00:02.41 | *** join/#bzflag [shorty114] (~shorty114@c-67-161-119-182.hsd1.wa.comcast.net) |
00:03.05 | trepan | ~ws |
00:03.06 | ibot | ws is, like, short for workstation. White Space, or the country code for Western Samoa |
00:04.12 | wegstar | heh |
00:04.53 | wegstar | can someone help me with my problem? :( |
00:12.51 | RichardRauch | Probably, but they may not be around. (^& |
00:13.15 | RichardRauch | ~trepan |
00:13.21 | RichardRauch | ~ibot |
00:13.22 | ibot | from memory, ibot is a blootbot written in perl run by TimRiker on his server. logs on http://ibot.rikers.org/<chan>/ , ibot, jbot, apt are all the same process. It uses sqlite, but mysql or other SQL storage is also supported. |
00:13.45 | RichardRauch | ~netbsd |
00:13.46 | ibot | somebody said netbsd was is a small, clean, *BSD, best known for its multiple ports to any architecture you can think of. It rules all. |
00:13.58 | RichardRauch | ~freebsd |
00:13.59 | ibot | A stable secure open source operating system.. URL: http://www.freebsd.org/ FreeBSD: Nothing runs like a daemon with a pitch fork. |
00:14.07 | RichardRauch | ~openbsd |
00:14.09 | ibot | OpenBSD - Proactively Secure Multiplatform OS. URL: http://www.openbsd.org/ |
00:14.29 | RichardRauch | ~hurd |
00:14.30 | ibot | [hurd] The GNU Hurd is the GNU project's replacement for the Unix kernel. The Hurd is a collection of servers that run on the Mach microkernel, and on l4 in the future, to implement file systems, network protocols, file access control, and other features that are implemented by the Unix kernel or similar kernels (such as Linux). http://hurd.gnu.org/ |
00:15.28 | wegstar | ~whois trepan |
00:15.34 | wegstar | err.. |
00:15.35 | wegstar | oops |
00:15.46 | wegstar | oh well |
00:16.35 | trepan | [~trepan@trepan.user], server : niven.freenode.net [Corvallis, OR, US] helpful? |
00:17.38 | wegstar | ~blast007 |
00:17.39 | ibot | extra, extra, read all about it, blast007 is very wacky |
00:17.52 | blast007 | so true |
00:17.56 | wegstar | :) |
00:17.58 | wegstar | ~wegstar |
00:17.59 | ibot | rumour has it, wegstar is a sayer of the obvious |
00:18.09 | wegstar | well.. |
00:18.19 | wegstar | ~shorty114 |
00:18.20 | ibot | i heard shorty114 is our resident kiddie. |
00:18.22 | RichardRauch | ~wegstar |
00:18.23 | ibot | it has been said that wegstar is a sayer of the obvious |
00:18.36 | wegstar | ~noyb |
00:18.37 | ibot | None of Your Business, wegstar! |
00:18.45 | wegstar | oh.. heh |
00:18.57 | blast007 | poor ibot |
00:19.09 | wegstar | ~creeperz |
00:19.10 | ibot | i heard creeperz is a large monkey with three tails |
00:19.38 | wegstar | ~cods |
00:19.52 | wegstar | ah |
00:20.12 | wegstar | ~brlcad |
00:20.14 | ibot | brlcad is probably like a learner wrapped in tofu best served chilled |
00:20.27 | wegstar | :) |
00:20.29 | wegstar | ~learner |
00:20.30 | ibot | hmm... learner is your friend . |
00:20.46 | wegstar | ~Grumbler |
00:21.13 | wegstar | *sigh* |
00:25.30 | wegstar | ~menotume |
00:25.31 | ibot | [menotume] me-not-u-me |
00:25.44 | wegstar | ~Thumper_ |
00:26.00 | wegstar | ~purple_cow |
00:26.01 | ibot | I don't know, but I'd rather see than be one |
00:28.24 | RichardRauch | ~up |
00:28.26 | ibot | well, up is a vector directed outward from the center of a mass (perpendicularly with respect to the surface of a sphere of equivalent mass with the same center),the perception of such a system, or a vector directed outward from the center of a mass (perpendicularly with respect to the surface of a sphere of equivalent mass with the same center),the perception of ... |
00:28.45 | RichardRauch | Up is the cross product of east and north. |
00:28.54 | RichardRauch | Assuming a right-handed system. |
00:35.23 | RichardRauch | ~billgates |
00:35.24 | ibot | extra, extra, read all about it, billgates is http://www.geocities.com/TimesSquare/Dungeon/2170/fearthepenguin.jpg |
00:38.17 | wegstar | ~microsoft |
00:38.18 | ibot | extra, extra, read all about it, microsoft is "The day Microsoft makes something that doesn't suck is the day they start making vacuum cleaners." |
00:39.05 | wegstar | ~war |
00:39.06 | ibot | war is probably the reasonable response of a nation forced to turn to the rest of the world for valuable energy resources but not wanting to deal fairly in an open marketplace with truly equal players |
00:39.18 | wegstar | :) |
00:58.48 | shorty114 | ~billgates |
00:58.49 | ibot | i guess billgates is http://www.geocities.com/TimesSquare/Dungeon/2170/fearthepenguin.jpg |
00:58.52 | shorty114 | that's a broken link |
00:59.03 | shorty114 | comes up with geocities' 404 page |
01:03.25 | *** join/#bzflag blast007_away (~blast@24-196-92-143.jvl.wi.charter.com) |
01:34.30 | *** join/#bzflag blast007 (~blast007@24-196-92-143.jvl.wi.charter.com) |
01:35.13 | *** join/#bzflag doughecka_ (~Doug@adsl-78-219-74.sdf.bellsouth.net) |
01:36.07 | *** join/#bzflag blast007_ (~blast@24-196-92-143.jvl.wi.charter.com) |
01:46.18 | *** join/#bzflag spldart (~vircuser@cpe-67-10-221-4.houston.res.rr.com) |
01:46.38 | spldart | LOL at hepcat! Who turned it into a winter wonderland? :) |
02:03.24 | *** join/#bzflag ElectricElf (~david@ElectricElf.developer.debian) |
02:09.27 | cods | menotume: you're there ? |
02:15.01 | *** join/#bzflag _bubbles_ (~nadic666@toronto-HSE-ppp4264602.sympatico.ca) |
02:32.30 | *** join/#bzflag ElectricElf (~david@ElectricElf.developer.debian) |
03:19.34 | *** join/#bzflag Grumbler (~Grumbler@grumbler.bronze.supporter.pdpc) |
04:04.43 | Grumbler | quiet |
04:10.54 | *** join/#bzflag Pimpinella (~frank@p54819055.dip0.t-ipconnect.de) |
04:24.46 | *** join/#bzflag JeffM2501 (~jeffm@JeffM2501.sustaining.supporter.pdpc) |
04:24.46 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
04:25.02 | JeffM2501 | mmm belly full |
04:26.10 | JeffM2501 | DTRemenak, ping |
04:26.20 | DTRemenak | pong |
04:26.42 | JeffM2501 | in your honest opinion, how often should a GM "puff" ? |
04:27.01 | *** join/#bzflag wegstar (~foo@wegstar.user.allegro) |
04:27.05 | JeffM2501 | as in times/second |
04:27.25 | DTRemenak | umm |
04:27.28 | DTRemenak | I dunno :) |
04:27.36 | JeffM2501 | current code is based on frames |
04:27.42 | DTRemenak | 3 or 4 maybe? |
04:27.47 | JeffM2501 | so that people with higher FPS get more puffs |
04:27.52 | JeffM2501 | right now it puffs every 3 frames |
04:27.54 | DTRemenak | ah |
04:28.11 | JeffM2501 | so if your geting 60fps you get 20 puffs/sec |
04:28.22 | JeffM2501 | I am changing it to be time based |
04:29.00 | JeffM2501 | I have an experiement with 8 per frame |
04:29.11 | JeffM2501 | it looks ok with the custom puffs |
04:29.18 | DTRemenak | you mean per second? |
04:29.22 | JeffM2501 | yeah soory |
04:29.32 | DTRemenak | just making sure I'm not going mad :) |
04:30.01 | JeffM2501 | that would be like what somone sees now at 24fps |
04:30.10 | DTRemenak | my roommate suggests that maybe we should just have a constant smoke trail instead |
04:30.13 | JeffM2501 | do you think anyone now things the smoke is too dense? |
04:30.23 | DTRemenak | no idea :) |
04:30.30 | JeffM2501 | sadly the code dosn't work like that |
04:31.04 | DTRemenak | the effects code doesn't, no |
04:31.05 | JeffM2501 | well it's in bzdb |
04:31.11 | JeffM2501 | not a constant one |
04:31.23 | JeffM2501 | the current "puff" code dosn't ether |
04:31.28 | DTRemenak | yeah |
04:31.29 | JeffM2501 | it's not like it keeps a path |
04:31.40 | JeffM2501 | and I don't feel like ripping that all up a new one |
04:31.44 | DTRemenak | it would need to be new code in gmshotstrategy |
04:31.44 | JeffM2501 | for this little change |
04:31.48 | JeffM2501 | yeah |
04:31.51 | DTRemenak | and it's probably not worth it :) |
04:31.54 | JeffM2501 | tho for the custom puffs |
04:32.00 | JeffM2501 | it looks KICK ASS |
04:32.05 | DTRemenak | heh |
04:32.10 | JeffM2501 | total matrix shockwaves |
04:32.25 | DTRemenak | cool |
04:33.10 | JeffM2501 | pondering redoing the GMMissle mod again |
04:33.19 | JeffM2501 | aka rocket fish |
04:33.24 | DTRemenak | heh |
04:55.30 | *** join/#bzflag Tupone (~Tupone@host-84-222-139-232.cust-adsl.tiscali.it) |
04:56.46 | *** join/#bzflag SciDude (~perlman@c-67-160-148-21.hsd1.or.comcast.net) |
04:58.18 | *** join/#bzflag gvdm (~gvdm@unibus.interface.org.nz) |
05:03.27 | JeffM2501 | ahh now for the joy of the merge :) |
05:04.38 | DTRemenak | heh |
05:04.48 | JeffM2501 | yay only 1 file with conflicts :) |
05:05.05 | JeffM2501 | I made your composite effect less hacky |
05:05.46 | DTRemenak | heh, cool |
05:05.49 | JeffM2501 | addShotEffect now takes an optional paramater to set the type |
05:05.55 | JeffM2501 | so you don't have to set bzdb 3 times |
05:07.09 | DTRemenak | heh |
05:07.21 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/ (11 files in 3 dirs): |
05:07.21 | CIA-6 | BZFlag: convert GM puffs to be time based not frame based |
05:07.21 | CIA-6 | BZFlag: this will make puffs apear consistent in density on all systems. |
05:07.21 | CIA-6 | BZFlag: set to 15 puffs a second default, it can be set via bzdb _gmPuffTime as needed. |
05:07.21 | CIA-6 | BZFlag: add in enhanced puffs in the options menu |
05:08.17 | JeffM2501 | please feel free to change the puff time default as you see fit ( if anyone complains ) |
05:08.45 | JeffM2501 | basicly the old puffs will seem thinner then people are used to on high frame rate machiens |
05:10.28 | CIA-6 | BZFlag: 03dtremenak * 10bzflag/win32/VC71/common.vcproj: remove URLManager.cxx|h |
05:12.28 | CIA-6 | BZFlag: 03dtremenak * 10bzflag/src/bzflag/EffectsMenu.cxx: ws |
05:13.19 | JeffM2501 | oooooooooooooo we could do an effect for when a shot goes thru a TP too |
05:13.27 | JeffM2501 | and thru a building |
05:13.30 | DTRemenak | heh |
05:13.33 | DTRemenak | yup |
05:13.53 | JeffM2501 | shuld it be it's own effect? or just replay the rico effect? |
05:13.59 | DTRemenak | be cool to use a similar effect as a tank going through a tp or building |
05:14.01 | JeffM2501 | it's all done at the same place? |
05:14.04 | DTRemenak | the white light thing |
05:14.12 | JeffM2501 | they IDL |
05:14.17 | JeffM2501 | yeah I could fake it as a cone |
05:15.06 | *** join/#bzflag jolie (~alex@jolie.active.supporter.pdpc) |
05:22.12 | DTRemenak | JeffM2501: any particular reason you used a server-side variable for gm puff time? |
05:22.40 | JeffM2501 | so that a server could change it |
05:22.47 | JeffM2501 | since it seems to change the other GM variables |
05:22.56 | DTRemenak | seems like a graphics thing to me |
05:23.00 | JeffM2501 | it is |
05:23.03 | JeffM2501 | ish |
05:23.04 | DTRemenak | other gm things are gameplay things |
05:23.07 | JeffM2501 | yeah |
05:23.10 | DTRemenak | meh, whatever |
05:23.11 | JeffM2501 | if you want to change it |
06:26.07 | JeffM2501 | damn.... you whitespace man!!!!!! |
06:27.38 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/ (5 files): effect for when shots rico off stuff. |
06:30.28 | *** join/#bzflag _Manu_ (~jujibo@98.Red-80-36-59.pooles.rima-tde.net) |
06:33.31 | purple_cow | whitespace man? |
06:34.31 | JeffM2501 | DTRemenak |
06:43.06 | RichardRauch | Why is he the whitespace man? |
06:46.05 | purple_cow | silly me, i thought TimRiker was the ws man :) |
06:47.06 | RichardRauch | ~amiga |
06:47.07 | ibot | it has been said that amiga is dead man, dead or http://www.blizzard.u-net.com/AtoZ/history.html |
06:47.43 | RichardRauch | The web-page cannot be loaded. Detritus in ibot. (^& |
06:48.13 | RichardRauch | ~tripos |
06:48.35 | RichardRauch | ~bcpl |
06:48.36 | ibot | hmm... bcpl is Basic CPL, a simplified version of the CPL language. |
06:50.06 | TimRiker | ~dict Detritus |
06:50.37 | TimRiker | ~factinfo amiga |
06:50.37 | ibot | amiga -- it has been requested 3 times, last by RichardRauch, 3m 30s ago. |
06:50.54 | RichardRauch | Also a troll, formerly bouncer at the Broken Drum, now a member of the Watch (Detritus). |
06:51.49 | JeffM2501 | Tim has been slacking of late, and DTRemenak has picked up :) |
06:52.17 | RichardRauch | ~discworld |
06:52.27 | RichardRauch | Tut, tut. (^& |
06:52.37 | RichardRauch | ~ringworld |
06:52.43 | JeffM2501 | it only knows what people teach it |
06:52.51 | JeffM2501 | it's not a pop culture refrence |
06:52.55 | RichardRauch | (^& |
06:53.28 | RichardRauch | And who is allowed to teach it things (e.g., rewrite the broken Amiga info link)? |
06:53.43 | JeffM2501 | anyone really |
06:53.48 | RichardRauch | Oh? |
06:53.53 | RichardRauch | ~help |
06:53.57 | JeffM2501 | you just need to know how |
06:54.32 | JeffM2501 | but as TimRiker is showing your making some detrius, play with ibot in a /msg |
06:54.49 | JeffM2501 | ibot forget amiga |
06:55.02 | RichardRauch | (^& |
06:55.13 | RichardRauch | Didn't know about /msg. |
06:55.14 | JeffM2501 | ibot no amiga is a rather old computer that noone should use anymore |
06:55.17 | ibot | okay, JeffM2501 |
06:55.24 | JeffM2501 | dude, then maybe you want to learn about some IRC then :) |
06:56.01 | RichardRauch | People should be using ytalk, really. (^& |
06:56.07 | JeffM2501 | no |
06:56.16 | JeffM2501 | IRC is IRC |
06:56.19 | JeffM2501 | it does what it does |
06:56.24 | JeffM2501 | and does it decently well |
06:56.54 | purple_cow | hah, ytalk |
06:57.25 | JeffM2501 | looks to be nix/X only |
06:57.32 | purple_cow | X? |
06:57.39 | RichardRauch | What, ytalk? |
06:57.42 | JeffM2501 | ohh sorry |
06:57.52 | JeffM2501 | says X supppooirt is discontunied :) |
06:57.54 | RichardRauch | talk/ytalk have been on many systems. (^& |
06:58.10 | RichardRauch | Never used an X client. Used an Amiga client and console clients. |
06:58.44 | JeffM2501 | why? |
07:07.39 | *** join/#bzflag doughecka_ (~Doug@adsl-210-168-170.sdf.bellsouth.net) |
07:41.06 | *** join/#bzflag LePoulpe303 (~LPOS@AMontpellier-251-1-4-242.w83-113.abo.wanadoo.fr) |
07:41.11 | LePoulpe303 | Hi all |
07:43.53 | *** join/#bzflag newbie_dont (~a@fw.newitech.pl) |
08:14.19 | *** join/#bzflag sniperiid (~sniper_@82.137.26.35) |
09:21.19 | *** join/#bzflag jolie (~alex@jolie.active.supporter.pdpc) |
09:21.36 | LePoulpe303 | I need opinions about my bzflag player stats program ; anyone is interested ? http://lepoulpe.ifrance.com/bzplayers.jpg |
09:22.07 | sniperiid | yes i am |
09:22.20 | LePoulpe303 | sniperiid : last week you told me you were not |
09:22.28 | sniperiid | :P |
09:22.29 | LePoulpe303 | sniperiid : changed your mind ? |
09:22.33 | sniperiid | yep :) |
09:22.48 | LePoulpe303 | you'll need win xp + .net framework 1.1 |
09:22.58 | sniperiid | i alrdy have them... |
09:22.59 | sniperiid | :) |
09:23.10 | sniperiid | gimmy link .. |
09:23.46 | LePoulpe303 | k w8 |
09:24.10 | sniperiid | k np :) |
09:24.48 | LePoulpe303 | http://lepoulpe.ifrance.com/bzp.zip.rem |
09:24.53 | sniperiid | k |
09:24.54 | LePoulpe303 | remove .rem and unzip |
09:24.57 | sniperiid | k |
09:25.00 | LePoulpe303 | ;) |
09:25.43 | LePoulpe303 | i bet it will not work |
09:25.51 | sniperiid | k :) |
09:25.55 | LePoulpe303 | it NEVER works 1st time |
09:26.04 | sniperiid | it worked... |
09:26.10 | LePoulpe303 | wow |
09:26.25 | sniperiid | :] |
09:26.38 | sniperiid | i dont find me in that list.. |
09:26.48 | LePoulpe303 | when ya right-click on a player, you have options to join game |
09:26.55 | sniperiid | k |
09:27.02 | LePoulpe303 | are u connected to bzflag game actually ? |
09:27.14 | sniperiid | no |
09:27.43 | LePoulpe303 | i use mybzflag stats ; it's a list of current players on servers ; and it's refreshed every 5 min |
09:27.50 | sniperiid | k |
09:29.36 | LePoulpe303 | now i'm waiting email of games united admins to integrate this site stats in the program |
09:29.49 | sniperiid | ok. . |
09:31.57 | Pimpinella | LePoulpe303: .net ? |
09:32.07 | LePoulpe303 | Pimpinella : yup |
09:32.10 | *** join/#bzflag Birdie (~birdie@d51A465C1.access.telenet.be) |
09:32.32 | Pimpinella | could try with mono |
09:32.53 | LePoulpe303 | Pimpinella : i have no linux box currently |
09:33.13 | Pimpinella | maybe i'll try it later |
09:33.15 | LePoulpe303 | or to be more precise i have a fedora install sleeping somewhere |
09:34.24 | LePoulpe303 | sniperiid : i can see you now |
09:36.20 | LePoulpe303 | Pimpinella : i would be pleased if you can tell me if this works on mono |
09:36.29 | Pimpinella | sure |
09:36.44 | LePoulpe303 | Wow unhandled exception -> ka boom |
09:37.15 | LePoulpe303 | hmm it seems that i still work to do on it :D |
09:38.24 | _Manu_ | Pimpinella, hi! |
09:38.36 | Pimpinella | hey _Manu_ |
09:57.28 | sniperiid | lepoulpe, join my srv :P |
09:57.43 | LePoulpe303 | Pimpinella : do u know who i should ask for more precisions about mybzflag stats ? |
09:57.52 | sniperiid | :w |
09:57.58 | LePoulpe303 | sniperiid : i'm testing something ;) |
09:58.02 | sniperiid | ok |
09:58.24 | LePoulpe303 | LePoulpe303 () |
09:58.24 | LePoulpe303 | Current server : tavern.rklubi.ee:59151 |
09:58.24 | LePoulpe303 | Score : 0 |
09:58.24 | LePoulpe303 | ------------------------------------ |
09:58.24 | LePoulpe303 | <PROTECTED> |
09:58.25 | LePoulpe303 | High Score:105 |
09:58.27 | LePoulpe303 | Low Score:-40 |
09:58.29 | LePoulpe303 | High Strength Index:38.1679 |
09:58.31 | LePoulpe303 | Low Strength Index:-800 |
09:58.31 | sniperiid | lol lepoulpe .. |
09:58.32 | sniperiid | :) |
09:58.33 | LePoulpe303 | High Kill Ratio:1 |
09:58.35 | LePoulpe303 | Low Kill Ratio:-40 |
09:58.35 | sniperiid | <PROTECTED> |
09:58.37 | LePoulpe303 | Most Wins:149 |
09:58.39 | LePoulpe303 | Most Losses:44 |
09:58.41 | LePoulpe303 | Last Seen:Sun Jun 12 19:23:01 MST 2005 |
09:58.43 | LePoulpe303 | <PROTECTED> |
09:58.45 | LePoulpe303 | Last Server:enterprise.webmasters.co.at:5155 |
09:58.47 | LePoulpe303 | ------------------------------------ |
09:58.49 | LePoulpe303 | <PROTECTED> |
09:58.51 | LePoulpe303 | Position:121 |
09:58.52 | sniperiid | LoL |
09:58.53 | LePoulpe303 | Zelo:924 |
09:58.55 | LePoulpe303 | Total Score:1 |
09:58.57 | LePoulpe303 | Last Match:2005/06/02 |
09:58.58 | Birdie | ...kick him |
09:58.59 | LePoulpe303 | # Matches last month:1 |
09:59.01 | LePoulpe303 | yeah :) |
09:59.04 | LePoulpe303 | "copy to clipboard" feature :) |
10:00.41 | LePoulpe303 | Birdie : almost nobody speaks in this channel actualy .. who cares ? |
10:01.02 | Birdie | i do and many others who read the channel logs completely every day |
10:02.50 | LePoulpe303 | were those 20 lines so terrible to read ? my stats aren't good, i recognize, but ..... |
10:03.39 | Chestal | please keep the noise level low. No big issue, just don't paste so many lines again please |
10:04.06 | Chestal | LePoulpe303: this is windows only I assume? Your tool? |
10:04.40 | LePoulpe303 | Chestal : yes ; sry about that but th other language i know is python, that gives me headache for UI |
10:04.45 | purple_cow | brlcad: awake? |
10:05.27 | Chestal | LePoulpe303: I don't like the colors used in the treeview on the right |
10:05.41 | LePoulpe303 | Chestal : they matches player colors |
10:06.04 | LePoulpe303 | but you're right , it's not the better effect |
10:06.19 | Chestal | ah, I just find it too hard to right on the screen shot |
10:07.25 | LePoulpe303 | Gimp makes me very rotten picture conversion with default jpeg options |
10:30.13 | *** join/#bzflag Tupone (~atupone@host-84-222-139-232.cust-adsl.tiscali.it) |
10:52.45 | *** join/#bzflag ToughShooter (~ts@p54B00161.dip0.t-ipconnect.de) |
10:54.10 | jpa_ | oh it is cute |
10:54.31 | jolie | is SOO CUTE that barbie and ken can drive it |
10:54.45 | Tupone | ~shoot at jolie's tank |
10:54.46 | ibot | ACTION shoots at jolie's tank in the foot with a phase pistol! |
10:54.56 | jolie | damm |
10:55.22 | Tupone | tank does not have foot :( |
10:55.33 | Tupone | jolie: you draw it with that? |
10:55.35 | jolie | haha sucka |
10:56.02 | jolie | with my hand on a paper! |
10:56.18 | jolie | like most of the backgrounds and textures i have made for bz |
10:56.25 | jolie | however... |
11:05.55 | *** join/#bzflag BearPerson (karsten@BearPerson.sourcemage) |
11:08.57 | *** join/#bzflag _Manu_ (~jujibo@98.Red-80-36-59.pooles.rima-tde.net) |
11:31.56 | ToughShooter | autogen.sh seems to produce many warnings for me recently: http://pastebin.ca/14247 Will this break the build process? |
11:32.51 | jpa_ | tried running autoupdate? :) |
11:33.18 | ToughShooter | yes, look at the end |
11:34.00 | jpa_ | hmh |
11:34.59 | ToughShooter | Maybe a too old autoconf |
11:37.10 | ToughShooter | 2.59 vs. 1.5o1 on my system |
11:41.50 | ToughShooter | 2.59 also gives me all these warnings :( |
11:47.24 | *** join/#bzflag doughecka1 (~Doug@adsl-78-219-243.sdf.bellsouth.net) |
12:07.38 | Tupone | ToughShooter: don't look at warning. I just put them on (-warning=all) to remind of things to fix. Build should still work |
12:11.10 | RichardRauch | Hm. I don't suppose that it's in planning to let you load custom sounds? (^& |
12:13.09 | Tupone | I think the same |
12:13.23 | Tupone | have you fixed your sound with bzflag ? |
12:14.25 | RichardRauch | Yes. |
12:15.35 | RichardRauch | I tried SDL-esound first. When installing that package, bzflag/SDL could find that I had esd support, but couldn't talk to the daemon (yes, the daemon was running). I don't know the problem there. The daemon blooped & bleeped when starting, so esd was fine. |
12:15.55 | *** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
12:16.09 | RichardRauch | Then I Tried nas, but couldn't get the nasd package to build (temporary problems). But *then* bzflag suddenly found the right driver(!): netbsd |
12:16.22 | RichardRauch | Now sound works fine. (^& |
12:16.39 | Tupone | great, without specifying anything ? |
12:16.43 | RichardRauch | I don't know why it suddenly was able to find the right driver. |
12:16.44 | RichardRauch | (nod) |
12:17.24 | RichardRauch | Well, nothing new. I had tried forcing various things ("oss", etc.) and then turned all of that off again. |
12:17.47 | RichardRauch | Maybe there was some cruft in my ~/.bz*/ config file? Is there a difference between "no driver specified" and "blank was specified"? |
12:18.20 | Tupone | hehe, I get so. Do not specify anything |
12:18.26 | RichardRauch | (I had used bzflag 1.x on the same machine, after all. It never did sound for me.) |
12:18.31 | RichardRauch | (nod) |
12:18.40 | RichardRauch | Well, it's working now. |
12:19.08 | RichardRauch | I just hate having to choose between bzflag sound and XMMS playing music...(^& |
12:19.42 | Tupone | have you got a software sound daemon ? |
12:20.00 | Tupone | like arts ? |
12:20.31 | RichardRauch | arts and I don't get along. (^& |
12:20.45 | Tupone | any other? |
12:20.48 | RichardRauch | I don't remember the details, but it caused me considerable pain with mplayer, to the point that I disable it. |
12:21.06 | Tupone | who use to mix xmms and other players ? |
12:21.26 | RichardRauch | Normally I let applications talk directly to the hardware. |
12:21.41 | RichardRauch | If esd or nasd would work, would that do? |
12:21.42 | Tupone | so just one application at time, then |
12:21.51 | Tupone | yeah |
12:22.08 | Tupone | but they need cpu |
12:22.09 | RichardRauch | Yes. Though ideally the OS interface should support mixing some virtual sound devices. |
12:22.53 | RichardRauch | Well, depending on the hardware and the number of players you want to mix...using CPU may be necessary, yes? |
12:23.18 | Tupone | the problem is that normally bzflag takes all CPU |
12:23.50 | Tupone | unless you use the VSYNC things to limit framerate |
12:24.11 | RichardRauch | Let me try something... |
12:28.44 | menotume | Here it goes .... |
12:29.01 | CIA-6 | BZFlag: 03menotume * 10bzflag/ (8 files in 2 dirs): |
12:29.01 | CIA-6 | BZFlag: Added scoreboard sort option (GUI Options Menu). |
12:29.01 | CIA-6 | BZFlag: Re-wrote scoreboard hunt selection and sorting logic. |
12:29.01 | CIA-6 | BZFlag: Thanks to BearPerson for sort ideas. |
12:29.57 | Birdie | you kept the personal score right?:) |
12:30.13 | menotume | didn't change any of that Birdie |
12:30.19 | menotume | just added a sort OPTION |
12:30.22 | Birdie | good job menotume |
12:30.33 | Birdie | ~menotume++ |
12:30.43 | menotume | aua, tanks |
12:30.45 | menotume | :P |
12:30.50 | Birdie | :) |
12:35.10 | RichardRauch | Speculation, there. Actually, my lag on a local server is about 20 to 30ms. |
12:35.42 | Tupone | so much ? |
12:36.26 | RichardRauch | Afraid so... |
12:39.22 | menotume | local as in: 10 feet, or 10 miles ? |
12:39.37 | menotume | or localhost ? |
12:51.13 | *** part/#bzflag jolie (~alex@jolie.active.supporter.pdpc) |
13:16.54 | *** join/#bzflag sgk284 (~qa0002@66.212.10.30) |
13:39.10 | *** join/#bzflag blast007 (~blast007@24-196-92-143.jvl.wi.charter.com) |
13:48.05 | Grumbler | isnt menotume suppose to be hiding |
13:48.22 | Grumbler | pull! |
13:48.36 | RichardRauch | more /msg tupone Nothing looks too promising... |
13:56.43 | *** join/#bzflag z_k (~mic@202.58.246.227) |
13:56.57 | *** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
14:26.42 | *** join/#bzflag BenUrban (~benurban@pcp0011637377pcs.nrockv01.md.comcast.net) |
14:38.06 | *** join/#bzflag ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc) |
14:38.06 | *** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree" |
14:38.06 | *** mode/#bzflag [+o ibot] by ChanServ |
14:41.13 | *** join/#bzflag CIA-11 (~CIA@flapjack.navi.cx) |
14:41.37 | *** join/#bzflag newbie_dont (~a@fw.newitech.pl) |
14:48.25 | *** join/#bzflag LePoulpe303 (~LPOS@AMontpellier-251-1-4-242.w83-113.abo.wanadoo.fr) |
14:51.28 | *** join/#bzflag Pimpinella (~frank@p54819055.dip0.t-ipconnect.de) |
14:53.53 | BearPerson | anyone call for me? |
14:54.00 | *** join/#bzflag doughecka_ (~Doug@adsl-18-106-173.sdf.bellsouth.net) |
14:55.23 | CIA-11 | BZFlag: 03dtremenak * 10bzflag/ (7 files in 3 dirs): move gm puff time from server to client, and add a menu option. correct ws and spelling. |
15:09.59 | *** join/#bzflag Tupone (~atupone@host-84-222-139-232.cust-adsl.tiscali.it) |
15:12.49 | DTRemenak | firm and juicy |
15:13.25 | _Manu_ | :) |
15:13.30 | DTRemenak | menotume: scoreboard sorter looks good, if a bit c-ish :) |
15:14.08 | DTRemenak | ~menotume++ |
15:14.40 | jpa_ | ~menotume++ |
15:15.09 | BearPerson | hehe... the C people :) |
15:15.18 | DTRemenak | even did the menu right by having it query the scoreboard instead of hardcoding in the options :) touches my heart, it does |
15:15.57 | DTRemenak | ~menotume++ |
15:16.13 | Birdie | he is old and wise enough to do good things:) |
15:16.14 | BearPerson | only thing missing is having it pre-calculate a score that just needs to be compared later, instead of having it get calculated every time qsort walks over it |
15:16.20 | BearPerson | :) |
15:16.29 | Grumbler | this love fest is a bit unsettling |
15:16.52 | *** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
15:17.32 | DTRemenak | BearPerson: you need to expect the scores to change every frame |
15:17.49 | BearPerson | sure |
15:18.06 | BearPerson | but not everytime qsort checks if it's <> than another |
15:18.31 | DTRemenak | qsort is only run once per frame afaict |
15:18.40 | BearPerson | sure |
15:18.55 | BearPerson | but you pass it a function it should use to compare two scores |
15:19.00 | DTRemenak | and it's just comparing integers |
15:19.07 | BearPerson | and this function re-calculates the scores last time I've seen the patch |
15:19.11 | DTRemenak | nope |
15:19.17 | DTRemenak | pulls it out of a structure |
15:19.28 | BearPerson | even for the ratio stuff? |
15:19.39 | DTRemenak | yup |
15:19.45 | BearPerson | ~menotume++ |
15:20.01 | BearPerson | then he did already fix that :) |
15:21.05 | DTRemenak | hehe |
15:21.34 | BearPerson | "We got death star"... who came up with that description for the death animation? :) |
15:21.45 | DTRemenak | that would be Jeff :) |
15:26.40 | CIA-11 | BZFlag: 03dtremenak * 10bzflag/src/bzflag/effectsRenderer.cxx: speling |
15:30.11 | BearPerson | hehe |
15:31.16 | CIA-11 | BZFlag: 03trepan * 10bzflag/src/bzflag/ (ScoreboardRenderer.h effectsRenderer.cxx): stuff |
15:36.37 | CIA-11 | BZFlag: 03trepan * 10bzflag/src/bzflag/ (EffectsMenu.cxx effectsRenderer.cxx): consistency |
15:36.38 | jpa_ | most obscure commit msg -competition? :) |
15:38.52 | Thumper_ | hehe |
15:39.29 | Thumper_ | it's such a new cool set of features it doesn't even have a name |
15:42.14 | jpa_ | thumppppieeeeeeeee! |
15:55.30 | *** join/#bzflag blast007` (~blast007@24-196-92-143.jvl.wi.charter.com) |
15:56.28 | *** join/#bzflag blast007_ (~blast@24-196-92-143.jvl.wi.charter.com) |
16:00.40 | *** join/#bzflag JeffM2501 (~JeffM@JeffM2501.sustaining.supporter.pdpc) |
16:00.40 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
16:17.11 | *** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
16:17.24 | CBG | bb admins: spam: http://my.bzflag.org/bb/viewtopic.php?t=4124&highlight= |
16:19.22 | CBG | JeffM2501? purple_cow? |
16:19.41 | blast007 | wow, nice.... |
16:19.59 | jpa_ | tasty spam... |
16:20.32 | CBG | :D lol |
16:20.46 | CBG | thanks jpa_ :) |
16:20.58 | JeffM2501 | what was it? |
16:21.14 | jpa_ | humm |
16:21.20 | JeffM2501 | more random crap in the reg forum? |
16:21.24 | jpa_ | i'm not even admin :) |
16:21.27 | jpa_ | JeffM2501: yup |
16:21.33 | DTRemenak | korean spam |
16:21.34 | JeffM2501 | who pulled it? |
16:21.38 | DTRemenak | I did |
16:21.39 | JeffM2501 | did you ban the IP? |
16:21.47 | DTRemenak | it's from a dynamic address |
16:21.57 | CBG | I have seen stuff very similar before |
16:21.58 | JeffM2501 | I still ban it for the course :) |
16:22.05 | CBG | this was the 3rd or 4th time. |
16:22.08 | JeffM2501 | yeah it happens a couple times a week |
16:22.09 | DTRemenak | maybe we should just ban korea :) |
16:22.12 | JeffM2501 | I'm just slow today |
16:22.26 | CBG | rofl |
16:22.38 | *** join/#bzflag Teppic (~Teppic@cpc1-cbly2-5-0-cust239.glfd.cable.ntl.com) |
16:22.42 | DTRemenak | I've dumped similar ones before, too |
16:23.16 | JeffM2501 | hmmmmm maybe I sould get one of those pentium M mac Cubes :) |
16:23.38 | menotume | thx, DTRemenak :) |
16:24.51 | JeffM2501 | cbg dragons don't involve science :) |
16:25.13 | CBG | jeffm2501: what can dragons do? |
16:25.17 | JeffM2501 | the term I'd use to describe what your feeling is "futuristic" |
16:25.22 | JeffM2501 | fly |
16:25.26 | JeffM2501 | and shoot fire |
16:25.30 | JeffM2501 | and polymorph |
16:25.48 | JeffM2501 | no science to polymorph :) |
16:25.50 | CBG | flying doesnt involve science at all? |
16:26.01 | CBG | shooting fire is not at all science involving? |
16:26.12 | JeffM2501 | weight to wing ratio of a tradistional dragon, does not fit science |
16:26.22 | CBG | so? |
16:26.24 | JeffM2501 | fire from an organic, with no ignition |
16:26.28 | CBG | it INVOLVE science... |
16:26.38 | JeffM2501 | it invoves magic :) |
16:26.44 | CBG | that too. |
16:26.53 | CBG | but thats not the point... |
16:26.55 | JeffM2501 | but yes I think my definition of sci-fi is difrent theny ours :) |
16:27.09 | CBG | I just don't like it because it looks too much like sci-fi to me. |
16:27.10 | JeffM2501 | to me stargate is a sci-fi |
16:27.12 | CBG | clearly. |
16:27.21 | CBG | is stargate star trek? |
16:27.25 | blast007 | no |
16:27.26 | JeffM2501 | no |
16:27.30 | JeffM2501 | blasphenmey |
16:27.34 | CBG | rofl. |
16:27.45 | DTRemenak | they're so dissimilar it's not even funny |
16:27.46 | JeffM2501 | your from england, how can you not KNOW stargate? |
16:27.54 | JeffM2501 | it's hugely popular there |
16:27.56 | CBG | I dont like SCI-FI |
16:27.59 | CBG | thast why!!! lol |
16:28.23 | CBG | the closes thing to scifi i like is Douglas Adams's Hitchhikers guide. ;) |
16:28.25 | JeffM2501 | the only reason I made comment was I find it funny that you make that statement, and play a game with teleporting tanks :) |
16:28.41 | JeffM2501 | CBG, what do you like? |
16:28.53 | CBG | in what way? |
16:29.00 | JeffM2501 | in any way |
16:29.02 | CBG | books? films? music? hobbies? |
16:29.06 | JeffM2501 | sure |
16:29.09 | CBG | ok. Books: SAS/Spy type stuff |
16:29.28 | CBG | and ofcousre the guide tilogy 9in 5 parts) |
16:29.51 | JeffM2501 | so your more of a contemproary fiction person? |
16:29.54 | CBG | films: action, comedy, martial arts, p007... |
16:30.03 | CBG | s/p007/007 |
16:30.14 | JeffM2501 | hunt for red october and the like? |
16:30.17 | CBG | music: anything goes so long as its not too extreme in any directiopn. |
16:30.22 | CBG | not heard of that,. :( |
16:30.37 | CBG | stuff like "rush Hour" with jackie chan... |
16:30.39 | Grumbler | hmmm, mike tyson wants to do some missionary work......maybe send him to spammers in tawain......hmmmm |
16:30.55 | CBG | hobbies: 2: BZ and WebDesign. ;) |
16:31.08 | JeffM2501 | so you don't like your head to be like a hole, back at your soul? |
16:31.37 | CBG | except both are kinda big... bz = playing, league, team, maps, server... webdesign = html, css, php, design... |
16:31.50 | CBG | JeffM2501: Whaaa? |
16:32.01 | JeffM2501 | I'd rather die, then give you controll |
16:32.19 | CBG | Fave subjects at school: Religious Studies, ICT. |
16:32.26 | CBG | JeffM2501: THANKS!. :( |
16:32.34 | JeffM2501 | bow down before the one you serve |
16:32.40 | JeffM2501 | you'r going to get what you deserve |
16:32.44 | CBG | *cough(no*cough* |
16:32.59 | Grumbler | too much metal this early in the day |
16:33.07 | JeffM2501 | techincaly not metal |
16:33.16 | JeffM2501 | IIRC he's clasified as "industrial" |
16:33.22 | JeffM2501 | because he dosn't have the hair |
16:33.25 | CBG | WAIT - i must have misssed something... |
16:33.32 | JeffM2501 | yes |
16:33.34 | JeffM2501 | yes you did |
16:33.34 | Grumbler | yeah, its art....there are no definitions......just groupings at the local music store |
16:33.43 | JeffM2501 | yeah |
16:33.48 | CBG | whats hunt for red october and the like ?? |
16:34.05 | CBG | what did you mean by "so you don't like your head to be like a hole, back at your soul?" ?? |
16:34.13 | JeffM2501 | it's ok |
16:34.15 | JeffM2501 | you woudn't like it |
16:34.22 | JeffM2501 | it deveates too much |
16:34.28 | CBG | no no. |
16:34.32 | CBG | It's okay, honest... |
16:34.35 | CBG | Do tell, sir. |
16:34.48 | JeffM2501 | the hunt for red october is a book |
16:34.50 | JeffM2501 | and a movie |
16:34.53 | JeffM2501 | you may like it a lot |
16:34.56 | menotume | HE'S SINGING 9" |
16:34.56 | JeffM2501 | has sean connery |
16:35.03 | menotume | oops, caps lock |
16:35.03 | CBG | wow |
16:35.08 | CBG | good old sean. :D |
16:35.15 | JeffM2501 | god-money I'll do anything for you... |
16:35.24 | JeffM2501 | god-money I'll do anything you want me to |
16:35.56 | JeffM2501 | :) |
16:36.05 | JeffM2501 | menotume, ever hear it played by divo? |
16:36.33 | menotume | no, i'm not into really. i googled :) |
16:36.38 | JeffM2501 | heh |
16:36.39 | JeffM2501 | oh |
16:36.42 | menotume | lol |
16:37.10 | CBG | jeffM2501: ? |
16:37.15 | JeffM2501 | accept it |
16:37.18 | JeffM2501 | then you will know |
16:37.31 | CBG | i have |
16:37.38 | JeffM2501 | then firewals are in the way |
16:37.40 | JeffM2501 | :( |
16:37.43 | CBG | not me. |
16:37.50 | CBG | I ahve accepted files on irc before. |
16:37.51 | CBG | *have |
16:37.52 | JeffM2501 | I have 3 |
16:37.57 | JeffM2501 | firewalls |
16:37.59 | JeffM2501 | ;) |
16:38.08 | CBG | So why try to send stuff? :P |
16:38.27 | JeffM2501 | sometimes it works |
16:38.30 | JeffM2501 | sometimes it dosn't |
16:38.33 | CBG | lol. |
16:38.40 | CBG | sounds like a great setup you have there. :P |
16:38.52 | JeffM2501 | it's work |
16:39.01 | JeffM2501 | so it's more complex then a simple home setup |
16:39.33 | CBG | more random too. ;) |
16:39.46 | JeffM2501 | no, it usualy depends on what ports are open on what end |
16:40.03 | JeffM2501 | you've problably goten files from people who have opened ports outgoing |
16:40.21 | CBG | Tsk. |
16:40.43 | JeffM2501 | tsk? |
16:40.59 | CBG | I dunno. :( lol |
16:41.09 | CBG | Its like a sound... ... |
16:41.14 | CBG | I cant explain it. |
16:41.44 | *** join/#bzflag Tupone (~Tupone@host-84-222-139-232.cust-adsl.tiscali.it) |
16:50.31 | CIA-11 | BZFlag: 03atupone * 10bzflag/autogen.sh: Removed warning=all for people sanity ... and mine |
16:51.31 | *** join/#bzflag jolie (~alex@jolie.active.supporter.pdpc) |
16:51.39 | Grumbler | ~tupone++ |
16:51.58 | CBG | jolie. <3 |
16:52.10 | Tupone | :) this is just my laziness, I don't want to explain all people that those are nothing |
16:54.11 | Grumbler | ....when people get used to no warnings, then go to a bunch, it usual triggers a bunch of grumbles..... |
16:56.33 | Tupone | what compiler version ? |
16:57.16 | Grumbler | 3.35 |
16:57.20 | Grumbler | 3.3.5 |
16:57.37 | Grumbler | Tupone, dont worry, we went through this awhile ago....... |
16:57.47 | Grumbler | i am getting used to it |
16:57.57 | Tupone | ah ok, I have the same compiler and no warning :/ |
17:03.15 | Grumbler | i think i remember you telling me to remove the -Wshadow checks on that block.......so maybe you did the same? |
17:03.41 | Tupone | no ... I work with default |
17:05.37 | *** join/#bzflag romfis (~3eb26b18@genesis.concept69.de) |
17:06.13 | *** join/#bzflag Guest242 (~8b0d7f81@genesis.concept69.de) |
17:08.43 | romfis | test |
17:08.46 | *** join/#bzflag BernieundErt (~8b0d7f81@genesis.concept69.de) |
17:08.51 | romfis | hi |
17:08.53 | romfis | ngg |
17:11.01 | *** join/#bzflag Guest747 (~8b0d7f81@genesis.concept69.de) |
17:12.11 | romfis | hier :) |
17:12.27 | Guest747 | ach da ! |
17:12.30 | Guest747 | lol |
17:12.34 | romfis | hihi |
17:12.51 | Guest747 | muss ich jetzt meno anklicken ? |
17:12.56 | romfis | ne |
17:12.56 | jolie | ... |
17:13.12 | romfis | Menotume ? |
17:13.17 | Guest747 | bernie calling menotume ! |
17:13.23 | jolie | scary... |
17:13.43 | menotume | nhellos |
17:13.48 | romfis | hi |
17:13.50 | romfis | hi |
17:13.51 | Guest747 | hi meno ;) |
17:13.53 | menotume | wazup ? |
17:14.01 | Guest747 | problems |
17:14.23 | Guest747 | romfis and never cant connect to gu-server or the gu website |
17:14.49 | Guest747 | they have both the provider chello from austria |
17:14.57 | Guest747 | banned ?? |
17:15.15 | menotume | ahhh |
17:15.18 | *** join/#bzflag bryjen (~bryjen@63.147.94.151) |
17:15.22 | menotume | no, not from the gu website |
17:15.32 | menotume | errr, which gu website ? |
17:16.03 | Guest747 | gu.bzleague.com i guess |
17:16.13 | Guest747 | romfis ? |
17:16.26 | menotume | ok, let's take this to #bzleague |
17:16.27 | romfis | ja |
17:17.02 | romfis | not foun the site bzflag.gamesunited.... |
17:17.18 | menotume | well, that's different, then :) |
17:17.25 | creeperz | i didnt know the kind of volume this bowl held, but now I'm starting to regret it |
17:17.43 | menotume | bowl as in pipe ? |
17:17.51 | creeperz | when I realized that I had to put in a half a gallon of milk to equal out the cereal, I should have just stopped right there |
17:18.00 | menotume | heh |
17:18.20 | creeperz | menotume: you thing instantly of drugs :-P |
17:18.27 | creeperz | you bad person, you >.< |
17:18.38 | menotume | no no - tobacco pipe - i'm smoking one right now :) |
17:18.50 | menotume | though, in your case, is was thinking .... |
17:18.52 | creeperz | ohhh, ..... :-P |
17:19.30 | creeperz | grrrrr |
17:19.32 | Guest747 | #bzleague ? should we go there meno ? :) |
17:19.35 | creeperz | my spoon fell in again |
17:19.42 | menotume | please do |
17:19.55 | Guest747 | where is it ? cant find it ! lol |
17:20.23 | menotume | ohhhh, webchat, nvm |
17:20.33 | menotume | what website are they having probs with ? |
17:20.42 | menotume | gu.bzleague.com or gamesuntied.de ? |
17:20.54 | Guest747 | gu.bzleague.com |
17:21.00 | romfis | ne |
17:21.03 | Guest747 | gamesunited dont know |
17:21.09 | menotume | doesn't make any sense - totally different server |
17:21.37 | menotume | have then try gu.bzleague.com now |
17:22.20 | menotume | never logged in there yesterday :) |
17:22.37 | Grumbler | for all those that out there that are trying to drive me nuts....its working |
17:22.38 | Guest747 | ok, sry meno ... |
17:22.43 | Guest747 | gu.bzleague.com works |
17:22.55 | Guest747 | the other one not :) |
17:23.13 | menotume | eeeeesh |
17:23.40 | jpa_ | sgk284!!!! |
17:24.17 | menotume | well, nothing I can do - talk to gamesunited server people - try GSL |
17:24.41 | Guest747 | hmm ok, ty meno so far ;) |
17:25.00 | Guest747 | bye ! |
17:25.15 | menotume | np |
17:25.18 | menotume | good luck |
17:26.33 | romfis | bye, thanks for help |
17:28.01 | *** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
17:36.32 | Grumbler | tupone, AccessControlList.cxx:134: warning: declaration of `__v' shadows a previous |
17:36.54 | Tupone | what distro ? debian ? |
17:37.00 | Grumbler | yep |
17:37.00 | CBG | What is the line I need to add to my client config to enable it to d/l textures from other sites? |
17:37.24 | Grumbler | its been there awhile....ignore most of the time |
17:37.24 | menotume | line #27 |
17:37.53 | Tupone | tried to update the compiler friends, like libstdc++ |
17:37.56 | Tupone | ? |
17:38.25 | Grumbler | hmm, i have been used the standard apt-get stuff.....i will look |
17:40.46 | *** join/#bzflag Teppic (~Teppic@cpc1-cbly2-5-0-cust239.glfd.cable.ntl.com) |
17:41.49 | *** join/#bzflag ToughShooter (~ts@p54B02B29.dip0.t-ipconnect.de) |
17:42.13 | Grumbler | Tupone, what rev are you running? |
17:42.23 | Tupone | gentoo |
17:42.48 | Tupone | gcc is 3.3.5-20050130 |
17:43.23 | Tupone | and all gcc friends are generated by the same gcc tree |
17:44.09 | Grumbler | libstdc++5-3.3 libstdc++6 libstdc++2.10-dev |
17:44.23 | Grumbler | hmm |
17:44.41 | Tupone | should be the libstdc++6 |
17:44.49 | Tupone | but not sure |
17:45.40 | Tupone | I run aptitude on debian. |
17:51.54 | *** join/#bzflag Guest497 (~d52f5fd7@genesis.concept69.de) |
17:52.05 | fabianne | BERNIE! |
17:52.08 | fabianne | heh |
17:52.11 | Guest497 | hy all |
17:52.39 | bryjen | i get messages like that compiling with -O3. with --debug-enable, its -O0 and no warnings |
17:53.11 | Tupone | ahh, could be that, I'm compiling with --enable-debug |
17:54.33 | Guest497 | hhy all |
17:59.27 | ruskie | lol |
17:59.47 | *** join/#bzflag blast007` (~blast007@24-196-92-143.jvl.wi.charter.com) |
18:00.08 | fabianne | lol |
18:00.10 | fabianne | deep |
18:00.33 | *** join/#bzflag blast007_ (~blast@24-196-92-143.jvl.wi.charter.com) |
18:01.28 | *** join/#bzflag Admirarch (1000@mwr25.christs.cam.ac.uk) |
18:09.16 | sgk284 | hey jpa_! |
18:10.25 | jpa_ | <33<<3<3<3 |
18:11.07 | jpa_ | where have you been |
18:13.26 | bryjen | the "normal" builds use -O2, so that's still a difference from a debug build even if you're not doing anything, Grumbler |
18:14.31 | Grumbler | i wiped the directory and did a cvs checkout.......so, beyond the ./autogen.sh;./configure/make....i dont edit anything |
18:18.36 | Grumbler | hmm, maybe a little bug in config |
18:21.13 | *** join/#bzflag brad2901 (brad2901@brad2901.user) |
18:27.59 | Grumbler | nope, not use -O3, using -O2 g++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../include -Wall -W -Wshadow -mcpu=i686 -g -O2 -DBZ_BUILD_DATE=20050613 -ffast-math -fno-exceptions -fsigned-char -c buildDate.cxx |
18:28.47 | Grumbler | ....this is really trivial though....just a curiosity |
18:35.35 | *** join/#bzflag jolie (~alex@p54A73527.dip.t-dialin.net) |
18:47.38 | *** join/#bzflag wegstar (~foo@wegstar.user.allegro) |
18:52.06 | Grumbler | for those of curiosity, who think its buried in the config log.........and because i am bored waiting for an ftp transfer http://pastebin.ca/14339 |
18:53.55 | *** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
18:55.08 | *** join/#bzflag blast007` (~blast007@24-196-92-143.jvl.wi.charter.com) |
18:57.33 | Tupone | Grumbler: can you explain what do you think is wrong with that ? |
18:58.23 | Grumbler | nope |
18:58.43 | Tupone | :) ok . I don't insist |
18:59.36 | Grumbler | but, just a point to bryjen about it not -O3......and that its something fiddled maybe elsewhere in the config.log......so, since i have a few moments, i figured, what the heck...put the config.log up there |
19:00.05 | CIA-11 | BZFlag: 03atupone * 10bzflag/src/bzflag/SegmentedShotStrategy.cxx: Better fix for the Tiny tank shooting with shoulder at world edge |
19:01.03 | Tupone | default is -O2 IIRC, I will test on my computer when I have time |
19:02.10 | Grumbler | it is...and it is for me......so i dont think it has much to do with -03...except on bryjen 's computer :) |
19:47.14 | *** join/#bzflag |zongo| (~zongo@lsn-boi-catv-c120-p121.vtx.ch) |
20:07.16 | CIA-11 | BZFlag: 03jujibo * 10bzflag/src/bzflag/ScoreboardRenderer.cxx: Beautify scores |
20:16.13 | *** join/#bzflag DTRemenak (~DTRemenak@DHCP-170-84.caltech.edu) |
20:19.15 | Tupone | DTRemenak: it's monday :) Sun cluster ? |
20:19.28 | DTRemenak | mm, I'll check it out |
20:20.27 | DTRemenak | load average: 0.02, 0.05, 0.05. heh. those were 500x that yesterday. |
20:21.53 | _Manu_ | some ppl complaints why there is 'No game info available for servers' at my.bzflag.org statistics |
20:25.49 | Tupone | DTRemenak: someone has evaluated the impact of fancy-effect on game, like what happen with Stealth, with Cloack, with Masquerade, what happen after capture when all player spawn at base |
20:26.56 | DTRemenak | stealth is no different. cloak will be easier to detect when they fire and land. MQ should use the masquerading color for the effects. |
20:27.17 | DTRemenak | dunno what you mean by "what happens after capture when all players spawn" |
20:27.30 | Tupone | what about Cloak ? |
20:27.34 | _Manu_ | DTRemenak, when you shoot.. you can detect the CL and the ST |
20:27.50 | DTRemenak | ST you can see anyway |
20:28.01 | Tupone | on the radar ? |
20:28.08 | DTRemenak | effects don't show up on radar |
20:28.12 | Tupone | no effect on radar ? ok |
20:28.19 | _Manu_ | well.. but now the smoke takes big |
20:28.39 | JeffM2501 | why would smoke show on radar? |
20:28.54 | DTRemenak | imho there will be no effect at all on the usability of stealth |
20:29.05 | Tupone | not on radar, but you can see from where a tank is shooting |
20:29.08 | _Manu_ | earlier you can detect the CL because the tracks.. now is really easy combined radar and smoke, also in air |
20:29.28 | CIA-11 | BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/ (5 files): effect for when a shot passes thru a teleporter ( needs work ). |
20:29.36 | BearPerson | also you can see a ST behind a building by smoke from the turret |
20:29.43 | DTRemenak | Tupone: only for ~1 second. if you can see them for that second then you can also see their bullet path with lines on radar |
20:29.56 | JeffM2501 | the smoke dosn't add anything more, you could see the shots before |
20:30.34 | _Manu_ | JeffM2501, yes but now you can know exactly where the ST tank is behind a wall because the smoke when he fires |
20:30.44 | DTRemenak | if it keeps the tank velocity then it's no more useful than bullets. if it doesn't then you can see it only if you can see the tank anyway |
20:31.00 | BearPerson | smoke is bigger and visible above it... shots are behind |
20:31.00 | DTRemenak | good ST players move after they shoot anyway ;) |
20:31.04 | JeffM2501 | it only shows where they shot at |
20:31.07 | JeffM2501 | not where they are |
20:31.26 | _Manu_ | yes.. and also good st players can hunt the st easy now ;) |
20:32.39 | RichardRauch | Smoke? |
20:32.40 | Tupone | The problem when people spawn at base, all tanks make their fancy effects, and cover the visual to all. Other tanks can shoot without being seen |
20:32.54 | *** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
20:33.05 | _Manu_ | yes i watched too.. almost can't see nothing |
20:33.36 | _Manu_ | now missiles looks funny with this new 'halo' :) |
20:33.41 | DTRemenak | Tupone: that's probably true. maybe we should make it so everybody doesn't always spawn the same place ;) |
20:33.46 | DTRemenak | fix some other problems too |
20:33.58 | _Manu_ | heh |
20:34.08 | DTRemenak | spawn only randomly two players from the team on the base |
20:34.16 | JeffM2501 | spawn code sucks |
20:34.18 | Tupone | they spawn at base. We could let them spawn at other team 's base |
20:34.40 | Tupone | :) |
20:34.40 | JeffM2501 | all teams respawn |
20:34.42 | _Manu_ | i wonder why almost allways respawn over a bullet :( |
20:34.45 | JeffM2501 | reset the entire game state |
20:35.00 | JeffM2501 | _Manu_, because the server dosn't track shots well |
20:35.04 | DTRemenak | JeffM2501 probably has the right idea, as much as I hate to admit he has a right idea :) |
20:35.12 | _Manu_ | i know |
20:35.28 | JeffM2501 | if you want the game to be about captureing, then you need to |
20:35.31 | DTRemenak | force a respawn for everyone on capture |
20:35.36 | JeffM2501 | to make it like a reset for a "round" |
20:35.48 | JeffM2501 | bzfs needs the concept of a round and a game |
20:35.49 | DTRemenak | two on the base and the rest on the field or something |
20:35.54 | _Manu_ | i also thought about when a team captures other teams respawn too.. but only good for two teams |
20:36.14 | RichardRauch | On capture, put the captured team in jail and force the capturing team to fill out the paperwork before they can do anything else. |
20:36.20 | DTRemenak | it's good for bigger also...just have to pay more attention |
20:36.38 | JeffM2501 | RichardRauch, that's just jailbreak CTF, it's fun but gets old fast |
20:36.41 | _Manu_ | or perhaps.. respawn the capturer and captured |
20:36.59 | RichardRauch | You have paperwork on jailbreak CTF? |
20:37.04 | JeffM2501 | yeah |
20:37.11 | RichardRauch | (^& |
20:37.13 | JeffM2501 | use the mouse for handwriting |
20:37.14 | DTRemenak | _Manu_: that puts every other team at an advantage |
20:37.16 | Tupone | What I want to understand if that effect change the rules. If that, we need that to be server selected, not client |
20:37.25 | DTRemenak | e.g. if blue captures red flag while purple has blue flag |
20:37.30 | RichardRauch | Mice? I don't need no steenking mice. Use a manual typewriter. |
20:37.55 | _Manu_ | DTRemenak, yes but the capturer got one point |
20:38.20 | DTRemenak | worse with multiple team flags. if blue captures red flag while purple has the other red flag ;) |
20:38.20 | _Manu_ | worse is respawn all.. because one team can be in the way to take enemy flag |
20:38.23 | RichardRauch | How about after a capture, the team respawns but the flag delays re-appearing for a settable period? |
20:38.25 | JeffM2501 | RichardRauch, then your mouse using teammates willb e done way before you. |
20:38.47 | _Manu_ | yes, that's why i said only good for two teams maps |
20:38.49 | RichardRauch | Then you can drop the respawned team anywhere on the map, rather than at base. Or maybe even not destroy the tanks... |
20:38.52 | JeffM2501 | I should look and see how UT does multi team CTF |
20:39.08 | DTRemenak | respawn all is not bad if they respawn all over the map |
20:39.09 | JeffM2501 | how popular is 4 team CTF? |
20:39.27 | DTRemenak | just have to get used to people interrupting you :) |
20:39.50 | JeffM2501 | could be a reason for you to atack another team carying a flag that isn't yours |
20:39.52 | Tupone | very popular, bzflag0.gamesunited.de |
20:39.53 | _Manu_ | i like 2 teams CTF more than 4, because wars are usually two sides |
20:40.06 | DTRemenak | fairly popular actually. gu.de is 4-team hix. |
20:40.08 | RichardRauch | I liked a pillbox variation with 4 teams. It grew on me. But at first it seemed too chaotic, and the server I saw using it gave up because of complaints. |
20:40.20 | JeffM2501 | fair nuf |
20:40.43 | JeffM2501 | I'd like to see caps where your flag has to be at your base for you to get a cap |
20:40.50 | _Manu_ | viper is 2 teams and very popular.. and also new 2 teams servers getting up |
20:40.50 | JeffM2501 | and you can never cary your flag |
20:41.00 | JeffM2501 | when you hit it, it VOOPs back |
20:41.58 | *** join/#bzflag orchid|a1ay (~bzgirl@ottawa-hs-209-217-99-106.d-ip.magma.ca) |
20:42.20 | DTRemenak | carrying the flag back to the base is a big part of ctf right now |
20:42.33 | RichardRauch | How about multiple teams (3 or 4, either) where you need to get all enemy flags (or all flags including yours?) to your base at one time to capture? (Might be too hard...) |
20:42.33 | _Manu_ | yes, really |
20:42.35 | DTRemenak | part of what makes bzflag less hyperactive |
20:42.49 | Tupone | the jumping sound change as modified the way ST tank approach. And people without sound, the most actually, cannot defend the same way |
20:42.58 | Tupone | s/as/has/ |
20:43.56 | JeffM2501 | DTRemenak, I think both could be fun |
20:43.57 | RichardRauch | How about a radar blip when a stealthed tank jumps (just a flash) so that if you're watching at the right time, you can tell where they are, even without sound? |
20:44.00 | Tupone | just to say, any changes should be evaluated |
20:44.01 | JeffM2501 | but it bears testing |
20:44.11 | DTRemenak | hrm, the sun boxen don't have curl |
20:44.29 | JeffM2501 | what i'd REALY like is all that type of stuff to be server controlled, so that things could be tweaked and expreiemented with :) |
20:44.47 | BearPerson | "drive with winnder" still drives with top point scorer and not with scoreboard leader |
20:45.04 | DTRemenak | BearPerson: patches welcome |
20:45.11 | BearPerson | :) |
20:49.50 | blast007 | was the PHP for the my.bzflag.org stats page changed/updated? |
20:50.20 | blast007 | cuz if it was, it needs register_globals in php.ini turned on to function properly |
20:50.23 | blast007 | (last I knew, anyway) |
20:54.10 | CIA-11 | BZFlag: 03jeffm2501 * 10bzflag/plugins/airspawn/ (5 files): plugin to make spawns shift up some distance into the air ( falling tanks ) |
20:55.07 | JeffM2501 | sometimes it's spooky how easy pluins are to make |
20:56.25 | DTRemenak | Tupone: build seems to work on solaris |
20:57.23 | Tupone | ok great :) so new autoconf seems to work. just missing irix. |
20:58.39 | *** part/#bzflag fabianne (~alex@jolie.active.supporter.pdpc) |
21:06.56 | menotume | baby bug ? |
21:07.06 | menotume | BearPerson: ? :) |
21:07.25 | menotume | _should_ drive with winner drive with the top of the scoreboard ? |
21:07.47 | BearPerson | IMHo, yes... but not sure about other people's opinion |
21:07.52 | menotume | ya |
21:07.56 | menotume | hmmm |
21:07.57 | BearPerson | well, off for bed |
21:08.06 | menotume | okies, g'nite |
21:08.21 | menotume | would make sense to drive with top TK if that's what you're look for |
21:09.10 | menotume | time-based ? |
21:09.29 | Grumbler | some people play for hours.....and their tks add up |
21:09.38 | menotume | there is a 'TK ratio' |
21:10.20 | Grumbler | you assume that they kill/be killed alot |
21:10.27 | menotume | but, if someone would add 'time on server' to MsgPlayerUpdate, i'd be glad to do it :P |
21:10.35 | Grumbler | heh |
21:10.42 | menotume | no, is ratio if TK to Enemy kills |
21:10.57 | menotume | so, 50% means random killing |
21:11.00 | Grumbler | dont think i have displayed tk ratio....then again, i usually look at the [tk] count |
21:11.24 | *** join/#bzflag BenUrban (~benurban@pcp07709741pcs.nrockv01.md.comcast.net) |
21:11.41 | menotume | errr, i meant MsgPlayerAdd |
21:12.04 | menotume | then, we can sort obs be how long they've been waiting to join, too :) |
21:12.13 | RichardRauch | 50% isn't quite random killing. Players are more defensive against enemies. I usually see enemy bullets taht hit me; I rarely see TK bullets since they aren't supposed to exist. (^& |
21:12.24 | BenUrban | no, you meant "Hi, BenUrban" |
21:12.58 | Grumbler | rockville....ug |
21:13.14 | menotume | yes, that's what i meant, 'hi, BenUrban' |
21:13.21 | BenUrban | hi :P |
21:13.37 | BenUrban | Grumbler: do you have a problem with Rockville? |
21:13.44 | Grumbler | oh yeah |
21:13.56 | BenUrban | do tell |
21:14.01 | Grumbler | keep getting lost there looking for chinese restuarantsx |
21:14.07 | BenUrban | lmao |
21:14.13 | *** join/#bzflag spldart (~james@adsl-70-240-215-57.dsl.hstntx.swbell.net) |
21:14.22 | Grumbler | blasted 355 and 270 boggle the mind |
21:14.24 | *** join/#bzflag Aribeth_away (~Aribeth@eacb02-00-cmmgga-70-34-176-23.atlaga.adelphia.net) |
21:14.35 | BenUrban | how about Silver Spring? wny problem with that? |
21:14.49 | BenUrban | *any |
21:15.19 | Grumbler | they are all the same....just DC skirts |
21:15.24 | BenUrban | lmao |
21:15.35 | BenUrban | where do you live? |
21:15.53 | Grumbler | state capitol |
21:16.00 | BenUrban | annapolis? |
21:16.07 | BenUrban | that's pretty far away... |
21:16.22 | BenUrban | why do you come to rockville looking for chinese restaurants? |
21:16.23 | BenUrban | oh |
21:16.25 | BenUrban | lol |
21:16.35 | Grumbler | nothing worthwhile over here |
21:16.40 | BenUrban | actually there are probably more chinese restaurants in silver spring than rockville |
21:16.47 | BenUrban | and wheaton |
21:16.52 | RichardRauch | You could go to Kansas and look for Chinese restaurants...more driving, that way. |
21:16.53 | Grumbler | yeah, chevy chase and the like |
21:17.11 | spldart | Kansas is boring |
21:17.17 | Grumbler | actually thought of moving to kansas this weekend.... |
21:17.19 | RichardRauch | But it has good roads. |
21:17.25 | *** join/#bzflag Meatwad (~Meatwad@host-40-145-230-24.midco.net) |
21:17.27 | spldart | wichita didn't |
21:17.28 | RichardRauch | And it's got wind. |
21:17.29 | spldart | topeka |
21:17.30 | spldart | does |
21:17.36 | spldart | Lotsa tornadoes |
21:17.53 | RichardRauch | I never saw a tornado in more than 30 years in Kansas. |
21:17.53 | BenUrban | wiches too |
21:17.55 | BenUrban | :P |
21:17.59 | BenUrban | *witches |
21:18.06 | spldart | I saw 5 in person in the 10 years I lived there |
21:18.12 | spldart | 1 damaged my house |
21:18.16 | Grumbler | sry to all for dragging us off topic |
21:18.17 | spldart | 1 damaged my workplace |
21:18.32 | BenUrban | dragging or drugging? |
21:18.37 | BenUrban | spldart: is that a new topic? |
21:18.38 | menotume | ~minnowslap Grumbler |
21:18.39 | ibot | ACTION waves a small minnow in front of Grumbler's nose |
21:18.44 | BenUrban | or are you still talking about tornadoes? |
21:18.47 | BenUrban | lmao |
21:18.53 | spldart | Michael Jackson not guilty |
21:19.04 | spldart | sorry |
21:19.09 | Grumbler | menotume, it would a good idea to add some sort of time based counter to the system |
21:19.14 | spldart | talking about tornadoes and kansas |
21:19.16 | spldart | my bad |
21:19.24 | RichardRauch | Hm. Tornadoes. There's something bzflag desn't have. |
21:19.28 | spldart | I'll get off of off topic now ;) |
21:19.34 | BenUrban | lol |
21:19.51 | BenUrban | tornadoes wouldn't do much to a tank :P |
21:19.56 | BenUrban | unless it's jumping... |
21:20.00 | BenUrban | or flying... |
21:20.01 | spldart | hehehe |
21:20.02 | menotume | yes, more sort options ..... kills/minute, total time playing, etc. |
21:20.04 | Grumbler | thnx, spldart i was actually curious........i think he is a freak, but i think the defendants are conartists |
21:20.05 | BenUrban | lol |
21:20.18 | spldart | I think I agree grumbler |
21:20.20 | *** join/#bzflag blast007 (~blast007@24-196-92-143.jvl.wi.charter.com) |
21:20.26 | spldart | about Michael jackson |
21:20.27 | menotume | sort obs by time, gives you an unofficial waiting queue |
21:20.43 | BenUrban | lol @ menotume |
21:20.53 | Aribeth_away | hummm...a tornado flag |
21:20.54 | BenUrban | trying desperately to stay on topic |
21:20.58 | BenUrban | LMAO |
21:21.07 | spldart | tornado flag would be cool |
21:21.11 | RichardRauch | A big inverted cone that warbles around the map, and affects velocities of objects. |
21:21.26 | *** join/#bzflag |zongo| (~zongo@lsn-boi-catv-c121-p127.vtx.ch) |
21:21.28 | BenUrban | sounds like fun |
21:21.31 | RichardRauch | A really strong one could pick up a tank if you like, but might budge missiles or affect driving... |
21:21.32 | spldart | yeah |
21:21.33 | BenUrban | now go, implement! |
21:21.41 | Aribeth_away | hehe |
21:22.07 | RichardRauch | Sorry. bzflag is my release from doing other things. I don't need to add coding for bzflag to my plate. (^& |
21:22.10 | spldart | we alreayd have rain, snow and ice servers |
21:22.14 | spldart | why not tornadoes |
21:22.14 | BenUrban | heh |
21:22.26 | BenUrban | hail too |
21:22.29 | BenUrban | and lightning |
21:22.32 | spldart | and frogs |
21:22.37 | spldart | oh wait |
21:22.42 | BenUrban | and little houses made of ascii chars |
21:22.49 | spldart | there already has been a rainging frogs server |
21:22.54 | BenUrban | LMAO |
21:23.41 | spldart | not I said the fly |
21:23.42 | *** join/#bzflag brad2901_ (brad2901@ACCAE0EB.ipt.aol.com) |
21:23.49 | BenUrban | sigh |
21:23.50 | menotume | sorry for the 'on-topic', but ... I wish we didn't have to 'break protocol' everytie we want to add one field to a message. Isn't there like a singl;e-byte message-version id or something ? |
21:24.00 | BenUrban | there's a game called tornado |
21:24.03 | BenUrban | look it up |
21:24.06 | menotume | could make everything upward compatible |
21:24.29 | BenUrban | well the protocol break is good for more than that |
21:24.45 | BenUrban | it allows changes that wold otherwise be impossible |
21:24.49 | menotume | sure, sometimes, you NEED more info |
21:24.58 | trepan | menotume: have you tried simply adding extra junk on to the end of a msg? |
21:25.06 | menotume | ahh, but a client could work 'both ways' if we wanted it too |
21:25.08 | BenUrban | and it forces servers (and clients) to upgrade |
21:25.13 | menotume | trepan: no |
21:25.23 | *** join/#bzflag blast007` (~blast007@24-196-92-143.jvl.wi.charter.com) |
21:25.35 | trepan | check your options first, then complain :) |
21:25.40 | menotume | trepan: that could cause a problem, unless we agree what goes where |
21:26.00 | menotume | no way |
21:26.18 | menotume | you don't need xml to do things 'right' |
21:26.26 | menotume | that's just the cheap/lazy way |
21:26.47 | BenUrban | <-- cheap and lazy |
21:26.53 | menotume | not to mentaion increasing packets size by 100x |
21:26.56 | menotume | nlol |
21:27.01 | BenUrban | ~n |
21:27.02 | ibot | somebody said n was the disease bzflag players get when they play too much |
21:27.19 | spldart | I had that disease for a while |
21:27.26 | RichardRauch | nI never do that. |
21:27.34 | spldart | lol |
21:27.37 | menotume | mme niether |
21:27.39 | BenUrban | we are the knights who say nI |
21:27.45 | BenUrban | lmao |
21:27.48 | spldart | lol |
21:27.54 | menotume | ooooo, Monty |
21:28.08 | BenUrban | sorry i couldn't help bt be reminded |
21:28.12 | Aribeth | nno i dont do that |
21:28.33 | BenUrban | nooooo, Monty... |
21:28.34 | BenUrban | :P |
21:28.42 | BenUrban | that's what 'n' can do :P |
21:28.55 | spldart | I watched Monty Python once..... But I'm feeling much better now ;) |
21:29.00 | BenUrban | heh |
21:29.11 | menotume | is this the argument clinic ? |
21:29.18 | BenUrban | s/but/and/ |
21:29.22 | BenUrban | :D |
21:29.25 | Aribeth | right...and now for something completly different |
21:29.37 | RichardRauch | But first: A bit of fun. |
21:29.41 | menotume | oh no |
21:29.53 | menotume | the penquin on my tele just exploded |
21:30.02 | RichardRauch | Segueing weakly back to topic: There's a Bicycle Repairman player... |
21:30.18 | BenUrban | LMAO |
21:30.24 | Aribeth | ever tried monyy python's complete waist of time cd? |
21:30.34 | BenUrban | never seen someone quit with (Success) before |
21:31.00 | RichardRauch | Anyone got some fresh pineapple? |
21:31.12 | BenUrban | will canned do? :P |
21:32.01 | BenUrban | Success! |
21:32.02 | BenUrban | lol |
21:35.13 | *** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
21:49.53 | *** join/#bzflag BIYA (~chatzilla@dialup-4.129.85.41.Dial1.Atlanta1.Level3.net) |
21:55.34 | JeffM2501 | DTRemenak, I'm not going to do jump effects, did you want to tag now? or test some more |
21:55.43 | JeffM2501 | I' think I'll hold off on the SW too |
21:55.52 | Grumbler | :( |
21:56.16 | BIYA | Whats is this: Player BIYA [0] uread() 127.0.0.1:1089 len 31 from 127.0.0.1:1089 on 1932 |
21:56.16 | JeffM2501 | why :( ? |
21:56.27 | JeffM2501 | you hate the existing things I've done :) |
21:56.49 | Grumbler | well, you have done a nice job on some of t he thing, and i dislike t he existing SW effect |
21:57.00 | Grumbler | so,you couldnt make it worse |
21:57.01 | Grumbler | :) |
21:57.04 | DTRemenak | haha |
21:57.28 | JeffM2501 | so you want me to do the SW? |
21:57.41 | Grumbler | you would have my vote |
21:57.46 | JeffM2501 | if it's wanted and you all want to wait for it then I can do it. |
21:58.20 | JeffM2501 | DTRemenak was in a bit of a hurry to branch and tag |
21:58.36 | Grumbler | he is always in a hurry.....blasted youth ;) |
21:58.45 | DTRemenak | go ahead and do SW if you want :) |
21:58.49 | JeffM2501 | it's because the force is strong with him |
21:59.37 | RichardRauch | BIYA: Not sure about the uread(); it's not a UNIX system call. Otherwise, it looks like a server log saying that a player named BIYA connected from the local machine (i.e., from 127.0.0.1) on port 1089. Not sure what teh 1932 number means. |
22:00.30 | BIYA | I was'nt connected to the internet.. I was just testing.. But okay |
22:01.00 | ruskie | BIYA, one -d to many :) |
22:01.06 | ruskie | and it starts to throw those out |
22:01.14 | BIYA | :D |
22:01.20 | BIYA | I did that to |
22:02.01 | JeffM2501 | do shockwaves ever end early? |
22:02.17 | JeffM2501 | and they pass thru all things right? |
22:02.41 | Grumbler | yep |
22:02.48 | Grumbler | they never end early |
22:02.51 | JeffM2501 | ok |
22:03.30 | Grumbler | .....the troublesome point is where the SW tank dies...and the SW continues on |
22:03.46 | JeffM2501 | that makes it easyer |
22:03.56 | JeffM2501 | it means the shot can be drawn as an effect |
22:04.03 | Grumbler | ah |
22:04.07 | JeffM2501 | effects arn't tied to anyone person or player |
22:04.14 | JeffM2501 | they are just there own things in the world |
22:04.30 | JeffM2501 | they don't ever move do they? |
22:04.33 | JeffM2501 | like with the tank? |
22:04.42 | DTRemenak | nope |
22:04.48 | bryjen | no, they are centered on the point they were fired at |
22:04.51 | JeffM2501 | then it should be easy |
22:04.56 | BIYA | When the SW is fired and the SW tank dies then the Enemy that gets hit by the UNknown SW it says BIYA killed by server or somthing |
22:05.10 | Grumbler | ...the question is what effect are you going for |
22:05.10 | JeffM2501 | because the player dos't exist |
22:05.31 | JeffM2501 | Grumbler, expanding ball of fire with a shockwave that precedes it |
22:05.34 | bryjen | BIYA: that's if you shooter leaves the server before you get hit |
22:05.48 | BIYA | He didnt leave |
22:06.23 | bryjen | it shouldn't do that then |
22:06.24 | BIYA | O and I was thinking how about a Radar flag? |
22:06.34 | BIYA | It did :( on the mofo server one day |
22:06.40 | Grumbler | for no radar maps i guess |
22:07.02 | BIYA | Yes.. :) I was asked like 20 times for that on my map... |
22:08.01 | JeffM2501 | code it up |
22:08.21 | ruskie | hmmm a radar flag would be nice... |
22:08.25 | ruskie | anyway off to bed... |
22:08.31 | BIYA | bye |
22:08.55 | BIYA | Jeff is it possible to have somthing like layered fog? |
22:08.59 | BIYA | or smoke |
22:09.03 | JeffM2501 | anything is posible |
22:09.05 | trepan | you might consider using a negative radarSize value for a radar flag |
22:09.37 | BIYA | I mean in the limits of what you consider to big for the game.. |
22:10.20 | JeffM2501 | anything is posible |
22:11.08 | BIYA | I mean: Latency or whatever it is called.. |
22:11.40 | BIYA | wow |
22:11.44 | JeffM2501 | sure |
22:11.47 | JeffM2501 | real slow time |
22:11.50 | trepan | :) |
22:11.51 | BIYA | lol |
22:11.57 | JeffM2501 | 10m? |
22:12.09 | JeffM2501 | maybe on a sli system |
22:12.30 | JeffM2501 | couple good FX6800 ultra 512s |
22:12.36 | trepan | not with global illum... radiosity, photon mapping, etc... renderer quality |
22:12.53 | JeffM2501 | chain up a couple PS3s :) |
22:13.00 | trepan | you'll get SSS effects and other approximations, but not the real deal |
22:13.00 | JeffM2501 | well at what res :) |
22:13.01 | BIYA | lol |
22:13.21 | JeffM2501 | 5x5 probably get ya :) |
22:13.30 | JeffM2501 | tho you'd be geo bound then |
22:14.03 | trepan | either way, there be limits |
22:14.03 | JeffM2501 | anything is posible with enough time and money |
22:14.23 | JeffM2501 | yeah realistic time and cash limits |
22:14.32 | JeffM2501 | tho it's geting better rather fast :) |
22:14.43 | JeffM2501 | tho once a card can do all that, you'll want more :) |
22:14.53 | trepan | damned straight |
22:15.09 | JeffM2501 | once you get all that, then it become "as a hologram" |
22:15.25 | trepan | and her name was sheila |
22:15.32 | JeffM2501 | doing a pole dance |
22:18.20 | JeffM2501 | hmm interseting, sw effects would have to show on radar |
22:18.38 | JeffM2501 | trepan, does the same sphere scenenode draw the shot on screen and in radar? |
22:19.13 | trepan | prolly not |
22:19.31 | JeffM2501 | ahah, void ShockWaveStrategy::radarRender() const |
22:19.39 | JeffM2501 | yeah looks like it does it's own |
22:19.40 | trepan | "fast" radar is the only mode the uses the sceneNodes |
22:19.45 | JeffM2501 | hmmmm |
22:19.49 | JeffM2501 | so one does |
22:20.06 | JeffM2501 | I'll have to implement this as a scenenode then |
22:20.09 | JeffM2501 | probalby for the best |
22:20.12 | JeffM2501 | since it can be so big |
22:20.18 | JeffM2501 | then it can be culled as normal |
22:20.54 | JeffM2501 | are sphere's used for anything other then SW? |
22:22.18 | trepan | pausedSphere |
22:22.25 | JeffM2501 | hmmm bahh |
22:22.31 | JeffM2501 | new scenenode time the |
22:22.37 | trepan | we've got to get you a better code search tool |
22:22.51 | JeffM2501 | this is true |
22:22.52 | trepan | that windows stuff isn't cutting it ;) |
22:23.04 | JeffM2501 | I never got the hang of the treeview for classes |
22:23.22 | JeffM2501 | and they moved it all around in .net |
22:23.40 | JeffM2501 | that and the fact that scenenodes scare me |
22:23.55 | trepan | ah, i just have a little script to grep recursively through source files |
22:24.09 | JeffM2501 | I can do that too, CTRL + SHIFT + F |
22:24.14 | trepan | and a ctags tracer |
22:24.18 | JeffM2501 | just alot of text to show thru |
22:24.42 | trepan | can you pipe your C+S+F through another C+S+F? |
22:25.14 | JeffM2501 | yeah ish |
22:25.35 | JeffM2501 | sets and stuff |
22:25.37 | JeffM2501 | but it's a pita |
22:25.44 | JeffM2501 | there are some other tools that I just need to isntall |
22:25.49 | JeffM2501 | numega tools |
22:26.07 | JeffM2501 | then I get boundchecker too |
22:26.18 | JeffM2501 | and it's fun to ask :) |
22:26.29 | JeffM2501 | makes me think like I'm 'colaborating' :) |
22:26.41 | trepan | tell 'em it's missino critical, or some such nonsense |
22:26.47 | trepan | s/missino/mission |
22:26.52 | JeffM2501 | ohh we own it |
22:27.00 | JeffM2501 | they actualy want me to install it |
22:27.02 | JeffM2501 | I'm just lazy |
22:27.25 | trepan | damn, that is lazy; click, click, done |
22:27.41 | JeffM2501 | it's more then that to set it up and get our project working with it |
22:28.33 | trepan | click, click, point, click, type, click, click, done ? |
22:28.52 | JeffM2501 | there is a little dance involved |
22:28.54 | JeffM2501 | and a hat |
22:29.31 | trepan | and a couple of things? |
22:29.35 | JeffM2501 | I'm prety damned lazy man :) |
22:29.44 | trepan | thing 1 and thing 2, without them no can do |
22:32.43 | purple_cow | brlcad: pokepoke |
22:36.53 | JeffM2501 | ahh fast is only used for renderObstacles, not for the shots |
22:42.13 | *** join/#bzflag BIYA (~chatzilla@dialup-4.129.85.41.Dial1.Atlanta1.Level3.net) |
22:42.31 | BIYA | how soon will it be till that flag is able to be used? |
22:43.04 | JeffM2501 | what flag? |
22:44.10 | BIYA | Radar flag |
22:44.19 | BIYA | im guessing for awhile |
22:44.23 | trepan | you have it coded yet? |
22:44.31 | JeffM2501 | yeah who's working on it? |
22:44.44 | JeffM2501 | and what is there plan for old clients? |
22:44.54 | trepan | actually, that's not a problem |
22:44.57 | trepan | flag nego. |
22:44.58 | BIYA | Im not asking who is coding it.. I asked if somone is then is it gonna be in the next big release |
22:45.05 | JeffM2501 | true |
22:45.20 | JeffM2501 | BIYA, we are asking you who is coding it |
22:45.30 | BIYA | I dont know |
22:45.44 | trepan | BIYA, if I code it up for friday, do you promise not to come back to the channel until then? |
22:45.46 | JeffM2501 | then how do you know it's being worked on? |
22:45.52 | BIYA | O so when you said Code it up you ment for me to code it up? |
22:46.07 | JeffM2501 | BIYA, how do you think features get implemented? |
22:46.09 | JeffM2501 | magic? |
22:46.22 | BIYA | No by hard work from the devs |
22:46.31 | trepan | and no posting on bzbb either |
22:46.40 | trepan | hmm, big feature might take until Monday... |
22:46.41 | purple_cow | everything i do is magic |
22:46.42 | JeffM2501 | did somone SAY that they were working on it? |
22:46.48 | BIYA | Bzbb? why not? |
22:46.55 | trepan | my game, my rules |
22:47.02 | JeffM2501 | BIYA, because them is his rules |
22:47.06 | JeffM2501 | trepan, I'd make him not play ether |
22:47.07 | BIYA | lol |
22:47.17 | trepan | hm, global ban, sounds fair |
22:47.18 | JeffM2501 | no internet for a week |
22:47.27 | BIYA | ouch |
22:47.49 | trepan | ick, dialup-4.129.85.41 |
22:47.55 | BIYA | ;) |
22:48.04 | JeffM2501 | new flag would kinda break gameplay, I say it'd have to go in 2.2 |
22:48.10 | JeffM2501 | that's been our MO for other flags |
22:48.52 | purple_cow | what new flag is this? |
22:48.57 | BIYA | I knida figured that it would'nt be in a recent release since you would have to have another server list or what ever like you did wth 1.10 and 2.0? |
22:48.57 | JeffM2501 | trepan, you asumed that just because you mentioned it, somone is going to make it |
22:49.01 | JeffM2501 | he wants a radar flag |
22:49.11 | trepan | ? |
22:49.17 | BIYA | Not me a few people do |
22:49.28 | JeffM2501 | for maps that don't have radar |
22:49.31 | BIYA | yes |
22:49.40 | purple_cow | maps that don't have radar? |
22:49.54 | trepan | radarSize <= 0 |
22:49.59 | JeffM2501 | they can turn it off via bzbb |
22:50.04 | BIYA | Yes.. What is it: That huge maze map and my HideNSeek map |
22:51.01 | purple_cow | that sounds like a flag that would be very limited in its usefulness :P |
22:51.22 | BIYA | Still useful in some places though |
22:51.58 | purple_cow | BIYA: adding flags is something to be done with great care |
22:52.13 | BIYA | I understand that |
22:52.29 | BIYA | You guys must have thought alot about the wings flag. Right? |
23:06.59 | BIYA | sorry |
23:07.11 | BIYA | I did ask for fog if that helps any |
23:08.48 | BIYA | Wings doesnt like to import 3DS files |
23:36.53 | *** join/#bzflag blast007_ (~blast@24-196-92-143.jvl.wi.charter.com) |
23:45.24 | JeffM2501 | wings got more tweaks then you would care to know |
23:45.32 | JeffM2501 | it was one of the first flags added in 1.11.x |
23:45.40 | JeffM2501 | mostly cus of scanline :) |
23:45.53 | purple_cow | wings also sat in the tracker for about 6 years :) |
23:45.58 | JeffM2501 | true |
23:46.06 | JeffM2501 | radar flag is low impact tho |
23:46.16 | JeffM2501 | I could see it being added in next major |
23:46.30 | JeffM2501 | I don't know if I like the "flap" idea |
23:46.40 | JeffM2501 | tho wings with flaps makes for ease of debugin :) |
23:47.06 | JeffM2501 | a flag that gives air controll is not a bad idea I think |
23:48.10 | JeffM2501 | purple_cow, what flags would you like to see added? |
23:48.38 | JeffM2501 | I'd like to see 3 way shot |
23:51.13 | purple_cow | i can't really think of any that i like :P |
23:51.46 | JeffM2501 | not even chicken of death? |
23:52.55 | purple_cow | well, no, scratch that |
23:53.00 | purple_cow | i'd like to see magnet & force field |
23:53.07 | *** join/#bzflag rabbit25 (~rabbit25@pcp03852369pcs.martnz01.ga.comcast.net) |
23:53.33 | JeffM2501 | atract and repell? |
23:53.39 | purple_cow | yep |
23:53.45 | JeffM2501 | tractor beam flag :) |
23:53.48 | JeffM2501 | that could be cool |
23:53.56 | JeffM2501 | theif but it pulls you to them :) |
23:54.15 | JeffM2501 | repell like a SW that pushes stuff away ( like shots and tanks ? ) |
23:54.52 | purple_cow | well, both of those were wrt bullets |
23:55.24 | purple_cow | magnet is a bad flag (attracts bullets toward you), force field is good (pushes away any bullets that aren't aimed straight at the tank) |
23:55.50 | JeffM2501 | interesting |
23:56.00 | purple_cow | i think those would open up a lot of opportunity for virtuosic driving (slingshot bullets around into other folks) |
23:56.20 | JeffM2501 | "8 ball, side pocket" |
23:57.01 | JeffM2501 | be cool if zones could do that too |
23:59.05 | *** join/#bzflag shorty114 (~shorty114@shorty114.user) |