irclog2html for #bzflag on 20050125

00:00.02SbgodinWe must do only local account.
00:01.54*** join/#bzflag Havoc_ (~Havoc@MTL-ppp-150090.qc.sympatico.ca)
00:02.18*** join/#bzflag MeierDiercks (~MeierDier@h000d93444438.ne.client2.attbi.com)
00:04.48*** join/#bzflag blast007 (~blast007@dialup-4.159.50.173.Dial1.Chicago1.Level3.net)
00:35.04*** join/#bzflag mmu_man (revol@ALyon-112-1-3-164.w81-49.abo.wanadoo.fr)
00:35.23*** join/#bzflag a_monkey (~thechimp@user-0can32u.cable.mindspring.com)
00:45.35*** join/#bzflag SportChick (~SportChic@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net)
00:48.18SportChickfor you sushi lovers, here's the latest sushi: http://www.twinkies.com/recipebox/index.asp?cmd=view&id=84
00:48.46wegstarhehe
00:48.58wegstarvery creative..
00:49.19dfgsdjalol
00:52.21*** join/#bzflag Daddo (~David@pool-151-197-225-110.phil.east.verizon.net)
00:55.31Aribethnow that is different
01:26.15*** join/#bzflag a_monkey (~thechimp@user-0can32u.cable.mindspring.com)
01:32.08*** join/#bzflag mtnbkr (~mtnbkr@c-67-172-38-239.client.comcast.net)
01:37.40SportChickHELP
01:38.09wegstarwhere is everybody... hmm
01:39.51SportChickthey are all hiding from me
01:41.38SportChickI need a bzflag.org board admin
01:46.58amathisSportChick: do you know how to make ibot do math for you?
01:47.25wegstar~add 5, 6
01:47.28wegstarheh
01:47.34DTRemenak~5 + 6
01:47.35ibot11
01:47.36wegstar~5+5
01:47.37ibot10
01:47.48wegstar~14^50
01:47.48ibot60
01:47.51wegstarhmm
01:47.55amathisah
01:47.56amathiscool
01:48.25SportChickamathis, I don't make it do math
01:48.29SportChick~ibot++
01:48.51amathisSportChick: :)
01:49.14wegstarSportChick: I guess people are just plain ignoring you...
01:50.00MadJokercool bot where can i download it? heh
01:50.11MadJokerall i got are eggys
01:50.27SportChickwegstar: yeah, all but DTR
01:50.33SportChickbut DTR rocks!
01:50.37DTRemenakheh
01:50.39SportChick~dtremenak++
01:50.43wegstaras always.. :)
01:52.27SportChick~dtremenak++
01:52.35SportChick~dtremenak++
01:52.42wegstarhehe
01:52.56SportChick~dtremenak++
01:52.57wegstar~karma DTRemenak
01:52.57ibotdtremenak has karma of 56
01:53.08SportChick~dtremenak++
01:53.15SportChickc'mon wegstar, make him blush
01:53.26wegstar~dtremenak++
01:53.42wegstarguess he ran away :)
01:54.24wegstarahh.. there you are...
01:54.25wegstar~dtremenak++
01:54.51SportChick~dtremenak++
01:54.58DTRemenakeek
01:58.46PizbitDang
01:59.03PizbitDTRemenak: Got the highest karma rating eh?
01:59.20DTRemenak~karma DTRemenak
01:59.20ibotdtremenak has karma of 60
01:59.25DTRemenak~karma brlcad
01:59.25ibotbrlcad has karma of 46
01:59.29DTRemenak~karma learner
01:59.29ibotlearner has karma of 67
01:59.40DTRemenak~karma TimRiker
01:59.40ibottimriker has karma of -661
01:59.42DTRemenakheh
02:00.16Pizbitheh
02:02.15SportChick~karma Nidhoggr
02:02.15ibotnidhoggr has karma of 55
02:02.19SportChick~karma SportChick
02:02.19ibotsportchick has karma of 51
02:06.32*** join/#bzflag sgk284 (~stevek@AC8AFBA6.ipt.aol.com)
02:06.47SportChick~sgk--
02:06.56SportChick~karma sgk
02:06.56ibotsgk has karma of -1
02:07.00SportChickhehe
02:07.05SportChick~karma sgk284
02:07.05ibotsgk284 has karma of 28
02:07.18SportChicksgk284: not bad for a relative newbie
02:07.21sgk284hehe
02:07.30sgk284why -- ? :(
02:07.39PizbitMine is 2 I believe.
02:07.40sgk28428 is a perfect number
02:08.25amathis~karma amathis
02:08.25ibotamathis has karma of 13
02:08.30amathislucky number
02:08.33sgk284lol
02:08.43sgk284does anyone here know what a perfect number is?
02:08.49Pizbit42
02:08.50sgk284i'll be impressed if its not a dev
02:08.52sgk284:)
02:09.25sgk2841+2+4+7+14 =28
02:09.26sgk284http://en.wikipedia.org/wiki/Perfect_number
02:09.29amathisPizbit: hahaha, no that is the answer to life.
02:09.30sgk284anyway....
02:09.42sgk284SportChick, whats up?
02:09.44Pizbitamathis: How does that stop it from being the perfect number?:)
02:09.48SportChick42 is the answer
02:09.50sgk28442 is the answer to the universe :)
02:10.03SportChicksgk284: trying to help nacho, but he seems to have gone mia
02:10.07SportChickand now...
02:10.58sgk284did Nidhoggr loose his admin rights here?
02:12.21sgk284~weather kphl
02:13.58sgk284ping Nidhoggr
02:16.04sgk284anyone know if there is a filter.cxx to go along with the filter.txt in misc
02:16.05sgk284?
02:16.16DTRemenaksgk284, there is
02:16.47DTRemenaksrc/bzfs/Filter.cxx
02:16.56sgk284oh wow heh
02:17.01sgk284right under my nose
02:17.14sgk284thaks
02:17.15DTRemenak:)
02:17.17sgk284thanks*
02:17.18DTRemenakno problem
02:26.58*** join/#bzflag Timpson (~TimpsonTe@68.95.101.6)
02:29.33*** join/#bzflag wegstar (~foo@adsl-67-123-172-5.dsl.sntc01.pacbell.net)
02:37.28*** join/#bzflag KTL (~KTL@kn-res.kuleuven.net)
02:42.52*** part/#bzflag wegstar (~foo@adsl-67-123-172-5.dsl.sntc01.pacbell.net)
02:45.24KTLit's unusually quiet here
02:46.46KTL(am i banned???)
02:46.48*** join/#bzflag wegstar (~foo@adsl-67-123-172-5.dsl.sntc01.pacbell.net)
02:46.52*** join/#bzflag [shorty114] (~shorty114@shorty114.user)
02:47.48sgk284KTL, nope
02:48.01KTLoef somebody :-)
02:51.18brlcadKTL: SDL framework check is for a Mac OS X -framework SDL
02:51.30brlcadyou should have sdl-config
02:51.36KTLi have it
02:53.47KTLchecking for Sleep... (cached) no
02:53.47KTLchecking for WaitForSingleObject... (cached) no
02:53.47KTLchecking for _stricmp... (cached) no
02:53.47KTLchecking for _strnicmp... (cached) no
02:53.47KTLchecking for _vsnprintf... (cached) no
02:53.55KTLmmm anything important?
02:54.45*** join/#bzflag hansderagon (~asingleus@modemcable157.132-201-24.mc.videotron.ca)
02:54.57hansderagonQuick, how does one configure a joystick on 2.0?
02:55.05hansderagonNone of the buttons would fire or jump.
02:55.13hansderagonAnd I find no options to configure my joystick!
02:55.19wegstarthe /who *.staff.freenode does not work :(
02:56.11*** join/#bzflag Pimpinella (~frank@p5082184F.dip0.t-ipconnect.de)
03:00.20*** join/#bzflag purple_cow (~jupiter@navi.cs.colorado.edu)
03:00.20*** mode/#bzflag [+o purple_cow] by irc.freenode.net
03:06.29Timpsondoes anyone know the actual year BZFlag was set up for PC,MAc ans so on???
03:06.44Timpsonas a pc game?
03:06.56wegstarooops wrong window :(
03:10.31*** join/#bzflag lan56 (lan56@h-68-165-20-196.lsanca54.dynamic.covad.net)
03:12.00*** part/#bzflag wegstar (~foo@adsl-67-123-172-5.dsl.sntc01.pacbell.net)
03:12.06KTLturns out i press shift half the time to switch radar
03:12.20KTLand shift + left click doesn't fire anymore, it did before
03:12.42KTLfiring get's disbled by pressing shift
03:15.50sgk284ping Nidhoggr
03:16.03sgk284hey lan56
03:20.34lan56hey sgk284
03:23.15sgk284how goes it?
03:25.49lan56it's going quite fine, no complaints. how about you, my friend?
03:26.53codsKTL: why you need shift to switch radar ?
03:27.03*** join/#bzflag wegstar (~Mozilla@adsl-67-123-172-5.dsl.sntc01.pacbell.net)
03:28.54KTLah
03:29.16sgk284i'm not doing too bad
03:29.18KTLeuhm azerty keyboard, i use the left hand to switch radar with 123
03:29.32KTLit is the combination of shift with & or é or "
03:29.59codsremap them to just &, é, " instead of 1, 2, 3 ! :)
03:30.03KTLbut i solved it by mapping firing to left click AND left click + shift
03:30.11KTLé or " is not accepted
03:30.21codsthen switch to a better keyboard than azerty ;)
03:30.27sgk284trepan_away: rather then add one extra argument with a default value, you added a whole other function to achieve the same thing? :)
03:30.31KTLyes yes dvorak i know
03:30.33KTL:-)
03:31.14KTLI still want a good qwerty (querty? ) keyboard, something without these idiotic extra keys on top
03:31.40codsextra keys are good when you can remap them the way you want..
03:31.46*** join/#bzflag bryjen (~bryjen@2002:45a6:876a:0:0:0:0:1)
03:32.32KTLI don't like them because most of the time it are windows-specific little monsters
03:33.16KTLunusable by all other software except windows and some ugly software delivered by the "all in one" -pc
03:33.27mtnbkrthe only moster is 'windows'
03:33.43mtnbkrwhoops did I just say that outloud?
03:33.43codswell, my extra keys such as 'Web', 'Mail',.. are remapped to lunch some VNC or rdesktop for example
03:33.47KTLhihi
03:33.57KTLdon't worry, it was "moster" you said :-)
03:34.02codsX Window just give access to them as extra F# keys
03:34.11codsthen you do what you want with them
03:34.31KTLmmm and still... ok you probably mapped them to vim functions
03:34.38codseek, no
03:34.42mtnbkrdamn!   I can not freaking type... I give up...
03:34.44KTLoeps
03:34.46KTL:-)
03:34.56codswith vim you only use a-z mostly
03:35.07codsusing keys in other place in the keyboard are lost of time
03:35.11KTLsome people here have to sleep :-) (and i stay emacs or xemacs :-) )
03:35.22codshmm, it's late, right :)
03:35.32KTLapt-get remove vim hehe
03:35.35codsviper mode is nice in emacs to have a nice VI emulation
03:35.39Aribethvi
03:36.05Aribethvi rocks
03:36.09KTL(http://bzflag.sourceforge.net/screenshots/bzkitty.jpg, found that one on bz site)
03:36.14codsanyway.. bye :)
03:36.16KTLbye
03:36.19KTLgood night
03:37.38lan56good night
03:37.42CIA-3BZFlag: 03lan56 * 10bzflag/include/common.h: dev-c++ doesn't have xutility, and it uses std::max rather than plain old max
03:37.55Timpsonyou there?
03:37.58wegstarha
03:41.03brlcadhm
03:41.13bryjenho
03:42.47wegstarhum
03:43.19*** join/#bzflag MeBigFatGuy (dave@balt-209-150-116-161.dynamic-dial.qis.net)
03:43.42wegstarhi
03:58.36Nidhoggrsgk284: pong.
03:58.38Nidhoggrjust got home.
03:58.55*** mode/#bzflag [+v Nidhoggr] by ChanServ
03:59.08*** mode/#bzflag [+o Nidhoggr] by ChanServ
04:07.17sgk284hey there
04:09.09DTRemenakthat it is
04:09.32sgk284uses gecko but seems real smooth, all day long i've been using it over firefox :)
04:10.12DTRemenakyeah.  on gnome it's probably the best browser around :)
04:10.30sgk284nod
04:16.14*** join/#bzflag bryjen (~bryjen@2002:45a6:876a:0:0:0:0:1)
04:16.59sgk284its good to see IPv6 being used:)
04:17.27sgk284lol
04:18.40bryjenits ip6 tunneled in ip4.  quite silly, as i think the ip4 anycast finds a gateway in korea to relay thru
04:19.06sgk284heh
04:19.16*** join/#bzflag Quol (~Quol@modemcable103.129-200-24.mc.videotron.ca)
04:24.26lan56http://en.wikipedia.org/wiki/BZFlag <- added flags list
04:24.45Nidhoggrtimpson's t-shirt design is pretty cool.
04:29.25sgk284timpsons shirt is awesome
04:29.49*** join/#bzflag lan56_ (lan56@h-68-165-20-196.lsanca54.dynamic.covad.net)
04:35.32*** join/#bzflag nvz (~nvz@68.185.200.19)
04:37.09nvz.wc
04:38.07*** part/#bzflag nvz (~nvz@68.185.200.19)
04:46.26*** join/#bzflag lament (~lament@S010600110999ad06.vc.shawcable.net)
04:51.45*** join/#bzflag bryjen (~bryjen@2002:45a6:876a:0:0:0:0:1)
05:01.36Legoguybzflag 2.0 is now in portage!!
05:02.19wegstarah :)
05:02.38Legoguyemerge -q sync should get you it ;)
05:02.47Legoguynight everyone
05:07.13SportChick~dtremenak++
05:07.46*** part/#bzflag lament (~lament@S010600110999ad06.vc.shawcable.net)
05:09.59*** mode/#bzflag [+o brlcad] by ChanServ
05:18.47*** join/#bzflag lan56 (lan56@h-68-165-22-104.lsanca54.dynamic.covad.net)
05:20.01lan56brlcad: thanks, in regards to the memo. it's nothing big though, but I apreciate it.
05:21.21lan56"its nothing big though" in reference to the wiki
05:25.02SportChickNidhoggr: yeah it is
05:25.14*** join/#bzflag dakin (~david@rdbck-3973.palmer.mtaonline.net)
05:25.19dakinhello all
05:27.39*** join/#bzflag a_monkey_busy (~thechimp@user-0can32u.cable.mindspring.com)
05:29.12sgk284err i must be dumb or something... i cant get global registration to work on my private server
05:29.23sgk284anything i need to do special?
05:29.42sgk284can't really test what i need to test until this works :/
05:30.20bryjen-public
05:30.28sgk284heh
05:31.13bryjenreally.  iirc, that turns it on. there's no switch just for global reg.
05:31.32orangeyeah, that's what I was told... private servers can't play with global regs.... yet :-)
05:31.57sgk284:/
05:31.59sgk284k
05:33.17*** part/#bzflag mtnbkr (~mtnbkr@c-67-172-38-239.client.comcast.net)
05:42.29jpa-morning
05:44.13jpa-morning, not nigth!
05:45.31jpa-my anoncvs bzadmin keeps crashing
05:45.56brlcadgot a stack trace?
05:47.22jpa-nope
05:47.29jpa-happens randomly
05:47.38jpa-how do i get one?
05:49.46*** join/#bzflag mmu_man (revol@ATuileries-117-1-3-216.w193-251.abo.wanadoo.fr)
06:00.49*** join/#bzflag SC (~SportChic@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net)
06:06.15jpa-hello trepan
06:06.24*** join/#bzflag sgk284 (~stevek@AC8AFBA6.ipt.aol.com)
06:06.43*** join/#bzflag m0nkey_poo (creeperz@host-157-143-230-24.midco.net)
06:06.45jpa-hello sgk284 who was supposed to go sleeping
06:08.09sgk284lol i just realized my lab tomorrow morning was canceled so i came back on for a second round :)
06:08.21jpa-yeah right
06:08.43sgk284heh
06:09.41*** join/#bzflag N5 (~chatzilla@ip94.90.blca.blazenet.net)
06:09.58trepansgk284: yup, new function, but cleaner
06:10.17trepaneasier to find, harder to mess up   :)
06:10.33sgk284hehe
06:11.32trepanalso notice how it made routing handleMsgCmd easier...
06:11.49sgk284yea actually i was looking at that:)
06:12.34trepangood, cause there's probably bugs in there, second set of eyes is nice
06:12.38trepan;)
06:13.31sgk284i'm looking into this authentication stuff too... i think we should be able to whitelist by callsign, and nid would like it to read from bzbb. Problem is, the server bans before a callsign is ever received so I guess i'm seeing what needs to be moved around, think this is a failing effort?
06:14.22sgk284ideally... client connects, sends callsign, server checks to see is callsign is in whitelisted group, if not then goes on to do regular banning stuff
06:14.24trepanhm, you'll have to wait for server auth.
06:14.35sgk284s/is/if
06:14.46trepanthe current ban mechanism is fairly clean, pick 'em off at the start
06:14.56sgk284yea its nice in that respect:)
06:15.05trepanbut i could see the utility in doing it your way
06:15.15sgk284but otherwise, whitelisting dynamic IPs from a hostban is a pita
06:15.23trepanheh, was just gonna say that
06:15.41trepan(even had pita typed in  :)
06:15.48sgk284haha!
06:16.31trepanso do you actually let them play before they are verified?
06:16.40sgk284nope
06:16.53trepanso what would you do? kick them if they try?
06:17.08trepanholdoff on the MsgAlive notification?
06:17.37sgk284i guess it depends at what point you receive the callsign
06:17.54sgk284i'd like it to check asap, which should mean they don't get to play
06:18.19jpa-then banned people could spam
06:18.32jpa-joined quit joined quit
06:18.36sgk284hostban's are done (iirc) way after individual ip's and that seems to work fine
06:19.16sgk284if you can hostban after you recieve a callsign, you should be able to do individual ips after the callsign too
06:19.18trepansgk284: you get the callsign with the MsgEnter, iirc
06:19.24sgk284oh..
06:19.32sgk284okay then scratch that
06:19.34sgk284:)
06:20.08trepanna, it's still worth considering
06:20.51sgk284the reason i'm bringing this up is because secretplace's current system just isn't very scalable, people log into a little php page that adds their names and ips to a file, and then a little patch i wrote for the server checks the whitelist, if we could just whitelist a callsign... well life would be good:)
06:20.58sgk284so yea i'll keep looking into it
06:21.24sgk284if there is a will there is a way ;)
06:22.46jpa-why not just requireidentify etc? (i'm not quite familiar with secretplace concept?"
06:22.59sgk284we do
06:23.18jpa-ok, so what is the problem?
06:23.26trepansgk284: i don't think it's required on 2.0 SP
06:23.28sgk284but we have half of Texas banned, so we have to whitelist a few people including an admin, without a whitelist they dont get very far
06:23.44trepansgk284: i see folks playing without '+'
06:23.48sgk284trepan, hrmm that may be true, whether nid knows it or not:)
06:24.06sgk284oh wait...
06:24.06trepanthat being based on a visual inspection 20 seconds ago
06:24.34sgk284the rule is that if the callsign is registered then you must use a password, those without +'s just aren't registered
06:24.40NidhoggrI'm not restricting logins to registred.  if person isn't registered and is in a banned IP range, they should get dropped.
06:25.09sgk284there he is:)
06:25.12Nidhoggrif they are registered and not whitelisted and in banned range, they should get dropped.
06:25.17NidhoggrI'm supposed to be in bed. :(
06:25.59sgk284nid, only those registered need to identify right? if they aren't register they just play without a +
06:26.06Nidhoggrnod
06:26.09sgk284okay
06:26.34Nidhoggris there a function for ghosting if someone is using your callsign and not verified?
06:26.37trepansgk284: if you set it up, all you'd have to do is add another group perm to setup the players
06:26.51jpa-"nod" must be the cutest word ever existed :)
06:26.51trepanthat'd be nice
06:27.17NidhoggrI got into the "nod" habit a few years ago.
06:27.20Nidhoggrhard to break
06:27.20sgk284you mean just add another group perm like playerlist, ban, etc...
06:27.22trepanNidhoggr: /ghost, but i don't think it works with global auth.
06:27.33Nidhoggrtrepan, yeah... I don't think it does
06:27.56trepanhard to ghost someone who got your name, when the initial auth. is based on that name  :)
06:27.59NidhoggrI think an attempt to join a server with a valid global auth should kick existing same callsign.
06:28.04sgk284trepan, but if the server bans the second it gets an ip, it never checks the perms, eitherway the banning process will need to be pushed back
06:28.26trepansgk284: yup, that's a given
06:28.33trepanbut only for those names with that perm
06:28.36sgk284okay, just makign sure we're on the same page
06:28.42sgk284trepan, right
06:29.24sgk284so you said the earliest the server gets a callsign is on msgEnter, right?
06:29.29trepanyup
06:29.55sgk284so all banning would have to be done after that, because you obviously cant check a callsign against a whitelist without the knowing callsign
06:30.08trepanyup
06:30.12sgk284sounds good
06:30.19sgk284dont think it'll be too bad
06:30.28trepanunless you break proto
06:30.33sgk284:)
06:30.37sgk284i  would never ;)
06:30.44sgk284lol
06:31.20trepanyou may be able to do it in a backwards compatible fashion
06:31.20jpa-just remove ban stuff and put it back in the spawn-point
06:31.57sgk284an interesting thing about callsign whitelisting is that say two players play from one ip, you can ban the ip and still let one player play while keeping the other banned (this actually was recently brought up on the secretplace mailing list)
06:32.33sgk284trepan: i'd like to keep the changes to a minimal
06:32.34trepanbob can play, but younger brother steve gets ousted
06:32.40sgk284:)
06:32.48Nidhoggrcuz steve needs a time out!
06:32.49Nidhoggr:)
06:32.57sgk284yea a scenario like that happened with a father and daughter, remember nid? :)
06:33.00*** join/#bzflag LPspiiii (griffith@cmb1-204.dial-up.arnes.si)
06:33.03Nidhoggrnod.
06:33.04sgk284lol
06:33.48trepanit may be safe to just holdoff until MsgEnter, you want to make sure that no other messages have any effects before that one
06:34.01Nidhoggrok.. really going to bed now.
06:34.04Nidhoggrgood night, all.
06:34.05sgk284okay
06:34.09Nidhoggr&
06:34.09sgk284good night Nidhoggr
06:34.39jpa-night nidhoggr
06:35.06sgk284trepan, the server can check on msgEnter, but before the clients are notified so noone would even notice and the banned player wont get to play
06:35.07SportChickgnight nidhoggr
06:35.13sgk284hey SportChick
06:35.35SportChickhiya sgk
06:35.39jpa-hello sporty :)
06:35.41trepanyou get the server string, then the player id, then send MsgEnter
06:35.41trepanthe MsgEnter probably sets isPlaying()
06:35.41trepanwhich is used with realPlayer()
06:35.42sgk284how goes it?
06:36.30trepansgk284: ya, players aren't notified until the end of addPlayer()
06:36.53sgk284thats good to hear, i think this wil work out well
06:36.56sgk284will*
06:37.08sgk284:)
06:37.34trepanit's probably safe to holdoff until then, but you still have to queue the MsgEnter response until you hear back from the auth server
06:37.38trepanauth stuff is probably only triggering on 'real' players right now
06:37.45sgk284okay
06:38.42trepanand your queue stuff probably belongs in doStuffOnPlayer(), it's got similiar items already
06:38.56trepanor at least close to it  :)
06:39.07sgk284:)
06:41.54trepansgk284: you'll end up having to break the ban notification mechanism
06:42.16*** join/#bzflag blast007_away (~blast@dialup-4.159.8.125.Dial1.Chicago1.Level3.net)
06:43.34trepana cheezy way around it would be to temporarily make the client active, send a msg, and then dump them
06:44.00sgk284why would it break ban notification?
06:44.23trepanban not. is done in the first response, the server string
06:44.41sgk284oh...
06:44.52trepanacceptClient()
06:44.57sgk284dont think that'll be too big a problem :)
06:45.34sgk284probably do what you said:)
06:46.17trepanthe client may not expect a MsgMessage at that time
06:46.28trepanit may still be trying to pickup the map, flags, etc...
06:47.08sgk284the second the server gets the token from the client, it'll be checked
06:47.21sgk284the server should get the token before it sends any map data or anything
06:47.43trepanya, but does that current client know that?
06:47.59trepanwill it be looking for a message before it gets the map, etc..
06:48.28sgk284hmm i'll have to look at it, but if not, we'll just hold on to the player until the client is ready for a message
06:48.34trepanthat's a good place to start, try sending a message from inside addPlayer() before everything is setup
06:48.34sgk284or break protocol
06:48.51sgk284okay
06:49.00sgk284aren't you in my timezone?
06:49.10sgk284est
06:49.14trepanyup
06:49.29trepanhey, MsgReject will do nicely
06:49.45trepanglad i changed that to an arbitrary string  :)
06:49.50sgk284hehe
06:49.56sgk284yea
06:50.23sgk284okay well i'm gonna get to bed
06:50.26sgk284thanks trepan
06:50.31trepanbest of luck on it
07:16.58SportChickjpa-: ping
07:18.46jpa-pong
07:20.26jpa-SportChick: ping
07:26.00SportChickjpa-: never mind
07:26.08SportChickjpa-: harmless was causing a bit of havoc
07:26.15SportChickbut he's gone now
07:26.48jpa-oh, ok
07:37.41*** join/#bzflag TimRiker (~timr@TimRiker.active.supporter.pdpc)
07:37.41*** mode/#bzflag [+o TimRiker] by ChanServ
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07:51.36wegstarcyall
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08:47.35*** join/#bzflag Sbgodin (~Chris@sbgodin.dyndns.org)
08:58.45SbgodinIt's me or the server list has some problems ?
09:01.44SbgodinOn the former server, too :-/
09:06.07*** join/#bzflag Nidhoggr_ (mandrake@dragon.org)
09:51.49theEnemyxengarden is top of the list and i just got dropped off, and now it says "Error connecting to server". And I can't get into secretplace either. And now the listserver doesn't respond to me. It's almost like peopel want me to do work instead of playing games.
09:51.57theEnemy;)
09:54.24*** join/#bzflag Nidhoggr (mandrake@dragon.org)
09:58.30*** join/#bzflag Hammet (admin@hammet.user)
09:58.39*** part/#bzflag Hammet (admin@hammet.user)
09:59.01theEnemy~bzflist
11:06.59*** join/#bzflag evil-dna (~evil@d158.dhcp212-198-49.noos.fr)
11:07.25evil-dnaanyone else had problems with bzflag 2.0 + r128 on linux?
11:07.38Pizbit_What's r128?
11:07.50evil-dnathe linux driver for rage128 cards
11:07.56Pizbitah
11:07.56evil-dnaim on 2.6
11:08.13evil-dnait gives me a 't' assertion failed or something
11:08.37evil-dnabasically bzflag runs for like 30 seconds and then dies
11:10.35evil-dna:(
11:11.28PizbitI can only suggest disabling some fo the effects *shrug*
11:11.38Pizbitbbs
11:11.43evil-dnai tried
11:12.00evil-dnaeven with all the nex stuff disabled its still the same
11:12.04evil-dnaxew*
11:12.05evil-dnanew*
11:13.57*** join/#bzflag Pizbit (~Pizbit@203-79-124-44.adsl.paradise.net.nz)
11:16.12*** join/#bzflag [dmp] (~dennis@port151.ds1-aboes.adsl.cybercity.dk)
11:26.35evil-dnawb Pizbit
11:26.52evil-dnai tried to disable effects of cours
11:26.55evil-dnae*
12:03.14jpa-why cant people be a bit more expectable
12:03.41jpa-i moved river behind 100M and ocean back to my home, and now they are crashing my dsl again
12:05.12jpa-well, i should soon have two ports open on kapsi
12:05.12jpa-while, then again, i will soon run out of my monthly ~10GByte transfer limit
12:12.51*** join/#bzflag |zongo| (~zongo@131.152.41.89)
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12:53.58Sbgodinjpa: I think you should :-)
12:55.14TimRiker~bzflist
13:28.49amathishi guys!
13:34.00*** join/#bzflag MeierDiercks (~MeierDier@h000d93444438.ne.client2.attbi.com)
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13:51.33|zongo|~bzflist
13:53.15|zongo|yo amathis :)
14:08.08*** join/#bzflag blast007 (~blast007@198.150.76.4)
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14:48.59*** part/#bzflag DarthValou (~none@lsn-boi-catv-c114-p158.vtx.ch)
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14:58.54*** join/#bzflag FunkySurd (~Funky@dns2.mahidol.ac.th)
14:59.23FunkySurdhey how do i add more maps to bzflag ?
15:00.17FunkySurdanyone help me ?
15:01.34SbgodinGo to www.bzflag.org.
15:01.47SbgodinAnd the forum or wiki
15:02.03FunkySurdok.. and then ?
15:03.27NidhoggrFunkySurd: are you trying to make a new map and want to know how, or do you have maps that you want to submit for others to use?
15:04.11*** join/#bzflag JBdiGriz (~JBdiGriz@adsl-63-204-116-8.dsl.sndg02.pacbell.net)
15:04.12*** mode/#bzflag [+o JBdiGriz] by ChanServ
15:04.18Nidhoggrhi JBdiGriz
15:04.39FunkySurdi want to know how to make new map
15:04.55JBdiGrizG'Morning Nidhoggr
15:05.20Nidhoggrwhat OS are you using, FunkySurd?  windows?
15:05.39FunkySurdxp pro
15:05.50Nidhoggrhttp://www.bzflag.org/wiki/BZEditW32
15:05.59Nidhoggrthat should give you info on the editor.
15:06.06FunkySurdok thx ;)
15:06.16Nidhoggralso... http://www.bzflag.org/wiki/BZEdit_20Tutorial
15:08.19t-s[x] I want BZEdit on Mac OS X...
15:11.05Nidhoggr:)
15:11.10Nidhoggrthat would be nice.
15:11.38Nidhoggrsomeone was talking about a blender conversion/interface
15:14.50*** join/#bzflag RedBaron2 (~d8ada652@rw08.de)
15:16.08jpa-trepan is doing it
15:16.17PimpinellaNidhoggr: blender interface to bzedit?
15:16.23jpa-or there is modeltool already
15:16.36jpa-but native blender export is not ready yet
15:17.06Pimpinellamodeltool works nice, but the obj export of blender drops much of the data
15:17.29jpa-yep
15:17.32*** join/#bzflag Grumbler (~chatzilla@grumbler.bronze.supporter.pdpc)
15:17.41jpa-i still like kate the best :)
15:17.51Nidhoggryeah, talking about it, not actually having it done. :)
15:18.12Pimpinellakate is nice
15:22.26a_monkey_busyis there a way to make an object invisible on radar?
15:22.55a_monkey_busyi have a gigatic object that takes up the whole world.
15:23.08a_monkey_busyand it's annoying, because now i can't see anything on radar
15:23.28Nidhoggrhi brlcad :)
15:23.33brlcadhi :)
15:23.39Nidhoggrthat'd be cool... if I could get brlcad compiled. :)
15:23.48a_monkeyanybody know how to do that?
15:24.18Pimpinellaa_monkey: i don't think thatwill work...
15:24.36Pimpinellahave you tried with enhanced radar?
15:24.39*** join/#bzflag bz5020 (~d206c681@webchat.bzflag.bz)
15:24.39brlcadNidhoggr: current cvs should now work much better
15:24.47brlcador the 7.0.4 I just posted
15:24.48Nidhoggrok. I'll try again. :)
15:26.11Nidhoggrdrive carefully :)
15:26.41Nidhoggrsaw something rather satisfying on the way to work this morning...
15:27.02Nidhoggrschool bus stops, and has out it's stop sign.
15:27.15Nidhoggrthe first car on the other side of the school bus is a cop.
15:27.32Nidhoggrthe guy in front of me goes through the stop sign on the bus and the cop pulled him over.
15:28.11NidhoggrI dont' know how many times a week I see people pass the busses with their stop signs out.
15:28.49Grumblerthey should just mount those traffic cameras to the buses......
15:29.29*** join/#bzflag Birdie (~birdie@d54C34D0B.access.telenet.be)
15:29.59NidhoggrI agree
15:31.33GrumblerNidhoggr, does iptables create a log anywhere?
15:31.36NidhoggrI hardly ever see cops on the road in the morning. I saw 5 this morning.
15:31.43NidhoggrGrumbler: I'm not sure.
15:32.06Grumblernew donut shop open up......heh
15:32.54Pimpinellaargh, almost 500M debian upgrades :(
15:33.09Grumblerhim, they do have packet and byte counters
15:33.15Grumblerbut they ahve to be enabled
15:33.23Grumblerhave...that is
15:33.32GrumblerPimpinella, for sarge?
15:33.37Pimpinellasid
15:33.41Grumblerah
15:35.41GrumblerNidhoggr, yep, you can use -v, and it will give byte and packet counts
15:35.48Nidhoggrcool
15:36.08Grumblerwell, actually -L -v, but -v gives the counts
15:36.21bryjenyou can add rules with log as the target/action
15:36.35Grumblerreally, havent tried that
15:37.08Grumbleri just wanted to track the what rules were getting worked
15:37.47Pimpinellaiptables-A INPUT -j LOG --log-prefix "text"
15:37.52Pimpinellaiptables -A INPUT -j LOG --log-prefix "text"
15:38.15bryjenyeah, something like that.  haven't even used it myself
15:39.16Pimpinellathis would log anything that reaches this rule
15:39.30Grumblercan you DROP and LOG?
15:39.37jpa-yes
15:39.44jpa-log passes through
15:39.45Grumblerhmm
15:39.50bryjenyou'd need a drop rule right after the log rule
15:39.55jpa-so first add log, and drop after that
15:40.06Pimpinella2 rules, first log, then drop
15:40.11Grumblerok
15:41.15Grumblerprobably should have done this in the debian channel.......but I dont want to get beat up this early in the morning :)
15:41.39PimpinellaGrumbler: RTFM
15:41.44Pimpinella;)
15:42.00GrumblerWashington, D.C. (IAD)Brussels, Belgium (BRU)$349
15:42.41Grumblernot sure what i would need in belgium, but its not bad for a round trip
15:43.02Pimpinellavisit Birdie
15:43.27Birdiebelgium rules
15:45.00Grumbler!weather brussels belgium
15:45.03guuGrumbler: The current temperature in Brussels, Belgium is 32°F (4:20 PM CET on January 25, 2005). Conditions: Scattered Clouds. Humidity: 69%. Dew Point: 23°F. Pressure: 30.27 in (1025 hPa). Visibility: 7.0 miles (10.0 kilometers). UV: 0 out of 12
15:45.40Grumblerhmm, cold, have to wait till they have a deal to Chile or New Zealand
15:45.47Birdiei know the weather isnt a thing you should go to belgium for it
15:45.59Birdieto warm for snow
15:46.07Birdieto cold to be a good warm country
15:46.11Birdieand to much rain:(
15:46.19Grumblerheh, so its basically beer.
15:46.27Birdiebeer, thats a good choice
15:46.36Birdiewe have much and good beer:)
15:46.56Grumblerany good castles left?
15:47.08Birdiethe beer or a real castle?
15:47.39Grumblerwell, a real castle........i figure i need to do something in between drinking
15:47.58Birdiesry my brain is to focused on beer;)
15:48.03Birdiea real one..hm
15:48.03Grumblerheh
15:48.34Birdiei dunno castles really if it isnt the beer..
15:48.41Birdiewe have some but dunno how old etc
15:48.59Grumblerheh, np, i could always jet over to Frankfurt and visit relatives
15:49.22Grumblerno which i have ever met
15:49.33Grumblererr, non of which i have ever met
15:49.35Birdiewhat are your interests, except castels and beer?
15:49.43Grumblerwine, women, song
15:49.50Birdiewine is ok:)
15:50.07Birdiethe music..hm
15:50.12Birdienot that wonderfull good:)
15:50.22Birdiewomen, well, we have some nice ones:)
15:50.50Grumblerheh
15:51.19*** join/#bzflag Martok (~det@pcp01327764pcs.chrstn01.pa.comcast.net)
15:54.40*** join/#bzflag blast007 (~blast007@198.150.76.4)
15:54.58MartokHey.
15:55.25jpa-hello
15:55.39MartokHow's it going/
15:55.57MartokDo you know of any projects that use the BZFlag engine?
15:56.18jpa-um? apart bzflag itself?
15:56.28MartokYeah.
15:56.29jpa-no, i dont think there are any
15:56.41jpa-while bzflag servers themselves vary quite much
15:56.55jpa-like olympics obstacle racing server :)
15:58.41bryjenBZFlag doesn't really have an "engine".  its not modular.
15:59.00*** join/#bzflag Martok (~det@pcp01327764pcs.chrstn01.pa.comcast.net)
15:59.19MartokHey, sorry about that.
15:59.29bryjenBZFlag doesn't really have an "engine".  its not modular.
15:59.37Grumblerecho
15:59.39MartokOh, ok.
15:59.56MartokCouldn't somebody make an engine from it though?
16:00.15bryjenanything is possible :)
16:00.29Grumbler.....and you may even get a pat on the back for it
16:15.15Grumbler!dice
16:15.45Grumblergrumble, grumble
16:18.20bryjen!dice 2d6
16:18.43bryjenthere's no fun in #bzflag :(
16:18.54Grumbleryep
16:19.30Grumblerooka ooka
16:19.33bryjenprobly from roulette abuse
16:33.27*** join/#bzflag SportyGal (sportygali@67-21-174-30.stmnca.adelphia.net)
16:37.49JBdiGrizbryjen: We're serious around here
16:40.39brlcad~whaleslap JBdiGriz while whistling Dixie
16:40.41ibotACTION slaps JBdiGriz while whistling Dixie upside and over the head with one freakishly huge killer whale named hugh
16:41.08bryjen"...whistling Dixie upside and over the head..."
16:41.10brlcad"look away .. look away .. "
16:41.30bryjenwho's Dixie, and why did you have ibot hurl her over hugh?
16:42.15JBdiGrizWinn Dixie is a dog
16:42.24bryjenno, its a supermarket.
16:42.40JBdiGrizIt's a floor polish
16:43.04bryjenhttp://www.winndixie.com/
16:43.55JBdiGrizhttp://www.imdb.com/title/tt0317132/?fr=c2l0ZT1kZnxteD0yMHxzZz0xfGxtPTIwMHx0dD1vbnxwbj0wfHE9V2lubiBEaXhpZXxodG1sPTF8bm09b24_;fc=1;ft=20
16:43.59JBdiGrizBack atcha
16:44.51Nidhoggrgrrrr bad bug in current cvs.
16:45.24*** join/#bzflag TheRedBaron (~d8ada652@rw08.de)
16:45.46Nidhoggryou can't do /set _wingsJumpCount or _set tankSpeed because it says the variable don't exist... but it echos them to me in all lower case.
16:45.51bryjenCleveland?
16:46.46JBdiGrizbryjen: You need to work on your obscure references
16:47.20*** join/#bzflag gina (~gigi@160-59.240.81.adsl.skynet.be)
16:47.58bryjenThe _Cleveland_ Indians?
16:48.12Nidhoggrugh.
16:48.13JBdiGrizhttp://en.wikipedia.org/wiki/Dixie
16:48.29bryjenindian _batter_
16:48.35bryjenbaseball..
16:49.29Nidhoggr<PROTECTED>
16:49.36Nidhoggrentered as _wingsJumpCount
16:49.45brlcadgonna need MBFG to degoo the pile
16:50.07JBdiGrizWhere's MrAC when you need him?
16:50.21brlcad~seen MrApathyCream
16:50.23ibotmrapathycream <dave@balt-209-150-116-193.dynamic-dial.qis.net> was last seen on IRC in channel #bzflag, 3d 11h 5m 50s ago, saying: 'poor guy running bz on dual zeons can't get it to work :)'.
16:50.27Nidhoggris something new in the code converting input to all lower case?
16:50.34brlcad3 days.. he must have slipped a reset :)
16:50.41gina~seen dad
16:50.42ibotdad <dad@dialup-4.176.132.48.Dial1.Phoenix1.Level3.net> was last seen on IRC in channel #brlcad, 11d 11h 40s ago, saying: 'anyone around to answer a question?'.
16:50.48JBdiGrizand Nidhoggr continues to try to be serious
16:51.12ginai was around, dad
16:51.22Nidhoggrwell, people on the server are starting their bonfires.
16:51.36JBdiGrizHave they got the tar and feathers yet?
16:51.50ruskiewhen will viper bzflag2 have some more ppl than 0 on?
16:52.15bryjengood grief who knew there were so many verses to Dixie.
16:52.27Nidhoggrthey are heating them up.
16:53.22JBdiGrizGuess which side of the "War between the States" I had relatives on?
16:53.38TheRedBaronboth?
16:54.40bryjenat least he didn't call it the "War of Northern Aggression" ;)
16:55.11TheRedBaronor "War of Southern Dissention"
16:55.41bryjennaw, the yankees just call it the civil war.
16:56.22TheRedBaronand the southerners call it that too
16:56.39Thumper_~bzflist
16:56.39TheRedBaron"northern aggression" is too much of a mouthful for them to pronounce ;)
16:57.33bryjens/ban/bad
16:57.43*** join/#bzflag baroness (~45f06abf@rw08.de)
16:58.09TheRedBaronbryjen: stop. your obscurity is making my head ache... :)
17:00.07*** join/#bzflag Martok (~det@pcp01327764pcs.chrstn01.pa.comcast.net)
17:00.32MartokHey, does anybody know any more non-commerical 3D multiplayer games for Linux?
17:01.37ruskielol
17:01.52MartokHaha
17:01.59ruskieMartok, www.freshmeat.net and start searching... cc me if you find anything intersting
17:02.04MartokI'm actually watching DS9 right now.
17:02.21MartokAnd General Martok is talking.
17:02.25ruskie:))
17:02.43ruskiesmells a trekkie... ohh wait that's me :))
17:03.39Nidhoggrgood old negative reenforcement.
17:03.45Nidhoggrthanks bryjen
17:03.48ruskieNidhoggr, you're talking??? last word from you was... 17:52:28 CET
17:04.33*** join/#bzflag gina (~gigi@160-59.240.81.adsl.skynet.be)
17:04.36Nidhoggrruskie, I've been talking. :)
17:08.51MartokWhoa, I've just discovered "MartokBot" on freshmeat.
17:12.46*** join/#bzflag blast007__ (~blast007@198.150.76.4)
17:13.24jpa-made a physics drivers howto
17:13.25jpa-http://www.kapsi.fi/~jpa/stuff/bzw/physics.php
17:15.01TheRedBaron~seen orchid
17:15.05ibotorchid is currently on #debian (1h 41m 49s)
17:16.11blast007jpa-: cool, I'll have to play around with that later  :)
17:16.49bryjenNidhoggr:  bug duplicated on current CVS.  not present on origional 2.0.0 release.
17:17.10Nidhoggranything obvious?
17:17.22brlcadjpa-: very nice
17:17.24gina~seen god
17:17.25ibotgod <~xenixgod@19-40.69-92-cpe.cableone.net> was last seen on IRC in channel #debian, 13d 18h 49m 37s ago, saying: 'err I am better than vader'.
17:17.31ginaheh
17:17.42ginavader=father in dutch
17:17.49Birdietrue;)
17:17.53bryjentrepan was working on filtering recently to prevent /lagstats and other server output from being altered
17:17.58ginai dont agree with his statement
17:18.04TheRedBaronso "Darth Vader" = ?
17:18.05Nidhoggrhm.
17:18.32bryjen!seen trepan
17:18.33guubryjen: trepan was last seen here 10 hours, 28 minutes, and 0 seconds ago saying: <trepan> best of luck on it
17:18.55bryjenahem. MadJoker ?
17:19.15Birdiethat seen, is that on irc only or on bz servers to?
17:19.23Nidhoggrjust irc
17:19.34Birdiethx
17:19.42Nidhoggrthat would be cool, though. :)
17:20.13bryjenis MadJoker another bot? or just sending annoying bolded /msg'es?
17:22.31Birdiemaybe some one can make that:)
17:26.58*** join/#bzflag |zongo| (~zongo@80-218-159-77.dclient.hispeed.ch)
17:29.16*** join/#bzflag LPspiiii (griffith@cmb1-204.dial-up.arnes.si)
17:32.18Nidhoggrhopefully trepan shows up and fixes his nasty bug :)
17:32.32gina!seen birdie
17:32.33guugina: birdie was last seen here 10 minutes and 0 seconds ago saying: <Birdie> maybe some one can make that:)
17:33.00Birdiewow 10 minutes and 0 seconds, nice timing
17:33.25*** join/#bzflag JeffM2501 (~JeffM@Patlabor221.active.supporter.pdpc)
17:34.06gina!seen birdie
17:34.07guugina: birdie was last seen here 1 minute and 6 seconds ago saying: <Birdie> wow 10 minutes and 0 seconds, nice timing
17:34.55bryjenok, it makes it through to the server's output in the correct case...
17:39.27*** join/#bzflag newbie_dont (~janko@dlh44.neoplus.adsl.tpnet.pl)
17:40.07JeffM2501hmm and the guy who reges up "phallus maximus" wonders why the name was removed.
17:40.22Nidhoggrheh
17:40.39JeffM2501even got a server op to ask if he could have the name back
17:40.49Nidhoggr:)
17:41.10JeffM2501Told him to do it local only for his server.
17:47.17bryjeni think i've found it
17:47.56bryjenwhile ((pos < strlen(message)) && (TextUtils::isAlphanumeric(message[pos]))) {
17:48.12bryjenwould that stop at the first space?
17:49.12bryjenthat's what it used to be.  now its  = TextUtils::tolower(std::string(message))  which should do the whole string
17:50.21blast007why the tolower?
17:51.03bryjento factor out case in the later /command comparisions
17:51.21blast007k
17:51.23bryjenthe while loop converted 1 char at a time
17:51.49blast007but aren't BZDB variables case sensitive?
17:52.18blast007the first one, if it does really stop at the space, would have the var name untouched, only make the /set lowercase
17:52.18bryjenyeah, that's the problem.  but you don't want the "/set" itself to be.
17:52.30bryjenyup
17:53.06bryjenthe first one works.  the second is after some "cleanup" ;)
17:53.21Nidhoggr:)
17:53.57bryjenadmittedly, that bit does look alot cleaner now...
17:54.59bryjenare playernames on /kick and /ban case-insensitive? otherwise, they're probly broken too
17:55.17Nidhoggrthey should be case-insensitive.
17:55.51bryjenyeah. simpler not having to type SoMeBigLuSeR :)
17:57.00Nidhoggr:)
18:00.56*** part/#bzflag Martok (~det@pcp01327764pcs.chrstn01.pa.comcast.net)
18:02.02*** join/#bzflag SC (~SportChic@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net)
18:07.31jpa-hello sporty
18:09.22Nidhoggrsc the server is currently broken. you can't do /set commands.
18:10.32GrumblerNidhoggr, so no more raining frogs :(
18:10.44Nidhoggrnope
18:11.38JeffM2501wonder if anyone has made a server where it rains shots
18:11.55JeffM2501or lasers
18:13.57Nidhoggr:)
18:14.58Noodle-senseithat'd be run :-D
18:15.01Noodle-senseifun too
18:16.26jpa-i tried explosion1
18:16.32jpa-people thought it was a cow
18:18.01*** join/#bzflag Tupone (Tupone@adsl-84-222-139-176.tiscali.it)
18:18.33jpa-hello tupone
18:18.38Tuponehi
18:20.21*** join/#bzflag MeBigFatGuy (dave@balt-209-150-116-214.dynamic-dial.qis.net)
18:20.28Nidhoggrhi MBFG
18:20.39blast007heh
18:25.38Grumblerlittle early for mac to sign on isnt it
18:25.49Grumblerthe sun is still up
18:30.19*** join/#bzflag Timpson (~Dave@cdm-66-76-63-29.nacd.cox-internet.com)
18:51.57*** join/#bzflag nvz (~nvz@68.185.200.19)
18:52.49*** join/#bzflag Birdie (~birdie@d54C34D0B.access.telenet.be)
18:56.51nvzI noticed this issue on hepcat.tybox.net:5156, Debian 3.1 Sarge, kernel 2.4.29, with the bzflag 2.0.0.20050118 package from sid; when picking up a burrow flag my tank begins to zoom around at super fast speeds and the server auto kicks me. Other users on the server have said to have experienced this. I dont know yet if the level or server is to blame or bzflag as I have just got 2.0 setup last night
18:57.36nvzthe message from server is something like "Autokick: moving too fast"
18:59.31bryjenis there a reason for lower-casing the message string instead of using case insensitive comparisions when looking for server /commands ?
19:00.20nvzin what world would case insensitive /commands be a good thing?
19:01.48nvzI can't imagine where I would want /kick and /Kick to not be seen as the same command
19:01.57*** join/#bzflag t-s (~ts@pD9EA7696.dip.t-dialin.net)
19:02.32bryjencase insensitive means they are
19:03.17nvzoh I get the question
19:03.36nvzwell hell its easier to make a string all lowercase than write complicated comparisons
19:04.03bryjenstrncasecmp instead of strncmp
19:04.24nvztouche
19:04.29*** join/#bzflag sgk284 (~stevek@AC8AFBA6.ipt.aol.com)
19:04.33sgk284g' day
19:05.11nvzI used to program as a kid.. cause back then all you could do is spend 3 days punching machine codes if you wanted to play a game
19:05.34nvzI sort of lost interest as things got more complex
19:07.06DTRemenakbryjen, case insensitive comparisons sound better to me
19:07.32bryjenhmm. some commands are more than one word too.  so my change that just tolower's the first word isn't enough.
19:07.48bryjenei /flag show   /poll kick
19:07.51*** join/#bzflag Phonica (~reactosfa@cpc2-swin4-6-0-cust92.brhm.cable.ntl.com)
19:08.27nvzhmm.
19:08.51bryjenah, search and replace time then
19:09.05*** join/#bzflag Phonica (~reactosfa@cpc2-swin4-6-0-cust92.brhm.cable.ntl.com)
19:09.08nvzyee haw
19:09.45nvzI could also see if this glitch happens on the winders port
19:11.23nvzI  noticed a setting for "Rain" though I havent yet figured out what it does.
19:12.19nvzI do know my TNT2 VantaLT that could run 1.10 with full gfx can barely handle 2.0 with the very lowest
19:12.51nvzbut after I set it up on this box last night.. I seen all the curves and transparency and animation that has been added
19:14.26Grumblernvz, rain, on the client side, just turns the rendering on/off for rain...snow...frogs.....bubbles...etc
19:14.52nvzI figured that.. though I havent seen it.. does it require the level designers input?
19:15.02Grumblersome servers dont have rain on,
19:15.16creeperzor snow or frogs
19:15.23nvzwhen enabled is the weather random or preset?
19:15.31nvzfrogs .. tee hee hee
19:15.40Grumblermap makers can add rain in the options section of the map, but for the most part its a server control option
19:15.47creeperzthere is an option to make it rain frogs :-P
19:16.05nvzcan you shoot the frogs?
19:16.07nvz:)
19:16.11bryjenit can rain anything. you specify a texture
19:16.19Grumbleri havent noticed if it clouds over during a rain effect
19:16.20bryjenno, rain is just decoration
19:16.32*** join/#bzflag TimRiker (~timr@TimRiker.active.supporter.pdpc)
19:16.32*** mode/#bzflag [+o TimRiker] by ChanServ
19:16.35creeperzdoes the client automatically download the new texture?
19:16.36nvzlike the show treads thing
19:16.53nvzwhich is cool, but I dont like it with a transparent panel much
19:17.02bryjenGrumbler: no, but you can tinit the sky ( grey-ish during rain? )
19:17.08nvzthe grass is a better background than the tank treads
19:17.21Grumbler...it bothers me a little that the treads still move when you are flapping
19:17.32creeperzbryjen: does a remote client automatically grab the new texture?
19:17.40bryjencreeperz: no
19:17.44creeperzdang
19:17.50creeperzthat would be neat if it did :-P
19:17.53nvzI need to read the manpage again since I am using 2.0 now
19:18.52bryjenthe client automaticly fetching images has issues
19:20.08nvzwhat do you mean 'automatically'? the rain textures are kept on the client side and not fetched from the server?
19:20.36creeperznvz: since you can specify the type of 'rain' that falls, the client has to have an image
19:20.38creeperzlocally
19:20.49creeperzof what the rain should look like
19:21.05JeffM2501rain dosn't have to fall
19:21.11JeffM2501it can float :)
19:21.20creeperzit can?
19:21.24JeffM2501yeah
19:21.29JeffM2501haven't you ever done bubbles?
19:21.34creeperznopers
19:21.41creeperzhow do you set that?
19:21.41JeffM2501set _rainType bubbles
19:21.49creeperzah
19:21.56JeffM2501they float up
19:21.56creeperzand it just floats?
19:22.00creeperzawesome
19:22.06nvzyeah but if tell it to ran stick people, when you connect to my server it expects you to know how to draw them, and doesnt provide you with an image?
19:22.08creeperzany way to halt rain motion?
19:22.37JeffM2501nvz,  yes it's the same as custom textures in maps
19:22.41JeffM2501the texture has to be there
19:22.44JeffM2501or it uses a default
19:22.52JeffM2501bzflag does not send textures over the wire
19:23.01JeffM2501creeperz, make it REALY REALY slow
19:23.25creeperzwhats the variable for that?
19:23.25creeperzrain speed
19:23.25JeffM2501bingo
19:23.30creeperz_rainSpeed?
19:23.35JeffM2501the type is just sets the variables to some presets
19:23.39JeffM2501yeah
19:23.46creeperzschw33t :-)
19:23.49JeffM2501you hav 3 basic "types" of rain particles
19:23.58JeffM2501line, 3d object, or billboard
19:24.02nvzso all texture and rendering is done by the client, and the world data is just like a meta language?
19:24.13Nidhoggrany luck on fixing /set bug on cvs, bryjen ?
19:24.18JeffM2501it is exactly a metalanguage
19:24.46JeffM2501a future version may have an option to allow people to download resources used by a server automaticly
19:24.52JeffM2501but it was outside the scope of this release
19:24.52nvzdoes that "Save World" function save that metadata from the server I am on locally?
19:24.58JeffM2501yes
19:25.11JeffM2501that's it's sole feature
19:25.30nvzso levels for bzflag are kinda open-source ;)
19:25.50Nidhoggrif it had a soul feature could I save my opponents soul to the "My Documents" directory?
19:25.51JeffM2501they are not covered by the license
19:25.59JeffM2501just like web pages in a browser
19:26.01JeffM2501you can save em
19:26.02nvzno way to stop someone who can connect from making a copy
19:26.18JeffM2501but you can't claim license to em
19:26.26nvzyeah I am abusing the terminology there
19:26.29JeffM2501each map can be licensed by it's creators in any way they see fit
19:26.43JeffM2501the data is put on a public server that is all
19:26.48JeffM2501exactly like a web page
19:26.57JeffM2501but who would want to copy a bunch of boxes
19:27.03Nidhoggr:)
19:27.04nvzyeah seems like the same deal
19:27.53bryjenNidhoggr: yeah, until DTRemenak encouraged me to do it The Right Way(tm)
19:28.20Nidhoggrso I can download current cvs and compile and it will fix, at least for now? :)
19:28.29bryjennot yet.
19:28.30nvzI can't imagine what else there is to do to the game itself.. its nearly complete.. it seems the networking stuff is where the future developments are
19:28.32Nidhoggrok
19:28.44Nidhoggrthanks bryjen.... I really appreciate your time. :)
19:28.49Nidhoggr~bryjen++
19:28.54JeffM2501nvz, hah, you must lack imagination :)
19:29.22nvzI imagine full blown irc client inside, the servers working together like IRC servers do, and you can kind of sit in a lobby and join games from there, and chat
19:29.27JeffM2501the networking is crap, the engine is slow. the codebase needs a total resdeisn, and the public auth system has many "kinks"
19:29.41nvzthese are the kinds of things I imagine
19:29.52bryjenjust need to test it quicky once...
19:29.59Nidhoggrcool
19:30.05NidhoggrJeffM2501: :)
19:30.09nvzwould be nice to just stay on freenode inside bzflag and not have to be here on tty1 ;P
19:30.35JeffM2501that would be an abbuse of freenode
19:30.41nvzhah
19:30.55nvzI am talking about just being able to chat here from the bzflag console
19:31.09JeffM2501tho I feel that IRC has posibilitys for replacing the entire chat system and globla login thing
19:32.15nvzyeah thats what I mean, once its real IRC client in there its a lot easier to work with
19:32.45nvzthen the servers are all networked
19:33.31Grumbler...i dont think they are ready for this jelly
19:33.36*** join/#bzflag lone_gunman (~lone_gunm@83-134-72-214.Gent.GoPlus.FastDSL.tiscali.be)
19:33.40JeffM2501I would not make each game server a IRC server
19:33.43JeffM2501that is also silly
19:33.47JeffM2501I would make them all clients
19:33.54JeffM2501I have writen it up on bzbb
19:33.55nvzhmm
19:34.11JeffM2501I would have a centeral dedicated IRC network for the game
19:34.15Grumblerso you could log into the channel outside of a bzflag client and talk to the person of interest
19:34.27JeffM2501that has both clients and servers loged in as chat clients
19:34.33JeffM2501Grumbler, yes
19:34.52JeffM2501you could also admin a game server from any IRC client, or AIM/IRC bridge
19:34.53nvzI was just thinking the way all servers in an IRC network chain together, the bzflag servers could do the same, forming a single network lobby where you can join the different games
19:34.57JeffM2501aka your cell phone.
19:34.59Grumblerit would allow tracking of "Friends" list
19:35.02bryjenbombs away!
19:35.27nvzinstead of disconnecting and reconnecting different places, you are just like changing channels
19:35.32JeffM2501nvz, there is no reason to do so. since you need a direct connection to the game server for UDP data. it would be a waste of bandwith to have other game servers ferry your chat trafic.
19:35.52JeffM2501you can still do the channel thing
19:35.55*** join/#bzflag gina (~gigi@160-59.240.81.adsl.skynet.be)
19:35.56JeffM2501but it's just a chat thing
19:36.00JeffM2501not a game server thing
19:36.04nvzyeah
19:36.07JeffM2501go read my write up
19:36.08nvzI see what you mean
19:36.15JeffM2501it goes over the issues and problems that could arise.
19:36.50JeffM2501http://my.bzflag.org/bb/viewtopic.php?t=2631
19:37.43CIA-3BZFlag: 03bryjen * 10bzflag/src/bzfs/ (bzfs.cxx commands.cxx): Don't mangle the message string, use case-insensitive comparison functions to get case-insensitive commands.
19:37.55nvzjust like any of those commercial game networks you join a lobby where you can chat and see available games, even create a new game, possible password protect it or setup any other options.. etc
19:38.06Nidhoggrthanks bryjen !!!!!
19:38.07JeffM2501yes
19:39.14JeffM2501IRC does screw lan games
19:39.27JeffM2501and that seems to be a big part of the goal of bz
19:39.30nvzhmm
19:39.33JeffM2501it's still a lan game at heart
19:39.39JeffM2501and probably allways will be
19:39.41nvzyeah
19:39.44JeffM2501it wasn't designed to be internet
19:39.59nvzI should start learning to program again :P
19:40.12JeffM2501again?
19:40.33nvzwell if you call what I had to do when I was a kid to play games programming anyhow
19:40.58JeffM2501typing in games from machine language dumps in magazenes?
19:41.06nvzonce computers had real OS's I didnt bother anymore
19:41.09nvzyep
19:41.18bryjenit shouldn't be hard to include a small ircd with the game.  write a minimal once, or borrow a opensource one.
19:41.23JeffM2501someone had a c64
19:41.29nvznope IIc
19:41.37nvzand a TI/994a
19:41.39JeffM2501bryjen, yeah that is my proposed solution to that problem in the write up
19:41.50JeffM2501somone would just have to make one ( aka me, and libIRC )
19:41.57nvzthen I got an XT and fooled with basic a little and lost interest
19:42.17Nidhoggrcvs sloooooooow.
19:42.19bryjenah, yeah. i read that.
19:42.23JeffM2501it just makes the "focus" be on internet, not lan play. And I don't think bzflag is ready to make that change. It has too many legacy "issues"
19:42.27Nidhoggrsomeone gave sourceforge a handful of ludes.
19:42.40JeffM2501brlcad you ever find that SGI code for BZ?
19:42.58JeffM2501or anyone else have SGI sample code CDS?
19:45.11bryjen~spell plagerize
19:45.13ibotpossible spellings for plagerize: plagiarize plagiarizer polarize plagiarized plagiarizes pulverize polymerize polarizer plagiarizers pulverizer
19:45.45bryjensee, I can't even spell it!
19:48.31*** join/#bzflag Zub (~zub@MN1-2A-u-0167.mc.onolab.com)
19:49.04Zubsomeone knows if/why hepcat is down?
19:50.02bryjennot I
19:50.52Grumbleri not
19:54.03bryjenwhat typos?
19:54.28sgk284!bzfquery bzflag.secretplace.us:5255
19:54.40sgk284~bzfquery bzflag.secretplace.us:5255
19:55.15NidhoggrIjust restarted it, sgk284
19:55.38sgk284okay
19:55.45Nidhoggrfixing a big bug
20:01.12Grumblersoftware entomology, a way of life......without the need for chemicals, but a strong inclination towards the use of the foot.
20:06.36*** join/#bzflag DarthValou (~none@lsn-boi-catv-c114-p158.vtx.ch)
20:06.44*** join/#bzflag bryjen (~bryjen@63.147.94.145)
20:06.47*** part/#bzflag DarthValou (~none@lsn-boi-catv-c114-p158.vtx.ch)
20:07.21Grumblerwow, not a ip6 address there.......bryjen must be slipping
20:10.11bryjenwould need a router $oftware$ upgrade here at work
20:10.48NidhoggrSportyGal: we have timestamping in logs now.
20:11.04bryjenhmm, or maybe not...  really not worth the effort yet tho.
20:11.10Nidhoggryou need to use less -R instead of just less to see the color coding, or it all just looks like a big mess.
20:12.16SportyGalNidhoggr:  yay!
20:12.22TuponeIf I enter a server where I have some privileges and spawn before being identified I'm kicked off :(
20:12.33Nidhoggryou can still tail -f the file
20:12.52GrumblerTupone, yep........and that is a problem?
20:13.18TuponeWell, I guess is not a big problem, but is a kind of bug
20:14.34Grumblera bug?.....it sounds like the correct procedure to me.....if you are not identified, then you are kicked, if you have some sort of permission privledge
20:15.30bryjen-requireidentify doesn't wait for the reply for global logon from the listserver
20:15.36*** part/#bzflag Zub (~zub@MN1-2A-u-0167.mc.onolab.com)
20:15.46TuponeI could start without privileges , before being identified. When procedure finish, I can get the correct one.
20:16.20TuponeI don't use -requireidentify
20:17.28Tuponeeither I acquire the privileges later, or the spawn message should be send after having privileges
20:17.49bryjenyour account has requireIdentify "permission" ?
20:18.15TuponeI just add on my server local.admin permission
20:18.22Tuponeto c3po
20:18.50bryjenlocal.admin group has _all_ permissions, including requireIdentify
20:19.19Tuponewell, but if I'm identified, I should enter
20:19.36TuponeIf I'm not identified, local.admin does not apply to me, no?
20:21.00TuponeI should read more
20:21.25Nidhoggr:)
20:29.09*** join/#bzflag bz1089 (~cdcd8791@webchat.bzflag.bz)
20:29.17bz1089hey
20:29.20CIA-3BZFlag: 03trepan * 10bzflag/BUGS: note for riva128 and noMeshClusters
20:29.38bz1089is there anyplace to get decent docs on how to setup a server
20:29.44bryjenhello
20:29.49bz1089hey
20:30.11bz1089anyone know of a decent place to get some docs for bzflag and seting up a server etc.
20:30.30Nidhoggrhttp://www.bzflag.org/wiki
20:30.59bryjenhttp://www.bzflag.org/wiki/CreatingAServer
20:31.09Nidhoggryou do too much, bryjen :)
20:31.27bryjenis a bit long-winded, but there's a fair amount of info
20:32.58bz1089ok, a quick question, how to setup a private lan game,
20:33.06bz1089we are looking to play at the office
20:33.36bryjenno, i do teeney bits.  others do the heavy lifting.
20:34.32bryjenhttp://my.bzflag.org/bzfman.cgi?bzfs.6s  has all the options for the server
20:35.24orangedoes the javascript page to choose options still work?
20:35.44bryjenor you can start a simple server from within the client on one of your machines
20:36.34bz1089I'm using the windows client and when I try to start the server I get "Unkown Error"
20:36.40bz1089I've tried it on 2 machines
20:36.49bz1089xp machines and get the same thing
20:37.34bz1089Failed...Unknown Error
20:37.37bz1089is the message actually
20:38.15bryjeneep.
20:38.17bz1089I would love to be able to launch it from there
20:39.42bz1089I can launch it from a command line, that is included in the start menu, and then connect from the list.
20:40.54bz1089alll  that being said, I played last night, sucked royally, but I had a great time. (I usualy play CS)
20:42.50Grumblerbryjen, nobody who runs a public server usually uses the "within a client" start a server option..........just the people trying to learn how to play .....and then there arent any bots.......so the most you get out of it, is a lesson in jumping and dodging richos
20:43.29Grumblerthen ban'em
20:43.33bz1089I'm not running a public server though
20:43.48bryjenGrumbler: for quicky LAN games
20:44.03bz1089exactly
20:44.11bz1089no worries though.
20:44.33bz1089Are there any small maps out there, a map repository possibly with descriptions
20:44.54*** join/#bzflag redsoxfa90 (~18dae8d5@webchat.bzflag.bz)
20:45.03redsoxfa90hi all
20:45.45Grumblerbz1098, bzbb.bzflag.org, or the sourcforge bzflag map section.......
20:46.20Grumblererr, is it still called worlds on sf.....me checks
20:46.33*** join/#bzflag ep (~ep@ip68-97-124-161.ok.ok.cox.net)
20:46.37bryjenargle.  start server works for me on linux, but not on winxp
20:46.59Grumblerhttp://sourceforge.net/tracker/?atid=423059&group_id=3248&func=browse
20:46.59bz1089ok thanks guys, much appreciated. Great game btw if any of the developpers are around. Reminds me alot of Cyberstrike (old Genie network game)
20:47.31Grumblerbryjen, probably because no one who uses winxp uses it to run a server
20:47.52*** join/#bzflag newbie__dont (~janko@dki234.neoplus.adsl.tpnet.pl)
20:50.02bryjenyeah. once again, seems it would be likely for LAN games tho.  perhaps JeffM2501 was wrong ;)
20:50.44bz1089well just an FYI, I'm going to create a command line shortcut and set it up that way for now
20:50.48bz1089thanks guys.
20:50.52bryjenyour welcome
20:54.36Grumblerbz1089, there already is one
20:54.39Grumblerarg
20:54.48Grumblernobody looks at the start menu anymore
20:54.57Grumblerclick the icon, go
20:55.20Grumblergrumble, grumble
21:00.57NidhoggrSportyGal: I also doubled the number of flags to 200 plus the 40ish that are defined.
21:01.00*** join/#bzflag blast007_away (~blast@dialup-4.159.68.35.Dial1.Chicago1.Level3.net)
21:02.08SportyGalNidhoggr: good deal - it seems sparse there with the 121 we had
21:02.27Nidhoggr121 is still a lot of flags.  nwo there is 221
21:02.29Nidhoggr:)
21:02.33Nidhoggrthere are
21:03.30|zongo|~bzflist
21:03.30MadJokersup SG
21:06.33bryjenhrm. broad/multi-cast discovery from my winxp bzflag does find the linux box bzfs.  a client on the linux box finds localhost though.
21:06.52bryjenerr, winxp client does NOT find the linux bzfs
21:07.02*** join/#bzflag SportChick (~SportChic@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net)
21:07.26Grumblerbryjen, does it use localhost, or 127.0.0.1?
21:07.42bryjenit shows up as localhost in the list of servers
21:09.29Grumblerplay with the 127.0.0.1 versus the localhost names......i vaguely remember having to play with those two when i was testing maps on winxp
21:09.54GrumblerJeffM2501 would remember
21:11.50DTRemenakbroadcast server location only works on port 5154
21:12.10DTRemenakif you're using a different port lan clients won't find you
21:12.18bryjenoh, I can connect just fine, its the broadcast discovery that's off
21:12.27DTRemenakthat's what I mean
21:12.28bryjenyeah, i'm not specifying a port
21:12.31DTRemenakah, ok
21:13.18DTRemenakhave your linux box set up to reject 255.255.255.255 pings?
21:13.47*** join/#bzflag Pittster (~cdcd8791@webchat.bzflag.bz)
21:13.53Pittsterhey all,
21:14.14Pittsterwhat are valid values for -worldsize?
21:14.31DTRemenakall positive integers
21:14.34PittsterI want to shrink the random maps for lan play
21:14.48DTRemenakdefault is 400
21:15.12Pittsterwhen I specify it, it says "using worldsize 400"
21:15.52DTRemenakyou're telling it 200, right?
21:15.58Pittsteryep
21:15.58DTRemenaktry telling it 150, it will say it's using 300
21:16.09Pittsterok
21:16.11DTRemenakyou specify the distance from zero to one edge
21:16.13Grumblerare you using the map switch or the server switch
21:16.24DTRemenakit doubles it to find the distance edge to edge
21:16.34Grumblerah, hate that double thing
21:16.36PittsterGrumbleer?
21:16.58*** join/#bzflag bryjen (~bryjen@63.147.94.145)
21:17.30GrumblerPittster, yes?
21:18.02bryjenbzflag and xscreensaver had another... disagreement earlier.  i thought i was OK just restarting X, until i tried to switch VTs... :(
21:18.09Pittsterwhat do you mean by map or server switch
21:19.05GrumblerPittster, there are two ways to specify world size, one is an embedded map object, the other is the bzfs -world* switch
21:19.43Pittsterok
21:19.45Pittsterthanks
21:19.56Grumbleras i remember, the bzfs will override the map embedded object
21:20.05Pittstercoolio
21:20.08PittsterThanks all
21:20.58bryjen~bzflist
21:21.07bryjen108 players
21:21.27bryjena quick "Find Server" says 51
21:22.21Grumbler1 server for every 2 people
21:22.51bryjenyup. its in line with the total numbers too.  233 players 121 servers
21:23.27sgk284heh awesome i get a free red hat laptop bag!
21:23.35sgk284i apparently won some contest that i didnt even remember:)
21:23.47*** join/#bzflag blast007_ (~blast@dialup-4.159.50.31.Dial1.Chicago1.Level3.net)
21:24.09Nidhoggrcongrats sgk284
21:24.14sgk284thanks:)
21:24.49bryjenbut normally, it's only the first couple of pages (at 10 servers per page) that have any players
21:25.24JeffM2501bryjen, wrong?
21:25.30JeffM2501Grumbler, remember what?
21:25.32bryjenooo, did it contain a red hat laptop?
21:25.51bryjenJeffM2501: that bzflag is geared toward LAN games
21:26.17JeffM2501the list server wasn't added till later in it's life cycle
21:26.22JeffM2501so it wasn't designed for it
21:26.26bryjenundoubtedly that's the original design
21:26.29bryjenyeah
21:26.30JeffM2501yeah
21:26.37JeffM2501it's being pushed tward net tho
21:26.39bryjenstop that :P
21:26.45sgk284bryjen: was that question for me?
21:26.58JeffM2501I'd venture to say that internet is played more then lan these days
21:27.05sgk284oh lol just re-read it
21:27.08sgk284i wish it did
21:27.09sgk284:)
21:27.22bryjensgk284: yes.  or is it a laptop carrier that you wear as a hat?
21:27.39sgk284its a bag for my laptop:)
21:27.46CIA-3BZFlag: 03trepan * 10bzflag/BUGS: new rule: no coffee, no typing
21:30.20orange"server error when adding a player. player already added"
21:30.34orangeto the best of my recollection, that's what I saw in my console right before hepcat overlord server crashed
21:30.50orange(seconds ago)
21:35.37*** join/#bzflag [dmp] (~dennis@port151.ds1-aboes.adsl.cybercity.dk)
21:39.05JeffM2501anyone got any idea what a ".Z" file is?
21:39.30DTRemenakunix compress
21:39.36purple_cowyep
21:39.45purple_cowJeffM2501: man compress
21:39.49JeffM2501k
21:39.51JeffM2501thanks
21:39.57DTRemenakaweful format :)
21:40.03*** part/#bzflag Grumbler (~chatzilla@grumbler.bronze.supporter.pdpc)
21:40.24JeffM2501found a .tar.Z package for the old "bz"
21:40.28DTRemenakheh
21:40.42JeffM2501trying to see if it has source
21:42.35purple_cowdepends how old
21:44.14bryjenthat "server error" comes from the client.  as a result of the server sending MsgAddPlayer with a player ID that the client thinks is already in use
21:45.07*** join/#bzflag nicole (~nadic666@Toronto-HSE-ppp3943385.sympatico.ca)
21:49.18orangebryjen: hmmm, interesting timing
21:49.29orangeapparently whatever triggered that event also crashed the server
21:49.39orangeor at least caused all the players to go away... actually team scores were retained
21:50.07Tuponeanyone joining just before?
21:50.24orangetons of activity, no way to remember (about 20 players with in and out)
21:50.32orangeserver logs might show, but I don't have them
21:51.44trepanbryjen: thanks for the case fixup
21:52.38JeffM2501hmm it's got other "Z" files in it that don't decompress
21:52.41JeffM2501dono what's in em
21:53.02trepanhave you tried 'file <filename>' on a *nix box??
21:54.20JeffM2501says they are compacted
21:54.25JeffM2501must have binarys in em
21:54.41JeffM2501http://myth.gibbscam.com/temp/bz.tar.Z
21:55.54trepanthe *.z are ascii
21:56.08trepanman pages
21:56.17JeffM2501ahh
21:56.21JeffM2501suxorz
21:56.55trepanMIPSEB ECOFF executables ?
21:57.09JeffM2501it's for SGI machines
21:57.11trepanah
21:57.34JeffM2501there is "suposed" to be source on some of the SGI demo disks
21:58.58orangethe .z files are compressed man pages
21:59.26JeffM2501hmmm tho the sounds are the same as bzflag
21:59.36JeffM2501yet CRS says he made his independent of BZ
21:59.50JeffM2501so ether the sounds came from the same common source
21:59.57JeffM2501or one ganked from the other.
22:01.19*** join/#bzflag blast007 (~blast007@dialup-4.159.50.31.Dial1.Chicago1.Level3.net)
22:09.05*** join/#bzflag TimRiker (~timr@TimRiker.active.supporter.pdpc)
22:09.06*** mode/#bzflag [+o TimRiker] by ChanServ
22:11.06trepan~dict gank
22:11.19trepanhm, if it ain't a word, it should be
22:11.29JeffM2501it's slang
22:11.35JeffM2501"to take on the sly"
22:11.48JeffM2501ibot google gank
22:12.50JeffM2501it's very odd that the sounds are the same
22:12.55JeffM2501tho the pause one is funny :)
22:24.35bryjenTupone: i don't know for sure its the screensaver. but I can try the breakpoint
22:24.54TuponeI don't know too
22:25.27TuponeIt didn't happen if I played
22:25.54Tuponeonly if a leave keyboard and mouse alone
22:34.45*** join/#bzflag KNights (~44ee56db@webchat.bzflag.bz)
22:35.22KNightshello
22:35.54*** join/#bzflag Knights (~44ee56db@webchat.bzflag.bz)
22:36.09blast007Knights: hello
22:36.12Knightsok back hello all
22:36.20Knightshello blast
22:37.12Knightsi need help 2.0.0 will not show up on it's server  y is that
22:37.27Knightsthe server is viper.pimp.org
22:38.00*** join/#bzflag amathis (~amathis@cpe-024-165-189-009.midsouth.rr.com)
22:38.14JeffM2501what do you mean by "will not show up"
22:38.25Knightswell
22:38.29JeffM2501do you mean viper will not show up as a server when you run 2.0?
22:38.36Knightsyes
22:38.42JeffM2501does it show on 1.10.8?
22:38.44Knightsand then i go
22:39.09JeffM2501if it dosn't show it's ether down, or they have not upgraded to 2.0 yet
22:39.12Knightstyping in viper.pimp.org then in the port spot i type in 5158
22:39.21JeffM25012.0 can NOT play on 1.10.x servers
22:39.23Knightsyeah
22:40.34JeffM2501viper is running protocoll 1910
22:40.39JeffM2501it's still on 1.10
22:40.46JeffM2501so there is no problem
22:40.59Knightsno im running 2.0.0
22:41.03*** join/#bzflag awelux_ (~wizart@dsl-084-057-008-251.arcor-ip.net)
22:41.04JeffM2501yes
22:41.09Knightsand it comes up with this
22:41.16JeffM2501and 2.0 CAN NOT PLAY ON 1.10.8 SERVERS
22:41.25JeffM2501you have to use 1.10.x for viper
22:41.29Knightslooking up host:host name not found(11001)
22:41.32JeffM2501untill he upgrades
22:41.33amathisuntil they upgrade
22:41.36JeffM2501well that makes sense
22:41.42JeffM2501they ARN'T on your same version
22:41.43amathisKnights: you are running 2.0, the server is running 1.10.8
22:41.48amathisKnights: it is not YOUR problem
22:41.50JeffM2501the numbers MUST match
22:41.56amathisKnights: they need to upgrade their server.
22:42.06JeffM2501or you need to downgrade your client.
22:42.11amathiswhich is stupid
22:42.13JeffM2501pick one of those 2 solutions
22:42.14amathisthey will upgrade soon
22:42.29Knightsno i run both
22:42.37JeffM2501then run 1.10 for viper
22:42.42JeffM2501untill they upgrade
22:42.45JeffM2501there is no problem
22:42.50JeffM2501this is how it is suposed to work
22:42.57JeffM2501bzflag is NOT backwards compatable.
22:42.58Knightsright all i asked was y it wasnt showing up
22:43.04JeffM2501and we told you
22:43.09Knightsright
22:43.13JeffM2501so your done
22:43.25Knightscorrect
22:43.42amathisor a way to specify the root
22:43.53Knightsthat is all i need to know
22:43.56Knightsbye
22:44.10JeffM2501depends on your math lib
22:44.23amathisstandard gnu libs
22:44.36JeffM2501check it's set
22:47.00bryjenTupone: first random screensaver caused no problem.  second one did (maybe it used GL?).  Did control-C in gdb and backtrace goes deep into mga_dri.so
22:47.20Tuponeno event from SDL?
22:47.26Nidhoggr~bryjen++
22:48.02bryjenah, yes, breaking on getEvent means typing "cont" alot
22:48.20Tuponewhen not doing anything?
22:48.36Tuponeor, you work in just one computer
22:48.51TuponeNo way to do gdb via ssh ?
22:49.00amathishola Nidhoggr.
22:49.06Nidhoggrhiya amathis
22:49.08Nidhoggrhow goes?
22:49.09bryjentwo computers.  switching windows to look at gdm causes Events.  yes, ssh to gdb
22:49.38bryjenthe screensaver starts and I get one or two events, (cont cont)
22:49.58Tuponeso it say something.
22:50.00bryjenscreensaver draws OK for a few seconds before it all stops
22:50.06Tuponeyou know what event is ?
22:50.11Tuponewe could pause if
22:50.26Tuponeor iconize, or do something to fix
22:50.35purple_cowamathis: pow() can do it
22:50.41bryjenAh, OK.  I will look again
22:50.51amathispurple_cow: ah, I will read up on that function. thanks.
22:55.10*** join/#bzflag Pimpinella (~frank@p5082184F.dip0.t-ipconnect.de)
22:59.05bryjeni do "print _event" to get event data?
23:00.21Tuponep event
23:01.03Tuponeyou have to put the break after the call to poll event
23:01.42bryjenwhoops. that would be why it's empty :(
23:08.13*** join/#bzflag blast007 (~blast007@dialup-4.159.50.31.Dial1.Chicago1.Level3.net)
23:12.21bryjenhttp://pastebin.ca/4727
23:13.05*** join/#bzflag sommertimer3 (mvIGgwz6@pool-70-23-17-157.ny325.east.verizon.net)
23:14.31bryjenit didn't lock-up on that run
23:15.47Tuponereading
23:21.02TuponeI guess is the redraw event
23:22.48*** join/#bzflag Sbgodin (~Chris@sbgodin.dyndns.org)
23:23.00Tuponebryjen: just a one shot tentative. Can you try to comment out the _event.type = BzfEvent::Redraw; in SDLDisplay
23:24.49*** join/#bzflag jpa- (jpa@box.kapsi.fi)
23:25.18*** join/#bzflag TimRiker (~timr@TimRiker.active.supporter.pdpc)
23:25.18*** mode/#bzflag [+o TimRiker] by ChanServ
23:28.11bryjenunder case SDL_VIDEOEXPOSE: ?
23:29.19bryjenjust that line, or the case and break too ?
23:30.17*** join/#bzflag wegstar (~Mozilla@adsl-67-123-172-5.dsl.sntc01.pacbell.net)
23:30.29Tuponeonly that line
23:31.01Tuponeor case and break, is the same
23:31.23Tuponenot the same
23:31.34Tuponedelete the case, the line and the break
23:37.48MadJokerpeace all
23:37.50*** part/#bzflag MadJoker (acidblood@internet.drugdealer.org)
23:38.32Noodle-senseiimagine whirled peas...
23:43.23TuponeWho is using MsgQueryPlayers ?
23:45.58TimRikerTupone: why?
23:46.12Tuponeit seems that it send MsgAddPlayer to all
23:46.19Tuponeand I saw 2 crashes
23:46.44TuponeIt is missing a test:     if (i == playerIndex)      continue;
23:47.09Tuponecause sendPlayerUpdate when the 2 args are equal send the message to all
23:48.04TuponeBug, AFAIU it was introduced 2/3 years ago. I don't know why the crash just now
23:48.51TuponeHowever, I haven't see the crash log. Just making guess work
23:49.22*** join/#bzflag Legoguy (~Lego|Desk@adsl-65-43-119-161.dsl.chcgil.ameritech.net)

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