00:02.42 | CIA-2 | 03brlcad * 10bzflag/ (4 files in 3 dirs): changed -echo to act like -echoClean and added -echoAnsi for when you want more. |
00:03.07 | creeperz | ~bzfquery |
00:05.14 | brlcad | larsl, i like that idea |
00:05.33 | brlcad | "neat" :) |
00:09.20 | brlcad | what do people think about putting a little not down in the bottom corner of the connect menu to hint at the fact that causing trouble is highly frowned upon? |
00:10.35 | brlcad | something like "Your IP address is xxx.xxx.xxx.xxx and the servers you connect to know this. Behave or you may be banned." in a tiny font |
00:11.15 | *** join/#bzflag your_dog (~jake@216-24-111-130.access.naxs.com) |
00:11.38 | larsl | That sounds good. |
00:12.06 | larsl | Although the IP address might be wrong if you're behind a NAT. =) |
00:12.22 | brlcad | hrm. true |
00:12.36 | brlcad | it could be cached from a previous connect |
00:12.47 | brlcad | so the very first time the play they don't see it |
00:12.51 | *** join/#bzflag G`othic (~hh@h24-80-192-48.va.shawcable.net) |
00:12.58 | G`othic | hello again |
00:13.04 | larsl | Hello. |
00:13.11 | brlcad | Again. |
00:13.27 | G`othic | ok i dumped the set options after doing what i did and the settings havent changed.. |
00:13.45 | your_dog | i have what could be a problem |
00:13.49 | G`othic | i added -vars myVars |
00:13.57 | your_dog | don't know if y'all know about it or not |
00:14.21 | G`othic | in the myVars file i added the set _gravity -17.00000 |
00:14.30 | G`othic | but the dump shows the normal grav setting |
00:14.46 | larsl | G`othic: Hm. |
00:14.47 | G`othic | i checked to make sure i saved my conf and var files yadda yadda |
00:14.52 | larsl | your_dog: What is it? |
00:15.28 | G`othic | ok.. i added the -vars myVars at the end of my conf file assuming its not an issue where it appears |
00:15.29 | brlcad | G`othic: did you restart the server |
00:15.33 | Chestal | bzfs doesn't seem to check whetehr it can load the vars file |
00:15.34 | G`othic | yes i did |
00:15.57 | brlcad | make sure there is a terminating newline |
00:15.57 | G`othic | im running it in a shell on a win2000 box [command box] |
00:16.03 | G`othic | ahh ok |
00:16.04 | brlcad | in the variable file |
00:16.23 | G`othic | yes good point.. i should have thought of that... |
00:16.24 | G`othic | sorry |
00:16.24 | G`othic | brb |
00:17.29 | your_dog | i'm running RedHat 8, with BzFlag 1.10.2 |
00:17.46 | your_dog | when i make the radar as big as possible, the font gets really small |
00:17.53 | your_dog | i can't change it, the normal and bigger don't work |
00:18.03 | G`othic | still no good |
00:18.43 | larsl | G`othic: Are you running bzfs from the same directory as myVars is in? |
00:18.53 | G`othic | yes |
00:19.22 | G`othic | i run a batch file in the same dir that calls both bzfs and the conf file and the myVars is in there too |
00:19.23 | *** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com) |
00:19.23 | *** mode/#bzflag [+o TimRiker] by ChanServ |
00:19.40 | G`othic | pleasure to met you tim.. if you are not a bot lol |
00:19.46 | larsl | I'm not very familiar with Windows... maybe you could try writing the absolute path instead of just the filename, although it shouldn't matter. |
00:19.59 | brlcad | might also help to but the full path to the vars file |
00:20.10 | G`othic | wow!! nice meeting you mate.. you do an awesome job with BZ |
00:20.27 | G`othic | ok can I use "" to encapsulate the absolute path? |
00:20.37 | TimRiker | thanx. There are a lot of folks working on it. Thank the channel. ;-) |
00:20.55 | larsl | G`othic: Yes, infact you have to. =) |
00:21.11 | G`othic | ahhh that may have been my very downfall larsl :-) |
00:21.12 | G`othic | brb |
00:22.27 | *** join/#bzflag Michaelhhhh (Mouse@172-114.dynamic.visi.com) |
00:22.47 | brlcad | i don't think bzgirl would much appreciate being called "da man", but thank _you_ for playing :) |
00:23.08 | your_dog | i like the bzgirl server, i have very low lag there |
00:23.17 | brlcad | she's got good stuff |
00:23.42 | your_dog | my lag is usually btween 150 and 200 there |
00:23.47 | G`othic | strill no good |
00:23.55 | brlcad | eek, and that's good lag for you? |
00:23.55 | your_dog | instead of around 250 |
00:24.02 | brlcad | modem? |
00:24.04 | your_dog | yes, very good |
00:24.21 | your_dog | yeah, i have a 56k modem, but the phone lines are so bad i only get 28.8k |
00:24.32 | larsl | G`othic: Can you DCC me the conf and vars files (without any -passwd options of course)? |
00:24.33 | brlcad | ah, just like mac ;) .. sorry |
00:24.53 | G`othic | so if i get this right.. i can call the var file anything i care to and have it anywhere as long i have asbolute path to it? |
00:25.00 | brlcad | yes |
00:25.14 | G`othic | ok larsl |
00:26.04 | Michaelhhhh | so you're Q guy too? |
00:27.00 | Michaelhhhh | Quol was saying he was having segfaults if he didn't put -public in his server start scripts |
00:29.03 | G`othic | you guys n gals are soo helpful |
00:32.53 | Michaelhhhh | ew you've got kudies |
00:33.03 | TimRiker | ~whaleslap Michaelhhhh |
00:33.12 | | ACTION slaps Michaelhhhh upside and over the head with one freakishly huge killer whale named hugh |
00:33.12 | G`othic | I like to share em.. ever since i was a kid... |
00:33.34 | brlcad | G`othic: it really just depends on who is here, awake, and paying attention :) |
00:34.04 | G`othic | i can appreciate that brlcad |
00:34.09 | TimRiker | ~bob |
00:34.11 | | it has been said that bob is your uncle see http://www.quinion.com/words/qa/qa-bob1.htm, or and don't forget Microsoft Bob http://toastytech.com/guis/bob.html |
00:34.11 | your_dog | this is a test of the emergency broadcast system :) |
00:34.22 | brlcad | My uncle bob is pretty big, I don't think you could swing him around.. |
00:34.25 | larsl | G`othic: It works for me (with just the filename, can't test with your absolute path since I'm using Linux). I had to change "-vars myVars" to "-vars myvars", but the Windows filesystem is case insensitive, right? |
00:34.31 | KR | beep |
00:34.36 | your_dog | hey KR |
00:34.49 | G`othic | larsl windows is not case sensitive |
00:35.17 | G`othic | if i had X working this server would be on my linux server |
00:35.38 | larsl | No need for X to run a server. |
00:35.41 | brlcad | G`othic: try adding -d -d -d as options to server and see what is output |
00:36.18 | G`othic | i had probs compiling the bz on my box... |
00:36.21 | TimRiker | G`othic: what's wrong with X? |
00:36.23 | G`othic | 6][12-brlcad:12-6][1,0 ok will do |
00:36.51 | G`othic | 6][12-TimRiker,12-6][1,0 I have a screen that doesnt like X under linux.. i need to move hardware around to get it working that's all.. I love X lol |
00:36.52 | TimRiker | ~lart G`othic for using color and having a ` in his nick |
00:37.37 | G`othic | im a sad muppet with a home made script of sorts lol |
00:37.41 | G`othic | ok brb |
00:38.00 | larsl | G`othic: You might be able to build just the servers if you use the --disable-client option to the configure script. |
00:38.46 | shkoo | neat, i can assign my patch to larsl. |
00:39.04 | brlcad | hehe |
00:39.17 | G`othic | what would you like to know from the output brlcad? |
00:41.48 | captain_proton | i have a solution |
00:41.53 | *** mode/#bzflag [+c] by captain_proton |
00:41.54 | captain_proton | =} |
00:42.10 | captain_proton | though i suppose that plays havoc with CIA |
00:42.19 | *** mode/#bzflag [-c] by captain_proton |
00:42.44 | TimRiker | what's +c? |
00:42.50 | G`othic | ok.. im eagerly awaiting someone to help me?? lmao |
00:42.59 | G`othic | i did -d -d -d |
00:43.08 | G`othic | i dont see anything unusual |
00:43.56 | captain_proton | TimRiker: no color |
00:44.22 | TimRiker | ah. ibot does some minimal color stuff too: |
00:44.44 | G`othic | i can do lots of funky stuff but not here lmao |
00:44.51 | TimRiker | ~+status |
00:44.52 | | Since Tue Dec 30 06:20:09 2003, there have been 138 modifications, 1566 questions, 826 dunnos, 14 morons and 1144 commands. I have been awake for 7d 18h 24m 42s this session, and currently reference 106203 factoids. I'm using about 19084 kB of memory. With 0 active forks. Process time user/system 16090.29/2066.4 child 3270.26/369.97 |
00:45.02 | TimRiker | just bolds there. |
00:45.03 | CIA-2 | 03brlcad * 10bzflag/src/bzfs/bzfs.cxx: add a little informative feedback on whether loading a variable file via the -vars options is successful or not |
00:45.07 | TimRiker | ~colortest |
00:45.12 | | 2c3o4l5o6r7t8e9s10t |
00:45.18 | Michaelhhhh | oooooooooohhhhhhhhhh |
00:46.13 | brlcad | G`othic: I would assume that since it works for larsl, that the problem is simply finding the file |
00:46.30 | G`othic | brlcad did larsl say it worked for him? |
00:46.34 | brlcad | yes |
00:46.36 | G`othic | let me scroll up and re-read |
00:46.38 | G`othic | ok |
00:46.58 | G`othic | well im going to go and pull my hair out and figure out why it doesnt see it :-) thanks again |
00:47.07 | brlcad | try putting it into the same directory as your config file |
00:47.11 | G`othic | ok |
00:47.14 | brlcad | and just the filename |
00:47.16 | G`othic | thanks |
00:47.51 | G`othic | i think the file has a problem reading directories that have spaces in them |
00:48.04 | G`othic | so im going to try and place it with my map files |
00:48.16 | brlcad | it uses the config file reader to parse that file -- there is probably specific logic in there for windows that is misbehaving |
00:48.31 | G`othic | right |
00:48.44 | TimRiker | G`othic: you are running the server directly and not from a batch file yes? |
00:48.45 | G`othic | ill figure it out and let you all know the outcome.. might be useful to pass on |
00:48.47 | *** join/#bzflag ThX (~ktt@216.208-200-80.adsl.skynet.be) |
00:48.54 | G`othic | im running it from a batch |
00:49.04 | G`othic | let me try direct |
00:49.07 | G`othic | brb |
00:49.15 | TimRiker | and the arguments are to the batch file or in the batch file itself? |
00:49.46 | G`othic | the batch merely resides in the same dir as the bzfs.exe and it calls locally to the dir the exe and conf files |
00:49.56 | TimRiker | if the arguments are to the batch file and then passed on to the .exe you might need to quote the args in the batch file or some such hack. |
00:50.23 | G`othic | the batch works fine Tim, it's the -vars within the conf that fail |
00:50.39 | TimRiker | ah, -vars is in the conf file. ok. |
00:50.39 | your_dog | bye y'all |
00:50.48 | G`othic | any ideas? |
00:50.49 | Michaelhhhh | don't you also have to do call |
00:51.00 | Michaelhhhh | like call bleh.bat |
00:51.30 | TimRiker | Michaelhhhh: if the -vars option is in the conf file then it's not a command line issue. |
00:51.33 | Michaelhhhh | otherwise inside the batch file it might just do one thing and quit |
00:54.01 | G`othic | 6][12-Michaelhhhh,12-6][1,0 I placed "bzfs.exe -conf conf.file" in the batch file. WIthin the conf file i added -vars some.file to call the extra variables |
00:54.28 | G`othic | I think that the conf file has a problem with spaces in directories |
00:54.36 | captain_proton | wow thats annoying |
00:54.44 | G`othic | im going to test that theory now.. brb |
00:56.06 | G`othic | WOOHOO!! |
00:56.17 | G`othic | it was the spacing in the directories |
00:56.32 | G`othic | man that was sooo buggy silly lol |
00:56.46 | larsl | It might work with spaces if you put a backslash in front of each space (maybe). |
00:57.15 | larsl | Or maybe not, since backslashes are directory separators on Windows. =P |
00:57.32 | G`othic | I think the exape sequence must be something that the game will understand rather than something the OS would understand |
00:57.37 | G`othic | exape = escape |
00:57.55 | G`othic | such as \ or / or what have you like in perl |
00:58.03 | G`othic | and other lang. |
00:58.05 | brlcad | but they aren't directory separators to C |
00:58.11 | brlcad | that was probably the problem |
00:58.23 | Michaelhhhh | "isn't it parenthesis?" |
00:59.04 | brlcad | "d:\\worlds\\myVars" |
00:59.11 | G`othic | parentheses 'should' work but you have too many variables in this equation.. it could have been the double parsing of the vars from outside of the conf file that made the problem.. who knows lol |
01:00.13 | G`othic | 6][12-brlcad,12-6][1,0 single backslashes work fine for d:\worlds\myVars encapsulated byt not for d:\Program Files\BZFlag1.10.2\myVars |
01:00.18 | larsl | Argh! |
01:00.33 | brlcad | hrm |
01:00.34 | brlcad | k |
01:00.52 | purple_cow | wow, its even worse in irssi |
01:00.53 | purple_cow | blinky! |
01:00.59 | G`othic | well all ill leavbe it there and let you eggs figure out the whys and so on. is there a mailing list i can join? |
01:01.04 | brlcad | you have blinky? hehe not here |
01:01.17 | brlcad | there are lots of mailing lists :) |
01:01.42 | G`othic | i want the one you are on brlcad, larsl lol |
01:02.04 | G`othic | bye fir now |
01:02.06 | brlcad | i'm on all of them |
01:02.32 | G`othic | ill look into it further another time.. :-) |
01:02.36 | G`othic | ciao for now |
01:04.26 | CIA-2 | 03brlcad * 10bzflag/BUGS: bzfs -vars options doesn't seem to like spaces in the filepath on windows |
01:11.33 | CIA-2 | 03larsl * 10bzflag/ (6 files in 4 dirs): Applied shkoo's patch with a new permission that can prevent unregistered players using registered callsigns from spawning |
01:12.29 | larsl | Good night. |
01:12.40 | brlcad | aww.. he left :( |
01:12.48 | shkoo | heh |
01:15.02 | *** join/#bzflag DTRemenak (~DTRemenak@host-225-248.dialup.innercite.com) |
01:15.42 | brlcad | hiya quol |
01:15.56 | Quol | hiya brlcad - what's up? |
01:16.07 | brlcad | work and play, I say |
01:16.29 | brlcad | need to wander home soon, though |
01:16.35 | Quol | work and play - well that's alright - what are you "playing" with these days - just bz? |
01:16.52 | brlcad | thinking it's time to get back to polishing up the aggressive filter |
01:17.06 | brlcad | heh, work is play to me -- programming, that is |
01:17.55 | brlcad | bz is the only gameage on the puter I care to have suck my time right now ;) but I'll still play a game or two of "the others" |
01:21.23 | Quol | ahh - I am pretty much in the same boat :) |
01:35.02 | *** join/#bzflag your_dog (~jake@216-24-110-148.access.naxs.com) |
01:42.29 | *** join/#bzflag Grumbler (~Grumbler@pool-162-84-18-163.sal.east.verizon.net) |
01:47.26 | Grumbler | you just forgetting to remember all your lies, if you think i still need you, you've got amnesia |
02:09.29 | *** join/#bzflag r4g3 (r4g3@HSE-Toronto-ppp184054.sympatico.ca) |
02:26.35 | ElectricElf | Anybody here admin the metaserver? |
02:28.28 | *** join/#bzflag your_dog (~jake@216-24-110-148.access.naxs.com) |
02:29.59 | *** join/#bzflag |tim| (~tim@209-102-172-95.coastalnow.net) |
02:36.24 | learner | metaserver? you mean the list server? |
02:41.47 | *** join/#bzflag bzgirl (~brat@toronto-hs-64-26-176-100.s-ip.magma.ca) |
03:06.33 | *** join/#bzflag MrApathyCream (~MAC@balt-209-163-100-250.qis-dynamic-dialup.coretel.net) |
03:06.40 | *** mode/#bzflag [+o MrApathyCream] by ChanServ |
03:12.40 | Grumbler | in the city dreams |
03:13.26 | Grumbler | enough jamming |
03:48.21 | learner | woah, it's a MrApathyCream .. musta snuck in while I was playing |
03:48.59 | MrApathyCream | heh |
03:56.26 | MrApathyCream | wassup for 2nite? |
04:27.51 | MrApathyCream | sure is quite these days |
04:28.44 | learner | sure is |
04:29.41 | creeperz | in rabbit, is everything spose to turn white when your not the rabbit? |
04:30.11 | learner | there was a flurry of stuff earlier in the day -- chestal was wanting to rip out and rewrite the graphics stuff |
04:30.34 | learner | creeperz: known bug, might be fixed, might not |
04:30.43 | creeperz | k |
04:30.53 | creeperz | i think i was running 1.10.2 |
04:31.12 | learner | but that does mean chestal's not the only one seeing that -- so less evidence that he's crazy |
04:31.13 | creeperz | and the -rabbitSelection patch kills bzfs v 1.10.3 |
04:32.39 | learner | that wasn't supposed to be applied yet, was it? |
04:33.17 | learner | at least, I wasn't going to apply it until after we stop the bug fix madness |
04:34.17 | creeperz | the all white stuff is fixed i guess |
04:35.36 | creeperz | ~bzfquery 24.220.73.179 |
05:04.24 | learner | woo hoo.. bzflag has moved up to #2 in sf activity ranking :) |
05:07.06 | learner | down with gaim, up with bzflag -- next step bittorrent! |
05:12.12 | MrApathyCream | creeperz: lousy video card? |
05:12.38 | MrApathyCream | learner: w00t! |
05:14.26 | CIA-2 | 03dbrosius * 10bzflag/package/win32/nsis/BZFlag.nsi: update to 1.3 |
05:17.09 | MrApathyCream | learner: not applied |
05:17.47 | *** join/#bzflag Patlabor221 (~JeffM@adsl-64-173-107-210.dsl.lsan03.pacbell.net) |
05:17.47 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
05:18.37 | MrApathyCream | it's GBLJ |
05:20.09 | learner | hehe.. what a curiosity |
05:20.40 | learner | I stumbled in to #bittorrent to see what was up, be a little subversive and all. |
05:20.49 | learner | the topic says do not do !list |
05:21.09 | learner | so i figured there must be a bot with too much to say.. sure enough there is a BTBot |
05:21.20 | learner | I message BTBot, but accidentally write BZBot |
05:21.34 | learner | turns out there is a bzbot user logged in |
05:21.42 | learner | sitting in #trilug-bz |
05:22.07 | learner | happens to be a North Carolina LUG that plays BZ around 9pm :) |
05:22.31 | MrApathyCream | heh |
05:22.36 | MrApathyCream | small world |
05:22.51 | MrApathyCream | well, off to feed the horsies |
05:22.59 | learner | Nivex is in there, but the rest of the names are foreign |
05:29.47 | Patlabor221 | must.. resist... urge... to get ... TIVO.. |
05:30.37 | learner | Mmm.. why? |
05:30.42 | learner | go for it :) |
05:33.35 | Patlabor221 | cus it's $100 |
05:33.42 | Patlabor221 | and I don't know if I would use it |
05:33.55 | Patlabor221 | Id want to hack it and put a NIC in it |
05:34.52 | learner | i have a buddy who says he'll never go back now |
05:34.57 | learner | but then, he's loaded |
05:35.12 | learner | er, at least his folks are |
05:35.16 | shkoo | i'll never go back from my replaytv. |
05:35.51 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-120-217.cust-adsl.tiscali.it) |
05:36.02 | learner | wow, good morning tupone :) |
05:36.09 | Tupone | morning |
05:36.20 | learner | bright and early for class, i take? |
05:36.20 | Tupone | back to work! |
05:36.26 | learner | aha :) |
05:36.27 | Tupone | yeah |
05:36.57 | Tupone | what about bzfls? |
05:37.09 | Patlabor221 | everyone I know has one, and they love it |
05:38.27 | shkoo | i submitted a draconian patch to fix bzfls, but i bet it's too draconian. :) |
05:38.35 | Patlabor221 | direct TV will give me a Tivo for $100 and then just $5 a month |
05:38.44 | learner | I'm commiting it now, tupone |
05:39.01 | Patlabor221 | and it has a sat tuner right into it |
05:39.22 | learner | if you plan on keeping it for more than two years -- just buy the lifetime up front.. |
05:39.37 | Patlabor221 | lifetime? |
05:40.02 | learner | you can buy a lifetime subscription for effectively the cost of 2 or 3 years worth |
05:40.10 | learner | about $600 iirc |
05:40.21 | Patlabor221 | thru DTV? or just thru Tivo? |
05:40.32 | learner | tivo's service |
05:40.32 | Patlabor221 | cus to get it for $100 I have to go thru DTV |
05:40.42 | learner | ah |
05:40.46 | Patlabor221 | I pay DTV for the tivo service |
05:40.51 | learner | must be a deal they have with dtv |
05:41.03 | Patlabor221 | a regular tivo won't work with the sat tuner |
05:41.14 | creeperz | it wont? |
05:41.21 | Patlabor221 | this tivo has 2 sat tuners in it so I can do the dual stuff |
05:41.37 | Patlabor221 | not in the same way creeper, a normal Tivo is for cable |
05:41.44 | creeperz | i know |
05:41.48 | Patlabor221 | this way the tivo gets all the sat data and channels |
05:41.56 | Patlabor221 | so it knows all the info |
05:42.01 | creeperz | ahh |
05:42.12 | Patlabor221 | probably why the DTV service is less then the normal tivo service charge |
05:42.17 | Patlabor221 | it allready has the programing |
05:42.51 | Patlabor221 | tho I gotta go realign my dish |
05:42.57 | Patlabor221 | it's down to %35 |
05:43.12 | creeperz | :-/ |
05:43.37 | Patlabor221 | soo shkoo when you guys gonna fork? :) |
05:49.00 | Patlabor221 | do you think most software people turn off the "shot glow" ? |
05:51.44 | creeperz | see yu |
05:52.31 | shkoo | patlabor: i got two of my three patches integrated into cvs, so i'm feeling relatively patient at this point. |
05:52.55 | Patlabor221 | ohh that's good |
05:53.09 | Patlabor221 | just ask tim for dev access and put them all in :) |
05:53.13 | Patlabor221 | make him yank them out :) |
05:53.29 | shkoo | it'd be neat to have an sf feature where you could select what patches you want applied and check out a source with those automatically applied, and somehow integrate those so the patches could be updated when cvs is updated. |
05:53.53 | shkoo | mrapathycream suggested that, but i bet one of the conditions of dev access would be not doing that. :) |
05:54.04 | Patlabor221 | don't know if a simple diff could do that |
05:54.12 | Patlabor221 | tim never gives condtions |
05:54.15 | shkoo | right, so it'd have to be integrated somehow. |
05:54.16 | shkoo | oh. |
05:54.24 | Patlabor221 | all he says is "don't break stuff" |
05:54.32 | Patlabor221 | that's all they said to me |
05:54.40 | shkoo | hmm. |
05:54.49 | shkoo | i wonder why the -rabbitSelection patch is so controversial then. |
05:54.58 | Patlabor221 | what does it do? |
05:55.39 | Patlabor221 | just make it so the killer becomes rabbit? |
05:55.40 | shkoo | it lets you change how the new rabbit is selected. it lets you either choose the current score-based algorithm, let the person who killed the rabbit become the new rabbit, or have it pick randomly among alive players. |
05:55.51 | Patlabor221 | ahh |
05:56.06 | Patlabor221 | well probably cus there has not been a consensuc on how the game is "suposed" to work |
05:56.07 | shkoo | doesn't break protocol; just adds a little functionality to the server. |
05:56.21 | Patlabor221 | and a gameplychange is something that shoudl be disucssed |
05:56.24 | Patlabor221 | it's nice it has all of them |
05:56.29 | shkoo | all the other rabbit ideas i've seen would require protocol changes, though. |
05:56.38 | Patlabor221 | if it was in CVS, I would just make it so there is no -rabbit and -rabbitselection |
05:56.42 | Patlabor221 | just -rabbit mode |
05:56.52 | Patlabor221 | with the current way as default with no mode |
05:57.05 | Patlabor221 | yes those are the 3 big ones that don't need a change |
05:57.16 | Patlabor221 | tho I don't see the current method as being fun or usefull |
05:57.16 | learner | heh, the patch is merely hours old.. noboby's just gotten to it yet :) there are patches on there months/years old (albeit rather troublesome/complicated/protocolbreaking/etc) |
05:57.39 | Patlabor221 | sadly noone seems to have commented on the mail I sent out |
05:57.43 | learner | that's a good idea pat |
05:58.12 | Patlabor221 | shkoo should post saying let them have all 3, that there is a patch, make current the default, ask tim for dev and jsut commit the sucker |
05:58.22 | Patlabor221 | then noone can bitch |
05:58.34 | learner | i didn't answer, because I liked/wanted them all |
05:58.43 | Patlabor221 | well shkoo really needs dev acces |
05:58.52 | learner | uh oh |
05:58.53 | learner | :) |
05:58.55 | Patlabor221 | yo.. .CAPTAIN!!!! |
05:59.11 | Patlabor221 | who "owes" me now :) |
05:59.25 | learner | shkoo will :) |
05:59.44 | Patlabor221 | shkoo: what is your SF username? |
05:59.53 | shkoo | shkoo, i think. |
06:00.06 | shkoo | i don't know. i have autologin turned on. let me check. :) |
06:00.24 | learner | he is |
06:00.25 | shkoo | yeah. sometimes i use my real name, but i guess i didn't here. |
06:00.36 | MrApathyCream | Patlabor221: just -rabbit xxxx yes |
06:00.44 | Patlabor221 | yeah |
06:00.54 | Patlabor221 | cap is an admin on SF :) |
06:00.57 | shkoo | well, the problem with changing -rabbit is it'll break existing config files that don't specify an argument. |
06:01.07 | learner | that's okay |
06:01.17 | Patlabor221 | can you make it so that if you don't specify an arg it goes to current mode? |
06:01.21 | Patlabor221 | for compatablity? |
06:01.22 | captain_proton | so "shkoo" ? |
06:01.30 | Patlabor221 | or do we not do optionals? |
06:01.30 | learner | people running bzfs kind of expect that we'll break something on them |
06:01.32 | MrApathyCream | shkoo thats fine |
06:01.48 | MrApathyCream | that's not a big issue imo |
06:01.54 | MrApathyCream | shkoo, i think we all want it |
06:02.05 | MrApathyCream | only question may be 1.10.4 or 1.12 |
06:02.06 | shkoo | if you don't specify an arg how about i'll print a warning and have it complain that you should update your config file. :) |
06:02.10 | MrApathyCream | anytime is ok by me |
06:02.10 | learner | it could be optional too, if it detects the following word as a mode |
06:02.13 | MrApathyCream | others, who knows |
06:02.23 | learner | no complaining |
06:02.36 | learner | either break them, of handle it silently |
06:02.39 | learner | or |
06:02.46 | Patlabor221 | shkoo: your patches are in SF right? |
06:02.54 | Patlabor221 | I should be able to check your username there |
06:03.01 | shkoo | yes, my username is "shkoo". |
06:03.09 | MrApathyCream | i'd just mandate -rabbit mode |
06:03.10 | shkoo | my -rabbitSelection patch is in SF, but it adds a new -rabbitSelection instead of modifying the -rabbit. |
06:03.15 | Patlabor221 | ok, then yes cap, shkoo |
06:03.24 | MrApathyCream | shkoo, yeah lose the two, me thinks |
06:03.32 | Patlabor221 | I'm just looking for you usernam, so cap can add you |
06:03.37 | Patlabor221 | he has the power |
06:03.41 | Patlabor221 | and the glory |
06:03.50 | Patlabor221 | for great justice |
06:04.25 | captain_proton | should be good to go now |
06:04.42 | MrApathyCream | captain_proton swoops in to do the tough jobs after all |
06:05.06 | Patlabor221 | he's da man |
06:05.25 | shkoo | neat, thanks. |
06:05.32 | Patlabor221 | so now shkoo, you can commit to to cvs and make it work with the -rabbit :) |
06:05.41 | Patlabor221 | phear the power of the middleman :) |
06:05.46 | CIA-2 | 03brlcad * 10bzflag/TODO: scratch collaborating for a more robust file as the legal mouths at insultmongers are already bitching. |
06:05.49 | MrApathyCream | assuming you've got encryption keys set up :) |
06:06.01 | Patlabor221 | or you don't mind typing in a password |
06:06.12 | shkoo | i hope i'm not blithely blundering into some politics here or anything. :) |
06:06.22 | MrApathyCream | no? |
06:06.22 | Patlabor221 | no, new devs are good |
06:06.28 | MrApathyCream | very good |
06:06.31 | Patlabor221 | and Tim is used to pulling stuff from CVS |
06:06.39 | Patlabor221 | heck Nidhoggr has dev access :) |
06:06.41 | captain_proton | you may get the occasional irate email from tim telling you to revert something :) |
06:06.48 | MrApathyCream | yes |
06:06.54 | learner | shkoo, just make sure it works and doesn't upset too many people or phear the wrath of your peers |
06:06.58 | Patlabor221 | then you just say whopty do, and we all argue at him |
06:06.59 | shkoo | oh, i should've been getting nidhoggr to commit my stuff then. :) |
06:07.08 | MrApathyCream | if you've got a biggish change, just get a consensus from the regulars |
06:07.12 | Patlabor221 | you speak here enough where your the same as anyone else, should go fine |
06:07.12 | shkoo | ok. |
06:07.13 | learner | yep |
06:07.15 | Patlabor221 | yeah |
06:07.16 | MrApathyCream | it doesn't mean tim won't still want it yanked |
06:07.22 | Patlabor221 | what your doing now is more them some do |
06:07.23 | learner | hehe |
06:07.25 | MrApathyCream | just that, you can point and say,, they, they, they said ok |
06:07.43 | learner | I'll take the flak usually |
06:07.51 | MrApathyCream | heh |
06:07.52 | Patlabor221 | and I'm really good at pissing tim off, and I still have dev access |
06:07.55 | learner | or argue a good point to the ground with tim |
06:08.04 | MrApathyCream | 6 ft under |
06:08.05 | shkoo | heh. |
06:08.22 | learner | hrm.. no cia |
06:08.37 | MrApathyCream | CIA- |
06:08.38 | MrApathyCream | 2 |
06:08.40 | Patlabor221 | well arguing to a good point dosn't allways work |
06:08.44 | MrApathyCream | no |
06:08.46 | Patlabor221 | I saw your comit learner |
06:08.47 | learner | oh, i just missed it |
06:09.06 | Patlabor221 | remember that night till 3 am and Tim still didn't get it |
06:09.39 | learner | *cough* heh, yea |
06:09.47 | *** join/#bzflag r4g3 (r4g3@HSE-Toronto-ppp184054.sympatico.ca) |
06:09.49 | learner | only took over three hours |
06:10.13 | MrApathyCream | anyone see a good screen realestate location on client for 'rabbit time'? |
06:10.18 | Patlabor221 | to have nothing done |
06:11.43 | MrApathyCream | (for each player) |
06:11.50 | Patlabor221 | as in a list? |
06:11.55 | Patlabor221 | like the score? |
06:12.03 | MrApathyCream | i would think |
06:12.20 | MrApathyCream | *shrug* |
06:12.23 | Patlabor221 | on the right above the mesage box seems rather unused |
06:12.38 | Patlabor221 | bottom and right justified |
06:12.42 | Patlabor221 | or just atached to the score |
06:13.00 | MrApathyCream | heh |
06:13.22 | MrApathyCream | if -rabbit mode goes in, MAC will put rabbit time in too |
06:14.15 | Patlabor221 | really I'd atach it to the score |
06:14.15 | MrApathyCream | ok |
06:14.15 | Patlabor221 | cus it really is the score if that is the point of the thing |
06:14.21 | learner | didn't someone say rabbit time broke protocol, or would it be a client-side tally, only? |
06:14.24 | MrApathyCream | server tracked but protocol bustin |
06:14.33 | MrApathyCream | er, NOT proto busting |
06:14.42 | learner | heh |
06:15.03 | shkoo | rabbit time breaks client, but not protocol. |
06:15.07 | shkoo | client could be fixed without breaking protocol. |
06:15.14 | shkoo | or could be kludged around. |
06:15.33 | shkoo | client currently only updates score on localtank when it sees kill messages. it ignores MsgScore for localtank. |
06:15.35 | MrApathyCream | can do it with new servers/old clients, or old servers/new clients or new/new |
06:15.42 | learner | how does it "break" the client, yet not protocol? |
06:15.50 | MrApathyCream | it doesn't it will work fine |
06:16.11 | shkoo | so if you fix client to see MsgScore, then the server can increase score for staying the rabbit and old clients just won't see the points if they're the rabbit. |
06:16.27 | shkoo | but they'll see it for other people who get score for being the rabbit. |
06:16.37 | MrApathyCream | i was going to just 'publish' the now-dead rabbits score on annointrabbit |
06:16.49 | learner | ah, rabbits will argue about who gets to be rabbit |
06:16.50 | MrApathyCream | appended to the MsgANnointrabbit packet |
06:17.01 | MrApathyCream | old clients will ignore not know it's there |
06:17.18 | MrApathyCream | each new client will update tick count each sec for current rabbit |
06:17.28 | shkoo | oh, like add a new time field in the scoreboard or something? |
06:17.34 | MrApathyCream | yes |
06:17.48 | shkoo | neat. |
06:17.48 | learner | in addition to player shot tallys or replacing? |
06:17.53 | MrApathyCream | but when the current rabbit dies, the servers version will replace it |
06:18.02 | MrApathyCream | i would think addition |
06:18.12 | learner | i would too -- making time the most significant |
06:18.15 | MrApathyCream | 1h12m5s |
06:18.26 | *** join/#bzflag Patlabor2221 (~JeffM@adsl-64-172-196-247.dsl.lsan03.pacbell.net) |
06:18.35 | Patlabor2221 | wheee that was fun |
06:18.50 | MrApathyCream | most significant - ok |
06:18.53 | shkoo | would you need some kind of indicator that says whether it's a score-based game or a time-based game? |
06:19.13 | MrApathyCream | not sure there is a time-based game |
06:19.13 | *** mode/#bzflag [+o patlabor221] by ChanServ |
06:19.32 | MrApathyCream | oh, you mean for sorting the scoreboard? |
06:19.41 | learner | i did |
06:19.53 | MrApathyCream | well is there a -rabbit mode for time ? |
06:20.02 | MrApathyCream | that would seem silly |
06:20.03 | learner | that was in pat's proposal |
06:20.06 | MrApathyCream | as the rich would get richer |
06:20.14 | patlabor221 | it was? |
06:20.20 | patlabor221 | ohhh making it the score yeah |
06:20.34 | learner | maybe we're saying different things |
06:20.35 | patlabor221 | cus I think that if your are playing for rabit's sake then that is the real "key" |
06:20.49 | patlabor221 | so that should be the score, and the users sorted on that |
06:20.53 | MrApathyCream | patlabor221: would you make selection based on time at all? |
06:21.05 | MrApathyCream | in anyway? |
06:21.06 | learner | no, selection based on shooter |
06:21.07 | patlabor221 | not selection no, just who is "winning" |
06:21.14 | MrApathyCream | ok, cool |
06:21.24 | MrApathyCream | so scoreboard is always sorted by time? |
06:21.30 | learner | yea |
06:21.33 | MrApathyCream | ok |
06:21.33 | patlabor221 | one common way is to give points per time |
06:21.37 | patlabor221 | instead of kills |
06:21.47 | patlabor221 | so 1 point each 10 second "tick" |
06:21.57 | patlabor221 | then you can play to a fixed point game if you want |
06:22.04 | MrApathyCream | yup |
06:22.12 | patlabor221 | or just sort on time, gives more granularity |
06:22.24 | patlabor221 | point per tick is probably better for lag |
06:22.30 | MrApathyCream | only trickiness is that new clients will have discern whethera MsgAnnointRabbit packet is old or new style |
06:22.35 | MrApathyCream | not hard tho |
06:22.37 | patlabor221 | server just polls the current rabbit every 10 secs and gives them a point |
06:24.27 | MrApathyCream | so shkoo, mutating and checking your patch :) |
06:26.08 | *** join/#bzflag Patlabor221 (~JeffM@adsl-64-167-79-227.dsl.lsan03.pacbell.net) |
06:26.08 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
06:26.47 | Patlabor221 | we now return you to your previously scheduled gruffness |
06:26.56 | shkoo | well, doing the time-based rabbit is really an independent change, right? |
06:27.02 | MrApathyCream | yes |
06:27.11 | MrApathyCream | just change yours to do -rabbit mode |
06:27.31 | MrApathyCream | mode always, me thinks |
06:27.40 | Patlabor221 | well at least I have a good idea every so often :0 |
06:28.10 | Patlabor221 | mmmm little pizzas |
06:28.19 | MrApathyCream | Patlabor221 often has good ideas, it's just that most times no one pays attention |
06:28.35 | Patlabor221 | damn strait |
06:28.39 | MrApathyCream | heh |
06:28.48 | learner | or his ideas require 2-3 manyears of effort :) |
06:28.52 | Patlabor221 | probably cus I have all the mini-pizzas and ya'll hellous |
06:28.54 | MrApathyCream | yah |
06:29.03 | MrApathyCream | i know i'm hellious |
06:29.11 | learner | hehe |
06:29.14 | Patlabor221 | I think the horse poo did that do you |
06:29.35 | MrApathyCream | so Patlabor221 do you think the time->score ratio is fixed? |
06:29.48 | Patlabor221 | what do you mean? |
06:29.51 | Patlabor221 | fixed? |
06:29.58 | Patlabor221 | I'm used to seeing a point per tick |
06:30.00 | MrApathyCream | every 10 ticks, players get 1 point |
06:30.04 | Patlabor221 | yes |
06:30.12 | Patlabor221 | that is comon and very play proven |
06:30.12 | MrApathyCream | or every n ticks.... |
06:30.23 | MrApathyCream | where n is configable |
06:30.29 | Patlabor221 | that would be bast |
06:30.30 | Patlabor221 | best |
06:30.37 | Patlabor221 | as I think it depends on the speed of the game |
06:30.37 | MrApathyCream | configable? |
06:30.40 | Patlabor221 | yes |
06:30.47 | Patlabor221 | config is ALLWAYS better :) |
06:30.56 | MrApathyCream | *sigh* Mac plans on adding the 53 bzfs parm |
06:31.02 | Patlabor221 | the FPS games do 6 second ticks |
06:31.08 | Patlabor221 | but they are much faster paced games |
06:31.38 | Patlabor221 | for BZ 30 secs may be too fast |
06:31.38 | MrApathyCream | so if i get killed 8 seconds in, for a 10/1 game, do i lose the 8, or does it wait for me to be rabbit again? |
06:31.59 | Patlabor221 | every tick you check the current rabbit |
06:32.05 | Patlabor221 | and asign a point |
06:32.14 | Patlabor221 | so it's a freefor all inbetween ticks |
06:32.17 | Patlabor221 | that is part of the fun |
06:32.31 | Patlabor221 | you have to get it and HOLD IT |
06:32.47 | Patlabor221 | and it's a server based tick so it's as fair as it's gonna get |
06:33.05 | Patlabor221 | it's a client change but it would be cool to have a chime play when the tick hits |
06:33.07 | MrApathyCream | oh, so who ever is holding it when the server is to award a point, gets it? |
06:33.12 | Patlabor221 | yes |
06:33.15 | MrApathyCream | ah |
06:33.19 | MrApathyCream | hot potato-like |
06:33.22 | Patlabor221 | yeah |
06:33.24 | MrApathyCream | only in reverse |
06:33.27 | Patlabor221 | yeah |
06:33.53 | Patlabor221 | this way lag can not come into the equasion cus all time is calced on the server |
06:33.54 | shkoo | i have another rabbitScore patch i didn't submit because it didn't work with the clients, but it allowed you to specify scores for hunter-killing-rabbit, rabbit-killing-hunter, and staying-rabbit for configurable amount of time. |
06:34.06 | MrApathyCream | well certainly each client could keep a local countdown to award time |
06:34.29 | MrApathyCream | but it still would be awarded by the server |
06:34.35 | Nidhoggr | rabbit is insanely popular on dragon.org. I was shocked. |
06:34.38 | Patlabor221 | that would be coo shkoo, but if it's not compatable they won't go for it, I think that is the overiding goal, they want the old buggy version to work still for some reason |
06:34.47 | MrApathyCream | heh |
06:34.50 | Patlabor221 | it's a very very fun game mode in all games I have played |
06:34.51 | MrApathyCream | they = tim |
06:35.00 | Patlabor221 | and it's difrent |
06:35.12 | Patlabor221 | I mean how mutch TeamDM can people play? |
06:35.26 | Patlabor221 | has anyone else made a rabbit specific map? |
06:35.43 | Patlabor221 | I was suporised how well the one I made played |
06:36.00 | MrApathyCream | not i |
06:36.53 | MrApathyCream | remember the map that was very 3d geometric, where you could 'ski' down the hills, etc.? |
06:37.00 | MrApathyCream | that might be rabbit interesting? |
06:37.05 | Nidhoggr | some people hate basement for rabbit, but I think it's awesome. |
06:37.15 | shkoo | it's certainly not feasable without SE. |
06:37.21 | Nidhoggr | nod |
06:37.30 | MrApathyCream | Nidhoggr: probably good with lots of people, but with small counts it's annoying |
06:37.33 | Nidhoggr | but I have 4 +f SE :) |
06:37.43 | Nidhoggr | I could do some more |
06:38.05 | Nidhoggr | it seems to need a flag reset a lot, and I'd like the +fb to spawn higher |
06:38.27 | Patlabor221 | I made RunRabbitRun with 8 or less in mind |
06:38.40 | Patlabor221 | that and visiblity with cover |
06:38.44 | Nidhoggr | we had 20 for 2 nights in a row. |
06:38.50 | MrApathyCream | that would be good |
06:39.05 | shkoo | yes, flags-on-buildings and spawn-on-buildings should use the same algorithm imo. |
06:39.17 | shkoo | besides the proximity check |
06:39.22 | Nidhoggr | is there a /set option for -fb that you can make them do higher? |
06:39.34 | MrApathyCream | no |
06:39.39 | *** part/#bzflag Tupone (~Tupone@ppp-82-84-120-217.cust-adsl.tiscali.it) |
06:40.02 | MrApathyCream | alltho /set _flagPoleSize 30 is my new fav |
06:40.12 | Nidhoggr | heh |
06:40.44 | learner | taller and fatter flags would be cool |
06:41.02 | Patlabor221 | I think I have some -emails that can help you with pole size |
06:41.04 | MrApathyCream | learner, well taller is there, no fatter yet |
06:41.07 | Patlabor221 | they come in a "patch" too |
06:41.30 | MrApathyCream | also flag droopyness could be hooked up |
06:41.39 | Patlabor221 | wind speed |
06:41.43 | MrApathyCream | as well as wave vigor |
06:41.45 | MrApathyCream | yah |
06:41.47 | Patlabor221 | flagagra |
06:41.53 | learner | but they don't actually render taller when you make them taller |
06:41.53 | MrApathyCream | heh |
06:41.56 | Patlabor221 | make them real models :) |
06:41.59 | learner | or was that "fixed" |
06:42.09 | MrApathyCream | yes the poles can be huge, try it |
06:42.20 | MrApathyCream | the flag fabric part is the same |
06:42.31 | learner | is that what polesize is then? the height? |
06:42.35 | MrApathyCream | yes |
06:42.37 | learner | cool :) |
06:43.14 | MrApathyCream | is that what smells |
06:43.18 | learner | did it hurt? |
06:43.25 | Nidhoggr | I thought I saw smoke |
06:43.25 | Patlabor221 | it may be posible to draw all the boxes with one GL list |
06:43.39 | Patlabor221 | and still keeep the extra texture repeats |
06:43.59 | Patlabor221 | same for pyramids |
06:44.05 | Patlabor221 | and all other objects |
06:44.08 | Patlabor221 | one list per object |
06:44.12 | Patlabor221 | maybe 2 for boxes |
06:44.47 | Patlabor221 | hmm I wonder how software GL does with changes to the texture matrix |
06:45.21 | MrApathyCream | assuming depth buffer is on, i spose |
06:45.41 | Patlabor221 | depth buffer would work as it does now, on or off |
06:45.50 | Patlabor221 | just making more use of the various matrix modes |
06:45.50 | MrApathyCream | ah cool |
06:46.00 | Patlabor221 | scale matrix and texture matrix |
06:46.10 | Patlabor221 | would send a lot less data |
06:46.33 | MrApathyCream | cool go Patlabor221 go Patlabor221 go |
06:46.41 | MrApathyCream | hmmm, that doesn't sing good |
06:46.47 | Patlabor221 | hmm. lighting would be odd |
06:46.50 | Nidhoggr | maybe it's just you ;) |
06:46.59 | MrApathyCream | Nidhoggr: perhaps |
06:46.59 | Patlabor221 | could preteselate, but that would screw with software |
06:47.16 | Patlabor221 | unless softies don't do the light thingy |
06:47.26 | Patlabor221 | and then turn lights into projected textures |
06:47.27 | MrApathyCream | learner: would be cool if flag poles bent in reaction to tank motion |
06:47.32 | Patlabor221 | then we don't have that 8 light limit |
06:47.38 | Nidhoggr | I used to play my recorder or glass flute in a long bicycle tunnel, and i could harmonize with my echo. |
06:47.39 | Nidhoggr | it ruled. |
06:47.40 | Patlabor221 | and light each object with the nearest 8lights |
06:48.02 | Patlabor221 | anyone want lights placed in the maps? |
06:48.11 | MrApathyCream | have it done by 6/19? |
06:48.11 | Nidhoggr | heh |
06:48.18 | Patlabor221 | probably |
06:48.39 | learner | lit objects..mmmm |
06:48.44 | Patlabor221 | lit world |
06:48.46 | Patlabor221 | lit everying |
06:48.50 | MrApathyCream | nice |
06:49.10 | learner | hehe |
06:49.12 | Patlabor221 | could even do REALLLY slick lights if the time of day requirement was lifted |
06:49.12 | learner | *oof* |
06:49.26 | Patlabor221 | don't bust the brittle old man hip |
06:49.27 | Nidhoggr | I thought an extension to world weapons would be zone flags, where certain zones of the map would empower you with certain flag characteristics. |
06:49.59 | Nidhoggr | like V zones or tiny zones |
06:49.59 | Patlabor221 | me and learner know all about saftey zones |
06:49.59 | learner | mmmm.. goodness |
06:50.22 | MrApathyCream | Nidhoggr: could you carry flags too? |
06:50.39 | MrApathyCream | or would you just always inherit the zone flag on entry and lose it on exit? |
06:50.50 | Patlabor221 | why not make the weapon flags into just powerups and keep the flags for CTF? |
06:51.12 | Nidhoggr | you could |
06:51.26 | Nidhoggr | so you'd get some form of stacking |
06:51.41 | Patlabor221 | then make it so you could cary 5 flags, and swap between the current "active" flag |
06:51.43 | CIA-2 | 03brlcad * 10bzflag/misc/bzflsMy.php: tupone makes sure the server making a request is the same ip address being published/updated to help with list server abuse |
06:51.45 | MrApathyCream | i'd like to see a tank with 5 flags sticking out the top |
06:51.59 | Patlabor221 | then have some guy shout "UNSTOPABLE" when you kill 35 people in a min and a half |
06:52.00 | Nidhoggr | I was thinking that there'd be reasons for the zones. |
06:52.03 | MrApathyCream | yay for tupone/learner |
06:52.13 | Nidhoggr | sort of moving sidewalk effects |
06:52.32 | Nidhoggr | maybe a zone where it pulls you in a certain direction at a certain speed |
06:52.37 | learner | tupone did all of it, i just commit |
06:52.40 | Nidhoggr | and you have to go against it to stay still |
06:52.47 | Patlabor221 | ohh by messing with the texture matrix, could also make moving textures |
06:52.57 | Nidhoggr | oooh |
06:52.57 | learner | conveyor belts |
06:52.58 | Patlabor221 | so you could do a reall conveyor belt |
06:53.00 | Patlabor221 | yeah |
06:53.07 | Nidhoggr | that'd be so fun |
06:53.16 | MrApathyCream | need a new rendering engine for that |
06:53.16 | Nidhoggr | :) |
06:53.22 | Patlabor221 | no not really |
06:53.31 | learner | gah |
06:53.36 | Patlabor221 | standard GL does support it |
06:53.39 | learner | who are you and what'd you do with Patlabor221? |
06:53.54 | Nidhoggr | heh |
06:54.02 | MrApathyCream | well, once we add OpenGLXXX objects to the scene, there's no tie back to the real objects iirc |
06:54.14 | Patlabor221 | a what object? |
06:54.15 | MrApathyCream | so it would be hard to know what objects are moving |
06:54.18 | learner | no, but you saying we don't need a new rendering engine is so.. not you :) |
06:54.25 | Patlabor221 | I didn't say moving objects |
06:54.26 | MrApathyCream | hehe |
06:54.29 | Patlabor221 | I said moving textures |
06:54.32 | MrApathyCream | ah |
06:54.33 | MrApathyCream | ok |
06:54.40 | MrApathyCream | yes that would easier |
06:54.43 | Patlabor221 | moving objects requires rock solid server/client time sinc |
06:54.57 | Patlabor221 | or clients will have objects in the wrong spot |
06:55.01 | Patlabor221 | very very very bad |
06:55.14 | MrApathyCream | i want moving textures on tank treads |
06:55.19 | Patlabor221 | learner, bz dosn't even have an "engine" so it dosn't need a new one, it just needs one |
06:55.29 | Patlabor221 | yes that is why I looked up texture transforms first |
06:55.32 | MrApathyCream | there's are gruff but loveable... |
06:55.32 | learner | heh, shkoo has a similar patch |
06:55.47 | Patlabor221 | and then decal treads into the ground |
06:55.51 | MrApathyCream | coo |
06:55.56 | learner | hehe |
06:55.58 | Patlabor221 | tho all those effects will kill a non fillrate card |
06:55.59 | MrApathyCream | would they decay? |
06:56.04 | Patlabor221 | yeah they would have to |
06:56.12 | Patlabor221 | you don't want to track them |
06:56.15 | MrApathyCream | well could be hi-mode |
06:56.26 | Patlabor221 | and it may not be a good idea untill a server sync is done |
06:56.32 | Patlabor221 | as they would be client only |
06:56.58 | Patlabor221 | I don't know if there is enough info now to figure out what way a net tank is turning |
06:57.12 | Patlabor221 | I'm just researching the tech behind the effects |
06:57.14 | MrApathyCream | would they be procedural textures? |
06:57.16 | Patlabor221 | no |
06:57.27 | Patlabor221 | just dicking with the texture matrix |
06:57.49 | Patlabor221 | it would require changes to the model |
06:57.56 | Patlabor221 | the treads would need to be seperated out |
06:58.04 | Patlabor221 | well and the model would need a real texture |
06:58.10 | MrApathyCream | if only we had a competant modeller |
06:58.17 | MrApathyCream | oh wait! |
06:58.18 | Patlabor221 | I did make that model |
06:58.18 | MrApathyCream | we do! |
06:58.24 | Nidhoggr | you'd need seperate textures for V and normal speeds |
06:58.27 | Patlabor221 | tho it's textur sucked |
06:58.38 | Patlabor221 | no, we can adjust the speed of the spin by the matrix |
06:58.44 | Patlabor221 | one texture for the tread |
06:58.46 | Nidhoggr | oh, cool |
06:58.52 | Patlabor221 | and cod will take care of the animation |
06:59.02 | Patlabor221 | it can even be part of the tank texture |
06:59.11 | Patlabor221 | Nidhoggr: did you ever see my proposed new BZ tank? |
06:59.14 | Nidhoggr | you could do slippery black-ice zones. |
06:59.26 | Nidhoggr | I am liking my new zone idea :) |
06:59.28 | Nidhoggr | dunno |
06:59.30 | Nidhoggr | I might have |
06:59.33 | MrApathyCream | Patlabor221: you should slap that puppy into hitank |
06:59.34 | Patlabor221 | sure you could do any zone that affected at stat |
06:59.37 | Nidhoggr | if it's been a while :) |
06:59.37 | MrApathyCream | just hard coded |
06:59.38 | Patlabor221 | 1.8 had something like that |
06:59.54 | Patlabor221 | mac can't really |
07:00.03 | Patlabor221 | BZ can't load 2 textures |
07:00.06 | Patlabor221 | for the same object |
07:00.11 | Patlabor221 | and the model isn't C code |
07:00.28 | MrApathyCream | the tanks models are code in BZ? |
07:00.33 | Patlabor221 | ohhhhhhh yeah |
07:00.40 | Nidhoggr | ok... I need to get to bed. night all. |
07:00.47 | Patlabor221 | if they wern't I have done this 2 years ago |
07:00.51 | MrApathyCream | heh, well lookie there |
07:00.53 | Patlabor221 | hitank.cxx |
07:01.04 | Patlabor221 | the explostions are hardocded too |
07:01.18 | Patlabor221 | they asume the same model for all LODs |
07:01.36 | Patlabor221 | once BZ can load textures at run time, then I can replace that all with a dynamic model renderer |
07:01.50 | Patlabor221 | and even make the exploder take care of arbitrary models |
07:01.57 | Patlabor221 | as long as the "chunks" are grouped |
07:02.13 | learner | oh cool.. bzbot actually relay's game chatter to the #trilug-bz channel |
07:02.27 | learner | s/'// |
07:02.29 | Patlabor221 | can even get tricky, when you have RT, make the right tread blow off :) |
07:02.42 | Patlabor221 | or spark or something |
07:02.58 | MrApathyCream | heh |
07:02.59 | Patlabor221 | V could make you kick up some dust |
07:02.59 | MrApathyCream | nifty |
07:03.09 | Patlabor221 | blind should make you smoke |
07:03.20 | Patlabor221 | no radar would put sparks on the turret |
07:03.25 | Patlabor221 | the tanks need a radar dish |
07:03.33 | MrApathyCream | that spins |
07:03.42 | Patlabor221 | or at least an antena that the flag ataches too |
07:03.46 | Patlabor221 | sans pole |
07:04.14 | CIA-2 | 03brlcad * 10bzflag/misc/bzflsMy.php: the mostly infamouse ws |
07:05.09 | MrApathyCream | Patlabor221: i thought we dropped to mid-tank/lo-tank to get lod? |
07:05.27 | Patlabor221 | yes, we can swap to difrent models |
07:05.30 | Patlabor221 | but they all use the same texture |
07:05.40 | MrApathyCream | ah ok |
07:05.47 | Patlabor221 | if I replace hitank with a difrent model that uses a difrent texture, it's NFG with the current system |
07:05.57 | Patlabor221 | had the same issue with GM model |
07:06.05 | MrApathyCream | splain? |
07:06.12 | Patlabor221 | textures are fixed |
07:06.19 | MrApathyCream | coords? |
07:06.20 | Patlabor221 | just an enumeration |
07:06.23 | Patlabor221 | no the image |
07:06.35 | Patlabor221 | my tank does not use the existing flage.png file |
07:06.39 | Patlabor221 | but the mid and lo do |
07:06.48 | MrApathyCream | oh right, but still your model would still be better than the regular even with flage |
07:06.59 | Patlabor221 | no it would look like ass |
07:07.11 | Patlabor221 | flage has no treads |
07:07.17 | Patlabor221 | it's all cammo |
07:07.25 | MrApathyCream | but it would be better than the old model w/flage |
07:07.41 | Patlabor221 | no the old tank is designed for flage |
07:07.45 | Patlabor221 | the new one isn't |
07:07.48 | MrApathyCream | oh |
07:07.59 | Patlabor221 | just make it so you can load a texture when it's needed |
07:08.04 | Patlabor221 | it's a simple thing to do |
07:08.07 | Patlabor221 | I have code that does it |
07:08.18 | Patlabor221 | all wraped up in a little manager |
07:08.30 | Patlabor221 | gonna need it for skins/map textures anyway |
07:08.46 | Patlabor221 | the app isn't gonna know what skins or map textures it will be using when it launches |
07:09.02 | Patlabor221 | and you can't load every posible texture, that's just stupid |
07:09.34 | MrApathyCream | yup |
07:09.35 | Patlabor221 | the other thing is my model does a difrent texture for each team |
07:09.45 | Patlabor221 | so that's another change ( a good one ) |
07:10.29 | CIA-2 | 03shkoo * 10bzflag/ (7 files in 5 dirs): Add score, killer, or random selection algorithms to -rabbit flag |
07:10.53 | MrApathyCream | w00t! |
07:10.53 | Patlabor221 | there now no more complaining about your patches not going in :) |
07:11.02 | MrApathyCream | welcome |
07:11.09 | Patlabor221 | yeah MAc is prety phat :) |
07:11.19 | MrApathyCream | yup |
07:11.32 | MrApathyCream | i'm phat with an f |
07:11.54 | CIA-2 | 03brlcad * 10bzflag/src/bzfs/bzfs.cxx: applied the server portion of shkoo's sf patch 872035 that has the server bind the correct address when talking to the list server |
07:12.29 | Patlabor221 | can ya all make the client send the apps version number to the list server |
07:12.37 | Patlabor221 | and have the list server keep a log of them? |
07:12.40 | MrApathyCream | and plat? |
07:12.50 | Patlabor221 | yeah plat is part of version now |
07:12.57 | MrApathyCream | ah |
07:13.01 | Patlabor221 | I REALLLY want to know how many people are using what |
07:13.09 | learner | i think it can be shoved into the database easily enough -- then perhaps we could mine it later |
07:13.19 | Patlabor221 | the line that is displayed when you launch |
07:13.27 | Patlabor221 | that would be fine |
07:13.55 | MrApathyCream | thats learners area |
07:14.06 | learner | i have an area? |
07:14.06 | Patlabor221 | well shkoo did some changes there too |
07:14.21 | Patlabor221 | yeah bout the size of oklahoma |
07:14.24 | learner | server's my area if anything is :) |
07:15.52 | learner | what would you call that string? |
07:15.59 | Patlabor221 | clientversion |
07:16.08 | MrApathyCream | wow even fixed the help! |
07:16.11 | Patlabor221 | or yomamma |
07:16.13 | Patlabor221 | you pick |
07:16.40 | Patlabor221 | hmmm, read more or play more POP |
07:17.36 | *** join/#bzflag hyrcan (~hyrcan@washdc3-ar5-4-64-189-041.washdc3.elnk.dsl.genuity.net) |
07:18.29 | hyrcan | hi, anyone here know why bzflag seems terribly dark? and it's not the gamma... |
07:18.58 | shkoo | my, sf likes to send out a lot of email. |
07:19.01 | Patlabor221 | ATI card? |
07:19.05 | learner | heh, it's because it's nighttime dc-guy ;) |
07:19.10 | hyrcan | :p |
07:19.12 | hyrcan | lol |
07:19.46 | learner | though, I suppose that'd be an orangish haze for the dc/balt area :) |
07:19.59 | Patlabor221 | and what OS? |
07:20.00 | hyrcan | radeon card...and it was working fine |
07:20.06 | Patlabor221 | windows? |
07:20.08 | hyrcan | linux... |
07:20.11 | Patlabor221 | ahh |
07:20.13 | Patlabor221 | then dono |
07:20.23 | learner | did it crash on you? |
07:20.42 | hyrcan | it seems to have something to do with the windowmanager I'm running at the time...and I'm trying to track down what and why... |
07:20.44 | hyrcan | no |
07:20.57 | learner | hrm. |
07:21.00 | hyrcan | I can play fine...but it's just terribly dark... |
07:21.03 | hyrcan | it's odd.. |
07:21.16 | CIA-2 | 03dbrosius * 10bzflag/misc/bzfs_conf.html: just 'killer' |
07:21.41 | CIA-2 | 03shkoo * 10bzflag/src/bzfs/bzfs.cxx: fix braces and indentation in anointNewRabbit to be more consistant and readable. |
07:21.54 | hyrcan | a few days ago when I was running xfce4 it would occationally 'go dark' for no good reason... |
07:22.08 | learner | heh, the verbose way to say "ws" :) |
07:22.47 | learner | hyrcan: could be a rendering bug.. have you tried or are you using the latest cvs? |
07:24.12 | hyrcan | learner: I'm useing 1.10.0.20031210 |
07:24.52 | hyrcan | could be...but it seems to only be a problem with certian WM...thats the only difference in my system from earlier today when I was playing... |
07:26.46 | CIA-2 | 03brlcad * 10bzflag/man/bzfs.6s: optional params and manpage formatting |
07:26.54 | hyrcan | oh well...I guess no bzflag for me tonight....I'll look into it more tomorrow...if I find anything I'll be sure to pass it on.... night everyone |
07:27.03 | *** part/#bzflag hyrcan (~hyrcan@washdc3-ar5-4-64-189-041.washdc3.elnk.dsl.genuity.net) |
07:28.38 | MrApathyCream | well i guess it's bed time |
07:28.51 | learner | Nnooo.... |
07:32.54 | learner | hrm.. more complex that I expected getting the client version |
07:33.52 | learner | hrm.. maybe attach it as part of the LIST request.. |
07:34.19 | learner | since clients actually talk to the server for that |
07:35.34 | learner | that wouldn't exactly be stats of who's on what server, though.. just who's using the server menu |
07:44.06 | corndawg | bbiab all |
08:15.05 | *** join/#bzflag Pimpinella (frank@p50820F2C.dip0.t-ipconnect.de) |
08:17.50 | fiberchunks | learner, you around? |
08:17.58 | learner | howdy fiber |
08:18.02 | fiberchunks | 'lo |
08:18.05 | learner | not fer too much longer |
08:18.29 | fiberchunks | that hrycan dude, if you see him/her again, is having a WM specific issue -- it happens with fluxbox and also with xfce4, iirc |
08:18.35 | fiberchunks | I know it happens with flux |
08:18.41 | fiberchunks | it's when the window loses focus |
08:18.50 | learner | aah.. |
08:19.01 | learner | that'd be the general graphics bug |
08:19.07 | fiberchunks | that's it ... nothing more to report :) |
08:19.30 | learner | losing focus is significant.. I assumed fullscreen :) |
08:19.32 | Pimpinella | hi |
08:19.45 | learner | hi pimpi |
08:19.49 | fiberchunks | 'lo |
08:19.51 | learner | heh |
08:20.28 | Pimpinella | any important news in cvs the last 12 hours? |
08:21.49 | learner | you could sign up for commit notification (join developer mailinglist), but to answer your question: not really |
08:22.03 | Pimpinella | :) |
08:22.18 | learner | perhaps some fixes to the list server abuse |
08:22.31 | learner | and the addition of a -rabbit [mode] |
08:22.34 | Pimpinella | will do that, but was too lazy that moment ;) |
08:22.57 | Pimpinella | k, will rebuild then... |
08:29.12 | fiberchunks | back to sleep, night |
08:29.24 | learner | same to you, guy |
08:29.36 | Pimpinella | g'nite u2 |
08:37.24 | *** join/#bzflag cniV (~kchan@c211-30-113-108.carlnfd2.nsw.optusnet.com.au) |
08:50.55 | learner | Patlabor221: done, I think |
08:51.18 | learner | er, never mind.. have to test some more |
09:04.09 | *** join/#bzflag bomber (~bomber@ap97.physik.uni-frankfurt.de) |
09:04.11 | bomber | moin |
09:06.27 | learner | moin bomber! |
09:06.39 | learner | bedtime! |
09:08.27 | bomber | :o) |
09:19.35 | Pimpinella | hallo bomber, lange nicht gesehen |
09:22.50 | *** join/#bzflag r4g3 (r4g3@HSE-Toronto-ppp184054.sympatico.ca) |
09:23.02 | Pimpinella | bomber: Weihnachten und Neujahr gut rumgebracht? |
09:23.17 | *** part/#bzflag r4g3 (r4g3@HSE-Toronto-ppp184054.sympatico.ca) |
09:25.09 | Patlabor221 | any game where you can play time backwards is a good game |
09:25.13 | Patlabor221 | and run up walls |
09:26.06 | captain_proton | Patlabor221: hm? |
09:26.15 | Patlabor221 | Prince of Persia |
09:26.22 | Patlabor221 | that boy has ninja sox |
09:26.23 | captain_proton | ooh i remember that game |
09:26.52 | captain_proton | heh, so the technical quality of the subtitles on these WHR imports is very high, but the language quality isn't quite :) |
09:27.07 | Patlabor221 | when I can run up a guy, flip over him, smack him 2 times on the way down after kicking him in the head, turn block his firiend, then stab the guy in the back |
09:27.19 | Patlabor221 | thats a good combat system |
09:27.20 | captain_proton | is this a new prince of persia? |
09:27.20 | Patlabor221 | heh |
09:27.24 | Patlabor221 | yes |
09:27.26 | Patlabor221 | on the box |
09:27.34 | captain_proton | there was one that was talking about the fire distinguishing system |
09:27.55 | Patlabor221 | yeah it is the ADV releases, and this in an older one so it dosn't have that good subs |
09:28.00 | Patlabor221 | heh |
09:28.16 | Patlabor221 | in the new POP if you screw up, you can rewind time |
09:28.22 | Patlabor221 | and have another go at it |
09:28.33 | Patlabor221 | and do slow-mo matrix moves |
09:28.59 | Patlabor221 | and run up/across walls |
09:29.22 | Patlabor221 | the ducks would have to shoot back |
09:29.35 | captain_proton | or just dodge :) |
09:30.57 | Patlabor221 | you would really like this game |
09:31.08 | Patlabor221 | you don't hapen to have a moded x-box there do you? |
09:31.21 | captain_proton | no, no xbox |
09:31.58 | Patlabor221 | you ahve a cube right? |
09:32.38 | captain_proton | yeah |
09:32.57 | Patlabor221 | no modchips for that IIRC |
09:33.04 | Patlabor221 | and takes the micro DVDs |
09:33.47 | captain_proton | well, supposedly there is a game you can use to load code into RAM |
09:34.05 | Patlabor221 | well that is a start |
09:35.12 | Patlabor221 | I think it's kinda cool that I can copy games right to the disk on the box :) |
09:36.57 | bomber | Pimp: wars sehr gut aber kurz :o) |
09:40.06 | captain_proton | Patlabor221: you need to watch read or die, btw :) |
09:40.22 | Patlabor221 | I had seen mention of that |
09:40.24 | Patlabor221 | looked interesting |
09:40.34 | captain_proton | its fantastically fantastic |
09:40.38 | captain_proton | both the OVA & the TV show |
09:40.46 | Patlabor221 | does it run up walls? |
09:40.53 | captain_proton | close |
09:42.40 | Pimpinella | bomber: wieso kurz? |
09:43.43 | bomber | pimp: hatte ich keine Zeit alle zu besuchen :o) |
09:46.49 | captain_proton | welp, i think its time to crash |
09:48.58 | Patlabor221 | yup |
10:23.08 | Pimpinella | exit |
10:28.26 | bomber | :o) |
10:40.47 | Pimpinella | im searching for a script that works up server logs. does sth like that exist? |
11:16.54 | *** join/#bzflag Dave2 (~dave@teppic.demon.co.uk) |
11:33.21 | *** join/#bzflag your_dog (~jake@216-24-109-235.access.naxs.com) |
11:39.16 | your_dog | good morning |
11:41.07 | your_dog | is anyone here? |
11:42.34 | Pimpinella | hi dog |
11:42.41 | your_dog | hey |
11:42.53 | your_dog | does BaDiN go by a different name here? |
11:43.04 | Pimpinella | dunno |
11:43.14 | Pimpinella | dont think so |
11:43.27 | your_dog | ok, so he must not be logged in |
11:43.43 | your_dog | i was going to ask him something about the BIT |
11:45.02 | Pimpinella | u can email him, but badin lives in usa, dosnt he? |
11:45.48 | your_dog | i'm not sure, i might PM him ob BZBB |
11:45.52 | your_dog | *on |
11:47.54 | Pimpinella | he has icq |
11:48.02 | Pimpinella | 197139440 |
11:48.57 | Pimpinella | your_dog: ! |
11:49.05 | your_dog | ok, thnx. i tried to get icq running the other day, kept givving me errors :( |
11:49.44 | your_dog | what was the '!' for? |
11:50.07 | Pimpinella | to ping u |
11:50.46 | your_dog | oh |
11:52.03 | your_dog | for icq? |
11:52.10 | Pimpinella | yes |
11:52.20 | your_dog | i don't have a number yet, thought you had to use icq to get one |
11:52.50 | Pimpinella | hm u can register on icq HP i think |
11:53.25 | your_dog | i looked couldn't find it there, maybe i missed it though |
11:55.08 | Pimpinella | http://go.icq.com/ |
11:55.38 | Pimpinella | == web based icq-client, u can register there |
11:56.06 | your_dog | i just got it to work using licq, thnx though |
11:56.06 | Pimpinella | needs java however |
11:56.11 | your_dog | do you have a number? |
11:56.26 | Pimpinella | me or badin? |
11:56.40 | your_dog | u, if you don't mind me having it |
11:57.34 | Pimpinella | nick is bzpimpinella |
12:25.22 | *** join/#bzflag nikt (nikt@sq133.neoplus.adsl.tpnet.pl) |
12:29.04 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
12:29.04 | *** mode/#bzflag [+o larsl] by ChanServ |
12:34.27 | *** join/#bzflag Dave2 (~dave@teppic.demon.co.uk) [NETSPLIT VICTIM] |
12:37.25 | *** join/#bzflag your_dog (~jake@216-24-106-155.access.naxs.com) |
12:40.42 | *** join/#bzflag purple_c1w (~jupiter@navi.cs.colorado.edu) |
12:42.11 | *** join/#bzflag captain_proton (~blardebla@navi.cs.colorado.edu) |
12:42.11 | *** mode/#bzflag [+o captain_proton] by ChanServ |
12:42.15 | *** join/#bzflag scanline (~micah@navi.cs.colorado.edu) |
12:52.23 | *** join/#bzflag CIA-5 (~CIA-5@navi.cs.colorado.edu) |
13:02.49 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
13:02.49 | *** mode/#bzflag [+o larsl] by ChanServ |
13:11.21 | your_dog | hey larsl |
13:11.24 | larsl | Hello. |
13:12.14 | your_dog | it's about 8F here *one of his fingers falls off |
13:12.37 | your_dog | 8 degrees F that is |
13:12.53 | larsl | ~google convert 8 fahrenheit to celsius |
13:13.08 | larsl | Bah. |
13:13.44 | CIA-5 | 03larsl * 10bzflag/src/bzfs/bzfs.cxx: Typo |
13:14.01 | larsl | -13 C - that's not too cold. =) |
13:14.19 | your_dog | ha! |
13:15.46 | your_dog | how do y'all do that? (* larsl is used to -20 C.) |
13:15.52 | larsl | <PROTECTED> |
13:15.56 | your_dog | ah |
13:16.17 | your_dog | cool |
13:17.26 | your_dog | i put a pic of a sunrise up, if you want to se it |
13:17.29 | your_dog | http://bzbb.bzflag.org/viewtopic.php?t=1316 |
13:18.50 | larsl | Nice. |
13:19.27 | your_dog | thnx |
13:20.43 | your_dog | where about do you live larsl? |
13:20.48 | larsl | Stockholm. |
13:21.01 | your_dog | ahhhh, i live in southwest Virginia |
13:31.26 | *** join/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
13:33.58 | larsl | http://www.d.kth.se/~d00-llu/lfoto/view.php?album=fjall03&id=2 |
13:51.19 | your_dog | nice pic, can't read it, but nic pic :) |
13:51.40 | your_dog | i'm playing on xmission, if you want to help me :D |
13:57.12 | *** join/#bzflag PuckCh (~bol@smartdatapc1.epfl.ch) |
14:26.20 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
14:33.14 | *** join/#bzflag duobleB-e-o (doppiabeo@host58-82.pool80116.interbusiness.it) |
14:42.11 | *** join/#bzflag Grumbler (~Grumbler@h-68-165-122-98.MCLNVA23.covad.net) |
14:42.39 | Grumbler | good morning, guten tag, god dag |
14:44.57 | david_v | good afternoon |
14:46.22 | your_dog | morning :) |
14:55.28 | *** part/#bzflag duobleB-e-o (doppiabeo@host58-82.pool80116.interbusiness.it) |
15:09.20 | *** join/#bzflag sussudio (Suss@c51448e79.cable.wanadoo.nl) |
15:10.14 | *** join/#bzflag bryjen (~bryjen@63.147.94.145) |
15:27.18 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
15:27.42 | *** mode/#bzflag [+o TimRiker] by ChanServ |
15:31.08 | *** join/#bzflag your_dog (~jake@216-24-106-175.access.naxs.com) |
15:32.05 | *** join/#bzflag TheDarkSamurai (~3eff4007@server24.greatnet.de) |
15:32.11 | Nidhoggr | hrm. I need to remember to change my mrtg script. |
15:32.58 | larsl | I don't suppose anyone in here have used ArcExplorer? |
15:33.41 | Chestal | is that related to ArcView? |
15:34.24 | larsl | I don't know. It's a free GIS data viewer. |
15:34.37 | larsl | I can't get it to show some datasets. |
15:35.06 | Chestal | yes, it is related |
15:35.10 | TheDarkSamurai | hi all |
15:35.11 | Chestal | my former co-worker used it |
15:35.17 | Chestal | but myself cannot help you |
15:35.25 | larsl | OK. |
15:35.33 | TheDarkSamurai | you noticed that the CTF style matches have gone out of "fashon"? |
15:35.41 | larsl | They have? |
15:36.09 | your_dog | i would love to have a CTF match, if i could get the rest of the team together |
15:36.28 | TheDarkSamurai | lol |
15:36.33 | TheDarkSamurai | wot team you in? |
15:36.39 | your_dog | The Elites |
15:36.45 | your_dog | |tim|'s team |
15:36.57 | your_dog | tim, menotume, and me |
15:37.03 | Chestal | |tim| has become quite good, he's hard to hit |
15:37.25 | your_dog | we are registered for the BIT |
15:37.27 | Chestal | he drives like he's on uppers ;-) |
15:37.51 | your_dog | he told me to drive like there was something wrong with my mouse :) |
15:37.57 | TheDarkSamurai | are the elites a registered CTF league team?? casue i can't find them |
15:37.57 | david_v | good point :) |
15:37.57 | david_v | TheDarkSamurai: BIT i think |
15:38.05 | TheDarkSamurai | ah |
15:38.08 | your_dog | yeah |
15:38.13 | TheDarkSamurai | good point |
15:38.24 | TheDarkSamurai | well i am going to set up a new team |
15:38.31 | TheDarkSamurai | IBLG |
15:38.35 | david_v | FYI: i try to drive like something's wrong with my head ;) |
15:38.44 | your_dog | hehe |
15:38.51 | TheDarkSamurai | try and guess wot it stands for |
15:39.02 | david_v | International BZflag League Game? :) |
15:39.06 | TheDarkSamurai | nope |
15:39.07 | david_v | *Games |
15:39.14 | david_v | arg :) |
15:39.24 | TheDarkSamurai | indescibable British League of Gentlemen |
15:39.30 | david_v | ah of course! |
15:39.38 | TheDarkSamurai | well it is |
15:39.42 | david_v | hehe |
15:39.48 | david_v | didn't know. but anyway :) |
15:39.54 | TheDarkSamurai | lol |
15:40.02 | TheDarkSamurai | i am going to sign the new team up |
15:40.17 | your_dog | i am going to die when it comes time for the BIT |
15:40.37 | your_dog | i will drag the team down to nothingness :) |
15:41.29 | your_dog | have y'all seen the pic i put on BZBB? |
15:42.15 | Nidhoggr | very pretty |
15:42.35 | your_dog | yeah, we have a lot of sunrises like that |
15:42.44 | your_dog | sunsets are very pretty too |
15:42.47 | your_dog | :) |
15:42.51 | Nidhoggr | our sunsets are prettier than our sunrises here. |
15:43.01 | your_dog | yeah, where are you from? |
15:43.09 | Nidhoggr | lots of pollution makes for great sunsets. phoenix az |
15:43.24 | your_dog | ah, i'm from southwest VA |
15:43.37 | your_dog | just off the Blue Ridge Parkway |
15:43.55 | Nidhoggr | it's in the 60s here right now... supposed to be in the mid 70s by midweek and 79 by weekend. |
15:44.08 | your_dog | wow, it about 10F here |
15:44.13 | your_dog | the wind is blowing too |
15:44.27 | Nidhoggr | it's cool in the morning here... 35ish |
15:44.38 | your_dog | hehe, that's warm! ;) |
15:44.38 | Nidhoggr | but that will get warmer over the next few days. |
15:44.44 | Grumbler | Nidhoggr: stop bragging, i am still trying to get feeling back in my toes after the walk in this morning |
15:44.51 | Nidhoggr | that's cold for the desert :) |
15:44.59 | your_dog | yeah, i guess so |
15:45.08 | Nidhoggr | my bouganvillias froze last week. :( |
15:45.22 | Nidhoggr | they'll recover, but it'll take a few months. |
15:45.22 | your_dog | it seems really cold since the last few days have been in the 50s |
15:45.32 | Nidhoggr | at least my lavender is doing well, and my roses. |
15:45.37 | Grumbler | bouganvillias, are those the villas where the boogie man lives :) |
15:45.46 | your_dog | hehe |
15:45.51 | Nidhoggr | they are really pretty desert plants. :) |
15:46.02 | Nidhoggr | very thorny. |
15:46.21 | Nidhoggr | I think they are from india originally. |
15:47.20 | Nidhoggr | I have a lot of plants that don't mind the mild freezes, but those die every time it freezes. they are large bushes, too. |
15:47.30 | Nidhoggr | hrm.. I have a pic somewhere. |
15:47.59 | your_dog | here's another pic 4 you :) |
15:48.05 | your_dog | http://www.wblogan.net/gallery/ben-jake-kathy-becky.2.html |
15:48.06 | Nidhoggr | http://secretplace.us/misc/Images/Pdrm0051.jpg |
15:48.08 | Grumbler | www.rarotongan.co.ck/images/ bouganvillia.jpg |
15:48.11 | Nidhoggr | that's over the back of our fence |
15:48.12 | your_dog | i'm the one in the cowboy hat |
15:48.59 | Grumbler | www.cmp.caltech.edu/.../PictureShow/ Bouganvillias.html |
15:49.04 | Nidhoggr | mine are prettier ;) |
15:49.21 | your_dog | hehe |
15:49.39 | your_dog | i'm not pretty, just darn good lookin :) |
15:50.14 | Nidhoggr | heh |
15:50.40 | your_dog | that was a sarcastic response :) |
15:50.40 | Nidhoggr | www.dragon.org/mandrake is a pic of me |
15:51.00 | your_dog | sorry, not sarcastic :) |
15:51.26 | Nidhoggr | that's 3 years old, but it's still how I look. |
15:51.30 | Nidhoggr | I need to put a newer one up. |
15:52.01 | Nidhoggr | http://secretplace.us/miscgal2/Pages/9.html artsy self-portrait |
15:52.59 | your_dog | wow, you're old :D |
15:53.12 | your_dog | sorry, that was disrespectful |
15:53.14 | Nidhoggr | 42 |
15:53.17 | Nidhoggr | that's not old :) |
15:53.34 | Nidhoggr | my brother is younger, and he looks a lot older than I. |
15:53.37 | your_dog | hehe |
15:53.46 | Nidhoggr | http://secretplace.us/miscgal2/Pages/17.html that's him. |
15:53.50 | your_dog | that second pic, was that a drawing? |
15:54.01 | Nidhoggr | that's my "wanted, dead or alive" poster picture of him. |
15:54.08 | Nidhoggr | it's a 1 bit per pixel photo |
15:54.39 | your_dog | ahh |
15:54.55 | Nidhoggr | that's a great photo of him, too. |
15:55.01 | your_dog | hehe, he does look older than you (don't tell m i said so) :) |
15:55.23 | Nidhoggr | :) |
15:55.51 | Nidhoggr | hrm. I have a pic of me and my 2 brothers from a few years ago when my hair was really long. |
15:56.20 | Nidhoggr | http://www.dragon.org/mandrake/images/brothers.jpg |
15:56.26 | Nidhoggr | now THAT'S scary |
15:56.40 | Nidhoggr | I'm the not-so-rednecky one |
15:56.48 | Nidhoggr | in the middle. |
15:56.49 | your_dog | MOMMY! |
15:56.52 | Nidhoggr | before my hair went white |
15:57.10 | your_dog | j/k |
15:57.14 | Nidhoggr | all three of us are turning whitehaired now |
15:57.24 | your_dog | that looks like most of the people around here :) |
15:57.24 | Nidhoggr | I'm the oldest and shortest |
15:57.28 | Nidhoggr | heh |
15:57.31 | Nidhoggr | true |
15:57.57 | Nidhoggr | notice the deer head on the wall behind us. my parents house. |
15:58.11 | your_dog | ah yes, i c the nose |
15:58.24 | Nidhoggr | man, I love my family. |
15:58.31 | Nidhoggr | they are a strange bunch, though. |
15:59.08 | your_dog | i don't have these pictures on the web, so i'm sending it to you |
15:59.13 | Nidhoggr | okie. |
15:59.24 | Nidhoggr | I stick so much stuff on the web, it's crazy. |
15:59.31 | your_dog | it will take a sec, i have a slow connection |
15:59.34 | Nidhoggr | my gallery site is at http://secretplace.us |
15:59.37 | Nidhoggr | okie. |
15:59.47 | your_dog | ok |
15:59.49 | Nidhoggr | brb... getting more coffee. |
16:00.30 | your_dog | the pic that i'm sending u, is looking off a bluff that |
16:00.43 | your_dog | <PROTECTED> |
16:03.52 | your_dog | this next one, is the Jeep that took me down the mountain to where i took the first pic :) |
16:03.57 | Nidhoggr | nice. |
16:04.37 | your_dog | that is Pilot Mountain off in the distance |
16:04.56 | your_dog | Pilot Mountain, NC |
16:05.44 | Chestal | uhm, why is requireidentify a permission *scratch* |
16:06.06 | Nidhoggr | http://secretplace.us/April2003/April2003-Pages/Image37.html bell rock in sedona, az. |
16:06.58 | Nidhoggr | my car's a little smaller than that. :) |
16:07.08 | Nidhoggr | don't think I have an online photo of it though. |
16:07.18 | learner | oh, cool.. wayback machine is not lgpl'd |
16:07.24 | your_dog | hehe |
16:07.24 | learner | er, s/not/now/ |
16:07.55 | Nidhoggr | wasn't that learner's idea (requireidentify)? |
16:07.57 | Nidhoggr | :) |
16:08.10 | learner | hrm? |
16:08.16 | learner | no, not my idea -- i just liked the idea |
16:08.19 | your_dog | cool rock |
16:08.19 | Nidhoggr | that it be a permission |
16:08.20 | learner | larsl too |
16:08.50 | Nidhoggr | that way you can use the groups stuff to require people to identify before spawning. |
16:08.53 | learner | now how it was actually named wasn't so fun :) |
16:09.16 | your_dog | this will be the last :) |
16:09.32 | your_dog | this one is at the end of our driveway |
16:09.48 | Nidhoggr | I need to get a bunch of mine up on the web. |
16:09.55 | Nidhoggr | I've taken a bunch more recently. |
16:10.06 | your_dog | yeah |
16:10.29 | Nidhoggr | my new camera rules.. well, not so new anymore.. but it still rules. |
16:10.34 | Nidhoggr | 6.3 megapixel |
16:11.10 | learner | Chestal: it was done so that you could actually make spawning require a permission (might just rename it to something so that it is a little more obvious) |
16:11.51 | learner | then you could have an admins-only server :) |
16:12.10 | Nidhoggr | we are trying to get more people to /register |
16:12.16 | your_dog | yeah, we have a Canon PowerShot A60 |
16:12.17 | Nidhoggr | so voting is actually feesable. |
16:12.29 | Nidhoggr | mine is a EOS-10D |
16:12.35 | learner | i think it needs to just happen for them -- user profiles |
16:12.39 | your_dog | it's 2.0 megapixel |
16:12.55 | Nidhoggr | I've got a 50mm lens, a 28-200 lens, and a 75-300 lens right now. |
16:12.55 | Chestal | hmm, I am still confused |
16:13.02 | Chestal | how is this new feature supposed to be used? |
16:13.11 | your_dog | i'm registered |
16:13.22 | Nidhoggr | move spawning to registered group |
16:13.38 | Nidhoggr | hrm. |
16:13.53 | learner | Chestal: think of the perm as SPAWN -- by default it would be in the default all group allowing anyone to spawn |
16:14.06 | Chestal | hmm, yes, I udnerstand that |
16:14.10 | Chestal | so far :-) |
16:14.17 | learner | but it could be moved to REGISTERED -- so you have to register in order to spawn |
16:14.33 | your_dog | might make some people mad |
16:14.47 | your_dog | yeah, i like snow |
16:14.52 | your_dog | that was mainly ice though |
16:14.53 | learner | or arbitrarily to any group -- since custom groups may have been defined |
16:15.01 | Nidhoggr | how would you make it so that if you are registered, you have to /identify? |
16:15.17 | Nidhoggr | others can just spawn |
16:15.27 | your_dog | i don't always identify, i do if someone wants to vote |
16:15.53 | Nidhoggr | our servers now currently require you to identify if you are registered, or it kicks you when you try to spawn. |
16:15.54 | your_dog | i am only registered with xmission |
16:16.09 | your_dog | which are your servers? |
16:16.15 | Nidhoggr | secretplace and dragon.org |
16:16.28 | your_dog | ah, i usually play on xmission or bzgirl |
16:16.43 | learner | Nidhoggr: we'd need some other thing to happen to enforce identification -- but it can be done easily |
16:16.51 | Chestal | learner: but the desscription read as itwould only affect registered callsigns |
16:17.05 | learner | what description? |
16:17.11 | Nidhoggr | I'll keep these in for now, or have shkoo adjust our code |
16:17.18 | your_dog | all this talk about bzflag is making me want to play :) |
16:17.23 | Chestal | leanre: if I move that permission from default to registered, only peopel who identified can play |
16:17.29 | Nidhoggr | I'm at work. I wish I could play. |
16:17.34 | your_dog | think i'll go play xmission for a bit |
16:17.37 | learner | that's the point |
16:17.39 | Nidhoggr | nice pic of the show, your_dog |
16:17.39 | Chestal | learner: not sure, was at least explained like this on this channel several times |
16:17.52 | Chestal | shouldn't the permission be called 'spawn' then? |
16:17.53 | your_dog | :), i know someone who plays at work |
16:18.06 | your_dog | i want say who though :D |
16:18.14 | learner | chestal: indeed -- like I said, I didn't care for the name given to it |
16:18.18 | your_dog | thnx |
16:18.49 | Nidhoggr | my boss' cubicle is right behind mine. we have very short cube walls. :) |
16:19.02 | learner | wow.. now _that_ is a link line.. |
16:19.23 | Nidhoggr | :) |
16:19.31 | Pimpinella | Nidhoggr: turn off sound |
16:19.42 | Chestal | but I usually onlyplay in the evening hours |
16:19.42 | your_dog | hehe |
16:19.49 | Nidhoggr | pimpinella, he can see my screen from where he sits. :) |
16:19.57 | Pimpinella | weird |
16:20.08 | Nidhoggr | it's a NOC |
16:20.23 | Nidhoggr | everyone has now cube walls so they can see the boards/screens |
16:20.49 | Pimpinella | NOC? |
16:20.52 | Chestal | hi Nidgoggr's boss, can you read this? :-) |
16:21.19 | your_dog | hehe |
16:21.24 | Grumbler | learner: trying to break the internet again :) |
16:21.30 | Pimpinella | didnt play that uch |
16:21.36 | Pimpinella | much? |
16:21.40 | your_dog | BTW, hey learner! |
16:21.47 | your_dog | :) |
16:21.51 | Nidhoggr | he's not in yet :) |
16:21.53 | learner | hmm? |
16:22.05 | learner | howdy your_dog |
16:23.46 | Pimpinella | i read about the feature request to link severs by teleporters, does anybody work on that? |
16:30.47 | larsl | Pimpinella: I don't think so. |
16:30.57 | larsl | It's been in the TODO for a while. |
16:32.34 | learner | Pimpinella: that's crazy talk |
16:33.51 | Nidhoggr | http://secretplace.us/NOC.jpg you'll get somewhat of an idea of the place. also the beanbag chair that tired engineers sleep on. |
16:34.44 | Nidhoggr | we only turn on the big screens for tours. :) |
16:35.13 | learner | must be awefully annoying to have that stripe down the middle when you're watching DVDs |
16:36.26 | Nidhoggr | it's 2 screens :) |
16:36.31 | Nidhoggr | 2 projectors |
16:37.51 | your_dog | did you get ur boss to move to take the pic? :) |
16:38.22 | Nidhoggr | he's not in yet. I'm the timely one of the bunch. |
16:38.22 | your_dog | ah :) |
16:38.56 | Nidhoggr | only one other engineer is in right now. he and I are usually the only ones here before 9:30 |
16:39.37 | your_dog | ok, well, think i'll play some bzflag :) |
16:39.42 | your_dog | talk to y'all l8r |
16:39.48 | Nidhoggr | later |
16:43.05 | Pimpinella | im searching for a script for cleaning up the log-output from unwanted stuff |
16:43.47 | Nidhoggr | there is a bug with o kick feature on client. if you scroll through list of people and person you are kicking has space in name, it doesn't "" them, so it only takes the first word into the kick. |
16:44.04 | Nidhoggr | what system are you on pimpinella? |
16:44.12 | Pimpinella | linux |
16:44.28 | Nidhoggr | you can write a simple shell script with greps |
16:44.42 | Pimpinella | but im lazy |
16:44.48 | Pimpinella | :) |
16:44.54 | Pimpinella | will use awk |
16:45.01 | Nidhoggr | it takes me longer to find stuff than to write a shell script. |
16:45.02 | Nidhoggr | :) |
16:45.48 | learner | wasn't the kick/ban commands supposed to work without quoting? |
16:45.54 | learner | they should |
16:46.18 | Pimpinella | Nidhoggr: whats ur job there? (ur pic) |
16:47.31 | Pimpinella | financial? |
16:48.02 | Nidhoggr | internet systems engineer |
16:48.24 | Nidhoggr | learner, probably.. but it's not |
16:48.39 | Pimpinella | how about some flowers |
16:48.51 | Pimpinella | cold working athmosphere |
16:48.52 | Nidhoggr | I have lots of flower pics. :) |
16:49.03 | Nidhoggr | not enough light in here for flowers. |
16:49.11 | Nidhoggr | no one would see them. :) |
16:49.26 | Pimpinella | dark and cold working athmosphere |
16:50.01 | Nidhoggr | most of the engineers prefer low light |
16:50.15 | Nidhoggr | I prefer bright light, but I can deal |
16:50.18 | sussudio | the yellow thing in the sky... it hurts |
16:50.29 | Pimpinella | :) |
16:50.56 | Nidhoggr | I used to talk outside and yell "turn that damn thing down, you'll hurt someone" |
16:51.02 | Nidhoggr | err walk outside |
16:51.07 | CIA-5 | 03timriker * 10bzflag/src/bzfs/bzfs.cxx: report listen ip on debug>=1 |
16:54.22 | shkoo | i prefer bright light, but i can't stand flourescents. |
16:55.03 | Chestal | low light for me here |
16:55.15 | Chestal | got flourescents on the ceilings, they hurt |
16:55.30 | Chestal | so I only use my small desktop lamp |
16:56.08 | Nidhoggr | same here |
16:56.20 | Nidhoggr | fourescents on the ceiling. always off. |
16:56.27 | Nidhoggr | small desk lamps around room |
16:57.19 | Chestal | sometimes a candle instead :-) |
16:58.00 | shkoo | ooh, i like fire. |
16:58.02 | shkoo | er |
16:58.28 | *** join/#bzflag Tupone (~d59c36c2@chr160dhcp1509.chrchv01.md.comcast.net) |
16:59.09 | Nidhoggr | nilsy :) |
17:00.22 | Chestal | learner: I think what you told me about requireidentify is wrong |
17:00.27 | Chestal | so, I am still confused |
17:00.47 | Nidhoggr | I just asked shkoo about it in another irc window. |
17:00.47 | Nidhoggr | heh |
17:00.47 | Nidhoggr | I was still confused, too. |
17:01.05 | learner | that's only because I'm confused too |
17:01.07 | learner | apparently |
17:01.12 | Nidhoggr | WE ARE SOOOO CONFUSED! |
17:01.13 | Nidhoggr | :) |
17:01.18 | learner | it's shkoo's fault ;) |
17:01.31 | learner | *cough* |
17:01.35 | Nidhoggr | I bet he's not confused, though. |
17:01.52 | learner | and I'm confused as to why he's not yet :) |
17:03.17 | shkoo | no, it's larsl's fault. he wouldn't commit it without me making it a permission. :) |
17:03.23 | Chestal | so, how does it work then? |
17:03.33 | shkoo | you add REQUIREIDENTIFY permission to any groups you want protected. |
17:03.38 | Chestal | it has to be added to that player's permissions? |
17:03.43 | Chestal | hmm |
17:03.55 | Chestal | I was just wondering whether it does include group permissons, too |
17:03.56 | shkoo | if the callsign you join as has REQUIREIDENTIFY permission you can't join without identifying. |
17:04.00 | Chestal | or only player permissions |
17:04.17 | shkoo | yes, it uses the whole permissions system. |
17:04.31 | larsl | The requireidentify permission could be changed to a more general spawn permission to let the admin prevent identified players from spawning too, but then you could not distinguish between unregistered unidentified players and registered unidentified players. |
17:04.35 | Nidhoggr | hrm. so if I join, and don't identify, it still looks at my callsign's permissions? |
17:05.14 | larsl | (I would prefer a spawn permission, but I don't think it's very important). |
17:05.55 | larsl | Nidhoggr: Yes, it does now. |
17:05.59 | Nidhoggr | cool beans |
17:06.02 | Nidhoggr | now I get it. |
17:06.14 | Nidhoggr | fiat lux |
17:06.55 | *** part/#bzflag Tupone (~d59c36c2@chr160dhcp1509.chrchv01.md.comcast.net) |
17:08.47 | larsl | Someone could use it to find out which callsigns are protected, but I don't know if that counts as a security problem. I don't know what it could be used for. |
17:09.10 | Nidhoggr | ndo |
17:09.10 | Chestal | oh, -rabbit syntax has changed? |
17:09.12 | Nidhoggr | nod |
17:09.17 | Nidhoggr | nod |
17:09.50 | Chestal | it contradicts the manpage |
17:09.55 | learner | that was supposed to be backwards compatible |
17:10.00 | Chestal | how can it? |
17:10.13 | learner | the parameter is optional |
17:10.18 | Chestal | man page says so |
17:10.24 | Chestal | but this would need somework on the parser? |
17:10.24 | Nidhoggr | my manpage is updated. |
17:10.25 | learner | is => is supposed to be |
17:10.47 | Chestal | parser sees -rabbit |
17:11.06 | learner | it presently has access to the goo that follows too |
17:11.14 | Chestal | woudl then have to check next argument, if none of those options, parse it as a non-rabbit option? |
17:11.26 | learner | right |
17:11.39 | Chestal | well, it says "Valid arguments for -rabbit are score, killer, or random" |
17:11.52 | learner | i hadn't tested/read what was commited yet -- is that not what it does? |
17:11.52 | Chestal | so, obviously it is not optional |
17:11.56 | Nidhoggr | hrm. I should enable the report feature. |
17:12.27 | Chestal | shoudl default to 'score'? |
17:12.31 | learner | ah, the text is wrong -- i updated the line itself [] == optional |
17:12.44 | Nidhoggr | default should be score |
17:13.14 | Chestal | it the corect syntax for the optional enum [a|b] or [{a|b}]? |
17:14.10 | Chestal | the parsing code does not know anything about a default |
17:14.29 | learner | not the latter.. |
17:15.32 | Chestal | hmm, whatis the meanign of {}? |
17:15.40 | Chestal | eithe rI do not get it,or the man page uses it inconsistently |
17:15.47 | Chestal | [-mps {max-score} |
17:15.55 | Chestal | [-a velocity rotation] |
17:15.57 | Chestal | huh? |
17:16.15 | learner | ah, indeed.. there is no default, nor does it expect it to be optional |
17:16.21 | learner | ~fishslap shkoo |
17:16.25 | | ACTION slaps shkoo up side the head with a wet fish. |
17:16.39 | Chestal | well, easy enough to fix |
17:17.12 | Nidhoggr | I seem to remember M_A_C telling him that he could do it either way. |
17:17.17 | learner | I'm not sure what the implied meaning of {} is.. non-conventional in my book |
17:17.22 | Chestal | what happens with -rabbit killer on suicide or on mutual kill? |
17:17.23 | Nidhoggr | nod |
17:17.42 | Nidhoggr | chestal, it reverts to score algo |
17:17.54 | learner | just -option value and -option [value] if optional value ;) |
17:18.53 | CIA-5 | 03brlcad * 10bzflag/src/bzfs/CmdLineOptions.cxx: fixed the descriptions to match manpage -- now just need to fix the code to really be optional |
17:19.06 | Chestal | so we want default? |
17:19.13 | learner | yes, definately |
17:19.15 | Nidhoggr | default should be score. |
17:19.23 | Chestal | who does it? |
17:20.01 | Nidhoggr | snort |
17:20.08 | Nidhoggr | yoo hoo shkoo |
17:20.43 | learner | i'll do it.. sheesh :) |
17:20.49 | Nidhoggr | he's probably afk |
17:21.01 | Nidhoggr | normally his irc script beeps when it sees his nick/names |
17:24.09 | Chestal | hmm, ADMIN group got all permissions by default |
17:24.14 | Chestal | this now includes REGISTERIDENTIFY |
17:24.47 | larsl | Hm. |
17:25.10 | Chestal | not quite sure if this is good or bad |
17:25.12 | larsl | Maybe it would be cleaner to change it to a SPAWN permission and put it in DEFAULT. |
17:25.20 | larsl | By default. |
17:25.27 | Chestal | that's a different behaviour, though |
17:25.30 | larsl | Yes. |
17:25.50 | Chestal | current feature is intended to protect registered callsigns |
17:26.06 | CIA-5 | 03brlcad * 10bzflag/src/bzfs/CmdLineOptions.cxx: rabbit selection style argument to -rabbit is now optional, default is score-based |
17:26.42 | larsl | We could have different groups for registered and unregistered callsigns (before they identify), but it could get messy. |
17:27.02 | learner | well, I'm not liking the present registeridentify the more I hear about it -- it's not a permission |
17:27.05 | learner | it's a group trait |
17:27.33 | Chestal | or player trait |
17:27.36 | learner | so we either add real traits/properties to groups, or come up with a better permission (like spawn) |
17:27.43 | Chestal | but I don't know if anyoen ever used per player permissions |
17:27.56 | Nidhoggr | we never did. |
17:28.00 | Nidhoggr | just groups. |
17:28.01 | larsl | Do we even have player permissions? |
17:28.01 | learner | doubt it |
17:28.14 | Chestal | larsl: yes, positive and negative ones |
17:28.34 | Chestal | you could put palyer into cop group, but forbid /lagstats for him or things liek that :-) |
17:28.35 | larsl | But where are they stored? I thought that permissions were only stored in the groupdb file. |
17:28.38 | learner | guess I should make sure that compiles |
17:28.48 | Chestal | larsl: user file, those empty lines |
17:28.51 | larsl | Ah. |
17:28.59 | learner | cool, it compiled |
17:29.17 | Chestal | CVS mantra: compile first, commit second :-) |
17:29.51 | learner | bah! :) |
17:31.33 | learner | then i'd never be plesantly surprised when it compiles.. |
17:32.25 | Chestal | I'll try -rabbit killer on ducati |
17:32.41 | learner | hehe, killer rabbits |
17:43.20 | Chestal | would be niceif bit could somehow copy the bzflag centrum accounts, oh well, will just register again |
17:43.25 | shkoo | learner: i originally made it required because i thought that was the consensus. then you went and changed the manpage to be inaccurate. :) |
17:44.49 | learner | niet, my good sir -- thoust thoughts wast mistaken :) |
17:49.24 | Chestal | http://www.swiss.ai.mit.edu/~bentz/bzflag/bzflag.html got some interesting screenshots of maps |
17:50.24 | Noodleman | yes |
18:08.27 | Nidhoggr | how is work going on a central place for registration database for multiple servers? |
18:08.59 | Noodleman | i haven't heard anything about that |
18:09.05 | learner | not at all -- we're on feature freeze until more bugs are fixed |
18:09.37 | Nidhoggr | is becoming an issue with 2 servers and the same general userbase. |
18:09.38 | learner | namely, the graphics issues need to be taken care of |
18:09.51 | Nidhoggr | maybe I'll have shkoo do a patch until someone can work on it. |
18:11.01 | learner | shkoo has commit access now, btw |
18:11.24 | Nidhoggr | it wasn't as big of a deal until dragon.org got all popular again. :) |
18:11.27 | Nidhoggr | I noticed :) |
18:12.11 | larsl | Nidhoggr: You could look at my patch for 1.7 that adds an option to use a read-only database and update every X minutes. |
18:12.31 | larsl | Then users have to go to the 'master' server to register. |
18:12.48 | Nidhoggr | larls, shkoo would have to look at the patch. I only admin... my coding sucks. :) |
18:12.57 | larsl | learner: Graphics issue? |
18:13.04 | Nidhoggr | I am a good systems administrator, and a bad coder. |
18:13.18 | Nidhoggr | I can manage a perl script or two though. :) |
18:13.42 | Nidhoggr | I was going to apply it, but remembered we are all changed now. |
18:13.47 | Chestal | learner: I fear that we will not find a solution to the gfx issues in 1.10, at least not a real one |
18:13.58 | larsl | The list server is a Perl or PHP script, and that's where the central groups and users are going to be stored. =) |
18:14.07 | learner | larsl: the variety of rendering problems that have been reported in BUGS and sf |
18:14.09 | Nidhoggr | hrm. |
18:14.13 | Nidhoggr | interesting. :) |
18:14.33 | learner | resizing a bz window, lighting cashes, white fields, etc |
18:14.36 | Chestal | with a lot ofluck, most of the more prominent rendering problems are gone for now |
18:14.51 | larsl | Hm. I guess I have been lucky, I haven't had any graphics problems at all. |
18:15.10 | Nidhoggr | I only had 1 yesterday after alt-tabbign to my mail window. |
18:15.20 | Nidhoggr | when I switched back, everything was white-tinged. |
18:15.24 | Chestal | Nidhoggr: with newest CVS code? |
18:15.26 | learner | that'd be it |
18:15.28 | Nidhoggr | nope. |
18:15.33 | Nidhoggr | 1.10.3 |
18:15.44 | Nidhoggr | I need windows compiler. |
18:15.48 | Chestal | there is no single 1.10.3 |
18:15.54 | Chestal | CVS is still 1.10.3 |
18:15.56 | Nidhoggr | it was off of downloads page. |
18:16.03 | Nidhoggr | whatever is newest. |
18:16.12 | learner | that'd be 1.10.2 |
18:16.18 | Chestal | ah, hmm, might be pre-rendering-change |
18:16.19 | larsl | Does bzflag build with Cygwin or MinGW? I remember that Tupone was looking at that some time ago. |
18:16.50 | shkoo | mingw build instructions are hopelessly out of date, i'm told. |
18:16.52 | learner | someone's been reporting on the forums that they just got it to compile with cygwin |
18:17.09 | learner | although, it apparently took them some effort |
18:17.44 | Nidhoggr | wouldn't it only work with X in those cases? |
18:18.10 | Chestal | guess,bzflagwould have to distinguish between #ifdef WINDOWS and #ifdef VC orsomething liek that,not sure if it does |
18:18.12 | learner | no, they build as a win32 target |
18:18.17 | Nidhoggr | oh, cool |
18:18.38 | larsl | Although it might be possible to build for XFree86 on Cygwin. |
18:18.40 | learner | he said he had to add to a lot of the _WIN32 sections |
18:18.41 | Chestal | learner: is that with autoconf etc.? |
18:18.45 | larsl | With a lot of tweaking. |
18:19.04 | Nidhoggr | not many of us can afford vc :( |
18:19.05 | learner | Chestal: not that I'm aware of, but he's been short on words |
18:19.23 | Chestal | ~ducati |
18:19.31 | Chestal | hmm |
18:19.43 | Chestal | ~literal ducati |
18:19.45 | | ducati is <reply> see bzfquery ducati.bzflag.org:5155 |
18:20.41 | Chestal | ~ducati6 |
18:21.36 | Chestal | I am still unsure about which modifications tomake to the spawning for CTF |
18:24.16 | david_v | Chestal: any reflections on what i wrote in the forum about it? |
18:24.16 | Chestal | david_v: I forgot what you wrote :-) |
18:24.26 | david_v | nice... ;) |
18:24.54 | david_v | one second... man, the Internet seems slow today for me... or whatever it is |
18:25.03 | david_v | http://bzbb.bzflag.org/viewtopic.php?t=1308 |
18:25.39 | Chestal | I could easily shrink the spawn area to something like in 1.7 |
18:25.45 | david_v | yeah, that would help a lot |
18:25.49 | sussudio | kaninene kommer ete Deres hode |
18:25.52 | Chestal | simply not sure if it is such a good idea in all cases |
18:26.00 | david_v | Chestal: why not though? |
18:26.04 | david_v | ah |
18:26.06 | Chestal | I don't know how peoel with custom CTF maps handled this in 1.7 |
18:26.10 | david_v | i mean mainly for official CTF matches |
18:26.18 | david_v | hmm |
18:26.21 | Chestal | I guess most have their bases near the edge of the maop, though |
18:26.39 | david_v | couldn't it be made a server option? |
18:26.40 | Chestal | server could also try to take the position of the team flags into account |
18:27.04 | david_v | i.e. -spawnmode={fullarea,mediumarea,smallarea} something like that |
18:27.39 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-120-217.cust-adsl.tiscali.it) |
18:28.13 | david_v | hmm |
18:28.36 | learner | zones.. spawn zones, speed zones, no-shot zones, etc |
18:28.49 | Chestal | looks like the areain 1.7 is only the center 40% for each coordinate |
18:29.05 | Chestal | this would make it only 16% of the map area wise |
18:29.06 | david_v | that little? hm maybe |
18:29.26 | david_v | regardless 100% on each axis is just too much |
18:31.01 | Chestal | I could try a compromise, like the 70% I had guessed before |
18:31.13 | Chestal | would still only makehalf the map area available |
18:32.36 | david_v | what about 70% plus taking into account the team flags? |
18:32.47 | larsl | Hm. Is the SF webserver down? |
18:32.52 | david_v | larsl: again? heh |
18:33.17 | Chestal | david_v: in case the flag is lying around? |
18:33.33 | david_v | larsl: i get ping replies but no web response it seems |
18:33.38 | Chestal | david_v: then guarantee a min. distance to enemy team flag(s) |
18:33.44 | larsl | The project webpages are working. |
18:34.21 | david_v | Chestal: well... if you have 70% of the area it's just 15% on both sides... you can still get quite close to the team flag |
18:35.02 | Chestal | david_v: not if someone defends it, but I guess you're right |
18:35.22 | david_v | Chestal: that person can't lie down on the flag all the time :) |
18:36.23 | david_v | Chestal: when i think of it... maybe we can discuss this on February 1st? |
18:36.29 | david_v | for the big league party |
18:36.47 | Chestal | but you'd say that only checking for the flag is not enough, we still need to shrink the area? |
18:36.56 | Chestal | who's bringing the beer? |
18:37.03 | david_v | yes. or you can spawn close to their base, etc etc etc |
18:37.08 | david_v | Chestal: oh... you have that honour ;) |
18:37.25 | Chestal | the bases could also be taken into consideration, although it's a bit tougher |
18:37.32 | Chestal | soI won't do it now, I am lazy :-) |
18:37.36 | david_v | heh |
18:38.05 | david_v | Chestal: as it is now, i think there's too little feedback from the users to the developers. we should try and change that |
18:39.22 | Chestal | when asked for feedback, the users usually say something as 'it should work so that it is good' :-) |
18:39.52 | david_v | Chestal: that's why i said "try" ;) |
18:40.15 | david_v | Chestal: anyway, do you think some of the devs can come on Feb 1st? 19:00 UTC. can you for instance? |
18:40.46 | larsl | Where's that? |
18:40.49 | david_v | here :) |
18:41.33 | david_v | http://bzbb.bzflag.org/viewtopic.php?t=1263 |
18:42.06 | Chestal | david_v: uh, I cannot plan for such extended periods oftime :-) |
18:42.10 | Chestal | david_v: but I'll try |
18:43.02 | david_v | Chestal: heh k. anyway, i could suggest it as a topic and see if some devs come around. if not we could just discuss a bit of it and come up with some kind of results to you... if we get that far |
18:50.02 | Grumbler | Chestal: in regards to spawn issues..........i have often wondered if you gave the user a time window with which to spawn, give the tanker a few seconds to assess the situation around him without fear of death |
18:50.03 | david_v | Chestal: if you can't come, i will try and find a Second Beer Officer, but i'm sure that's a minor problem |
18:50.18 | david_v | Grumbler: good point imo |
18:52.05 | david_v | Grumbler: one immediate problem i see with it in the current state is what happens if a tank spawns facing another tank. should the tank be unable to shoot as well during that time? |
18:53.29 | david_v | i like the idea though, and think it could be quite helpful when bullets are handled server-side |
18:54.09 | Grumbler | david_v: no, i think it should be an invisible thing.......ie, only the tanker can see where he/she is going to spawn........it probably wont solve the tank face-off spawn issue |
18:54.19 | Grumbler | invisiible so other tankers can't camp on spawning tanks |
18:54.50 | Chestal | then the spawnerwould have the advantage |
18:55.30 | Grumbler | advantage, yes, for a short bit |
18:56.07 | Grumbler | but right now they have a distinct disadvantage |
18:56.21 | larsl | Do they? |
18:56.30 | Chestal | hmm, should I assume in server that teamflags always have indeces 0-3? |
18:56.31 | david_v | i guess Grumbler is thinking of GMs and stuff |
18:56.44 | Chestal | it currently is so |
18:57.15 | larsl | Isn't there a MaxCTFTeams or similar? |
18:57.18 | Grumbler | gms, general placement in the field, where to turn to escape things |
18:57.22 | Chestal | ah, other code already does this, ok |
18:57.38 | david_v | Chestal: is the spawn code for CTF separated from FFA spawn code? how much can they differ? |
18:57.53 | Chestal | david_v: currently not seperated, but they can easily be |
18:57.59 | Chestal | david_v: they can differ as much as you want |
18:58.02 | Grumbler | it takes 4-6 seconds to figure out where the heck you are with the current spawn, i wondered if it would be better if you knew a little bit about the area before spawning |
18:58.04 | david_v | Chestal: oki |
18:58.16 | Chestal | david_v: well, there already is a difference in caseyou habe to spawn on base |
18:58.53 | Chestal | Grumbler: we could let you fall from a very high altitude, plenty of time to figure out where you land then ;-) |
18:59.03 | david_v | lol |
18:59.06 | Grumbler | lol |
19:00.08 | david_v | Grumbler: what if you start immortal, and have a reload time that is equal to the time being immortal? |
19:00.09 | Grumbler | is there a range associated with not spawning on bases.........because on xmission, several spawn on the catwalks right next to the base |
19:00.19 | Chestal | david_v: if I try not to spawn close to enemy team flag, then there is a slight advantage for the defending team |
19:00.20 | david_v | Grumbler: i think that wouldn't give an advantage to the spawner |
19:00.39 | Chestal | david_v: because you might spawn close to your own flagwhich is lying around in the middle of the map, but I guess that this is ok |
19:01.05 | Grumbler | david_v: like that idea |
19:01.10 | david_v | Chestal: you could make it check the distance to both flags? |
19:01.30 | Chestal | david_v: I could make it so you do not spawn close to own flag. Not sure if it's good or bad |
19:01.50 | david_v | Chestal: me neither :) |
19:01.55 | Grumbler | Chestal: NOOOOOOO, let it be a random luck thing |
19:02.13 | david_v | hmmm |
19:02.27 | david_v | i think it can easily get quite complicated if you try to be "fair" hehe |
19:02.32 | Grumbler | if you happen to spawn next to your flag, you are very lucky |
19:02.43 | Grumbler | luck is part of the world |
19:03.17 | Grumbler | oy |
19:03.21 | david_v | yes, although i think it can cause a lot of imbalance in a CTF match if the luck takes too big a part in the game |
19:03.26 | learner | yea |
19:03.52 | Grumbler | but if it is always bad luck, then you end up driving around all game |
19:04.02 | Grumbler | trying to get back to your flag |
19:04.18 | david_v | with the current spawn code i think there's a high risk for that |
19:04.37 | *** join/#bzflag nikt (nikt@tk17.neoplus.adsl.tpnet.pl) |
19:04.39 | david_v | you'd have a chance to see the flag with binoculars... but that's all :) |
19:04.55 | Grumbler | it is interesting in rabbit hunt, that you do not spawn next to the rabbit all that often.......thats good |
19:07.03 | bryjen | that's covered by the "don't spawn to close to someone on a different team" |
19:11.24 | Grumbler | must only be on rabbit hunt, because that happens a lot on xmission |
19:12.50 | david_v | well, on rabbit hunt it's a much smaller chance that you get close to one specific tank |
19:13.21 | Chestal | well, I'll skip the flag thing for now |
19:14.05 | david_v | Chestal: ok. i just think the whole spawn thing needs to be discussed. hopefully my teammates will come with some ideas on Sunday :) |
19:14.38 | Chestal | I'm using a 60% rule instead of the 1.7 40% for now |
19:14.51 | Chestal | new code not yet acivated on ducati, though, people are playing |
19:15.08 | david_v | ok |
19:15.32 | Chestal | later |
19:15.43 | david_v | cya |
19:24.19 | KR | ches what is the diff in the 60/40? if u dont mind me asking :) |
19:24.38 | Grumbler | david_v: with immortal, the tank should show up as a different color or something.........so everyone else knows they are immortal |
19:24.50 | larsl | With a NR bubble maybe. |
19:25.11 | KR | anyone else notice that you go nr when observing lately? |
19:25.23 | Grumbler | KR: no i |
19:26.50 | KR | its my special powers.... |
19:27.03 | learner | his austin powers |
19:27.23 | learner | yeah baby! |
19:28.27 | Grumbler | learner: you been nibbling the mints again? |
19:28.39 | KR | my mojo |
19:28.50 | learner | that's not my bag, baby |
19:29.09 | KR | my bad-spawn-matches, go-nr-while-observing mojo |
19:29.21 | Grumbler | mojo -> powerpuff girl |
19:29.28 | Nidhoggr | mojojojo |
19:29.31 | Nidhoggr | :) |
19:29.32 | KR | wish someone would steal it while I am freezing my butt off in this cold front :) |
19:30.02 | KR | uh oh - when learner starts talking about "his bag", its gonna get ugly... |
19:30.02 | david_v | Grumbler: was away for a second... transparent would be best :) but in lack of that maybe a "flashing" tank or something else |
19:30.36 | Grumbler | david_v: agree transparent is a better solution |
19:30.36 | david_v | larsl: personally i think an NR bubble would be confusing |
19:30.37 | learner | hehe.. flashing tanks. we'd need server ratings to protect the kiddies :) |
19:30.42 | david_v | lol |
19:30.49 | david_v | i mean "blinking" ok :D |
19:31.07 | david_v | oh well :) |
19:31.20 | learner | i was blinking indeed :) |
19:31.29 | Grumbler | yeah, now.....the real question, who can program that puppy in? |
19:31.43 | learner | oo.. puppies.. and a chicken |
19:31.47 | david_v | :) |
19:31.51 | larsl | Mmm, chicken. |
19:31.51 | david_v | i vote for the chicken |
19:31.55 | Grumbler | learner: step away from the mints |
19:31.57 | david_v | but let's eat it when it's done the work |
19:32.11 | david_v | now, who gets the next chicken? :) |
19:32.21 | learner | exploding chickens |
19:32.31 | david_v | sounds like a feature |
19:32.31 | Nidhoggr | hrm. chicken. maybe kfc for lunch. |
19:32.34 | learner | you get near them and then .. *boom* .. tiny mushroom cloud |
19:32.43 | david_v | mushrooms, chicken. yummie |
19:32.57 | david_v | and penguin mints |
19:33.03 | KR | could just steal the herrings from Tuxcart... |
19:33.05 | Nidhoggr | we went to cracker barrel last night because friend said they had good fried chicken... i wasn't what I expected, so now I want real fried chicken. |
19:33.10 | david_v | KR :) |
19:33.44 | KR | Nid : gotta come to the Deep South for *real* fried chicken |
19:34.06 | KR | must be prepared by a big momma, served with mash taters and collard greens :) |
19:34.15 | KR | and sweet ice tea |
19:34.23 | david_v | oh well... i'll try to play some BZ now :) |
19:34.36 | KR | david - bzg server? |
19:34.46 | KR | since ches is wanting to mess with his... |
19:35.19 | david_v | KR: too much lag... guess Ducati or somewhere |
19:35.25 | KR | ah ok |
19:35.42 | KR | capN and chik were on duc, but shots were all going thu |
19:35.44 | KR | thru |
19:35.49 | david_v | ~d |
19:35.55 | david_v | hm |
19:36.03 | david_v | hm? |
19:36.08 | KR | ches is working on it |
19:36.22 | david_v | i thought people were playing, did he kick them out? :) |
19:36.42 | KR | that was a few minutes ago |
19:36.46 | david_v | KR: i only learned to write in school :) |
19:36.58 | KR | darn Communists |
19:37.01 | david_v | :) |
19:37.02 | KR | :) |
19:37.38 | KR | if u went to school in US, you could read, but you would get lost when you tried to go home :) |
19:38.05 | KR | <us students do consistently poor on geography> |
19:38.12 | david_v | hm hm |
19:38.29 | david_v | oh well... bbl |
19:39.08 | *** join/#bzflag your_dog (~jake@216-24-110-147.access.naxs.com) |
19:48.53 | KR | not me, I am over there -------> |
19:50.03 | Grumbler | been there done that................ |
19:50.25 | learner | done there been that |
19:50.39 | *** join/#bzflag Patlabor221 (~JeffM@adsl-64-167-79-227.dsl.lsan03.pacbell.net) |
19:50.39 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
19:50.51 | Grumbler | there that been done |
19:56.19 | Noodleman | geography and spelling were my best subjects |
19:56.59 | Noodleman | so, i can read the signs that tell me how to get home :-) |
20:03.53 | Noodleman | i just got mooned by a squirrel! |
20:10.33 | Nidhoggr | quess what? |
20:10.39 | Nidhoggr | squirrel butt, that's what! |
20:13.14 | Grumbler | the one issue to listening to music with headphones at work..........is that you can not hear a thing in the rest of the office........swear two or three people have entered the office since i started my tribute to big hair bands |
20:14.01 | Pimpinella | ~d |
20:14.17 | Pimpinella | hm |
20:14.58 | david_v | ibot: no, d is <reply> bzfquery ducati.bzflag.org:5156 |
20:15.00 | | david_v: okay |
20:15.01 | david_v | ~d |
20:15.05 | | bzfquery ducati.bzflag.org:5156 |
20:15.09 | david_v | er oops :) |
20:15.13 | david_v | one sec ;) |
20:15.37 | Pimpinella | KR: try mine and tell me how much lag u found |
20:15.58 | david_v | ibot: no, d is <reply> see bzfquery ducati.bzflag.org:5156 |
20:16.00 | | david_v: okay |
20:16.01 | david_v | ~d |
20:30.18 | *** join/#bzflag Nivex (kjotte@adsl-61-148-133.rdu.bellsouth.net) [NETSPLIT VICTIM] |
20:30.28 | your_dog | ok, i have to go |
20:30.32 | your_dog | this has been fun :) |
20:30.42 | your_dog | cya |
20:33.10 | *** join/#bzflag Noodleman_laptop (~tuckerm@adsl-66-72-72-67.dsl.kntpin.ameritech.net) |
20:35.57 | *** join/#bzflag sbo514 (~cgiirc@66.62.140.111) |
20:37.55 | *** join/#bzflag scanline (~micah@navi.cs.colorado.edu) |
20:38.03 | *** join/#bzflag captain_pistachi (~blardebla@navi.cs.colorado.edu) |
20:38.03 | *** mode/#bzflag [+o captain_pistachi] by ChanServ |
20:39.14 | *** join/#bzflag purple_cow (~jupiter@navi.cs.colorado.edu) |
20:39.28 | *** join/#bzflag mikep (~mikep@adsl-68-78-102-60.dsl.emhril.ameritech.net) |
20:39.35 | *** join/#bzflag CIA-1___ (~CIA-1__@navi.cs.colorado.edu) |
20:39.58 | Merry | Hi all! Back from vacation! Glad to see everyone |
20:40.01 | Merry | !! |
20:41.48 | Grumbler | ~pillow Merry |
20:41.52 | | ACTION starts a pillow fight with Merry |
20:42.10 | Grumbler | welcome back |
20:42.25 | Merry | Hehehheehhe, thanks, and ALREADY? |
20:42.38 | learner | ah, good to have the family all come together :) |
20:42.51 | Merry | Heh |
20:43.26 | *** join/#bzflag Patlabor221 (~JeffM@208.48.199.220) |
20:43.26 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
20:43.30 | Merry | Hehehe |
20:43.38 | Grumbler | pfff.....feathers up the nose |
20:43.47 | Merry | :0 |
20:44.00 | Merry | ~pillow Nidhoggr |
20:44.07 | | ACTION starts a pillow fight with Nidhoggr |
20:44.21 | Nidhoggr | eeK! |
20:44.30 | Grumbler | be careful Nidhoggr, she is packing some large ammo |
20:44.49 | Merry | Hehehehehhehehehe |
20:45.05 | Grumbler | back to work |
20:45.31 | Merry | Ok, bye |
20:45.39 | Nidhoggr | later grumblebumble |
20:45.40 | Merry | Have a nice day! |
20:45.57 | Noodleman | hehe |
20:46.14 | CIA-1___ | 03shkoo * 10bzflag/src/bzfs/bzfs.cxx: |
20:46.15 | CIA-1___ | Now even if a paused player quits without unpausing, the next player in |
20:46.15 | CIA-1___ | the slot still has a chance at becoming rabbit. |
20:46.15 | CIA-1___ | 03chestal * 10bzflag/src/bzfs/bzfs.cxx: do not spawn anywhere close to the outer edges of the world when in CTF mode |
20:46.15 | CIA-1___ | 03chestal * 10bzflag/src/bzfs/bzfs.cxx: replace cryptic comment |
20:46.25 | Merry | Oof |
20:46.27 | Merry | Hehehe |
20:46.40 | Nidhoggr | yay shkoo! |
20:47.00 | Nidhoggr | oops broked cia |
20:47.23 | *** join/#bzflag CIA-1 (~CIA-1@navi.cs.colorado.edu) |
20:48.53 | *** join/#bzflag BZFlag (~timr@proxyle02.ext.ti.com) |
20:48.54 | *** mode/#bzflag [+o BZFlag] by ChanServ |
20:49.22 | CIA-1 | 03shkoo * 10bzflag/BUGS: I think I fixed the bunny hunt issue... |
20:49.57 | Pimpinella | doubletim? |
20:50.43 | Noodleman | didn't you know TimRiker's got a split personality? |
20:50.51 | learner | maybe henry has popped in for a visit |
20:51.59 | *** join/#bzflag CIA-5 (~CIA-5@navi.cs.colorado.edu) |
20:52.35 | Pimpinella | Noodleman: cool, so he can do a 1vs1 match with himself :) |
20:52.43 | Noodleman | :-D |
20:58.55 | learner | yet you keep typing to tell us that ... :) |
20:59.19 | *** join/#bzflag MortimeR (~MortimeR@80.102.69.244) |
21:00.05 | Merry | Hehehehe |
21:01.09 | *** join/#bzflag RuFiToS (~rufitos@adslsapo-b4-22-74.telepac.pt) |
21:01.14 | Chestal | hmm, bzfs just crashed |
21:05.48 | shkoo | that doesn't sound good. |
21:12.41 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
21:16.32 | CIA-5 | 03shkoo * 10bzflag/src/bzfs/bzfs.cxx: |
21:16.32 | CIA-5 | double check to make sure killer is valid before allowing it to |
21:16.32 | CIA-5 | be a rabbit candidate |
21:17.05 | learner | woo hoo.. finally got gforge working |
21:17.18 | learner | man, that was painful |
21:18.56 | Merry | Well, gonna go all, bye! |
21:19.07 | Merry | Glad to be back with my BZFamily! |
21:19.18 | *** part/#bzflag MortimeR (~MortimeR@80.102.69.244) |
21:19.19 | *** join/#bzflag Dave2 (~dave@teppic.demon.co.uk) |
21:20.25 | *** part/#bzflag Merry (~mikep@adsl-68-78-102-60.dsl.emhril.ameritech.net) |
21:22.38 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
21:26.29 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-120-217.cust-adsl.tiscali.it) |
21:32.40 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
21:42.42 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
21:44.45 | sussudio | Death_Barrel: we were having a discussion about wether it's possible to play bzflag from mars, with the lag and all. what is your opinion on this, you're about the closest to that amount of lag. |
21:52.44 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
21:55.40 | Nidhoggr | the fastest is 128K, and it's only for short periods :) |
21:55.46 | Nidhoggr | well 128k |
21:56.19 | Nidhoggr | you'd have to dump all that other stupid data from the link first, or you'd get lag kicked all the time. :) |
21:57.50 | *** join/#bzflag CIA-1 (~CIA-1@navi.cs.colorado.edu) |
21:58.53 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
21:58.54 | *** mode/#bzflag [+o TimRiker] by ChanServ |
22:00.25 | *** join/#bzflag Dave2 (~dave@teppic.demon.co.uk) |
22:00.28 | *** join/#bzflag your_dog (~jake@216-24-111-117.access.naxs.com) |
22:02.43 | *** join/#bzflag Grumbler (~Grumbler@pool-162-84-20-63.sal.east.verizon.net) |
22:02.48 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
22:06.27 | *** part/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
22:09.01 | *** join/#bzflag CIA-1__ (~CIA-1_@navi.cs.colorado.edu) |
22:09.44 | Nidhoggr | popo cia |
22:12.01 | Grumbler | ? |
22:13.33 | your_dog | i'm going to go play some bzflag :) |
22:16.07 | Nidhoggr | anyone remember that bug where people clients quit enmass when another client sends wrong data... supposed to be fixed in client now? |
22:17.09 | Grumbler | not i |
22:17.24 | Tupone | hope to be fixed |
22:17.32 | Nidhoggr | what was it tupone? |
22:17.50 | Nidhoggr | it was fixed on client side, but not on server side, if I recall |
22:18.01 | Tupone | we put some sanity check on server. Not sure it heals |
22:18.10 | Nidhoggr | we are getting tons of users dumped |
22:18.13 | Nidhoggr | all at once. |
22:18.15 | Nidhoggr | just happened. |
22:18.35 | Nidhoggr | shkoo was doing tcpdump on server to try to capture what was happening. |
22:21.38 | Tupone | The only line in BUGS that resemble that is: Address Exception reported when unpacking a FlagType in MsgFlagUpdate on client in Rabbit game. |
22:21.54 | Tupone | but could be any other thing :/ |
22:30.50 | shkoo | i'm seeing what i think is a flag update with a packet length of 59 and containing 256 flags. |
22:31.01 | shkoo | but, i can't figure out how the server's generating it. |
22:31.50 | Chestal | so it happens frequently? Or have you found some means to reproduce it? |
22:32.00 | shkoo | 0x0040 0000 3b66 7501 0000 0003 0000 0000 010f ..;fu........... |
22:32.26 | learner | heh |
22:32.30 | learner | "fu" |
22:32.33 | shkoo | no, i've just had tcpdump running on secretplace since yesterday, and it happened a few minutes ago. :) |
22:32.42 | Nidhoggr | chestal. it happens 3 or 4 times a day on secretplace. |
22:32.44 | Nidhoggr | at least. |
22:32.57 | shkoo | so i'm trying to decypher how the whole bzflag protocol works. |
22:33.17 | learner | remember it could always be a cheat/modified client |
22:33.20 | CIA-1__ | 03atupone * 10bzflag/src/bzflag/ (HUDRenderer.cxx Player.cxx Player.h): Adding RabbitScore on HUD while rabbiting |
22:33.52 | Nidhoggr | I'm fairly certain it is |
22:34.01 | Nidhoggr | but it'd be nice to find what they are doing. |
22:34.04 | shkoo | it's coming from the server, and i don't think the server relays flagupdate... |
22:34.06 | Nidhoggr | thus the tcpdump. |
22:37.21 | Chestal | length of 59? is that decimal or hex? |
22:37.25 | learner | woo hoo.. bzflag had a donation in 1970... ahem. |
22:37.59 | Chestal | MsgFlagUpdate should be 64+4=68 bytes including header |
22:38.00 | Nidhoggr | it was 1970? probably acid. |
22:38.01 | Nidhoggr | ;) |
22:39.09 | Chestal | maybe the doc is not up to date |
22:39.21 | shkoo | isn't length 003b hex or 59 decimal? +4 bytes = 63 including header? |
22:39.44 | shkoo | directMessage looks like it packs the 16-bit length right before the 16-bit FlagUpdate code. |
22:39.49 | Chestal | yes, length in header is 3b, doc says it is 40, but doc migh tbe outdated, have to check the pack code |
22:40.13 | Chestal | ah, it's the player id |
22:40.18 | Chestal | it's igne byte now |
22:40.33 | shkoo | which is the player id? |
22:40.34 | Chestal | uh |
22:40.37 | Chestal | single byte |
22:41.06 | Chestal | hmm, on the other hand that should make it 7 bytes less, not 5 |
22:41.47 | shkoo | directMessage packs 4 bytes: the first two are the length of the packet, and the second two is the code (in this case, 0x6675, flagupdate) |
22:41.49 | CIA-1__ | 03atupone * 10bzflag/src/bzflag/HUDRenderer.cxx: Remove Team Score label on rabbit (there's no point on it) |
22:42.15 | shkoo | according to sendFlagUpdate, the next 2 bytes afterwards (in my packet dump, 0x0100) should be the number of flags to be updated. |
22:42.37 | shkoo | so this dump looks like it's updating 256 (decimal) flags? |
22:42.52 | Chestal | hmm, strange |
22:43.01 | Chestal | the doc has a totally different meaning for the flagupadte msg, uhm |
22:44.13 | Chestal | hmm, it can now send one flag or multipel flags |
22:44.16 | Chestal | that's not n the docs |
22:46.13 | Chestal | so, where's your packet again? |
22:47.24 | Nidhoggr | oh, that's funny, shkoo... noone was in slot 7 and the rabbit algo still thought it was paused. :) good thing i's fixed in cvs. |
22:48.44 | Chestal | hmm, I am wonderign what happens when there's a lot of flags to update |
22:49.07 | Chestal | isn't there an upper limit to the size of a bzflag packet |
22:49.20 | larsl | There is. |
22:49.22 | shkoo | http://bzflag.secretplace.us/packet.txt |
22:49.27 | TimRiker | there is, but /me does not recall it. |
22:49.31 | Chestal | MaxPacketLen is 1024 |
22:49.39 | Chestal | that's about 20 flags or so |
22:49.48 | shkoo | sendFlagUpdate looks like it tries to respect MaxPacketLen and send multiple packets if necessary |
22:50.12 | Chestal | yes, I see it |
22:50.20 | Chestal | maybe there's an error in there |
22:50.26 | Chestal | how many flags are there on the server? |
22:50.45 | TimRiker | including team flags |
22:50.50 | Nidhoggr | certainly not 256. |
22:51.30 | TimRiker | recall that +f good means one of each good flag. |
22:51.45 | Nidhoggr | -s 50 |
22:51.54 | Chestal | whiel we at it, we can update the protocol doc :-) |
22:53.00 | Nidhoggr | so 50 plus about 10 +f lines |
22:53.47 | Chestal | the flag info itself is packed in src/common/Flag.cxx |
22:54.08 | Chestal | maybe FlagPLen is wrong? |
22:57.07 | shkoo | i added it up and it looked ok, but it wouldn't hurt for someone else to triple check... :) |
22:57.58 | Chestal | hmm, this protoocl doc seems to be old |
22:58.03 | Chestal | <PROTECTED> |
22:58.36 | TimRiker | the boxed examples need to be changed to the list instead. |
22:58.54 | Chestal | the wiki one is more up to date |
22:59.14 | Chestal | didn'T someone say the one in cvs was now newer? I think there have even been some changes a few days ago? |
22:59.20 | Chestal | wiki is much more complete |
22:59.34 | Chestal | the one in doc/guide even has the old player ids |
23:00.04 | Chestal | MsgFlagUpdate in Wiki is wrong, too, though |
23:00.26 | Chestal | not quite as wrong, though :-) |
23:00.44 | Chestal | TimRiker: bon voyage |
23:00.52 | Nidhoggr | have lots of fun, tim |
23:01.23 | learner | TimRiker: sounds like fun, you return Saturday? |
23:01.53 | TimRiker | learner: Friday night actually. |
23:02.06 | larsl | ~bzflist |
23:02.10 | learner | okay, sounds good |
23:02.14 | learner | have a good flight |
23:02.18 | TimRiker | my parents are here (TX) from NY visiting. They offered to watch the kids. ;-) |
23:02.28 | learner | sweet |
23:02.54 | larsl | I'm not getting any servers in the server list. |
23:03.22 | Nidhoggr | I am |
23:03.24 | Chestal | ~bzflist |
23:03.31 | Nidhoggr | just did a lynx to the server list. |
23:03.37 | Chestal | ah, sorry .-9 |
23:03.45 | TimRiker | works here. |
23:03.59 | TimRiker | http://db.bzflag.org/db/?action=LIST |
23:04.32 | TimRiker | remember the trailing / after /db/ |
23:05.01 | learner | Tim: perhaps we could share Apache config notes after you return -- my trailing slash is optional on brlcad.org |
23:05.06 | TimRiker | ie: http://db.bzflag.org/db/ works, http://db.bzflag.org/db does not. |
23:05.18 | shkoo | uh |
23:05.46 | TimRiker | learner: it's a rewrite rule. |
23:05.50 | larsl | The list works for me with telnet, but not in BZFlag. |
23:06.13 | bryjen | eh. _was_ getting 0 |
23:06.16 | learner | TimRiker: i used an alias -- much simpler |
23:06.21 | larsl | It prints the list server respons to the message box instead (the same output as telnet). |
23:06.22 | learner | TimRiker: Alias /db "/Library/Webserver/brlcad.org/db/bzflsMy.php" |
23:06.34 | TimRiker | I have: RewriteRule ^/db/(.*)$ /bzflsMy.php/$1 [PT] |
23:06.46 | shkoo | so, like, did anyone actually test the buffering code in pwrite? |
23:07.13 | learner | as a rule outside the virtual host, assuming your db.bz is virtual too |
23:07.44 | Chestal | shkoo: looked at that a long time ago, I hope it is correct, actuayl I am pretty confident it is, but you never know |
23:07.48 | shkoo | i see in bzfs lines 291-294, then line 374. |
23:07.49 | learner | oh.. you could also make the slash optional by just removing it from the rewrite rule |
23:08.01 | shkoo | it looks like it's only saving stuff after the length-and-code to the write buffer |
23:08.05 | TimRiker | learner: tried that. it screwed up. |
23:08.17 | shkoo | unless, as in line 328, it manages a partial write first. |
23:08.19 | Chestal | shkoo: you coudl try and instrument SendFlagUpdate |
23:08.22 | larsl | Never mind... I accidentally installed 1.9.3 instead of 1.10.3. |
23:08.55 | learner | ah, RewriteRule regexp being a btch |
23:08.56 | bryjen | !lart larsl |
23:09.02 | Chestal | shkoo: from memory: it tries to send the mesasge immediately, if it cannot, it gets copied to a buffer |
23:09.06 | larsl | ~lart bryjen |
23:09.15 | Chestal | shkoo: it's a little scary |
23:09.17 | bryjen | awww, no guu |
23:09.24 | shkoo | right, but check out lines 291-294 and line 374 and the use of the "buf" variable. :) |
23:10.08 | shkoo | there should probably be another "buf = b" in there if you're going to do that, or just use "b" on lines 294 and 327 |
23:10.13 | shkoo | my line numbers are off by one, i think. |
23:10.59 | TimRiker | learner: alias didn't work so I put it back. |
23:11.05 | shkoo | so if you're getting a whole bunch of stuff queued that can't be written out at all looks like it'll skip some stuff. |
23:11.16 | learner | Chestal: you are probably in another piece of code, but I noticed one of the transport routines (SendMessage() perhaps) actually just truncated data to the messagelen -- might be something to look for. |
23:11.21 | TimRiker | I'll look at it more later. |
23:11.32 | shkoo | and then include some random stuff at the end. |
23:11.33 | learner | k |
23:11.47 | learner | I'll e-mail you my block in it's entirety |
23:11.50 | learner | if you like |
23:12.33 | Chestal | shkoo: hmm, I am tired and slow at understandign code now, let me look closer |
23:12.56 | shkoo | ok |
23:12.56 | Chestal | learner: that was hopefulyl done to the fucntion which sends MsgMessage, not a general bz message |
23:13.12 | shkoo | i will email |
23:13.53 | learner | i added debug warnings to the routine i found if it had/tried to truncate |
23:15.18 | *** join/#bzflag CIA-1 (~CIA-1@navi.cs.colorado.edu) |
23:15.44 | Chestal | shkoo: buf should be ok, as long as prealwrite gets called |
23:15.52 | Chestal | and returns n>0 |
23:16.06 | TimRiker | learner: ok. not today though. I'll holler next week |
23:16.27 | Chestal | but I guess buf better point to b at the beginning, not after the header |
23:16.38 | shkoo | right, but if the kernel's network buffer is all full and prealwrite returns 0 then it'll get munged. |
23:17.30 | Chestal | actualy, I woudl use another variabel for the header unpacking |
23:17.58 | shkoo | or just use b everywhere for the start of the buffer that still needs sending. |
23:18.33 | Chestal | that would work, too. Matter of style, i.e. if you want to modify the parameter variable |
23:20.43 | Chestal | I'd say try to change it either way and test on the server |
23:23.53 | Chestal | I'm off to bed, cu |
23:24.29 | learner | g'night chestal |
23:26.56 | Chestal | learner: yes, it's really bed time :-) |
23:27.10 | learner | :D |
23:35.24 | *** join/#bzflag GenRommel (~gene@24-168-157-175.nj.rr.com) |
23:44.57 | larsl | The dragon.org map is pretty good for rabbit hunting. |
23:50.45 | *** join/#bzflag doughecka (~rooot@adsl-68-133.lou.bluegrass.net) |
23:50.45 | *** join/#bzflag psyShadow (~PsyShadow@h24-67-3-142.ed.shawcable.net) |
23:55.42 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-120-217.cust-adsl.tiscali.it) |
23:57.55 | *** join/#bzflag a1abubba (~bubba@67.97.58.173) |