irclog2html for #bzflag on 20050613

00:02.41*** join/#bzflag [shorty114] (~shorty114@c-67-161-119-182.hsd1.wa.comcast.net)
00:03.05trepan~ws
00:03.06ibotws is, like, short for workstation.  White Space, or the country code for Western Samoa
00:04.12wegstarheh
00:04.53wegstarcan someone help me with my problem? :(
00:12.51RichardRauchProbably, but they may not be around.  (^&
00:13.15RichardRauch~trepan
00:13.21RichardRauch~ibot
00:13.22ibotfrom memory, ibot is a blootbot written in perl run by TimRiker on his server. logs on http://ibot.rikers.org/<chan>/ , ibot, jbot, apt are all the same process. It uses sqlite, but mysql or other SQL storage is also supported.
00:13.45RichardRauch~netbsd
00:13.46ibotsomebody said netbsd was is a small, clean, *BSD, best known for its multiple ports to any architecture you can think of. It rules all.
00:13.58RichardRauch~freebsd
00:13.59ibotA stable secure open source operating system.. URL: http://www.freebsd.org/  FreeBSD: Nothing runs like a daemon with a pitch fork.
00:14.07RichardRauch~openbsd
00:14.09ibotOpenBSD - Proactively Secure Multiplatform OS. URL: http://www.openbsd.org/
00:14.29RichardRauch~hurd
00:14.30ibot[hurd] The GNU Hurd is the GNU project's replacement for the Unix kernel. The Hurd is a collection of servers that run on the Mach microkernel, and on l4 in the future, to implement file systems, network protocols, file access control, and other features that are implemented by the Unix kernel or similar kernels (such as Linux). http://hurd.gnu.org/
00:15.28wegstar~whois trepan
00:15.34wegstarerr..
00:15.35wegstaroops
00:15.46wegstaroh well
00:16.35trepan[~trepan@trepan.user], server : niven.freenode.net [Corvallis, OR, US]   helpful?
00:17.38wegstar~blast007
00:17.39ibotextra, extra, read all about it, blast007 is very wacky
00:17.52blast007so true
00:17.56wegstar:)
00:17.58wegstar~wegstar
00:17.59ibotrumour has it, wegstar is a sayer of the obvious
00:18.09wegstarwell..
00:18.19wegstar~shorty114
00:18.20iboti heard shorty114 is our resident kiddie.
00:18.22RichardRauch~wegstar
00:18.23ibotit has been said that wegstar is a sayer of the obvious
00:18.36wegstar~noyb
00:18.37ibotNone of Your Business, wegstar!
00:18.45wegstaroh.. heh
00:18.57blast007poor ibot
00:19.09wegstar~creeperz
00:19.10iboti heard creeperz is a large monkey with three tails
00:19.38wegstar~cods
00:19.52wegstarah
00:20.12wegstar~brlcad
00:20.14ibotbrlcad is probably like a learner wrapped in tofu best served chilled
00:20.27wegstar:)
00:20.29wegstar~learner
00:20.30ibothmm... learner is your friend .
00:20.46wegstar~Grumbler
00:21.13wegstar*sigh*
00:25.30wegstar~menotume
00:25.31ibot[menotume] me-not-u-me
00:25.44wegstar~Thumper_
00:26.00wegstar~purple_cow
00:26.01ibotI don't know, but I'd rather see than be one
00:28.24RichardRauch~up
00:28.26ibotwell, up is a vector directed outward from the center of a mass (perpendicularly with respect to the surface of a sphere of equivalent mass with the same center),the perception of such a system, or a vector directed outward from the center of a mass (perpendicularly with respect to the surface of a sphere of equivalent mass with the same center),the perception of ...
00:28.45RichardRauchUp is the cross product of east and north.
00:28.54RichardRauchAssuming a right-handed system.
00:35.23RichardRauch~billgates
00:35.24ibotextra, extra, read all about it, billgates is http://www.geocities.com/TimesSquare/Dungeon/2170/fearthepenguin.jpg
00:38.17wegstar~microsoft
00:38.18ibotextra, extra, read all about it, microsoft is "The day Microsoft makes something that doesn't suck is the day they start making vacuum cleaners."
00:39.05wegstar~war
00:39.06ibotwar is probably the reasonable response of a nation forced to turn to the rest of the world for valuable energy resources but not wanting to deal fairly in an open marketplace with truly equal players
00:39.18wegstar:)
00:58.48shorty114~billgates
00:58.49iboti guess billgates is http://www.geocities.com/TimesSquare/Dungeon/2170/fearthepenguin.jpg
00:58.52shorty114that's a broken link
00:59.03shorty114comes up with geocities' 404 page
01:03.25*** join/#bzflag blast007_away (~blast@24-196-92-143.jvl.wi.charter.com)
01:34.30*** join/#bzflag blast007 (~blast007@24-196-92-143.jvl.wi.charter.com)
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01:46.18*** join/#bzflag spldart (~vircuser@cpe-67-10-221-4.houston.res.rr.com)
01:46.38spldartLOL at hepcat! Who turned it into a winter wonderland? :)
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02:09.27codsmenotume: you're there ?
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04:04.43Grumblerquiet
04:10.54*** join/#bzflag Pimpinella (~frank@p54819055.dip0.t-ipconnect.de)
04:24.46*** join/#bzflag JeffM2501 (~jeffm@JeffM2501.sustaining.supporter.pdpc)
04:24.46*** mode/#bzflag [+o JeffM2501] by ChanServ
04:25.02JeffM2501mmm belly full
04:26.10JeffM2501DTRemenak, ping
04:26.20DTRemenakpong
04:26.42JeffM2501in your honest opinion, how often should a GM "puff" ?
04:27.01*** join/#bzflag wegstar (~foo@wegstar.user.allegro)
04:27.05JeffM2501as in times/second
04:27.25DTRemenakumm
04:27.28DTRemenakI dunno :)
04:27.36JeffM2501current code is based on frames
04:27.42DTRemenak3 or 4 maybe?
04:27.47JeffM2501so that people with higher FPS get more puffs
04:27.52JeffM2501right now it puffs every 3 frames
04:27.54DTRemenakah
04:28.11JeffM2501so if your geting 60fps you get 20 puffs/sec
04:28.22JeffM2501I am changing it to be time based
04:29.00JeffM2501I have an experiement with 8 per frame
04:29.11JeffM2501it looks ok with the custom puffs
04:29.18DTRemenakyou mean per second?
04:29.22JeffM2501yeah soory
04:29.32DTRemenakjust making sure I'm not going mad :)
04:30.01JeffM2501that would be like what somone sees now at 24fps
04:30.10DTRemenakmy roommate suggests that maybe we should just have a constant smoke trail instead
04:30.13JeffM2501do you think anyone now things the smoke is too dense?
04:30.23DTRemenakno idea :)
04:30.30JeffM2501sadly the code dosn't work like that
04:31.04DTRemenakthe effects code doesn't, no
04:31.05JeffM2501well it's in bzdb
04:31.11JeffM2501not a constant one
04:31.23JeffM2501the current "puff" code dosn't ether
04:31.28DTRemenakyeah
04:31.29JeffM2501it's not like it keeps a path
04:31.40JeffM2501and I don't feel like ripping that all up a new one
04:31.44DTRemenakit would need to be new code in gmshotstrategy
04:31.44JeffM2501for this little change
04:31.48JeffM2501yeah
04:31.51DTRemenakand it's probably not worth it :)
04:31.54JeffM2501tho for the custom puffs
04:32.00JeffM2501it looks KICK ASS
04:32.05DTRemenakheh
04:32.10JeffM2501total matrix shockwaves
04:32.25DTRemenakcool
04:33.10JeffM2501pondering redoing the GMMissle mod again
04:33.19JeffM2501aka rocket fish
04:33.24DTRemenakheh
04:55.30*** join/#bzflag Tupone (~Tupone@host-84-222-139-232.cust-adsl.tiscali.it)
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04:58.18*** join/#bzflag gvdm (~gvdm@unibus.interface.org.nz)
05:03.27JeffM2501ahh now for the joy of the merge :)
05:04.38DTRemenakheh
05:04.48JeffM2501yay only 1 file with conflicts :)
05:05.05JeffM2501I made your composite effect less hacky
05:05.46DTRemenakheh, cool
05:05.49JeffM2501addShotEffect now takes an optional paramater to set the type
05:05.55JeffM2501so you don't have to set bzdb 3 times
05:07.09DTRemenakheh
05:07.21CIA-6BZFlag: 03jeffm2501 * 10bzflag/ (11 files in 3 dirs):
05:07.21CIA-6BZFlag: convert GM puffs to be time based not frame based
05:07.21CIA-6BZFlag: this will make puffs apear consistent in density on all systems.
05:07.21CIA-6BZFlag: set to 15 puffs a second default, it can be set via bzdb _gmPuffTime as needed.
05:07.21CIA-6BZFlag: add in enhanced puffs in the options menu
05:08.17JeffM2501please feel free to change the puff time default as you see fit ( if anyone complains )
05:08.45JeffM2501basicly the old puffs will seem thinner then people are used to on high frame rate machiens
05:10.28CIA-6BZFlag: 03dtremenak * 10bzflag/win32/VC71/common.vcproj: remove URLManager.cxx|h
05:12.28CIA-6BZFlag: 03dtremenak * 10bzflag/src/bzflag/EffectsMenu.cxx: ws
05:13.19JeffM2501oooooooooooooo we could do an effect for when a shot goes thru a TP too
05:13.27JeffM2501and thru a building
05:13.30DTRemenakheh
05:13.33DTRemenakyup
05:13.53JeffM2501shuld it be it's own effect? or just replay the rico effect?
05:13.59DTRemenakbe cool to use a similar effect as a tank going through a tp or building
05:14.01JeffM2501it's all done at the same place?
05:14.04DTRemenakthe white light thing
05:14.12JeffM2501they IDL
05:14.17JeffM2501yeah I could fake it as a cone
05:15.06*** join/#bzflag jolie (~alex@jolie.active.supporter.pdpc)
05:22.12DTRemenakJeffM2501: any particular reason you used a server-side variable for gm puff time?
05:22.40JeffM2501so that a server could change it
05:22.47JeffM2501since it seems to change the other GM variables
05:22.56DTRemenakseems like a graphics thing to me
05:23.00JeffM2501it is
05:23.03JeffM2501ish
05:23.04DTRemenakother gm things are gameplay things
05:23.07JeffM2501yeah
05:23.10DTRemenakmeh, whatever
05:23.11JeffM2501if you want to change it
06:26.07JeffM2501damn.... you whitespace man!!!!!!
06:27.38CIA-6BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/ (5 files): effect for when shots rico off stuff.
06:30.28*** join/#bzflag _Manu_ (~jujibo@98.Red-80-36-59.pooles.rima-tde.net)
06:33.31purple_cowwhitespace man?
06:34.31JeffM2501DTRemenak
06:43.06RichardRauchWhy is he the whitespace man?
06:46.05purple_cowsilly me, i thought TimRiker was the ws man :)
06:47.06RichardRauch~amiga
06:47.07ibotit has been said that amiga is dead man, dead or http://www.blizzard.u-net.com/AtoZ/history.html
06:47.43RichardRauchThe web-page cannot be loaded.  Detritus in ibot.  (^&
06:48.13RichardRauch~tripos
06:48.35RichardRauch~bcpl
06:48.36ibothmm... bcpl is Basic CPL, a simplified version of the CPL language.
06:50.06TimRiker~dict Detritus
06:50.37TimRiker~factinfo amiga
06:50.37ibotamiga -- it has been requested 3 times, last by RichardRauch, 3m 30s ago.
06:50.54RichardRauchAlso a troll, formerly bouncer at the Broken Drum, now a member of the Watch (Detritus).
06:51.49JeffM2501Tim has been slacking of late, and DTRemenak has picked up :)
06:52.17RichardRauch~discworld
06:52.27RichardRauchTut, tut.  (^&
06:52.37RichardRauch~ringworld
06:52.43JeffM2501it only knows what people teach it
06:52.51JeffM2501it's not a pop culture refrence
06:52.55RichardRauch(^&
06:53.28RichardRauchAnd who is allowed to teach it things (e.g., rewrite the broken Amiga info link)?
06:53.43JeffM2501anyone really
06:53.48RichardRauchOh?
06:53.53RichardRauch~help
06:53.57JeffM2501you just need to know how
06:54.32JeffM2501but as TimRiker is showing your making some detrius, play with ibot in a /msg
06:54.49JeffM2501ibot forget amiga
06:55.02RichardRauch(^&
06:55.13RichardRauchDidn't know about /msg.
06:55.14JeffM2501ibot no amiga is a rather old computer that noone should use anymore
06:55.17ibotokay, JeffM2501
06:55.24JeffM2501dude, then maybe you want to learn about some IRC then :)
06:56.01RichardRauchPeople should be using ytalk, really.  (^&
06:56.07JeffM2501no
06:56.16JeffM2501IRC is IRC
06:56.19JeffM2501it does what it does
06:56.24JeffM2501and does it decently well
06:56.54purple_cowhah, ytalk
06:57.25JeffM2501looks to be nix/X only
06:57.32purple_cowX?
06:57.39RichardRauchWhat, ytalk?
06:57.42JeffM2501ohh sorry
06:57.52JeffM2501says X supppooirt is discontunied :)
06:57.54RichardRauchtalk/ytalk have been on many systems.  (^&
06:58.10RichardRauchNever used an X client.  Used an Amiga client and console clients.
06:58.44JeffM2501why?
07:07.39*** join/#bzflag doughecka_ (~Doug@adsl-210-168-170.sdf.bellsouth.net)
07:41.06*** join/#bzflag LePoulpe303 (~LPOS@AMontpellier-251-1-4-242.w83-113.abo.wanadoo.fr)
07:41.11LePoulpe303Hi all
07:43.53*** join/#bzflag newbie_dont (~a@fw.newitech.pl)
08:14.19*** join/#bzflag sniperiid (~sniper_@82.137.26.35)
09:21.19*** join/#bzflag jolie (~alex@jolie.active.supporter.pdpc)
09:21.36LePoulpe303I need opinions about my bzflag player stats program ; anyone is interested ?   http://lepoulpe.ifrance.com/bzplayers.jpg
09:22.07sniperiidyes i am
09:22.20LePoulpe303sniperiid :  last week you told me you were not
09:22.28sniperiid:P
09:22.29LePoulpe303sniperiid :  changed your mind ?
09:22.33sniperiidyep :)
09:22.48LePoulpe303you'll need win xp + .net framework 1.1
09:22.58sniperiidi alrdy have them...
09:22.59sniperiid:)
09:23.10sniperiidgimmy link ..
09:23.46LePoulpe303k w8
09:24.10sniperiidk np :)
09:24.48LePoulpe303http://lepoulpe.ifrance.com/bzp.zip.rem
09:24.53sniperiidk
09:24.54LePoulpe303remove .rem and unzip
09:24.57sniperiidk
09:25.00LePoulpe303;)
09:25.43LePoulpe303i bet it will not work
09:25.51sniperiidk :)
09:25.55LePoulpe303it NEVER works 1st time
09:26.04sniperiidit worked...
09:26.10LePoulpe303wow
09:26.25sniperiid:]
09:26.38sniperiidi dont find me in that list..
09:26.48LePoulpe303when ya right-click on a player, you have options to join game
09:26.55sniperiidk
09:27.02LePoulpe303are u connected to bzflag game actually ?
09:27.14sniperiidno
09:27.43LePoulpe303i use mybzflag   stats ;  it's a list of current players on servers ;  and it's refreshed every 5 min
09:27.50sniperiidk
09:29.36LePoulpe303now i'm waiting email of games united admins to integrate this site stats in the program
09:29.49sniperiidok. .
09:31.57PimpinellaLePoulpe303:  .net ?
09:32.07LePoulpe303Pimpinella : yup
09:32.10*** join/#bzflag Birdie (~birdie@d51A465C1.access.telenet.be)
09:32.32Pimpinellacould try with mono
09:32.53LePoulpe303Pimpinella : i have no linux box currently
09:33.13Pimpinellamaybe i'll try it later
09:33.15LePoulpe303or to be more precise i have a fedora install sleeping somewhere
09:34.24LePoulpe303sniperiid : i can see you now
09:36.20LePoulpe303Pimpinella : i would be pleased if you can tell me if this works on mono
09:36.29Pimpinellasure
09:36.44LePoulpe303Wow   unhandled exception  -> ka boom
09:37.15LePoulpe303hmm it seems that i still work to do on it :D
09:38.24_Manu_Pimpinella, hi!
09:38.36Pimpinellahey _Manu_
09:57.28sniperiidlepoulpe, join my srv :P
09:57.43LePoulpe303Pimpinella : do u know who i should ask for more precisions about mybzflag stats ?
09:57.52sniperiid:w
09:57.58LePoulpe303sniperiid : i'm testing something ;)
09:58.02sniperiidok
09:58.24LePoulpe303LePoulpe303  ()
09:58.24LePoulpe303Current server : tavern.rklubi.ee:59151
09:58.24LePoulpe303Score : 0
09:58.24LePoulpe303------------------------------------
09:58.24LePoulpe303<PROTECTED>
09:58.25LePoulpe303High Score:105
09:58.27LePoulpe303Low Score:-40
09:58.29LePoulpe303High Strength Index:38.1679
09:58.31LePoulpe303Low Strength Index:-800
09:58.31sniperiidlol lepoulpe ..
09:58.32sniperiid:)
09:58.33LePoulpe303High Kill Ratio:1
09:58.35LePoulpe303Low Kill Ratio:-40
09:58.35sniperiid<PROTECTED>
09:58.37LePoulpe303Most Wins:149
09:58.39LePoulpe303Most Losses:44
09:58.41LePoulpe303Last Seen:Sun Jun 12 19:23:01 MST 2005
09:58.43LePoulpe303<PROTECTED>
09:58.45LePoulpe303Last Server:enterprise.webmasters.co.at:5155
09:58.47LePoulpe303------------------------------------
09:58.49LePoulpe303<PROTECTED>
09:58.51LePoulpe303Position:121
09:58.52sniperiidLoL
09:58.53LePoulpe303Zelo:924
09:58.55LePoulpe303Total Score:1
09:58.57LePoulpe303Last Match:2005/06/02
09:58.58Birdie...kick him
09:58.59LePoulpe303# Matches last month:1
09:59.01LePoulpe303yeah :)
09:59.04LePoulpe303"copy to clipboard" feature :)
10:00.41LePoulpe303Birdie : almost nobody speaks in this channel actualy ..  who cares ?
10:01.02Birdiei do and many others who read the channel logs completely every day
10:02.50LePoulpe303were those 20 lines so terrible to read ? my stats aren't good, i recognize, but .....
10:03.39Chestalplease keep the noise level low. No big issue, just don't paste so many lines again please
10:04.06ChestalLePoulpe303: this is windows only I assume? Your tool?
10:04.40LePoulpe303Chestal :  yes ; sry about that but th other language i know is python, that gives me headache for UI
10:04.45purple_cowbrlcad: awake?
10:05.27ChestalLePoulpe303: I don't like the colors used in the treeview on the right
10:05.41LePoulpe303Chestal : they matches player colors
10:06.04LePoulpe303but you're right , it's not the better effect
10:06.19Chestalah, I just find it too hard to right on the screen shot
10:07.25LePoulpe303Gimp makes me very rotten picture conversion with default jpeg options
10:30.13*** join/#bzflag Tupone (~atupone@host-84-222-139-232.cust-adsl.tiscali.it)
10:52.45*** join/#bzflag ToughShooter (~ts@p54B00161.dip0.t-ipconnect.de)
10:54.10jpa_oh it is cute
10:54.31jolieis SOO CUTE that barbie and ken can drive it
10:54.45Tupone~shoot at jolie's tank
10:54.46ibotACTION shoots at jolie's tank in the foot with a phase pistol!
10:54.56joliedamm
10:55.22Tuponetank does not have foot :(
10:55.33Tuponejolie: you draw it with that?
10:55.35joliehaha sucka
10:56.02joliewith my hand on a paper!
10:56.18jolielike most of the backgrounds and textures i have made for bz
10:56.25joliehowever...
11:05.55*** join/#bzflag BearPerson (karsten@BearPerson.sourcemage)
11:08.57*** join/#bzflag _Manu_ (~jujibo@98.Red-80-36-59.pooles.rima-tde.net)
11:31.56ToughShooterautogen.sh seems to produce many warnings for me recently: http://pastebin.ca/14247 Will this break the build process?
11:32.51jpa_tried running autoupdate? :)
11:33.18ToughShooteryes, look at the end
11:34.00jpa_hmh
11:34.59ToughShooterMaybe a too old autoconf
11:37.10ToughShooter2.59 vs. 1.5o1 on my system
11:41.50ToughShooter2.59 also gives me all these warnings :(
11:47.24*** join/#bzflag doughecka1 (~Doug@adsl-78-219-243.sdf.bellsouth.net)
12:07.38TuponeToughShooter: don't look at warning. I just put them on (-warning=all) to remind of things to fix. Build should still work
12:11.10RichardRauchHm.  I don't suppose that it's in planning to let you load custom sounds?  (^&
12:13.09TuponeI think the same
12:13.23Tuponehave you fixed your sound with bzflag ?
12:14.25RichardRauchYes.
12:15.35RichardRauchI tried SDL-esound first.  When installing that package, bzflag/SDL could find that I had esd support, but couldn't talk to the daemon (yes, the daemon was running).  I don't know the problem there.  The daemon blooped & bleeped when starting, so esd was fine.
12:15.55*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
12:16.09RichardRauchThen I Tried nas, but couldn't get the nasd package to build (temporary problems).  But *then* bzflag suddenly found the right driver(!): netbsd
12:16.22RichardRauchNow sound works fine.  (^&
12:16.39Tuponegreat, without specifying anything ?
12:16.43RichardRauchI don't know why it suddenly was able to find the right driver.
12:16.44RichardRauch(nod)
12:17.24RichardRauchWell, nothing new.  I had tried forcing various things ("oss", etc.) and then turned all of that off again.
12:17.47RichardRauchMaybe there was some cruft in my ~/.bz*/ config file?  Is there a difference between "no driver specified" and "blank was specified"?
12:18.20Tuponehehe, I get so. Do not specify anything
12:18.26RichardRauch(I had used bzflag 1.x on the same machine, after all.  It never did sound for me.)
12:18.31RichardRauch(nod)
12:18.40RichardRauchWell, it's working now.
12:19.08RichardRauchI just hate having to choose between bzflag sound and XMMS playing music...(^&
12:19.42Tuponehave you got a software sound daemon ?
12:20.00Tuponelike arts ?
12:20.31RichardRaucharts and I don't get along.  (^&
12:20.45Tuponeany other?
12:20.48RichardRauchI don't remember the details, but it caused me considerable pain with mplayer, to the point that I disable it.
12:21.06Tuponewho use to mix xmms and other players ?
12:21.26RichardRauchNormally I let applications talk directly to the hardware.
12:21.41RichardRauchIf esd or nasd would work, would that do?
12:21.42Tuponeso just one application at time, then
12:21.51Tuponeyeah
12:22.08Tuponebut they need cpu
12:22.09RichardRauchYes.  Though ideally the OS interface should support mixing some virtual sound devices.
12:22.53RichardRauchWell, depending on the hardware and the number of players you want to mix...using CPU may be necessary, yes?
12:23.18Tuponethe problem is that normally bzflag takes all CPU
12:23.50Tuponeunless you use the VSYNC things to limit framerate
12:24.11RichardRauchLet me try something...
12:28.44menotumeHere it goes ....
12:29.01CIA-6BZFlag: 03menotume * 10bzflag/ (8 files in 2 dirs):
12:29.01CIA-6BZFlag: Added scoreboard sort option (GUI Options Menu).
12:29.01CIA-6BZFlag: Re-wrote scoreboard hunt selection and sorting logic.
12:29.01CIA-6BZFlag: Thanks to BearPerson for sort ideas.
12:29.57Birdieyou kept the personal score right?:)
12:30.13menotumedidn't change any of that Birdie
12:30.19menotumejust added a sort OPTION
12:30.22Birdiegood job menotume
12:30.33Birdie~menotume++
12:30.43menotumeaua, tanks
12:30.45menotume:P
12:30.50Birdie:)
12:35.10RichardRauchSpeculation, there.  Actually, my lag on a local server is about 20 to 30ms.
12:35.42Tuponeso much ?
12:36.26RichardRauchAfraid so...
12:39.22menotumelocal as in: 10 feet, or 10 miles ?
12:39.37menotumeor localhost ?
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13:48.05Grumblerisnt menotume suppose to be hiding
13:48.22Grumblerpull!
13:48.36RichardRauchmore /msg tupone Nothing looks too promising...
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14:38.06*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
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14:53.53BearPersonanyone call for me?
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14:55.23CIA-11BZFlag: 03dtremenak * 10bzflag/ (7 files in 3 dirs): move gm puff time from server to client, and add a menu option. correct ws and spelling.
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15:12.49DTRemenakfirm and juicy
15:13.25_Manu_:)
15:13.30DTRemenakmenotume: scoreboard sorter looks good, if a bit c-ish :)
15:14.08DTRemenak~menotume++
15:14.40jpa_~menotume++
15:15.09BearPersonhehe... the C people :)
15:15.18DTRemenakeven did the menu right by having it query the scoreboard instead of hardcoding in the options :)  touches my heart, it does
15:15.57DTRemenak~menotume++
15:16.13Birdiehe is old and wise enough to do good things:)
15:16.14BearPersononly thing missing is having it pre-calculate a score that just needs to be compared later, instead of having it get calculated every time qsort walks over it
15:16.20BearPerson:)
15:16.29Grumblerthis love fest  is a bit unsettling
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15:17.32DTRemenakBearPerson: you need to expect the scores to change every frame
15:17.49BearPersonsure
15:18.06BearPersonbut not everytime qsort checks if it's <> than another
15:18.31DTRemenakqsort is only run once per frame afaict
15:18.40BearPersonsure
15:18.55BearPersonbut you pass it a function it should use to compare two scores
15:19.00DTRemenakand it's just comparing integers
15:19.07BearPersonand this function re-calculates the scores last time I've seen the patch
15:19.11DTRemenaknope
15:19.17DTRemenakpulls it out of a structure
15:19.28BearPersoneven for the ratio stuff?
15:19.39DTRemenakyup
15:19.45BearPerson~menotume++
15:20.01BearPersonthen he did already fix that :)
15:21.05DTRemenakhehe
15:21.34BearPerson"We got death star"... who came up with that description for the death animation? :)
15:21.45DTRemenakthat would be Jeff :)
15:26.40CIA-11BZFlag: 03dtremenak * 10bzflag/src/bzflag/effectsRenderer.cxx: speling
15:30.11BearPersonhehe
15:31.16CIA-11BZFlag: 03trepan * 10bzflag/src/bzflag/ (ScoreboardRenderer.h effectsRenderer.cxx): stuff
15:36.37CIA-11BZFlag: 03trepan * 10bzflag/src/bzflag/ (EffectsMenu.cxx effectsRenderer.cxx): consistency
15:36.38jpa_most obscure commit msg -competition? :)
15:38.52Thumper_hehe
15:39.29Thumper_it's such a new cool set of features it doesn't even have a name
15:42.14jpa_thumppppieeeeeeeee!
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16:17.24CBGbb admins: spam: http://my.bzflag.org/bb/viewtopic.php?t=4124&highlight=
16:19.22CBGJeffM2501? purple_cow?
16:19.41blast007wow, nice....
16:19.59jpa_tasty spam...
16:20.32CBG:D lol
16:20.46CBGthanks jpa_ :)
16:20.58JeffM2501what was it?
16:21.14jpa_humm
16:21.20JeffM2501more random crap in the reg forum?
16:21.24jpa_i'm not even admin :)
16:21.27jpa_JeffM2501: yup
16:21.33DTRemenakkorean spam
16:21.34JeffM2501who pulled it?
16:21.38DTRemenakI did
16:21.39JeffM2501did you ban the IP?
16:21.47DTRemenakit's from a dynamic address
16:21.57CBGI have seen stuff very similar before
16:21.58JeffM2501I still ban it for the course :)
16:22.05CBGthis was the 3rd or 4th time.
16:22.08JeffM2501yeah it happens a couple times a week
16:22.09DTRemenakmaybe we should just ban korea :)
16:22.12JeffM2501I'm just slow today
16:22.26CBGrofl
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16:22.42DTRemenakI've dumped similar ones before, too
16:23.16JeffM2501hmmmmm maybe I sould get one of those pentium M mac Cubes :)
16:23.38menotumethx, DTRemenak :)
16:24.51JeffM2501cbg dragons don't involve science :)
16:25.13CBGjeffm2501: what can dragons do?
16:25.17JeffM2501the term I'd use to describe what your feeling is "futuristic"
16:25.22JeffM2501fly
16:25.26JeffM2501and shoot fire
16:25.30JeffM2501and polymorph
16:25.48JeffM2501no science to polymorph :)
16:25.50CBGflying doesnt involve science at all?
16:26.01CBGshooting fire is not at all science involving?
16:26.12JeffM2501weight to wing ratio of a tradistional dragon, does not fit science
16:26.22CBGso?
16:26.24JeffM2501fire from an organic, with no ignition
16:26.28CBGit INVOLVE science...
16:26.38JeffM2501it invoves magic :)
16:26.44CBGthat too.
16:26.53CBGbut thats not the point...
16:26.55JeffM2501but yes I think my definition of sci-fi is difrent theny ours :)
16:27.09CBGI just don't like it because it looks too much like sci-fi to me.
16:27.10JeffM2501to me stargate is a sci-fi
16:27.12CBGclearly.
16:27.21CBGis stargate star trek?
16:27.25blast007no
16:27.26JeffM2501no
16:27.30JeffM2501blasphenmey
16:27.34CBGrofl.
16:27.45DTRemenakthey're so dissimilar it's not even funny
16:27.46JeffM2501your from england, how can you not KNOW stargate?
16:27.54JeffM2501it's hugely popular there
16:27.56CBGI dont like SCI-FI
16:27.59CBGthast why!!! lol
16:28.23CBGthe closes thing to scifi i like is Douglas Adams's Hitchhikers guide. ;)
16:28.25JeffM2501the only reason I made comment was I find it funny that you make that statement, and play a game with teleporting tanks :)
16:28.41JeffM2501CBG, what do you like?
16:28.53CBGin what way?
16:29.00JeffM2501in any way
16:29.02CBGbooks? films? music? hobbies?
16:29.06JeffM2501sure
16:29.09CBGok. Books: SAS/Spy type stuff
16:29.28CBGand ofcousre the guide tilogy 9in 5 parts)
16:29.51JeffM2501so your more of a contemproary fiction person?
16:29.54CBGfilms: action, comedy, martial arts, p007...
16:30.03CBGs/p007/007
16:30.14JeffM2501hunt for red october and the like?
16:30.17CBGmusic: anything goes so long as its not too extreme in any directiopn.
16:30.22CBGnot heard of that,. :(
16:30.37CBGstuff like "rush Hour" with jackie chan...
16:30.39Grumblerhmmm, mike tyson wants to  do some missionary  work......maybe send him to spammers  in tawain......hmmmm
16:30.55CBGhobbies: 2: BZ and WebDesign. ;)
16:31.08JeffM2501so you don't like your head to be like a hole, back at your soul?
16:31.37CBGexcept both are kinda big... bz = playing, league, team, maps, server... webdesign = html, css, php, design...
16:31.50CBGJeffM2501: Whaaa?
16:32.01JeffM2501I'd rather die, then give you controll
16:32.19CBGFave subjects at school: Religious Studies, ICT.
16:32.26CBGJeffM2501: THANKS!. :(
16:32.34JeffM2501bow down before the one you serve
16:32.40JeffM2501you'r going to get what you deserve
16:32.44CBG*cough(no*cough*
16:32.59Grumblertoo much metal this early  in the day
16:33.07JeffM2501techincaly not metal
16:33.16JeffM2501IIRC he's clasified as "industrial"
16:33.22JeffM2501because he dosn't have the hair
16:33.25CBGWAIT - i must have misssed something...
16:33.32JeffM2501yes
16:33.34JeffM2501yes you did
16:33.34Grumbleryeah, its art....there are no definitions......just  groupings at the local music store
16:33.43JeffM2501yeah
16:33.48CBGwhats hunt for red october and the like ??
16:34.05CBGwhat did you mean by "so you don't like your head to be like a hole, back at your soul?" ??
16:34.13JeffM2501it's ok
16:34.15JeffM2501you woudn't like it
16:34.22JeffM2501it deveates too much
16:34.28CBGno no.
16:34.32CBGIt's okay, honest...
16:34.35CBGDo tell, sir.
16:34.48JeffM2501the hunt for red october is a book
16:34.50JeffM2501and a movie
16:34.53JeffM2501you may like it a lot
16:34.56menotumeHE'S SINGING 9"
16:34.56JeffM2501has sean connery
16:35.03menotumeoops, caps lock
16:35.03CBGwow
16:35.08CBGgood old sean. :D
16:35.15JeffM2501god-money I'll do anything for you...
16:35.24JeffM2501god-money I'll do anything you want me to
16:35.56JeffM2501:)
16:36.05JeffM2501menotume, ever hear it played by divo?
16:36.33menotumeno, i'm not into really.  i googled :)
16:36.38JeffM2501heh
16:36.39JeffM2501oh
16:36.42menotumelol
16:37.10CBGjeffM2501: ?
16:37.15JeffM2501accept it
16:37.18JeffM2501then you will know
16:37.31CBGi have
16:37.38JeffM2501then firewals are in the way
16:37.40JeffM2501:(
16:37.43CBGnot me.
16:37.50CBGI ahve accepted files on irc before.
16:37.51CBG*have
16:37.52JeffM2501I have 3
16:37.57JeffM2501firewalls
16:37.59JeffM2501;)
16:38.08CBGSo why try to send stuff? :P
16:38.27JeffM2501sometimes it works
16:38.30JeffM2501sometimes it dosn't
16:38.33CBGlol.
16:38.40CBGsounds like a great setup you have there. :P
16:38.52JeffM2501it's work
16:39.01JeffM2501so it's more complex then a simple home setup
16:39.33CBGmore random too. ;)
16:39.46JeffM2501no, it usualy depends on what ports are open on what end
16:40.03JeffM2501you've problably goten files from people who have opened ports outgoing
16:40.21CBGTsk.
16:40.43JeffM2501tsk?
16:40.59CBGI dunno. :( lol
16:41.09CBGIts like a sound... ...
16:41.14CBGI cant explain it.
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16:50.31CIA-11BZFlag: 03atupone * 10bzflag/autogen.sh: Removed warning=all for people sanity ... and mine
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16:51.39Grumbler~tupone++
16:51.58CBGjolie. <3
16:52.10Tupone:) this is just my laziness, I don't want to explain all people that those are nothing
16:54.11Grumbler....when people  get used to no  warnings,  then  go to  a  bunch, it usual  triggers a  bunch of grumbles.....
16:56.33Tuponewhat compiler version ?
16:57.16Grumbler3.35
16:57.20Grumbler3.3.5
16:57.37GrumblerTupone, dont worry, we went through this awhile ago.......
16:57.47Grumbleri am  getting used to it
16:57.57Tuponeah ok, I have the same compiler and no warning :/
17:03.15Grumbleri  think i remember you telling me to remove  the -Wshadow  checks on  that block.......so maybe you  did the same?
17:03.41Tuponeno ... I work with default
17:05.37*** join/#bzflag romfis (~3eb26b18@genesis.concept69.de)
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17:08.43romfistest
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17:08.51romfishi
17:08.53romfisngg
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17:12.11romfishier :)
17:12.27Guest747ach da !
17:12.30Guest747lol
17:12.34romfishihi
17:12.51Guest747muss ich jetzt meno anklicken ?
17:12.56romfisne
17:12.56jolie...
17:13.12romfisMenotume ?
17:13.17Guest747bernie calling menotume !
17:13.23joliescary...
17:13.43menotumenhellos
17:13.48romfishi
17:13.50romfishi
17:13.51Guest747hi meno ;)
17:13.53menotumewazup ?
17:14.01Guest747problems
17:14.23Guest747romfis and never cant connect to gu-server or the gu website
17:14.49Guest747they have both the provider chello from austria
17:14.57Guest747banned ??
17:15.15menotumeahhh
17:15.18*** join/#bzflag bryjen (~bryjen@63.147.94.151)
17:15.22menotumeno, not from the gu website
17:15.32menotumeerrr, which gu website ?
17:16.03Guest747gu.bzleague.com i guess
17:16.13Guest747romfis ?
17:16.26menotumeok, let's take this to #bzleague
17:16.27romfisja
17:17.02romfisnot foun the site bzflag.gamesunited....
17:17.18menotumewell, that's different, then :)
17:17.25creeperzi didnt know the kind of volume this bowl held, but now I'm starting to regret it
17:17.43menotumebowl as in pipe ?
17:17.51creeperzwhen I realized that I had to put in a half a gallon of milk to equal out the cereal, I should have just stopped right there
17:18.00menotumeheh
17:18.20creeperzmenotume: you thing instantly of drugs :-P
17:18.27creeperzyou bad person, you >.<
17:18.38menotumeno no - tobacco pipe - i'm smoking one right now :)
17:18.50menotumethough, in your case, is was thinking ....
17:18.52creeperzohhh, ..... :-P
17:19.30creeperzgrrrrr
17:19.32Guest747#bzleague ? should we go there meno ? :)
17:19.35creeperzmy spoon fell in again
17:19.42menotumeplease do
17:19.55Guest747where is it ? cant find it ! lol
17:20.23menotumeohhhh, webchat, nvm
17:20.33menotumewhat website are they having probs with ?
17:20.42menotumegu.bzleague.com or gamesuntied.de ?
17:20.54Guest747gu.bzleague.com
17:21.00romfisne
17:21.03Guest747gamesunited dont know
17:21.09menotumedoesn't make any sense - totally different server
17:21.37menotumehave then try gu.bzleague.com now
17:22.20menotumenever logged in there yesterday :)
17:22.37Grumblerfor all  those that out there that are  trying to drive me nuts....its working
17:22.38Guest747ok, sry meno ...
17:22.43Guest747gu.bzleague.com works
17:22.55Guest747the other one not :)
17:23.13menotumeeeeeesh
17:23.40jpa_sgk284!!!!
17:24.17menotumewell, nothing I can do - talk to gamesunited server people - try GSL
17:24.41Guest747hmm ok, ty meno so far ;)
17:25.00Guest747bye !
17:25.15menotumenp
17:25.18menotumegood luck
17:26.33romfisbye, thanks for help
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17:36.32Grumblertupone, AccessControlList.cxx:134: warning: declaration of `__v' shadows a previous
17:36.54Tuponewhat distro ? debian ?
17:37.00Grumbleryep
17:37.00CBGWhat is the line I need to add to my client config to enable it to d/l textures from other sites?
17:37.24Grumblerits been there awhile....ignore most of the time
17:37.24menotumeline #27
17:37.53Tuponetried to update the compiler friends, like libstdc++
17:37.56Tupone?
17:38.25Grumblerhmm, i have been used the  standard apt-get stuff.....i will look
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17:42.13GrumblerTupone, what rev are you running?
17:42.23Tuponegentoo
17:42.48Tuponegcc is 3.3.5-20050130
17:43.23Tuponeand all gcc friends are generated by the same gcc tree
17:44.09Grumblerlibstdc++5-3.3   libstdc++6  libstdc++2.10-dev
17:44.23Grumblerhmm
17:44.41Tuponeshould be the libstdc++6
17:44.49Tuponebut not sure
17:45.40TuponeI run aptitude on debian.
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17:52.05fabianneBERNIE!
17:52.08fabianneheh
17:52.11Guest497hy all
17:52.39bryjeni get messages like that compiling with -O3.  with --debug-enable, its -O0 and no warnings
17:53.11Tuponeahh, could be that, I'm compiling with --enable-debug
17:54.33Guest497hhy all
17:59.27ruskielol
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18:00.08fabiannelol
18:00.10fabiannedeep
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18:09.16sgk284hey jpa_!
18:10.25jpa_<33<<3<3<3
18:11.07jpa_where have you been
18:13.26bryjenthe "normal" builds use -O2, so that's still a difference from a debug build even if you're not doing anything, Grumbler
18:14.31Grumbleri  wiped the directory and did a cvs  checkout.......so, beyond the ./autogen.sh;./configure/make....i dont edit anything
18:18.36Grumblerhmm, maybe a little bug in config
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18:27.59Grumblernope, not use -O3, using -O2    g++ -DHAVE_CONFIG_H -I. -I. -I../../include  -I../../include -Wall -W -Wshadow -mcpu=i686  -g -O2 -DBZ_BUILD_DATE=20050613 -ffast-math -fno-exceptions -fsigned-char -c buildDate.cxx
18:28.47Grumbler....this  is really trivial  though....just a  curiosity
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18:52.06Grumblerfor those  of curiosity, who think its  buried  in the config log.........and because i am  bored waiting for an ftp transfer    http://pastebin.ca/14339
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18:57.33TuponeGrumbler: can you explain what do you think is wrong with that ?
18:58.23Grumblernope
18:58.43Tupone:) ok . I don't insist
18:59.36Grumblerbut, just a point to bryjen about it not -O3......and that its something fiddled  maybe elsewhere in  the config.log......so, since i have a few moments, i figured, what the heck...put the config.log up there
19:00.05CIA-11BZFlag: 03atupone * 10bzflag/src/bzflag/SegmentedShotStrategy.cxx: Better fix for the Tiny tank shooting with shoulder at world edge
19:01.03Tuponedefault is -O2 IIRC, I will test on my computer when I have time
19:02.10Grumblerit is...and it is for me......so i dont think it has much to  do with -03...except on  bryjen 's computer  :)
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20:07.16CIA-11BZFlag: 03jujibo * 10bzflag/src/bzflag/ScoreboardRenderer.cxx: Beautify scores
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20:19.15TuponeDTRemenak: it's monday :) Sun cluster ?
20:19.28DTRemenakmm, I'll check it out
20:20.27DTRemenakload average: 0.02, 0.05, 0.05.  heh.  those were 500x that yesterday.
20:21.53_Manu_some ppl complaints why there is 'No game info available for servers' at my.bzflag.org statistics
20:25.49TuponeDTRemenak: someone has evaluated the impact of fancy-effect on game, like what happen with Stealth, with Cloack, with Masquerade, what happen after capture when all player spawn at base
20:26.56DTRemenakstealth is no different.  cloak will be easier to detect when they fire and land.  MQ should use the masquerading color for the effects.
20:27.17DTRemenakdunno what you mean by "what happens after capture when all players spawn"
20:27.30Tuponewhat about Cloak ?
20:27.34_Manu_DTRemenak, when you shoot.. you can detect the CL and the ST
20:27.50DTRemenakST you can see anyway
20:28.01Tuponeon the radar ?
20:28.08DTRemenakeffects don't show up on radar
20:28.12Tuponeno effect on radar ? ok
20:28.19_Manu_well.. but now the smoke takes big
20:28.39JeffM2501why would smoke show on radar?
20:28.54DTRemenakimho there will be no effect at all on the usability of stealth
20:29.05Tuponenot on radar, but you can see from where a tank is shooting
20:29.08_Manu_earlier you can detect the CL because the tracks.. now is really easy combined radar and smoke, also in air
20:29.28CIA-11BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/ (5 files): effect for when a shot passes thru a teleporter ( needs work ).
20:29.36BearPersonalso you can see a ST behind a building by smoke from the turret
20:29.43DTRemenakTupone: only for ~1 second.  if you can see them for that second then you can also see their bullet path with lines on radar
20:29.56JeffM2501the smoke dosn't add anything more, you could see the shots before
20:30.34_Manu_JeffM2501, yes but now you can know exactly where the ST tank is behind a wall because the smoke when he fires
20:30.44DTRemenakif it keeps the tank velocity then it's no more useful than bullets.  if it doesn't then you can see it only if you can see the tank anyway
20:31.00BearPersonsmoke is bigger and visible above it... shots are behind
20:31.00DTRemenakgood ST players move after they shoot anyway ;)
20:31.04JeffM2501it only shows where they shot at
20:31.07JeffM2501not where they are
20:31.26_Manu_yes.. and also good st players can hunt the st easy now ;)
20:32.39RichardRauchSmoke?
20:32.40TuponeThe problem when people spawn at base, all tanks make their fancy effects, and cover the visual to all. Other tanks can shoot without being seen
20:32.54*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
20:33.05_Manu_yes i watched too.. almost can't see nothing
20:33.36_Manu_now missiles looks funny with this new 'halo' :)
20:33.41DTRemenakTupone: that's probably true.  maybe we should make it so everybody doesn't always spawn the same place ;)
20:33.46DTRemenakfix some other problems too
20:33.58_Manu_heh
20:34.08DTRemenakspawn only randomly two players from the team on the base
20:34.16JeffM2501spawn code sucks
20:34.18Tuponethey spawn at base. We could let them spawn at other team 's base
20:34.40Tupone:)
20:34.40JeffM2501all teams respawn
20:34.42_Manu_i wonder why almost allways respawn over a bullet :(
20:34.45JeffM2501reset the entire game state
20:35.00JeffM2501_Manu_, because the server dosn't track shots well
20:35.04DTRemenakJeffM2501 probably has the right idea, as much as I hate to admit he has a right idea :)
20:35.12_Manu_i know
20:35.28JeffM2501if you want the game to be about captureing, then you need to
20:35.31DTRemenakforce a respawn for everyone on capture
20:35.36JeffM2501to make it like a reset for a "round"
20:35.48JeffM2501bzfs needs the concept of a round and a game
20:35.49DTRemenaktwo on the base and the rest on the field or something
20:35.54_Manu_i also thought about when a team captures other teams respawn too.. but only good for two teams
20:36.14RichardRauchOn capture, put the captured team in jail and force the capturing team to fill out the paperwork before they can do anything else.
20:36.20DTRemenakit's good for bigger also...just have to pay more attention
20:36.38JeffM2501RichardRauch, that's just jailbreak CTF, it's fun but gets old fast
20:36.41_Manu_or perhaps.. respawn the capturer and captured
20:36.59RichardRauchYou have paperwork on jailbreak CTF?
20:37.04JeffM2501yeah
20:37.11RichardRauch(^&
20:37.13JeffM2501use the mouse for handwriting
20:37.14DTRemenak_Manu_: that puts every other team at an advantage
20:37.16TuponeWhat I want to understand if that effect change the rules. If that, we need that to be server selected, not client
20:37.25DTRemenake.g. if blue captures red flag while purple has blue flag
20:37.30RichardRauchMice?  I don't need no steenking mice.  Use a manual typewriter.
20:37.55_Manu_DTRemenak, yes but the capturer got one point
20:38.20DTRemenakworse with multiple team flags.  if blue captures red flag while purple has the other red flag ;)
20:38.20_Manu_worse is respawn all.. because one team can be in the way to take enemy flag
20:38.23RichardRauchHow about after a capture, the team respawns but the flag delays re-appearing for a settable period?
20:38.25JeffM2501RichardRauch, then your mouse using teammates willb e done way before you.
20:38.47_Manu_yes, that's why i said only good for two teams maps
20:38.49RichardRauchThen you can drop the respawned team anywhere on the map, rather than at base.  Or maybe even not destroy the tanks...
20:38.52JeffM2501I should look and see how UT does multi team CTF
20:39.08DTRemenakrespawn all is not bad if they respawn all over the map
20:39.09JeffM2501how popular is 4 team CTF?
20:39.27DTRemenakjust have to get used to people interrupting you :)
20:39.50JeffM2501could be a reason for you to atack another team carying a flag that isn't yours
20:39.52Tuponevery popular, bzflag0.gamesunited.de
20:39.53_Manu_i like 2 teams CTF more than 4, because wars are usually two sides
20:40.06DTRemenakfairly popular actually.  gu.de is 4-team hix.
20:40.08RichardRauchI liked a pillbox variation with 4 teams.  It grew on me.  But at first it seemed too chaotic, and the server I saw using it gave up because of complaints.
20:40.20JeffM2501fair nuf
20:40.43JeffM2501I'd like to see caps where your flag has to be at your base for you to get a cap
20:40.50_Manu_viper is 2 teams and very popular.. and also new 2 teams servers getting up
20:40.50JeffM2501and you can never cary your flag
20:41.00JeffM2501when you hit it, it VOOPs back
20:41.58*** join/#bzflag orchid|a1ay (~bzgirl@ottawa-hs-209-217-99-106.d-ip.magma.ca)
20:42.20DTRemenakcarrying the flag back to the base is a big part of ctf right now
20:42.33RichardRauchHow about multiple teams (3 or 4, either) where you need to get all enemy flags (or all flags including yours?) to your base at one time to capture?  (Might be too hard...)
20:42.33_Manu_yes, really
20:42.35DTRemenakpart of what makes bzflag less hyperactive
20:42.49Tuponethe jumping sound change as modified the way ST tank approach. And people without sound, the most actually, cannot defend the same way
20:42.58Tupones/as/has/
20:43.56JeffM2501DTRemenak, I think both could be fun
20:43.57RichardRauchHow about a radar blip when a stealthed tank jumps (just a flash) so that if you're watching at the right time, you can tell where they are, even without sound?
20:44.00Tuponejust to say, any changes should be evaluated
20:44.01JeffM2501but it bears testing
20:44.11DTRemenakhrm, the sun boxen don't have curl
20:44.29JeffM2501what i'd REALY like is all that type of stuff to be server controlled, so that things could be tweaked and expreiemented with :)
20:44.47BearPerson"drive with winnder" still drives with top point scorer and not with scoreboard leader
20:45.04DTRemenakBearPerson: patches welcome
20:45.11BearPerson:)
20:49.50blast007was the PHP for the my.bzflag.org stats page changed/updated?
20:50.20blast007cuz if it was, it needs register_globals in php.ini turned on to function properly
20:50.23blast007(last I knew, anyway)
20:54.10CIA-11BZFlag: 03jeffm2501 * 10bzflag/plugins/airspawn/ (5 files): plugin to make spawns shift up some distance into the air ( falling tanks )
20:55.07JeffM2501sometimes it's spooky how easy pluins are to make
20:56.25DTRemenakTupone: build seems to work on solaris
20:57.23Tuponeok great :) so new autoconf seems to work. just missing irix.
20:58.39*** part/#bzflag fabianne (~alex@jolie.active.supporter.pdpc)
21:06.56menotumebaby bug ?
21:07.06menotumeBearPerson: ? :)
21:07.25menotume_should_ drive with winner drive with the top of the scoreboard ?
21:07.47BearPersonIMHo, yes... but not sure about other people's opinion
21:07.52menotumeya
21:07.56menotumehmmm
21:07.57BearPersonwell, off for bed
21:08.06menotumeokies, g'nite
21:08.21menotumewould make sense to drive with top TK if that's what you're look for
21:09.10menotumetime-based ?
21:09.29Grumblersome people play for  hours.....and their tks add up
21:09.38menotumethere is a 'TK ratio'
21:10.20Grumbleryou assume that they kill/be  killed  alot
21:10.27menotumebut, if someone would add 'time on server' to MsgPlayerUpdate, i'd be glad to do it :P
21:10.35Grumblerheh
21:10.42menotumeno, is ratio if TK to Enemy kills
21:10.57menotumeso, 50% means random killing
21:11.00Grumblerdont think i have displayed tk ratio....then again, i usually look at the [tk] count
21:11.24*** join/#bzflag BenUrban (~benurban@pcp07709741pcs.nrockv01.md.comcast.net)
21:11.41menotumeerrr, i meant MsgPlayerAdd
21:12.04menotumethen, we can sort obs be how long they've been waiting to join, too :)
21:12.13RichardRauch50% isn't quite random killing.  Players are more defensive against enemies.  I usually see enemy bullets taht hit me; I rarely see TK bullets since they aren't supposed to exist.  (^&
21:12.24BenUrbanno, you meant "Hi, BenUrban"
21:12.58Grumblerrockville....ug
21:13.14menotumeyes, that's what i meant, 'hi, BenUrban'
21:13.21BenUrbanhi :P
21:13.37BenUrbanGrumbler: do you have a problem with Rockville?
21:13.44Grumbleroh yeah
21:13.56BenUrbando tell
21:14.01Grumblerkeep getting lost there looking for chinese restuarantsx
21:14.07BenUrbanlmao
21:14.13*** join/#bzflag spldart (~james@adsl-70-240-215-57.dsl.hstntx.swbell.net)
21:14.22Grumblerblasted 355  and 270 boggle the mind
21:14.24*** join/#bzflag Aribeth_away (~Aribeth@eacb02-00-cmmgga-70-34-176-23.atlaga.adelphia.net)
21:14.35BenUrbanhow about Silver Spring? wny problem with that?
21:14.49BenUrban*any
21:15.19Grumblerthey are all the same....just DC  skirts
21:15.24BenUrbanlmao
21:15.35BenUrbanwhere do you live?
21:15.53Grumblerstate  capitol
21:16.00BenUrbanannapolis?
21:16.07BenUrbanthat's pretty far away...
21:16.22BenUrbanwhy do you come to rockville looking for chinese restaurants?
21:16.23BenUrbanoh
21:16.25BenUrbanlol
21:16.35Grumblernothing worthwhile over here
21:16.40BenUrbanactually there are probably more chinese restaurants in silver spring than rockville
21:16.47BenUrbanand wheaton
21:16.52RichardRauchYou could go to Kansas and look for Chinese restaurants...more driving, that way.
21:16.53Grumbleryeah, chevy chase and the like
21:17.11spldartKansas is boring
21:17.17Grumbleractually thought of moving to kansas this weekend....
21:17.19RichardRauchBut it has good roads.
21:17.25*** join/#bzflag Meatwad (~Meatwad@host-40-145-230-24.midco.net)
21:17.27spldartwichita didn't
21:17.28RichardRauchAnd it's got wind.
21:17.29spldarttopeka
21:17.30spldartdoes
21:17.36spldartLotsa tornadoes
21:17.53RichardRauchI never saw a tornado in more than 30 years in Kansas.
21:17.53BenUrbanwiches too
21:17.55BenUrban:P
21:17.59BenUrban*witches
21:18.06spldartI saw 5 in person in the 10 years I lived there
21:18.12spldart1 damaged my house
21:18.16Grumblersry  to  all for dragging us off topic
21:18.17spldart1 damaged my workplace
21:18.32BenUrbandragging or drugging?
21:18.37BenUrbanspldart: is that a new topic?
21:18.38menotume~minnowslap Grumbler
21:18.39ibotACTION waves a small minnow in front of Grumbler's nose
21:18.44BenUrbanor are you still talking about tornadoes?
21:18.47BenUrbanlmao
21:18.53spldartMichael Jackson not guilty
21:19.04spldartsorry
21:19.09Grumblermenotume, it would a good idea to  add some sort of time based counter to the system
21:19.14spldarttalking about tornadoes and kansas
21:19.16spldartmy bad
21:19.24RichardRauchHm.  Tornadoes.  There's something bzflag desn't have.
21:19.28spldartI'll get off of off topic now ;)
21:19.34BenUrbanlol
21:19.51BenUrbantornadoes wouldn't do much to a tank :P
21:19.56BenUrbanunless it's jumping...
21:20.00BenUrbanor flying...
21:20.01spldarthehehe
21:20.02menotumeyes, more sort options .....  kills/minute, total time playing, etc.
21:20.04Grumblerthnx, spldart i  was actually curious........i  think he is a freak, but i think the defendants are conartists
21:20.05BenUrbanlol
21:20.18spldartI think I agree grumbler
21:20.20*** join/#bzflag blast007 (~blast007@24-196-92-143.jvl.wi.charter.com)
21:20.26spldartabout Michael jackson
21:20.27menotumesort obs by time, gives you an unofficial waiting queue
21:20.43BenUrbanlol @ menotume
21:20.53Aribeth_awayhummm...a tornado flag
21:20.54BenUrbantrying desperately to stay on topic
21:20.58BenUrbanLMAO
21:21.07spldarttornado flag would be cool
21:21.11RichardRauchA big inverted cone that warbles around the map, and affects velocities of objects.
21:21.26*** join/#bzflag |zongo| (~zongo@lsn-boi-catv-c121-p127.vtx.ch)
21:21.28BenUrbansounds like fun
21:21.31RichardRauchA really strong one could pick up a tank if you like, but might budge missiles or affect driving...
21:21.32spldartyeah
21:21.33BenUrbannow go, implement!
21:21.41Aribeth_awayhehe
21:22.07RichardRauchSorry.  bzflag is my release from doing other things.  I don't need to add coding for bzflag to my plate.  (^&
21:22.10spldartwe alreayd have rain, snow and ice servers
21:22.14spldartwhy not tornadoes
21:22.14BenUrbanheh
21:22.26BenUrbanhail too
21:22.29BenUrbanand lightning
21:22.32spldartand frogs
21:22.37spldartoh wait
21:22.42BenUrbanand little houses made of ascii chars
21:22.49spldartthere already has been a rainging frogs server
21:22.54BenUrbanLMAO
21:23.41spldartnot I said the fly
21:23.42*** join/#bzflag brad2901_ (brad2901@ACCAE0EB.ipt.aol.com)
21:23.49BenUrbansigh
21:23.50menotumesorry for the 'on-topic', but ... I wish we didn't have to 'break protocol' everytie we want to add one field to a message.  Isn't there like a singl;e-byte message-version id or something ?
21:24.00BenUrbanthere's a game called tornado
21:24.03BenUrbanlook it up
21:24.06menotumecould make everything upward compatible
21:24.29BenUrbanwell the protocol break is good for more than that
21:24.45BenUrbanit allows changes that wold otherwise be impossible
21:24.49menotumesure, sometimes, you NEED more info
21:24.58trepanmenotume: have you tried simply adding extra junk on to the end of a msg?
21:25.06menotumeahh, but a client could work 'both ways' if we wanted it too
21:25.08BenUrbanand it forces servers (and clients) to upgrade
21:25.13menotumetrepan: no
21:25.23*** join/#bzflag blast007` (~blast007@24-196-92-143.jvl.wi.charter.com)
21:25.35trepancheck your options first, then complain  :)
21:25.40menotumetrepan: that could cause a problem, unless we agree what goes where
21:26.00menotumeno way
21:26.18menotumeyou don't need xml to do things 'right'
21:26.26menotumethat's just the cheap/lazy way
21:26.47BenUrban<-- cheap and lazy
21:26.53menotumenot to mentaion increasing packets size by 100x
21:26.56menotumenlol
21:27.01BenUrban~n
21:27.02ibotsomebody said n was the disease bzflag players get when they play too much
21:27.19spldartI had that disease for a while
21:27.26RichardRauchnI never do that.
21:27.34spldartlol
21:27.37menotumemme niether
21:27.39BenUrbanwe are the knights who say nI
21:27.45BenUrbanlmao
21:27.48spldartlol
21:27.54menotumeooooo, Monty
21:28.08BenUrbansorry i couldn't help bt be reminded
21:28.12Aribethnno i dont do that
21:28.33BenUrbannooooo, Monty...
21:28.34BenUrban:P
21:28.42BenUrbanthat's what 'n' can do :P
21:28.55spldartI watched Monty Python once..... But I'm feeling much better now ;)
21:29.00BenUrbanheh
21:29.11menotumeis this the argument clinic ?
21:29.18BenUrbans/but/and/
21:29.22BenUrban:D
21:29.25Aribethright...and now for something completly different
21:29.37RichardRauchBut first: A bit of fun.
21:29.41menotumeoh no
21:29.53menotumethe penquin on my tele just exploded
21:30.02RichardRauchSegueing weakly back to topic: There's a Bicycle Repairman player...
21:30.18BenUrbanLMAO
21:30.24Aribethever tried monyy python's complete waist of time cd?
21:30.34BenUrbannever seen someone quit with (Success) before
21:31.00RichardRauchAnyone got some fresh pineapple?
21:31.12BenUrbanwill canned do? :P
21:32.01BenUrbanSuccess!
21:32.02BenUrbanlol
21:35.13*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
21:49.53*** join/#bzflag BIYA (~chatzilla@dialup-4.129.85.41.Dial1.Atlanta1.Level3.net)
21:55.34JeffM2501DTRemenak, I'm not going to do jump effects, did you want to tag now? or test some more
21:55.43JeffM2501I' think I'll hold off on the SW too
21:55.52Grumbler:(
21:56.16BIYAWhats is this:  Player BIYA [0] uread() 127.0.0.1:1089 len 31 from 127.0.0.1:1089 on 1932
21:56.16JeffM2501why :( ?
21:56.27JeffM2501you hate the existing things I've done :)
21:56.49Grumblerwell, you have done a  nice job on some  of t he thing, and i dislike t he existing  SW effect
21:57.00Grumblerso,you couldnt  make it worse
21:57.01Grumbler:)
21:57.04DTRemenakhaha
21:57.28JeffM2501so you want me to do the SW?
21:57.41Grumbleryou would have my vote
21:57.46JeffM2501if it's wanted and you all want to wait for it then I can do it.
21:58.20JeffM2501DTRemenak was in a bit of a hurry to branch and tag
21:58.36Grumblerhe is always in a hurry.....blasted youth ;)
21:58.45DTRemenakgo ahead and do SW if you want :)
21:58.49JeffM2501it's because the force is strong with him
21:59.37RichardRauchBIYA: Not sure about the uread(); it's not a UNIX system call.  Otherwise, it looks like a server log saying that a player named BIYA connected from the local machine (i.e., from 127.0.0.1) on port 1089.  Not sure what teh 1932 number means.
22:00.30BIYAI was'nt connected to the internet..  I was just testing..  But okay
22:01.00ruskieBIYA, one -d to many :)
22:01.06ruskieand it starts to throw those out
22:01.14BIYA:D
22:01.20BIYAI did that to
22:02.01JeffM2501do shockwaves ever end early?
22:02.17JeffM2501and they pass thru all things right?
22:02.41Grumbleryep
22:02.48Grumblerthey  never end early
22:02.51JeffM2501ok
22:03.30Grumbler.....the  troublesome point is  where the SW tank dies...and the SW  continues  on
22:03.46JeffM2501that makes it easyer
22:03.56JeffM2501it means the shot can be drawn as an effect
22:04.03Grumblerah
22:04.07JeffM2501effects arn't tied to anyone person or player
22:04.14JeffM2501they are just there own things in the world
22:04.30JeffM2501they don't ever move do they?
22:04.33JeffM2501like with the tank?
22:04.42DTRemenaknope
22:04.48bryjenno, they are centered on the point they were fired at
22:04.51JeffM2501then it should be easy
22:04.56BIYAWhen the SW is fired and the SW tank dies then the Enemy that gets hit by the UNknown SW it says BIYA killed by server or somthing
22:05.10Grumbler...the question  is what  effect are you going for
22:05.10JeffM2501because the player dos't exist
22:05.31JeffM2501Grumbler, expanding ball of fire with a shockwave that precedes it
22:05.34bryjenBIYA:  that's if you shooter leaves the server before you get hit
22:05.48BIYAHe didnt leave
22:06.23bryjenit shouldn't do that then
22:06.24BIYAO and I was thinking how about a Radar flag?
22:06.34BIYAIt did :(  on the mofo server one day
22:06.40Grumblerfor  no radar maps  i guess
22:07.02BIYAYes..  :)  I was asked like 20 times for that on my map...
22:08.01JeffM2501code it up
22:08.21ruskiehmmm a radar flag would be nice...
22:08.25ruskieanyway off to bed...
22:08.31BIYAbye
22:08.55BIYAJeff is it possible to have somthing like layered fog?
22:08.59BIYAor smoke
22:09.03JeffM2501anything is posible
22:09.05trepanyou might consider using a negative radarSize value for a radar flag
22:09.37BIYAI mean in the limits of what you consider to big for the game..
22:10.20JeffM2501anything is posible
22:11.08BIYAI mean:  Latency or whatever it is called..
22:11.40BIYAwow
22:11.44JeffM2501sure
22:11.47JeffM2501real slow time
22:11.50trepan:)
22:11.51BIYAlol
22:11.57JeffM250110m?
22:12.09JeffM2501maybe on a sli system
22:12.30JeffM2501couple good FX6800 ultra 512s
22:12.36trepannot with global illum... radiosity, photon mapping, etc... renderer quality
22:12.53JeffM2501chain up a couple PS3s :)
22:13.00trepanyou'll get SSS effects and other approximations, but not the real deal
22:13.00JeffM2501well at what res :)
22:13.01BIYAlol
22:13.21JeffM25015x5 probably get ya :)
22:13.30JeffM2501tho you'd be geo bound then
22:14.03trepaneither way, there be limits
22:14.03JeffM2501anything is posible with enough time and money
22:14.23JeffM2501yeah realistic time and cash limits
22:14.32JeffM2501tho it's geting better rather fast :)
22:14.43JeffM2501tho once a card can do all that, you'll want more :)
22:14.53trepandamned straight
22:15.09JeffM2501once you get all that, then it become "as a hologram"
22:15.25trepanand her name was sheila
22:15.32JeffM2501doing a pole dance
22:18.20JeffM2501hmm interseting, sw effects would have to show on radar
22:18.38JeffM2501trepan, does the same sphere scenenode draw the shot on screen and in radar?
22:19.13trepanprolly not
22:19.31JeffM2501ahah, void ShockWaveStrategy::radarRender() const
22:19.39JeffM2501yeah looks like it does it's own
22:19.40trepan"fast" radar is the only mode the uses the sceneNodes
22:19.45JeffM2501hmmmm
22:19.49JeffM2501so one does
22:20.06JeffM2501I'll have to implement this as a scenenode then
22:20.09JeffM2501probalby for the best
22:20.12JeffM2501since it can be so big
22:20.18JeffM2501then it can be culled as normal
22:20.54JeffM2501are sphere's used for anything other then SW?
22:22.18trepanpausedSphere
22:22.25JeffM2501hmmm bahh
22:22.31JeffM2501new scenenode time the
22:22.37trepanwe've got to get you a better code search tool
22:22.51JeffM2501this is true
22:22.52trepanthat windows stuff isn't cutting it  ;)
22:23.04JeffM2501I never got the hang of the treeview for classes
22:23.22JeffM2501and they moved it all around in .net
22:23.40JeffM2501that and the fact that scenenodes scare me
22:23.55trepanah, i just have a little script to grep recursively through source files
22:24.09JeffM2501I can do that too, CTRL + SHIFT + F
22:24.14trepanand a ctags tracer
22:24.18JeffM2501just alot of text to show thru
22:24.42trepancan you pipe your C+S+F through another C+S+F?
22:25.14JeffM2501yeah ish
22:25.35JeffM2501sets and stuff
22:25.37JeffM2501but it's a pita
22:25.44JeffM2501there are some other tools that I just need to isntall
22:25.49JeffM2501numega tools
22:26.07JeffM2501then I get boundchecker too
22:26.18JeffM2501and it's fun to ask :)
22:26.29JeffM2501makes me think like I'm 'colaborating' :)
22:26.41trepantell 'em it's missino critical, or some such nonsense
22:26.47trepans/missino/mission
22:26.52JeffM2501ohh we own it
22:27.00JeffM2501they actualy want me to install it
22:27.02JeffM2501I'm just lazy
22:27.25trepandamn, that is lazy; click, click, done
22:27.41JeffM2501it's more then that to set it up and get our project working with it
22:28.33trepanclick, click, point, click, type, click, click, done ?
22:28.52JeffM2501there is a little dance involved
22:28.54JeffM2501and a hat
22:29.31trepanand a couple of things?
22:29.35JeffM2501I'm prety damned lazy man :)
22:29.44trepanthing 1 and thing 2, without them no can do
22:32.43purple_cowbrlcad: pokepoke
22:36.53JeffM2501ahh fast is only used for renderObstacles, not for the shots
22:42.13*** join/#bzflag BIYA (~chatzilla@dialup-4.129.85.41.Dial1.Atlanta1.Level3.net)
22:42.31BIYAhow soon will it be till that flag is able to be used?
22:43.04JeffM2501what flag?
22:44.10BIYARadar flag
22:44.19BIYAim guessing for awhile
22:44.23trepanyou have it coded yet?
22:44.31JeffM2501yeah who's working on it?
22:44.44JeffM2501and what is there plan for old clients?
22:44.54trepanactually, that's not a problem
22:44.57trepanflag nego.
22:44.58BIYAIm not asking who is coding it..  I asked if somone is then is it gonna be in the next big release
22:45.05JeffM2501true
22:45.20JeffM2501BIYA, we are asking you who is coding it
22:45.30BIYAI dont know
22:45.44trepanBIYA, if I code it up for friday, do you promise not to come back to the channel until then?
22:45.46JeffM2501then how do you know it's being worked on?
22:45.52BIYAO so when you said Code it up you ment for me to code it up?
22:46.07JeffM2501BIYA, how do you think features get implemented?
22:46.09JeffM2501magic?
22:46.22BIYANo by hard work from the devs
22:46.31trepanand no posting on bzbb either
22:46.40trepanhmm, big feature might take until Monday...
22:46.41purple_coweverything i do is magic
22:46.42JeffM2501did somone SAY that they were working on it?
22:46.48BIYABzbb?  why not?
22:46.55trepanmy game, my rules
22:47.02JeffM2501BIYA, because them is his rules
22:47.06JeffM2501trepan, I'd make him not play ether
22:47.07BIYAlol
22:47.17trepanhm, global ban, sounds fair
22:47.18JeffM2501no internet for a week
22:47.27BIYAouch
22:47.49trepanick, dialup-4.129.85.41
22:47.55BIYA;)
22:48.04JeffM2501new flag would kinda break gameplay, I say it'd have to go in 2.2
22:48.10JeffM2501that's been our MO for other flags
22:48.52purple_cowwhat new flag is this?
22:48.57BIYAI knida figured that it would'nt be in a recent release since you would have to have another server list or what ever like you did wth 1.10 and 2.0?
22:48.57JeffM2501trepan, you asumed that just because you mentioned it, somone is going to make it
22:49.01JeffM2501he wants a radar flag
22:49.11trepan?
22:49.17BIYANot me a few people do
22:49.28JeffM2501for maps that don't have radar
22:49.31BIYAyes
22:49.40purple_cowmaps that don't have radar?
22:49.54trepanradarSize <= 0
22:49.59JeffM2501they can turn it off via bzbb
22:50.04BIYAYes..  What is it:  That huge maze map and my HideNSeek map
22:51.01purple_cowthat sounds like a flag that would be very limited in its usefulness :P
22:51.22BIYAStill useful in some places though
22:51.58purple_cowBIYA: adding flags is something to be done with great care
22:52.13BIYAI understand that
22:52.29BIYAYou guys must have thought alot about the wings flag.  Right?
23:06.59BIYAsorry
23:07.11BIYAI did ask for fog if that helps any
23:08.48BIYAWings doesnt like to import 3DS files
23:36.53*** join/#bzflag blast007_ (~blast@24-196-92-143.jvl.wi.charter.com)
23:45.24JeffM2501wings got more tweaks then you would care to know
23:45.32JeffM2501it was one of the first flags added in 1.11.x
23:45.40JeffM2501mostly cus of scanline :)
23:45.53purple_cowwings also sat in the tracker for about 6 years :)
23:45.58JeffM2501true
23:46.06JeffM2501radar flag is low impact tho
23:46.16JeffM2501I could see it being added in next major
23:46.30JeffM2501I don't know if I like the "flap" idea
23:46.40JeffM2501tho wings with flaps makes for ease of debugin :)
23:47.06JeffM2501a flag that gives air controll is not a bad idea I think
23:48.10JeffM2501purple_cow, what flags would you like to see added?
23:48.38JeffM2501I'd like to see 3 way shot
23:51.13purple_cowi can't really think of any that i like :P
23:51.46JeffM2501not even chicken of death?
23:52.55purple_cowwell, no, scratch that
23:53.00purple_cowi'd like to see magnet & force field
23:53.07*** join/#bzflag rabbit25 (~rabbit25@pcp03852369pcs.martnz01.ga.comcast.net)
23:53.33JeffM2501atract and repell?
23:53.39purple_cowyep
23:53.45JeffM2501tractor beam flag :)
23:53.48JeffM2501that could be cool
23:53.56JeffM2501theif but it pulls you to them :)
23:54.15JeffM2501repell like a SW that pushes stuff away ( like shots and tanks ? )
23:54.52purple_cowwell, both of those were wrt bullets
23:55.24purple_cowmagnet is a bad flag (attracts bullets toward you), force field is good (pushes away any bullets that aren't aimed straight at the tank)
23:55.50JeffM2501interesting
23:56.00purple_cowi think those would open up a lot of opportunity for virtuosic driving (slingshot bullets around into other folks)
23:56.20JeffM2501"8 ball, side pocket"
23:57.01JeffM2501be cool if zones could do that too
23:59.05*** join/#bzflag shorty114 (~shorty114@shorty114.user)

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