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00:16.47 | KiKiDonK | test |
00:18.15 | CIA-7 | BZFlag: 03brlcad 07v1_10branch * 10bzflag/README.IRIX: yay, -ptused and -prelink were the missing puzzle pieces .. slew of multiple symbol warnings on the templates during linking, but it all links and runs just fine. |
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00:43.47 | FredCods | pff.. each time i get a "big" score, people start to ask if i'm cheating or not.. and i can prove nothing.. |
00:47.14 | cosmos | there are alot of people like that |
00:48.21 | [dmp] | heh, someone suggested that i respawn too fast after i died. .. abit later, he figured that he was watching "the winner" and not just me :-) |
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00:49.08 | cosmos | hahaha |
00:50.56 | cosmos | new servers seem to be doing alright. brb |
01:09.30 | [6yob] | ha, [dmp] thats a funny one :) |
01:18.57 | *** join/#bzflag gpled (~sam@66-178-146-105.dsl.rio.com) |
01:22.52 | gpled | trying ./configure;make;make install; does not seem to want to compile. can anyone help me trouble shoot this? |
01:23.34 | [6yob] | the new 1.10.6? |
01:24.50 | gpled | bzflag-1.10.6.20040515 |
01:25.53 | gpled | i see this line from make; make[2]: g++: Command not found |
01:26.59 | blast007 | isn't there an ./autogen.sh you have to run first? |
01:28.14 | *** join/#bzflag Carnage (carn@dyn216-8-133-90.ADSL.mnsi.net) |
01:28.26 | gpled | ran ./configure thinking that would call any autogen it needed. |
01:29.36 | gpled | if i run ./autogen.sh i get ./autogen.sh: line 4: aclocal: command not found |
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01:31.31 | blast007 | might need some development tools |
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02:01.38 | fearpasion710 | hi there.. i have a question regarding modifiying some source code? |
02:01.43 | fearpasion710 | 1 is it okay for me to do it? |
02:01.57 | fearpasion710 | 2 the modifications would go on ther server side of the code! |
02:02.15 | fearpasion710 | 3 all i want to do is make the maximun number of shot more than 10 |
02:02.38 | fearpasion710 | 4 where can i find that file to modify? |
02:02.44 | fearpasion710 | thanks |
02:03.18 | a_mooses | fearpasion710: you can do that now, just do -ms NUMBER_OF_SHOTS |
02:03.26 | a_mooses | it should be limited to 100 now |
02:03.31 | fearpasion710 | really? |
02:03.34 | a_mooses | yeah |
02:03.48 | fearpasion710 | wow i didnt know that.. last time i tried it i defaulted baack to 10 |
02:03.48 | a_mooses | the start a server interface just stops at 10 I think |
02:03.56 | blast007 | think someone said the limit was like 45 now |
02:04.01 | a_mooses | but the server it'sef will handle more |
02:04.02 | fearpasion710 | cool |
02:04.17 | a_mooses | you just have to run it manualy, not via the start a server menu |
02:04.34 | fearpasion710 | how would i go about doing that.. |
02:04.42 | a_mooses | what OS are you on? |
02:04.44 | fearpasion710 | do it while the server is running? |
02:04.52 | fearpasion710 | right now on 2003 server |
02:05.00 | fearpasion710 | later on Gentoo linux |
02:05.06 | a_mooses | no, you add -ms as command line paramater |
02:05.15 | a_mooses | or use one of the server shortcuts and modify it |
02:05.27 | fearpasion710 | oh ok.. let me try that.. |
02:05.34 | fearpasion710 | I appreciate you help guys |
02:05.39 | fearpasion710 | thanks |
02:05.43 | a_mooses | have fun |
02:06.14 | learner | such silly questions |
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02:31.15 | learner | ~seen xing |
02:31.16 | ibot | xing <~del@adsl-63-196-109-112.dsl.scrm01.pacbell.net> was last seen on IRC in channel #bzflag, 3d 3h 16m 40s ago, saying: '(i hate website crawlers)'. |
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03:22.49 | guu | New news from matches: May 29 20:32 => Fortix:8, The Barons:0 || May 26 23:42 => The Barbarians:7, [sTc] Spicy Tender Crisp:1 || May 26 12:02 => [ TiTaNZ ] ThE TiTaNZ:7, Jumping Tank:0 || May 24 23:26 => [TLZ] The Legendary ZeeBrothers:5, [TeX]:1 || May 24 23:24 => [HoW] Hell On Wheels:5, Donjon's Ugly Beasts (DUB):2 |
03:28.16 | *** join/#bzflag squash_ (~squash@131.a.005.mel.iprimus.net.au) |
03:28.41 | squash_ | i don't think i'll EVER want to play bzflag again |
03:28.43 | squash_ | heh |
03:28.54 | blast007 | why? |
03:29.22 | squash_ | 1. too addictive, it might affect my performance at school |
03:29.45 | squash_ | 2. i have to reset iptables everytime i want to play bzflag, otherwhise it wouldn't connect to server |
03:29.59 | squash_ | 2. i have to reset iptables everytime i want to play bzflag, otherwhise it wouldn't connect to server |
03:30.20 | trepan_away | 2 ate 3 ? |
03:30.32 | blast007 | hehe |
03:30.34 | squash_ | 3. bzflag stuffs up on this O/S... and i can't exit bzflag probably... |
03:30.46 | Patlabor221 | what OS? |
03:30.48 | blast007 | what O/S? |
03:30.54 | squash_ | mandrake linux 9.2 |
03:31.15 | squash_ | 4. i get yelled at people, when i get a high score for being laggy |
03:31.22 | squash_ | by* |
03:31.38 | squash_ | so yeah |
03:32.41 | squash_ | 5. i like to kept this computer... to only the things i actually use |
03:33.02 | squash_ | 6. if i keep bzflag, and try not to play it, in the end i still gonna play it anyway |
03:34.00 | |tim| | won't you just download it again though? |
03:35.16 | squash_ | and everytime i play bzflag, i delete it (because i think i'll try to promise myself not to play bzflag just in case i get addictied) then download it EACH time i want to play it |
03:35.21 | squash_ | and i'm on dial-up |
03:35.43 | squash_ | so i downloaded, played and deleted the same process for around like 10 or so times ?! |
03:35.49 | squash_ | the game* |
03:35.53 | squash_ | ...bzflag |
03:36.42 | squash_ | that was 7, 8. |
03:36.59 | Patlabor221 | self controll ;) |
03:37.00 | squash_ | 8. bzflag might make this computer more prone to hacker attacks |
03:37.18 | squash_ | heh |
03:37.29 | squash_ | hacker > cracker* |
03:38.01 | |tim| | my sister told my mom that BZFlag was a game that puts trojans and viruses on her computer, so i'm not aloud to play it on her computer |
03:38.24 | squash_ | just talking in this irc channel, makes me wanna try the game again |
03:38.27 | squash_ | hehe |
03:38.59 | |tim| | the weird part is she believes me sister over me, and my sisters computer we've had to format... 4 times |
03:39.05 | |tim| | my sister* |
03:39.17 | Patlabor221 | huh? |
03:39.20 | Patlabor221 | hacker atachs? |
03:39.29 | Patlabor221 | the app dosnt' even listen for a connection |
03:39.45 | squash_ | heh |
03:39.53 | squash_ | theres no games on this machine |
03:40.13 | Patlabor221 | sounds like you have issues, and they ain't bzflag :) |
03:40.24 | squash_ | you mean social issues ? |
03:40.36 | Patlabor221 | most of them sound techincal |
03:40.45 | Patlabor221 | don't know of anyone who locks on quit |
03:40.55 | Patlabor221 | or has to muss with Ip tables to play, just to host |
03:41.11 | squash_ | not host... just to play |
03:41.13 | Patlabor221 | the rest of it, is a time management issue |
03:41.39 | Patlabor221 | to host is only when you need to listen to a coneection and open an incoming port |
03:41.41 | menotume | squash_: too late: you're already addicted. Just give in - you can't fight it |
03:41.50 | squash_ | 9. all the hosts are like located in u.s.a, and i get kicked... for being laggy |
03:41.57 | squash_ | thus losing my score |
03:41.58 | Patlabor221 | that is not true |
03:42.05 | Patlabor221 | where are you? |
03:42.06 | squash_ | nearly all* |
03:42.09 | squash_ | australia |
03:42.17 | squash_ | on dial up |
03:42.24 | squash_ | ... |
03:42.25 | Patlabor221 | fix that :) |
03:42.44 | Patlabor221 | everything you have stated is fixable |
03:42.50 | cosmos | we had a new record today. soeone tried playing on our server using a 300baud dialup |
03:43.01 | squash_ | tell me one person, who plays games and hadn't been outside in the previous 2 hours |
03:43.03 | Patlabor221 | did it work |
03:43.07 | menotume | where did they get it, a museum ? |
03:43.15 | cosmos | heh |
03:43.19 | Patlabor221 | squash_: hasn't? |
03:43.23 | squash_ | yeah |
03:43.24 | cosmos | i still have alot of my gear from the 80s |
03:43.31 | cosmos | i wouldnt use it to play bzflag though |
03:43.39 | Patlabor221 | what are you trying to say? |
03:43.55 | squash_ | rubiks cube... |
03:44.00 | Patlabor221 | that people who play don't go outside? |
03:44.06 | menotume | he's trying to talk himself out of the inevitable |
03:44.12 | squash_ | yes |
03:44.23 | Patlabor221 | that is a very wrong generalisation |
03:44.28 | Patlabor221 | I myself have played outside :) |
03:44.33 | squash_ | well some guy died, using a computer |
03:44.38 | squash_ | for like 1 day |
03:44.40 | menotume | outside? what is that ? |
03:44.45 | Patlabor221 | and some guy died going outside? |
03:44.46 | cosmos | http://www.evool.com/~rys/humor/why/ |
03:44.59 | Patlabor221 | all those hikers that die in the woods |
03:45.00 | squash_ | no, some guy died using a computer for 24 hours or something |
03:45.16 | Patlabor221 | and some guy died for being ouside for 24 hours, what is your point? |
03:45.19 | cosmos | probably excessive wanking |
03:45.22 | Patlabor221 | it's all a matter of self controll |
03:45.28 | squash_ | http://www.theage.com.au/articles/2002/10/09/1034061254872.html |
03:45.37 | Patlabor221 | any activity done adnauseum will kill you |
03:45.42 | squash_ | played games for 86 hours nonstop |
03:45.45 | squash_ | ... died |
03:45.55 | Patlabor221 | yeah he lacked self controll |
03:46.05 | cosmos | sounds like the typical american teenager |
03:46.06 | Patlabor221 | had he had another hoby he would have died doing that |
03:46.10 | Patlabor221 | korean |
03:46.12 | menotume | and, how did he die? |
03:46.14 | Patlabor221 | netkafe |
03:46.42 | cosmos | menotume: excessive wanking due to high volumes of nudie sites in his email inbox |
03:46.57 | menotume | lol |
03:47.07 | Patlabor221 | he was one of those lineage freaks |
03:47.12 | menotume | you can die from that? uh ohhhhhh. |
03:47.15 | Patlabor221 | some people take games far to seriously |
03:47.36 | squash_ | i think i lost a wheel from this computer seat |
03:47.37 | cosmos | wtf is a lineage |
03:47.38 | squash_ | ... |
03:47.43 | Patlabor221 | MMORPG |
03:47.58 | cosmos | second question, what the helll is a MMORPG |
03:48.01 | Patlabor221 | I know people who sit and talk on IRC |
03:48.05 | cosmos | other than the sound of those fat gamers moving in their seat |
03:48.12 | Patlabor221 | Masivly Multiplayer Online Role Playing Game |
03:48.17 | Patlabor221 | everquest and the like |
03:48.21 | squash_ | found the wheel |
03:48.21 | cosmos | oh |
03:48.32 | cosmos | its like heroin for nerds |
03:48.46 | squash_ | yeah |
03:48.54 | Patlabor221 | actualy it has been more adicting to the normal user |
03:49.05 | Patlabor221 | I've seen marages broken up cus of eq |
03:49.12 | cosmos | hahahahahaha |
03:49.17 | Patlabor221 | and they were people not normaly used to computers or games |
03:49.17 | squash_ | people, keep talking about computers... and think they are so good when most of the time they just play... multiplayers on windows |
03:49.23 | menotume | If it wasn't for the dodging-mouse-movements, I would get no excersize at all - BZ is good for your health |
03:49.36 | squash_ | in my class... i alledge... |
03:49.43 | Patlabor221 | go outside to the big blue room every so often menotume |
03:50.04 | menotume | ahhhh. thx |
03:50.24 | Patlabor221 | history has shown that some people just get lost in there own little worlds, people have died in bars, or librarys |
03:50.27 | squash_ | aw well, i'm gonna leave... for this room is trying to make me play bzflag again |
03:50.30 | Patlabor221 | just with computers it's a hella lot easyer |
03:50.40 | *** part/#bzflag squash_ (~squash@131.a.005.mel.iprimus.net.au) |
03:50.42 | Patlabor221 | hey do what you want, just don't lie to yourslef :) |
03:50.54 | menotume | lol |
03:51.24 | Patlabor221 | it's like he had to convince himself it was bad |
03:51.34 | menotume | yep |
03:51.35 | Patlabor221 | that not playing when you don't have time was not enough |
03:51.39 | Patlabor221 | humans are wierd |
03:51.55 | Patlabor221 | he must have weak chi |
03:52.22 | menotume | has to pick his obsessions carefully |
03:52.24 | cosmos | i think squash had to go because mommy told him to wash up before bed |
03:53.07 | Patlabor221 | probably |
03:53.28 | Patlabor221 | the childrens have been rather active of late |
03:53.49 | Legoguy | thinking literally now, i wonder what kind of physical impairment playing too much BZFlag can cause :P |
03:54.03 | Patlabor221 | same as any computer use in excess |
03:54.12 | menotume | as opposed to other computer activity ? |
03:54.12 | Patlabor221 | ass sores and a stiff wrist |
03:54.28 | Legoguy | I for one know that after not playing it for a month and now playing it again makes my wrist a bit painful |
03:54.50 | |tim| | pop it |
03:55.05 | Patlabor221 | yeah poping them losens them up |
03:55.16 | Legoguy | it's probably a lot more hard on the writs than other things cause you use the mouse (usually) to control |
03:55.20 | |tim| | maybe we should have a bz chyropractor |
03:55.20 | Patlabor221 | I pop mine at least once an hour to keep em from cramping |
03:55.48 | Legoguy | meh i pop em once and a while but sometimes i cant |
03:56.04 | Legoguy | like right now its almost too painful to pop :P |
03:56.19 | menotume | |tim|: did you & DB play a match against STC that wasn't posted ? |
03:56.38 | |tim| | me and carnage at first. carnage left half way through and DB jumped in |
03:57.04 | menotume | what was the score? was someone supposed to post it ? |
03:57.32 | |tim| | i thought it was posted |
03:57.45 | menotume | Carny says it wasn't. |
03:57.50 | |tim| | lemme check |
03:58.05 | menotume | There was one posted on 5/21 score: 6-3 |
03:58.15 | |tim| | no |
03:58.18 | |tim| | it was higher |
03:58.39 | menotume | ahhhh, may have to wait for DB to get back from his river trip |
03:58.53 | |tim| | i would like to say 11-3 |
03:59.08 | |tim| | but i could be totally wrong |
03:59.17 | menotume | k, thx. I'll check w/DB and/or STC |
03:59.27 | |tim| | alright |
03:59.43 | menotume | and who won? muhawahawa |
03:59.58 | |tim| | ^_^ we did |
04:01.23 | menotume | topic change: what is the format of '/report' messages. Plain ascii to a log? Does it include the callsign of the reporter? Is there a line length limit? |
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04:09.34 | Patlabor221 | how goes it mebigfatguy |
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04:17.27 | mebigfatguy | s;ok |
04:20.22 | Patlabor221 | that was odd, xchat went and used 95%cpu for no reason |
04:22.39 | mebigfatguy | must be the chatzombie receiving requiest to send virii across the planet |
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04:55.39 | creeperz | sorry ops, just here for a sec |
04:56.12 | creeperz | wait a sec... isnt my nick banned here? |
04:56.22 | creeperz | or was it my host? |
04:56.40 | learner | does it matter? behave and be happy |
04:56.43 | learner | ;) |
04:56.48 | creeperz | haha |
04:56.54 | creeperz | well, thanks ops |
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05:38.08 | *** join/#bzflag LoneTech (yann@c-433b71d5.227-1-64736c10.cust.bredbandsbolaget.se) |
05:38.42 | LoneTech | erm, are Blender import/export scripts for BZFlag worlds interesting? |
05:43.48 | mebigfatguy | depends if they work |
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05:57.23 | LoneTech | well, they do work as far as they're written, which isn't much |
05:57.58 | LoneTech | no teleporters, weapons, or shoot/drivethrough as yet. And Blender draws inverted pyramids funny. |
05:59.00 | LoneTech | that last is only in textured mode though, something about the vertex normals confusing it. |
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06:48.53 | learner | LoneTech, if you could get the whole world working, that'd be awesome |
06:48.57 | learner | ciao tupone :) |
06:49.03 | Tupone | heh |
06:49.04 | learner | buenos dias |
06:49.11 | Tupone | ciao |
06:49.28 | learner | buona mattina? |
06:49.37 | Tupone | buon giorno |
06:49.47 | Tupone | same as spanish |
06:50.48 | Tupone | dias -> giorno |
06:51.08 | learner | LoneTech, and then after you get that, you could work with the blender "game lib" to make a full-blown pointy/clicky world editor |
06:51.38 | LoneTech | part of the problem is there's no connection between the game engine python and modelling python in blender. |
06:52.18 | LoneTech | game engine does have properties, and modelling scripts can implement restrictions, but the scripts can't activate script links or constraints. |
06:52.50 | learner | LoneTech, if you abstract your bzflag IO lib, it won't matter |
06:53.19 | LoneTech | hm? |
06:54.05 | LoneTech | I have to store and associate attributes like whether you can shoot through things. |
06:54.06 | learner | you can abstract out classes that know how to read/write bzflag worlds in python, and then both the scripts and the game eng can use it |
06:54.26 | learner | it's an extra layer, but it's save a little effort |
06:54.48 | LoneTech | I'm not sure what you mean to use the game engine for. |
06:55.29 | learner | use the game engine to display a menu of objects, etc, let you have controls to create known geometry already (teleports, etc) |
06:55.43 | learner | but under the hood for IO, it'd be using the generic class |
06:55.43 | *** part/#bzflag Tupone (~Tupone@ppp-82-84-121-51.cust-adsl.tiscali.it) |
06:56.40 | LoneTech | game engine can't spawn permanent objects, and is probably quite horrible for map editing. could be used for interactive preview though. |
06:56.41 | learner | anyhow, even if you don't -- an import/export alone is still cool |
06:56.55 | learner | exporting is a bit problematic, since blender can do a whole lot more than we can |
06:57.20 | LoneTech | that's what the constraints are for. |
06:57.54 | LoneTech | I can put a constraint on an object saying it can't be rotated around specific axis, but not from scripting |
06:58.11 | LoneTech | anyhow, level editors may just have to limit themselves. |
06:58.17 | LoneTech | the tough part is really teleporters |
06:58.28 | LoneTech | they're such a weird shape |
06:59.02 | LoneTech | editing them will be a pain. I may have to add an editing script, not only import/export. |
06:59.43 | learner | I'd imagine you need editing scripts for proper contraint anyways for all objects, no? |
07:00.14 | learner | something to tell blender you can't extrude the top of a building, for example |
07:00.51 | learner | and what happens if you have some generic piece of geometry that you try to export? |
07:00.55 | LoneTech | well, just tell people not to enter editmode :P |
07:01.04 | learner | heh |
07:01.25 | LoneTech | my script right now uses a shape library and determines object type by the shape data you use. |
07:01.35 | learner | Do you know if Ton is planning a release before Siggraph? |
07:01.47 | LoneTech | it knows pyramids, boxes, world and bases |
07:01.50 | LoneTech | no idea, sorry |
07:02.35 | LoneTech | the thing is, shoot and drive through are independent properties. I could look for them in silly places like naming conventions, I guess.. |
07:02.53 | LoneTech | weapon is an object I haven't looked much at, but it'll just be an empty with some more properties.. |
07:03.02 | LoneTech | but teleporters are *compound* shapes. |
07:03.38 | learner | maybe shootthrough is an object with certain textures/materials set .. or transparency shading or something |
07:03.42 | LoneTech | they have a surface, two entrances, two exits, and a border. |
07:04.06 | LoneTech | I've linked materials to the objects for reasonable preview right now |
07:04.13 | LoneTech | er, shapes, I mean |
07:04.26 | LoneTech | the texturing is off, though. it scales instead of tiling. |
07:04.36 | learner | well sounds interesting.. it'd be neat to see Hix in blender |
07:04.44 | LoneTech | gimme a moment |
07:08.24 | LoneTech | there. that contains the scripts too, but not the template library the import script uses. |
07:08.50 | LoneTech | can you receive? |
07:12.50 | LoneTech | time for a shower. grab files from http://donkey.dyndns.org/~yann/blender/ if you want |
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09:43.43 | guu | New news from bzgirl: nifty linux || no internet? || moving again! || graffiti-code || big fish || quiet weekend || pfft...a jetta || decks! || xchat-gnome || Fooling around with Gentoo behind Debian's back || virtual bf || Gentoo || bbq || blog |
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10:27.52 | guu | New news from matches: May 29 20:32 => Fortix:8, The Barons:0 || May 26 23:42 => The Barbarians:7, [sTc] Spicy Tender Crisp:1 || May 26 12:02 => [ TiTaNZ ] ThE TiTaNZ:7, Jumping Tank:0 || May 24 23:26 => [TLZ] The Legendary ZeeBrothers:5, [TeX]:1 || May 24 23:24 => [HoW] Hell On Wheels:5, Donjon's Ugly Beasts (DUB):2 |
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