 days without this stuff and i get very... bad
02:26.57SilentSwani swear.. driving home... only a few blocks but i wanted ... almost NEEDED to crash my car full speed into a tree
02:27.04Aribethif i go a few hours without my bp meds i start to feel it
02:27.21Aribetheek
02:27.40SilentSwannever EVER let them sell you on anti-depressant/mood-stabilizing meds..  not only do they not work, but when you're in withdrawal, you get REALLY F'ING BAD... I can't even put into words
02:27.47SilentSwanjust stay away from that stuff
02:28.07Aribethunderstandable
02:28.39SilentSwanall t his because i don't have cash to pay for the prescription.  the pharm. won't give me enough to last 2 days til i get paid and have money
02:28.50SilentSwanno pharm has ever had a problem with this before
02:29.05SilentSwani walked out screaming and cursing everyone in the store
02:29.16SilentSwanthen came back and demanded they call the manager
02:29.18Aribethi dont blame you
02:29.24SilentSwanand i will go back shortly
02:29.29SilentSwanuntil i hear from this guy
02:29.42SilentSwandon't be surprised if i end up in a) jail, b) the nuthouse this evening
02:30.09SilentSwananyway, sorry... i'll shutup.. nerves are off the scale right now...
02:30.19Aribethnp
02:38.05CIA-3BZFlag: 03trepan * 10bzflag/src/bzflag/playing.cxx: self-commenting code for fps NaNs, some constification
02:39.02I_Died_Oncewhat is freenode's IP?
02:41.46*** join/#bzflag ep (n=ep@ip68-97-122-98.ok.ok.cox.net)
02:45.02JeffM2501there are many servers
02:45.04JeffM2501in rotation
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02:55.07bz6503hi
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03:02.06brlcadtrepan: works better
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03:48.28Thumper_what is the EndShotCredit check in the server?
03:48.56Thumper_ie... what does it mean when the server kicks a player for EndShotCredit:6
03:56.51CIA-3BZFlag: 03trepan * 10bzflag/src/bzflag/playing.cxx: a little cleaner
04:01.03CIA-3BZFlag: 03trepan * 10bzflag/src/bzflag/playing.cxx: sanity check
04:02.41Thumper_ok so the client gets hit... terminates the shot but the player doesn't die
04:02.49Thumper_and the player doesn't have Shield (and isn't an observer)
04:03.03Thumper_and if that happens more than db value the server kicks the player
04:03.08Thumper_if I understand that correctly
04:03.15Thumper_anti-cheat code
04:03.41Thumper_so if someone is being kicked for this regularly... what could it be if it's not cheating?
04:05.33sgk284is it possible that the end shot stuff is messing up GM?
04:05.45sgk284i keep getting reports the certain GM shots go furthere then the rest
04:05.53sgk284typically the last one
04:06.02sgk284some people say it only happens if the tank is moving
04:06.16Thumper_does that give the GM extra speed?
04:06.22Thumper_regular shots behave that way
04:06.28sgk284i belive it does
04:06.32sgk284believe*
04:06.50sgk284but it shouldnt
04:07.02Thumper_and why only the last one?
04:07.17sgk284that may just be misreported information
04:07.24Thumper_don't think endshot stuff changes the shots at all
04:07.53Thumper_it just checks if the shot ended
04:07.54sgk284well its either the GM is getting additional velocity, or the client is sending out the endshot for GM too late
04:07.58sgk284right?>
04:08.04Thumper_ie tank absorbs the shot but doesn't die
04:08.49sgk284yea you are right, i got mixed up
04:08.53Thumper_should be easy to check... if GM goes farther or not
04:09.15sgk284the only thing is, it appears to be inconsistent according to players
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04:13.24Thumper_GM speed looks constant to me
04:13.34Thumper_moving forward/backwards makes not difference
04:14.05Thumper_of course I have no lag when I test it
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05:37.43AribethHello SportChick
05:38.18SportChickAribeth: hiya
05:43.52SportChickJeffM2501: ping
05:50.01JeffM2501?
05:50.13JeffM2501yeah
05:50.17SportChickJeffM2501: remember earlier when I told you I was banned (at work)?  do you still have that ip?
05:51.12JeffM2501no
05:51.25JeffM2501you IMed me, IM dosn't show IPs
05:51.27SportChickdarn - was hoping you might have the window open still
05:51.40SportChick.yes but I told you what it said (which included the ip)
05:51.53JeffM2501that was your localhost IP
05:51.56JeffM2501not your real IP
05:51.59JeffM2501127.0.0.1
05:51.59SportChickugh ok
05:52.14JeffM2501and that was when I was at work :)
05:52.26JeffM2501so no, the window may be open, but rather far away :)
05:52.29SportChickwhat?  you LEFT work?!  how DARE you
05:53.00SportChickJeffM2501: is there a way to pull the ip from ibot's logs?
05:54.57JeffM2501no
05:55.02JeffM2501because you never loged in here from that
05:55.05JeffM2501that day
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06:52.57teh_conquererJeffM2501, hows quake 4?
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07:09.19silverfoxWhat is matref -1 do?
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08:00.47jpa-silverfox: it is like "No material" IIRC
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08:21.42paWerhello%u0104
08:21.49paWerhello!
08:22.50meacanhowdy
08:23.17paWerand what u doing in thic chenal?
08:23.29paWerthis*
08:25.00meacanin general? Talk about bzflag and related stuff :)
08:26.00paWerand mauby doning some stuf whit google?
08:26.31paWermaiby*
08:26.42meacanthis channel dosnt stop you, if you do that
08:27.17paWerhm
08:27.18paWer:/
08:30.56paWerbye
09:08.13jpa-lol
09:08.46jpa-"maiby" :)
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10:25.29jomojohey where was spoogebob from? as in what part of the world?
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12:04.38codsHi. What extension should be given to cached bzfs map ? (those created with cacheout) Is .bzw correct in such case ? (I know that don't really matter)
12:31.38I_Died_Onceor use .map
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13:57.18ToughShooterCommit http://cia.navi.cx/stats/project/BZFlag/.message/6084278 by trepan has lead to a compilation error at OpenGLTexture.cxx:387 with gcc-4. More details: http://pastebin.com/398627
13:59.10menotumewhat? no 'long long' ?
13:59.47menotumemaybe it wants 'long long int' ?
14:03.47ToughShootermenotume: No, that gives the same error
14:04.22Grumblerjomojo, texas
14:07.56ToughShootermenotume: Whatever I try it gives me the same error. Maybe it's my poor C(++) "skills". gcc-3.3 compiles the file without complaining
14:09.28Chestalthere is no type 'long long' in C++
14:09.52Chestalit can be provided as an extension of course. In C it was introduced with C99 I think
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14:42.56KTLi come give my felicitations, loumans map demonstrates even butterflies, nice work!
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14:49.46Grumblerhmm, someone got a new thesaurus
14:56.40brlcadi got a ham sandwich
15:08.56Grumblerdont suppose you got two of those......i dont think i have anything in fridge this morning
15:09.37ruskie:)
15:09.41ruskiego to the store :)
15:10.14Aribethsend out for pizza :)
15:10.30Grumbleri dont think they deliver this early in the day
15:10.39Aribethprolly not
15:10.41menotumeChestal: yikes, so GCC 4 took away long long ?
15:11.01menotumenice feature
15:14.40Grumblermaybe they replaced with noquitelong noquitelong, with sortalong sortalong and majorlong majorlong as a more refined choice selection
15:16.15Aribethor did they just bugger it up.
15:20.31Chestalmenotume: if g++-3 had it, it was a GNU extension
15:23.58Chestalfor C++, that is. long long is in C99, not in C89, though
15:30.59ChestalI think it works with g++ 4 as well, as long as you don't use -pedantic or the likes
15:38.39*** join/#bzflag Icy (n=50b9606b@webchat.bzflag.bz)
15:39.34Icyhy
15:41.11Icyis here someone can tell me why bzflag 2.0.4 always crashs? I also got 2.0.2 where I got the same bug... I'm using FreeBSD... and FreeBSD Crashes Suddenly
15:41.12brlcad3..2..1.. yep, impatient.  Didn't see that one coming.  :-)
15:41.20brlcad~ww
15:41.21ibotCan I get a woot woot?
15:41.39brlcadIcy: do you have a stack trace?
15:42.28brlcadand when/where does it usually crash?  when you're in the menus or playing?
15:42.34Icyi dont know what it is.. but I have a core file...
15:42.55brlcadyou have a core file.. great
15:43.02brlcadrun, gdb core
15:43.08Icywhile playing, but maybe it would also crash in the menue... i cant see a special event triggers the crash
15:43.21brlcadgdb /path/to/bzflag corefile
15:44.05Icyone moment... it looks like there is no core file... I will play 5 mins to get one...
15:44.08brlcadthen "bt" in gdb
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15:49.06Icymysterious... There is no core file generated???
15:49.15menotumeChestal: ahhh, thx :)
15:49.23Icybut I got the following failure:
15:49.34IcyFatal signal: Floating Point Exception (SDL Parachute Deployed)
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15:49.54brlcadahh
15:50.05Icywhat do you know?
15:50.07menotumeIcy: corfiles are a sys config thing
15:50.15brlcadIcy: most shells disable core files by default these days
15:50.26menotumetry: ulimit
15:50.43brlcadulimit -c in particular
15:50.58menotumethx, i was looking for it :)
15:51.31Icyulimit for the core file? I've got another idea... be right back withe a core file ;-)
15:51.32brlcadulimit -a gives the long list ;)
15:51.32menotumeulimit -c 20000
15:51.46Icywhat is ulimit for?
15:51.52menotumeto allow corefiles :)
15:51.53brlcadit sets your user limit
15:51.57Icyk
15:52.08menotumeulimit -c 20000  <== 20 Meg size limit
15:52.21brlcadtype ulimit -a and it'll show you a list of your current settings, man ulimit might help too ;)
15:53.19brlcadinteresting, a bsd user that doesn't know ulimit -- that's somewhat rare :)
15:53.39IcyThis GDB was configured as "i386-marcel-freebsd"..."/usr/home/icy/bzflag.core": not in executable format: File format not recognized
15:53.44Icyim a newbie
15:53.49Icybut i got the corefile
15:53.55brlcad/path/to/bzflag first
15:54.03brlcadgdb /path/to/bzflag corefile
15:54.39menotume-c ?
15:54.44Icyk
15:55.40brlcador that
15:56.12IcyProgram terminated with signal 6, Aborted.
15:56.42IcySIGABRT         6       /* Abort (ANSI).  */SIGIOT          6       /* IOT trap (4.2 BSD).  */
15:56.50menotumedo: bt
15:57.16brlcadand paste the first 4 or 5 lines starting with #0
15:57.49Icy#0  0x287aa31b in pthread_testcancel () from /usr/lib/libpthread.so.1#1  0x2879b145 in sigaction () from /usr/lib/libpthread.so.1#2  0x287951dd in pthread_kill () from /usr/lib/libpthread.so.1#3  0x28794bac in raise () from /usr/lib/libpthread.so.1#4  0x28865c62 in abort () from /lib/libc.so.5#5  0x288095b9 in ldexp () from /lib/libc.so.5
15:58.01Icysorry, no new lines -_-
15:58.14menotumeeww, pthread
15:58.23brlcadthe next ones -- #6 though #10?
15:58.42Icy#6  0x288095fd in ldexp () from /lib/libc.so.5#7  0x2880a4f1 in ldexp () from /lib/libc.so.5#8  0x2880a743 in ldexp () from /lib/libc.so.5#9  0x2880a874 in free () from /lib/libc.so.5#10 0x28748fc3 in operator delete () from /usr/lib/libstdc  .so.4
15:58.43*** join/#bzflag ep (n=ep@ip68-97-122-98.ok.ok.cox.net)
15:58.56brlcadheh, keep going :)
15:59.11Icy#11 0x08217ed1 in std::fpos<__mbstate_t>::fpos ()#12 0x0813239b in std::operator!=<char, std::char_traits<char>, std::allocator<char> > ()#13 0x081323c7 in std::operator!=<char, std::char_traits<char>, std::allocator<char> > ()#14 0x08130f9c in std::operator!=<char, std::char_traits<char>, std::allocator<char> > ()#15 0x08130f63 in std::operator!=<char, std::char_traits<char>, std::allocator<char> > ()#16 0x0810bafd in std::operator!=<char, std::char_trai
15:59.18Icy---Type <return> to continue, or q <return> to quit---
15:59.26Icy;-)
15:59.28brlcad<return> ;)
15:59.54Icy#18 0x288671a5 in __cxa_finalize () from /lib/libc.so.5#19 0x28866ec6 in exit () from /lib/libc.so.5#20 0x282db9df in SDL_Parachute () from /usr/local/lib/libSDL-1.1.so.7#21 0x28799e26 in sigaction () from /usr/lib/libpthread.so.1#22 0x28799cab in sigaction () from /usr/lib/libpthread.so.1#23 0x2879a86c in sigaction () from /usr/lib/libpthread.so.1#24 0x287a3094 in pthread_mutexattr_init () from /usr/lib/libpthread.so.1#25 0x287a2f88 in pthread_mutexattr_
16:00.08Icy#27 0x00000000 in ?? ()#28 0xbfbfb830 in ?? ()#29 0xbfbfb570 in ?? ()#30 0x00000000 in ?? ()#31 0x287a2f24 in pthread_mutexattr_init () from /usr/lib/libpthread.so.1#32 0x28a1b9c0 in _nv000809gl () from /usr/X11R6/lib/libGLcore.so.1#33 0x28a1ba00 in _nv000809gl () from /usr/X11R6/lib/libGLcore.so.1#34 0x28c36280 in _nv001092gl () from /usr/X11R6/lib/libGLcore.so.1#35 0x0b929004 in ?? ()#36 0x0b929020 in ?? ()#37 0x0b92903c in ?? ()#38 0x0b929058 in ?? ()#
16:00.18brlcadahh, darn
16:00.28brlcadno debug symbols in bz
16:00.55brlcadit crashed somewhere in the nvidia driver
16:01.02Icy-_-
16:01.18brlcadthe "??"'s are bzflag symbols
16:01.24Icycan I use something like "software rendering" or something else?
16:01.25brlcadyou compiled bzflag yourself?
16:01.41Icyno i got them from the ports
16:01.47brlcadah
16:02.08brlcadif you didn't make clean yet, cd to the work directory and reconfigure with debug
16:03.14Icywhat do i have to do? a "make clean"? a "debug"???
16:03.18brlcadcd /usr/ports/games/bzflag/work && make clean && ./configure --enable-debug && make install
16:03.39Icythanks
16:03.41brlcador whereever it is in ports
16:03.54brlcadprobably need to sudo or su in there somewhere too
16:05.35Icy./configure: Command not found.
16:05.43Icymaybe "make config" ?
16:05.47brlcadwhere are you?
16:05.57brlcadpwd
16:06.06Icyi
16:06.18brlcadj
16:06.21Icy<test>
16:06.36brlcadhuh?
16:06.38Icyhere: /usr/ports/games/bzflag/
16:06.40menotumetest failed
16:06.49Icythere is no work
16:06.51brlcadgah
16:06.59brlcadyou ran make clean from there didn't you
16:07.07Icyi think there is no ./configure in bsd
16:07.13Icyyes i did
16:07.24brlcadthat's the problem, you weren't supposed to run it there ;)
16:07.40Icyhuh?
16:07.55Icywhere else?
16:08.20brlcadyou deleted the directory you were supposed to run it in by running make clean
16:08.29brlcadrun make, wait for it to compile
16:08.32brlcadthen cd work
16:09.17brlcadactually, once it starts compiling, you can interrupt it via ctrl-c and cd work
16:09.41brlcadjust make sure it starts compiling before you ctrl-c
16:09.48*** join/#bzflag YAKarsten (i=karsten@sourcemage/pdpc.sustaining.BearPerson)
16:10.55*** join/#bzflag mmu_man (i=revol@ALyon-253-1-34-202.w83-205.abo.wanadoo.fr)
16:15.39Icyok, i made it... i'm in the work directory, but what now?
16:16.00Icystop
16:16.08Icyi'm sorry
16:16.10Icyi knew
16:16.21Icyknow
16:17.10brlcadyou sure about that? :)
16:18.03Icy^^ ok, i'm configure it. but when I'm finish do i need a "make install" or do i have to compile it first one more time?
16:18.19brlcadeither :)
16:18.35brlcad./configure --enable-debug  is the important step
16:19.15Icyok, i typed it but I get this message:
16:19.24IcyBZFlag-2.0.4.20051019 with the following:     curses: -lncurses     no SDL!     bzadmin     bzflag client
16:19.33brlcadhmm
16:19.35Icywhat means "no SDL!"??
16:19.47brlcadmeans it couldn't detect sdl, which isn't good :)
16:20.00Icybut I got it
16:20.20jpa-sdl is nice :)
16:20.31brlcad./configure CPPFLAGS=-I/usr/local/include LDFLAGS=-L/usr/local/lib --enable-debug
16:20.51*** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone)
16:20.51*** mode/#bzflag [+v Tupone] by ChanServ
16:20.59brlcadciao Tupone
16:21.56Tuponeciao brlcad ??? hmmm ... ciao Sean :)
16:22.33Icynothin' changed...
16:22.57brlcadIcy: where is sdl installed?
16:23.08*** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501)
16:23.08*** mode/#bzflag [+o JeffM2501] by ChanServ
16:23.26brlcadactually, it might work better for you with sdl off, but it's not been tested in a while
16:24.03brlcadTupone: Icy's getting an sdl parachute deployed on freebsd (nvidia drivers) -- any ideas?
16:24.26TuponeI think he need to run with --enable-debug so the real error comes
16:24.26brlcadit's crashing in somewhere in opengl-land
16:24.44brlcadyeah, okay -- that's what we're trying now ;)
16:25.04TuponeIIRC, --enable-debug disable SDL parachute
16:26.02brlcadIcy: cd .. and make clean from /usr/ports/games/bzflag and make again and you should be able to see the configure line it uses before you ctrl-c
16:27.47Icyk
16:31.54Icydo we need this:
16:31.58IcyCFLAGS are -O -pipeLDFLAGS are -pthread  -L/usr/X11R6/libCPPFLAGS are  -I/usr/X11R6/include   -I/usr/X11R6/includeLIBS are -lm -L/usr/local/lib -lcurl -rpath=/usr/lib:/usr/local/lib -L/usr/local/lib -lidn -lssl -lcrypto -lz
16:35.08*** join/#bzflag SportChick (n=184b9fb6@webchat.bzflag.bz)
16:44.32IcyI'll be back...
16:47.08*** join/#bzflag Wizatcomp (n=Wizatcom@208.255.149.253)
16:50.08*** join/#bzflag sd346 (n=ipaq@c529df873.cable.wanadoo.nl)
17:20.11CIA-3BZFlag: 03atupone * 10bzflag/src/bzflag/ (ComposeDefaultKey.cxx playing.h): no extern on ComposeDefaultKey
17:29.30CIA-3BZFlag: 03atupone * 10bzflag/src/bzflag/ (bzflag.h ControlPanel.cxx Makefile.am bzflag.cxx): no extern into ControlPanel
17:33.29CIA-3BZFlag: 03trepan * 10bzflag/src/ogl/OpenGLTexture.cxx: long long -> s64
17:36.25trepancods: .bwc, as are those in cache/  :)
17:37.48*** join/#bzflag bryjen (n=bryjen@63.147.94.150)
17:38.24CIA-3BZFlag: 03atupone * 10bzflag/src/bzflag/ (HUDRenderer.cxx clientCommands.cxx playing.h): no extern in HUDRenderer
17:53.16CIA-3BZFlag: 03atupone * 10bzflag/src/bzflag/ (5 files): no extern inside JoinMenu
18:21.42codstrepan: oh right, good answer :)
18:25.38*** join/#bzflag SilentSwan (n=pepper@unaffiliated/silentswan)
18:27.49SilentSwanhttp://www.supermemo.com/articles/sleep.htm  interesting read for those other folks troubled by sleep problems
18:30.10brlcadthere's plenty of time to catch up on sleep when I'm dead
18:30.33Tuponebrlcad: you can't sleep there :/
18:33.30trepansure, you _can_ sleep with the fishes
18:39.02Thumper_trepan: who's in charge of the groups on bz server trepan.bzflag.bz ?
18:40.52trepanthat'd be i
18:41.20Thumper_oops wrong server :-P louman.bzflag.bz
18:41.22Thumper_louman?
18:41.25trepanfor the most part it uses silvercat's list
18:41.40trepansame goes for the louman..bzflag.bz servers
18:41.41Thumper_yeah - there are a lot of groups with setAll in them... which last time
18:41.53Thumper_I checked allows setgroup... so someone can elevate to local.admin with that
18:42.46Thumper_in case you care ... :D
18:43.45trepanah, i'd removed setAll from my main groupdb, but was forced to use older copies
18:43.53Thumper_ok
18:44.07*** join/#bzflag RedBaron2 (n=d8ada652@genesis.concept69.de)
18:44.19Thumper_also the mute (deny talk) group won't work for anon-users right?
18:44.30Thumper_since they don't end up in the userdb unless they are globally registered
18:44.40Thumper_(/register is disabled on this server)
18:45.26trepanyup
18:45.35Thumper_ok that's what I thought - thanks.
18:46.21CIA-3BZFlag: 03atupone * 10bzflag/src/bzflag/ (13 files): Some more extern removed
18:48.08trepanneed to make it so that those files can be shared amongst servers, saving them after mods would help...
18:48.21trepan(instead of only on exit)
18:49.54bryjenthe server doesn't modify the groupdb file, so it's safe to share
18:51.11trepanthe userdb, guess i didn't really need separate groupdb's  :)
18:53.47*** join/#bzflag PerfectBell (n=thesippe@p549A78AD.dip.t-dialin.net)
18:56.35TuponeI think we need to delegate Authorization to a separate process, shared between servers. Or check always the content of file, without any cache
19:00.25Thumper_I'm sorta sharing the banlist now... all the servers have the same single banlist file and if it changes the servers do a /reload to get the current data
19:00.34Thumper_it's not perfect but it seems to be working
19:00.49Thumper_ie... bans on my multiple servers are global to the servers
19:01.11JeffM2501my origonal concept for user auth/groups was to have bzfs contact an auth server, so that servers could share auth, but it was eventualy done as a file
19:01.40Thumper_how about a plugin ;)
19:01.50JeffM2501could be done
19:01.58JeffM2501this was before plugins were done
19:02.09JeffM2501and I'd not want to tie such core concepts to a plugin
19:02.41JeffM2501my idea was that if you specified a URL instead of a file
19:02.58JeffM2501for groups, you could share groups via some centeral server
19:03.14brlcadauth as a resource?!  what a crazy concept!
19:03.15Thumper_groups are readonly so a single file works fine (or URL)
19:03.25JeffM2501so that server machiens that run more then one server could share lists
19:10.48*** join/#bzflag bz6662 (n=4314eac7@webchat.bzflag.bz)
19:11.39Thumper_JeffM2501: so I have this not-totally-finished plugin that writes a file with current player callsigns and email strings everytime a player connects or leaves
19:12.03Thumper_if I wanted to make the source available for this thing where should it go?
19:12.23Thumper_should it become part of the plugin source tree or just be something you download from a website someplace?
19:12.43Thumper_assuming it's interesting to anyone else
19:14.27bz6662Req: Can't get 2.0.4 to launch- Mac G4 1.6gz, 512ram, 10.4.2, Adelphia 512k- any ideas?
19:16.00brlcad1.25 million downloads
19:16.35JeffM2501Thumper_, I'd host it on bzbb
19:17.02Thumper_ok
19:17.16JeffM2501anyone think it's a good or bad idea?
19:17.32JeffM2501that would let it have a difrent user set from the main code
19:18.31Thumper_how would hosting it on bzbb work?
19:18.44JeffM2501you'd just post it as an atachment
19:18.48JeffM2501and let people take it
19:18.49brlcadpossibly a good idea
19:18.54JeffM2501but if I made a SF project fo rit
19:18.58brlcadthough is it a problem now for peeople to get acess?
19:19.00Thumper_so just make a newplugin.zip file and attach that
19:19.05Thumper_and let peopel take it and do what they want with it
19:19.05JeffM2501we could have a plugin orphanage
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19:19.34JeffM2501brlcad, I dono, there are plugins out there that aren't in SF
19:19.55brlcadsetting up a new project won't necessarily change that though
19:19.57JeffM2501for users that may not be best to have commit access in the main
19:20.16JeffM2501true, but another project culd have more lienent admin requirements
19:20.25JeffM2501like bzflag dev kindergarden :)
19:20.40brlcadthat could be a benefit, but again (to me) it's more of whether it's a problem yet of someone being worthy of working on a plugin that we wouldn't grant access to on the main line
19:20.46JeffM2501also some plugins may not be complete, and should not be in the main repository
19:21.13JeffM2501mostly the benifit to plugin devs would be to give them a way to colaborate with history on in progress plugins
19:21.24Thumper_would you normally incorporate complete plugins (whatever that definition is) into the main plugin source tree?
19:21.24JeffM2501with out having them in our mainline to be confusing if we have to snap off a reelase
19:21.38JeffM2501Thumper_, I don't know, they are "optional"
19:21.43Thumper_yes they are
19:21.53JeffM2501I think that maybe the game part shoudl stay the game part, in code too
19:21.56DTRemenakwhy not just a separate cvs module?
19:22.03JeffM2501that is another option
19:22.06Thumper_not sure what is good from a 'managing this mess' point of view :)
19:22.34JeffM2501that is if we are ok with giving out commit access to the plugin devs
19:22.37JeffM2501it may not be a problem
19:22.38Thumper_I don't have any problem posting a link on bzbb to a place you can pull my plugin source file from
19:22.42JeffM2501if they are told where to put what
19:22.57Thumper_then if anyone wants to put it in a more centralized location that would be fine
19:23.41JeffM2501Thumper_, I know, and it's probably fine for you, but it opens up the larger question
19:23.41DTRemenakif you're really worried about access stuff you could set up cvsacls.  it's easy.  personally I think most any plugin dev could be trusted not to screw with the main code, and cvs can always be reverted.
19:23.41JeffM2501true
19:23.41JeffM2501then we should make 2 new repositorys then
19:23.41JeffM2501bzflag-plugins
19:23.41*** part/#bzflag PerfectBell (n=thesippe@p549A78AD.dip.t-dialin.net)
19:23.42JeffM2501and plugins-orphanage :)
19:23.48DTRemenakwhy 2?
19:24.00JeffM2501one that has all the activly deved plugins
19:24.05JeffM2501like our current samples
19:24.12JeffM2501and the race 2 seven stuff
19:24.17DTRemenakjust have a plugins module.  that way if someone wants to pick something up they can do so without having to get it moved back
19:24.19JeffM2501( asuming Rpg wants to host it )
19:24.26JeffM2501ok
19:24.49JeffM2501you'll want the linux makefile to be smart tho, and not build the 1/2 ass ones with the build
19:24.52DTRemenakmoving stuff between them would be a royal pain.  better just to let it rot in the plugins branch with a note that says it's out of date
19:25.23JeffM2501do we want to keep the existing plugins in the bzflag project?
19:25.26JeffM2501or move them to plguins?
19:25.33DTRemenakor don't bother, let each plugin supply its own build system.
19:25.37JeffM2501and just make the ones in the main be the ones that we ship?
19:25.52JeffM2501so we don't ship anyting in the plugins project then?
19:26.03JeffM2501do we want to even ship any plugins?
19:26.08DTRemenakgood question
19:26.11DTRemenakdo we?
19:26.25DTRemenakhow likely are people to use them?
19:26.25JeffM2501do any of the standard ones provide benifit?
19:26.36JeffM2501dono
19:26.43JeffM2501people seemed to like RG and SWDeath
19:26.43Thumper_should the 'default
19:26.50Thumper_plugins be shipped with a release
19:26.58JeffM2501so we keep the ones we have now
19:27.04JeffM2501say they are like "core" plugins
19:27.14JeffM2501and they are the responsibility of the main devs to maintain
19:27.16Thumper_it's useful from a 'here is how a plugin is built' point of view
19:27.25JeffM2501and then the plugins module has optionals?
19:27.56JeffM2501could move vocaliser and playHistoryTracker to the new module then
19:28.04JeffM2501as they are teh suck
19:28.11brlcadthe one nice benefit of combining them (and cause for my personal slight hesitation) would be that they are a part of the default build so they are put through cross-platform compilation rigor upon commit
19:28.13Thumper_if someone (liek me) has a plugin they want to build... don't we need the full source to do that?
19:28.28Thumper_or is the plugin project going to be separated from the bzflag source tarball?
19:28.41JeffM2501brlcad, so if a plugin graduates ( is deemed good and well) we move it into the mainline
19:28.42Thumper_so I can just build it again the correct API
19:28.52brlcadJeffM2501: that could work
19:28.53JeffM2501Thumper_, yes
19:29.02Thumper_against*
19:29.09JeffM2501the tarball should only included things that work
19:29.14JeffM2501not things that arn't done
19:29.17Thumper_I've always built my server and my plugin from source
19:29.25JeffM2501so the tarball only includes the "core" plugins
19:29.35JeffM2501we could make plugin tarballs too
19:29.38Thumper_ok but if something changes between now and the next release that affects plugins they'll
19:29.45Thumper_all need to be updated before it can be released
19:29.50JeffM2501the core ones would be updated
19:29.58JeffM2501the ones in the plugins project woudl need to be yes
19:30.04Thumper_ok
19:30.10JeffM2501and if the dev is on the ball and keeps them active, we graduate them to the core
19:30.39Thumper_keeping other peoples plugins working for future releases sounds a bit like a make-work project for you though
19:30.44Thumper_or whomever is put in charge of that
19:30.53JeffM2501if we put them all in the core project it's possible to have plugins that don't work,be in the tarball, and that is more confusing
19:31.15Thumper_but if you go with 'we'll add some to the core project'
19:31.16JeffM2501ether that or we have to keep updating plugins that noone uses
19:31.19Thumper_the 'working' good  ones...
19:31.28JeffM2501yeah working and active ( used )
19:31.34Thumper_then your pool of things to keep in sync for release gets bigger
19:31.38JeffM2501sure
19:31.46JeffM2501that's going to happen no mater what
19:31.56JeffM2501if a plugin is active, it has to be maintained
19:32.08JeffM2501I'm just drawing the line to say who's job it is to maintain it
19:32.20Thumper_ok and unmaintained ones go in the attic (or whatever you call it)
19:32.23JeffM2501the other option is to leave the sources scatterd over the web
19:32.28JeffM2501and that is worse
19:32.33Thumper_agree
19:32.47JeffM2501Thumper_, the "plugins" project is kinda like the attic/sandbox
19:32.52Thumper_:)
19:33.00JeffM2501that's why it's not part of the tarball
19:33.16Thumper_but there are 'working good' and 'broken unmaintained' plugins in that project
19:33.19JeffM2501yet it is browsable so people could adopt old ones
19:33.19Thumper_I assume
19:33.33JeffM2501the working good ones would not stay there long
19:33.37Thumper_ok
19:33.48Thumper_moving stuff in CVS... ick
19:33.49JeffM2501once they are working good and shown to be used, they would be evaluated for prompotion
19:33.53JeffM2501yeah
19:34.14DTRemenakanother option would be to set up a gathering place for them, separately.  see mozdev/mozilla.
19:34.16JeffM2501aperantly SF could just move it for us maybe then
19:34.22JeffM2501DTRemenak, yes
19:34.30JeffM2501thats why I was thinking another SF project
19:34.55JeffM2501it would be like the plugin dev comunity project
19:35.05JeffM2501has services for plugins as they are made
19:35.14JeffM2501when they are done, they get moved
19:35.30TuponeI don't want plugin in the current status to be in bzflag tar-ball :)
19:35.46Thumper_but they are totally optional
19:35.49JeffM2501Tupone, you'd rather ship no plugins?
19:35.57Thumper_ship plugins separately?
19:36.03JeffM2501that is a posibility
19:36.06JeffM2501not everyone needs them
19:36.15JeffM2501it's more maintance cost
19:36.16Thumper_bzflag_5_8_2.zip and bzflag_plugins_5_8_2.zip
19:36.18JeffM2501and harder on the build
19:36.32Thumper_or whatever you want for the release stuff
19:36.35Thumper_you don't need the plugins
19:36.41Thumper_but they are there if you want to use them
19:37.14JeffM2501all are valid options
19:37.15Thumper_most people won't need to download plugin-related stuff
19:37.25Thumper_most peopel only want the client I assume
19:37.28JeffM2501can say the same for the server
19:37.29JeffM2501yeah
19:37.53Thumper_but plugins are small...
19:38.01Thumper_until you get 300 of them :)
19:38.15DTRemenakdebian does ship the server separately
19:38.24TuponeI'd rather ship no plugin, unless you do: 1) define an API on what plugin need, very separate from bzfs, 2) change the language to a non OO one, like C
19:38.25Thumper_yup bzadmin and bzfs come together
19:38.38JeffM2501the problem I forsee is unless plugin devs have a central place to keep em, they will fall out of disuse and be abandoned
19:39.00DTRemenakheh, "fall out of disuse"
19:39.07Thumper_lol
19:39.07JeffM2501you know what I mean :)
19:39.10JeffM2501fall into disues
19:39.18DTRemenakyup, was just amusing :)
19:39.31DTRemenaktrying to visualise it
19:39.36JeffM2501there is going to be a class of developer who will do plugins but dosnt' want to do full bzflag dev
19:39.54JeffM2501they should have services, somehow
19:39.57Thumper_I'm somewhere in the middle
19:40.05JeffM2501I'm fine with not shiping any plugins
19:40.09JeffM2501and making it an optional package
19:40.10Thumper_some plugin stuff, some patches to bzfs to make it do what I want
19:40.22DTRemenakif bzflag was satisfactorily documented I don't think you'd see that class there
19:40.39JeffM2501I'm not so sure
19:41.02Thumper_documentation... every dev's favourite word
19:41.02DTRemenakat least as long as the only viable plugin language is c++
19:41.19JeffM2501plugins are nice to mix and match for non build enabled server owners
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19:41.57JeffM2501true other langauges will open it up more
19:43.28brlcadthe plugin project could set up a plugin "server" bzfs could be mod'd to pull plugins from a url on demand, that could be convenient
19:44.02Thumper_so make the API a set of library calls that multiple language can use?  (C/C++/Java/Python/... ) what would be cool
19:44.14Thumper_s/what/that/
19:44.55JeffM2501the concept was to make plugins that exposed the other languages
19:45.00JeffM2501rather the cobble it all into BZFS
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19:51.52JeffM2501but I just wanted to know if we should have a place to put plugins, not a re-eval of the plugin system
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20:00.12Thumper_:)
20:00.33Thumper_sorry JeffM2501 ... there was some bonus material supplied ;)
20:00.57Thumper_I'm fine with a SF project for plugins
20:02.52Thumper_it was too new then
20:02.57Thumper_:)
20:03.28JeffM2501yeah....
20:03.36JeffM2501I guess
20:03.53Thumper_not that I'm complaining or anything!
20:03.57JeffM2501I know
20:05.01Thumper_so yes a central place for plugins is good... and a place with source control for plugin dev is better... SF works for me
20:05.22Thumper_I don't really like the snapshots of plugin source put in bzbb very much
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20:06.23JeffM2501I think they need a place with source controll
20:06.26JeffM2501to help them out
20:06.33JeffM2501and to help us help them fix problems
20:09.34*** join/#bzflag brad2901 (i=brad@unaffiliated/brad2901)
20:13.22JeffM2501no, usualy you left
20:13.35JeffM2501but oh well
20:14.13JeffM2501I'm sure somone will rip it out at some point and make it difrent
20:15.58TuponeJeffM2501: curl has a security problem, probably it does not affect us. I wonder if we need to rebuild the windows binary, or substitute the dll, whatever is
20:16.12Tuponethe good one is the 7.15.0
20:16.23JeffM2501how old is it?
20:16.30Tupone4/5 days
20:16.46Tuponethe exploit went public in a short time :/
20:17.01brlcadcould make a 2.0.6 release this weekend
20:17.07Tuponeyeah :)
20:17.09JeffM2501great libcurl dosn't version there DLL
20:17.13JeffM2501does it affect us?
20:17.26Tupone99% sure it does  not
20:18.04TuponeI go for the 2.0.6 and a brunch
20:18.49JeffM2501what ever floats your boats
20:19.17JeffM2501dtr builds his own libcurl, I go get current before each major, so we should be fine
20:19.50Tuponelibcurl is shipped in the system, so we does not need an update
20:19.59Tupones/does/do/
20:20.02JeffM2501ahh
20:20.16Tuponeis a .so
20:20.18JeffM2501well a 2.0.6 will take care of it anyway then
20:20.24JeffM2501even if it's no lib change for you
20:20.31Tuponeyea
20:20.45JeffM2501still windows is allways first, linux should have it's time in the sun
20:21.05Tuponewell, I don't think we ship linux at all now
20:21.08brlcadno always, I beat it with a mac release a couple times ;)
20:21.19JeffM2501when?
20:21.26JeffM2501Tupone, why would you not make a 2.0.6 linux?
20:21.31brlcadlast year
20:21.32JeffM2501just to confuse people?
20:21.38ToughShooterAll platforms should be there at same time...
20:21.48JeffM2501ohh yeah you did, when I was in arizona for the release
20:22.05brlcadToughShooter: we're generally talking a few hours difference
20:22.06Tuponefor where? Mandriva? FC4? ubuntu? We just release the source
20:22.12JeffM2501ToughShooter, since they are not centeraly build there will allways be a litte dif
20:22.44JeffM2501tarball, windows, and OSX are usualy with in a couple hours of each other
20:22.49JeffM2501if that
20:23.14JeffM2501the ohers are far less popular and can take longer for the person who builds them to get them done
20:23.16JeffM2501like the debs
20:23.27ToughShooterI mean the major platforms
20:24.08ToughShooterThe systemw where the app is developed on
20:24.37JeffM2501so windows :)
20:24.39ToughShooterbut perhaps it's only me feeling that way
20:24.41JeffM2501dev platform of choice :)
20:25.17JeffM2501those are the 3 core ones, and they are prety close to each other
20:25.26JeffM2501often in the same hour
20:25.42JeffM2501we are limted on people who build OSX tho
20:25.52JeffM2501for tarball we have many
20:25.55JeffM2501for windows we have 2
20:26.54JeffM2501what is the ls option that shows date and size and all that?
20:27.14ToughShooterThere was some time difference for Mac version of BZFlag 2.0.4, IIRC
20:27.20JeffM2501yeah
20:27.23JeffM2501brlcad wasn't around
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20:27.38ToughShooterls -l
20:27.41JeffM2501thanks
20:29.14TuponeI vote for removing the -Wshadow flag :( TimRiker?
20:29.49Tuponetrepan: you like the Wshadow ?
20:29.53trepanyup, ues it for my own stuff...
20:30.46TuponeI have to export myTank from playing.h. All function use myTank locally. So I have to change lot of code just for this rule.
20:31.02brlcad2.0.4?  it was only like 12 hours later :P
20:31.08TuponeThat is crazy. C allows it, for some reason
20:31.15brlcadnow 2.0.2 .. that's a different story, I was away
20:31.33brlcad2.0.0 was on the ball
20:32.28Tuponewhat if some system include export a variable like one local that we use :/
20:32.36trepanthen we fix it
20:32.55Tuponelot of code :/ I'll do then ...
20:34.13trepanif you're sure that there aren't any scoping problems then a search-and-replace should be easy
20:34.17ChestalTupone: I do not quite understand the myTank issue
20:34.27trepan-Wshadow helps to make sure that there aren't
20:34.45TuponeThere is an extern that is used not from an include
20:35.00TuponeI'm moving that (myTank) in the playing.h
20:35.22Tuponea lot of proc use myTank as a local variable
20:36.01Chestalthere is LocalPlayer::getMyTank()
20:36.04Tuponebrlcad: If I compile without optimize I get some shadow warning from system include, and template. We cannot fix them
20:36.10Chestalcannot code outside of playing.cxx call that?
20:36.31Chestalso we can get rid of extern coupling
20:36.32Tuponeyeah, and it is always the same ? I have to think at the code before doing that
20:36.46TuponeI'm not familiar with that
20:37.10Tuponeyou think is actually always the same value as the playing.cxx one ?
20:37.14Chestalyes, always the same
20:37.30Chestaltwo assignments to mytank =   in playing.cxx
20:37.41Chestaland on both accounts, setMyTank is called
20:37.49ChestalI assume that no other files _assigns_ to mytnak
20:37.57Tuponeand at the beginning ?
20:37.57codsTesting 2.0.4 (vs 2.0.2), I see that meshes with passable attribute, don't fade anymore the display when entering them.. Is that normal ?
20:38.44ChestalTupone: both 0 at beginning
20:39.03trepancods: ya, passable objects are no longer considered at all for physics checks
20:39.04Tuponeahh ok. I will commit that change then
20:39.41codstrepan: oh I see. That's a side effect of this optimisation.
20:40.08ChestalTupone: you're on a crusade against 'hidden' extern references? :-)
20:40.14Tuponeyeah :)
20:40.27trepanyup, recognized it when i made the change, but the benefits were worth it
20:40.31TuponeI hope without thinking too much
20:40.37brlcadTupone: there's nay a shadowing that can't be fixed :)
20:41.13Tuponehmm, brlcad, the warning comes from a template instantiation, and template is not our
20:41.14Chestalplaying.cxx sure has a lot of non-static global vars
20:41.28Chestalbtw., static global vars are sooo deprecated anyway :-)
20:41.33brlcadTupone: ahh, a system template that shadows some other system symbol
20:41.39Tuponeyep
20:41.41Chestalit's the anon namespaces we are supposed to use
20:41.45brlcadit's probably work-aroundable with a #define of some sort
20:42.15brlcadgiven it's a template at least
20:42.38Tuponebrlcad: luckly, it happens without optimization so we do not have -Werror there
20:44.46brlcadgiven our varied preferences, it sounds reasonable to add ".config"-style preferences support and add a configuration script/tool that let's you configure in some guided manner
20:44.57orangeTimRiker: on bzbb, would you consider allowing a modified version of groupcp.php that still requires login, still keeps all the same rules about who can see which groups members, but lists them out in a nice plaintext format, one username per line?  This would be for groups (like silvercat) to have a cron job that would pull a list of all admins to publish on websites and in /help admin text on the server.
20:45.49orangeTimRiker: if it is something you would consider, I think we can make it happen and provide the mods back to you (or whoever) to install/test
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20:46.06Tuponebrlcad: I don't think is a viable solution. If I like -Wshadowing and someone does not care I will in a pest
20:46.44trepanbrlcad: huh?
20:48.21brlcadTupone: only if you were completely alone in your preference of having -Wshadowing .. whichis generally not the case here, there is usually a fair split of preferences
20:48.23trepanChestal: depends on who you talk to:  http://developer.kde.org/documentation/other/mistakes.html
20:49.17Tupone404
20:49.18brlcadtrepan: in short, an optional config file that configure could recognize to get automatic --enable/--disable settings
20:49.45trepanbrlcad: bad idea, if you intend for those with mod'ed prefs to commit code
20:50.15trepanor am i mis-understanding, and this isn't about compiler warnings
20:50.27brlcadhow so?  you wouldn't have to use the config, it would just let anyone who doesn't agree with whatever default to make it their default
20:50.49brlcadit's not so much about compiler warnings as it is configure options
20:51.19trepanah, ya kinda switched topics there  :)  trying to avoid having to type in --enable-debug, etc...
20:51.23brlcadcompiler warnings in particular could/should still be default on
20:51.33brlcadtrepan: exactly
20:51.48trepani'm all for that
20:52.09brlcadthough it could apply to warnings too if there was a configure option added to give "even more" warnings (which we've had and removed several times over the past couple years)
20:53.00brlcadthings like -Wunreachable-code and -Wconversion and -Wundef that are useful but often annoying until the code is fully clean
20:53.56brlcadconfigure option could be added to enable them, and have it disabled by default -- i could set my config to enable it and clean up from time to time
20:54.06brlcadjust an example, of course
20:58.22CIA-3BZFlag: 03atupone * 10bzflag/src/bzflag/ (clientCommands.cxx playing.cxx): global myTank not used, LocalPlayer::getMyTank is used, instead
21:01.47brlcadwoo hoo.. quad-powermacs!
21:02.55brlcaddual dual-core machines
21:02.56SilentSwan*growl*
21:03.11SilentSwanwhy bother... they're switching to (w)intel...
21:05.01brlcadSilentSwan: even though the are switching, that's not for another 6 months minimum, and a dual-dual-core power pc is still a _very_ nice computation infrastructure
21:05.12SilentSwani agree it is... very nice
21:05.24brlcadthe powerpc architecture in general is more elegantly and efficiently deisnged
21:05.25SilentSwanthat's why it's a shame they're dropping it
21:05.31SilentSwanabsolutely agreed
21:05.37brlcadit is a shame, damn shame
21:05.45SilentSwanwhich is why i won't give them any more money
21:05.50brlcadheh
21:06.25SilentSwantrouble is, i still need to find a decent alternative to Logic
21:06.59brlcadthey won't be dropping the g5 line for at least another two years, and they're required to support anything that ships for at least 7 years iirc due to state laws
21:07.09SilentSwanand photoshop will require my needing windows
21:07.38*** join/#bzflag lovebug (i=spooky@dsl-hkigw8-fe1af800-209.dhcp.inet.fi)
21:08.18SilentSwanor is that *bugs* the lovebug
21:09.11SilentSwani just wish adobe would port photoshop to linux
21:09.24SilentSwanperhaps now that (cr)apple has release aperture...
21:09.32SilentSwanthat might provide some incentive
21:09.52RPG_I wouldn't see a big Photoshop market in linux
21:10.55SilentSwandon't be so sure
21:10.59brlcadthat's only because there's very minimal _commercial_ market in linux
21:11.12brlcadcompared to windows and mac even
21:11.39*** join/#bzflag blast007 (i=blast007@24-196-92-143.dhcp.mdsn.wi.charter.com)
21:11.48RPG_as opposed to windows, where everything is either commercialized, or it is a commercial
21:12.05bryjenhttp://www-03.ibm.com/servers/intellistation/power/   wow, $5.5k or $9k for a ppc ibm box.
21:12.18SilentSwani'll take it
21:12.34bryjenthat doesn't help you with apps tied to apple's OS of course....
21:12.46brlcadunder linux the bulk is kids that don't have two nickels to rub together or open source fans, I'd gather that's at least 90%
21:13.20RPG_by "kids", don't assume 18 and under.
21:13.37RPG_I'm in a pretty big enviroment, 3 out of the 1200 kids use Linux
21:13.49RPG_ahh
21:13.56brlcadwhich invariably makes me feel old
21:14.00bryjenhehe.  ms marketing FUD "only poor people use Linux!"
21:14.14brlcadhehe
21:14.56brlcadheh, 3/1200 = 0.2 % :)
21:15.35RPG_that's kids ranging from 13 - 19
21:15.51DTRemenakhere, almost a third of folks use linux, and we've even got free windows licenses.
21:15.54JeffM2501kid is a state of mind
21:15.58JeffM2501not an age
21:15.59DTRemenak"free" to us anyway
21:17.31brlcadDTRemenak: that's sort of depressing statistic to hear from one of the nations leading intellectual institutions ;)  should be more
21:17.57DTRemenakbrlcad: bio majors aren't necessarily fans of linux :)
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21:25.10SportyGalfinally!  My host was apparently banned by Freenode for what seemed like forever
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21:29.30bryjen~dict atto
21:30.01bryjenhow helpful
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21:45.54SilentSwan*yawn*
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21:46.04RPG_are you always tired?
21:46.08AribethYAAAAWWWWNNNNNNNNNNNNNNNNNN!
21:46.10SilentSwanyeah
21:46.26AribethIT people are always tired
21:46.29SilentSwanespecailly today... last night wasn't especially a good one as far as sleep goes
21:46.55SilentSwanthen there's the fact that my "job" is endless, boring, and totally redundant
21:47.10bz5266Need some help with a bzflag installation on
21:47.15bz5266FreeBSD
21:47.24SilentSwanwhat sort of help?
21:47.38bz5266running bzflag causes system to halt
21:47.51RPG_do you have your vid. card drivers installed?
21:47.53SilentSwanyou're not running it as root, are you?
21:48.10bz5266actually yes i run it as root
21:48.14SilentSwanhmm
21:48.16SilentSwandon't do that
21:48.25RPG_SIlentSwan: IIIRC, you have to
21:48.37bz5266vid cards are installed
21:48.38SilentSwan???
21:48.54SilentSwani dunno, i've run it on linux & bsd and never had to
21:48.55RPG_i heard before that BZ needs some system resources that only root can grasp
21:49.33bz5266my vid card has only 4MB video ram, could that be it?
21:49.41RPG_damn!
21:50.10SilentSwanyeah, that might have a little something to do with it :)
21:50.21bz5266whats the minimum?
21:50.36bz5266with ne no3dfx flag?
21:51.25bz5266just installed FreeBSD on an IBM X20 laptop and thought i'd give bzflag a try here
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21:54.01CIA-3BZFlag: 03atupone * 10bzflag/src/bzflag/ (bzflag.cxx clientCommands.cxx playing.cxx playing.h): no extern from clientCommands
21:57.57blast007bz5266: my Thinkpad T20 has 8MB video, and the game runs, though not very well (lots of weird texture swapping issues)
21:58.15blast007and no, you don't have to run bzflag as root
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21:59.20CIA-3BZFlag: 03trepan * 10bzflag/src/bzflag/ (LocalPlayer.cxx LocalPlayer.h): good candidate for inlining
21:59.25bz5266thanks blast007, i'll have a look at the forums to check for min requirements
22:00.00bz5266thanks to RPG and SilentSwan
22:00.03bz5266later
22:00.16RPG_cya
22:07.48RPG_have you ever tried getting a new job?
22:07.58SilentSwanoh let me tell you a story about that
22:08.01SilentSwangot a few hours? :)
22:08.17RPG_you mean mcdonalds isn't hiring anymore?
22:08.32SilentSwannot if you don't speak spanish
22:09.20JeffM2501no se habla espaniol?
22:09.55SilentSwanthe "old" me (circa 24 hours ago) would have probably interpreted the mcdonalds joke as an insult ...
22:10.07JeffM2501that's what I thought it was
22:10.12SilentSwanbut "old" me was just a little too uptight
22:10.17RPG_i have a bad tendency of doing that
22:10.24SilentSwanso new me is trying to stay under control
22:10.29JeffM2501insulting wome?
22:10.31JeffM2501women?
22:10.35JeffM2501that's nto a good habbit :)
22:10.41RPG_damn right
22:11.09RPG_SilentSwan: you're doing good when people start to hate you for being too happy :D
22:11.25SilentSwani wouldn't know
22:11.45RPG_There's a group of kids who actually hate me, because I say hello to them every morning and smile
22:12.04SilentSwanhmm...
22:12.22SilentSwanso... just to mess with them, sneer and curse at them one morning instead :)
22:12.32RPG_they also happen to be the kids who have attempted suicide at least once in their lives, and live with red streaks in their arms
22:12.54SilentSwani see
22:19.07RPG_Is the colin symbol (:) allowed in BZFlag callsigns?
22:19.14RPG_errr... ( : )
22:19.24RPG_the first one got turned into a simley :)
22:20.02purple_cownow it's just a bosom :p
22:22.06purple_cownot that that's a bad thing. i'm a big fan of bosoms
22:23.35brlcadhehe
22:23.50JeffM2501in general special characters are not recomended
22:23.57JeffM2501but : may work
22:24.05JeffM2501unless I disallowed it
22:24.32RPG_right now i'm using it as a separator for different parts of data in a log file
22:24.46JeffM2501you could posibly see it in a name
22:24.48RPG_as in when a player joins,
22:24.50JeffM2501put your names in ""
22:25.01RPG_201:RPG:3:192.168.1.100:
22:25.07RPG_(201:callsign:team:ip: )
22:34.04SilentSwanoh my! what big (.)(.) eyes you have!
22:34.20JeffM2501those are eyes?
22:34.40JeffM2501never let it be said that I never looked a girl in the eyes then
22:35.04RPG_JeffM2501:llet it be said that I looked a girl in the eyes then
22:35.23JeffM2501yes you divided by never
22:35.30RPG_i'm in the math mood
22:35.57JeffM2501math is not the question
22:36.00JeffM2501math is the answer
22:36.12blast007no, 42 is the answer
22:36.19JeffM2501not to all things
22:36.36purple_cowpretty crappy answer when a waiter asks you what you want to drink
22:36.44JeffM2501exactly
22:36.55purple_cowthen again, "math" is just as bad an answer
22:37.14purple_cowgot kind of a catsby thing there, however
22:37.19JeffM2501but you can use math to get your answer
22:38.23RPG_~spell receiver
22:38.38RPG_~spell reciever
22:39.56JeffM2501aww apple finaly did PCI-e
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22:54.40SilentSwanstuff to relieve boredom: http://www.mathdogs.com/people/mkc/perl-puzzles.html
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