irclog2html for #bzflag on 20050610

00:09.42JeffM2501hmm it may not be too bad at all
00:11.13JeffM2501http://my.bzflag.org/bb/images/posts/size.png
00:11.21JeffM2501that is a 5foot 6inch person
00:11.39RichardRauchWith honking big boots.
00:11.58JeffM2501don't knock the boots :)
00:12.43RichardRauchIs she protecting the tank, or trying to hide it?
00:12.44RichardRauch(^&
00:12.59RichardRauch"Nothing to see here, folks.  Be about your business..."
00:13.06JeffM2501heh
00:13.12JeffM2501she's in default animation pose 1
00:13.32creeperzhaha
00:13.34RichardRauchWhat modeler did you use to construct her?
00:13.53JeffM2501I did not
00:14.00JeffM2501she is an older quake3 model
00:14.03RichardRauchAh.
00:14.27JeffM2501she was just around
00:14.32JeffM2501and anatomicly correct
00:14.48RichardRauchI cannot verify that last.
00:15.25JeffM2501god that's an ugly tank
00:15.38wegstarhehe
00:16.19creeperzhaha
00:16.29creeperzwish I could hide a tank behind me
00:17.03*** join/#bzflag yakuzabob (~4316255a@webchat.bzflag.bz)
00:17.13yakuzaboballo
00:18.33yakuzabobcan anyone tell me the right way to download and run user created maps?
00:18.47JeffM2501you can save them when you are playing
00:18.50RichardRauchDownload and run user created maps.
00:18.56JeffM2501you can download them from bzbb
00:19.01RichardRauchnThere, I told you to do it.
00:19.02RichardRauch(^&
00:19.04JeffM2501to run them start a server with -world yourworldhere
00:19.14JeffM2501there are examples on the forums
00:19.48yakuzabobcan I access a command line ingame to launch a server with that switch?
00:19.57JeffM2501no
00:20.11JeffM2501run it from an OS command line
00:20.15JeffM2501or a modified shortcut
00:20.25yakuzabobso in the windows world, I'd add that switch to s shortcut let's say to bzflag?
00:20.32yakuzabobah, okay, gotcha
00:20.32JeffM2501bzfs
00:20.38JeffM2501bzflag itself is NOT a server
00:20.44JeffM2501it dosn't know how to serve a game at all
00:21.00yakuzabobso does bzflag simply lauch bzfs as a process then?
00:21.01JeffM2501it dosn't even have a map reader
00:21.03JeffM2501yes
00:21.13JeffM2501it just builds up a command line and calls it
00:21.22yakuzabobgotcha. You're a gentleman and a scholar sir.
00:21.46yakuzabobone last q - what folder should downloaded maps live in?
00:22.00JeffM2501dosn't mater
00:22.07yakuzabobit'll find em?
00:22.10JeffM2501simplest is to put them in the same place as bzfs
00:22.16JeffM2501no, you specify the relitive path
00:22.21yakuzabobsolid. thanks mate
00:22.25JeffM2501hence why puting them in the same forlder is best :)
00:23.06*** join/#bzflag ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc)
00:23.06*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
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00:23.14RichardRauchHeh.
00:23.39RichardRauchI just tried a variation on my map and got negative coords (sloppy typo).  I'm surprised that you can see
00:23.42RichardRauchthings below the ground...
00:25.39JeffM2501the ground dosn't block the depth buffer
00:25.53JeffM2501so yes you see all things below the ground
00:31.16RichardRauch(nod)
00:31.34RichardRauchExcept for that part of a tank which is burrowing underground...(^&
00:32.21*** join/#bzflag BearPerson (karsten@BearPerson.sourcemage)
00:32.41JeffM2501yeah, it's "special"
00:39.50*** join/#bzflag bz6096 (~a8d16122@webchat.bzflag.bz)
00:40.40bz6096uz zeb kuba?
00:41.04bz6096:>
00:41.09bz6096ahhhhh
00:41.29bz6096http://www.jmin.za.org
00:41.49bz6096kuben?
00:43.03bz6096kaka mez zzzzzzzZZZZZZZZZzzzzzzzzzzzzZZZZz ;p
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01:47.15*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
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02:14.38blast007heh  :)
02:16.41DTRemenakJeffM2501, I'd say you should probably talk to TimRiker and brlcad first :)
02:17.19JeffM2501but that would be difrent
02:17.23DTRemenakas long as it's consistent, I don't care :)
02:17.37JeffM2501looking at automated foramting tools
02:20.06DTRemenakmost of those will ruin some of the "special" formatting we've used (e.g. lining up parenthesis in multi-stage boolean statements)
02:20.43trepanJeffM2501: brlcad has already gone through this exercise... bcpp, etc... you may want to see what he figured out
02:21.26JeffM2501yes but he thinks the current method is "ok"
02:21.37DTRemenakit is :)
02:22.00DTRemenakas long as dufuses like you actually set thier editors properly ;)
02:22.07JeffM2501nevva
02:22.19JeffM2501hey living in a mud hut was OK for our ancestors
02:22.22JeffM2501you don't see us doing it
02:22.50DTRemenakwe do, our mud's just better :)
02:23.01JeffM2501and has INTERNET!
02:23.03DTRemenakand we have interior walls
02:23.11JeffM2501see I just want to make better mud
02:23.18DTRemenakheh
02:23.19JeffM2501I'm not saying convert the thing to ObjectiveC
02:23.24DTRemenakhaha
02:23.28DTRemenakif you said that I'd shoot you
02:23.38BenUrbanelbonian mud is quite nutritious
02:23.39JeffM2501just make use of the fact that displays are a "tad" larger these days
02:24.03DTRemenakyou're still going to have an 80-character limit
02:24.10JeffM2501why?
02:24.17DTRemenaknobody's going to change that
02:24.21JeffM2501I would
02:24.23DTRemenakit's standard
02:24.27JeffM2501I'm a rebel
02:24.30DTRemenakI know
02:24.36DTRemenakrebels get shot :)
02:24.36trepanfolks read better at 66 chars/line, or thereabouts
02:24.44JeffM2501or they start new nations :)
02:25.01JeffM2501yeah breaking up long lines is not a bad thing
02:25.16JeffM2501for that reason, not for "80 is what old terminals use"
02:25.41BenUrban80 is what all terminals se by defult
02:25.42JeffM2501the bigest thing that bugs me is the if () {
02:25.42DTRemenakwhen I hit eterm, xterm, or rxvt, it still starts up in 80-character mode
02:25.43BenUrban*default
02:25.55DTRemenakwhy does that bug you?
02:26.03JeffM2501for me it's really hard to read
02:26.21DTRemenakI hate having brackets on thier own lines, it interrupts the flow
02:26.22JeffM2501brackets that line up match better in my visual field
02:26.29JeffM2501I think it helps the flow
02:26.33JeffM2501I know where it matches
02:26.46JeffM2501probably just what we are all used to
02:26.50DTRemenakI know where it matches because when I put my cursor over it the other one goes bold :)
02:26.57BenUrbanlmao
02:27.08JeffM2501{} for single line thigns is also wierd to me
02:27.16JeffM2501DTRemenak, I get that too
02:27.24JeffM2501but when I scan up or down for the matching bold
02:27.29JeffM2501I look at the same indeent
02:27.31DTRemenakyou mean } else { ?  or { statement; } ?
02:27.53DTRemenakI don't mind } else {, but { statement; } bothers me
02:27.55JeffM2501if (){ \n single line thing;\n }
02:28.03BenUrban{} should be required no matter how many statements there are
02:28.10JeffM2501BenUrban, why
02:28.12JeffM2501it's a waste
02:28.14DTRemenakah
02:28.19JeffM2501let the computer HELP you :)
02:28.20DTRemenakyeah, it's a good thing
02:28.28DTRemenakit's a different scope, mark it that way
02:28.35JeffM2501if it matched indent then I'd live with it
02:28.46BenUrbanif (condition) do_something; do_something_else;
02:28.50JeffM2501it bugs me if it dosn't have an else and is one line
02:29.02BenUrbanever seen that happen?
02:29.08JeffM2501no
02:29.11DTRemenakif it doesn't have an else, DEVINFO says you can leave the brackets off
02:29.12BenUrbanthen you're lucky
02:29.14JeffM2501we don't put crap on the same line
02:29.16JeffM2501if ( thing)
02:29.18BenUrbanwell
02:29.21JeffM2501<PROTECTED>
02:29.22JeffM2501else
02:29.27JeffM2501<PROTECTED>
02:29.29BenUrbannot necessarily one line
02:29.30JeffM2501;)
02:29.32DTRemenakthat's valid with devinfo
02:29.38trepanmy turn:  i very much dislike      if (exp)\n  command;   without {}'s
02:29.39JeffM2501no its not
02:29.45DTRemenakyes it is
02:29.50JeffM2501well yeah singles in bith
02:29.51DTRemenakit's only if one part is multi-line
02:29.52trepanit's just begging for errors
02:29.55JeffM2501yeah your right
02:29.58BenUrbanindeed
02:30.09JeffM2501trepan, I see it as a waste
02:30.15DTRemenakI happen to agree with trepan anyway
02:30.16BenUrbanwaste of what?
02:30.20trepani see it as consistency
02:30.23JeffM2501we could all use python and just live with indents :)
02:30.27BenUrbanlol
02:30.29BenUrbanyes
02:30.29BenUrbanplease
02:30.41DTRemenakJeffM2501, pybzflag is still in cvs :)
02:30.45JeffM2501BenUrban, it was started, why haven't you finished it yet?
02:30.54BenUrbanit was?!
02:31.01JeffM2501as dtr said
02:31.03DTRemenakif you're even thinking about finishing it let me check in some fixes first :S
02:31.03BenUrbani never knew about it...
02:31.07JeffM2501pybzflag is in cvs
02:31.11DTRemenaklong time ago
02:31.12JeffM2501then I guess you don't read much
02:31.14DTRemenakfar far away
02:31.24DTRemenakmore like he's new
02:31.43JeffM2501yeah but the first thing I did was scan cvs and ask "whats that.. whats that..." :)
02:31.57BenUrbanthe first thing i did was emerge bzflag
02:31.59DTRemenakpybzflag died in 1.9...that's over two years ago :)
02:32.03BenUrbanand then i proceeded to play it
02:32.17BenUrbanemerge bzflag doesn't include pybzflag
02:32.31DTRemenakit's a pain to get running
02:32.32BenUrbanneither does the osx binary
02:32.38JeffM2501BenUrban, I built it from source before there was a CVS
02:32.38DTRemenakhas about 1000 dependencies
02:32.55BenUrbanwhat does? pybzflag?
02:32.58DTRemenakyup
02:33.05BenUrbanlike what?
02:33.06JeffM2501it's "fun" to get working
02:33.09BenUrbanother than the sdl stuff
02:33.10JeffM2501numeric
02:33.12JeffM2501gl
02:33.13DTRemenakpython, pygame, pyopengl, pynumeric, etc
02:33.22BenUrbankeep going
02:33.30JeffM2501it's basicly the same stuff as pybzedit
02:33.35JeffM2501it probalby needs twisted too
02:33.40BenUrbaninstalled
02:33.44BenUrbanneext
02:33.47JeffM2501then give it a go
02:33.52JeffM2501easyest way to find out
02:34.04BenUrbanis it in the source dist?
02:34.07JeffM2501no
02:34.11BenUrbanbah
02:34.11JeffM2501it's in CVS
02:34.17DTRemenakpyCg
02:34.41JeffM2501then dude your in the wrong line of work :)
02:34.45BenUrbanwell
02:34.49BenUrbani'm simply not used to it
02:34.52JeffM2501for me it's one right click away
02:34.53JeffM2501:)
02:34.57BenUrban!!
02:34.58guu`BenUrban: WTF?
02:35.04DTRemenakthat looks like about the list
02:35.10BenUrbanthanks guu`
02:35.11guu`No idea!
02:35.13JeffM2501tort rocks!
02:35.19bryjenguu rocks
02:35.30BenUrbanguu` RoX
02:35.31guu`BenUrban: Poke me there again, and you'll pull back a stump.
02:35.44JeffM2501guu` rocks!
02:35.44guu`yes I do
02:35.48BenUrbanhehe
02:35.53JeffM2501that's what you were looking for
02:36.01BenUrbanmine was funnier :P
02:36.08bryjenis she wearing a little hat ` ?
02:36.16JeffM2501guu`, nick guu
02:36.35JeffM2501she got screwed up in a split yesteday
02:37.06bryjenmaybe this is what bz tanks are:  http://en.wikipedia.org/wiki/Tank_classification#Tankette
02:37.30JeffM2501ohh I did a test
02:37.34JeffM2501meters works
02:37.35JeffM2501http://my.bzflag.org/bb/images/posts/size.png
02:37.38BenUrbanso what gui allows you to use a single right click to grab a cvs snapshot?
02:37.44JeffM2501no
02:37.48JeffM2501guu does not
02:37.49guuJeffM2501: I'm sorry, that makes NO FREAKING SENSE to me what so ever.
02:37.53JeffM2501but tort does
02:37.55BenUrbanhehe
02:38.13JeffM2501http://www.tortoisecvs.org/
02:38.46BenUrbandammit
02:38.49bryjenthat woman has seriously big.... boots ;)
02:39.14JeffM2501I'd think it would be a tanklet, like an applet
02:39.28JeffM2501yes her boots are large
02:39.45BenUrbanbah
02:39.49JeffM2501I think it'd be a light tank
02:39.53JeffM2501since it has the main gun
02:39.54CIA-3BZFlag: 03dtremenak * 10pybzflag/ (15 files in 9 dirs): Miscellaneous updates in case someone actually looks at this. Run on python 2.4, update to 1910 proto, fix a bunch of messages for 1.10-ish.
02:40.02JeffM2501BenUrban, it's not on the tosh, tho it should be
02:40.06BenUrbanwell
02:40.06DTRemenakthere.
02:40.10BenUrbani'm back on gentoo
02:40.13DTRemenaksee, it exists ;)
02:40.24JeffM2501it shoudl exist in x windows as well
02:40.25BenUrbanhehehe
02:40.27JeffM2501but sadly does not
02:40.38BenUrbanwell it's more complicated in x
02:40.41JeffM2501its' very nice for file management
02:40.51BenUrbansince there's more than one gui browser to choose from
02:40.56JeffM2501yes
02:41.02JeffM2501then hell it shoudl be part of ONE of em
02:41.09BenUrbanyeah
02:41.09JeffM2501I'd live with a konq plugin
02:41.26BenUrbanwell who knows, maybe nautilus 2.10 has one
02:41.32JeffM2501with good icon coloring I can tell exactly what folders have files I've changed
02:41.35BenUrbanheh, just finished emerging nautilus 2.10
02:41.42JeffM2501it tells me what I'm commitin before I commit
02:41.49BenUrbannice
02:41.50JeffM2501I can do a diff on each file before commiting
02:41.52JeffM2501it's great
02:42.23BenUrbancvs2web doesn't do cvs justice :(
02:42.28BenUrbanor whatever it's called
02:42.55trepancvs diff > diff, and then a review with change coloring works just fine   ;)
02:42.58BenUrbanbtw on the mac scm is integrated in the dev app
02:43.22BenUrbanit does cvs, svn, and some expensive one
02:43.43JeffM2501yeah but it's put into there crap file viewer in X-code
02:43.48JeffM2501not the file system I'm used to using
02:43.50BenUrbanyeah
02:43.52BenUrbantre
02:43.54BenUrbantrue
02:44.01JeffM2501OS allready has 1 way to deal with files, why do I need 2?
02:44.14BenUrbanheh
02:44.23JeffM2501trepan, yeah tort dosn't do anything that CLI can't do, it just presents it nice
02:44.25BenUrbanmost ides use the concept of a project
02:44.40JeffM2501yes
02:44.47JeffM2501but bzflag is more then just source files
02:44.53JeffM2501this works for any file
02:44.54JeffM2501docs
02:44.54JeffM2501data
02:45.06BenUrbanheh, those go into the project file
02:45.29JeffM2501DTRemenak, what do you think about including the make files in the windows projects as non buildable files, so it's easyer to find them when we add files
02:45.40BenUrbanjust don't try to do a straight copy from scm into the app
02:45.48BenUrbansince it will include the scm crap
02:45.49JeffM2501I've been doing that for plugins and it's been ince
02:45.51DTRemenakJeffM2501, that sounds like a wonderful idea, and I wish I would have had it ;)
02:45.57JeffM2501heh
02:46.07DTRemenakabout a year ago ;)
02:46.14BenUrbanlmao
02:46.21JeffM2501I'll make a makefile dir for each sub then
02:47.31JeffM2501hmm I think a bz tank is biger then this thing
02:47.37JeffM2501http://en.wikipedia.org/wiki/Image:US_Renault_FT-17.jpg
02:47.44JeffM2501maybe it's a "medium" tank
02:48.25JeffM2501in my pic the girl is scaled to 5 foot 6
02:48.59JeffM2501asuming tank size is in meters
02:49.21trepangravity is ...
02:49.42JeffM2501it's 10 isn't it?
02:49.59trepan-9.8m/s^2
02:50.05trepanmetric, babe
02:50.06JeffM2501in game?
02:50.12trepanyup
02:50.15JeffM2501k
02:50.29trepantank speed is 25m/s, x 3.6 for km/s
02:50.35JeffM2501then the tanks are a smidge small for a "main battle tank"
02:50.43JeffM2501but that can work
02:51.09trepans\km/s\km/h
02:51.13JeffM2501I just wanted to make sure that it made sense with a unit being a meter
02:51.22JeffM2501how fast does that work out to be?
02:51.24JeffM2501in kph?
02:51.30JeffM2501ohh
02:51.31JeffM2501h
02:51.43JeffM25013.6 kph
02:51.45JeffM2501that seems slow
02:51.53JeffM2501what is walking speed in kph?
02:51.59trepan90 km/h
02:52.05JeffM2501ok that seems better :)
02:52.11trepan_x_ 3.6  :)
02:52.27JeffM2501what is walking/running speed in kph?
02:52.35trepan5 km/h
02:52.41trepan...walk
02:52.56JeffM2501so run is maybe 10-15?
02:53.02trepanyup
02:53.09JeffM2501not horible
02:53.34JeffM2501so a tank can cross a standard map in 32 seconds
02:54.21trepanand shots are 100 m/s or 360 km/h
02:54.44JeffM2501what would m/s be for a runner?
02:54.57trepan10 km/h  /  3.6
02:55.16JeffM25012.7
02:55.32JeffM2501or aprox 4 for 15ish
02:55.41trepanalthough 10km/h is really a fast runner, i do better for full 10km races  :)
02:55.50trepans/is/isn't
02:55.52JeffM2501k
02:55.59JeffM2501that's why I was saying like 15
02:56.13JeffM2501so it'd like a runner like 200 seconds to cross a map
02:56.16trepanworld record is better then 20 km/h for 10km distance
02:56.33JeffM2501so 15 isn't bad, good heroic speed
02:56.53JeffM2501runner would be 6.25x slower then a tank
02:56.54JeffM2501hmm
02:57.01trepan100 m sprint is less then 10 s, and that's with startup acceleration
02:57.28JeffM250110m/s that's bookin
02:57.33trepanso better then 10m/s for a sprinter
02:57.45JeffM2501yeah
02:57.53trepanthey're probably getting close to 12.5 or 15 m/s by then end of it  (i'm guessing)
02:58.01JeffM2501well I'd think you couldn't spint and aim at the same time
02:58.25BenUrbanonly women can :P
02:59.30JeffM2501hmm so 6x slower, but can sidestep, don't show on radar, but are squishy
02:59.44BenUrbanheh, sqishy
02:59.45JeffM2501wonder if that'd be worth it
02:59.55bryjenhttp://www.bzflag.org/wiki/ProjectHistory  says speeds and distances were intentionally made non-real cuz too much realism sucked ;)
02:59.58BenUrbanwhat kind of weapon?
03:00.10BenUrbanlol
03:00.14trepanbryjen: esp. shotSpeed, i imagine
03:00.17JeffM2501yeah speeds and distances were shortened
03:00.30JeffM2501dosn't look like sizes really were tho
03:00.54JeffM2501hmm, tho would a normal tank shot go over a persons head?
03:00.58BenUrban"What are you saying, that I can dodge bullets?" "No Neo, what I'm saying is that when you're ready, you won't have to."
03:01.22BenUrbansorry i had to
03:01.35JeffM2501ummm ... sure you did.....
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03:28.52JeffM2501I think the sizes are fine :)
03:28.52JeffM2501http://my.bzflag.org/bb/images/posts/standoff.png
03:30.21purple_cowhehe
03:32.02bryjenperhaps a low-velocity projectile would fall fast enough...
03:32.37JeffM2501maybe
03:32.39bryjenor a the wake of a fast one would knock her down
03:34.43bryjenbig gloves too
03:35.02bryjenshe'd be able to punch it to death ;)
03:35.46learnerthat's pretty cool :)
03:37.10JeffM2501she's a tad taller
03:37.17JeffM25015'8"
03:42.21trepan2" heels?
03:43.26JeffM2501just difrent scale
03:44.16trepantwas rhetorical  ;)
03:44.21trepantank is scaled too?
03:48.15trepani ask because 5'8" ~ 178 cm, and the muzzleHeight is 157 cm
03:48.33trepanalthough the tank width looks right (2.8m)
03:49.17trepans/178/173
03:50.36JeffM2501no same tank
03:50.44JeffM2501perspective
03:55.21trepanperspective xforms keep straight lines straight, maybe she shrunk?
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06:06.19ruskiegood morrow all
06:20.17Pimpi;)
06:47.54*** mode/#bzflag [+o jolie] by JeffM2501
06:48.00jolie^_^
07:11.02purple_cowwhoa, pybzflag commits?
07:11.13joliehi purpie
07:11.33*** join/#bzflag cods_ (~admin@tuxee.net)
07:12.05joliebanyuls!
07:12.27purple_cowheh
07:21.06*** join/#bzflag Birdie (~birdie@d51A465C1.access.telenet.be)
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07:30.43dvshadowhey
07:30.50Tegannhi
07:31.57dvshadowcare for a game?
07:32.02Birdiehi tegan, long time no see
07:32.20Teganhi Birdie
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07:58.53*** part/#bzflag Tegan (~lyra@eacb02-00-cmmgga-70-34-176-23.atlaga.adelphia.net)
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08:13.44Pimpiwow, pybzflag updated to 1910 ;)
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09:36.33sniperiidhey
09:36.39sniperiidi am registered on forum
09:36.45sniperiidGlobal login wont work
09:36.54sniperiidit says " Global login rejected, bad token "
09:36.58sniperiidany idea
09:37.04sniperiidideas*
09:37.13sniperiidand i can log in on forum
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09:46.20*** join/#bzflag Pimpi (~frank@p54819562.dip0.t-ipconnect.de) [NETSPLIT VICTIM]
09:46.20*** join/#bzflag wizart (~wizart@dsl-084-058-139-255.arcor-ip.net) [NETSPLIT VICTIM]
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09:53.32sniperiid04[12:36] sniperiid: 01hey
09:53.33sniperiid04[12:36] sniperiid: 01i am registered on forum
09:53.33sniperiid04[12:36] sniperiid: 01Global login wont work
09:53.33sniperiid04[12:36] sniperiid: 01it says " Global login rejected, bad token "
09:53.33sniperiid04[12:37] sniperiid: 01any idea
09:53.33sniperiid04[12:37] sniperiid: 01ideas*
09:53.35sniperiid04[12:37] sniperiid: 01and i can log in on forum
09:59.30*** join/#bzflag BearPerson (karsten@C741c.c.strato-dslnet.de) [NETSPLIT VICTIM]
10:03.48Tegansniperiid, I don't see why you don't get at least a - sign, if not a +, in bzflag, since you are registered in the forum
10:04.08sniperiidyea
10:04.19sniperiidnow im trying to see if works with 2.0.0
10:05.33Teganhave you tried deleting your cache directory?  or moving it aside
10:06.39sniperiidah
10:06.45sniperiidwhere is cache directory
10:07.11Teganon Windows I don't know, maybe under C:\Program Files\bzflag somewhere (just guessing)
10:07.21sniperiidk
10:08.07sniperiidno isnt there
10:08.13sniperiidnvm...
10:10.33Teganif I had a windows machine handy I'd check
10:10.47sniperiidok ;)
10:13.12*** part/#bzflag Tegan (~lyra@eacb02-00-cmmgga-70-34-176-23.atlaga.adelphia.net)
10:16.40*** join/#bzflag Tupone (~Tupone@host-84-222-137-210.cust-adsl.tiscali.it)
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10:30.37*** part/#bzflag sniperiid (~sniper_@82.137.26.35)
10:43.29*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
10:43.58CBGAnyone with power to delete something on the bb here?
10:44.13CBGThe last post on http://my.bzflag.org/bb/viewtopic.php?t=3604 needs to be removed... :/
10:46.18learnergone
10:46.35purple_cowaww
10:46.39CBGThanks. :)
10:46.41purple_cowlearner got to it before i could even see it
10:48.09learnermeh, just a bunch of gibbrish links in asian, some spambot
10:48.10purple_cowlearner: i think siggraph prospects are looking good. it sounds like there may not be much point in me going out to pittsburgh to hang out with the CMU animation group, and if that's the case, there will be extra money
10:48.26learnercool
10:49.11learnerrooms are reserved, so we're set there
10:49.26purple_cowwhich hotel?
10:49.34learnermayview
10:50.02learnerlooks like they added it later due to demand
10:50.09learnerbut it's 6 blocks and real cheap
10:50.34learnernot as nice as last years, but about same distance
10:53.42purple_cowliar! it's like an extra 0.05 miles!
10:54.04CBG:O 0.05miles?
10:54.30*** join/#bzflag Ioan (~d90ad013@webchat.bzflag.bz)
10:54.30purple_cowCBG: yep, that's a distance
10:54.41purple_cowno doubt about it
10:54.45CBGand what? you have to travel that far?
10:54.57Ioanhello all
10:55.01CBGhi ioan
10:55.12learnerheh
10:55.13purple_cowthat much *further*
10:55.17CBG:O
10:55.18Ioanplease tell me how can I set up a server on mac osX
10:55.27CBGIoan: I made a guide on how to.
10:55.48Ioanand where i can find it? :)
10:55.53CBGCheck out http://my.bzflag.org/bb/viewtopic.php?t=3940 :)
10:56.28Ioanthanks
10:56.32CBGBut, that won't tell you how to open your ports or what to do with the server once its running.
10:56.42CBGIt will just help you start a server. :)
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11:44.52*** join/#bzflag ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc)
11:44.52*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
11:44.52*** mode/#bzflag [+o ibot] by ChanServ
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11:58.39CIA-3BZFlag: 03atupone * 10bzflag/src/bzflag/ (5 files): Moving all local command out from ComposeDefaultKey and fixing a init sequence bug
11:58.57sniperiid?
12:10.59*** join/#bzflag bz0551 (~83b1e852@webchat.bzflag.bz)
12:39.56Pimpisniperiid: whats your question?
12:40.14sniperiid15hey
12:40.14sniperiid<PROTECTED>
12:40.14sniperiid<PROTECTED>
12:40.15sniperiid<PROTECTED>
12:40.15sniperiid<PROTECTED>
12:40.15sniperiid<PROTECTED>
12:40.16sniperiid<PROTECTED>
12:40.26sniperiidi said this ear;oer
12:40.28sniperiidearlier *
12:40.50Pimpitell me to read up then, instead of pasing it ;)
12:41.03sniperiidok
12:41.21Pimpiusually means you are behind some kind of proxy
12:41.40sniperiidyea
12:41.52sniperiidi am behind ICS ( Internet connection sharing)
12:42.54Pimpithis might or might not the problem
12:43.04Tupone./bzflag -list http://my.BZFlag.org:81/db/
12:43.28Tuponesniperiid: try that command
12:43.28Pimpioh, it also listens to :81 ?
12:43.36Tuponeyeah
12:43.39Pimpigood to know
12:43.42_Manu_yep :)
12:43.47sniperiidhm ok ;)
12:44.11sniperiidand it also works for bzadmin ?
12:44.38Tuponehopefully
12:44.44sniperiidk
12:44.52_Manu_mmm i can't see the -list option
12:45.14Pimpinot according to man bzadmin
12:45.33sniperiidk
12:45.34Tuponewell, I suppose it read the config file
12:45.38_Manu_cut you can save it in your bzflag config file
12:45.45Tuponeso if you don in bzflag you have in bzadmin
12:45.47_Manu_s/cut/but
12:46.10*** join/#bzflag mmu_man (revol@ALyon-253-1-44-217.w83-205.abo.wanadoo.fr)
12:46.39sniperiidgimme a srv address that supports global login
12:46.41sniperiidfaster
12:46.42sniperiidplz
12:47.04Tupone:) faaaassstterrr ?
12:47.10sniperiidyea
12:47.11_Manu_viper.pimpi.org:5158
12:47.11sniperiidfaster
12:47.13sniperiidk
12:50.24sniperiidthat was the problem guys
12:50.27sniperiidthank you very much
12:50.29sniperiid:)
12:53.08ruskielol
12:54.58sniperiidwhere you said its in the cfg files, guys?
12:55.27Pimpilinux?
12:55.34sniperiidno
12:55.35sniperiidwindows
12:55.42Pimpino idea then
12:55.54*** join/#bzflag jolie (~alex@jolie.active.supporter.pdpc)
12:56.03Tuponesearch for it. called config.cfg
12:56.17sniperiidk
12:56.22joliemorning
12:56.28jolietupo mio! carissimo
12:56.32sniperiidtupone, i do it work... have u see the messages above?
12:56.40Tuponeyeah
12:56.48sniperiid:)
12:57.17Tuponejolie: ah bona :)
13:03.42sniperiidPimpi: i will reboot in linux and install 2.0.2 bzflag
13:03.45sniperiidcya
13:03.48*** part/#bzflag sniperiid (~sniper_@82.137.26.35)
13:09.03*** join/#bzflag sniperiid (~cristi@82.137.26.35)
13:09.05sniperiidheya
13:09.10sniperiidim now on linux :D
13:15.13sniperiiddownloading bzflag-2.0.2.tar.bz2
13:21.14*** join/#bzflag LePoulpe303 (~LPOS@AMontpellier-251-1-4-242.w83-113.abo.wanadoo.fr)
13:21.35joliesalut LePoulpe303
13:21.37LePoulpe303hi all
13:21.48LePoulpe303salut jolie
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13:23.31sniperiidhm i dont have enouf space to save the tar.bz2
13:23.33sniperiid;(
13:23.55LePoulpe303Pimpi : my software manages 1vs1 stats now :)
13:24.00sniperiidi deleete some files/folders but i think its not enouf
13:24.26*** join/#bzflag blast007 (~blast007@24-196-92-143.jvl.wi.charter.com)
13:24.48sniperiidblast007, r u away or not/
13:24.51sniperiid?
13:25.04blast007I'm here now  :)
13:25.19sniperiidblast007 and blast007_away :D
13:25.26sniperiidwhy its so ?
13:25.27blast007hehe, yeah, other computer  ;)
13:25.34sniperiidk
13:25.38blast007that one keeps logs for me
13:25.47sniperiidok
13:33.16*** join/#bzflag Grumbler (~Grumbler@grumbler.bronze.supporter.pdpc)
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13:37.39*** join/#bzflag Grumbler (~Grumbler@grumbler.bronze.supporter.pdpc)
13:41.21PimpiLePoulpe303: nice :)
13:41.27Pimpiurl?
13:41.39LePoulpe303pimpi   can send you a screenshot
13:41.50LePoulpe303pimpi : i have no public space to store things
13:42.24Pimpiyou mean no webservice provider?
13:42.41BenUrbanhttp://yousendit.com/
13:42.54BenUrbanemail addresses are optional
13:43.05LePoulpe303pimpi : no ; it's a desktop application ; not a web service
13:43.10Pimpiic
13:43.10LePoulpe303benurban :  thanks !!!
13:43.20BenUrbannp ;)
13:43.26Pimpipimpinella@pimpi.org
13:44.16LePoulpe303Pimpi : sent !
13:46.59Grumblerworm activity is up
13:47.51BenUrbanGrumbler: they do that every time it rains
13:48.13LePoulpe303Grumbler : you live on Dune ? ;)
13:48.32Grumblerthe spice, the spice
13:48.49LePoulpe303don't bogart the spice, grumbler
13:50.17Grumbleryeah, well....
13:52.04*** join/#bzflag tango_ (~nome@adsl-ull-150-177.44-151.net24.it)
13:55.08PimpiLePoulpe303: pretty nice work
13:55.52LePoulpe303Pimpi : thanks :)   now i must decide what to do next
13:59.06LePoulpe303i think to a buddy list, to be warned when mate connects, and a team window , to see status of team crew
14:11.11*** join/#bzflag blast007` (~blast007@24-196-92-143.jvl.wi.charter.com)
14:25.34*** join/#bzflag tango_ (~nome@adsl-212-253.37-151.net24.it)
14:36.46ruskieLePoulpe303, hmmm all I'd need is to see light/dark/mixedwithflagcolor and their flags :) that's all that I need to see teamstatus :)
14:39.09LePoulpe303ruskie :   light/dark ?
14:39.24*** join/#bzflag BenUrban (~benurban@pcp07709741pcs.nrockv01.md.comcast.net)
14:39.33ruskieyeah light blue for active teammates and dark for dead/paused/etc...
14:40.27ruskieI ussualy reffer to teammates by their flags only...
14:40.27LePoulpe303ruskie : please keep in mind that information is refreshed (as far as i remeber) every 5 minutes on mybzflag
14:40.40ruskiehmmm
14:41.15LePoulpe303except if they allow me to leech directly on the database to increase my refresh delay but i don't think they'll do that
14:41.22ruskie:)
14:41.27ruskiehmmm
14:41.31ruskiewhat are you up to even?
14:42.15LePoulpe303what do u mean
14:42.17ruskieI think I'll go play some more now...
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15:11.25*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
15:12.18*** join/#bzflag Blue_Eyes (~Blue_Eyes@treebupf.inet.it)
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15:15.29menotumeBearPerson: http://meno.zapto.org/bzcaps/scoresort.patch
15:15.47BearPersonthanks
15:15.52menotumeI think i'll change it to configure it like your patch though
15:16.08menotumeI have it so a key toggles the sort
15:17.26BearPersonwhat sorting types do you have in yet? :)
15:17.54menotumeTKratio, callsign, team, localratio
15:18.01menotumelol
15:18.12BearPersonwould probably be possible... maybe a tad slow
15:18.34menotumeyes, and changing quite quickly
15:18.47menotumei'll add that :)
15:19.05BearPersonif I put some cheat-detecting stuff in my client I'll definitely have it sort by cheat probability
15:19.15menotume:)
15:19.34LePoulpe303are there real cheaters on bzflag ?
15:19.42BearPersonalways
15:20.14LePoulpe303i have doubts sometimes ; sometimes you can think it's lag , but others ...... i wonder
15:20.27BearPersonthe server does almost no checking at all
15:20.40BearPersonit was popular again lately to bypass the wings jump count check
15:20.49*** part/#bzflag sniperiid (~sniper_@82.137.26.35)
15:20.51BearPersongiving you infinite number of jumps with WG
15:21.47*** join/#bzflag sniperiid (~sniper_@82.137.26.35)
15:22.08sniperiidPimpi: delete my account ( maked with /register command ) please
15:22.35LePoulpe303BearPerson : nothing to avoid bullets ?
15:22.38sniperiidbecause it cant log in to the global login
15:22.54*** join/#bzflag blast007_ (~blast@24-196-92-143.jvl.wi.charter.com)
15:23.02_Manu_sniperiid, done
15:23.06BearPersonLePoulpe303, always too...
15:23.17BearPersonthough sometimes easy to find
15:23.19sniperiidPimpi: ah was just a error
15:25.05LePoulpe303BearPerson : that was the risk to put collision detection inside client
15:25.24BearPersonsure
15:25.50BearPersonwhich is why I'm maybe going to re-calculate everything on my client too...
15:26.51LePoulpe303wow you must be a toughed programmer
15:29.02BearPersonwell
15:29.27BearPersonconsidering I'm 18, I guess I can't be too toughened... but yeah, I've had my share of coding nights already
15:29.39LePoulpe303:)
15:33.46jolie<PROTECTED>
15:44.19*** join/#bzflag ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc)
15:44.19*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
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15:49.22sniperiidPimpi: can i be cop if i dont break any rules?
15:49.57*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
15:50.35_Manu_sniperiid, the first rule is don't asking
15:50.50sniperiidManu: ok :P
15:50.53menotumewe told him that, but he asks anyway :)
15:51.12Pimpisniperiid: if you don't break any rules you are allowed to play further on my server...
15:51.23sniperiidand to be cop?
15:51.52Pimpiread up...
15:52.07Pimpiabout the first rule
15:52.28sniperiidok
15:52.50CBGsniperlid: the best way to get people to like you and maybe make you cop is to play nice,be fair, try to help people, etc, and never ever ask to be cop/admin. :)
15:53.02sniperiidok
15:53.39sniperiid~karma
15:53.39ibotsniperiid has neutral karma
15:53.50BearPersonI occasionally go spectator and look people over the shoulder seeing how they play... when their playing style indicates a nice, fair, team-playing character I take a note...
15:54.03BearPersonor at least that's how I think it's usually done
15:54.19sniperiidk
15:54.32menotumesniperid: do you PLAY bzflag ?
15:54.39sniperiidmeno: yes
15:54.49menotumefor how long ?
15:55.01sniperiid10-20 days
15:55.15CBGthis is what ibot says about me: "cbg has karma of -2"
15:55.23CBG:( lol....
15:55.28sniperiidlol..
15:55.37menotumeahhh, most admins have played for years
15:55.38CBGsniperlid: most people who are admins or cops have been playong for YEARS
15:56.02sniperiidk
15:56.05sniperiidmeno: wanna play?
15:56.06CBGsniperlid: there is no way you will become a cop for atleast a few Months yet. :(
15:56.29menotumenope, i'm done right now
15:56.55sniperiidmeno, ok
16:06.20RichardRauch"Cop"?  I'm not familiar with that term in bzflag...can someone define it?
16:06.32sniperiidadmin
16:06.44sniperiidcop = admin .. but not with all options that haves the admin
16:06.51RichardRauchAh.
16:06.52RichardRauchThanks.
16:07.15sniperiidNo Problem
16:07.22RichardRauchSomeone without the admin password, but who can do things like /kick, /ban, etc.?
16:07.31CBGYes
16:07.36*** join/#bzflag ToughShooter (~ts@p54B01D32.dip0.t-ipconnect.de)
16:07.45sniperiidhi touhshooter
16:07.45CBGHi ToughShooter. :)
16:08.12sniperiidRichardRauch, wait i start my server.. it will be a bit laggy but thats it
16:09.16sniperiid82.137.26.35:5154
16:09.30RichardRauchIs it public?
16:09.37sniperiidoh no
16:09.39RichardRauchOr can I pass that info on the bzflag command-line?
16:09.46sniperiidu need to passthis
16:09.48sniperiidsth like
16:09.49*** join/#bzflag JeffM2501 (~JeffM@JeffM2501.sustaining.supporter.pdpc)
16:09.49*** mode/#bzflag [+o JeffM2501] by ChanServ
16:10.07creeperzand the crowd goes... silent
16:10.13sniperiidlinux: bzflag Richard@82.137.26.35:5154
16:13.05*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
16:21.47sniperiidwas nice, no, richard?
16:21.51RichardRauchsniperid: Not LINUX, but NetBSD.  Whee.  (^&
16:21.55ruskie:)
16:22.08sniperiidruskie do u connect my server?
16:22.14RichardRauchYes, but it looks like it needs more stuff.
16:22.23sniperiidyea
16:22.28sniperiidi was thinkin tis too ;)
16:22.48RichardRauchCould be cozy for 1 on 1, though...
16:23.01BearPersons/too/to/
16:23.06RichardRauch(^&
16:23.14sniperiid:)
16:23.16RichardRauchs/ed/emacs/g
16:24.15CBGsniperlid: whats the address?
16:24.38sniperiid82.137.26.35:5154
16:24.46CBGok
16:25.42RichardRauchForced disconnect?
16:25.55ruskieone -d to many coulnd't track
16:25.56RichardRauchInvisible bullets aren't worth a whole lot there...
16:25.59ruskieit's back up...
16:26.03ruskie:))
16:26.04sniperiidno
16:26.14BenUrbandoes anyone here have any trouble with gnome 2.10's system tools backend?
16:26.14RichardRauchAnd lack of sound is more of a problem.
16:26.23BenUrbanit seems to be causing periodic lag
16:26.28ruskielack of sound?
16:26.39RichardRauch(One of these days, I need to take a pass at getting some patches together so that the client does sound on NetBSD...)
16:26.40RichardRauchYeah.
16:26.42BenUrbani asked in #gentoo but i never get my questions answered there
16:27.11RichardRauchNetBSD offers a Sun-like audio and a liboss for OSS type sound.  Either bzflag can't figure out what sound support is there, or doesn't support those mechanisms.
16:27.13RichardRauchnHm.
16:27.29RichardRauchSDL should provide sound, shouldn't it?
16:27.52RichardRauch(The build I'm using uses SDL...)
16:27.54BenUrbansdl_mixer should...
16:28.02CBG:)
16:28.05BenUrbandunno if libsdl does on its own
16:28.09RichardRauchI get: Couldn't open audio: No available audio device
16:28.16BenUrbanouch
16:28.16BenUrbanlol
16:28.24sniperiidCBG: :)
16:28.31sniperiidwait i change the map
16:28.42RichardRauchOf course, the up side is that there's no incentive to turn off XMMS while playing bzflag, now.
16:29.00CBGsniperlid: ok :)
16:29.36sniperiidCBG: done
16:29.38RichardRauchI should probably put together a bzflag playlist with things like my Queen album "A Kind of Magic" and maybe some Wagner...
16:29.39sniperiidCBG: try now
16:29.45CBGok
16:29.58BenUrbandoes anyone here have any trouble with gnome 2.10's system tools backend casing periodic lag?
16:30.13RichardRauchActually, how many live people are here and willing to run a bzflag client to do a quick test?
16:30.18RichardRauch(I don't use GNOME.  (^&)
16:30.58sniperiidCBG: i stopped server
16:31.01CBGk
16:31.15sniperiidCBG: done, try now
16:31.22CBGok
16:31.36BenUrban~blinky RichardRauch
16:31.37ibotACTION slaps RichardRauch on the head with a three-eyed fish named Blinky
16:31.43BenUrbansomething like that :P
16:31.47BenUrbanhehe
16:32.03RichardRauchNobody expects the Spanish Inquisition!
16:32.17BenUrban~whaleslap RichardRauch
16:32.18ibotACTION slaps RichardRauch upside and over the head with one freakishly huge killer whale named hugh
16:32.47Pimpiand now to something completely different (plz...)
16:32.58BenUrban~fish Pimpi
16:32.59ibotACTION slaps Pimpi around with a large trout
16:32.59sniperiidCBG: :D
16:32.59RichardRauch(^&
16:33.03CBGsniperlid: :)
16:33.09Pimpiplease......
16:33.11BenUrbanok
16:33.21BenUrbandoes anyone here have any trouble with gnome 2.10's system tools backend casing periodic lag?
16:34.01RichardRauchDoes anyon have a problem with people using GNOME 2.10's system tools backend who start to repeat themselves?
16:34.49RichardRauchNot a bzflag dev.  (^&  If I were, I'd probably have tried to fix the sound...
16:34.53BenUrbanwell
16:34.56BenUrbanany kind of dev
16:35.00RichardRauch(^&
16:35.16BenUrbans/suspects/accuses/
16:35.32*** join/#bzflag DarthValou (~none@212.203.102.51)
16:35.42*** part/#bzflag DarthValou (~none@212.203.102.51)
16:36.20RichardRauchWhat, exactly, does bzflag require from the system in order to do sound?  I'm not familiar with sdl.mixer...
16:36.49RichardRauch(Though I see that SDL_mixer exists in pkgsrc.  If I installed that puppy, would it work?)
16:37.15RichardRauch("it" being "bzflag's audio support on my system")
16:37.48BenUrbanyou need SDL_mixer to hear any sounds from bzflag afaik
16:37.53sniperiidi am away or not ?
16:37.55Pimpiworks perfectly with arts here
16:37.56RichardRauchOr would I have to rebuild bzflag?
16:38.16RichardRauchi seem to recall pain from arts.
16:38.27BenUrbanartists always suffer
16:38.30BenUrban:P
16:38.36Pimpitime goes pain leaves
16:38.44RichardRauch(Disabled it for mplayer options due to problems...)
16:39.02BenUrbanRichardRauch: kde, gnome, or other?
16:39.13BenUrbanlmfao
16:39.13RichardRauchBenUrban: twm.
16:39.18BenUrbanEEW
16:39.39BenUrbanand runs
16:39.39RichardRauchI use a customized config.  (^&
16:39.40BenUrbanand runs
16:39.53PimpiRichardRauch: there are a lot of ppl reviewing the channel logs for dev relevant stuff
16:40.03BenUrbanlmao
16:40.10*** join/#bzflag wegstar (~foo@wegstar.user.allegro)
16:40.17Pimpiyou force them to read read masses of nonsense chatter
16:40.35BenUrbanPimpi: to a dev, this is entertaining :P
16:40.36RichardRauchI see.
16:40.55Pimpii am a dev, and no, it's not entertaining
16:40.59BenUrbanhmm
16:41.12BenUrbanwell when i said "a dev" i was refering to myself :P
16:41.23BenUrbanbut ok
16:41.24JeffM2501you are a developer on bzflag?
16:41.26JeffM2501that's new
16:41.28BenUrbanwell
16:41.29BenUrbanno
16:41.30BenUrbanlol
16:41.35BenUrbani didn't say bzflag dev
16:41.42BenUrbanthough i have contributed a patch...
16:41.50JeffM2501but this is a bzflag channel
16:41.53BenUrban...which hasn't gotten in yet
16:41.54Pimpibbl
16:42.06BenUrbanok...
16:42.10BenUrbandoes anyone here have any trouble with gnome 2.10's system tools backend casing periodic lag?
16:42.15RichardRauchOkay, then, developer relavent: I didn't get an answer to my question.  Is it enough just to install the SDL mixer?
16:42.15BenUrbanlol
16:42.23BenUrbanRichardRauch: try it
16:42.24RichardRauchOr do I then need to rebuild bzflag?
16:42.39JeffM2501RichardRauch, bzflag dosn't use SDL mixer, bzflag does it's own mixing
16:42.44BenUrbanreally?
16:42.45BenUrbanhmm
16:42.55BenUrbani thought it used sdl_mixer....
16:42.59JeffM2501it just uses the raw SDL sound
16:42.59RichardRauchOkay, I was just told that it used SDL's mixer.
16:43.01JeffM2501no it does not
16:43.05RichardRauchOkay.
16:43.07JeffM2501who told you that?
16:43.12BenUrbanlol, probably me
16:43.28JeffM2501sdl_mixer is an external library to SDL
16:43.33JeffM2501it is not part of the base SDL package
16:43.39RichardRauchNo, it's not.
16:43.46JeffM2501we only use things in the base SDL package
16:43.54BenUrbanreally?
16:44.00JeffM2501yes
16:44.06BenUrbanhmm
16:44.17RichardRauchOkay, then...so if I get that message about no driver found, that's an SDL error, and no program can do audio through SDL?
16:44.35JeffM2501what sound system do you use in linux?
16:44.38BenUrbanRichardRauch: that'd be my guess, but apparently i know nothing about the subject
16:44.45RichardRauchI don't use GNU/LINUX.  (^&
16:44.51JeffM2501what do you use?
16:45.11RichardRauchNetBSD.  It provides a Sun-like audio interface ("native") and an OSS layer.  Other things are available...
16:45.22RichardRauchI was pretty sure that SDL audio worked for things like mplayer...
16:45.23JeffM2501so you have OSS emulation?
16:45.41JeffM2501or likel ALSA?
16:45.44RichardRauchJeff: /usr/lib/libossaudio.a
16:45.52JeffM2501ok
16:45.52RichardRauchNo, ALSA is I think LINUX-only.
16:45.56JeffM2501then set your driver to OSS
16:45.59RichardRauchNo LINUX kernels here.
16:46.03JeffM2501leave the device blank
16:46.28RichardRauchIt is blank.
16:46.34JeffM2501RichardRauch, ok, whopty do.... just tell bzflag to tell SDL what driver to use, since your SDL port can't pick a good one by default
16:46.40JeffM2501what is your driver line set to?
16:47.05RichardRauchOKay, do you mean in my bzflag player-configuration file?
16:47.11JeffM2501I mean in bzflag
16:47.25JeffM2501there is a place to set the driver and the device
16:47.31BenUrbanyou are using 2.x right?
16:47.31RichardRauchI don't know.  Whatever ./configure picked.
16:47.35RichardRauch2.0.2.
16:47.41JeffM2501RichardRauch, it's not a build thing
16:47.43JeffM2501it's a runtime thing
16:47.57JeffM2501we don't pick ANY system, we leave it up to SDL
16:48.03RichardRauchI asked if you meant in the runtime config file, and you said in "bzflag", so I assumed you meant it was built into the binary.
16:48.06JeffM2501but we can sugest drivers to SDL
16:48.09JeffM2501NO
16:48.14RichardRauchLet's back up: I don't know.  Wherew would I look?
16:48.15BenUrbanstart bzflag
16:48.16BenUrbango to options
16:48.17JeffM2501it's a option in the options page
16:48.27JeffM2501this is a run time seting
16:48.30RichardRauchI've been there.  there are no audio options that I recall.
16:48.35JeffM2501yes there are
16:48.37BenUrbancheck again
16:48.39RichardRauch(Well, they are there, but no driver options.)
16:48.46BenUrbanthere are as of 2.0 iirc
16:48.50JeffM2501you sure you built SDL?
16:49.16RichardRauchSDL>=1.2.7nb4
16:49.22RichardRauch(From pkg_info bzflag.)
16:49.27JeffM2501it's the sendond and third items down
16:49.31JeffM2501on the audio menu
16:49.34JeffM2501they WILL be blank
16:49.36RichardRauchThe audio driver is blank.
16:49.38JeffM2501put in OSS for the driver
16:49.46JeffM2501blank means let SDL Pick
16:49.50RichardRauchAh.
16:49.52JeffM2501you want to force SDL to use OSS
16:49.59JeffM2501since your SDL aperantly sucks
16:50.02RichardRauchShould I put in "oss" or "OSS", or is it case-insensitive?
16:50.07BenUrbanoss
16:50.08RichardRauchIt's not *my* SDL.
16:50.10RichardRauch(^&
16:50.27JeffM2501it's on YOUR system is it no?
16:50.42RichardRauchWell, then, also *my* bzflag sucks.  (^&
16:50.45RichardRauchHold on, checking.
16:50.48*** join/#bzflag bz9690 (~41a1f97d@webchat.bzflag.bz)
16:51.09JeffM2501well yeah the bsd users are more rare, so it gets lets testing
16:52.43RichardRauchStill says "Couldn't open audio: No available audio devic"
16:52.54RichardRauchI put in /dev/audio as the sound device on the line after the driver.
16:53.16RichardRauch(Leaving the device line blank didn't help, either.)
16:53.16JeffM2501then your SDL can't open an audio device
16:53.22JeffM2501the error is coming right from SDL
16:53.23trepanhttp://sdldoc.csn.ul.ie/sdlenvvars.php , 'dsp' for OSS
16:53.38BenUrbancheck the permissions on your audio device files
16:53.40JeffM2501that's what I've been trying to find :)
16:53.40RichardRauchThere is no "dsp" device on NetBSD.
16:53.59JeffM2501RichardRauch, it's commands to SDL, not your OS
16:54.01JeffM2501just try it
16:54.02RichardRauchI believe that GNU/LINUX-only applications hard-code "dsp" and need to be pointed at /dev/audio to work...
16:54.18RichardRauch(e.g., flacdec...)
16:54.28RichardRauchOkay, I'll try it, but there is no such file, I can guarantee you.  (^&
16:54.29JeffM2501or read that doc
16:54.35JeffM2501there may be others
16:54.39RichardRauchDoc?
16:54.43JeffM2501the link
16:54.50JeffM2501that trepan so nicely showed you
16:54.59trepanfor future reference...
16:55.01trepan~sdlvars
16:55.03iboti guess sdlvars is http://sdldoc.csn.ul.ie/sdlenvvars.php
16:55.06JeffM2501cool
16:55.18JeffM2501~ trepan++
16:55.38JeffM2501RichardRauch, set the driver to dsp
16:55.40RichardRauchReading the docs...
16:55.43JeffM2501and leave the device blank
16:56.14JeffM2501IIRC in general you don't have to set the device ( if you only have one sound device )
16:56.42BearPersonon very close radar even tank parts show up... lol
16:56.55JeffM2501the driver should know what it's default device
16:57.07RichardRauchNo, "dsp" does not work.
16:57.17ruskiesdl has support for sun audio
16:57.19JeffM2501BearPerson, yes, it's all part of the same tank model
16:57.20RichardRauchTried "audio" in place (no /dev/ prefix).  No dice, either.
16:57.25ruskieyou just need to setup the proper driver for it
16:58.03*** join/#bzflag Birdie (~birdie@d51A465C1.access.telenet.be)
16:58.23RichardRauchAh, the right driver is "audio", perhaps...
16:58.52ruskieSDL_AUDIODRIVER=oss SDL_PATH_DSP=/dev/dsp
17:00.49ruskiepossible drivers: openbsd, dsp, alsa, audio, AL, artsc, esd, nas, dma, dsound, waveout, baudio, sndmgr, paud, AHI, disk
17:01.03ruskiedsp is linux solaris bsd
17:01.14ruskieaudio is unix style /dev/audio
17:01.20ruskiesunos and solaris
17:01.26ruskieAL is irix
17:01.59RichardRauchThe device special file /dev/dsp does not, and never has, existed on NetBSD---except in GNU/LINUX emulation (/emul/linux/dev/dsp or some such).
17:02.17ruskiehow about openbsd style?
17:02.23ruskiedoesn't say which device it uses
17:02.39BenUrbanRichardRauch: what audio device do you have?
17:02.54BenUrbanbetter yet, what does sdl detect when you configure it?
17:03.10RichardRauchAgain: Sun-style /dev/audio.  What SDL docs call "audio".
17:03.30RichardRauchThat's an intersting question.
17:03.32ruskietried using it?
17:03.44ruskiethtough the env variables...
17:03.52RichardRauchYes.
17:03.54BearPersonI'd wildly guess dsound or waveout
17:04.11BenUrbandsound = directx sound
17:04.18BenUrbanafaik
17:04.25ruskieyup
17:04.27BearPersonno idea :)
17:04.48ruskie/usr/share/doc/sdl/html/sdlenvvars.html
17:05.59RichardRauchOkay, configuring sdl...
17:06.05RichardRauchLet's see what it comes up with.
17:06.45RichardRauchchecking for OSS audio support... yes
17:07.05RichardRauchSo it found OSS support and thinks that it works, I guess.
17:09.41sniperiiddoes anyone can help me with materials?
17:10.07RichardRauch(Yes, I tried using /dev/audio and 'audio' via the env. vars.)
17:10.29RichardRauch(Though people kept insisting that the non-existant /dev/dsp should be used instead.  (^&)
17:10.51*** join/#bzflag Thumper_ (~bernt@CPE000102d0fe75-CM0012256ecbde.cpe.net.cable.rogers.com)
17:11.17wegstarhi Thumper_
17:12.21RichardRauchShould "remote sounds" be turned on or off?  Or is that going to matter?
17:15.03sniperiidhow i set the pyramid texture for material
17:15.04sniperiidlike
17:15.09sniperiidtexture (what?)
17:20.34RichardRauchDid you read the bzw(5) man-page?
17:20.42RichardRauchmaterial
17:20.49RichardRauch<PROTECTED>
17:20.56RichardRauch<PROTECTED>
17:20.59sniperiid.. ok i alrdy got it
17:21.00sniperiid;)
17:21.02RichardRauch<PROTECTED>
17:21.05RichardRauch...
17:21.07RichardRauchAh.
17:21.09RichardRauch9^&
17:21.44RichardRauchErr, (^&, that is.
17:21.58RichardRauch9^& looks like I'm sticking my tongue out.
17:22.34sniperiidok
17:23.09RichardRauchWhat does the physics driver "death message" do?  Does it make you die (with corresponding message) for entering the area?  Or is it just a custom message *if* you die while in the area governed by the driver?
17:24.45sniperiidif u hit that area where is that, you get killed and it says the death message
17:25.02RichardRauchSo what's the point of having physics changed if you die instantly in the area?
17:25.11sniperiidlol
17:25.16RichardRauchOr was the death message just put there for lack of a better place?
17:25.17sniperiidyou need learn 2.0 features ;)
17:25.34RichardRauchYes, that's why I was asking.  (^&
17:25.41sniperiid:)
17:26.35sniperiidtry now connecting to my srv with bzflag pls
17:26.42sniperiidto test map , it haves 2.0 features
17:26.43RichardRauchWhat's the domain name again?
17:26.50sniperiid82.137.26.35:5154
17:27.19RichardRauchOkay.  Let me finish testing openmortal to see if *it* can do SDL sound.
17:27.27sniperiidok ..
17:28.12sniperiidhm map is with errors
17:28.14RichardRauchWell, Openmortal's sound works.
17:28.19sniperiidand the srv wont start
17:28.54RichardRauchBummer.
17:28.58RichardRauchWhat error messages do you get?
17:29.24sniperiidi will being baned from this channel if i say them
17:29.27sniperiidthey are much
17:29.32sniperiidand are a part of 2.0
17:29.34sniperiid:)
17:29.37RichardRauch(^&
17:29.39sniperiidfeatures
17:30.06creeperzRichardRauch: that is not a face...
17:30.06BearPersonthere's #flood
17:30.07creeperz:-P
17:30.17BearPersonor pastebins in herds
17:30.23BearPersonpastebin.ca is one I think
17:30.37RichardRauchYes it is, creeperz.
17:30.41RichardRauchI've been using it for more than a decade.
17:30.43sniperiiddone i solved error
17:30.44sniperiidit was
17:30.46sniperiidmeshnpyr
17:30.48sniperiidinstead of
17:30.50sniperiidmeshpyr
17:31.47sniperiiddone server is started
17:32.03sniperiidCGB: can you test my srv?
17:32.14RichardRauchHm.  If you define a physics driver, how do you bind it to a location?  Or is it (can it be) global?
17:32.31sniperiidif u want a box to do that
17:32.34sniperiiddo meshbox
17:32.37sniperiidmeshbox
17:32.46sniperiidthe same thing like box
17:32.54sniperiidphydrv <your phisic driver>
17:32.55sniperiidend
17:40.16sniperiidlol :)
17:40.24RichardRauchsniper: That's how you *define* a physics driver.  I wasn't asking that.
17:40.30RichardRauchI was asking how you control where it goes.
17:40.34RichardRauchBoxes have locations.
17:40.41RichardRauchPhysics drivers don't.  Can you localize them somehow?
17:41.17sniperiidlolll
17:41.31BearPersonreference them inside your whatever definition
17:41.31sniperiida phisyc driver is like a material
17:41.31RichardRauchOr are they global to the whole map?
17:41.33BearPersoninside your box
17:41.44sniperiidmaterial dont have a position....
17:41.59sniperiidand phyisic doesnt have one too
17:42.19RichardRauchOne thing at a time, sniper.  (^&
17:42.28sniperiidwhat 1?
17:42.36sniperiid;)
17:43.04BearPersonwell
17:43.06RichardRauchSo, you can say something like:
17:43.07RichardRauchbox
17:43.09RichardRauch<PROTECTED>
17:43.21sniperiidno box
17:43.22RichardRauch<PROTECTED>
17:43.22sniperiidmeshbox
17:43.29RichardRauch...
17:43.30RichardRauchAh.
17:43.32sniperiidnoooooo
17:43.33sniperiidwait
17:43.34sniperiidi tell ya
17:43.38sniperiidmeshbox
17:43.41sniperiid<PROTECTED>
17:43.48sniperiid<PROTECTED>
17:43.50sniperiid...
17:43.53sniperiidend
17:43.58sniperiidand at meshbox
17:44.17sniperiidyou need material :)
17:44.20sniperiidits hard
17:44.21sniperiidbut nice
17:44.22sniperiid:)
17:44.48BearPersonhmm... which gives me an idea
17:45.05BearPersonruskie, how 'bout transparent/invisible walls for your maze?
17:45.14BearPersonwalls that bounce you back
17:45.21sniperiidyea
17:45.28sniperiidthat would be a good /nice idea
17:50.19sniperiidi do rabbit chase on my srv :D
17:53.59*** join/#bzflag doughecka_ (~Doug@adsl-78-223-244.sdf.bellsouth.net)
17:56.03*** part/#bzflag Blue_Eyes (~Blue_Eyes@treebupf.inet.it)
17:56.32*** join/#bzflag Teppic (~Teppic@cpc1-cbly2-5-0-cust239.glfd.cable.ntl.com)
18:01.38*** join/#bzflag mmu_man (revol@ALyon-253-1-40-208.w83-205.abo.wanadoo.fr)
18:04.35*** join/#bzflag orchid|a1ay (~bzgirl@ottawa-hs-64-26-170-85.d-ip.magma.ca)
18:06.34*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
18:07.43sniperiidrichardRauch: connedct again
18:08.04sniperiidall flags are 20 ( all wings )
18:10.34sniperiidCBG: connect to my srv again
18:10.35sniperiid:)
18:10.44sniperiidCBG: 82.137.26.35:5154
18:10.45CBGsniperlid: address?
18:10.47CBGok :)
18:11.10ruskieBearPerson, in the plans :)
18:11.19ruskiesame for floors
18:11.57ruskiehmmm
18:12.01ruskiecan it be done?
18:12.15BearPersonI don't know... meshbox with physics... maybe
18:12.29sniperiidyeah
18:19.36sniperiid:)
18:20.08sniperiidCBG: join #snipersrv
18:20.36sniperiidand richard: join #snipersrv
18:20.47sniperiidtheres place 4 my srv
18:21.59*** join/#bzflag learner (~brlcad@brlcad.bronze.supporter.pdpc)
18:21.59*** mode/#bzflag [+o learner] by ChanServ
18:24.57Grumblerwhooohooo  learner is back
18:27.15sniperiidwho can add chanserv on my channel?
18:27.20sniperiid#snipersrv
18:27.22BearPersonyou
18:27.26sniperiidhow?
18:27.45BearPersonI think it's time for four letters
18:27.58sniperiid?
18:28.02wegstaroh
18:28.04wegstarI'll do it
18:28.11sniperiidok wegstar
18:29.32RichardRauchMildly interesting article that I was just pointed to: http://theinquirer.net/?article=23826
18:49.38sniperiidjolie,why left?
18:50.34joliecause jolie has thing to do
18:50.37mmu_man~tld il
18:50.45sniperiidok
18:51.06jolielike putting son to bed...
18:51.09jolieso bbl
18:51.17sniperiidok
18:51.31wegstar...
18:51.40*** join/#bzflag CBG (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
18:54.09sniperiidCBG: your back?
18:54.13sniperiidjoin my channel
18:59.26Pimpisniperiid: you've been advised to stop things like asing people to join your server/channel/* before, so why just following?
18:59.53sniperiidlol..
19:01.14Pimpiscrolling up you'll see, that two of three messages are yours, and rereading it you'll find out, that most of them are obsolete
19:01.26Pimpino, it's not funny
19:01.34*** join/#bzflag wizart (~wizart@dsl-084-058-147-074.arcor-ip.net)
19:01.48sniperiidok.
19:02.03sniperiidbut how i talk with CBG/jolie ??
19:02.04sniperiidPM ?
19:02.13wegstarsure
19:02.15Pimpiprobably
19:02.55Pimpicontinuing you risk to be banned and you've been before for the same reasons, no?
19:03.14sniperiidPimpi: no
19:03.25Pimpiyou have, i remember
19:03.28sniperiidPimpi: i was banning for flooding channel in 2004 oct or that time
19:03.36sniperiidbanned *
19:03.50sniperiidbut just 3 minutes
19:04.35Pimpiso you're lucky
19:04.42sniperiidyea
19:04.56Pimpidone
19:05.11sniperiidwith waht?
19:05.29*** part/#bzflag sniperiid (~sniper_@82.137.26.35)
19:05.34ruskielol
19:05.35*** join/#bzflag sniperiid (~sniper_@82.137.26.35)
19:05.42sniperiiddone with what?
19:05.52Pimpitelling you
19:06.03ruskielol
19:06.03sniperiidokq
19:06.08sniperiidoka *
19:11.39RichardRauchInteresting that you can have a rogue base.  Is it functional beyond being a place to land rogues on first login?
19:11.58sniperiid?
19:12.08sniperiidi will make it ctf.. thats true
19:12.13sniperiid4 bases
19:12.15RichardRauchBase color 0.
19:12.24ruskieno rogue flag iirc RichardRauch
19:12.27sniperiidk ok i know
19:12.47RichardRauchI took my own flag to the rogue base; didn't capture it.  Looks like it's just a black platform...
19:12.59sniperiid:P
19:13.19sniperiidrogue base didnt exist!
19:13.28sniperiidits just
19:13.29sniperiidred base
19:13.31sniperiidgreen base
19:13.35sniperiidblue base
19:13.40*** part/#bzflag sniperiid (~sniper_@82.137.26.35)
19:13.44*** join/#bzflag sniperiid (~sniper_@82.137.26.35)
19:13.46sniperiidand
19:13.47sniperiidi donno
19:13.55ruskiepruple
19:14.07RichardRauchThe four regular bases are those plus blue.
19:14.26RichardRauchYou can specify color 0, though, which is the rogue team color.  You get a black base, but it seems to be inert.
19:14.26ruskieerm?
19:14.35ruskieplus blue???
19:15.00RichardRauchI think.  I've seen blue teams...or my memory is worse than I remember.
19:15.05creeperzplus pill = matrix
19:15.24sniperiidhm
19:15.33Aribeth_awayrouge is not a team
19:15.41sniperiidyea rogue isnot a team
19:15.52Aribeth_awayunles its rabbit
19:16.01sniperiidyep
19:16.03RichardRauchWell, you can give their color slot number is the point, when specifying a base.
19:16.04DTRemenakrogue is a team, you're just allowed to shoot your teammates ;)
19:16.15ruskie:))
19:16.19Aribeth_awayahh
19:16.21sniperiid:P
19:16.27RichardRauchYou don't even clone to the base, though, when logging in as rogue.  Just a black box.
19:16.51DTRemenakbut, there's no rogue_base image, so you won't get a rogue base
19:17.11DTRemenakeven if you could confuse the server into creating one
19:17.21sniperiidyep
19:17.23RichardRauchUm, I did get a rogue base.  Or at least a group 0 base, and rogues are group 0.
19:17.29RichardRauchbase
19:17.29RichardRauch<PROTECTED>
19:17.29RichardRauch<PROTECTED>
19:17.29RichardRauch<PROTECTED>
19:17.30RichardRauch<PROTECTED>
19:17.30RichardRauchend
19:17.45RichardRauchNo "confusion".  It just works.  But the resulting base is just a box.
19:17.54sniperiidlol
19:17.57sniperiiddid u enable ctf?
19:18.04sniperiidCApture Te flag
19:18.10BearPersonwe know
19:18.10RichardRauchIt's a ctf server, yes.
19:18.17sniperiidok
19:18.27*** join/#bzflag tavla (~spreker@ip51cfa1ef.direct-adsl.nl)
19:18.29sniperiidim gonna pla y 4x4evo 2
19:18.30sniperiidcu
19:20.50blast007:)
19:21.00RichardRauchSo I guess the *short* answer to my question is, "No, it's totally non-functional."  (^&
19:22.51BearPersonI guess it's "rogues don't have bases... you can specify one, but it is neither nicely defined nor used" :)
19:25.29CIA-3BZFlag: 03dtremenak * 10bzflag/src/bzfs/CustomBase.cxx: Don't allow rogue bases. If we want rogue bases, do them right, create a texture and some code.
19:25.31DTRemenakhappy?
19:25.40DTRemenak:)
19:26.17blast007hehe
19:40.09*** join/#bzflag TimRiker (~timr@TimRiker.bronze.supporter.pdpc)
19:40.10*** mode/#bzflag [+o TimRiker] by ChanServ
19:50.55RichardRauchIs there a way to set a truly unlimited number of jumps with wings?  I tried -1 and 0...
19:54.27menotumehellos orchid
19:56.04orchid<PROTECTED>
19:56.54Grumblergolly, why  have wingsJumpcount  annd wingsFlapcount....
19:57.10RichardRauchwingsFlapCount?
19:57.14RichardRauchI missed that one.
19:59.05*** join/#bzflag ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc)
19:59.05*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
19:59.05*** mode/#bzflag [+o ibot] by ChanServ
19:59.14GrumblerRichardRauch, wingsflapcount = wingsjumpcount
19:59.35RichardRauchJust an alias?
19:59.43Grumblerpretty much
19:59.45RichardRauch(nod)
20:00.05RichardRauchI was guessing that one jump would give you multiple flaps...(^&
20:02.44Grumblerno, and because  of the <=0 it  looks like infinite flap count is not  there...you count  set  it hmm,  whats an int...65k? high....which would be  infinite  pretty much
20:03.13RichardRauchNo, you're thinking {unsigned short}...or else are thinking of long ago.
20:03.34RichardRauchMost compiles use 32-bit {int}, and signed, so more like 2 billion, give or take.
20:03.39RichardRauch(Well, a little over.)
20:03.42JeffM2501int is 2 billion
20:03.46JeffM2501+=
20:03.47JeffM2501if it's signed
20:04.06JeffM2501RichardRauch, bzflag uses a large number of shorts in it's code
20:04.31RichardRauchSo?  He said "int", not "short".  (^&
20:04.46JeffM2501a short is still an integer
20:05.14RichardRauchBut not the same as an "int".  I assumed he was being technical.
20:05.34JeffM2501an int is also another type of integer :)
20:05.34RichardRauchWe could assume an 8-bit integer, a.k.a. a {char} or a bit-field, if we want to be more general...(^&
20:05.45JeffM2501yeah we use a number of those too
20:06.18RichardRauchAnywho...64K probably isn't enough, but on the order of a billion is probably sufficient.
20:06.51RichardRauch(I tried making wings have very small acceleration and reduced gravity---so you can get a continuous flight by holding down the <tab> key...
20:07.13RichardRauch...but as fast as some keyboards key-repeat, 64K could be exhausted in a reasonable time frame.)
20:08.08JeffM2501IIRC flaps of -1 means no limit
20:08.12RichardRauchThe result is a cool gliding effect.  (^&
20:08.20RichardRauchI tried setting to -1.  It just wouldn't jump, in that case.
20:08.30JeffM2501hmmm
20:08.35JeffM2501what does 0 do?
20:13.05*** join/#bzflag ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc)
20:13.05*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
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20:14.59JeffM2501the server can check many things
20:15.07JeffM2501stuff just needs to be moved around
20:15.24trepannope, stuff needs to be gutted
20:15.43JeffM2501gutting is a form of moving
20:15.48JeffM2501moving to the trash :)
20:15.55*** join/#bzflag bz0201 (~536d982e@webchat.bzflag.bz)
20:16.52BearPersonI think _Manu_ put a check for wings count into the server recently
20:17.25BearPersonthe regular auto-kick-cheater kind
20:17.35BearPersondon't think it's in main CVS though
20:18.34_Manu_BearPerson, I didn't
20:19.17*** join/#bzflag Blue_Eyes (~Blue_Eyes@host198-31.pool212171.interbusiness.it)
20:19.47_Manu_BearPerson, it's in my fly anti-cheat, but still in testing
20:20.00BearPersonah :)
20:22.48bz0201I have a problem...
20:22.51menotume~Chestal++     (thanks!)
20:23.02BearPersonshoot.
20:23.18bz0201When i connect to a game, bzflag exits :S
20:23.53bz0201using 2.0.2
20:24.04_Manu_win/linux/mac?
20:24.09bz0201win
20:24.21bz0201xp pro
20:24.26_Manu_can you run bzflag in a command console?
20:24.47bz0201dunno, think so
20:25.05_Manu_you mean bzflag crash?
20:25.10JeffM2501does it give any errors?
20:25.23menotumeupon startup, or only when connecting ?
20:25.23bz0201nope, just closes the prog
20:25.36bz0201when connecting to a game
20:25.58JeffM2501what video card?
20:26.00_Manu_running bzflag in a console should help
20:26.04JeffM2501and what version?
20:26.14BearPerson2.0.2
20:27.14bz0201ATI Mobility Radeon 9600
20:28.04JeffM2501current drivers and directX?
20:28.52bz0201dirX 9.0b
20:29.41JeffM2501drivers?
20:29.52bz0201to sec.. in the phone
20:30.35*** join/#bzflag ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc)
20:30.35*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
20:30.35*** mode/#bzflag [+o ibot] by ChanServ
20:31.41bz0201driver ati2dvag.dll; version 6.12.0010.6375 (English)
20:33.13bz0201anyone with an idea?
20:33.43JeffM2501running form command line may show any errors
20:33.44_Manu_you can search file: bzflag.exe then open a command console and execute it... probably you'll see the errors in your console
20:34.05JeffM2501also is it any server? or just one?
20:34.12bz0201all servers
20:34.30blast007_Manu_: it doesn't output anything when I run it from my command prompt, even with -echo and -d
20:35.03_Manu_blast007, using windows?  
20:35.07blast007yup
20:35.15_Manu_nice :/
20:36.00JeffM2501it's not -d on the client is it?
20:36.11_Manu_i think yes
20:36.26_Manu_JeffM2501, yes, tested
20:36.30JeffM2501k
20:36.33blast007works with both -d and -debug
20:36.42JeffM2501does it die on any server?
20:36.47JeffM2501or just specific ones?
20:36.57bz0201on all servers
20:37.06_Manu_blast007, i'm not tested bzflag windows version since 1.11 but it reported messages
20:39.05bz0201It quits after: Loading map into viritual memory
20:39.17_Manu_blast007, are you sure not using black text on black background? ;)
20:40.08blast007it goes right back to a command prompt after the client starts to launch
20:40.14_Manu_bz0201, can you run a local server from the client and log in?
20:40.23*** join/#bzflag cbg-brb (~Matthew@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com)
20:40.39blast007ah, but it can output to a text file
20:40.49_Manu_:)
20:40.52blast007ran: bzflag -d -echo > log.txt
20:40.53blast007:)
20:41.16*** join/#bzflag Rusure (~1815d19e@webchat.bzflag.bz)
20:41.47bz0201It quits on local server aswell
20:42.12JeffM2501ewww
20:42.13_Manu_weird.. what's your ram memory and free disk space?
20:42.44bz0201Free space: 5,97 GB
20:43.07bz0201512 mb ram
20:43.50JeffM2501you behind any kind of wierd proxy or strange net connection?
20:44.07blast007that shouldn't affect a local server
20:44.12bz0201not that im aware of :S
20:44.18_Manu_he is probably behind a Windows XP PROblematic :/
20:44.35JeffM2501XP works fine for me
20:44.46_Manu_yes, probably
20:44.57bz0201ill try update video driver
20:45.11bz0201to a even newer one
20:45.49JeffM2501it's probalby not GL
20:45.53JeffM2501since the menu starts and stuff
20:46.00JeffM2501you do see the menus and stuff right?
20:46.04_Manu_try run bzflag.exe -d -d -d
20:46.28bz0201the menues are fine
20:47.26_Manu_and read what reports when bzflag crash
20:47.55JeffM2501where did you get the build?
20:48.06bz0201sourceforge.net
20:48.16*** join/#bzflag Electric1lf (~david@0e2bfb8d7f62548b.session.tor)
20:48.30bz0201and where do i find the error log?
20:48.31_Manu_bz0201, executed bzflag.exe -d -d -d   or four -d
20:48.45_Manu_bzflag.exe -d -d -d -echo > yourlogfile.txt
20:48.52bz0201i did the tripple
20:49.02_Manu_and what do you get?
20:50.10bz0201nothing unusual :S
20:50.10_Manu_...
20:50.27_Manu_nothing unusual? what's usual for you?
20:50.35JeffM2501did you get anything?
20:50.39JeffM2501what was the last thing it said?
20:50.44JeffM2501that'll say where it dies
20:52.22_Manu_mmm Lazy CGI::IRC User :)
20:53.42blast007bz0201: did you run it from the command prompt, and with the " > yourlogfile.txt"  ?
20:54.44_Manu_he is [nr] :(
20:54.45bz0201nope
20:56.10_Manu_bz0201, goto 13 lines up and do it
20:59.07*** join/#bzflag blast007` (~blast007@24-196-92-143.jvl.wi.charter.com)
21:00.56bz0201I managed to connect with the bzadmin.exe
21:01.13bz0201so i think its the videocard
21:01.20bz0201driver
21:03.50*** join/#bzflag JeffM2501 (~JeffM@JeffM2501.sustaining.supporter.pdpc)
21:03.51*** mode/#bzflag [+o JeffM2501] by ChanServ
21:09.18*** join/#bzflag bz0201 (~536d982e@webchat.bzflag.bz)
21:09.42*** join/#bzflag BenUrban (~benurban@pcp07709741pcs.nrockv01.md.comcast.net)
21:09.43bz0201im back with updated driver, it didnt work
21:10.25JeffM2501sounds like you got ether a bad bad build or your XP is like jacked
21:10.53bz0201maybe both :S
21:12.18*** mode/#bzflag [+o jolie] by JeffM2501
21:13.08bz0201Can enyone with windows talk me step by step through the things i have to do??
21:13.19JeffM2501there isn't anything else to do
21:13.24JeffM2501you've done it
21:13.27JeffM2501it "should" work
21:13.38JeffM2501maybe reinstall
21:13.44JeffM2501well actualy 1 more thing to try
21:13.49JeffM2501open your my documents folder
21:13.49bz0201i dont think i did it right
21:13.59JeffM2501and throw away your "my bzflag files" folder
21:14.03JeffM2501then run again
21:15.10jolie^_^
21:15.33bz0201didnt help that either :-(
21:15.45JeffM2501then I'd reinstall
21:15.50JeffM2501other then that, I don't know
21:16.05bz0201but the d d d stuf
21:16.17JeffM2501that just logs things
21:16.36JeffM2501just do bzflag.exe -d -d -d > test.txt
21:16.41JeffM2501and then open text.txt
21:16.44bz0201yeah, i didnt see the logs
21:16.45JeffM2501see if it has anything
21:16.53JeffM2501so the file was empty?
21:16.54bz0201where to type that?
21:17.30JeffM2501in the command prompt
21:17.38JeffM2501after you CD to the bzflag folder
21:18.58bz0201add -d -d aso. after bzflag in the folder?
21:19.11JeffM25013 -d
21:19.18JeffM2501then the > text.txt
21:19.20bz0201yeah
21:19.29JeffM2501after you CD to the dir where bz is
21:19.35bz0201> is not allowed
21:20.11bz0201CD..?
21:20.19JeffM2501change directory
21:20.24JeffM2501are you using the dos box?
21:20.34bz0201no...
21:23.11JeffM2501where are you doing this then?
21:23.20JeffM2501we asked if you ran from a command prompt and you said yes
21:23.35bz0201think i got it now...
21:24.47bz0201Goddamn i suck
21:27.48bz0201would it help to install a earlier version?
21:28.35JeffM2501only as a test
21:28.50_Manu_well..it went from 2.0.0 to 2.0.2 because more than one reason.. but you can try it
21:28.51JeffM2501you could also try a beta 2.0.3x
21:29.24bz0201im trying 1.6.4
21:29.32JeffM2501what?
21:29.36JeffM2501there is no bzflag 1.6.4
21:29.57_Manu_bz0201, just curiosity... are you kidding?
21:30.27bz0201http://prdownloads.sourceforge.net/bzflag/BZEditW32_1.6.4-1_Installer.exe?download
21:30.37bz02011.6.4.
21:30.58BearPersonbz-f-l-a-g != bz-e-d-i-t
21:31.26bz0201DOH!
21:32.18bz0201then im trying 2.0.0.
21:32.49*** join/#bzflag brad2901 (brad2901@ACD4D032.ipt.aol.com)
21:34.00JeffM2501or use this one
21:34.01JeffM2501http://my.bzflag.org/builds/2.0.x/bzflag-2.0.3b4.exe
21:34.12BearPerson2.0.3b ?
21:34.16JeffM2501yeah
21:34.18_Manu_cvs build
21:34.21JeffM2501yeah
21:34.22BearPersona 2.0 branch?
21:34.28JeffM2501no
21:34.34_Manu_BearPerson, 2.0.3 is the develop version
21:34.36JeffM2501cvs as of a week or so ago
21:34.38BearPersonahh
21:34.41BearPersond'uh
21:34.48JeffM2501odd numbers are allways dev for even number releases
21:34.57BearPersonthought 2.2 was current stable
21:35.10_Manu_2.0.2 is the stable
21:35.22JeffM25012.2.0 would be next major
21:35.39BearPersonright
21:38.41bz0201:( :( :( 2.0.3. didnt help
21:39.16bz0201I Give UP!
21:39.24BearPersonhmm
21:39.28jolie*CLAP**CLAP*
21:39.31jolieheh
21:39.42bz0201:@
21:39.42BearPersonwhen you start up bzflag... what did it tell for "GL rendering device" or whatever?
21:39.50BearPersonat the bottom
21:40.23_Manu_BearPerson, his client just crash when he tries to log in a server
21:40.43_Manu_bz0201, some times reinstalling windows helps :/
21:40.48BearPersonlol
21:40.57BearPersonmaybe no UDP installed?
21:41.20JeffM2501you can't not install UDP
21:41.20_Manu_who knows.. he is unable to run bzflag in a command console
21:41.24JeffM2501it's part of the stack
21:41.40JeffM2501probalby just bad build
21:41.43JeffM2501try the bad
21:41.45JeffM2501beta
21:42.04BearPersonwell... I have seen windows versions where you still had to install an udp handler for the network device
21:43.07menotumeBearPerson: I have your 'nomalized score' in now
21:43.13BearPersonthanks :)
21:43.17menotumeworks good excpet when someone first joins
21:43.43menotumedo you think it should be 0 untill they have a few kills maybe ?
21:43.43JeffM2501BearPerson, when? back in 1990?
21:44.14BearPersonyeah... I had it / ( (wins+losses)>20 ? wins+losses : 20 )
21:44.36menotumehmm, lemme look
21:45.50menotumehow about: ( (wins+losses)>10 ? wins/losses : 0 )
21:46.07BearPersonerm
21:46.32_Manu_then...11 wins and 0 loses.... :)
21:46.45menotumeahhh, i see - i am using float - a true ratio
21:46.51BearPersonthe total formula I used was " ( wins - losses ) / ( (wins+losses>20) ? wins+losses : 20 )
21:47.16menotume+  if(losses)
21:47.16menotume+    return (wins*10/losses);
21:47.16menotume+  else
21:47.16menotume+    return wins*20;
21:47.18menotume:)
21:47.21menotumein your patch
21:47.25menotumebut, i see
21:47.31BearPersonthat was kill ratio I think
21:47.41BearPersontry normalized
21:47.55menotumenot in the patch
21:48.05BearPersonhmm
21:48.09BearPersonright... I see it now...
21:48.10menotumestandard, winsbylosses, tks, tk ratio
21:48.35BearPersonyeah... strange... must have dropped under the table at some point... have it in my client only
21:48.44menotumeok, np
21:48.55menotumeI am using float, so 1:1 is 1.0
21:49.10menotumei'm thinking about adding it to the scoreboard display if sorted that way
21:49.19BearPersonI kinda like the normalized that way though...
21:49.35BearPerson1. it doesn't give players playing for long an advantage
21:50.01BearPerson2. people just in (<20 w+l) don't hop to the top or bottom of the chart immediately on their first kill
21:50.03menotumehere is what i am doing:  (float)wins/losses
21:50.22BearPersonyeah... works nicely too unless losses is 0
21:50.37menotumeright, i dealt with that
21:50.45BearPersonI think the reason I did normalized was because it always kept nicely between -1.0 and +1.0
21:51.46menotumegotya
21:59.09*** join/#bzflag orchid (~bzgirl@orchid.user)
22:04.08*** join/#bzflag orchid (~bzgirl@orchid.user)
22:04.41*** join/#bzflag Tupone (~Tupone@host-84-222-139-232.cust-adsl.tiscali.it)
22:11.03menotumecan anyone recommend a good online STD library reference ?
22:11.30JeffM2501STD?
22:11.33JeffM2501stl?
22:11.38menotumestl, sry :)
22:11.40JeffM2501F1
22:11.43menotumestandard template lib
22:11.47JeffM2501F1
22:11.48creeperzSTD? :-P
22:12.05menotumef1 ?
22:12.24JeffM2501yeah that's all I hit and get all the info I need on any class, template, or function
22:12.47menotumeahhh, devhelp ?
22:12.58JeffM2501no F1
22:13.03Tuponehttp://www.sgi.com/tech/stl/
22:13.10menotumethx tupone :)
22:13.16JeffM2501tha'ts a good site too :)
22:13.17Tupone:)
22:13.20JeffM2501not as good as F1
22:13.22JeffM2501but it'll do
22:14.23*** part/#bzflag jolie (~alex@jolie.active.supporter.pdpc)
22:19.11orchidheh menotume
22:19.20menotume:)
22:19.26orchidtry #cooties
22:19.45menotumetrying to find a 'printf' type of formatting in string class
22:19.58JeffM2501there isn't one
22:20.04JeffM2501are you in bz?
22:20.08JeffM2501code wise?
22:20.11menotumethat could be why i can't find it :)
22:20.15menotumeyes
22:20.30JeffM2501TextUtils::format("");
22:20.35JeffM2501same as sprintf
22:20.38JeffM2501returns a std::string
22:20.56menotumeokies, thx
22:20.59JeffM2501sure
22:22.36menotumeheh, just uses a fixed-size buffer to sprintf to :P
22:23.07JeffM2501yeah
22:23.17JeffM2501sucks there is nothing built in
22:23.22JeffM2501MFC CString has one
22:23.27JeffM2501dono why stl never did one
22:24.32purple_cowarg, did someone revert my change?
22:24.36purple_cowi made it not use a fixed buffer...
22:25.09purple_cowerr, not reverted
22:25.13purple_cowsomeone just rewrote it to be less clever
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22:27.53CIA-3BZFlag: 03trepan * 10bzflag/src/bzflag/SceneRenderer.cxx: almost forgot, GL_SEPARATE_SPECULAR_COLOR
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22:44.42JeffM2501brlcad, ping
22:45.25purple_cowJeffM2501: when you have a mo, can you check m.b.o:100 to make sure nothing on the bb is broken? it looked OK, but i dunno if there are any sections or features which require more than basic PHP
22:46.12JeffM2501k
22:46.19JeffM2501don't think it uses more then the basics
22:46.32JeffM2501list server work?
22:47.35purple_cowseems to
22:47.40purple_cowat least from the little web query page
22:48.07JeffM2501if it's the same live database, then one should be able to change there LS to port 100 and run fine
22:48.52JeffM2501testing atachements now
22:49.12purple_cowcool, looks like db works
22:50.27JeffM2501as do posts and stuff
22:50.31menotumeBearPerson: http://meno.zapto.org/bzcaps/normalsort.png
22:50.33JeffM2501checking admin
22:50.39menotumethat's using your algorithm :)
22:51.04JeffM2501can current apache be put on 100, and apache2 put on 80 for a bit
22:51.06JeffM2501just to make sure
22:52.17purple_cowJeffM2501: sure
22:52.26JeffM2501well bb seems to work
22:52.31JeffM2501so I say just swap em
22:52.43menotumeleague works too
22:52.45JeffM2501and leave 1.x on some port so we can go back in DIRE cases
22:52.53JeffM2501for like a week
22:52.56menotumepurple_cow:  did you change mysql or php versions ?
22:52.57JeffM2501or if the riker freaks
22:53.58BearPersonmeacan, except that you divide by wins+losses no matter how small they are
22:54.02JeffM2501but I say swap it
22:54.08BearPersonoops, sorry... menotume
22:54.27menotumehehe
22:54.29JeffM2501I've been running apache2 here for over a year with no problems what so ever
22:54.42JeffM2501I like the one file per site config thing
22:54.46JeffM2501much easyer to deal with
22:54.46BearPersonthough... note how more than twice kills than losses is better than 240 - 140
22:55.01menotumein Player::getNormalizedScore():   return ((float)wins - losses) / ( (wins+losses) ? wins+losses : 20 );
22:55.27menotumeooops, error :)
22:55.29BearPersonturn the (wins+losses) ? into (wins+losses>20) ?
22:55.34menotumeyep :)
22:55.58purple_coweek, found a problem
22:56.14purple_cowhaven't configured 2 to run on 81, 8000 or 443 right now
22:56.46purple_cowJeffM2501: i don't see a real reason to run 1 on port 100. if we need to revert, the config files are all still there. just requires stopping on daemon and starting the other
22:56.53JeffM2501ok
22:56.55JeffM2501fair nuf
22:57.25JeffM2501as long as we can go back easy in the next week or so
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22:58.49*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
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22:59.21TimRikerJeffM2501: what might I freak about?
22:59.34JeffM2501purple_cow changing to Apache2
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23:05.28*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || http://bzflag.org/wiki/MapMaking || "Killing Spree"
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23:06.22TimRikerJeffM2501: how many units tall is a tank?
23:06.27JeffM25012.08
23:06.40JeffM2501the girl is scaled to be 5 foot 6 inches
23:06.41JeffM2501religive
23:06.45JeffM2501asuming each unit is a meter
23:07.31JeffM2501puts a bz tank at about 83% the size of a M1A1 MBT
23:08.22menotumeBearPerson: http://meno.zapto.org/bzcaps/tkratiosort.png   I think we may need a sub-sort for all those 0s
23:08.43trepanJeffM2501: looks more like 4' 2 3/4" to me
23:09.35JeffM2501she shouldn't be
23:09.36BearPersonmaybe the >0's get +something and the 0s get -something
23:09.46JeffM2501I could a screwed up
23:09.50BearPerson(normalized - 1) :)
23:09.58BearPersongoes from -2.0 to 0.0 :)
23:09.58JeffM2501I'll tyr it again later
23:10.00trepandid it based on pixels, assuming front view is ortho
23:10.08JeffM2501I think it's ortho
23:10.15TuponeTimRiker: does the token server work with GET or POST, or just with GET ?
23:10.40trepanand 1 meter grid  (which looks right for a 2.08m tank height)
23:11.22TimRikerTupone: server side supports either. the server and client only use GET at present.
23:11.50Tuponeso I can test some POST, so password is not logged, in case we use ssl
23:12.12trepanJeffM2501: a 5'10" person is about 1.78 m, folks is getting taller these days  :)
23:12.21TimRikerJeffM2501: looks about right then, but I've never stood next to an M1A1 either. ;-)
23:13.13JeffM2501hmm 1.78
23:13.14JeffM2501ok
23:13.18JeffM2501I'll recale her then
23:13.27JeffM2501after I eat this fish :)
23:14.15TimRiker~convert 1.78m to inches
23:14.33TimRiker~70 / 12
23:14.35ibot5.833333333333
23:15.28TimRiker~convert 2.08m to feet
23:15.43JeffM2501that seems a tad short for a tank
23:16.43trepanbut is it short for a one-man jumping tank?
23:17.16JeffM2501probably not
23:17.25JeffM2501don't think a bz is a full mbt
23:18.10TimRikerhttp://www.fas.org/man/dod-101/sys/land/m1.htm
23:18.21JeffM2501http://my.bzflag.org/bb/images/posts/scale2.png
23:18.33JeffM2501that's her at about 1.75 units
23:18.52creeperzhmm, wonder whos going to win that gun fight
23:19.02JeffM2501yeah I found sizes for M1A1 at wikipedia
23:19.07JeffM2501same data
23:19.26JeffM2501so a tank should WOULD hit a person
23:20.07JeffM2501interestiing thing is it places the shots at about the same level
23:20.15trepan~convert 1.57m to feet
23:20.27JeffM250157?
23:20.32trepaneven short people
23:20.34JeffM2501I did 75
23:20.42JeffM2501or is 57 where the shot is?
23:20.48trepan"_muzzleHeight",        "1.57"
23:20.51JeffM2501k
23:20.53JeffM2501yeah
23:21.05JeffM2501midgets and children can live
23:21.21trepan~convert 0.15092 feet to inches
23:21.38purple_cowso the muzzle is just about head-height?
23:21.51JeffM2501head/neck yeah
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23:24.28TimRikerJeffM2501: that looks about right to me.
23:27.32trepancloser to this:  http://www.gwpda.org/photos/bin05/imag0424.jpg   =)
23:27.39JeffM2501so bz tanks are "light tanks"
23:27.45JeffM2501yeah
23:27.48JeffM2501tanklets
23:27.57purple_cowhehe
23:27.59JeffM2501should make a model like that one
23:28.40JeffM2501tho I like the tank from Metal Slug
23:28.59TimRikerheh. there was a tank that the bztank was modeled after. I don't recall if it was the m1 or not.
23:29.23JeffM2501the bz tanks' shape is that of a couple MBTs
23:29.32JeffM2501mostly in the turret
23:30.30JeffM2501http://aliens.humlak.cz/aliens/Aliens_papirove_modely/wip/pics/metalslug.gif
23:30.40JeffM2501http://www.flyingomelette.com/oddities/sab/metalslug.gif
23:31.32trepanbeaucoup treads here:  http://www.gwpda.org/photos/bin06/imag0551.jpg
23:31.56JeffM2501thats like the tank from Indy3
23:32.02JeffM2501http://www.gorzow.mm.pl/~nippon/grafika/gifs/pojazdy/tank.gif
23:32.07JeffM2501that would be funny to model
23:32.27trepanor the Think Tanks model:  http://www.garagegames.com/pg/product/view.php?id=12
23:34.09JeffM2501yeah theres are good too
23:34.15JeffM2501tho have you ever played it?
23:34.23JeffM2501controls == funky
23:34.29trepanyup, for about 2 minutes
23:34.53JeffM2501hmm the explosion in that andimated gif is REALY detailed
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23:36.00JeffM2501tho the bz tank really should be bonapate from Dominion: Tank Police
23:36.07JeffM2501complete with the chainsaw motor sound
23:36.39JeffM2501it could even jump
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23:37.39TimRikerhttp://fprado.com/armorsite/Leo2_Pics/Leo2A3.gif is pretty close too.
23:37.54JeffM2501yeah that's a similar shape
23:38.29JeffM2501very simialr
23:38.57JeffM2501TimRiker, do you know if the first one was done by hand? or using some SGI modeler?
23:39.44TimRikerI don't recall. crs replied to questions about that early on. might be in the email archives someplace.
23:40.17trepanJeffM2501: there's probably enough from in the email field to shove in a custom tank model pointer if you're in the mood to hack
23:41.40JeffM2501trepan, yeah, there is also the "type" field
23:41.47JeffM2501been working on it :)
23:42.21JeffM2501http://my.bzflag.org/bb/images/posts/comparison.png
23:42.27JeffM2501that is probably an insperation for it
23:42.31JeffM2501red outline is bz tank
23:42.31TimRikerTamar Cohen made the models from what I can dig up.
23:42.49JeffM2501yeah
23:42.57JeffM2501I dind't know him tho
23:43.08TimRikerme neither.
23:43.14TimRikerwow. that _is_ close.
23:43.18JeffM2501yeah
23:43.24JeffM2501many similar features
23:43.29TimRikergot a similar view for the various m1's?
23:43.43JeffM2501google probalby does :)
23:44.25JeffM2501brlcad more then likely does as well
23:44.31trepanJeffM2501: ah, 'type', i was thinking along the lines of downloaded custom models
23:44.54JeffM2501trepan, the email field is not long enough for a URL
23:45.03trepan128 chars
23:45.13JeffM2501I was gonna send an ID, and then another message that had model URLs for each ID
23:45.16JeffM2501hmmm
23:45.20JeffM2501thought it was shorter then that
23:45.31TimRikerhttp://fprado.com/armorsite/Leo2_Pics/Leo2A4_NL.gif
23:45.34JeffM2501I have that new "get a dang resource" message
23:45.36trepanconst int            EmailLen = 128;         // including terminating NUL
23:46.01JeffM2501http://images.google.com/imgres?imgurl=http://www.inetres.com/gp/military/cv/tank/M1.gif&imgrefurl=http://www.inetres.com/gp/military/cv/tank/M1.html&h=357&w=600&sz=34&tbnid=Q5OV-taD2BEJ:&tbnh=79&tbnw=133&hl=en&start=86&prev=/images%3Fq%3DM1a1%2Btank%26start%3D80%26hl%3Den%26lr%3D%26c2coff%3D1%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26sa%3DN
23:46.11JeffM2501sorry
23:46.11JeffM2501http://www.inetres.com/gp/military/cv/tank/M1.html
23:46.14JeffM2501there :)
23:46.15trepanbut with customs, you'll have to do validity checks, min/max geometry, transparent materials, etc...
23:46.40trepanand set it up for spinning treads
23:46.48JeffM2501yeah
23:46.55JeffM2501I have a plan
23:46.58JeffM2501just need more time
23:48.28JeffM2501http://my.bzflag.org/bb/images/posts/comparison2.png
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23:51.41JeffM2501the bigest thing for models too is the explostion stuff
23:51.51JeffM2501making it compute the centers of all the sub objects
23:51.58JeffM2501or make it into something else
23:52.45TimRikercool.
23:55.35purple_cow2.9?
23:55.37JeffM2501if only I coulda found this, http://my.bzflag.org/bb/images/posts/tank_maybe2.jpg
23:55.46trepanJeffM2501: looked into the IDL yet?
23:55.57JeffM2501IDL?
23:56.00JeffM2501the lights?
23:56.11trepaninter-dimensional lights ...
23:56.18JeffM2501a change from the current shape to a cone would work for most models
23:56.25JeffM2501and still have the same effect
23:56.29trepanah, go sloppy  :)
23:56.48JeffM2501heh I'll leave the geo slicing to you then :)
23:57.09JeffM2501be cool to make it a particle effect and have stuff "pop" out like embers too
23:57.16trepanheh, like i'm likely to do anything
23:57.23JeffM2501I know :)
23:57.29JeffM2501purple_cow, shhhh... ;)

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