irclog2html for #bzflag on 20040531

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00:16.47KiKiDonKtest
00:18.15CIA-7BZFlag: 03brlcad 07v1_10branch * 10bzflag/README.IRIX: yay, -ptused and -prelink were the missing puzzle pieces .. slew of multiple symbol warnings on the templates during linking, but it all links and runs just fine.
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00:43.47FredCodspff.. each time i get a "big" score, people start to ask if i'm cheating or not.. and i can prove nothing..
00:47.14cosmosthere are alot of people like that
00:48.21[dmp]heh, someone suggested that i respawn too fast after i died. .. abit later, he figured that he was watching "the winner" and not just me :-)
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00:49.08cosmoshahaha
00:50.56cosmosnew servers seem to be doing alright.  brb
01:09.30[6yob]ha, [dmp] thats a funny one :)
01:18.57*** join/#bzflag gpled (~sam@66-178-146-105.dsl.rio.com)
01:22.52gpledtrying ./configure;make;make install;  does not seem to want to compile. can anyone help me trouble shoot this?
01:23.34[6yob]the new 1.10.6?
01:24.50gpledbzflag-1.10.6.20040515
01:25.53gpledi see this line from make; make[2]: g++: Command not found
01:26.59blast007isn't there an ./autogen.sh you have to run first?
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01:28.26gpledran ./configure    thinking that would call any autogen it needed.
01:29.36gpledif i run ./autogen.sh i get   ./autogen.sh: line 4: aclocal: command not found
01:31.17*** join/#bzflag Legoguy (~Legoguy@c-24-13-129-67.client.comcast.net)
01:31.31blast007might need some development tools
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02:01.05*** join/#bzflag fearpasion710 (~Administr@adsl-67-127-33-76.dsl.anhm01.pacbell.net)
02:01.38fearpasion710hi there.. i have a question regarding modifiying some source code?
02:01.43fearpasion7101 is it okay for me to do it?
02:01.57fearpasion7102 the modifications would go on ther server side of the code!
02:02.15fearpasion7103 all i want to do is make the maximun number of shot more than 10
02:02.38fearpasion7104 where can i find that file to modify?
02:02.44fearpasion710thanks
02:03.18a_moosesfearpasion710: you can do that now, just do -ms NUMBER_OF_SHOTS
02:03.26a_moosesit should be limited to 100 now
02:03.31fearpasion710really?
02:03.34a_moosesyeah
02:03.48fearpasion710wow i didnt know that.. last time i tried it i defaulted baack to 10
02:03.48a_moosesthe start a server interface just stops at 10 I think
02:03.56blast007think someone said the limit was like 45 now
02:04.01a_moosesbut the server it'sef will handle more
02:04.02fearpasion710cool
02:04.17a_moosesyou just have to run it manualy, not via the start a server menu
02:04.34fearpasion710how would i go about doing that..
02:04.42a_mooseswhat OS are you on?
02:04.44fearpasion710do it while the server is running?
02:04.52fearpasion710right now on 2003 server
02:05.00fearpasion710later on Gentoo linux
02:05.06a_moosesno, you add -ms as command line paramater
02:05.15a_moosesor use one of the server shortcuts and modify it
02:05.27fearpasion710oh ok.. let me try that..
02:05.34fearpasion710I appreciate you help guys
02:05.39fearpasion710thanks
02:05.43a_mooseshave fun
02:06.14learnersuch silly questions
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02:31.15learner~seen xing
02:31.16ibotxing <~del@adsl-63-196-109-112.dsl.scrm01.pacbell.net> was last seen on IRC in channel #bzflag, 3d 3h 16m 40s ago, saying: '(i hate website crawlers)'.
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03:22.49guuNew news from matches: May 29 20:32 => Fortix:8, The Barons:0 || May 26 23:42 => The Barbarians:7, [sTc] Spicy Tender Crisp:1 || May 26 12:02 => [ TiTaNZ ] ThE TiTaNZ:7, Jumping Tank:0 || May 24 23:26 => [TLZ] The Legendary ZeeBrothers:5, [TeX]:1 || May 24 23:24 => [HoW] Hell On Wheels:5, Donjon's Ugly Beasts (DUB):2
03:28.16*** join/#bzflag squash_ (~squash@131.a.005.mel.iprimus.net.au)
03:28.41squash_i don't think i'll EVER want to play bzflag again
03:28.43squash_heh
03:28.54blast007why?
03:29.22squash_1. too addictive, it might affect my performance at school
03:29.45squash_2. i have to reset iptables everytime i want to play bzflag, otherwhise it wouldn't connect to server
03:29.59squash_2. i have to reset iptables everytime i want to play bzflag, otherwhise it wouldn't connect to server
03:30.20trepan_away2 ate 3 ?
03:30.32blast007hehe
03:30.34squash_3. bzflag stuffs up on this O/S... and i can't exit bzflag probably...
03:30.46Patlabor221what OS?
03:30.48blast007what O/S?
03:30.54squash_mandrake linux 9.2
03:31.15squash_4. i get yelled at people, when i get a high score for being laggy
03:31.22squash_by*
03:31.38squash_so yeah
03:32.41squash_5. i like to kept this computer... to only the things i actually use
03:33.02squash_6. if i keep bzflag, and try not to play it, in the end i still gonna play it anyway
03:34.00|tim|won't you just download it again though?
03:35.16squash_and everytime i play bzflag, i delete it (because i think i'll try to promise myself not to play bzflag just in case i get addictied) then download it EACH time i want to play it
03:35.21squash_and i'm on dial-up
03:35.43squash_so i downloaded, played and deleted the same process for around like 10 or so times ?!
03:35.49squash_the game*
03:35.53squash_...bzflag
03:36.42squash_that was 7, 8.
03:36.59Patlabor221self controll ;)
03:37.00squash_8. bzflag might make this computer more prone to hacker attacks
03:37.18squash_heh
03:37.29squash_hacker > cracker*
03:38.01|tim|my sister told my mom that BZFlag was a game that puts trojans and viruses on her computer, so i'm not aloud to play it on her computer
03:38.24squash_just talking in this irc channel, makes me wanna try the game again
03:38.27squash_hehe
03:38.59|tim|the weird part is she believes me sister over me, and my sisters computer we've had to format... 4 times
03:39.05|tim|my sister*
03:39.17Patlabor221huh?
03:39.20Patlabor221hacker atachs?
03:39.29Patlabor221the app dosnt' even listen for a connection
03:39.45squash_heh
03:39.53squash_theres no games on this machine
03:40.13Patlabor221sounds like you have issues, and they ain't bzflag :)
03:40.24squash_you mean social issues ?
03:40.36Patlabor221most of them sound techincal
03:40.45Patlabor221don't know of anyone who locks on quit
03:40.55Patlabor221or has to muss with Ip tables to play, just to host
03:41.11squash_not host... just to play
03:41.13Patlabor221the rest of it, is a time management issue
03:41.39Patlabor221to host is only when you need to listen to a coneection and open an incoming port
03:41.41menotumesquash_: too late: you're already addicted.  Just give in - you can't fight it
03:41.50squash_9. all the hosts are like located in u.s.a, and i get kicked... for being laggy
03:41.57squash_thus losing my score
03:41.58Patlabor221that is not true
03:42.05Patlabor221where are you?
03:42.06squash_nearly all*
03:42.09squash_australia
03:42.17squash_on dial up
03:42.24squash_...
03:42.25Patlabor221fix that :)
03:42.44Patlabor221everything you have stated is fixable
03:42.50cosmoswe had a new record today.  soeone tried playing on our server using a 300baud dialup
03:43.01squash_tell me one person, who plays games and hadn't been outside in the previous 2 hours
03:43.03Patlabor221did it work
03:43.07menotumewhere did they get it, a museum ?
03:43.15cosmosheh
03:43.19Patlabor221squash_: hasn't?
03:43.23squash_yeah
03:43.24cosmosi still have alot of my gear from the 80s
03:43.31cosmosi wouldnt use it to play bzflag though
03:43.39Patlabor221what are you trying to say?
03:43.55squash_rubiks cube...
03:44.00Patlabor221that people who play don't go outside?
03:44.06menotumehe's trying to talk himself out of the inevitable
03:44.12squash_yes
03:44.23Patlabor221that is a very wrong generalisation
03:44.28Patlabor221I myself have played outside :)
03:44.33squash_well some guy died, using a computer
03:44.38squash_for like 1 day
03:44.40menotumeoutside? what is that ?
03:44.45Patlabor221and some guy died going outside?
03:44.46cosmoshttp://www.evool.com/~rys/humor/why/
03:44.59Patlabor221all those hikers that die in the woods
03:45.00squash_no, some guy died using a computer for 24 hours or something
03:45.16Patlabor221and some guy died for being ouside for 24 hours, what is your point?
03:45.19cosmosprobably excessive wanking
03:45.22Patlabor221it's all a matter of self controll
03:45.28squash_http://www.theage.com.au/articles/2002/10/09/1034061254872.html
03:45.37Patlabor221any activity done adnauseum will kill you
03:45.42squash_played games for 86 hours nonstop
03:45.45squash_... died
03:45.55Patlabor221yeah he lacked self controll
03:46.05cosmossounds like the typical american teenager
03:46.06Patlabor221had he had another hoby he would have died doing that
03:46.10Patlabor221korean
03:46.12menotumeand, how did he die?
03:46.14Patlabor221netkafe
03:46.42cosmosmenotume: excessive wanking due to high volumes of nudie sites in his email inbox
03:46.57menotumelol
03:47.07Patlabor221he was one of those lineage freaks
03:47.12menotumeyou can die from that? uh ohhhhhh.
03:47.15Patlabor221some people take games far to seriously
03:47.36squash_i think i lost a wheel from this computer seat
03:47.37cosmoswtf is a lineage
03:47.38squash_...
03:47.43Patlabor221MMORPG
03:47.58cosmossecond question, what the helll is a MMORPG
03:48.01Patlabor221I know people who sit and talk on IRC
03:48.05cosmosother than the sound of those fat gamers moving in their seat
03:48.12Patlabor221Masivly Multiplayer Online Role Playing Game
03:48.17Patlabor221everquest and the like
03:48.21squash_found the wheel
03:48.21cosmosoh
03:48.32cosmosits like heroin for nerds
03:48.46squash_yeah
03:48.54Patlabor221actualy it has been more adicting to the normal user
03:49.05Patlabor221I've seen marages broken up cus of eq
03:49.12cosmoshahahahahaha
03:49.17Patlabor221and they were people not normaly used to computers or games
03:49.17squash_people, keep talking about computers... and think they are so good when most of the time they just play... multiplayers on windows
03:49.23menotumeIf it wasn't for the dodging-mouse-movements, I would get no excersize at all - BZ is good for your health
03:49.36squash_in my class... i alledge...
03:49.43Patlabor221go outside to the big blue room every so often menotume
03:50.04menotumeahhhh. thx
03:50.24Patlabor221history has shown that some people just get lost in there own little worlds, people have died in bars, or librarys
03:50.27squash_aw well, i'm gonna leave... for this room is trying to make me play bzflag again
03:50.30Patlabor221just with computers it's a hella lot easyer
03:50.40*** part/#bzflag squash_ (~squash@131.a.005.mel.iprimus.net.au)
03:50.42Patlabor221hey do what you want, just don't lie to yourslef :)
03:50.54menotumelol
03:51.24Patlabor221it's like he had to convince himself it was bad
03:51.34menotumeyep
03:51.35Patlabor221that not playing when you don't have time was not enough
03:51.39Patlabor221humans are wierd
03:51.55Patlabor221he must have weak chi
03:52.22menotumehas to pick his obsessions carefully
03:52.24cosmosi think squash had to go because mommy told him to wash up before bed
03:53.07Patlabor221probably
03:53.28Patlabor221the childrens have been rather active of late
03:53.49Legoguythinking literally now, i wonder what kind of physical impairment playing too much BZFlag can cause :P
03:54.03Patlabor221same as any computer use in excess
03:54.12menotumeas opposed to other computer activity ?
03:54.12Patlabor221ass sores and a stiff wrist
03:54.28LegoguyI for one know that after not playing it for a month and now playing it again makes my wrist a bit painful
03:54.50|tim|pop it
03:55.05Patlabor221yeah poping them losens them up
03:55.16Legoguyit's probably a lot more hard on the writs than other things cause you use the mouse (usually) to control
03:55.20|tim|maybe we should have a bz chyropractor
03:55.20Patlabor221I pop mine at least once an hour to keep em from cramping
03:55.48Legoguymeh i pop em once and a while but sometimes i cant
03:56.04Legoguylike right now its almost too painful to pop :P
03:56.19menotume|tim|: did you & DB play a match against STC that wasn't posted ?
03:56.38|tim|me and carnage at first. carnage left half way through and DB jumped in
03:57.04menotumewhat was the score? was someone supposed to post it ?
03:57.32|tim|i thought it was posted
03:57.45menotumeCarny says it wasn't.
03:57.50|tim|lemme check
03:58.05menotumeThere was one posted on 5/21  score: 6-3
03:58.15|tim|no
03:58.18|tim|it was higher
03:58.39menotumeahhhh, may have to wait for DB to get back from his river trip
03:58.53|tim|i would like to say 11-3
03:59.08|tim|but i could be totally wrong
03:59.17menotumek, thx. I'll check w/DB and/or STC
03:59.27|tim|alright
03:59.43menotumeand who won?     muhawahawa
03:59.58|tim|^_^ we did
04:01.23menotumetopic change:  what is the format of '/report' messages.  Plain ascii to a log?  Does it include the callsign of the reporter? Is there a line length limit?
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04:09.34Patlabor221how goes it mebigfatguy
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04:17.27mebigfatguys;ok
04:20.22Patlabor221that was odd, xchat went and used 95%cpu for no reason
04:22.39mebigfatguymust be the chatzombie receiving requiest to send virii across the planet
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04:55.39creeperzsorry ops, just here for a sec
04:56.12creeperzwait a sec... isnt my nick banned here?
04:56.22creeperzor was it my host?
04:56.40learnerdoes it matter?  behave and be happy
04:56.43learner;)
04:56.48creeperzhaha
04:56.54creeperzwell, thanks ops
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05:38.42LoneTecherm, are Blender import/export scripts for BZFlag worlds interesting?
05:43.48mebigfatguydepends if they work
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05:57.23LoneTechwell, they do work as far as they're written, which isn't much
05:57.58LoneTechno teleporters, weapons, or shoot/drivethrough as yet. And Blender draws inverted pyramids funny.
05:59.00LoneTechthat last is only in textured mode though, something about the vertex normals confusing it.
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06:48.53learnerLoneTech, if you could get the whole world working, that'd be awesome
06:48.57learnerciao tupone :)
06:49.03Tuponeheh
06:49.04learnerbuenos dias
06:49.11Tuponeciao
06:49.28learnerbuona mattina?
06:49.37Tuponebuon giorno
06:49.47Tuponesame as spanish
06:50.48Tuponedias -> giorno
06:51.08learnerLoneTech, and then after you get that, you could work with the blender "game lib" to make a full-blown pointy/clicky world editor
06:51.38LoneTechpart of the problem is there's no connection between the game engine python and modelling python in blender.
06:52.18LoneTechgame engine does have properties, and modelling scripts can implement restrictions, but the scripts can't activate script links or constraints.
06:52.50learnerLoneTech, if you abstract your bzflag IO lib, it won't matter
06:53.19LoneTechhm?
06:54.05LoneTechI have to store and associate attributes like whether you can shoot through things.
06:54.06learneryou can abstract out classes that know how to read/write bzflag worlds in python, and then both the scripts and the game eng can use it
06:54.26learnerit's an extra layer, but it's save a little effort
06:54.48LoneTechI'm not sure what you mean to use the game engine for.
06:55.29learneruse the game engine to display a menu of objects, etc, let you have controls to create known geometry already (teleports, etc)
06:55.43learnerbut under the hood for IO, it'd be using the generic class
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06:56.40LoneTechgame engine can't spawn permanent objects, and is probably quite horrible for map editing. could be used for interactive preview though.
06:56.41learneranyhow, even if you don't -- an import/export alone is still cool
06:56.55learnerexporting is a bit problematic, since blender can do a whole lot more than we can
06:57.20LoneTechthat's what the constraints are for.
06:57.54LoneTechI can put a constraint on an object saying it can't be rotated around specific axis, but not from scripting
06:58.11LoneTechanyhow, level editors may just have to limit themselves.
06:58.17LoneTechthe tough part is really teleporters
06:58.28LoneTechthey're such a weird shape
06:59.02LoneTechediting them will be a pain. I may have to add an editing script, not only import/export.
06:59.43learnerI'd imagine you need editing scripts for proper contraint anyways for all objects, no?
07:00.14learnersomething to tell blender you can't extrude the top of a building, for example
07:00.51learnerand what happens if you have some generic piece of geometry that you try to export?
07:00.55LoneTechwell, just tell people not to enter editmode :P
07:01.04learnerheh
07:01.25LoneTechmy script right now uses a shape library and determines object type by the shape data you use.
07:01.35learnerDo you know if Ton is planning a release before Siggraph?
07:01.47LoneTechit knows pyramids, boxes, world and bases
07:01.50LoneTechno idea, sorry
07:02.35LoneTechthe thing is, shoot and drive through are independent properties. I could look for them in silly places like naming conventions, I guess..
07:02.53LoneTechweapon is an object I haven't looked much at, but it'll just be an empty with some more properties..
07:03.02LoneTechbut teleporters are *compound* shapes.
07:03.38learnermaybe shootthrough is an object with certain textures/materials set .. or transparency shading or something
07:03.42LoneTechthey have a surface, two entrances, two exits, and a border.
07:04.06LoneTechI've linked materials to the objects for reasonable preview right now
07:04.13LoneTecher, shapes, I mean
07:04.26LoneTechthe texturing is off, though. it scales instead of tiling.
07:04.36learnerwell sounds interesting.. it'd be neat to see Hix in blender
07:04.44LoneTechgimme a moment
07:08.24LoneTechthere. that contains the scripts too, but not the template library the import script uses.
07:08.50LoneTechcan you receive?
07:12.50LoneTechtime for a shower. grab files from http://donkey.dyndns.org/~yann/blender/ if you want
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09:43.43guuNew news from bzgirl: nifty linux || no internet? || moving again! || graffiti-code || big fish || quiet weekend || pfft...a jetta || decks! || xchat-gnome || Fooling around with Gentoo behind Debian's back || virtual bf || Gentoo || bbq || blog
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10:27.52guuNew news from matches: May 29 20:32 => Fortix:8, The Barons:0 || May 26 23:42 => The Barbarians:7, [sTc] Spicy Tender Crisp:1 || May 26 12:02 => [ TiTaNZ ] ThE TiTaNZ:7, Jumping Tank:0 || May 24 23:26 => [TLZ] The Legendary ZeeBrothers:5, [TeX]:1 || May 24 23:24 => [HoW] Hell On Wheels:5, Donjon's Ugly Beasts (DUB):2
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11:51.26*** mode/#bzflag [+ooo learner Nidhoggr Chestal] by irc.freenode.net