irclog2html for #bzflag on 20050228

00:02.47*** join/#bzflag rabbit25 (~rabbit25@pcp03852369pcs.martnz01.ga.comcast.net)
00:06.31SportChicklag = 32 jitter = 34 packetloss = 0
00:10.10poxyhow often does the bzflag2 server list update from within the client?  i recall i could start a server and see changes immediately, but i see a server up that i killed and changed its parameters a while ago...
00:12.03*** join/#bzflag Tegan (~lyra@dsl081-067-057.sfo1.dsl.speakeasy.net)
00:12.13Aribethcould it be the laptop's power management?  if mine is set to poll frequently i have jitter
00:13.01poxyhave you booted into safe mode + network?
00:13.02AribethSportChick try turning off power management if pocible
00:13.27JormungandrPosted this earlier, had to run out for a few mins, I checked the firewall settings, they arn't  the problem  -- Can't seem to get my server up and running, I can connect locally (localhost.localdomain), but it doesn't reconize my ip, which is kinda strange. I posted the output at http://jormungandr.homedns.org/bzfsoutput  --  Help would be greatly appreciated.
00:13.30DTRemenakpoxy: that would disable accelerated graphics drivers
00:13.42SportChickAribeth: why would that make a difference in 2.0 but not in 1.10?
00:13.44poxyDTRemenak: oic
00:13.58JormungandrCan't seem to connect to the listserver
00:14.17Aribethim not sure, i had it in both on my laptop. i set mine to poll every 5 min
00:18.40SportChickAribeth: the particularly puzzling thing about this jitter problem is that it happens only in 2.0.  it did not happen at all in 1.10
00:19.15AribethSportChick, that is the weird thing about it
00:20.06TeganSportChick, does 1.10 still run without that problem?
00:20.29SportChickTegan: yes, to the extent I was able to get on 1.10 servers, it was just fine
00:23.07poxyis there a way to get bzfs to bind to a certain address on the system?
00:24.08poxyI see -i for interface...
00:25.23poxypackets go out by default on .148 and i want to run the server and have it bind to .147
00:34.49*** join/#bzflag MeBigFatGuy (dave@balt-209-150-116-114.dynamic-dial.qis.net)
00:35.14MeBigFatGuyw00t! gettin an open source license to JetBrain's IntelliJ IDEA fo free.
00:47.41poxyI guess -i means interface or ip heh... so silly I am
00:50.06*** join/#bzflag wegstar (~foo@adsl-67-122-114-217.dsl.sntc01.pacbell.net)
01:07.11wegstarnthere is something wrong with bzadmin...
01:12.06SportChicksomeone please come at least tell the folks on secretplace to stop harrassing me until the jitter is fixed
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01:21.32wegstarah...
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02:04.26JBdiGrizbrlcad: ping
02:09.59Grumblerpng
02:10.05Grumblergnp
02:10.08Grumblerpong
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02:30.37Nidhoggrw00. just converted a sun cobalt raq4 into my cable router.
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03:14.08Grumbler~seen Bagheera
03:14.12ibotbagheera <~Grumbler@grumbler.bronze.supporter.pdpc> was last seen on IRC in channel #bzflag, 10d 9h 20m 11s ago, saying: 'wow, noodle without the japanse-master title'.
03:14.30Grumblerhmmm
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03:21.46*** mode/#bzflag [+o JeffM2501] by ChanServ
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04:14.48Noodleman<PROTECTED>
04:14.48Noodleman- :-) -
04:14.48Noodleman<PROTECTED>
04:22.58poxynice
04:40.35theEnemyhappy hedgehog?
04:41.11theEnemyhad a good acupuncture session?
05:10.45*** join/#bzflag Quantumbeep (~44d43bb2@webchat.bzflag.bz)
05:11.44QuantumbeepAnother dumb question: What's the hardware load for invisible objects? Does the video card still have to think about it?
05:12.03Pimpinellayep
05:12.06QuantumbeepSuch as objects with alpha set to zero
05:12.33trepanno
05:13.03Pimpinelladpends
05:13.04QuantumbeepIt is worthwhile performance-wise to skip textures and use colors?
05:13.41trepanPimpinella: really?
05:13.58Pimpinellai've seen invisible objects slowing down gameplay significantly
05:14.00MeBigFatGuyQuantumbeep, solid colors certainly are much faster
05:14.13MeBigFatGuyyour choice depends on your video card
05:14.14QuantumbeepI've been using lots of invisible objects for physics drivers in my latest map.
05:14.38trepanQuantumbeep: that depends on the client's setup, on good vidcard, textures have little effect
05:14.41QuantumbeepWhat's the performance hit for dynamic colors, such as a constant sinusoid?
05:14.54QuantumbeepDifferent from solid color
05:14.55MeBigFatGuynot much
05:15.05Pimpinellaa frind of mine couldn't play pillbox anymore after they added invisible objects
05:15.27QuantumbeepProbably onboard video, ni?
05:15.44QuantumbeepI'm making a map with no textures at all.
05:16.16QuantumbeepEntirely closed in, so the depth buffer can really work.
05:16.38trepanPimpinella: then they weren't added properly
05:17.18Quantumbeep"properly", in this case, is to set the diffuse alpha to zero, right?
05:17.18Pimpinellatrepan: i made them visible for testing and it was fine ;)
05:17.30trepanQuantumbeep: yes
05:17.45Pimpinellaic
05:17.58QuantumbeepOkay. Off to map some more. Thanks for the new map coolness.
05:17.59trepanPimpinella: i'd have to see it, transparent faces are not added to the scenenode octree
05:18.24Pimpinelladunno, was surprised myself
05:18.30trepanif you're running in BSP, then they count
05:18.39trepanbut almost noone should be running without depth buffer
05:18.48QuantumbeepOne more question. I'm heving trouble with tanks interacting oddly with tetra edges. Any ideas?
05:19.11trepandon't use tetras
05:19.31QuantumbeepNot good?
05:20.55trepanhmm, transparent faces properly don't count for BSP either
05:23.17*** join/#bzflag gvdm (~gvdm@210-246-17-125.paradise.net.nz)
05:23.40QuantumbeepIs there a way to adjust a client's radar to a specific zoom?
05:24.28trepan_radarLimit is related to zoom level
05:24.46QuantumbeepAha. Goodie.
05:25.49QuantumbeepAnother one. How do I use zones to exlclude everything but a certain area? the zone objects seem to be inclusive, not exclusive, if you know what I mean.
05:25.57trepanPimpinella: it was probably the radar slowing down with the transparent objects
05:26.09QuantumbeepI want to spawn on a certain object.
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05:32.16HeHeAnyone here?
05:32.56QuantumbeepNobody is here. Sorry.
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06:17.17jpa_morning
06:26.59cods'morning
06:29.24*** join/#bzflag QuantumBeep (~44d43bb2@webchat.bzflag.bz)
06:29.54QuantumBeepBzfs exits without saying anything when I try to use the -public option. Any ideas?
06:30.47codsuse -d several time
06:30.51codsto get verbose output
06:31.01codsyou will probably get an error message
06:31.18QuantumBeepThanks. I should have hought of that...
06:32.29QuantumBeepWhat ports do I need to forward on my firewall to use the list server?
06:38.04*** join/#bzflag Pizbit_ (~Pizbit@203-79-124-44.adsl.paradise.net.nz)
06:46.17QuantumBeepI'm gettting an error LIBCURL<NULL> when I try to run bzfs.
06:49.25QuantumBeepBut it works on the 2.0.0 bzfs. I'm using the beta build.
06:56.23jpa_morning
06:57.16jpa_QuantumBeep: try to build yourself
06:57.40jpa_QuantumBeep: or do ldd /path/to/bzfs and see if it says some missing libraries
06:58.11QuantumBeepI'm on Windows.
06:58.38QuantumBeepUsing the windows binary build from the forum.
06:58.54jpa_oh
07:03.07PimpinellaQuantumBeep: this might mean you have no curl ;)
07:03.55QuantumBeepHow do I get Curl?
07:04.05QuantumBeepHold on... I'll figure it out.
07:07.10QuantumBeepOh. I did something really stupid. Not telling.
07:07.30jpa_tell
07:08.42jpa_you _have_ to tell :)
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07:16.49QuantumBeepHmmm. Somehting about running 2.0.1b with a 2.0.0 libcurl dll.
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07:25.18QuantumBeepI've got my map up on the list server. Anyone want to check it out?
07:25.52jpa_ok
07:26.18jpa_are there clear "quantumbeeps ultracool map" -markins? :)
07:26.44QuantumBeepYup. Close to top.
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13:49.29Bagheeramorin/afternoon all
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13:56.59jpa_you forget people who live in the islands in the pasific
13:57.33PizbitPeople live in places other than NZ?:)
13:58.28Bagheerayeah, but they dont matter that much ;)
13:58.42Pizbithehe
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14:12.23Bagheerait just started to snow...hard
14:12.49Bagheera!weather annapolis md
14:12.51guuBagheera: The current temperature in Annapolis, Maryland is 33°F (8:54 AM EST on February 28, 2005). Conditions: Mostly Cloudy. Humidity: 75%. Dew Point: 26°F. Pressure: 29.86 in (1011 hPa). Visibility: 8.0 miles (12.9 kilometers). UV: 1 out of 16
14:14.18Bagheeranow thats a funky weather map..  http://www.weather.com/weather/map/21619
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15:22.52TheRedBaronok  I need help discerning if a bug is due to a map, or to bzflag.
15:23.25TheRedBaroni've got a link discribing it, hold on
15:24.43TheRedBaronhttp://www.gamesunited.de/ib/index.php?showtopic=10534
15:26.08Bagheerawhat is the map?
15:26.20Bagheerais it a basic block or a mesh
15:26.26TheRedBaronstandard games united map
15:26.28TheRedBaronxmission
15:26.34TheRedBaronsamething
15:26.42TheRedBaronBasic block i belive
15:26.43Bagheerawhere on the map
15:26.48TheRedBaronIts the bases
15:27.12TheRedBaronwhen jumping off the base toward the center of the map
15:27.15Bagheeradoes it still have the hidden block on the bases?
15:27.26TheRedBarondon't know.
15:28.05TheRedBaronbut the funnything is it happens in mid-air
15:28.20Bagheerain 1.10 there was a bug that require a normal block to sit within the base block.......try getting rid of that hidden block and see if it happens again.......i
15:28.21TheRedBaronjumping off to center, not jumping ON to it from center
15:28.47Bagheerai understand, but lets get rid of the funky two block stuff
15:29.09TheRedBaronok
15:29.19Bagheeraafter that, if it still occurs, then hammer the devs
15:29.30Bagheerawith a big hammer
15:29.34TheRedBaronoh joy
15:29.36Bagheerasledge like
15:29.37TheRedBaronI love doing that.
15:30.02TheRedBaronbrings back the good ol days of the radar fest
15:30.11Bagheerathe bases on xmission are a little special
15:30.46Bagheerai suppose you could try making them standard thickness as well.
15:30.51TheRedBaronah
15:31.08Bagheeragood luck.
15:31.40TheRedBaronI'm not the mapmaker, or a mapmaker by standards...  But I'll let the server ops know
15:31.54TheRedBaronnow the other bug, or feature request is...
15:32.23TheRedBaronColored shots on radar...
15:32.48TheRedBaronwith enhanced radar turned ON,  you can see the altitude of the shots by the differen't shading of the bullets
15:33.21TheRedBaronbut with the colored shots turned "off"  you lose that altitude discrimination... so you can't tell which ones are harmless and which are lethal.
15:40.12brlcadBagheera: any idea how much we're gonna get today?
15:40.39TheRedBaronso If that could be one of those feature/bug request, something like that.
15:41.04Bagheeradepends where you are, inland 10", 3-5" shore, zip atlantic coast
15:43.10*** part/#bzflag uidzero (~uidzero@server.bsdhacker.org)
15:52.05menotumewe're supposed to get 8-12" at last count  (Philadelphia)
15:52.13menotumewhich means probably 4"
15:52.54menotumeBagheera: where are u ?
15:53.16Bagheeramenotume<  here
15:53.29menotumeoh, I thought you were *there*, my bad
15:55.30Bagheeramenotume<  baltimore/DC/annapolis
15:55.39menotumeahh, okies
15:57.32menotumewell, the forecasters are doing there normal job - was supposed to start here around 8-9am
15:58.47Bagheeratheres one
15:58.51Bagheeraooo, theres another
15:58.58Bagheerawhoa, theres another
15:59.08Bagheeraover there, another one
15:59.27Bagheeranothing really sticking though
15:59.56Bagheerabeen snowing for an hour+, ground is not even white
16:00.06menotume:)
16:01.16menotumenow they're saying it'll start around 1pm, total 4-8"
16:01.39menotumewill be more rain than originally expected
16:02.46menotumethey would be much more accurate if they would just prediect 1-18" :P
16:03.37Bagheera....shouldnt that be 0-18"
16:03.57menotumeyes, even more accurate
16:04.23Bagheerajust looked, we are in the 3-6 range now....looks like the 6-12 will be central md/western va/eastern wv
16:04.44menotumeahhh, that's good
16:05.00Bagheeraoh well, just so long as i dont have to shovel.....back is killing me after the hike yesterday
16:05.29menotumeI hear you
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16:14.53Thumper_I recently enabled spam checking (and kicking) on my servers - should repeated commands really be treated as spam? ie. /lagstats
16:15.17Thumper_versus stuff that actually gets sent to players
16:20.50Noodlemanhttp://www.mycathatesyou.com/cats/2005/01/4
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17:07.24ruskie~bzfquery viper.pimpi.org:5158
17:07.35ruskiehmmm
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17:43.18[dmp]~d
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17:45.22menotumehellos dumpster
17:47.07[dmp]hello fishy..
17:47.48Noodle-senseiack ack ack ack
17:47.51Noodle-senseithe bookkeeper totally screwed up on one of my coworkers' taxes
17:47.54Noodle-senseihe owes uncle sam $1000
17:47.58Noodle-senseii hope she didn't screw up mine ><
17:49.30JeffM2501like taxes are that hard
17:49.43Noodle-senseiheh, totally
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17:50.15Noodle-senseifrom what i hear, she changed his withholdings without telling him, and didn't file the right form to let the IRS know
17:51.12Noodle-senseii wouldn't put that kinda thing past her, as she is pretty psychotic
17:53.06Noodle-senseithen he asks her about it, and she basically says "you're screwed"
18:00.57Nidhoggrthat's bad.
18:03.29Bagheerahopefully she is fired.....we are on our third payroll company for similar problems
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18:15.03jpa_~seen cods
18:15.11ibotcods is currently on #bzflag.  Has said a total of 13 messages.  Is idling for 11h 44m 10s
18:15.11GrumblerNidhoggr<  i thought sp had many,many wing flag jumps?......seemed like 4 or so last night
18:15.46ToughShooterGrumbler: _wingsJumpCount is set to 6 on secretplace
18:16.16Grumbler6, hmm...didnt seem that high
18:16.57ToughShooterIt is 6, /diff and /set show that value
18:20.22NidhoggrI haven't decreased the number in the config.
18:20.50Nidhoggrit was 15, and now 6.
18:27.17Grumblerah, maybe i remember the 15
18:27.25Grumbleri kept falling
18:33.47ToughShooter~bzfquery bzflag.secretplace.us:5255
18:34.06ToughShooterHmm, I am unable to join in :(
18:35.44ToughShooterMy client freezes one second after joining (CVS-build from 25 of February)
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18:37.51Grumblersomething wrong with a team name of "swiss killers"......its almost like "TeleTubby Assassins"
18:38.51Noodle-senseithe teletubbie assassins could be a team that assassinates teletubbies
18:39.12ToughShooterUsing STABLE build has fixed the problem (but the first second everything was too fast) quitting and using CVS-build is now successful again. Had this problem several times.
18:39.49Grumblerthe jitter effect maybe
18:40.54ToughShooterI use to have 0 or max 2 ms jitter, only one time I had 15ms. With this IP I had played over an hour and always had 0ms jitter.
18:41.40Noodle-senseiGrumbler: it could also be a team that assassinates people of swiss heritage
18:41.48Noodle-senseithat'd be almost too easy tho... :-P
18:42.22GrumblerNoodle-sensei<  harder than you think, they distract you with gold and belgium chocolate
18:42.42Grumbler.....and throat lozenges
18:43.49GrumblerToughShooter<  the only time i have seen that effect(and i have not played a lot with 2.0) is when I am an iffy network connection......but that should not preclude anyone from thinking that it is not a problem, but that is my experience in this case
18:44.11ToughShooterI suspect using the STABLE build fixes some configuration error. Perhaps I should back-up my BZFlag prefs and then do a diff after STABLE was used.
18:44.23Grumblergood idea
18:44.49Grumblermaybe you have some graphic settings that cause a little funky behavior
18:44.58ToughShooterProblem is that this only happens sporadic
18:45.12Grumblerwelcome to the real world
18:45.16Grumbler;)
18:46.10ToughShooterMy self written programs don't react like this.  :D
18:48.30Grumblertry something more complex then "hello world" :)
18:49.17ToughShooterlol
18:49.46*** join/#bzflag linuxclub (~linuxclub@ppp-217-133-1-186.cust-adsl.tiscali.it)
18:50.47Grumblerfor those who are having problems with printing "hello world", i mean no disrespect...... Noodle-sensei
18:52.20Noodle-senseiGrumbler: them's fightin words
18:52.45ToughShooterSorry, I'm just used some more complex Haskell stuff
18:55.57ToughShooterGrumbler: These "swiss killers" are my prefered targets  :)
18:56.33Grumblerah, a "swiss killer" assassin
18:57.31GrumblerSKA  ....hmm, think i remember a team of that name
19:05.49ToughShooterNever heard of them and I was unable to find a BZFlag team with that name
19:08.19*** join/#bzflag _Manu_ (~jujibo@98.Red-80-36-59.pooles.rima-tde.net)
19:09.20*** join/#bzflag gina (~gigi@88.53-136-217.adsl.skynet.be)
19:19.04*** join/#bzflag SportChick (~SportChic@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net)
19:23.35ToughShooterHi SportChick
19:24.40*** join/#bzflag edini (~edini@edini.net)
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19:32.18retroHi SportChick!
19:36.21*** join/#bzflag Legolas_ (~Legolas@69.106.132.250)
19:36.49Legolas_can any of tell me how to do the zone object in the air
19:37.30Legolas_......
19:38.07Grumblerget yourself a set of pompoms, a trampoline........give me a "Z", give me an "O".....
19:38.40Legolas_what? oh
19:39.04Grumblersry, havent touched the zone stuff lately
19:39.22Legolas_ok
19:39.33Grumblerand most people seem to be lurking here with much ire
19:39.38Legolas_anyone else?
19:39.58Legolas_........................................................
19:40.00Grumblerif you wait around long enough(couple hours) someone should be by
19:40.08Legolas_.........................................................
19:40.13Legolas_...............................................
19:40.18ginano sorry I cant tell you
19:40.27Legolas_ok
19:40.49Legolas_anyone else
19:40.53Legolas_n?..
19:41.03Grumbleryou will have to wait
19:41.10Legolas_ok bbl
19:41.12Grumbleror post it
19:41.14Legolas_bye
19:41.20Grumblerl8r
19:41.41Legolas_ill be here but not really there
19:41.59Grumblernp, i am not here either
19:42.07Legolas_ok?
19:42.28Grumblerwhy wouldnt it be
19:42.46Legolas_ill be @ bzflag server Goliath.servegame.org i you have time look at it
19:43.09Legolas_thats my brothers map :)
19:43.27Grumblerfyi, the "..." thing will get you slammed by some of the people here
19:43.27Legolas_ok? are you going to look at it?
19:43.36Grumblernot now
19:43.50Legolas_ok bbl
19:45.05orangeugh, he was on hepcat overlord earlier doing the same thing
19:45.13SportChickhi toughshooter and retreo
19:45.13orangeI don't mind one or two messages, but 20 times is ridiculous
19:45.20SportChicks/retreo/retro
19:47.36JeffM2501children demand attention from whoever they can get it from
19:47.40ToughShooterPing Nidhoggr
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19:51.03NidhoggrToughShooter: pong
19:51.47ToughShooterNidhoggr: Is there a special reason why no help pages (via /help) are available on secretplace?
19:52.08Nidhoggri wasn't aware any existed
19:52.15Nidhoggrare there some in the distribution now?
19:52.26ToughShooterI was asked by a player and I think it's a good question
19:53.14ToughShooterThere are none. I think it would be good to have some.
19:54.13Nidhoggrpatches welcome  :-P
19:54.14Nidhoggr:)
19:54.23ToughShootere.g. a list of rules for the players who can't run BZFlag in windowed mode
19:54.58ToughShooterHave you looked at my map?
19:55.14Nidhoggranother thing I haven't had time to do.  :(
19:55.19NidhoggrI am just too busy lately.
19:55.34NidhoggrI will see if I can look at it soon.
19:55.38Nidhoggrtoo much is going on.
19:57.16ToughShooterIt isn't that important, it would be nice if you drop me a line when you had time. Most admins on secreplace have already seen it when I was testing and the feedback was nice :)
19:57.50NidhoggrI played 5 minutes of bzflag last night for the first time in over a month, and it was to test my new router at home.
19:59.05ToughShooterWell, I think I've overdone playing in the last few weeks...
20:05.20jpa_gnight SportChick
20:05.44jpa_(i have no time to talk so i'll get my karma for saying good night to you :)
20:07.16ToughShooterSportChick: When I'm beginning playing at morning and don't stop until it's night and my eyes hurt it's overdone. That's the definition (at least mine). :-p
20:08.10jpa_ToughShooter: adjust monitor contrast, it might help
20:08.20jpa_too high contrast makes my eyes hurt :/
20:08.33ToughShooterjpa_: Do you know iBook ()
20:08.35GrumblerSportChick<  you get things working yet....i have seen your "pouting" all over the logs
20:08.57ToughShooterjpa_: Do you know iBook (12 ") monitors of the G3 generation? I think not...
20:09.17jpa_i have a pc laptop with 13" lcd :)
20:09.28jpa_but, i do not play bzflag with it
20:10.15Legolas_can any of tell me how to do the zone object in the air
20:10.38Legolas_??? jpa you should
20:10.56jpa_why?
20:11.05jpa_it has no 3d card
20:11.14Legolas_you have one
20:11.26jpa_glxgears like 35fps initial size :)
20:11.35Legolas_jap??
20:11.47Legolas_jpa******
20:11.57jpa_no
20:12.12Legolas_no wiat
20:12.17*** part/#bzflag ToughShooter (~ts@pD9EA79A4.dip.t-dialin.net)
20:12.20jpa_nope
20:13.00Legolas_yes you do becuase you did it where waterlevel is there and the zone thing was there
20:13.36Legolas_i know you ddo 0:-)
20:14.08Legolas_;-(
20:14.17Legolas_bye
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20:16.22NidhoggrJeffM2501: ping
20:16.59Grumblerafter hours of snowing, it is finally turing the ground white
20:19.02Nidhoggrmy hair is almost white and I haven't been standing in snow. :(
20:20.06Noodlemanwhite hair pwns
20:20.10NidhoggrI guess I should be grateful that I still have hair.
20:20.35Noodlemani've considered bleaching my hair white
20:21.30NidhoggrI have a dear friend (rest his soul) who used to do that every year at christmas time.  he played father christmas (more of a european santa)
20:21.41Nidhoggrhe was pretty grey already.
20:22.11Nidhoggrfortunately I am not grey, but white.  I'm not fond of grey.
20:22.22Grumbler!lart Noodleman for not picking a callsign and sticking to it
20:23.21Noodlemanhaha
20:23.39Noodlemani'll take your hair
20:23.44Noodlemani have plenty, but i want more
20:24.05Nidhoggrgrumbler:  my method is a very close haircut.  http://www.dragon.org/mandrake/cameron1.jpg  :)
20:24.50Noodlemanmy hair is past shoulder length, but i want it longer
20:24.56Noodlemanyou might say i'm a masochist
20:24.58Nidhoggrmakes hair products unneccessary.
20:25.10NidhoggrNoodleman: my hair was to my belt in the back.
20:25.19Nidhoggrabout 6 years ago.
20:25.31Nidhoggrit's very thick and grows fast.
20:25.37Grumbleraaaaahhh, scary
20:25.41NidhoggrI have to buzz it all off about once a week.
20:25.54Noodlemandang, i wish mine grew that fast
20:25.57Nidhoggrever monday. :)
20:26.01Nidhoggrerr every
20:42.53SportChickGrumbler: no.  I still have ridiculous jitter.  yesterday I couldn't play at all without 5 people telling me to leave because of my "lag"
20:43.30NidhoggrSportChick: are there others that have the same problem?
20:43.53SportChickNidhoggr: yes, but it seems more sporadic with them (or at least they are only on sporadically)
20:44.27Nidhoggrdoes it change with lower video settings?
20:44.32SportChickno
20:44.50SportChickand the isp doesn't matter either - same problem from here and nocal
20:44.51Nidhoggris it possible it's a router problem?  does it happen to mozul's stuff too?
20:45.02Nidhoggrso just your machine?
20:45.04SportChicknope, not the router - we don't use a router in nocal
20:45.22SportChickseems to only be mine, yes (at least within our household)
20:45.44NidhoggrI'm wondering if it's an issue with SDL and your laptop.
20:45.50SportChickbut 32ms lag with 34ms jitter is just unplayable
20:45.57Nidhoggrhas anyone tried building a non-SDL client for you?
20:46.26SportChickNidhoggr: jeffm2501 may have.  I'm not sure - he built me a special client, but I don't knwo what was special about it
20:46.28Nidhoggrit used to work fine with old version?
20:46.32SportChickperfectly
20:46.32Nidhoggrah
20:46.36SportChickno jitter in sight
20:46.41Nidhoggrtrying to get ahold of jeffm anyway.
20:46.43SportChickand the new client he built still has jitter
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20:47.09SportChickit's very depressing actually
20:47.18SportChickhe's on aim right now, nid
20:47.36GrumblerSportChick<  if you get a chance ask princess ariel if he/she is having the same problem, i noticed a lot of "jumpy" behavior with him/her as well
20:48.11SportChickGrumbler: if I see him, I will.  Dunno though - I don't play much anymore because I can't play without getting chewed about because of my "lag" (aka jitter)
20:48.25Grumblerheh
20:48.28SportChickthere are a few others who have the same problem, but i never remember to write down their names
20:48.34*** join/#bzflag kyelewis` (~kyelewis@kyelewis.user)
20:48.41SportChickGrumbler: it was so bad yesterday, I had ari come tell them to leave me alone
20:48.44Grumblerwould be nice to get a clearer picture
20:48.47SportChick~aribeth++
20:49.14SportChickGrumbler: for the last few weeks we've done some troubleshooting, but it often seems like we are covering the same ground over and over
20:49.32Grumblersince i turned off chat and went to the fast radar my visual jitter is down on sp
20:49.47SportChickthe last place it left off (that I remember) is they said I needed nidhoggr to put up a server on an old version to try and isolate where the change occurred
20:50.08SportChickGrumbler: unfortunately, if I do that, I'm not a very good admin anymore.  I'm supposed to be watching that stuff
20:50.14Grumblerdidnt DTR and you work back to all the old versions
20:50.34Grumblererr, old revisions of the 1.11
20:50.55SportChickGrumbler: we did some of it, but they couldn't find the apparent problem when we went through that process before.  So they wanted me to go further back and go one by one, using secretplace as the litmus test connection.
20:51.13SportChickwhich would mean that nid would have to put up old versions up on his server for me to conect to
20:51.39Nidhoggrlet me see if I can.
20:51.47Grumbler...and compile every revision going back
20:51.53SportChickyep
20:52.05Grumblertime consuming
20:52.18SportChickvery
20:52.34SportChickof course, this has already consumed 4 or 5 full days of me trying things, answreing questions, etc.
20:52.46Grumblerdont you live down the street from JeffM2501 , cant you just drive down and use his machines? :)
20:53.39SportChickGrumbler: he's over an hour away (without traffic...and when have you EVER known LA to be without traffic?!)
20:53.58SportChickGrumbler: wanna check out my jitter - come see on se
20:53.59SportChicksp
20:54.01Grumblerconsider it a journey
20:54.16Grumbleryou one now?
20:54.21SportChickwell, when I jump on for 10 minutes at a time, no way
20:54.21Grumblererr, on now?
20:54.23SportChickheading there now
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21:00.28*** join/#bzflag linuxclub (~linuxclub@ppp-217-133-1-186.cust-adsl.tiscali.it)
21:00.50JeffM2501plus I'd make her take a cat back with her
21:01.04orangedo player packets have a sequence number or something in them?
21:01.30ChestalMsgPlayerUpdate packets do
21:01.32orangeriding with sportchick at sp it almost looks like position packets are arriving out of order
21:01.35GrumblerSportChick<  i watched, your jitter did climb, from 7-13ms, but your ping ~31ms was the best of the group
21:01.49Chestaland out of order packets should be discarded by server
21:02.02orangewhich makes sense
21:02.08orangeand then show up as packet loss? or not?
21:02.11SportChickGrumbler: my ping is always good.  it's the jitter that undoes me
21:02.33Chestalno jitter compensation is done AFAIK, someone tried it once, maybe Tupone? I don't think it's in the code, though
21:02.34Grumbleri had some real bad pings, but that is probably just the network today
21:02.45JeffM2501IIRC jitter is just how much your ping varys over time
21:02.51orangeat one point her tank was slamming back and forth (turns) far faster than you can ever turn
21:03.01Nidhoggrthat can be bad if the jitter varies 30some ms
21:03.19Chestalorange: yes, AFAIK if server recieves 2 4 3 5 it counts as one lost packet
21:03.24SportChickJeffM2501: not sure how that works then, because I can do lagstats 15 times in a row as fast as I can and ping will be constant at 32ms and jitter will vary from 15ms to 34ms
21:03.36SportChickand lost packets almost always show as 0
21:03.43orangeChestal: and she was not showing packet loss, but perhaps the percentage isn't getting high enough
21:03.48linuxclublagstat is computed any 10 sec
21:04.04Chestalorange: possible, I am not sure how high it must be to show
21:04.09JeffM2501lagstats does some averaging, it's not instant
21:04.17orangeI'd guess at least 1% :-)
21:04.21JeffM2501so it would make sense that it's all the same
21:04.31Chestalthe latency number is exponentially smoothed, new active ping measurement every 10s
21:04.43Chestalthe jitter value is computed on every receipt of a MsgPlayerUpdate packet, though
21:05.04orangeSportChick: I don't have a 1.10 client on this box or I'd go look
21:05.06Grumblerjitter is not averaged, or maxVal
21:05.09Grumbler?
21:05.20JeffM2501did 1.10 even have jitter?
21:05.22Chestaljitter undergoes exponential smoothing, too
21:05.23ruskiedamn... I must have done something right....
21:05.28Grumbleryes
21:05.29Chestalyes, 1.10 has jitter
21:05.40Chestalwell, even 1.7 had jitter, but in 1.10 it's in the stats :-)
21:06.22Chestalit was my code initially, it was changed a bit, but I thnk it should still be the same basically, just restructured
21:06.26Grumblerhmm, makes me think of menotume 's png images he posted where jitter/lagstats were crazy
21:06.33SportChickping on 1.10.8 = between 30-32ms with jitter = 0-2ms
21:06.40NidhoggrI remember that a few times.
21:06.41*** join/#bzflag mmu_man (revol@ALyon-112-1-7-209.w81-49.abo.wanadoo.fr)
21:06.59NidhoggrI really think it has to do with something peculiar with your laptop, but hopefully it can be figured out.
21:07.01orangeSportChick: are you sure there's no QoS application trying to prioritize your network traffic?
21:07.08ChestalI know there was a change introduced with 2.0 which somehow used the latency value early, when a lag ping was returned late (or not at all)
21:07.09SportChickNidhoggr: can you stick up an early version of 1.11?  maybe .33 or something
21:07.17SportChickorange, no. I've checked that
21:07.23Chestalsomething was changed after 2.0 release in there, too
21:07.29GrumblerQoS, oooo, could be
21:07.37NidhoggrSportChick: It took me 15 minutes to find that one. I'll see if I can find any.
21:07.40orangeno recently installed VOIP apps?
21:07.40SportChickping is unrelated to what is running.  I have had absoultely nothing going except bz and same issue (sometimes worse)
21:07.44SportChickNidhoggr: thnaks
21:07.51SportChicks/thnaks/thanks
21:07.55orangehave you booted safe mode with networking?
21:08.14SportChickorange: it's hard to remember now,b ut I think we tried that whne I was in berkeley
21:08.15orangedunno if bzflag will run in that, though
21:08.17Grumblerorange<  i here she is even wearing a wet suit to play
21:08.26SportChick~grumbler--
21:08.28retroNidhoggr, if you need me to pull and compile a few versions for you, let me know, and I'll do it.  Anything to help SC.  I miss playing with her!
21:08.36SportChickretro: thanks!!
21:08.38SportChick~retro++
21:09.05SportChickretro: I sure miss playing with you guys as well
21:09.31retroI can tell your jonesing real bad, SC.   I want to help!
21:09.39SportChickreto:  :)
21:09.50SportChickretro: :)
21:09.59orangeSportChick: did it run in safe mode at all?
21:10.22SportChickorange: like I said, I don't remember for sure.  We've done sooo many things over the last month or two
21:10.43orangeseems like one to try, to me... LOTS of things run in windows without really showing up anywhere obvious
21:11.01Nidhoggrcompiling some 1.11. not sure which it is.
21:11.57Grumblera cut and paste of the process list might help
21:12.09Grumblerbut i really think its not process related
21:12.38orangeSportChick: wired or wireless?
21:12.43*** join/#bzflag bz4177 (~518108a7@webchat.bzflag.bz)
21:12.59bz4177<PROTECTED>
21:13.04SportChickwired
21:13.42orangeright click on the network icon and choose properties, and see if the QoS Packet Scheduler is turned on
21:15.11bz4177im using the irc web client chat
21:15.37JeffM2501Grumbler, I don't think she wants a cat
21:16.15GrumblerJeffM2501<  didnt know starbucks was giving away cats
21:16.22*** join/#bzflag SilverFox (user@68-116-47-254.or.charter.com)
21:16.31JeffM2501they arn't
21:16.32JeffM2501I am
21:16.35JeffM2501want one?
21:16.37*** join/#bzflag Sporty (~SportChic@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net)
21:16.53SilverFoxwhat's the word?
21:16.58ruskie-c+v
21:17.06Grumbleri dont want to have to clean up the mess after the dogs are done with it
21:17.20JeffM2501the little cat could probably take your dog
21:17.26JeffM2501she knows kung fu
21:17.30Sportyorange: turned it off and my jitter jumped from 8ms to 24 ms instantly (after disconnecting me from everything first)
21:17.31ruskie:))
21:17.52SilverFoxbuffering?
21:17.55orangeSporty: interesting
21:18.03orangeSilverFox: QoS Packet Scheduler
21:18.22JeffM2501if it was her nic or network setup 1.10 would have the same problem
21:18.33Grumblerbingo
21:18.46*** part/#bzflag linuxclub (~linuxclub@ppp-217-133-1-186.cust-adsl.tiscali.it)
21:21.17*** join/#bzflag wizart (~wizart@dsl-084-058-005-037.arcor-ip.net)
21:22.54orangehmmm, assuming the traffic is going to the same port and looks the same (headers, etc.) then that seems to make sense
21:24.33JeffM2501best would be to dupe it in a debug enviornment
21:24.37JeffM2501local would even be better.
21:24.44JeffM2501but doubt it dupes local
21:26.28GrumblerSportChick<  do you have any other connections open to sp during that time....ie, bzadmin, ssh, etc
21:26.41Grumbleri assume no
21:29.52*** join/#bzflag SportGal (~SportChic@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net)
21:30.30*** join/#bzflag Legoguy (~Lego|Desk@adsl-67-36-178-174.dsl.chcgil.ameritech.net)
21:30.39SportChickthat was quit a trip- couldn't get back in
21:35.37*** join/#bzflag Grumbler (~Grumbler@grumbler.bronze.supporter.pdpc)
21:39.55orangecan't run bzflag in safe mode anyway, at least not with acceleration, at least not on my laptop
21:41.08*** join/#bzflag gina (~gigi@88.53-136-217.adsl.skynet.be)
21:42.41retroSo, are the lag and jitter times computed from a TCP ping, or a UDP ping, or an ICMP ping?
21:48.21*** join/#bzflag mmu_man (revol@ALyon-112-1-7-209.w81-49.abo.wanadoo.fr)
22:13.10*** join/#bzflag MeBigFatGuy (dave@balt-209-150-116-63.dynamic-dial.qis.net)
22:22.57Grumblerevening mac, enjoy the snow
22:23.04MeBigFatGuyyuppers
22:23.08MeBigFatGuyall 1/2 inch of it
22:23.09MeBigFatGuy:)
22:23.14Grumbler:)
22:23.25Grumblerbeats shovelling
22:25.56Nidhoggrhi MeBigFatGuy
22:26.04MeBigFatGuyyo nids
22:26.11Nidhoggrhow goes it?
22:26.21Nidhoggryou buried under fluffy white stuff yet?
22:26.21retroNidhoggr, did you see my offer to pull and build old versions of bzfs for you to help SportChick resolve her problem?
22:26.46Nidhoggrretro.. yep.  do we need new ones built, or are they closer to finding a problem.
22:26.49Nidhoggr?
22:27.00MeBigFatGuyyay! SportChick needs to be pacified
22:27.11MeBigFatGuypoor SportChick  :(
22:27.15retrowell, I think the idea was to try various 1.11 versions to see where the problem arose.  It's kinda a binary search problem.
22:27.25NidhoggrSportChick is very helpful.  i wish her problem was easier to figure out.
22:27.39*** join/#bzflag triclops (~caleb@c211-31-49-112.rivrw7.nsw.optusnet.com.au)
22:27.48MeBigFatGuyshe has high standard deviation lag?
22:28.06retroIt's also a bit tedious to build all those old versions, so I thought I'd offer to help.
22:28.15Nidhoggron secretplace she has a lag of about 34ms, and a jitter of about the same.
22:30.13*** join/#bzflag blast007 (~blast007@24-196-92-143.jvl.wi.charter.com)
22:37.34Nidhoggrshe is on a cable connection very close to secretplace network-wise.
22:37.40*** join/#bzflag LPMaN (griffith@cmb1-204.dial-up.arnes.si)
22:37.45Nidhoggrdouble digit lag is not uncommon on secretplace. :)
22:37.52NidhoggrI typically get about 54ms
22:38.55MeBigFatGuyit is on this bad-boy :)
22:39.45MeBigFatGuyonly updated as jitteralpha = jitteralpha / (0.99f + jitteralpha);
22:39.50MeBigFatGuywhich seems odd
22:40.02JeffM2501magic average?
22:40.33MeBigFatGuystarts at 1, but won't that just go to limit of 0?
22:40.58JeffM2501what is it used in?
22:41.09MeBigFatGuyLagInfo::updateLag
22:41.29MeBigFatGuyused to calculate jitteravg, which i assume is the reported value
22:42.21Chestalalpha is the factor for exponential smoothing
22:42.34Chestalwith a constant alpha, you get traditional exp smoothing
22:42.46Chestalthe autoadjusting alpha is for the start phase
22:43.49MeBigFatGuyhmm, lessee, 1, 1/1.99, ~.5/1.5, .....
22:43.53MeBigFatGuyis that what it's supposed to do?
22:44.11Chestallet's assume a target alpha value of 0.1 which is more obvious
22:44.16MeBigFatGuy1, 1/2, 1/3, 1/4, 1/5, 1/6 add infinitum?
22:44.26MeBigFatGuyalpha starts at 1
22:44.27Chestalso newavg = oldavg * 0.9 + newvalue * 0.1
22:44.53Chestalor alpha=0.1   oldavg*(1-alpha) + newvalue*alpha
22:45.11Chestalproblem is in the beginnign you really want alpha=1, so you get  oldavg*0 + newvalue*1
22:46.07brlcadhehe
22:46.11Chestalthe alpha should converge to the target value
22:46.45MeBigFatGuyso alpha is purely mathemeatical equation, not driven by inputs?
22:46.50Chestalyes
22:47.00MeBigFatGuyand what is the limit?
22:47.06Chestalafter a while it will be 0.1 (or 0.01 in case of jitter). Or at least very close to it
22:47.48Chestalthe code would be somewhat cleaner if there was a const float targetalpha
22:48.03Chestaland then  lpaha = apha / ((1-targetalpha) + alpha)
22:48.46MeBigFatGuyi assume it approaches the limit lightning quick
22:48.54Chestaljust some magic so all values get their 'fair' weighting
22:49.16Chestalfor target of 0.1, it will be quick, for 0.01, somewhat slower
22:49.29MeBigFatGuywhat keeps it from going to 0.00000001
22:49.33Chestalbut for jitter the value is updated on every MagPlayerUpdate
22:49.41Chestalthe formula does :-)
22:49.48MeBigFatGuyheh
22:50.03JeffM2501the fact that it's .9 not .99
22:50.13JeffM2501or .999999999
22:50.14Chestalthere are two alphas
22:50.17Chestalone for latency, one for jitter
22:50.20MeBigFatGuyJeffM2501, ah ok
22:50.29Chestalthe jitter alpha is very small with 0.01
22:50.39Chestalbecause it makes sense to average over a greater number of values
22:50.40JeffM2501that value is 1-theLimit
22:51.02Chestalthesse are just ad-hoc values though I chose
22:51.22MeBigFatGuycan we assume that for SportChick     const float jitter = fabs(info->now - lastupdate
22:51.22MeBigFatGuy<PROTECTED>
22:52.24Chestaleasiest is to instrument the code and just pritn out the values
22:52.40MeBigFatGuywon't that destroy the calculations?
22:52.48Chestalif agstats shows jitter, I would assume there is some
22:53.00MeBigFatGuycd ..
22:53.02MeBigFatGuyoops
22:53.18Chestaldo it with a server with only SPortchick on
22:53.25Chestalserver shoudl receive at most 30 packets/s
22:53.34MeBigFatGuybut instrument the client?
22:53.37Chestalmuch less f she doesn't push around her mouse so much
22:53.51MeBigFatGuyNidhoggr, is it all the time? or just sporadically?
22:54.04ChestalI meant to change the server
22:54.12MeBigFatGuyChanServ, k
22:54.14MeBigFatGuyheh
22:54.29Chestalis the problem lagstats or felt lag/jitter? or both?
22:54.43MeBigFatGuyi think lagstats reports 40=ish jitter
22:54.47MeBigFatGuyand lag == 40
22:54.50MeBigFatGuyor so i'm told
22:55.23MeBigFatGuyor perhaps, more correctly, or so i understand
22:55.37NidhoggrMeBigFatGuy: for her it's all the time, I think.
22:55.54MeBigFatGuyNidhoggr, could you host a instrumented server?
22:56.08Nidhoggrsure.  get me source, and I'll compile and run.
22:56.19MeBigFatGuyChestal, what would you want outputed?
22:56.42Chestalbtw., I read somethng about another security bug in phpbb, but probably you already know?
22:57.02ChestalMeBigFatGuy: everything :-)
22:57.02MeBigFatGuyno idear
22:57.06Nidhoggrchestal, already quietly handled by our illustrious mister JeffM2501
22:57.30NidhoggrI had heard about it this morning, and messaged him and he patched the board.
22:58.05ChestalMeBigFatGuy:  would at least print both delta-ts (delta of client timestamps and delta of server times)
22:58.15Chestaland probably the difference of the dts
22:58.35Chestalmaybe also the sequence numbers of the packets to catch out of order and lost packets
22:59.13MeBigFatGuyMsgPlayerUpdate in bzfs.cxx?
22:59.58Chestalfor the sequence number, yes, I guess
23:00.09Chestalthe handlign must be done somewhere, not sure where it is in curent code
23:01.45MeBigFatGuyi wonder if she's got fonkey high speed, but oo packets
23:02.15JeffM2501all it was was another '=', turned '==' into '==='
23:03.19ChestalMAC: the effect (as far as I have heard) would be one where small packets are accumulated before sending out as a larger batch for example
23:04.05Chestalthat should be easily visible when looking at the indvidual jitter values
23:07.52MeBigFatGuydo we coalesce now, or do you mean nagel level
23:08.09*** join/#bzflag bz5719 (~d5908c72@webchat.bzflag.bz)
23:08.26bz5719hi
23:08.31Chestaljust speculating, thinking of some "clever" router or whatever
23:09.17bz5719what's the difference of the server options  s and -s?
23:09.34bz5719have tried both and cannot see any difference in flag behaviour
23:09.50Chestal-s and +s you mean?
23:10.17MeBigFatGuyNidhoggr, can you apply diff -u patch files?
23:10.44bz5719yes, thought i wrote  s
23:10.44bz5719oops, the plus doesnt come over the cgi frontent
23:11.19Chestalslot for +s flags are always filled, i.e. if a flag vansihes, another one will spawn immediately
23:11.25Chestalfor -s flags, empty slots fill over time
23:11.34Chestalthis should also be visible on a freshly started server
23:11.53bz5719ah, so it's only a delay in respawn
23:11.55Chestalthis was buggy at some time, though
23:12.48MeBigFatGuyhmmm, my jitteravg started at 25 and just keep getting higher and higher now at 50
23:12.58bz5719is there a possibility to restrict the number of a distinct flags, i.e. to say maximum one laser or one sw?
23:13.14MeBigFatGuyuse +f
23:13.15JeffM2501+f SW
23:13.18MeBigFatGuy+f L{1}
23:13.20JeffM2501that will add one SW
23:13.24JeffM2501or like that
23:13.29JeffM2501if you want more then one
23:13.41MeBigFatGuyright
23:13.52bz5719but as i understand then you have always one of this flag
23:13.58JeffM2501yeah
23:14.08MeBigFatGuy+f L{4}
23:14.09JeffM2501it's the max and min
23:14.11MeBigFatGuygives 4
23:14.12ChestalI don't think you can say: I want 10 random superflags, but at most 1 GM
23:14.19JeffM2501no you can't
23:14.21bz5719i want to have random flags but want to limit some of the flags to max one
23:14.49MeBigFatGuyTimestamp 536870912 LastTimeStamp 1078283896 now 536870912 lastupdate 1078283896 jitteravg 190.865109
23:14.50JeffM2501don't think you can do that
23:15.02JeffM2501that's a big average MeBigFatGuy
23:15.06bz5719hmm, i afraid this
23:15.07Chestalthe closest is  -s 10 -f gm +f gm
23:15.10ChestalI think
23:15.13MeBigFatGuykeeps going up
23:15.20MeBigFatGuyTimestamp 536870912 LastTimeStamp 1079200935 now 536870912 lastupdate 1079200935 jitteravg 225.175521
23:15.38JeffM2501dividing by a number less then 1 is the same as multipying by tis' inverse right?
23:15.46JeffM2501aka more then 1
23:15.50Nidhoggrmbfg, I have pretty crappy luck with patches.
23:15.53bz5719yes, but with always a gm to be there
23:15.56MeBigFatGuyTimestamp -2147483648 LastTimeStamp 1079442585 now -2147483648 lastupdate 1079442585 jitteravg 239.924442
23:16.00Chestalbz5719: exactly
23:16.03NidhoggrI can try, as long as it's on current cvs.
23:16.04MeBigFatGuywrapping around
23:16.11PizbitJeffM2501: Yep
23:16.21JeffM2501what was the forumla again?
23:16.27Chestaluhm, that doesn't look right
23:16.29JeffM2501it didn't seem right that it would get smaller
23:16.48MeBigFatGuyTimestamp 0 LastTimeStamp 1080243764 now 0 lastupdate 1080243764 jitteravg 301.669558
23:16.49JeffM2501not with a divide
23:16.52JeffM2501but then I'm not a math major
23:16.55bz5719the randomness of the flags semm to be not especially good, often see the same flag twice with a liitle number of flags at all
23:16.57ChestalMeBigFatGuy: where have you added that output?
23:17.28MeBigFatGuyLagInfo.updateLag, at bottom
23:17.48MeBigFatGuyok, that could be problematic
23:17.53MeBigFatGuyone sec, putting at bottom of if
23:18.26bz5719ok, thanks a lot
23:18.29bz5719bye
23:18.50ChestalMeBigFatGuy: and pritn them as doubles
23:19.03Chestalthose numbers above look like ints
23:19.35MeBigFatGuyok
23:19.37MeBigFatGuyone sec
23:20.26JeffM2501what is jitter alpha seeded as?
23:20.33Chestalshould be 1
23:20.39Chestalthe formulas are ok
23:20.53Chestalbut check them nonetheless, cannot hurt :-)
23:20.59JeffM2501I jsut want to step thru it so I can get it in my head :)
23:21.25MeBigFatGuyhmmm,
23:21.34MeBigFatGuyseems to be working now *blush*
23:21.55Chestalstill, your jitter number was increasing
23:21.57MeBigFatGuyoh wait, jitter is growign
23:22.05MeBigFatGuyjust much smaller nums
23:22.23MeBigFatGuyTimestamp 108.582603 LastTimeStamp 108.016068 now 111.969130 lastupdate 111.099133 jitteravg 0.021174
23:22.37MeBigFatGuyTimestamp 123.020859 LastTimeStamp 121.958412 now 126.149519 lastupdate 125.086950 jitteravg 0.047486
23:22.50Chestalwould be useful to print the dts
23:22.58Chestali.e. timestamp-lasttimestamp and now-lastupdate
23:23.09MeBigFatGuyok
23:23.21Chestalthose must match for low jitter
23:23.28JeffM2501ibot 1/0.99
23:23.29ibot1.010101010101
23:25.15MeBigFatGuy(Timestamp 16.621984 LastTimeStamp 16.184570)-->delta(0.437414) (now 21.608290 lastupdate 21.170796)-->delta(0.437494) jitteravg 0.011379
23:25.37MeBigFatGuy(Timestamp 38.009243 LastTimeStamp 37.919876)-->delta(0.089367) (now 43.249068 lastupdate 42.844787)-->delta(0.404280) jitteravg 0.010477
23:25.37Chestalis this with a local server?
23:25.40MeBigFatGuyyes
23:26.09MeBigFatGuy(Timestamp 69.337425 LastTimeStamp 68.274910)-->delta(1.062515) (now 74.307299 lastupdate 73.244908)-->delta(1.062390) jitteravg 0.025352
23:26.24MeBigFatGuybbin5
23:26.28Chestalthe 0.089367 <-> 0.404 was very bad
23:26.38JeffM2501yeah alog narows down to limit fast
23:28.05MeBigFatGuyback
23:28.14MeBigFatGuy(Timestamp 193.206528 LastTimeStamp 192.144012)-->delta(1.062515) (now 198.172692 lastupdate 197.110210)-->delta(1.062482) jitteravg 0.01258
23:28.14MeBigFatGuy9
23:28.21JeffM2501http://pastebin.ca/6630
23:28.35JeffM2501make a spreadsheed that did it for me
23:28.58SportChickMeBigFatGuy: it seems to happen about 75-90% of the time.  Occasionally (rarely), I get jitter as low as 7ms (which is still higher than my formal norm of 0-2ms on 1.10)
23:29.14NidhoggrMeBigFatGuy: when you get the patch made, plz email it to mandrake@dragon.org.  I'll see if I can get it running as soon as I can.  you can also email cjmandrake@tmail.com when you send it, so it notifies my pager.
23:29.24MeBigFatGuyk
23:30.30JeffM2501for some reason in my mind, I was thinking it was .99 * a not 0.99 + a
23:30.59retroSo, can a bzflag 2.0 client talk to a 1.11.x bzfs server?
23:31.08ChestalMeBigFatGuy: from the few value I have seen it looks liek most dts match, but you have some big deviatons
23:31.08JeffM2501no
23:31.17JeffM2501we bumped prod before the final release
23:31.22ChestalMeBigFatGuy: could be scheduling issues
23:31.32JeffM2501tho they have very similar featuers, as 1.11 became 2.0
23:31.43retroso, can a recent 1.11.x bzflag client talk to early 1.11.x bzfs servers?
23:31.51JeffM2501no
23:31.55retrosigh.
23:31.57JeffM2501every X was a proto bump
23:32.00MeBigFatGuy(Timestamp 274.552155 LastTimeStamp 273.535858)-->delta(1.016296) (now 279.470526 lastupdate 278.454283)-->delta(1.016243) jitteravg 0.034010
23:32.01JeffM2501that's why we changed X
23:32.06JeffM2501cus something got added or changed.
23:32.15MeBigFatGuywhy is jitteravg constantly increasing?
23:32.20JeffM2501it's dev, we changed it all the time
23:32.35JeffM2501there were some that used the same proto, but not many
23:32.39ChestalMeBigFatGuy: it wasn't before, but maybe you restarted?
23:32.51MeBigFatGuynope
23:32.51JeffM2501bascly if the proto numbers match, then yes they can talk to each other
23:32.54MeBigFatGuyjust letting it run
23:32.55retroSo, if I wanted to try and build various 1.11.x bzfs servers to help SC narrow down when her problem started, I'd need to also build windoze bzflag clients.
23:33.02JeffM2501yes
23:33.19ChestalMeBigFatGuy:  jitteravg 0.025352 jitteravg 0.01258 jitteravg 0.034010
23:33.23Chestalyour 3 latest values
23:33.27retrowell, that's a problem.  I don't have much in the way of dev tools for windoze.  Does bzflag on windows use cygwin?
23:33.35retroI could get that.
23:33.35JeffM2501no, not realy
23:33.41JeffM2501it can if you do a nix style build
23:33.44Grumblerdont wish to interrupt, but are you thinking that the reporting of jitter is incorrect....if so, then SportChick still has an issue.......i guess you could be trying to understand the ruler by which you are judging
23:33.52JeffM2501but then your not comparing the same type of buuild she is using
23:34.00JeffM2501the mingw build seems to run worse for her.
23:34.04ChestalMeBigFatGuy: can you paste some consecutive liens to a pastebin?
23:34.12JeffM2501the builds she has are done with VC7.1
23:34.29JeffM2501basicly it's going to come down to DTR or I making a server and a bunch of versions for her
23:34.35retrohrm, I don't have a copy of that.  I suppose it's expensive, right?
23:34.42JeffM250150$
23:34.44JeffM2501ish
23:34.53retrothat's it?  Oh, I could afford that.
23:34.53JeffM2501ebay or edu
23:35.01MeBigFatGuyk
23:35.19JeffM2501retro, it's not an online download thingy
23:35.24JeffM2501it's a ship in the box thing
23:35.25DTRemenakJeffM2501: my.bzflag.org/builds should have all of the original beta builds
23:35.35retroyeah, I figured.
23:35.36JeffM2501did I keep an archinve?
23:35.39DTRemenakthey're not linked on the page, but they're in the directory
23:35.42JeffM2501wow
23:35.46DTRemenakI never deleted any of mine
23:35.46retrooohhh,  that's good to know.
23:35.50DTRemenakdunno about yours :)
23:35.51JeffM2501yeah so somone just runs a server for her
23:36.12JeffM2501much less in the 1.11.x timeframe
23:36.16JeffM2501before "the fall"
23:37.03JeffM2501who ever runs a server and does the tests, needs to get a 1.10.x baseline first tho
23:37.05retrowell, someone needs to run a server for SC, but also she needs to get the windoze bzflag clients to match
23:37.08JeffM2501so the comparisons are the same.
23:37.20JeffM2501is your S key broken?
23:37.42JeffM2501you seem to keep hiting Z ;)
23:37.54retrono, I just like calling it windoze, or winders.
23:38.01MeBigFatGuychestal http://pastebin.ca/6632
23:38.10JeffM2501so your going to test server on leeenox?
23:38.26retroso, how can I find these older beta binaries on my.bzflag.org/builds ??
23:38.35JeffM2501you can't
23:38.45JeffM2501I can
23:38.47JeffM2501DTR can
23:38.54MeBigFatGuychestal, if i send the client to the background, the jitter goes way up. when i reactivate the window, the jitter does NOT go back down
23:38.56JeffM2501unless...
23:38.57*** join/#bzflag rpx (HydraIRC@resnet-27-192.dorm.utexas.edu)
23:38.58retroAh, it takes someone with upload privs. :)
23:38.59JeffM2501let me look
23:39.05JeffM2501it takes ssh access
23:39.12*** join/#bzflag brad2901 (brad2901@ACD45D27.ipt.aol.com)
23:39.16retrowell, I got that. :)
23:39.23JeffM2501to the list server?
23:39.25DTRemenakthey're named decently
23:39.29retroI just don't have an account. :)
23:39.36JeffM2501that I can not give you
23:39.43retroI wasn't expecting you to.
23:39.44JeffM2501are they in a subdir DTR?
23:39.53DTRemenakno, I don't think so
23:40.03*** join/#bzflag Tupone (Tupone@host-84-222-136-41.cust-adsl.tiscali.it)
23:40.04JeffM2501then they arn't available for browse
23:40.05ChestalMeBigFatGuy: there are some very big ddts in there
23:40.27MeBigFatGuyChestal, i'll try to smooth out my rope...
23:40.36ChestalMeBigFatGuy: e.g. second line has 1.06 on client side, but 1.78 on server
23:40.36DTRemenakhttp://my.bzflag.org/builds/bzflag1.11.X.exe
23:40.41DTRemenakwhere X is whatever version you want
23:40.58Chestalbut with client+server on same machine I coudl imagne
23:41.06retrocool!  I assume X starts at 1, and goes to ???
23:41.10JeffM2501no
23:41.12JeffM2501it dosn't
23:41.33JeffM250123, 24,25,27,28,32,33,35,36,38,41
23:41.52ChestalMeBigFatGuy: delta(6.856541), weeh
23:41.58MeBigFatGuyheh
23:41.59Chestalserver was sleeping for over 6s?
23:42.01retrowhat happened to 1 through 22?  Not entirely successful?
23:42.09JeffM2501ether wern't posted
23:42.10MeBigFatGuysent patch to Nidhoggr
23:42.11JeffM2501or removed
23:42.31retroIs SportChick even listening?
23:42.32JeffM2501generaly don't start making the public releases till there are new features and stuff that are worth testing
23:42.43MeBigFatGuySportChick is lurking
23:42.50ChestalMeBigFatGuy: you might want to add one more value
23:42.56MeBigFatGuysure
23:43.03MeBigFatGuyChestal, could have been on a client deactivate
23:43.16ChestalMeBigFatGuy: the jitter variable  which is abs(dt1-dt2)
23:43.19retroShe'll need to download those releases and install them, and then hopefully Nid can install the corresponding servers, and hopefully we can get some good data.
23:43.30Chestalso it's easy to see the current unaveraged jitter measurement
23:43.34MeBigFatGuyk
23:44.38Chestalth eother numebrs are only details which might be helpful in special cases, the jitter and the avg are the most important
23:44.39*** join/#bzflag preston (~424e4558@webchat.bzflag.bz)
23:44.46Chestalwell, have to go to bed, cu
23:45.28*** join/#bzflag Blue_Eyes (~fly_for_y@host4-100.pool80116.interbusiness.it)
23:45.49prestonwhat is error code 11004
23:46.32retroHas anyone considered if ECN (Explicit Congestion Notification) could be part of SportChick's problem?
23:46.44retroProbably not, since 1.10 works, but I hadn't seen that idea tossed out before.
23:48.58MeBigFatGuychestal: http://pastebin.ca/6633
23:49.17prestonwhat is error code 11004?!
23:49.25MeBigFatGuya socket error
23:49.27MeBigFatGuyum
23:49.31MeBigFatGuylemme look
23:49.36JeffM2501it can't be anything with her connect if the reports tht old 11 versions work fine
23:49.44ChestalMeBigFatGuy: ok, that's much easier to see now
23:50.03JeffM2501now if that is NOT a valid report, then anything could be
23:50.14JeffM2501she could have SP2ed and goten all jacked
23:50.17prestonwhat is error code 11004?
23:50.19JeffM2501but she says 1.10 still works
23:50.20prestonwhat is error code 11004?
23:50.21MeBigFatGuybad dns i think preston
23:50.22prestonwhat is error code 11004?
23:50.30JeffM2501preston, excuse me?
23:50.33prestonok
23:50.53JeffM2501humans are wierd
23:50.58MeBigFatGuyindeed
23:51.23JeffM2501isnt' there something we can do about them?
23:51.34retroand I thought _I_ was weird.  It's good to see people like preston to make me feel better. :)
23:51.35TuponeDTRemenak: are you building for SportChick?
23:51.45ChestalMeBigFatGuy: that looks ok, avg going down while rawjitter is low, than a few big rawjitter numbers make it go up again
23:51.48JeffM2501humans do allways need somone to hate :)
23:52.00DTRemenakTupone: the old builds are still up.  if she needs other ones, I will build them.
23:52.05JeffM2501Tupone, we were looking at the beta site, there are a number of other builds
23:52.05Chestalone can also see that just averaging is probaby not the most meaningful way to calc jitter stats
23:52.24Chestalmaybe an average of a maximum over a sliding window would be better
23:52.27Chestalwhatever, good night
23:52.29retroJust becuase preston makes me feel better doesn't mean I hate him JeffM. :)
23:52.30Tuponeconst int   DRStateStable      = 100; <<< a change on Player.cxx I like she test
23:52.41JeffM2501there are many levels of hate :)
23:53.19*** join/#bzflag ibot (ibot@apt.bot.TimRiker.active.supporter.pdpc)
23:53.19*** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || Shellshock is revived http://shellshock.bzflag.bz || Simple Map Help - http://bzflag.org/wiki/MapMaking || BZFlag 2.0.0 is Released! - Go to http://sf.net/projects/bzflag http://bzflag.org/wiki/Download |
23:53.19*** mode/#bzflag [+o ibot] by ChanServ
23:53.22retroyay!
23:53.23JeffM2501no, it's prety much a true statement
23:53.41JeffM2501ibot isn't the most feature prone bot on the planet
23:53.46JeffM2501it's just got a lot of data
23:53.59JeffM2501can't even do an RSS feed
23:54.01JeffM2501guu bugs
23:54.08guuJeffM2501: #1138609: Radar enable, performance problems, #1121331: v2.0 - keyboard msg input goes..., #1119029: bzflag 2.0 mac os x cursor issues, #1114901: AR_FLAGS unused, #1114508: LibGL Warning - Segmentation Fault, #1112337: Menu navigation very slow when..., #1112208: SphereSceneNode.cxx: meaningless..., #1111074: Sort of the server list, #1111060: Wrong everyone's permission, (5 more messages)
23:54.26JeffM2501guu is good at dodging bullets
23:54.47JeffM2501and ever since I got that steel plate, I've been fine
23:55.12JeffM2501sadly perl I know not
23:55.23JeffM2501tho I should upgrade guu
23:55.24guuNo idea, JeffM2501.
23:55.37JeffM2501guu version
23:55.39guuJeffM2501: The current (running) version of this Supybot is 0.80.0pre2.  The newest version available online is 0.80.1.
23:55.51JeffM2501well she's not that far behind
23:56.04JeffM2501guu devcommits timriker
23:56.07guuJeffM2501: don't die on words like 'seen' || nobody cares if they are 'main' or 'extra' so kill em || old typo || don't fork in forks, some modules for postprocess || show bot_pid || postprocess for CLI || rot* || almost strict || really DCC || strict || useless || sort flags on chattr || don't override [+-]host || ws || silly hack || remind || trailing puntuation || (1 more message)
23:56.33JeffM2501guu projectcommits bzflag
23:56.37guuJeffM2501: clarify || doc changes: spawning on BU/SR, polling permissions || correct *SceneNodeGenerator header paths || mostly ws, semantics || don't spawn on top of a teammate with burrow or steamroller, since that would be... || -poll disable* have been replaced by permissions || revert -poll disable*=bool options, remove the associated backend, and implement... || no-cache, and convert (2 more messages)
23:56.51JeffM2501well her RSS time has slowed down
23:56.57JeffM2501wonder if somone is sucking the bandwith
23:57.22JeffM2501tho ibot must have had a good featureset, since supybot has an ibot emulation module
23:57.54TimRikerdevcommits shows results from the blootbot project?
23:58.14JeffM2501devcommits shows anything CIA tracks :)
23:58.22TimRikerah
23:58.29JeffM2501it's rss feeds
23:58.36JeffM2501could probalby make a per dev per project one
23:58.39*** join/#bzflag bz8754 (~188dab1d@webchat.bzflag.bz)
23:58.41JeffM2501if CIA has a feed for it
23:58.44bz8754hola
23:58.54retroJeffM, I tried downloading the 1.11.X versions from the bzflag.org URL you posted, and I get file not found errors.
23:59.06*** join/#bzflag creeperz (~creeperz@host-23-144-230-24.midco.net)
23:59.17JeffM2501get the caps right?
23:59.37TimRikerso what's the rss feed for one of those?
23:59.40JeffM2501is there an IDEA about when the jitter started going bad?
23:59.48JeffM2501guu help rss
23:59.49guuJeffM2501: (rss <url> [<number of headlines>]) -- Gets the title components of the given RSS feed. If <number of headlines> is given, return only that many headlines.
23:59.55JeffM2501guu list rss
23:59.56guuJeffM2501: add, announce, bzflagdonors, bzflagmotd, bzflagsfnews, bzflagsfreleases, bzgirl, ducati, fark, gumatches, info, matches, matches10, opencombat, opencombatsf, playerlist, remove, rss, serverlist, and slashdot

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