00:02.08 | *** join/#bzflag sgk284 (~sgk284@ACAB88FD.ipt.aol.com) |
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00:08.06 | Nemisis-1 | does anyone know if they have a new version of bzflag up yet? |
00:08.33 | blast007 | the latest non-dev version is 1.10.8 |
00:08.50 | Nemisis-1 | ok |
00:08.52 | Nemisis-1 | nvm then |
00:09.00 | blast007 | there is however, and 1.11.24 copy on bzbb |
00:09.09 | blast007 | s/and/a/ |
00:09.27 | Nemisis-1 | i tried going to bzbb but its down for some reason |
00:09.30 | blast007 | 1.11 is the current development version |
00:10.01 | blast007 | ah, yes...think pat is working on something |
00:10.07 | Nemisis-1 | ok |
00:10.15 | Nemisis-1 | do you know when itll be back up? |
00:10.20 | blast007 | they had to transfer it to a different server |
00:10.24 | blast007 | nope, not sure |
00:10.28 | Nemisis-1 | ok |
00:10.34 | Nemisis-1 | thanx |
00:25.51 | Patlabor221 | I'll move the bzbb version to a public folder soon |
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00:29.08 | blast007 | k |
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01:07.51 | Patlabor221 | http://my.bzflag.org/builds/1.11/ <------- for those that need em |
01:08.16 | creeperz | 1.11 the new cvs? |
01:08.16 | *** topic/#bzflag by Patlabor221 -> http://BZFlag.org/ || http://bzbb.bzflag.org/ || http://stats.bzflag.org/ || http://cia.navi.cx/stats/project/BZFlag || Universidad de los Andes, Colombia http://agamenon.uniandes.edu.co/~pfiguero/CG/ || BZFlag went SF Platinum on/near November 26th! || 1.11.x builds http://my.bzflag.org/builds/1.11/ |
01:08.24 | Patlabor221 | 1.11.24 |
01:08.30 | creeperz | i see |
01:11.44 | blast007 | I can't remember...is 1.11 becoming 1.12, or 2.0? |
01:13.56 | amathis | 1.12 |
01:14.07 | blast007 | k |
01:14.41 | blast007 | I remember some discussion of calling it 2.0, but couldn't recall what decision was made ;) |
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01:19.14 | macaddict89 | ~bzfquery macaddictslair.homeip.net:5154 |
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01:20.36 | nullified | we have 2.0 scheduled for release? |
01:21.09 | amathis | hmm |
01:21.11 | amathis | am I wrong? |
01:21.16 | amathis | I was under the impression it was 1.12 |
01:21.28 | amathis | Patlabor221: learner, *ping* |
01:21.33 | nullified | dunno... i thought 1.12 was scheduled... |
01:21.49 | blast007 | I know it was 1.12 in the beginning...not sure now |
01:21.54 | amathis | that is what I thought. |
01:22.36 | nullified | oh ok :) |
01:22.50 | nullified | he got my hopes up for a min :) |
01:24.15 | blast007 | sigh...I'm seeing reference to "1.12" _and_ "2.0" in my logs >.< |
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02:12.14 | MeBigFatGuy | ...if only... |
02:13.27 | Patlabor221 | bzbb is back up |
02:13.37 | blast007 | Patlabor221: cool :) |
02:54.30 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/ (9 files in 4 dirs): make font manager read text based fmt files for those "other" endian fellows. |
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03:23.05 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/ (4 files in 2 dirs): |
03:23.05 | CIA-3 | opencombat: fix font drawing ( need full texture path ) |
03:23.07 | CIA-3 | opencombat: hook up some text drawing in sample |
03:23.09 | CIA-3 | opencombat: hook up some mouse input in sample |
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04:08.33 | *** mode/#bzflag [+o patlabor221] by ChanServ |
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04:21.05 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/sample/Test.cpp: create temp class for silly GCC |
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05:42.45 | learner | amathis: pong |
05:42.56 | amathis | learner: it is 1.12 not 2.0 right? |
05:43.00 | amathis | the next release |
05:43.42 | learner | I'd prefer to call the next release 2.0 for a variety of reasons, but that's not been settled (and probably won't be until release day) |
05:43.50 | amathis | ok |
05:44.34 | learner | makes sense to mark the slew of major features (many that were never slated for 1.12) |
05:44.54 | learner | plus the 1.X line has been around forever |
05:45.02 | learner | and 2.0 marks a nice new beginning |
05:45.18 | learner | goes well marketing-wise with going platinum too |
05:46.26 | learner | but most importantly -- the features.. lots of big and small changes overall -- the changelog is enormous compared to previous releases |
05:47.01 | learner | so I'd say 2.0 .. and then let 3.0 be the next major jump that uses a new engine, new graphics/physics etc |
05:52.50 | amathis | ok |
05:52.52 | amathis | I agree. |
05:58.53 | sgk284 | how far along is that python port of the bzflag client? |
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05:59.47 | learner | the python port hasn't moved in over a year |
06:00.07 | learner | but it was a fairly functional proof-of-concept in 1.7 days |
06:00.34 | learner | it would have to be updated to the current protocol -- not horrible, but it'd be some work to update it |
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06:14.38 | Pimpinella | learner: is the phyton port still of any value for sombody? |
06:14.44 | learner | sure |
06:15.09 | learner | if the person knows python, they should be able to update it in an evening or two to the updated protocol |
06:15.37 | learner | there were a handful of toys in that module of value |
06:15.49 | learner | like the 2d observer map |
06:16.00 | Pimpinella | ic |
06:16.11 | Pimpinella | should try it some day |
06:18.22 | Pimpinella | did manu talk to you about the possibility to send messenges and commands with another plyers identity? |
06:18.58 | learner | nope |
06:19.23 | Pimpinella | well, anyways, i think he's wrong about that anyways |
06:19.27 | learner | did you see the bug report about a couple invalid kick scenarios on the new cheat detection code running there? :) |
06:20.00 | Pimpinella | running where? |
06:20.13 | learner | your server |
06:20.33 | Pimpinella | not yet, on sf? |
06:21.14 | learner | it was, I closed the report since it didn't apply to commited code yet |
06:21.43 | learner | basically lots of invalid speed kicks |
06:22.01 | learner | a really easy one to reproduce: turn on roger and get killed |
06:22.24 | Pimpinella | hm, i'll try |
06:23.21 | Pimpinella | also the speedcheat detection sometimes kills innocent players |
06:23.34 | Pimpinella | s/kills/kicks |
06:23.47 | sgk284 | is that from manu's patches? |
06:23.52 | Pimpinella | yep |
06:24.21 | learner | the changes are "okay" .. the problems really are probably other things that should not be happening and somehow are |
06:24.53 | learner | like mac users with accelerated input devices on slow computers somehow overaccelerating |
06:24.54 | Pimpinella | yeah |
06:25.20 | learner | sdl port may fix that, but it may just be masking the real problem |
06:25.49 | learner | likewise with that roger kick .. i'd bet it's because roger respawns immediately and begins playing |
06:26.20 | learner | and the kick code suddenly has this massive position jump without taking the kill into account or something |
06:26.32 | learner | or roger keeps (erroneously) sending updates when he's dead |
06:26.49 | learner | dunno.. needs debugging |
06:26.54 | Pimpinella | yep |
06:27.09 | Pimpinella | some good hints at least :) |
06:28.00 | Pimpinella | i had a server crash yesterday, the first in this whole year |
06:28.01 | learner | manu's made a lot of assumptions about packet transport ordering, unfortunately, and I've not made any progress explaining that 1/10000th of the time it may be wrong .. and that will definately be noticed over a day's time |
06:29.54 | Pimpinella | not sure what you mean, but no more time at the moment :( |
06:30.04 | Pimpinella | maybe yu can explain later? |
06:30.12 | learner | sure |
06:30.16 | Pimpinella | :) |
06:30.28 | Pimpinella | well, cu later than |