irclog2html for #bzflag on 20031210

00:00.14Grumbleraaaahhhhh, horse feathers, i dont have a win client to check the server..............doh
00:01.13Grumblerah well, i will leave it up to give you all something to look at.......time for B-Star Gal-tica
00:01.14Tuponemo switch is removed. same info is in mp now
00:01.49Grumblerthnx.....i use my old conf file just to see if things changed there
00:04.39KRI went to the Hell on Wheels store, but sadly, the one thing HoW I wanted, they do not have
00:04.43KRtoilet paper :)
00:04.49NoodlemanLOL
00:04.58Noodlemanwe need HoW toilet paper!
00:05.08KRhehe - it would be the best seller :)
00:06.09TimRikershould we stamp and build then? sounds like no issues have been raised in the past few hours. I've not tested Chestal's -sb but it does not seem to break anything when it's not used. ;-)
00:06.23Nidhoggr:)
00:06.28Nidhoggr-sb might be fun
00:06.36Noodlemanwhat does -sb do?
00:06.46Nidhoggrallows spawn on buidlings :)
00:06.47NoodlemanWOOHOO!! RELEASE!
00:06.58Noodlemanoooh, that's a good option
00:07.10Nidhoggrokie... we have work boozing to do.  later.
00:07.12corndawgspawn on buildings... heh that could be fun
00:07.14Nidhoggr&
00:07.21Noodlemani am unworthy of your presence
00:08.29CIA03timriker * 12bzflag/include (version.h): version, and release!
00:08.37Noodlemanis the tag 1_10_0 ?
00:08.41KRis that the fat lady I hear?
00:08.49NoodlemanLAAAAA!!!
00:08.54Noodlemanno, it's me
00:09.17TimRikertag is v1_10_0 going on now...
00:09.30Noodlemanw00t
00:11.32KRquick, go play 1.7/9 while you can!
00:13.34TimRiker~hs
00:14.44TimRiker~hd
00:14.45ACTION does a Happy Dance
00:17.20TimRikerhttp://sourceforge.net/project/showfiles.php?group_id=3248 <- has the source.
00:17.54TimRikerI'll build another debian version later tonight to get -sb included.
00:18.24TimRikerannoucents tonight (CST) as well. start the builds and uploads please. ;-)
00:20.50triclopshmm, i wonder if i can be the first to download the 1.10.0 source...
00:21.02Noodlemansorry, i am :-)
00:21.08triclopsnooo!!
00:23.47corndawghah
00:25.01Noodlemanit might :-)
00:25.15triclopshmm, sf is slow. it still says zero downloads for 1.10.0
00:25.26triclopsmaybe i'm asking to much
00:25.46triclopsnow, i wonder if it compiles....
00:28.37Noodlemanack!
00:29.09Noodlemanmake[4]: *** No rule to make target `MacPlatformFactory.cxx', needed by `MacPlatformFactory.o'.  Stop.
00:30.37triclopshehe
00:30.52TuponeNoodleman: are you on Mac?
00:31.07Noodlemanyeah
00:31.28*** join/#bzflag yin (~yin@pcp05279755pcs.maplln01.de.comcast.net)
00:31.49yinhello?
00:31.52yinnoodle
00:32.02Noodlemanhey
00:33.20*** join/#bzflag Jaguar (~Jaguar@pcp05279755pcs.maplln01.de.comcast.net)
00:35.55*** join/#bzflag Noodleman_laptop (~tuckerm@adsl-66-72-30-2.dsl.kntpin.ameritech.net)
00:36.33TuponeNoodleman: a wrong makefile :( make dist does not copy Mac specific file
00:37.31Noodlemanok
00:37.59Tuponecan you make a try?
00:38.18Noodleman_laptopsure
00:38.24Noodleman_laptopis it fixed?
00:38.28Tuponeno
00:38.56TuponeHave you cvs access?
00:39.25TuponeHave you already downloaded source directly frm cvs?
00:39.32Noodleman_laptopyes
00:39.44triclops1.10.0 source built on Mandrake 9.0 :-)
00:40.00Tuponeyes, reading access?
00:40.20Noodleman_laptopyeah
00:40.33Tuponegoy to src/platform/MacOSX
00:40.41Tuponeshould be a Makefile.am
00:40.50*** join/#bzflag DTRemenak (~DTRemenak@host-226-204.dialup.innercite.com)
00:41.12Noodleman_laptopi tried building the source from sourceforge, would that be different from CVS?
00:41.51TuponeYou got the source from the tar.gz the Tim uploaded?
00:42.20Tupones/the/that/
00:42.28Noodleman_laptopthe source i tried building on the mac was the tar.gz that tim uploaded to sf
00:42.51Tuponeok. I think some files that are in CVS are missing from that
00:43.07Noodleman_laptopok, i'll try building the source in CVS
00:44.14Grumblerok, 1.10 server up and running.....lets see if it breaks
00:47.52CIA03atupone * 12bzflag/src/platform/MacOSX (Makefile.am): Including MacOSX specific files on distribution
00:50.13Grumbleranybody know what listserver i should look at(http) to see if the server is reporting properly?
00:50.28Tuponego to db.bzflag.org
00:50.40Tuponehttp://db.bzflag.org
00:50.42Grumblerthats what i was afraid of
00:50.47Grumbler....its not listed
00:51.12Tuponeyou know that the default port has changed?
00:51.25Grumblerno, but i am using -p 5155
00:52.31Tuponehave you tried with -d -d -d ?
00:52.50Grumbler-d -d -d?
00:53.03Grumblerha, yes there is a -d in the conf file.....
00:53.28Grumblerbut that switch looks obsoleted
00:53.32Grumblernot in the man page
00:55.53Tuponecan you give me the ip address ? bzfs is on?
00:56.38Grumblergot it, since i was using -p, i had to add the port to the -publicaddr <address>:port
00:56.50Tuponeok
00:57.33Grumbleras c3po goes wandering in
00:59.10Tuponeme is wandering a little
00:59.50Grumbleri have to wait for win release before i can go wandering as well
01:00.23awoxAny Australians around?
01:01.40triclopsawox: yeah
01:01.53TuponeNoodleman: works?
01:03.30Noodleman_laptopi kinda got distracted with something else
01:03.39Noodleman_laptoplet me try it
01:07.59Noodleman_laptopit seems to be working :-)
01:08.37Tuponegood
01:11.50Grumblerchecking connections Tupone
01:11.53Grumbler?
01:12.03Tupone?
01:12.14Grumblermultiple connections from the same source.....did it work>
01:12.16Grumbler?
01:12.30Tuponework, but I got bot
01:12.36Grumblerok
01:12.43Tupone4 bot and a real
01:13.14Grumbleri am not sure how good my connection is, so you might gameplay lag problems
01:14.20Grumblerand the lag shows its ugly head.....oh well
01:19.42Noodleman_laptophttp://files.noodleroni.com/pub/bzflag/
01:19.53Noodleman_laptopstill uploading the source RPM tho
01:20.03Noodleman_laptopdon't download that till i tell you :-)
01:21.51Noodleman_laptopok, finished!
01:21.59Noodleman_laptoprpms of 1.10.0 !!
01:22.01Noodleman_laptopw00
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01:35.48Noodlemanrpm builds are on sourceforge
01:36.32corndawghuh new bzflag out? or just the server?
01:37.22Tuponenew bzflag out
01:37.30corndawgahhh cool
01:38.07TuponeNoodleman: source used from rpm are from CVS or from tgz?
01:38.24Patlabor222so somone fixed the GL bugs?
01:38.54NoodlemanTupone: from CVS, tag v1_10_0
01:39.14TuponePatlabor222: can you build and upload?
01:39.36Patlabor222nope
01:39.46TuponeSo my fix isn't in! K That is only for Mac
01:40.15Patlabor222I am still in hell
01:40.21Tuponek
01:40.44TuponeI'm going to sleep now.
01:41.06Tuponebye
01:41.07Patlabor222were the GL bugs fixed?
01:41.22Tuponedon't think
01:41.43*** part/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it)
01:41.45Patlabor222so we don't care about windows users having gl problems on an alt+tab?
01:41.49Patlabor222guess not
01:42.04Death_Barrelmatch anyone?
01:44.41*** join/#bzflag awox (~awox@dialup-69.141.220.203.acc01-elbo-cof.comindico.com.au)
01:46.20Death_Barrelmatch anyone?
01:56.15Patlabor222well won't build on VC7.1
01:57.27creeperz~listserver
02:02.55*** join/#bzflag orchid (~bzgirl@toronto-hs-64-26-176-100.s-ip.magma.ca)
02:06.09Patlabor222yay, won't build in VC6 ether
02:06.12Patlabor222such a good release
02:06.40CIA03dbrosius * 12bzflag/misc (bzfs_conf.html): add -sb to builder
02:07.06Patlabor222did somone merge the VC5 build into the VC6 dir?
02:07.14*** join/#bzflag MrApathyCream (~MeBigFatG@balt-209-163-100-234.qis-dynamic-dialup.coretel.net)
02:08.39MrApathyCreamw00T!
02:08.40corndawgwhats the deal with bzedit? haveta keep getting after it cause it doesnt duplicate a box when ya need it to
02:08.58Patlabor222what verson?
02:09.00Patlabor222on what OS?
02:09.11corndawg1.6.1.
02:09.16corndawgwinxp
02:09.42Patlabor222it shoudl work
02:10.03corndawgyea it works.... but ya have to keep hitting duplicate for it to work
02:10.09corndawgdoes the same thing when adding a block
02:10.45Patlabor222dono
02:11.07corndawgah
02:11.42Patlabor222nab the code and debug it :)
02:12.04CIA03dbrosius * 12bzflag/misc (bzfs.conf): update conf for -sb
02:12.25corndawglol may have to
02:12.56CIA03jeffm2501 * 12bzflag/package/win32/nsis (BZFlag.nsi): update to new version
02:13.37MrApathyCreamhas tim been by today?
02:13.45Patlabor222so they say
02:14.42Patlabor222impresive
02:14.54Patlabor222well 1.10 dosnt' run full screen anymore
02:16.53Patlabor222we are releasing this ?
02:18.01Patlabor222Fog?
02:18.05Patlabor222when was there fog?
02:18.23captain_proton...?
02:18.41Patlabor222the sky has fog
02:20.29Patlabor222ohh I guess that is only on learners big ass map
02:20.59Patlabor222it still won't get the right screen res on launch
02:21.13Patlabor222but if ya all say ship it, I guess it's what ya want
02:22.16MrApathyCreamthat's what you get for running in 5120x3640
02:22.26Patlabor222no, 1280x1024
02:22.44Patlabor222and is there suposed to be a black circle in front of the moon that moves as I move?
02:25.09Patlabor222http://jeffm.bakadigital.com/temp/moon.png
02:25.39MrApathyCreamis it a non-standard world size?
02:26.02MrApathyCreamwow 1.10 on sf
02:26.35Patlabor222that is ducati
02:27.23Patlabor222I think it's borked
02:27.25captain_protonMrApathyCream: how well do you know dtds? :}
02:27.31Patlabor222but I'll post it cus tuponed asked me too
02:27.42Patlabor222http://jeffm.bakadigital.com/temp/launch.png
02:28.17MrApathyCreamok i guess
02:28.27MrApathyCreamcaptain_proton: most things i think
02:28.34MrApathyCream(except what you're about to ask me)
02:28.50captain_protonis there a way to scope names?
02:29.07captain_protonfor instance, i want /technique to be different than /concepts//technique
02:29.30MrApathyCreamnot that i'm aware of
02:29.34captain_proton=/
02:30.30captain_protonheh
02:30.48MrApathyCreamSo what's the file name BZFlag-1.10.0.0.win32.exe  ?
02:31.08Patlabor222I just left it like the installer made it
02:31.12Patlabor222I'm posting it now
02:31.16MrApathyCreamoh, ok
02:31.24MrApathyCreamdo you build the html files?
02:31.40Patlabor222the installer found them so I would geuess soo
02:31.43Patlabor222I did a full build
02:31.52MrApathyCreamin vc6 or vc7?
02:31.54Patlabor222tho VC7 is busted
02:31.58MrApathyCreamoh ok
02:32.03Patlabor222and I had to make a change to get VC6
02:32.03MrApathyCreamthe s'ok
02:32.17MrApathyCreamthe socklen thing?
02:32.21Patlabor222yes
02:32.24MrApathyCreammm
02:32.51MrApathyCreamso are these things the real release, or just 'candidates'
02:33.46Patlabor222real
02:33.48Patlabor222so it looks
02:34.01Patlabor222Noodleman even posted on bzbb that it's "gold"
02:34.19MrApathyCreamPatlabor222: did you get my two latest changes?
02:34.34MrApathyCreambzfs.conf and bzfs_conf.html?
02:34.45Patlabor222nope they were post tag
02:34.50Patlabor222so they are not in 1.10
02:34.51MrApathyCreamarg
02:35.07MrApathyCreamdamn late code breakers, ought to be complete!!
02:35.23Patlabor222well I would asume that an offical release would have checkd with all devs
02:35.46MrApathyCreamnow that -sb is not the default, people will be made about the bad spawn locations
02:35.47Patlabor222I was not here so I figured I had nothing, if a release was posted, it's been tested and ready for all systems
02:35.51MrApathyCreams/made/mad/
02:36.08Patlabor222guess it'll have to wait for 1.12 or 1.10.2
02:36.24MrApathyCreamyou could slip them in.
02:36.27MrApathyCreamThey are not code
02:36.34Patlabor222not in the tag
02:36.37Patlabor222not in the source
02:36.40MrApathyCreamcopy/paste
02:36.43Patlabor222would be a violation of the GPL
02:36.55MrApathyCreamno, as long as you can get them
02:37.00MrApathyCreamthat's all that matters
02:38.01MrApathyCreamwell that sucks
02:38.17Patlabor222it's allready uping
02:40.09Patlabor222it's done
02:41.00Patlabor222I'll put it int he source zip file, I'm making that now
02:41.23MrApathyCreamk
02:42.41MrApathyCreamcaptain_proton: you ought to announce it on sourceforge
02:42.48MrApathyCream'latest news'
02:42.57MrApathyCreamso that we get the 12/9 date
02:43.09captain_protonyou can't do so? (i think we missed the 12/9 date anyways)
02:43.20MrApathyCreamNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
02:43.21MrApathyCreamheh
02:44.05Patlabor222so who is in charge of the first service pack?
02:45.52MrApathyCreamheh
02:46.10MrApathyCreamso are we branching a fixpack and a new dev ?
02:50.41captain_protonugg
02:50.44captain_protonwhat is _wcsicmp ?
02:50.53Death_Barrelmatch anyone?
02:51.21Death_Barrelif no then you have to buy from my clothing line :D >>>
02:51.31Death_Barrelhttp://www.cafeshops.com/hellonwheels
02:52.15*** part/#bzflag orchid (~bzgirl@toronto-hs-64-26-176-100.s-ip.magma.ca)
02:57.50Patlabor222dono, who is in charge of the build?
02:57.55Patlabor222do they have a plan for outstanding issues?
02:59.29*** join/#bzflag b1nhb00ng (~b1nhb00ng@grdsl-92.dsl.utk.edu)
03:00.54*** join/#bzflag MrAC (~MAC@balt-209-163-100-93.qis-dynamic-dialup.coretel.net)
03:00.56Patlabor222wow even the src files are named wrong
03:01.11MrACcaptain_proton: i am not an admin :( you must add the news
03:01.15Patlabor222can they be ranamed?
03:01.22Patlabor2221.9.10 is not 1.10
03:02.02Patlabor222I shall fix as I am there
03:04.08b1nhb00nghi, is there any particular reason why I am frequently identified as (UNKNOWN)?
03:04.33MrApathyCreamare u behind a firewall/proxy/nat ?
03:04.43b1nhb00ngno
03:04.49b1nhb00ngoh i may
03:05.00b1nhb00ngdo I have to have the ports forwarded to my box?
03:05.08captain_protonno
03:05.28b1nhb00ngi'm under a router and that's about it
03:05.50captain_protonwhat version?
03:05.59MrApathyCreamrouter forward udp?
03:06.00b1nhb00ng1.7g iirc
03:06.07b1nhb00ngtcp
03:06.29Patlabor222the 1.10 source packages are now named 1.10 not 1.9.10
03:06.33MrApathyCreamheh
03:06.40Patlabor222and 1.10 windows is posted
03:06.41MrApathyCreambzflag really wants udp
03:06.47b1nhb00nghehe ok
03:06.49b1nhb00ngthx :)
03:07.30b1nhb00ngadios, testing my new config :)
03:10.21Death_Barrelmatch anyone?
03:12.36captain_protonaha, no wonder xmllint was being cranky with the shema
03:12.44captain_proton"A partial implementation of XML Schemas Part 1: Structure is being worked on but it would be far too early to make any conformance statement about it at the moment."
03:12.45captain_protonblah blah
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03:13.44*** mode/#bzflag [+o TimRiker] by ChanServ
03:14.56Patlabor222ahhh there is the bug
03:15.01Patlabor222wonder if it hapens on linux as well
03:15.46Patlabor222if you run with -geometry once, then once with out, the config saves the geo value, so it chagnes the screen to your res, but keeps the window at the -geo size
03:15.48Patlabor222fun
03:15.50MrApathyCreamcaptain_proton: get xerces, and use the validating parser
03:17.34captain_protoni've got xerces-c, but there are no binaries in the package - is it part of the java thing?
03:18.11MrApathyCreamno
03:18.17MrApathyCreamwell
03:18.18MrApathyCreamhmm
03:18.25MrApathyCreamin the bin dir there should be sample proggies
03:18.30MrApathyCreamone is saxcount
03:18.35TimRikerPatlabor222: happens on linux too.
03:18.37MrApathyCreamif you do saxcount -v=auto my.xml
03:18.40MrApathyCreamit should validate
03:18.50Patlabor222fun fun
03:19.02TimRikerfix it later.
03:19.05Patlabor222guess should call it a "feture" then :)
03:19.19MrApathyCreamTim adding a news item?
03:19.21MrApathyCream(sf)?
03:19.34Patlabor222I posted windows installer and a src zip, and fixed the name of the tarball, it was still called 1.9.10
03:19.36MrApathyCreamthe java version is sw33t
03:19.37TimRikerwill shortly, yeah. and start emailing those in the list.
03:20.07MrApathyCreamlearner should be here soon, he'll do mac
03:20.13Patlabor222I did a notify for those who were montiroing the windows pacage
03:20.18Patlabor222when I posted
03:20.34MrApathyCreamcaptain_proton: it is brain dead simple to write a simple java app to validate using the xerces
03:20.53Patlabor222ha at least you did
03:20.59Patlabor222I'm not geting any mail now :)
03:21.08Patlabor222our mailserver went "pthhhhhhhht
03:21.41Patlabor222the VC7.1 builds are busted
03:21.49Patlabor222as are VC6.0 builds right outa the box
03:22.02Patlabor222if you don't have a windows SDK update
03:22.07MrApathyCreamyup
03:22.18MrApathyCreamone line change tho. :)
03:22.26Patlabor222MrApathyCream, where is texture manager suposted to be
03:22.36MrApathyCreambzflag currently
03:22.40Patlabor222yeah, I guess it's hiden in the build notes in a really small font
03:22.56Patlabor222VC7.1 will not link with it in the BZ project
03:22.59Patlabor222says it can't find it
03:23.01MrApathyCreamin white
03:23.05Patlabor222are there posibly multiple files?
03:23.19MrApathyCreamwell it was moved
03:23.26Patlabor222where did it used to be?
03:23.28MrApathyCreambut currently in cvs there's not
03:23.32MrApathyCreamogl
03:23.51Patlabor222k then it's right in the projets
03:24.03Patlabor222guess no VC7.1 builds
03:24.12Patlabor222also did somone put VC5 sutff in the VC6 build?
03:24.13MrApathyCreamwhat are the errors?
03:24.18Patlabor222link errors
03:24.19MrApathyCreamPatlabor222: yes
03:24.33MrApathyCreamlink errors on VC5?
03:24.43Patlabor222then the folder should be named VC5-6 or a VC5 dir shoudl be made
03:24.49Patlabor222link errors in 7.1
03:24.52MrApathyCreamyes, vc5 folder
03:24.54Patlabor222for most of texture manager
03:25.01Patlabor222there is no VC5 folder
03:25.04MrApathyCreamyup
03:25.07MrApathyCreampatches welcome
03:25.18MrApathyCreami didn't know any one used vc5
03:25.19MrApathyCream:)
03:25.20Patlabor222implemenations perfred :)
03:25.23Patlabor222nor did I
03:25.29MrApathyCream*scary*
03:25.59MrApathyCreambzflag proj is getting link errors?
03:26.05Patlabor222yes
03:26.25MrApathyCreamtexture.h moved to include also
03:26.32MrApathyCreamnot sure if that effected anything
03:26.48Patlabor222from where to where?
03:26.58Patlabor222and that would be a compile error not a link
03:27.18MrApathyCreamfrom bzflag to include
03:27.34Patlabor222but it's ok, this must all be part of the release plan, if it's allready posted, I don't mind
03:27.49MrApathyCreamheh who uses vc7 anyway
03:27.57Patlabor2227.0
03:27.58MrApathyCream.shmet
03:27.59Patlabor222not many
03:28.10Patlabor2227.1 is gaing in useage
03:28.12Patlabor222it's not bad
03:28.19Patlabor222and it's the only edu currently sold IIRC
03:28.40MrApathyCreamcan you compile bzflag with the edu version?
03:28.47Patlabor222I don't see why not?
03:28.54Patlabor222it's not "missing" anything
03:28.57MrApathyCreami would assume the edu version is crippled
03:28.58Patlabor222cept optimisations
03:29.02MrApathyCream#files or such
03:29.06Patlabor222no
03:29.20Patlabor222it just dosn't have optimiations, and it dosn't come with a runtime distro license
03:29.24Patlabor222and no MSDN
03:29.30MrApathyCreamah
03:29.31MrApathyCreammakes sense
03:29.35Patlabor222yeah
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03:34.39captain_protonMrApathyCream: more of that midnight fry-daddying? :)
03:35.10Patlabor222don't fry bacon naked, Fargo Bob's rules to live by $23
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03:39.56captain_protonhmmmm
03:40.22captain_protonMrApathyCream: are these two pieces of information enough to get saxcount to verify against the schema?:
03:40.28captain_protonxmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
03:40.28captain_protonxsi:schemaLocation="schema.xsd"
03:47.26TimRikerhttp://movies.go.com/movietimes/movie?id=42577&date=20031216&zip=14624 < totr:trilogy december 16th-17th. cool.
03:49.27MrApathyCreamah frydaddy
03:49.39MrApathyCreamhaven't indulged since the move
03:50.07MrApathyCreamcaptain_proton: i use noNamespaceSchemaLocation
03:50.10MrApathyCreambut that prolly is ok
03:50.26Death_Barrelnight
03:51.06captain_protonMrApathyCream: so instead of the ns & xsi:schema... i'd just use noNamespaceSchemaLocation="schema.xsd" ?
03:51.28MrApathyCreamno
03:51.50MrApathyCreamxsi:noNamespaceSchemaLocation="schema.xsd"
03:52.02*** join/#bzflag orchid (~bzgirl@toronto-hs-64-26-176-100.s-ip.magma.ca)
03:52.09learnerTimRiker: http://freshmeat.net/projects/bzflag/?topic_id=85%2C22
03:52.18MrApathyCreamhttp://prdownloads.sourceforge.net/bzflag/bzflag-1.10.0-0.W32.exe?download
03:52.20MrApathyCreamarg
03:52.25captain_protonharumph
03:52.28MrApathyCreamand xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
03:52.32captain_protonits not choosing to do it either way
03:52.51MrApathyCreamthe xsd namespace is in the schema file
03:52.51captain_proton-v=auto gives me just the count (the schema isn't correct), and -v=always says everything is undefined
03:52.57MrApathyCreamthe xsi is in the xml file
03:53.51MrApathyCreamexample:
03:53.57MrApathyCreamschema:
03:54.05MrApathyCream<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema">
03:54.05MrApathyCream<xsd:element name="technique" type="xsd:string"/>
03:54.05MrApathyCream</xsd:schema>
03:54.08MrApathyCreamxml file
03:54.22MrApathyCream<technique xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="cp.xsd" />
03:54.27learnerTimRiker: the about message looks a little dated too (no mention of os x, for example)
03:54.38captain_protonMrApathyCream: thats pretty much what i've got =/
03:54.41learnerand the image looks like 1.8
03:54.50MrApathyCreamworks for me
03:55.03learnerheh 1.7b :)
03:55.28captain_proton....whoa
03:55.30captain_protonError at file /home/jupiter/projects/sxmadb/alternating-maces.xml, line 5, char 12
03:55.31captain_proton<PROTECTED>
03:56.13learnerWow.. freshmeat vitality for bz is .1% .. that's bad
03:57.29MrApathyCreamperhaps it's because i've got the bzflag dev platform of choice :)
03:57.35captain_protonmaybe
03:59.02MrApathyCreamits like it thinks xmlns is a regular attribute
04:00.11MrApathyCreamwait are u using saxcount or sax2count?
04:00.37MrApathyCreamcaptain_proton: use sax2count
04:00.41captain_protoni'm using whatever was in the samples/SAXCount directory in xerces-c
04:00.44TimRikerlearner: where?
04:00.52MrApathyCreamcaptain_proton: use sax2count in that dir
04:00.53learnerhttp://freshmeat.net/projects/bzflag/?topic_id=85%2C22
04:01.38MrApathyCreamsaxcount is an older standard
04:01.56captain_protonyay, it got errors
04:02.00captain_protonbut at least they're sensible errors
04:02.05MrApathyCreamw00t!
04:02.53MrApathyCreamlearner: 1998! :)
04:04.01learner:)
04:04.39learnerhehe :)  pop that baby up to 10
04:07.36KR:)
04:07.55KRforgot my FM login info....
04:08.10KRdid u watch tonight learner?
04:09.11battlestarwatching now kr
04:09.16battlestargot home late..
04:15.03KRits good again
04:15.13KRlet me tell you all the spoilers...
04:15.17KRfirst...
04:15.21KR:)
04:18.34*** join/#bzflag SGI (~SGI@pcp05927753pcs.sothfd01.mi.comcast.net)
04:18.39SGIhi
04:18.56MrApathyCreamyp
04:18.59MrApathyCreamyo
04:19.20SGI1.10 is ou6t for win
04:19.39MrApathyCreamyup
04:19.53SGIwhere I can find a server????
04:20.05MrApathyCreammmm?
04:20.09TimRikerSGI there are servers, just not many yet.
04:20.22SGIIm tired to play with myself :o)
04:20.44battlestarlol
04:20.51CIA03timriker * 12bzflag/misc (mrtg-bzflag.pl): update for new list server
04:20.59SGIhow I can find a server for 1.10
04:21.14SGInever mind
04:21.17TimRikerSGI: "Find Servers" in the menu.
04:21.32MrApathyCreamsgi you can ONLY find 1.10 servers now
04:21.35SGInope nothing happen with mine 1.10
04:21.35MrApathyCream:)
04:22.23MrApathyCreamhmm, did the proto change when we moved to 1.10?
04:22.27MrApathyCreamand thus the servers need to restart?
04:23.02SGInever mind .......
04:23.07SGIits ok now
04:23.17TimRikeruh.. need new servers. oh you mean from 1.9? nope. no change. and the proto is still 19xx or whatever it was.
04:23.28MrApathyCreamok
04:23.34MrApathyCreamwell problem solved for SGI anyway
04:23.47TimRikerSGI: the list is slower than in 1.7 at present. list server needs some tuning that I've not gotten working yet.
04:23.55SGIIm on ducati right now
04:24.17SGIIt was a problem ..with my paleolitic pc
04:24.35MrApathyCreamah
04:25.11SGIIm rendering an immage and my cpu is working at 110%
04:25.30SGIand is just really slow to find a server
04:25.44SGIslover then a turtle
04:26.55MrApathyCreamcaptain_proton: what'ya schemin'?
04:29.37captain_protonMrApathyCream: i have this crazy idea about mathematical classification of martial arts movement
04:29.49captain_protonbut it requires me to have everything characterized properly
04:29.55MrApathyCream%)
04:31.26MrApathyCreamheh
04:31.47MrApathyCreamwe should branch two branches for fixes and new dev
04:31.56MrApathyCreamonce this puppy is really out the door
04:32.01battlestaryes
04:32.09battlestarmake HEAD be new dev
04:32.19battlestarand make a maintenance branch for 1.10
04:32.38MrApathyCreamok
04:32.44battlestarusually easier to merge branch to head that the other way around
04:33.16MrApathyCreamyes
04:33.43Noodleman_laptop"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
04:34.36MrApathyCreamah, Barney Shoestrap
04:34.39MrApathyCreammy hero
04:35.02Noodleman_laptopi don't know who he is, just found the quote
04:35.23battlestarhe's the guy that initially designed/wrote/spec'd c++
04:35.29Noodleman_laptopok
04:35.30MrApathyCreamyes
04:36.16MrApathyCreamthat reminds me of an article
04:36.19MrApathyCreamlessee if i can find it
04:37.13MrApathyCreamhere it is
04:37.18MrApathyCreamthis is one of my favs: http://www.research.att.com/~bs/whitespace98.pdf
04:37.55battlestar:)
04:38.17captain_protonhmm
04:38.21*** join/#bzflag Patlabor221 (~JeffM@adsl-67-115-244-17.dsl.lsan03.pacbell.net)
04:38.21*** mode/#bzflag [+o Patlabor221] by ChanServ
04:39.13MrApathyCreamcaptain_proton: any change to figure out how I fubared my gl thangy
04:39.17CIA03brlcad * 12bzflag/ (BUGS): tanky bits bug repokes his little head
04:39.23MrApathyCreams/change/chance/
04:41.03captain_protonMrApathyCream: i was looking at it - it seems awfully complicated for a first-shot at drawing things
04:41.24SGIguys when you think to release 1.10 for IRIX
04:41.28Patlabor221mac made GL?
04:41.56captain_protonError at file /home/jupiter/projects/sxmadb/schema.xsd, line 6, char 35
04:41.56captain_proton<PROTECTED>
04:42.57MrApathyCreamPatlabor221: well
04:43.02MrApathyCreama failed start
04:43.06shkoohah!
04:43.06Patlabor221show me
04:43.10MrApathyCreami couldn't figure out why nothin' showed
04:43.11shkoothat whitespace paper amuses me greatly.
04:43.15Patlabor221I have time to help you if you wish it
04:43.17MrApathyCreamshkoo: yup
04:43.23MrApathyCreamsee the date?
04:43.36MrApathyCreamPatlabor221: ok, how shall i get it too you
04:43.50Patlabor221DCC is probably NFG
04:43.55Patlabor221tho I got a new router
04:43.58Patlabor221so maybe
04:44.00MrApathyCreamok, i'll put on my sever
04:44.03MrApathyCreamone sec
04:44.04Patlabor221but veb or mail
04:44.16Patlabor221or scp to asgard
04:45.13Patlabor221you ever crack your neck so hard that you feel somethign snap like way up where your skull connects, and your scared, but also releved, cus it feels good?
04:45.33MrApathyCreamhttp://bzflag.mebigfatguy.com/Proggie.ZIP
04:45.41MrApathyCreamyou'll also need
04:46.16SGIohhh happen after 8~12 hrs ..working with a computer
04:46.20battlestarhehe, Patlabor221.. yup
04:46.41TimRikerhttp://list.bzflag.org/ now has (empty) 1.10 stats
04:46.56MrApathyCreamhttp://xml.apache.org/xerces-c/download.cgi/
04:47.02Patlabor221how is it? I have not had chance to see any of it, with the recent hell. My friend is Tivoing it
04:48.20TimRikerbattlestar: we are in maintainance mode. no new features for a while. certianly not any that change the network.
04:48.32TimRikerHEAD is not a playroom anymore.
04:48.49Patlabor221why not make a mentance branch?
04:49.14Patlabor221MrApathyCream:  all the downloads say they can't find it?
04:50.10TimRikerPatlabor221: might eventually. right now I'd like folks to focus on bug fixing. new features should be patches, not directly in CVS.
04:50.12battlestarTimRiker: *nod*, I'll be working on docbook stuff for a while anyways, but wouldn't a 1.10 maintenance branch make sense?
04:50.21battlestark
04:50.33SGItime to go
04:50.34Patlabor221how long till new dev can take place? weeks? months?
04:50.39SGIthank you guys
04:50.49SGIbye
04:50.50TimRikerPatlabor221: depends on how many bugs are found. ;-)
04:50.53*** part/#bzflag SGI (~SGI@pcp05927753pcs.sothfd01.mi.comcast.net)
04:51.15Patlabor221guess there won't be any paralel dev then
04:52.22TimRikersure. patches in the patches tracker are welcome.
04:52.24MrApathyCreamhmm
04:52.48Patlabor221I'm talking regorg major changes, stuff that's not suited for a patch
04:52.54battlestarnot from me :)
04:52.55Patlabor221it's ok, guess I got some time then
04:53.03TimRikerjust keep CVS head clean. enhancements like better spawn points are welcome in CVS as long as they are tested first.
04:53.33TimRikerPatlabor221: yeah, hold off on the reorg stuff till we see how many bugs arise.
04:53.52*** join/#bzflag GenRommel (~gene@24-168-158-81.nj.rr.com)
04:53.54Patlabor221ok, next year then, no wories :)
04:53.55TimRikershould not be too long. time will tell.
04:54.07MrApathyCreamPatlabor221: how bout http://apache.towardex.com/xml/xerces-c/xerces-c-src_2_4_0.zip
04:54.08TimRikeras soon as that? yipe! ;-)
04:54.23Patlabor221yeah that is going mac
04:54.34Patlabor221I just hope it survives
04:54.55GenRommelwhoops - all old servers are incompatible :-(
04:55.00Patlabor221yes they are
04:55.04MrApathyCreamyes indeedy
04:55.05TimRikersomeone on win* planning to upload a .zip source
04:55.05Patlabor221get a new client
04:55.12Patlabor221I allready did, take a look
04:55.13TimRiker?
04:55.17TimRikercool.
04:55.23Patlabor221win bin and src were done, as I said
04:55.28battlestarwas the network protocol version updated?? it should not have been
04:55.29Patlabor221and I fixed the tarbal name
04:55.36MrApathyCreambattlestar: no it's the same
04:55.43Patlabor221it was wrong
04:55.43battlestargooie
04:55.47Patlabor2211.9.10
04:55.48battlestarer, goodie
04:56.20MrApathyCreamPatlabor221: gl should have a debug mode where it tells you what it's looking at and why it's not drawing it
04:56.21MrApathyCream:)
04:56.29TimRikerbattlestar: no network version is still the same.
04:56.40TimRikeras 1.9.x ... but you knew that.
04:56.58Patlabor221I'd just want to download the freaking thing
04:57.11Patlabor221it's not fast
04:57.15Patlabor221just 20k a sec
04:57.19MrApathyCreamheh
04:57.28*** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se)
04:57.28*** mode/#bzflag [+o larsl] by ChanServ
04:57.34Patlabor221found one of the bins thats giving me 103
04:57.37Patlabor221k/s
04:58.22Patlabor221what is the xerces thing?
04:58.38MrApathyCreaman xml parser
04:59.07Patlabor221so how do I build it all?
04:59.17Patlabor221and what is wrong with SDL?
04:59.19MrApathyCreamslap em in a project
04:59.23MrApathyCreamjust tryin to learn
05:00.04CIA03brlcad * 12bzflag/include (version.h): comment on when/how to update the network protocol version string
05:00.19Patlabor221commandline app or w32?
05:00.20MrApathyCreami don't like learner higher level, before lower level
05:00.24MrApathyCreamcommandline app
05:00.50Patlabor221with SDL you call all the same low level GL stuff
05:00.55Patlabor221and the low level SDL stuff
05:01.01Patlabor221you just don't call the win32 stuff
05:01.07MrApathyCreamtoo much to learn at once
05:01.13MrApathyCreamthat will be next, if i make it thru
05:01.31Patlabor221umm ok, cus to init a window in SDL is like 3 lines of code
05:01.35Patlabor221then the rest is pure GL
05:01.45Patlabor221you don't use SDL for anything else
05:01.51Patlabor221if you don't want to learn it till later
05:01.53MrApathyCreamwell the window init isn't my problem, that was easy
05:02.03Patlabor221then this does the same thing as SDL
05:02.03MrApathyCreamit's the dang culling i guess
05:02.12Patlabor221is your winding right?
05:02.38MrApathyCreami hope so, and i tried disabling face culling
05:02.44MrApathyCreamno avail
05:02.44Patlabor221eww it uses glut too?
05:02.52MrApathyCream:) yup
05:02.54Patlabor221I'll have to go get that
05:03.01Patlabor221this is way more complex then it needs to be
05:03.09Patlabor221glut is rather high level as well
05:03.19Patlabor221and rather evil
05:03.37MrApathyCreamwell, i'm a m0ron. So the less 'packages' i need to use the better
05:03.48Patlabor221ok so 1 is way better then 2
05:03.52Patlabor221cus right now your using 2
05:04.04Patlabor221but it's ok, I'm used to noone listening to me
05:04.08MrApathyCreamheh
05:04.10MrApathyCreampoor Patlabor221
05:04.34Patlabor221what is XML in the thing?
05:04.41Patlabor221and why not HelloCube?
05:04.59MrApathyCreamwell, a model file format
05:04.59Patlabor221that's about as low as you can get
05:05.03MrApathyCreamso that i could change it
05:05.08GenRommelTimRiker - just d'loaded 1.9.10 on debian
05:05.09MrApathyCreameasily
05:05.20Patlabor221why not learn how the raw GL calls are made?
05:05.22GenRommel1 - fonts do not become bigger when selected
05:05.30MrApathyCreami tend to do what i know
05:05.31MrApathyCream:)
05:05.31Patlabor221gl does so much more then just draw models?
05:05.39GenRommel2 - fps about 1/2 of what it used to be under the old version
05:05.58MrApathyCreamGenRommel: what vid card?
05:06.06GenRommelMatrox G400
05:06.10MrApathyCreami run at 380fps
05:06.15MrApathyCream:)
05:06.17Patlabor221that has some gl but not much
05:06.24Patlabor221well welcome to 1.10 :)
05:06.47CIA03timriker * 12bzflag/include (version.h): even more explicit
05:06.59Patlabor221gawd I know I have glut here somwhere
05:07.08MrApathyCreamIf you've got a course prepared, Patlabor221, i would be glad to follow that :)
05:07.13GenRommeli take that back - I'm an idiot - I didn't notice it reset my video format settings
05:07.21Patlabor221how low level do you want to go?
05:07.23larslI got the bzfs bug again... it's not sending list updates, not accepting clients, and eating 99% of my CPU.
05:07.26GenRommel1600x1200 vs 800x600
05:07.35Patlabor221heh
05:07.44Patlabor221that would kill fill rate on that card
05:07.53MrApathyCreamPatlabor221: *shrug*
05:07.55Patlabor221MrApathyCream: do you want to go to the windows level or the low level GL?
05:08.17Patlabor221like down to the glVertex3f Level?
05:08.23MrApathyCreamyes
05:08.39captain_protonMrApathyCream: nehe.gamedev.net :)
05:08.43Patlabor221yeah
05:08.49Patlabor221use the SDL ports
05:08.50MrApathyCreami did that
05:09.09Patlabor221or you can start with LGE test, LGE just wraps up window createion
05:09.23MrApathyCreammore moving parts...
05:09.30Patlabor221and the OS specific flip
05:09.39scanlinePatlabor221: what does LGE do that SDL doesn't?
05:09.57Patlabor221some minor camera stuff if you want it to
05:10.09Patlabor221the lib also has a 3d math class
05:10.20Patlabor221and a basic frustm cull
05:10.49Patlabor221it just wraps up stuff like seting between ortho and perspective, and rebuilding the viewport whent he sdl window is sized
05:10.57Patlabor221it's a thin shell
05:11.00scanlineah
05:11.12Patlabor221engine is a bad name for it
05:11.20MrApathyCreamhelper
05:11.28Patlabor221it was suposed to be more, but then I said, hey this is more usefull like this
05:12.01Patlabor221it's decently simple
05:12.27Patlabor221the current version also wraps up resolution enumerations a little cleaner then SDL did it
05:12.39Patlabor221at least I think
05:13.40Patlabor221mac, I asume this dosn't compile on other OSs?
05:13.54Patlabor221as your include case goes all over the place
05:14.06Patlabor221like /GL /gl etc..
05:14.39MrApathyCreamPatlabor221: well certainly the libs are for win32
05:14.48Patlabor221I mean in the code
05:14.53MrApathyCream*shrug*
05:15.04Patlabor221Scene.cpp uses GL/glut.h
05:15.10Patlabor221and main uses gl/glut.h
05:15.15MrApathyCreamheh
05:15.19MrApathyCreami'm not concerned
05:15.23Patlabor221that's a dif to them :)
05:15.27MrApathyCreami'm not actually doing anything
05:15.34CIA03timriker * 12bzflag/debian (buildsnap): change deb package version
05:15.37Patlabor221they get kinda pissy at that :)
05:15.50CIA03timriker * 12bzflag/ (ChangeLog): mrtg
05:15.50MrApathyCreamyes
05:17.36Patlabor221allmost ready to build
05:17.38Patlabor221one more DLL
05:17.49MrApathyCreamheh
05:18.04MrApathyCreamcmd line needs input filename
05:18.27Patlabor221sigh
05:18.32MrApathyCreamsample.gld
05:19.08Patlabor221thing that sucks about stuff like this is, when your learning, you don't know if its your model is bad or your code is bad
05:19.12TimRikeranyone sent any announcements yet?
05:19.23Patlabor221that's why all the simple stuff does hardcoded graphics
05:19.28TimRikerthe changelog is huge... looking at what to say and what not to say.
05:19.47MrApathyCreamno announcements
05:19.50MrApathyCreamyet
05:20.08MrApathyCreamPatlabor221: make sense
05:20.30Patlabor221does the model do a transform?
05:20.36MrApathyCreamno
05:20.38MrApathyCreamnot yet
05:20.43larslTimRiker: I got the CPU eating bug in bzfs again, it seems to happen faster when people are logged on (and might have something to do with variable changes using /set).
05:20.48Patlabor221so your inside the model
05:20.54Patlabor221you have no camera transform
05:20.57MrApathyCreamwell i do a lookat
05:21.06MrApathyCreamshouldn't that move me back
05:21.07MrApathyCream?
05:21.16Patlabor221thats a glu funch
05:21.18battlestarlarsl: eating cpu where?
05:21.20MrApathyCreamyes
05:21.26larslbattlestar: On my computer. =)
05:21.33Patlabor221not a normaly used thing
05:21.39battlestarwhat line of code :)
05:21.48MrApathyCreamok, ummm
05:21.49Patlabor221ohh
05:21.57larslbattlestar: I don't know, but I'm going to SIGSEGV it next time it happens.
05:22.00Patlabor221your doing your lookat while still in the projection matrix
05:22.02MrApathyCreammain:34
05:22.07Patlabor221do it after you go to modelview
05:22.17MrApathyCreamisn't look at a projection?
05:22.17Patlabor221your jacking the view transform :)
05:22.19Patlabor221no
05:22.29MrApathyCreamdon't i want to move me, vs the model?
05:22.31Patlabor221all camera stuff you do in model
05:22.42MrApathyCreamoh
05:22.44Patlabor221modelview is you AND the model
05:22.52larslbattlestar: If some people log on to gravitywaves.homelinux.net it might happen faster.
05:22.53Patlabor221projection is just the perspective transform
05:22.53MrApathyCreamso what is the projection?
05:22.56MrApathyCreamoh
05:22.58Patlabor221from model space to screen
05:23.06MrApathyCreamso i guess i need to do that too
05:23.06Patlabor221you want to do all your "stuff" in model space
05:23.07MrApathyCream:)
05:23.11Patlabor221not too
05:23.12Patlabor221move it
05:23.34Patlabor221the projection is set by the glViewport call
05:23.53Patlabor221it should be like this
05:23.54Patlabor221glMatrixMode( GL_PROJECTION );
05:23.54Patlabor221glViewport( 0, 0, w, h );
05:23.54Patlabor221glMatrixMode( GL_MODELVIEW );
05:23.54Patlabor221glLoadIdentity();
05:23.54Patlabor221gluLookAt( 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f );
05:23.56Patlabor221glShadeModel( GL_FLAT );
05:24.10Patlabor221still get nothing
05:25.07Patlabor221let me make it a bit more simple
05:25.24Patlabor221in OpenGL there is no real "camera" thing
05:25.36Patlabor221evrything is just transformed by the current matrix
05:26.00MrApathyCreamok
05:26.04MrApathyCreamnothing draws
05:26.10Patlabor221so if you want to "pull back", what you really do is first set a transform that moves stuff "out"
05:26.16Patlabor221yeah, you have more problems still :)
05:26.24MrApathyCreamheh
05:26.34larslbattlestar: Hm. I sent bzfs a SIGSEGV, but now I can't find the core file.
05:27.21Patlabor221let me make and test some changes here
05:28.04Patlabor221does glut do the page flip?
05:28.15MrApathyCreamit doesn't move now
05:28.34Patlabor221move?
05:28.56MrApathyCreami'm not flipping
05:29.12MrApathyCreamthe model doesn't change
05:29.12Patlabor221does glut flip?
05:29.14MrApathyCreami think so
05:29.16Patlabor221if it dosn't nothing will be drawn
05:29.36MrApathyCreamglutSwapBuffers?
05:29.46Patlabor221probably
05:32.14MrApathyCreamheh, that would be too sensible
05:32.16Patlabor221ohh and you have no call to glPerspective
05:32.31Patlabor221gluPerspective actualy
05:32.39Patlabor221or gluOrtho
05:32.39MrApathyCreamis that projection?
05:32.42Patlabor221yes
05:32.49Patlabor221that sets up the prjection matrix
05:32.52MrApathyCreamso loadidentity and then do that?
05:33.00Patlabor221no that loads the identiy matrix
05:33.04Patlabor221very difrent
05:33.08Patlabor221basicly clears the matrix
05:35.00Patlabor221there we go one white line :)
05:35.13Patlabor221and one BIG ASS model
05:35.27MrApathyCreamw00T!!!
05:35.30MrApathyCreamglupersp worked!
05:35.42MrApathyCream<PROTECTED>
05:35.45Patlabor221yes
05:35.50Patlabor221that is one of the thigns you needed
05:36.01MrApathyCreami better pull back more :)
05:36.44MrApathyCreami feel like an idiot
05:36.45MrApathyCreamheh
05:36.46MrApathyCreamthanks
05:38.02Patlabor221I can show you how I would have done it
05:38.18Patlabor221gluLookAt does not give you full controll over the view matrix
05:38.32Patlabor221nor a good understanding of the gl coordinate system
05:38.32MrApathyCreamok
05:38.35Patlabor221and how it's wacked
05:38.53Patlabor221Z should be "up" :)
05:39.00Patlabor221not "in"
05:39.53CIA03timriker * 12bzflag/debian (changelog.in): change deb package version
05:40.02MrApathyCreamok
05:40.08Patlabor221http://ryoko.bakadigital.com/temp/gelly/main.cxx
05:40.12MrApathyCreamshouldn't matter tho, no?
05:40.15Patlabor221but that's all up to you
05:40.15Patlabor221no
05:40.19Patlabor221it dosn't
05:40.27Patlabor221it just makes more sense to me in large project
05:40.32larslNow when I'm expecting it to hang, it won't. =P
05:40.39Patlabor221for basic stuff it dosn't matter
05:41.12larsl~bzfquery gravitywaves.homelinux.net
05:41.24MrApathyCreamhmm
05:41.28MrApathyCreammy other faces aren't showing up
05:41.30battlestarWoo hoo.. fixed the Xcode build project
05:41.36MrApathyCreammaybe they're the wrong way
05:41.46Patlabor221spin it ad see :)
05:41.56larsl~bzfquery gravitywaves.homelinux.net:20000
05:42.46MrApathyCreamheh, now that z is up...
05:43.51Patlabor221ohh ick
05:43.57*** join/#bzflag brisban (~s2d@213.146.171.11)
05:43.58battlestarghodammit.. dman fskcing data dir not found
05:44.00Patlabor221it only calls display on a resize
05:44.11battlestargrrr
05:44.12Patlabor221of what use is that?
05:44.18CIA03timriker * 12bzflag/debian (buildsnap): change deb package version
05:44.33battlestarok, this makes no sense to me..
05:44.40battlestardata path is "/archive/BZ/bzflag/src/platform/MacOSX/build/BZFlag.app/Contents/Resources"
05:44.40battlestarloading fixedbr
05:44.40battlestarCan't continue without font: fixedbr
05:44.55Patlabor221Mac, you have culling off, so order should not matter
05:45.19battlestarls -la   /archive/BZ/bzflag/src/platform/MacOSX/build/BZFlag.app/Contents/Resources/fixedbr.png
05:45.20battlestar-rw-r--r--  1 sean  graphics  1420 10 Dec 00:37 /archive/BZ/bzflag/src/platform/MacOSX/build/BZFlag.app/Contents/Resources/fixedbr.png
05:45.29battlestarwhy can't it find it?!
05:46.09TimRikerbattlestar: try adding a trailing / on the data path?
05:46.54battlestarthis is via a double-clicked icon.. not command-line -- used to work..
05:47.16TimRikerthen you'd have to add it in the build.
05:47.18battlestarhrm.. I'll find where it sets it and try adding the slash
05:47.35Patlabor221mac, that XML model class is gonna be slow
05:47.45Patlabor221your calling a glbegin/end for each poly
05:47.51Patlabor221tho your in a list so it's one time hit
05:49.01MrApathyCreamPatlabor221: yes, i know.
05:49.10MrApathyCreami'm not trying to make anything.
05:49.26Patlabor221well it seems you are
05:49.28Patlabor221:)
05:49.42MrApathyCreamoh, i see if i call glBegin(TRIANGLES) i can have multiple ones?
05:49.52MrApathyCreamok, i should do that
05:50.01Patlabor221yeah
05:50.07Patlabor221if you are in a glBegin
05:50.11Patlabor221and you just do 3 verts
05:50.15MrApathyCreamok
05:50.15Patlabor221it will do a tri right then
05:50.25Patlabor221then if you do 3 more it will do another tri
05:50.31Patlabor221gl is just a state machine
05:50.44Patlabor221as soon as all the requirements are filled for the current prim, it will do it
05:51.18Patlabor221so like a GL_LINE_SEGMENT will draw a line every 2 points it gets
05:51.35Patlabor221but a GL_LINE_STRIP will draw a line between each point you give it
05:51.51MrApathyCreamok
05:51.54MrApathyCreamgotcha
05:51.55Patlabor221while a GL_LINE_LOOP will give you the same as a strip but conncet you back to the begining
05:52.34Patlabor221it's generaly best to stay inside the glBegin as loong as you can
05:52.45Patlabor221tho not to the expense of other stuff
05:52.52Patlabor221cus you can't do a transform wile you are in there
05:54.54larslbzfs seems to get caught in getSpawnLocation() on my world. It's a few days old though, I'll try 1.10.0 later today. Must go now.
05:55.12MrApathyCreamYAY colors :)
05:55.50MrApathyCreamlarsl_grb: do you have lots of pyrs?
05:56.00MrApathyCreamor huge ones?
05:57.57Patlabor221or ones made out of fish
05:59.22TimRikerhey! put your huge ones away. this is a family channel.
06:00.30MrApathyCreamheh
06:00.50MrApathyCreamthinking about it, if the world is a huge pyramid that covers the world, getSpawnLocation will spin endlessly
06:01.13Patlabor221there are some maps that are covered
06:01.28MrApathyCreamhmm
06:01.28MrApathyCreamthat is fixable
06:01.40MrApathyCreamit's fine if the cover is a box
06:01.48MrApathyCreamjust not a pyr
06:01.58Patlabor221should do a multi leevel z slice as we comput spawns
06:01.58MrApathyCreamshould have asked lars if he was using -sb or not
06:02.14MrApathyCreamPatlabor221:  we assume the tank is MaxWorldHeight tall
06:02.16Patlabor221if nothig is found on one level move up to the top of the next highest box
06:02.26MrApathyCreamand see if there are collisions, then we walk up the buildins to the top
06:02.29Patlabor221well that is rather stupud
06:02.39MrApathyCreamif the top is a box, it is ok, otherwise it tries again
06:02.46Patlabor221and coudl not a pool of spawns be precomputed?
06:02.47MrApathyCreamPatlabor221: thats what it does
06:02.52Patlabor221as the world never changes?
06:03.10MrApathyCreamPatlabor221: well, eventually one would hope a dynamic finder would be written
06:03.24MrApathyCreamthat takes into account bullets and such
06:03.27MrApathyCreamthat would be after you write the complete server state patch
06:03.34Patlabor221why not pre compute a bunch of them
06:03.45Patlabor221then just exlcude the ones that got shots in em?
06:04.05Patlabor221or put them explicit in the map
06:04.09MrApathyCreamheh TEZ   (<<--- captain_proton)
06:04.24MrApathyCreamTank Entry zones, ala Flag Entry Zones
06:04.31Patlabor221sure
06:04.44MrApathyCreamwe should definitely support that
06:04.51MrApathyCreambut it shouldn't be mandatory
06:04.54battlestareep.. larsl.. I can see how it might get stuck in a loop
06:04.56Patlabor221tho I don't see what that really gets you over just a bunch of points
06:05.23MrApathyCreambattlestar: other than if a large pyramid covers the world?
06:05.50captain_protonheh
06:05.52battlestaryes
06:07.33battlestarwhat's the reasoning for the internal while loop??
06:07.47battlestarif it fails the first time, we're hosed
06:08.05battlestarer, second time
06:09.34battlestarand floating point fuzz would make me very nervous with any exact building roof check
06:09.46MrApathyCreambattlestar: the inner loop climbs buildings
06:10.04battlestarbuilding never changes, though?
06:10.18MrApathyCreamno,and
06:10.23MrApathyCream...
06:10.58ElectricElfTimRiker: Ping? :)
06:11.06battlestarthen how's it "climb"?  it tries the top position, and then keeps retrying that same position over and over
06:11.20MrApathyCreamwell if there's a collision, it's a new building
06:11.26MrApathyCreamand goes to the top of that building
06:11.34battlestarso then building is set
06:11.59battlestarhrm..
06:12.10*** join/#bzflag Patlabor221 (~JeffM@adsl-67-115-244-17.dsl.lsan03.pacbell.net)
06:12.10*** mode/#bzflag [+o Patlabor221] by ChanServ
06:12.18MrApathyCreamand...?
06:13.21Patlabor221fish!
06:13.50MrApathyCreamlarsl i assume you are using -sb
06:13.56MrApathyCream?
06:15.44larslMrApathyCream: This is before -sb, I'll try with a later version later today.
06:16.33MrApathyCreamok, then you were using -sb :)
06:16.51MrApathyCreamlarsl; do you have a large pyramid over the whole field (or most of it)?
06:20.09Noodlemandoes anybody know why it is that the 1.10 client built on mac os x won't show the server list and gives a 'cannot connect to server' error, and why it's not consistent?
06:20.56MrApathyCreama client you built?
06:21.00Noodlemanyeah
06:21.45Noodlemansorry, the error is 'error connecting to server'
06:22.35Noodlemansometimes it all works, sometimes just the server list doesn't work, sometimes it all doesn't work
06:24.41Noodlemanbzadmin works
06:24.49MrApathyCreamdunno
06:25.02Noodlemanme neither :-/
06:25.11MrApathyCreamprobably not it, but i'd delete your world cache
06:25.41Noodlemanok
06:28.49corndawgman hope this is gonna be a fun map
06:28.54corndawgcause its a pain in the ass to do
06:28.56corndawglol
06:29.14Noodlemanwell, at least now i can connect to a server
06:29.34Noodlemanbut the server list still doesn't work
06:29.36Noodlemanoh well
06:29.43Noodlemani'll keep messing around
06:31.10MrApathyCreamok
06:31.21MrApathyCreamoan: this world hangs the server
06:31.23MrApathyCreampyramid
06:31.23MrApathyCreamposition 0 0 40
06:31.23MrApathyCreamsize 400 400 20
06:31.23MrApathyCreamend
06:31.28MrApathyCream--fixing--
06:32.25battlestarTimRiker: trailing slash changed nothing
06:33.01MrApathyCreamhmm
06:33.03MrApathyCreamor maybe not
06:33.11MrApathyCreamit should cause problems
06:34.36MrApathyCreamok if z happens to be 0.0 it will succeed
06:34.46MrApathyCreamso eventually.... random will return 0 :)
06:40.14MrApathyCreamchecking in
06:40.51CIA03dbrosius * 12bzflag/src/bzfs (bzfs.cxx): limit box climbing attempts to 20, after that, spawn on the ground
06:41.07battlestarheh, and of course i conflict
06:41.15MrApathyCreamheh
06:41.30battlestari let it try 10000 times, though.. heh
06:41.56MrApathyCreamheh
06:42.00MrApathyCreamit is the server
06:42.35battlestaractually, mine can still compliment what you did
06:42.36*** join/#bzflag awox (~awox@dialup-11.140.220.203.acc01-elbo-cof.comindico.com.au)
06:42.50MrApathyCreamwhat'yo do?
06:43.17*** join/#bzflag mmu_man (~revol@ALyon-209-1-26-28.w81-53.abo.wanadoo.fr)
06:43.32battlestarjust boundary conditions for "near infinite" looping
06:44.01MrApathyCreamso limit box climbing to n boxes?
06:44.16MrApathyCreamie limit the inner loop?
06:44.17battlestari.e. if for whatever reason it can't find a spot after trying some absurd number of times, it'll shut the server down
06:44.22battlestarboth loops
06:44.26MrApathyCreammm
06:44.33MrApathyCreamk
06:44.35battlestarit "should" never happen
06:44.55battlestarand penalty is negligible (a decrement)
06:45.00CIA03timriker * 12bzflag/ (2 files): lsm updates
06:52.22awoxAnyone here in Australia? =)
06:53.12CIA03brlcad * 12bzflag/src/bzfs (bzfs.cxx): extreme loop condition checks for determining a spawn location.  only climb so many buildings and, regardless, don't keep trying forever.
06:54.12battlestarseem reasonable, mac?
06:54.18MrApathyCreamchecking
06:56.21MrApathyCreamyes,
06:56.43MrApathyCreamaltho the desperate bail out could probably be replaced with x=random y = random z = MaxWorldHeight
06:56.50MrApathyCreamand player could get MrToad's wild ride
06:57.16MrApathyCreambut it shouldn't happen. so...
06:57.41MrApathyCreamhmmm
06:57.47MrApathyCreamwell maybe not, if no jumping world
06:57.50MrApathyCreamso leave as is.
06:57.52MrApathyCreamit's fine
06:58.55MrApathyCreamoops
06:58.59MrApathyCreamheh
07:00.43MrApathyCream<PROTECTED>
07:00.50MrApathyCream;)
07:01.03*** join/#bzflag learner (~brlcad@chr160dhcp1509.chrchv01.md.comcast.net)
07:01.18MrApathyCreamor this:
07:01.18MrApathyCream<PROTECTED>
07:01.24*** mode/#bzflag [+o learner] by ChanServ
07:01.29MrApathyCreamdid you even compile :)?
07:01.35*** join/#bzflag corndawg (~who_cares@c-24-131-245-105.mw.client2.attbi.com)
07:04.44CIA03dbrosius * 12bzflag/src/bzfs (bzfs.cxx): it's a good idea to compile before commiting :)
07:09.15learnerheh, oops :)
07:09.20learnerguess not
07:12.37learnerif it wasn't for this dang data directory problem (yet again), I would have an os x package built by now..
07:13.02learnerrebuilding a debug client now.. :(
07:14.03awoxgod damn.
07:14.18awoxWhenever I hit someone with 400ms+ the hit never registers.
07:18.53learnerit's because you didn't hit them..
07:19.16learnerjust visually looks like you did from your point of view
07:23.47captain_protonlearner: grow up. nothing you haven't seen before :)
07:24.10learnerso says you
07:25.10learnerI like tacos more than banannas, though
07:30.40MrApathyCreama banana has alot of apeel
07:31.01captain_protonboo :)
07:41.22*** join/#bzflag corndawg (~who_cares@c-24-131-245-105.mw.client2.attbi.com)
07:46.44TimRiker3dfx locked up X. better sleep anyway.
07:46.50learnerugh.. serious data directory issues here.. I'll have to revisit this ater
07:48.04*** join/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it)
07:48.17corndawg./bzfs -r -h -j -ms 10 +r -s 40 -st 3 -t +f -world /home/corndawg/bzmap/boat.map
07:48.24corndawgwth is wrong with that line? lol
07:50.01learner+f what?
07:50.34learner+f good
07:50.42corndawghum.... ahh
07:51.00corndawgtim whats the flag then for a new map?
07:51.06corndawgi coulda sworn that was it
07:51.10learner+f OO{20} +f bad{100}
07:51.26corndawgyea
07:51.31corndawgthat was half the prob
07:51.31corndawgbrb
07:59.57*** join/#bzflag corndawg_ (~who_cares@c-24-131-245-105.mw.client2.attbi.com)
07:59.58corndawg_ugg
07:59.58TimRikercorndawg_: I was being difficult. +f <flagname> is correct, so you had +f -world  which implies a bzflag "-world" flag you could pick up in the game... lame joke is all.
07:59.59corndawg_re
08:00.08corndawg_whats that tim?
08:00.47TimRikerjust being silly. you got the fix. -world /home/corndawg/bzmap/boat.map  is fine assuming the world exists.
08:00.58CIA03dbrosius * 12bzflag/ (BUGS): let the bugs begin
08:01.01corndawg_yea
08:03.12MrApathyCreamlearner +f bad{100} wouldn't be fun
08:03.37MrApathyCreamthats 800 flags :)
08:03.40Tuponehi Mac
08:03.45MrApathyCreamhi tupone
08:04.05Tuponewe got a good Santa
08:04.14MrApathyCreamyes we doo
08:04.24MrApathyCreamlil jimmy won't cry now
08:04.32Tuponelol
08:04.52MrApathyCreamaltho chestal said he wanted the zebra game
08:06.52MrApathyCreamwell congrats everyone
08:07.10Tuponeyou made most
08:07.27corndawg_k who wants to toy arround with a map im still in the process of workin on?
08:20.22corndawgodd
08:21.06corndawgnew bzflag wont connect with bzfs version 1.7g2
08:21.11corndawgsays incompatible
08:21.26Tuponethat is! incompatible
08:21.53Tuponeprotocol has changed, new flag are in, ...
08:22.01corndawgahhhhhhh ok
08:28.29corndawgwarning: user tuckerm does not exist - using root
08:28.29corndawgwarning: group tuckerm does not exist - using root
08:28.35corndawganyone else get that?
08:34.48learnerstill have psycho nuts machine gun
08:39.10*** join/#bzflag strayer (~8b141182@server24.greatnet.de)
08:39.21CIA03brlcad * 12bzflag/src/platform/MacOSX/BZFlag.pbproj (project.pbxproj): now building properly with Xcode
08:39.42strayergood morning
08:41.41strayer'1.10.0 "Break the world" released!' > well...1.8 was dead...but why not using 1.9?
08:42.03CIA03brlcad * 12bzflag/src/platform/MacOSX/BZFlag.pbproj (project.pbxproj): little bugger snuck in earlier, removed full path and made group relative
08:42.05learnerodd numbers are for developer versions
08:42.34learner1.11 is the "current" development version now
08:42.54strayeroh
08:43.44*** join/#bzflag cniV (~kchan@c211-30-113-108.carlnfd2.nsw.optusnet.com.au)
08:44.29Tuponelearner: got the fix?
08:45.06learnerno :(
08:45.21Tuponehave you got my lines
08:46.03Tuponethe linux version have 3 directory, 1 from conf file or command line
08:46.11Tupone1 from the in build path
08:46.14Tupone1 current
08:46.49Tuponethen it try to look if 1 of this dir has some file, and select the first
08:47.15Tuponecould be the wrong is selected (if linux code is like Mac)
08:47.26learnerfrom the text output, it looks like it picked the right directory
08:48.04Tuponecould you try to remove directory from config file
08:48.13TimRikerlearner: there is no 1.11 yet. there might be a 1.10.1 etc soon to do bug fixing.
08:48.19learnerI'll look at it more later (today) after I've reseted some..  I want to follow it with a debugger since this is frequently a problem for some reason for os x
08:48.27TimRikerand eventually there will be a 1.11 but not now.
08:49.03learnerhence why I said it's "current" development version -- we're working on the release version
08:49.15TimRiker<learner> 1.11 is the "current" development version now
08:49.21TimRikertypo then?
08:49.38learnerno, just reading into it differently, I think :)
08:50.01Tuponeok. I'm going to work, then :) good sleeping
08:50.04TimRikerah. as in "current" meaning will be, rather than is. ;-)
08:50.19learneryou got it
08:50.30*** part/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it)
08:57.42CIA03brlcad * 12bzflag/ (BUGS): psycho machine gun returns (aka learner is nuts)
08:59.29*** join/#bzflag [dmp] (~dennis@port151.ds1-aboes.adsl.cybercity.dk)
09:01.20CIA03brlcad * 12bzflag/misc (multilingualSwearList.txt): curious false positive match of puto with "put 0" .. puto is not nearly in common use as put is in english..commented out
09:16.25*** join/#bzflag bomber (~bomber@ap97.physik.uni-frankfurt.de)
09:16.29bombermoin
09:16.33strayerI tried the new BZFLag release..nice
09:16.37strayerbomber: hiho
09:16.41learnermoin bomber
09:17.55*** join/#bzflag strayer_ (~8b141182@server24.greatnet.de)
09:18.06strayer_urgs....was kicked..
09:18.52bomber:O)
09:19.13strayer_find' ich garnet lustig ;)
09:19.24CIA03brlcad * 12bzflag/src/platform/MacOSX/BZFlag.pbproj (project.pbxproj): few more cleanup items, removed stale ogg stuff too
09:34.31strayerdmp...what an imp ;o)
09:52.18bomber:o)
10:25.24*** join/#bzflag awox (~awox@dialup-71.141.220.203.acc01-elbo-cof.comindico.com.au)
11:44.11*** join/#bzflag david_v (~vuorio@grey05.nada.kth.se)
11:44.25david_vhoy
12:09.51*** join/#bzflag strayer (~8b141182@server24.greatnet.de)
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12:21.21[dmp]~logs
12:21.24http://ibot.rikers.org/<channelname>/, or stats http://ibot.rikers.org/stats/<channelname>.html.gz, or ibot logs, jbot does not
12:24.36david_vhey [dmp] :)
12:27.26[dmp]hey david_v
12:28.15david_vsitting at the college now... nothing to do, and waiting for a meeting... heh
12:30.36[dmp]im at home, trying to write on the report
12:30.48david_vah
12:30.49[dmp]i get headackes in our small grouproom.
12:31.08david_vhm
12:31.11[dmp]which dosnt improve my productivity, so i'd rather stay home, even if it feels abit strange
12:31.53david_vi see. well, how far are you from the college, timewise?
12:31.58david_vhm
12:32.05david_vwell, the, whatever it is :)
12:33.11[dmp]5 mins when im going there (downhill) .. getting home is abit harder :)
12:33.16david_vhehe
12:33.29david_vit takes about 50 minutes for me
12:33.30[dmp]its nice, i dont have to be awake when going there :)
12:33.33[dmp]yikes
12:33.57david_vbut i know a guy who has at least a two hour trip :)
12:34.12[dmp]do you walk, or ..?
12:34.18david_vhehe no
12:34.35david_vi use the commuter train, but i don't exactly live in the centre of the town...
12:34.53david_vit's cheaper to live at home with the parents, so i didn't bother about getting my own apartment yet ;)
12:35.10david_vnext year, possibly
12:35.16david_vor later... :)
12:35.20[dmp]hehe
12:35.27[dmp]my parents live like 500km away
12:35.32[dmp]that would take a few hours :)
12:35.33david_vor never... hey now that is an idea :)
12:35.44david_vheh
12:35.57strayerU can live in Ur car....very cheap
12:36.03strayer...and U R mobile then
12:36.06david_vstrayer, lol :)
12:36.29[dmp]strayer: having a car in denmark is VERY expensive
12:36.49[dmp]some danes move to sweeden as they can get cars cheaper (almost half price)
12:37.15david_vand then moving back to Denmark for getting cheap alcohol, right? :)
12:37.17strayeroh...U have special texes for this...right?
12:37.32strayerhehe.. david_v
12:37.47strayertexes=taxes
12:37.58david_vi wonder if anyone can beat Sweden as for taxes... heh
12:38.01david_vtoo much of them :)
12:38.21strayerwell...have U ever been in Germany? ;)
12:38.23david_vquite a bit anyway
12:38.29david_vhm, well, heh
12:38.37david_vi've been there a few times when i was younger
12:39.05david_vi recently learned that your welfare system seems to be even more generous than here though
12:39.27strayerhm...that changed during the years
12:40.12david_vi don't know the whole picture, i just know that they very recently announced that they would add some small fees for medicinal treatment
12:40.38david_veven here we have some kind of fees, but not totally free like it was (?) there
12:40.48david_vagain i don't know the whole story. but this particular thing surprised me
12:40.56strayersome ppl get it for free....students and kids.....
12:41.03david_vah
12:41.07strayernext year we have to pay much more for the drugs
12:42.02[dmp]Personally I think denmark is abit more expensiver.. Alot of people in copenhagen move to lund/malmö to save money (taxwise, cheaper food, cars and cheaper houses)
12:42.10david_vstudents don't get any special privileges here in the medical arena, afaik
12:42.28david_vyoung people do, but not students specifically. apart from some insurances
12:42.35strayerour politician find always new ways to make the electors angry......they save money here and there and find also new ways to blow it in the air... :/
12:42.44david_vhmm
12:42.53david_vthat's a common political phenomena somehow
12:43.08strayer[dmp]: seems to be the same in all countries...
12:43.50[dmp]Ill bet they didnt have those kind of problems in the good old days in iraq
12:44.24strayerU mean in the time before the first conflict with the USA?
12:44.50[dmp]yes :)
12:45.02[dmp]Dictatorship rocks, if im in charge!
12:45.11david_vhmmm :)
12:45.28david_vi'd disagree there. although if i would have said the exact words myself, i would have agreed :)
12:45.53[dmp]human greed, you can always count on it :)
12:46.17strayerlol
12:46.53strayerI am no exception :o)
12:46.58[dmp]hehe
12:47.18strayerbut I have not the right influences (yet)
12:48.04strayerright = enough
12:48.31strayerwell...have to study......CU l8er
12:48.57[dmp]same here
12:53.09*** join/#bzflag daveisnow00 (~cgiirc@66.62.140.111)
12:53.16daveisnow00hi all
12:53.37david_vheya dave
12:53.47daveisnow00im on this at school :o)
12:54.04daveisnow00my internet has crashed at home :o(
12:54.11david_vhmm
12:54.23daveisnow00bt has cut off the phone line
12:54.38david_vi'm also at school (college), but i'm just waiting for a meeting that will start later
12:54.47daveisnow00hehehe
12:55.28daveisnow00i love the way nerly every site in the world is banned here :O)
12:55.37*** join/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net)
12:55.46Chestal2 years?
12:55.53daveisnow002!
12:56.02daveisnow00grr, i know her too :O(
12:56.16ChestalI must think of some good server settings for 1.10
12:56.35daveisnow00ok, g2g now! ChanServ  cu people
12:56.40david_vcya
12:57.05[dmp]yeah, two years. Her father didnt want her to use time on bzflag
12:57.10david_vnobody online on ICQ... and i haven't found a working AIM /MSN /Jabber client at the college yet... hmm
12:57.35[dmp]im online with icq and jabber, you outta see me
12:57.47david_vyah but you're NA :)
12:57.55Chestalicq/aim/yahoo/jabber here
12:58.02[dmp]Same here
12:58.02Chestalis there such a thign as a public jabber server?
12:58.08david_vi said "nobody" meaning i had nobody to talk to there
12:58.13[dmp]jabber.org i think
12:58.14[dmp]ah
12:58.25david_vthat's a matter of definition heh
12:58.28ChestalI am on some private jabber server
12:58.39david_vi guess all are more or less "private" :)
12:58.47david_vi use jabber.org anyway
12:59.04Chestaldavid_v: I don't see you as online, though
12:59.10Chestalon ICQ that is
12:59.13david_veh?
12:59.16david_vwhat n:o ?
12:59.27[dmp]i see david as his icq#
12:59.32david_vfigures, i think i didn't see you online before on ICQ... only on AIM
12:59.33[dmp]for some strange reason
12:59.43[dmp]chestal, do i appear to be n/a to you too?
12:59.46david_vwell i just forgot to fix the nick :)
12:59.46Chestalah, I only got you as AIM
12:59.52david_v117266349
13:00.25Chestaldmp: yes
13:00.50[dmp]odd
13:01.10Chestaldavid_v: 117266349 is uour UIN? still offline
13:01.35[dmp]i see him as online
13:01.37david_vi need to authorise you
13:02.23Chestalthen be so kind please :-)
13:03.06david_vi didn't get a request. i don't know why
13:06.19[dmp]only filtering icq-requests.
13:44.42learnereh?..
13:44.50learnerlil dog as in merry?
13:44.59learneror that other lil' dog
13:47.37[dmp]other dog
13:48.45[dmp]the one in team [MAG]
13:49.04bomberhi learner
13:49.11david_vi think it's the same
13:49.26david_vhi bomber, learner
13:50.49bomber:o)
13:51.06[dmp]oh, i didnt realize that.
13:59.53learnerhrmm.. so it's not certain which it sounds..
14:00.06learnerand hi dave :)
14:00.10david_v:)
14:00.15learner(and of course [dmp] too)
14:04.30david_vgot to go... bye folks
14:13.49*** join/#bzflag Hellfried (~daniel@chello213047224024.tirol.surfer.at)
14:28.01Chestalworld weapons are missing in ChangeLog
14:55.12*** join/#bzflag Nidhoggr (mandrake@tiphareth.net) [NETSPLIT VICTIM]
14:55.12*** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by pratchett.freenode.net
14:55.12*** mode/#bzflag [+bbb *cell*!*@* *sussudio*!*@* *gorb*!*@*] by pratchett.freenode.net
15:18.09*** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com)
15:18.10*** mode/#bzflag [+o TimRiker] by ChanServ
15:18.13Nidhoggrmorning, tim.
15:23.06*** part/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net)
15:28.59Nidhoggrhrm. when I co bzflag from cvs, my bzadmin dir is empty.
15:29.11*** join/#bzflag Grumbler (~Grumbler@h-68-165-122-98.MCLNVA23.covad.net)
15:29.24Nidhoggrhi grumbler
15:29.30Grumblerhey Nidhoggr
15:29.46Grumblernot too many 1.10 servers up?.....you still converting?
15:29.57Nidhoggryeah. gotta find a little time
15:30.08Nidhoggrworking on compiling server now.
15:30.29Nidhoggrmy cvs didn't co the bzadmin directory. :(
15:30.37Nidhoggrso I'm gunna see if it's in the tarball.
15:32.15Nidhoggrgrrr. all the mirrors are 404 for the tarball.
15:32.40Nidhoggrthere's one that works.
15:35.43Nidhoggrhrm. someone was naughty and forgot to change the dirname in the tarball to 1.10.0
15:35.49Nidhoggrit's still 1.9.10
15:35.58Grumbleryeah, i got my cvs snapshot last night.....
15:36.45Grumblerthey changes some things around on the command line for bzfs, so you might have to go through that setup again.
15:37.27Nidhoggrhrm.
15:37.30Grumbleryeah, the My Bzflag directory in windows has the config file named 19
15:38.02Grumblerrather annoying when you are trying to remove your email address, and cant find the file
15:38.17Nidhoggrheh
15:38.43Nidhoggrneed coffee. brb.
15:38.50Grumblergood idea
15:39.22Grumbleri think he was looking for coffee, not irish coffee ;)
15:39.39KRmore for me, then :)
15:42.43Nidhoggrwe have a new spiffy coffee maker at work.
15:42.45Nidhoggrvending machine.
15:43.33Nidhoggrwe got it on ebay or something and found the website for spare parts.
15:44.11KRdoes it actually brew the coffee, or use a mix?
15:44.25KRhow'd your soap come out, btw?
15:44.27Nidhoggrwhat does customer weapon do?
15:44.33Nidhoggrthe soap was great!
15:44.41Nidhoggrerr custom weapon
15:45.02Grumbler?
15:46.05Grumblera server switch?
15:47.04Nidhoggrwe made lavendin soap with a dark purple color, mint thyme soap with actual thyme herb, lavender and rosemary soap with oatmeal and crushed lavender flowers, and rosemary and juniper berry soap.
15:47.52KRserious about soap
15:47.59KRthats hardcore soap
15:48.07KRdo you market it?
15:48.28Nidhoggrnope.  right now just for christmas presents.
15:48.37KRoh ok
15:48.50Nidhoggrwe could definitely market them, though, because we are only using natural ingredients.
15:49.00Nidhoggrno artificial colors or oils.
15:49.04Nidhoggrall essential oils.
15:49.05KRI'll have the purple lavendin variety :)
15:49.08Nidhoggr:)
15:49.13Nidhoggrit turned out really good.
15:49.35KRthere is a girl on the beta tester channel, she makes her own goat milk soap
15:49.49NidhoggrI'm going to be doing that eventually.
15:50.06Nidhoggra friend is teaching me how to do more in depth soap making.
15:50.36Nidhoggryou don't squeeze them, silly.. you bleat it out of them.
15:51.07KRewe, bad pun
15:51.40KR...
15:51.48NidhoggrI'm good like that, yaknow.
15:52.12Nidhoggrshkoo.. they split up bzfs.cxx into a lot more files!
15:55.14[dmp]eik
16:12.29Grumblergoats milk.......yummm
16:18.02Chestalcan anyone give me hints on 3 and 8 from http://www.filmwise.com/invisibles/invisible_157.shtml? Only subtle hints, please?
16:19.18GrumblerChestal: your guess is as good as mine on those..........good luck :)
16:20.18Chestalwill ask Patlabor later, he and his ghost guessers can usually figure out all of them
16:21.18Grumbler...besides, i am not very good at subtle  :)
16:24.59Grumblerdang the server is down!!!!!!!!!!!!!!!!
16:26.50larslCan I get some players on gravitywaves.homelinux.net:20000? I want to see if the server freezes again.
16:28.47Grumbleryours froze as well?.........hmmm
16:29.15Grumbleri thought mine froze because of an ip change............
16:29.21[dmp]seems like the new version dosnt like me, my graphics skips alot :(. i use lower graphics settings than 1.7, and it says that i got a 37-45fps.. but it sure dosnt feel like it .. network lag is good too. :(
16:29.37[dmp]and i kill a rogue teammate  :)
16:29.43[dmp]*killed
16:30.14Grumbleri had to delete my options file and reset all my setttings........its still not quite where it was.
16:32.19Nidhoggris the python client becoming more usable yet?
16:35.08*** join/#bzflag brlcad (~brlcad@chr160dhcp1509.chrchv01.md.comcast.net)
16:36.32[dmp]Oh.
16:36.41[dmp]deleting the configfile actually did change performance.
16:36.51[dmp]now i get 3-4 fps with lowest settings
16:36.57[dmp]:-|
16:42.06Grumblersry [dmp]
16:42.06*** join/#bzflag Michaelh (~blerg@www.wyde.com)
16:42.09Michaelh$ cvs diff -u src/bzflag/playing.cxx src/bzfs
16:42.09Michaelhmichaelh20@cvs.sourceforge.net's password:
16:42.10Michaelh/CVSROOTccess /cvsroot/bzflag
16:42.12MichaelhNo such file or directory
16:42.14Michaelh?
16:43.29MichaelhWhat should I set the cvs root to?
16:44.47TimRikeranonymous?
16:44.54Michaelhssh
16:45.10TimRiker:ext:you@cvs.bzflag.org:/cvsroot/bzflag
16:46.26larslNow the server doesn't seem to freeze (had a bunch of players on for a while), but it kicks my control script every time it tries to change some server parameters. I can change them myself from within bzflag.
16:47.15Nidhoggrwhat can you change on the server from within the game, now?
16:47.45larslNidhoggr: Gravity, tank speed, shot speed, acceleration, SW size, burrow depth, etc etc...
16:47.53Nidhoggrah, cool.
16:48.20Nidhoggrdid you make the banfile commentable?
16:48.51larslNo, not yet.
16:49.19larslDo you know that you can add a reason for bans now? That could contain some info (although more than a few words would be impractical).
16:50.05Nidhoggrreally?
16:50.25[dmp]Grumbler: dont me.. I went from 3-4 ftp to 30-40 fps once i disabled the sound
16:50.37larslIt's been in CVS for a while. It gets saved in the banfile too.
16:50.37Nidhoggrlike   /ban 22.222.222.* godmode cheater    ?
16:51.08larslNidhoggr: You need to add the bantime first, but you can set that to a ridicilously high number if you want eternal ban.
16:51.14larslOr 0, that should work too.
16:51.34Nidhoggrso 0 is like eternal?
16:51.59larslIt is in the banfile and in the data structures in bzfs... I don't remember if it is in the command parsing.
16:52.03Nidhoggrso.. /ban 22.222.222.* 0 cheater
16:52.06larslBut I would think so.
16:52.13larslYes.
16:52.15Nidhoggrw00
16:52.20Nidhoggrthat will help a lot.
16:52.43larslThe callsign isn't saved somewhere, so if you want to keep that you have to add it to the ban reason.
16:52.56NidhoggrI'll just make some policies that people use /ban ipmask time callsign:reason
16:53.06[dmp]if you added my patch (and if its still alive) you can write /ban ip 3d comment (d = days, w = weeks, h = hours, m = mins)
16:53.19Nidhoggrhrm. nice.
16:53.33larslThat sounds useful... didn't it go into the release?
16:53.39[dmp]i think so
16:53.50Nidhoggrwe'll have to play.
16:54.05[dmp]that overdrive-server setup was quite fun :)
16:54.24[dmp]even my gf had to watch "sounds really strange" .. normally she dosnt care much about bzflag :)
16:55.00larsl[dmp]: The "master" script is supposed to slow the game down and decrease gravity for a while every 3 minutes, but the server wouldn't let it. I'll have to fix that.
16:55.17larslWithout that you'd be trapped inside the center cage forever.
16:55.36Michaelhthere is a patch up to do a ban by name function in the server and to add the functionality to the admin by keys thingee to use it
16:56.09MichaelhHaven't tested the client side code yet since I can't connect to servers from here :(
16:56.42Michaelhmight still be a little rough around the edges
16:59.05MichaelhI'd have to add quotes to get both a player name and comments, I can do that
17:00.24larslHm. I get empty lines in the score printouts from the server.
17:01.40larslWe haven't added some sort of chat flood protection, have we?
17:01.58larslMy bzadmin script keeps getting kicked when it sends a bunch of commands.
17:04.44NidhoggrStateDatabase.cxx: In method `float StateDatabase::evaluate
17:04.44Nidhoggr(vector<StateDatabase::ExpressionToken,
17:04.44Nidhoggrallocator<StateDatabase::ExpressionToken> >) const':
17:04.44NidhoggrStateDatabase.cxx:266: warning: control reaches end of non-void
17:04.44Nidhoggrfunction
17:05.02NidhoggrI don't see warnings too much anymore.  
17:06.01larslIs that 1.10.0?
17:06.06Nidhoggrcurrent cvs
17:06.23larslAre you sure all files got updated?
17:06.35NidhoggrI rm -rf'd the whole old bzflag tree I had
17:06.38Nidhoggrand did a co bzlfag
17:06.40larslOK...
17:07.07Nidhoggrit compiled... just that 1 warning.
17:07.58brlcadyay.. so it sounds like we'll be releasing 1.10.1 soon :)
17:08.07brlcadprogress :)
17:08.10Nidhoggr:)
17:08.28larslI have current CVS too, and StateDatabase.cxx:266 is inside StateDatabase::removeCallback(), which _is_ a void function.
17:08.38brlcadNidhoggr: I fixed the xcode project so that bzflag builds now
17:08.39Nidhoggrhopefully we can get our logging stuff back to where it was, and make a patch.
17:08.57Nidhoggroh, cool.  I'll have to check it out
17:09.21NidhoggrI don't play much on my mac nowdays, because of the crappy opengl support
17:09.27larslNidhoggr: If you're getting it from anonymous CVS there might be a delay (up to 24 hours). Or have SF fixed that?
17:09.41NidhoggrI thought it was fixed.  I might be wrong.
17:09.45brlcadNidhoggr: i was trying to fix a -directory problem on os x for a while last night, so there still isn't a 1.10 dist for os x yet.
17:09.47Nidhoggrit is downloading super fast.
17:10.19NidhoggrI got panther, finally.
17:10.19NidhoggrI have to install it on my work desktop
17:10.24Nidhoggrit's already installed at home.
17:10.31brlcadcool.. you should see a fps increase just by doing that
17:10.40Nidhoggrreally?  cool!
17:11.02Nidhoggrnow that I have rdesktop client for mac, I am a very happy guy.
17:11.54brlcadoh, I'd like that for remote debugging..
17:12.21brlcadthen I could probably fix that horrible opengl lighting bug
17:12.28NidhoggrI use my home desktop for a lot of stuff including instant messaging.
17:12.51Nidhoggryeah.. that's one of the things that really annoy me.
17:12.52Nidhoggr:)
17:13.37*** join/#bzflag Chikorita (~Chikumz33@205.197.172.230)
17:14.01brlcadMichaelh: eh, it sounds like /banbyname actually bans by ip?
17:15.05brlcadoh wait.. I'm justt reading it wrong.. I see
17:15.07*** join/#bzflag Tupone (~d59c36c2@chr160dhcp1509.chrchv01.md.comcast.net)
17:15.18Chikoritawen i have da burrow flag i cannot switch my radar size range...iz dat suppose ta happen?
17:15.30brlcadit would make more sense, to me, to just add that capability to the main /ban command instead of adding another command
17:15.34Chikoritai mean on v1.10 of course :)
17:15.38brlcadChikorita: yes :)
17:15.41Chikoritao okies
17:16.00brlcadnot sure who decided that, though :)
17:16.05Chikoritai tho so , cuz wen u r burrowed ur radar should b sumwut impaired
17:16.17Chikoritatis ok i agrree wif it
17:16.19brlcadi think that was the idea
17:16.31Chikoritabtw how r u taday learna ?
17:16.41brlcadi'm good chikums.. you?
17:16.47Chikoritaheh day2 of da release
17:16.51Chikoritaim good ums
17:16.53brlcadfinally :)
17:16.54Chikorita:)
17:16.56Chikoritayay
17:17.12brlcadneed to fix a lot of bugs now, though.. they're crawling all over
17:17.18NidhoggrI'm trying to put release on dragon.org to test for a while.  I'm a little dense, so it's taking me a while. :)
17:17.55Chikoritai think dmpee sed he found a few wen i was playin 1.10 wif him
17:18.31larslAh, now everything works... appearently I was using ann old bzadmin to pipe the script through.
17:18.35Chikoritabuh dat mighta been da servers fault ...da v1.10 xmission serva was acting odd
17:18.37brlcadyea, I've found a few too
17:18.52Nidhoggroops, larsl :)
17:19.13Chikoritather r rouges on da 1.10 xmission map
17:19.20Tuponehi learner
17:19.25Tuponehi cicko
17:19.31larslHi Tupone.
17:19.37Tuponehi chiko
17:19.40Tuponehi larsl
17:19.40Chikoritaanywayz gj wif da release development peeps :)
17:19.41brlcadhowdy tupone
17:19.43Chikoritahi tupone
17:19.49Chikorita~d
17:20.01Chikoritabbl
17:20.24*** join/#bzflag Patlabor221 (~JeffM@208.48.199.211)
17:20.25*** mode/#bzflag [+o Patlabor221] by ChanServ
17:20.28larsl~bzfquery gravitywaves.homelinux.net:20000
17:21.50Nidhoggrgood idea. :)
17:31.34KRhrm - why would gcc not be working?
17:31.38NidhoggrI think I'll download the tarball instead of using cvs for now.
17:31.40Pimpinellahi
17:31.50KRhi pimpi
17:32.03Pimpinelladid u already update to 1.10?
17:32.13KRdoing so - trying to - now
17:32.24KRsays gcc cannot creat eexecutables
17:33.04Pimpinellahmm new version in unstable is 1.9.10, is it identically with 1.10.0?
17:33.56Nidhoggrthe tarball for 1.10.0 on sf untars to bzflag-1.0.10.20031209 :)
17:34.12Nidhoggrerr 1.9.10...
17:34.33Pimpinellathen it should be the same?
17:34.49Nidhoggrit seems.
17:34.51Pimpinellak
17:35.20Nidhoggrgot same error in tarball with statedatabase
17:35.28Nidhoggrwell, not error.. warning.
17:35.50Nidhoggrhopefully it runs okay.
17:36.04PimpinellaKR: which gcc-version
17:36.24NidhoggrI'm happy I only have to compile the server code. :)
17:37.32Pimpinellai compiled the cvs a few days before in a unstable-chroot, ran without warnings or errors
17:38.05Nidhoggrthis had a single warning.
17:38.52Pimpinellagtg, cu later
17:40.59TimRikerwindows server version is different?
17:41.07larslSometimes when someone spawn they blink in and out very fast in a few different positions before they actually spawn. Does the server send several position update packages with different positions, or something?
17:43.23NidhoggrI think I'll test 1.10 with basement map
17:43.58*** join/#bzflag brisban (~s2d@213.146.171.11)
17:47.07Chestallarsl: I noticed multi-popups for myself whene testing yesterday
17:49.16brlcadtrying to psyche out the players :)
17:49.22Nidhoggr:)
17:49.40brlcadit was a known bug that was thought to have been fixed.. apparently not
17:51.29NidhoggrI should remove -pr lines from new conf files?
17:51.58larslNidhoggr: Yes, there is no reconnect port any more.
17:52.05larslEverything goes to 5154.
17:52.52Chestalhmm, code seems straightforward. Server receives playeralive, gets position, broadacasts msgalive with pos
17:52.57Chestalso player must send msgalive twice?
17:53.26larslChestal: More than twice.
17:53.36larslOne was blinking all over the world.
17:53.38TimRikerperhaps. debug message if we get a alive for an alive player perhaps?
17:54.26larslTimRiker: Did you decrease gravity on xmission?
17:54.27Chestallarsl: was this with or withotu robots?
17:54.46TimRikerlarsl: no.
17:54.50larslChestal: I had no robots, and the other guy was also alone.
17:55.42Chestalhmm, then we must try to reproduce it
17:57.34Chestalone possible problem is when you press the respawn key twice fast
17:57.45Chestalit will send two MsgAlive then
17:57.46larslHe was lagging a lot, I think.
17:57.58Chestalif you can do it before the MsgALive from server returns
17:57.58larslAlmost 500 ms.
17:58.11larslThat's probably it, then.
17:58.15KR1.10 installed - pretty neat
17:58.18ChestalcmdRestart checks if tank is dead, but tank does is dead until MsgAlive received
17:58.21KRgood job guys and gals :)
17:58.40Chestalthe bad thing is that this is a client bug, but might be able to fix it in server
17:59.00Chestalserver could simply ignore MsgAlive for player which state is PlayerAlive
17:59.27KRlarsl - thx for the changelog entry - my first ever ;) lol
17:59.31larsl=)
17:59.41Chestalnot sure whether client should also not send multiple times
17:59.57larslIs it over TCP or UDP?
18:00.01ChestalI think I lagged a lot, too, when I tested it yesterday, actualyl I can test now, I wil be laggy
18:00.05ChestalTCP
18:00.16larslShould be enough to send it once, then.
18:00.22Chestalthis should only happen when I use RMB several times, let me check
18:01.16Nidhoggrwow. dragon.org is getting some usage.
18:02.43Chestalyes, only happens when I am imptatient
18:02.51Chestalwell, the server fix is easy
18:04.30Grumbleryay, my site is back up
18:07.34CIA03chestal * 12bzflag/src/bzfs (bzfs.cxx): ignore MsgAlive in server when player is not dead
18:08.33Chestalbzfquery still speaks 1908
18:09.51CIA03chestal * 12bzflag/misc (bzfquery.pl): bzfquery wants to talk to current servers, too
18:11.13Grumblerdouble yay, my computer is in production phase............finally
18:13.48*** join/#bzflag HEINOLA (~heinola@63.98.3.199)
18:13.58HEINOLAhe llo
18:14.07TimRikerplayer should not send them so frequently, but the server should do the right thing even if the client is evil.
18:14.51Chestalserver is fixed now
18:15.11Chestalplayer will still send more than once if player presses buttons fast enough and has lag
18:15.25Chestalmsg will be silently ignored by server then
18:15.51Chestalhmm, what about the version?
18:16.08ChestalI mean the code is changed since official release tagging?
18:16.12Grumblerthats interesting
18:16.15Chestalshoudl we up the versin already?
18:16.45Grumblerif you have burrow flag on an elevated building, the bullets will not reflect off a pyramid in a downward direction
18:16.51larslDidn't we say that we'd release 1.10.0, 1.10.2 etc and have 1.10.1, 1.10.3 etc for developing?
18:17.06Grumblerlike they would with any other flag/no flag
18:17.17*** join/#bzflag kr|laptop (~k@cae168-234-054.sc.rr.com)
18:17.28larslIf so, we should up the version right now, but I'm not sure I remember correctly.
18:17.43TimRikerlarsl: sounds like a Good Thing. let's move to 1.10.1 now then. ok?
18:18.00larslYes.
18:18.13kr|laptopI get "bad argument 0" when I run this - what do I need to change, please?
18:18.16kr|laptopbzfs -tk -cr -b -h -mp {4,0,2,2,0,} -ms 2 +r -p 5154 -passwd epiphany -requireudp -time 1800 -publicaddr testing_a_ducati[:5154] -publiclist bzflag.org
18:18.34kr|laptopi think its the player count format I am missing
18:18.37Chestalwhat are these {}?
18:18.47larslkr|laptop: The {} and [] aren't meant to be taken literal.
18:18.58kr|laptopok just leave them off then?
18:18.59larsl[] means "optional", and the {} means... something else.
18:19.26kr|laptopok thx
18:19.29NidhoggrI'm getting an error on loading the banfile
18:19.31CIA03timriker * 12bzflag/include (version.h): maintainance
18:19.46TimRikerlarsl: done.
18:19.51TimRikerwelcome to 1.10.1
18:19.56Chestalit's the {a|b} syntax, whch means, choose one option
18:19.58larslNidhoggr: Was it written by bzfs?
18:20.17Nidhoggrcould not load banfile "banlist.txt"
18:20.28Nidhoggr-rw-r--r--    1 nobody   nobody          0 Dec 10 11:14 banlist.txt
18:20.33Nidhoggrit's empty for now.
18:20.46NidhoggrI was gunna add bans from bzadmin
18:20.58larslHmm... maybe empty files are no good. I'll check that.
18:21.10Nidhoggrwhat is format, and I can just add a line
18:21.35larslThe format is described in the SF patch tracker. Be careful though, it's very picky.
18:21.43larslBasically, it's:
18:21.48Chestaldid I mention that the world weapons are missing in ChangeLog?
18:21.51larslIP.NUMBER.HERE
18:22.16Nidhoggrheh
18:23.14larslend: SECONDSSINCEEPOCH
18:23.24larslbanner: CALLSIGNTHATBANNEDHIM
18:23.30larslreason: BAN REASON
18:23.47larslRepeated for each entry.
18:24.10larslEnd time 0 means "banned until sunExplodeTime".
18:24.22Nidhoggrcool.
18:24.48kr|laptopnow I just get this msg "Something failed"
18:24.58larslIt does not start if the banfile doesn't exist, or if it's empty... how embarassing.
18:25.02kr|laptopcant get much more specific than that :)
18:25.53larslNidhoggr: It might be enough to just add a space or a newline to the file, bzfs checks for eof when it opens it and quits if it is at EOF (stupid).
18:26.16larslkr|laptop: I usually get that message when something else is bound to the port I want.
18:26.41Nidhoggrsame thing.
18:26.56kr|laptopah ok may be NAT or dhcp, checking...
18:27.00NidhoggrI use strace
18:27.06larslI'll give you a valid (bogus) banfile, hang on...
18:27.14Nidhoggrokie
18:29.30Chestalupward down pyramids have strange bounces
18:30.24larslNidhoggr: It will probably refuse to load it if the banlist is empty when you shut down the server, so don't remove the dummy ban unless you have someone else banned (or have upgraded to a fixed version of bzfs).
18:31.13larslAnd you probably still want to save your bans somewhere else, or at least back up the banfile every now and then.
18:31.21GrumblerChestal: if you want to play around on that site, feel free.......its mine
18:31.53Nidhoggrhow do you set up max observers now?
18:31.55ChestalI was actually testign something else
18:32.00Grumblerok
18:32.11Grumbleris there a way to reduce the number of shots interactively?
18:32.14larslNidhoggr: It's in the -mp option now, observers are a real team.
18:32.30Grumbleri heard rumors
18:32.37ChestalI don't think you can change any server options without restart
18:32.42Nidhoggrso mp rogues,red,green,blue,pink,observers?  what is order?
18:32.54brlcadyou can /set a lot of options
18:32.54Chestals/pink/purple/ :-)
18:33.05brlcadnot sure about shot count.. don't think so
18:33.05Nidhoggrheh
18:33.21kr|laptopsome red based color ;)
18:33.24Grumblerthnx
18:33.42larslNidhoggr: What you said.
18:33.43Grumblernow i wish i had left ssh access back to the server :(
18:34.45Nidhoggrhrm
18:35.26NidhoggrI have a slight issue/complaint, then.  I have mp 10,5,5,5,5 followd by -mp 20 now.  now if server is full, there are no reserved spots for observers.
18:35.57Nidhoggrunless it doesn't count observers as players in the count.
18:36.28larslYou don't have a max count for the observer team.
18:36.39Chestallarsl: is it possible, that bzadmin sends an additional blank at the end of each line or something? "/set" by itself doesn't work
18:37.05Nidhoggrnot sure I understand that, larsl.
18:37.18larsl10,5,5,5,5 - rogues, 4 teams
18:37.23Nidhoggrokie.
18:37.24larslNo observers.
18:37.55Chestaldoes 10,5,5,5,5, work?
18:38.03larslChestal: Hm, perhaps.
18:39.09kr|laptopi have mine like this, get no error for this particular command -> -mp 0,0,3,3,0,0
18:39.36kr|laptopshould the last 0 be a number for obs?
18:39.53larslkr|laptop: Yes.
18:39.57kr|laptopsry, I do not understand this
18:40.00kr|laptopnok :)
18:40.05kr|laptop"n"
18:42.28TimRikertext is purple, but really it's magenta
18:45.13Nidhoggr10,5,5,5,5 has always worked.  I just used to pump up observers to 5 with -mo.
18:45.18NidhoggrI can deal with this for now.
18:45.34larsl-mo just moved to the end of -mp.
18:45.39CIA03larsl * 12bzflag/src/bzfs (AccessControlList.h): *cough* bzfs wouldn't start if the banfile was empty or didn't exist, fixed
18:46.25Nidhoggris -r depreciated, now?
18:47.11larslWhat did it do?
18:47.24Nidhoggrtold me option was not valid
18:47.33larslI mean, what did it use to do?
18:47.39Nidhoggrallowed rogues.
18:48.04larslI think that's also moved to -mp, if the first number is > 0 rogues are allowed.
18:48.13larslBut I'm not sure, I haven't looked at that code.
18:49.19Nidhoggrokie.. also.. I used to be able to do -mp 10,5,5,5,5 on one line and -mp 20 on next line.  now I get improper player count list
18:50.02NidhoggrI'm just trying to start a server, and correcting each error as it happens. :)
18:51.33*** join/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it)
18:52.01KRif I start a server from within the bzflag game, it won't show up on the server list, correct?
18:52.03larslHm... why do you want two -mp options?
18:52.15larslThe first one just seems to be a refinement of the second one.
18:52.26larslAh, no, I see.
18:52.41TuponeKR: yeah, not shown
18:52.44brlcadinteresting use of -mp :)
18:53.15brlcadi like it, but i don't think anyone tested that when mp was changed
18:53.17NidhoggrI want to limit players total to 20 but allow those dists of people/team
18:53.44larslNidhoggr: It doesn't seem to like -mp 10,5,5,5,5, try to add a max number for observers too.
18:53.53larslEven if it's something ridicilously high.
18:54.03Nidhoggrah.
18:54.19larslThat should also be listed as a bug though, the manual says that it can be either 5 or 6 comma-separated values.
18:54.48larslBut the server only checks for 5 commas -> 6 values. It can be fixed.
18:54.56KRcan I only get bzfs for 1.10 via CVS?
18:55.09Tuponebrlcad: I know about 2 item BUG
18:55.16TuponeI mean 2nd
18:55.19KRsry for dumb questons
18:55.19larslKR: The server should be in the 1.10.0 distribution.
18:55.24*** join/#bzflag brailsmt (~michael@c-24-10-177-187.client.comcast.net)
18:55.57brailsmtlast night with 1.10, ppl couldn't lock onto me with GM...  not that I think that is bad, but it is a bug  :)
18:56.09KRok, I checked in /usr/games, bzfs had not been modified since 12-06-03 - is 1.10 bzfs elsewhere?
18:56.46Tuponebrlcad: I had to limit the speed on explosion, otherwise you would kicked off for out of bound
18:56.51KRjust trying to get a 2 shot CTF server running :)
18:56.54larslKR: Might be in /usr/bin now since we use standard paths from autotools.
18:57.00larslOr /usr/local/bin.
18:58.07NidhoggrThere is a voting arbiter with the following settings:
18:58.08Nidhoggr<PROTECTED>
18:58.08Nidhoggr<PROTECTED>
18:58.08Nidhoggr<PROTECTED>
18:58.08Nidhoggr<PROTECTED>
18:58.08Nidhoggr<PROTECTED>
18:58.10Nidhoggr<PROTECTED>
18:58.12NidhoggrSomething failed
18:58.14Nidhoggrthat's the end of my log
18:58.16Nidhoggr:(
18:58.30Nidhoggrwell, it got that far.
18:58.32brlcadusually means it couldn't open the port
18:58.38brlcadthe voting stuff is normal
18:59.43Nidhoggrw00
18:59.54Nidhoggrdragon.org is up on port 5255 for now with new code.
19:00.00Nidhoggrwhat a PITA
19:00.01Nidhoggr;)
19:00.10brlcadheh
19:00.11Nidhoggrthanks for all the help
19:00.29larslLooking forward to lots of new bug reports. =)
19:01.19brlcadthe list already grows in BUGS :)
19:02.26KRnidhoggr - could you post your string for me?
19:02.33Nidhoggrit's a conf file :)
19:02.39NidhoggrI can probably dcc it to you.
19:02.49Chestalchanging video mode messes up ground texture for me
19:02.59Chestalprobably same bug that was reported on bzflag centrum
19:02.59Grumblerfps is the pits Nidhoggr
19:03.12Nidhoggrthat map is like that, i think.
19:03.18Grumbler30 fps
19:03.25Nidhoggrit's a complicated map.
19:03.29Grumbleryep
19:03.36Nidhoggrbut it's cool. :)
19:03.38Grumbleryep
19:04.22Grumbler....i think fps is worse in general with the new version, either that or the mechanism to report fps is an issue
19:04.29Nidhoggrcould be
19:05.11Grumblereven on complicated maps, i was up around 80......
19:05.46Grumblercaptain_proton: dont like Frames Per Second, First Person Shooter.......
19:06.01captain_protonGrumbler: no. plus FHz is so much cooler a unit
19:06.11larslFHz?
19:06.18captain_protonframe hertz
19:06.29larslWhat's the difference?
19:06.33Patlabor221furts
19:06.49captain_protonlarsl: nothing really. its just a less ambiguous acronym
19:06.50Grumbleri get that after eating lots of beans
19:06.53captain_protonand it sounds cooler
19:07.03Patlabor221I like FPF
19:07.18kr|laptopWhen I run this --> bzfs -admsg "Welcome to CTF 1.10" -autoTeam -tk -cr -b -h -mp 0,0,3,3,0,0 -ms 2 +r -p 5154 -passwd molly -requireudp -time 1800 -publicaddr testing_a_ducati:5154;KR's lappy -publiclist bzflag.org
19:07.18captain_protonframes per fortnight?
19:07.22Grumblerok, give
19:07.24Patlabor221good man :)
19:07.24kr|laptopit seem sto be working
19:07.32Patlabor221also res in PPF
19:07.36kr|laptopbut i don't see it on the public list
19:08.12Grumblerdont think you need the publiclist....not sure though
19:08.36larsl-publicaddr testing_a_ducati:5154;KR's lappy ?
19:08.44Nidhoggrthat won't work :)
19:08.47larslI don't think the list server can connect to that...
19:08.52Nidhoggr:)
19:09.01larslDescriptions should go in -public
19:09.07kr|laptopok - - i'm an idiot - tell me what to do :)
19:09.07Nidhoggryou need -publicaddr validip:5154
19:09.16kr|laptopok
19:09.18Nidhoggror validhostname
19:09.28larslAnd -public "Testing a ducati"
19:11.37larslI think you have to remove -publiclist bzflag.org too, since the list server is at http://db.bzflag.org/some/path/I/don't/remember
19:11.47KRok trying it now
19:11.54larslBut it's builtin, so you don't have to use that option unless you want another list server.
19:12.09Chestalheh Pat, got all of the invisibles?
19:12.37kr|laptopok its wroking, just need to tweak - thx so much :)
19:12.43kr|laptoplol working
19:12.55Chestalis burrow invisible for anyone else?
19:13.08Chestalstill get this on both of my machines
19:13.25Chestallarsl: have you tried /set  with bzadmin?
19:14.02Grumblerburrow invisible, no i can see it
19:14.05larslChestal: Yes, I get the same error.
19:14.18Grumblerwindows client tested only though
19:14.18ChestalI have a 'Send to all:' prompt
19:14.25Chestalbut it shows as "    [->freelancer] hmm
19:14.29Chestalwhen I type a msg
19:14.45larslI don't think it's sending newlines though, I tried printing everything it sends and didn't see any extra letters.
19:15.57Chestalwhat is the preferred wa to exit bzadmin? /quit?
19:16.11larslYes, that should be the cleanest.
19:16.14Nidhoggrbzadmin is nice.  a lot cleaner than 1.7 one.
19:16.59kr|laptopok its running now - thanks!
19:17.09Nidhoggrhrm.
19:17.11Chestallarsl: when I enter, it sends messages to freelancer. When I change with arrow right/left back to 'send all', msgs really seem to go to everyone
19:17.12Nidhoggrbzadminping?
19:17.20Chestalon ducati 59155 right now
19:17.34larslChestal: I noticed that too, it does that all the time for me.
19:18.07larslNidhoggr: bzadmin sends a message to itself to know that bzfs has processed all it's earlier messages. =)
19:18.39TimRikerlarsl: http://db.bzflag.org/db/  <- new list server.
19:19.07larslNidhoggr: It's a bit ugly, but no one except the server admin will see it. It should perhaps be replaced by some real message type (MsgBounce or something).
19:19.17larslTimRiker: OK.
19:19.22Chestallost/ooo in lagstats is quite common, the infrmation is probaby not that useful as it is
19:19.39Nidhoggr:)
19:19.51Nidhoggrit's pretty cool, actually.
19:21.16brlcadcaptain_proton: indeed :)
19:21.54scanlineyay, yet another place my CSS goop will get copied :)
19:22.11captain_protonscanline: well, not necessarily ;)
19:22.26scanlinecaptain_proton: aww, actually going to make it look like the bzflag site?
19:24.28brlcadsxmadb??
19:24.38captain_protonbrlcad: my current pet project
19:24.42brlcadah
19:25.18captain_protongot one, thanks
19:25.49brlcadseximadboi
19:26.00captain_protonhah
19:26.01Nidhoggrbug in bzadmin
19:26.26larslChestal: bzfs does not receive any extra characters from bzadmin either.
19:26.34brlcadseximaudib
19:26.53larslNidhoggr: Where?
19:26.57Nidhoggrsays send to all, but shows [->anotherplayer] when I send
19:27.05larslNidhoggr: Noted.
19:27.05Chestallarsl: hmm, uhm
19:27.07brlcadsixmadboa
19:27.13KRre -time/timemanual - is this a required flag?
19:27.16Chestallarsl: but something must be different
19:27.22larslKR: No.
19:27.22Nidhoggrnot sure if it's sending to another player or public.
19:27.38KRhmm - if I remove it, i get the "something failed" msg
19:27.53larslNidhoggr: It's sending a private message, the initial state of the target window is wrong.
19:28.15Nidhoggrah
19:28.18KRok nvm - another bzfs was running
19:31.08larslThis is odd, it looks like bzfs never receives the "/set" command from bzflag.
19:31.40corndawgbrb
19:31.51larslbzflag seems to cheat. It sees "/set", and does something else.
19:32.09larslAnd the server does not handle the command "/set".
19:32.10Nidhoggrnaughty bzflag!
19:32.28Nidhoggrhrm. I need lunch.
19:32.38larslI think bzflag just lists all the variables in its own BZDB.
19:32.44larslAnd bzadmin does not have a BZDB.
19:32.54Chestalah
19:32.57Chestalurgs
19:33.01Chestalthat's kinda ugly
19:34.23Nidhoggrdoes new code support kick reasons?
19:34.30captain_protonlarsl: right. /set is a local command
19:35.02*** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se)
19:35.33larslSo bzadmin would have to maintain a BZDB, or at least save a map with all BZDB values it gets from the server.
19:36.35captain_protonwhat in bzdb does bzadmin need?
19:36.46captain_proton(its likely you'd need to maintain a db, due to the expressions stuff)
19:36.53larslcaptain_proton: Nothing, but it would be nice to be able to list the server variables.
19:37.30brlcadbzdb needs to be in libgame eventually
19:38.06brlcadthat is, the initialization of one with game vars, that is
19:40.23Nidhoggrhow close are we to being able to share userlists between servers?
19:40.35KRwhere is the "conf" file for bzfs stored at?
19:40.43*** join/#bzflag corndawg (~who_cares@c-24-131-245-105.mw.client2.attbi.com)
19:40.47corndawgre re re
19:40.56KRmmm corndawgs and mustard - mmm
19:41.05Nidhoggr:)
19:41.15NidhoggrI stuck basement up on dragon.org with new server code. :)
19:41.16corndawglol
19:41.25corndawgcook Nidhoggr
19:41.28corndawgerrr cool
19:41.31larslKR: Wherever you want, you just have to give the -conf <filename> option.
19:41.37corndawgNidhoggr, ill have another map for ya to
19:41.39Nidhoggrhrm. now I'm REALLY hungry.
19:41.41Nidhoggrcool :)
19:41.41corndawgmaybe even tonight
19:41.46KRyoyox wants my conf file, but I am running the server from CLI
19:41.56larslKR: Then you don't have one. =)
19:41.59KRso there probably isn't one then, correct?
19:42.01KRlol :)
19:42.06KRthx larsl
19:42.16larslThe conf file is just a file with all server options listed on separate lines.
19:42.28KRah ok - that would sure make things easier
19:42.34larslAnd possibly comment lines starting with #
19:42.43KRok will make one of those then
19:44.26CIA03larsl * 12bzflag/src/bzadmin (CursesUI.cxx): Fixed initial state for target window in bzadmin's curses UI, messages should actually go to All now
19:44.27brlcadhere's my rabbit server conf file, for example: http://brlcad.org/tmp/rabbit.conf
19:45.26KRthx
19:45.54larslNidhoggr: The global user/group/karma system is still far away I think, but it should be easy to hack something like the patch I'm using for my 1.7 servers - only one "master" server has write access, the others reloads every X minutes.
19:46.07larsls/reloads/reload/
19:46.54larslCould also be done with file locks to let all servers write unless someone else is writing.
19:47.54Nidhoggrah.
19:48.02corndawganyone know what would make bzflag crash when going through a teleport?
19:48.14corndawgteleport set too low is what im thinkin
19:49.03david_vi've seen my tank "freeze" in a teleport at one point, but the client itself didn't crash
19:49.12corndawgah
19:49.13david_vthe tank moved out after a while though
19:49.18*** join/#bzflag dheckaman_ (~dheckaman@64-44-153-2.user.uswo.net)
19:50.19corndawgah
19:50.52Grumblercorndawg: likr that idea
19:50.57larslIf you get really stuck, use 'Delete' to selfdestruct.
19:51.42corndawghuh Grumbler?
19:51.57corndawglarsl, doesnt work if bzflag locks up
19:52.09Grumblercorndawg: teleporters with server controlled links......like it
19:52.09larslAh, I thought you were just stuck.
19:52.47Grumblercorndawg: the only time i have had problems with teleporters, was when i tried starting a server with a bad link
19:53.01Grumblerbut that was server based, not client
19:53.38corndawgah
19:53.41corndawgyea
19:57.16Chestaldoes the windwos install for 1.7g2 include HTML equivalents of the bzflag man pages?
19:57.27Chestalor is there some other place which explains the server commands?
19:57.55TuponeI think : bzfs -help (only)
19:58.09ChestalI mean /lagstats etc.
19:58.12Grumblerno html equivalent
19:58.22Chestalyou sure?
19:58.30Chestalwhat#s that man2html source for then?
19:58.34Nidhoggrwe are having construction in our parking lot, so noone wants to leave.
19:58.36ChestalI always thought it was for Win installs
19:58.37Grumblerjust looked at my install, nothing there
19:58.57Chestaldoes some fan site docuemnt the commands? hmm, maybe the wiki?
19:59.07*** join/#bzflag kr|laptop (~k@cae168-234-054.sc.rr.com)
19:59.08Grumblershell shock used to
19:59.28corndawgman...
19:59.45Grumblerwoman.....
19:59.49corndawgchild?
19:59.51corndawglol
19:59.56Grumblerbeer....
20:00.00corndawgmore beer
20:00.05corndawgkeg o beer
20:00.14Chestalwicki has it
20:00.20ChestalWiki that is
20:00.35TuponeWe can get from docbook docs, too
20:01.22Grumblerwould be nice if it were part of the install......but it is out there.
20:02.00Grumblerfunny, it creates a shortcut to bzfs pages, but the pages are not there
20:02.06Grumblerin the start menu
20:02.34Tuponebzfs.xml is not ready :(
20:02.35awoxIs there a flag guide?
20:03.16Grumbleryes built into the client, you can use the help there.......also in wiki i believe
20:03.36GrumblerNOOOOOOOOOOOOOOOOOooo
20:04.16Grumblerthe scarlet pimpinella
20:04.17brlcadUseless should really be moved to the "bad" flags..
20:04.36Grumblerit is neither good or bad, its "grey"
20:04.50*** join/#bzflag brisban (~brisban@www.timberfrog.com)
20:05.05brlcadtaking the time just to drive to it and pick it up and find out it does nothing is, in my definition, a bad thing (waste of time if anything)
20:05.51brlcadIt was initially marked as bad on the flag idea page
20:05.54Grumblerbut what if it was good flag, that you don't like, isnt that the same thing
20:06.10TimRikeruseless flag rocks.
20:06.16Tuponeshould be a sticky bad flag
20:07.01larsl=)
20:07.08brlcadTimRiker: :)
20:07.55Tuponewhat about Masquerade? Should be radar too masquerade? and also the name in the status, and the MQ attached removed
20:08.18Tuponenow is's just the colour in the window
20:08.28larslNot the name, but radar too would be OK I think.
20:08.29Chestalis there any good fan site still online? Where good= includes help, some guides etc?
20:08.29Grumbleri think radar should be changed, but the rest is necessary.
20:08.56brlcadeven with a map filled with bad flags, it's more picking a lesser evil -- grumblers converse of a map filled with useless most shows the "default" practical reasons why I'd not see it in good set by default
20:09.10TimRikerif you have no scoreboard then there are only 2 places you see the color. I suppose you can remember the nick, but you only get the nick on right click.
20:09.35Tuponeso only radar and window ?
20:09.55brlcadChestal: yea, there's dervish's site
20:10.02larslAlthough it would be cool if the flag info said US instead of MQ.
20:10.19GrumblerUS?
20:10.20larslA lot easier to sneak up on campers. =9
20:10.22brlcadthough not as comprehensive/clean as shell shock was
20:10.23larslUSeless.
20:10.30Grumblerhahaha
20:10.38Grumblerlike that idea
20:10.42larslOr is it UL?
20:10.59TuponeI would remove the flag name and the flag on the tank?
20:11.01Grumblernever quite sure if it is a real useless flag teammate or a MQ
20:11.21awoxIs the latest version 1.7.7.1?
20:11.23Chestallike it is, MQ does not sound very powerful
20:11.28Grumbleryou need to be able to figure out it is MQ some how.
20:11.30Chestalbut play testing will reveal that
20:12.35larslIt isn't very powerful since most people always watch the radar too. I tested it on xmission an hour ago. =)
20:12.39Chestalawox: http://www.dervishdukot.org/home/bzflag/bzflag.html  is probably helpful if you're new
20:12.53Chestalalthough it's not quite up to date
20:13.07ChestalI am also wondering what thief will be used for
20:13.18ChestalI can imagine thief is nice on jumping servers to steal gm from campers
20:13.32corndawglol Chestal
20:13.49ChestalI put thief on my 1.10 server, but cannot imagine it to be that useful there
20:13.53*** join/#bzflag Michaelh (Michaelh@nas-cbv-5-213-228-51-170.dial.proxad.net)
20:14.05Grumblerthief would be more appetizing if it had a longer range
20:14.08larslThat would be perfect - sit behind a box far away from the camper, then jump up ti his level and steal the GM.
20:14.11Michaelhyo patb Ican not debug bzfs
20:14.21Michaelhasks for output.c
20:14.24Michaelh:)
20:14.38MichaelhAnd I copied the pdb's yada yada
20:15.58Michaelh*or* if people like fatal exceptions, I can just go ahead and publish the patch
20:16.29larslMichaelh: Put it in the tracker - if it's popular enough someone else will debug it for you. =)
20:17.11Michaelhdoh I did it again
20:17.26Michaelhprintfing std strings
20:18.24*** join/#bzflag tapo (~tapo@Be48b.b.pppool.de)
20:18.51tapohhmmm. the 1.10 rpm installs the same file names as 1.7g2. So it is nor possible to have both installed...
20:19.37Michaelhso valoch is a frenchy person, is he still around?
20:19.41brlcadChestal: I used theif last night to steal back my flag from an opposing team that was running off with it.. rather effective
20:20.21tapothief - I guess - is new in 1.10.
20:20.46larslIf I'm sitting on my own base with TH and shoots someone running away with their flag, will I get an immediate flag capture?
20:21.13brlcadtapo: yes.. new
20:21.33brlcadlarsl: heh yea
20:21.39Nidhoggrheh
20:21.48larslHaha. =)
20:22.06larslDriving along the outer runway with your flag on xmission just became much more dangerous. =)
20:22.53Nidhoggrpeople are liking the downward rico on laser
20:23.19brlcadpeople were rather compliansive last night about not being able to poke through the floor on xmission :)
20:23.50larslI'm going to miss that. =)
20:23.50brlcads/compliansive/complainsive/
20:24.21Grumblercant you add the shootthrough attribute to the map to get the same effect?
20:24.51larslGrumbler: You still can't jump up and get your gun through the ceiling.
20:25.12Grumbleroh well
20:25.35Chestalbrlcad: CTF flag?
20:25.48tapogot problems in the server list. no server found. config says: http://BZFlag.SourceForge.net/list-server.txt. That says bzflist://timriker.dyndns.org:5156/. 5156 is open...
20:26.14Tuponetapo: 1.10 server list has changed
20:26.24Tuponeis bzflag or bzfs?
20:26.46tapooh,. theres a port 5154.
20:26.56brlcadChestal: yes.. ctf flag
20:26.58tapoin the firewall log. new port.?
20:27.06Tuponeand it is http://db.bzflag.org/db/
20:27.11Nidhoggrthat's new default port
20:27.16Nidhoggrwell, not really new.
20:27.31Tuponeyou should use the default list server
20:28.18Tuponeso do not specify any
20:28.21tapook-
20:30.14kr|laptopspawn code changed?
20:30.23Tuponeyeah, is server side
20:30.50larslWhite chat messages from observers are very easy to miss.
20:31.16brlcadthat was probably the point :)
20:32.48tapodoes not work. no entries in firewall log. no server list. entered http://db.bzflag.org/db/ in .bzflag.host1 - bzflag created that...
20:33.01taporequest in browser works
20:33.24*** join/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net)
20:33.54Tuponecan you give ip coordinate?
20:33.59Chestaltapo: 1.10?
20:34.13Chestaltapo: 1.10 uses ~/.bzf/
20:34.20Chestaltapo: but the defaults should work, hmm
20:34.31kr|laptopbrlcad - u mind sending that conf url again?
20:34.51*** join/#bzflag sn0w_m0nkey (~sn0w_m0nk@photon.health.unm.edu)
20:34.59sn0w_m0nkeyhi
20:35.09Michaelhperhaps we need one of those microsoft setup.exe files ;)
20:35.12kr|laptophi sm
20:35.21Chestalhi monkey
20:35.31tapousing a server name from the browsers list worls
20:35.43tapo~/.bzf/ ?? uh...
20:36.02Chestaltapo: you are not forcing proxy for port 80 or something?
20:36.05tapothe german locales are weird... :-)
20:36.09tapono
20:36.50Michaelhyou're from germany?
20:36.53tapoin ~bzf/config* there's no list server
20:36.55tapoMichaelh: ja
20:37.11Chestaltapo: that's norml, it will use the default then
20:37.13tapook, not "weird". :)
20:37.13Chestalworks for me
20:37.30kr|laptopbrlcad - nvm - got it
20:37.34MichaelhIch kann nur ein Bi$chen deutsch sprechen.
20:37.55awoxHow come genoo portage reports the latest bzflag version as 1.7.7.1
20:38.12Michaelhbad arithmetic?
20:38.20tapodoes that list server use identd? UDP DPT=137 ?
20:38.29larslThey translated the versions, they didn't like 1.7g2.
20:38.32Michaelhcaus dat puter can't add?
20:38.33Chestalawox: latest before 1.10 was 1.7.g2, that should map to 1.7.7.2 in a pure digit scheme
20:39.09Michaelhall yo digits is belong to us
20:39.54tapohmmmm
20:40.29corndawglol
20:41.05brlcadKR: http://brlcad.org/tmp/rabbit.conf
20:41.48brlcadis bzflag in gentoo?
20:41.56Tuponeyeah, it is
20:42.01brlcadhas it been updated?
20:42.08Tuponenot now
20:42.11brlcadk
20:42.39TuponeI try to send a message to the last that was working on that, no response
20:42.55Tuponehad
20:43.26brlcadmessage to who?
20:43.35Tuponelemme check
20:43.36brlcadmessage==e-mail?
20:43.45Tuponeirc
20:44.14Tuponevapier@gentoo.org
20:44.16tapo80.50.123.11:5154 said I am not using UDP. That is wrong.
20:44.32Tuponefirewall issue?
20:44.50Michaelh[ bzflag-Bugs-857624 ] 1.10.0 server not correct
20:44.52Michaelhlol
20:45.11brlcadthat's for windows
20:45.40brlcadthe preferred platforms works fine :)
20:45.44larsl_spaghettiHehe. =)
20:45.53tapoTupone: no log entries. I log all.
20:46.19MichaelhSo is the Server "Incorrect" ?
20:46.21corndawglinux :)
20:46.21tapothe german locale flag title "Seer" - what does that mean?
20:46.33tapoMichaelh: Iguess that :)
20:46.34TuponeSee ALL
20:46.46MichaelhI just played on it
20:46.55Michaelhhmmm
20:46.58tapo(I am german. Seer? ??? :-) )
20:47.07Michaelhich sehe
20:47.28larsl_spaghettitapo: I get "Error connecting to server" for that one, the problem is probably on the server side.
20:47.40MichaelhWir alle können sehen
20:47.46tapogrep "80.50." /var/log/messages -> nothing
20:47.46larsl_spaghettitapo: Might not have been translated.
20:47.46brlcadheck, I dunno what seer means in english
20:47.52brlcad~dict seer
20:47.54tapoah ok. server error. ok.
20:48.13brlcadbad flag name..
20:48.13ChestalI am the latter :-)
20:48.17Tuponesee her?
20:48.18larsl_spaghetti"an observer who perceives visually"
20:48.30tapoChestal: explain it in german :-)
20:48.37MichaelhYou see through the underwear of other players
20:48.42tapocool!
20:49.00brlcadsee-er  a person who sees
20:49.36brlcadreminds me of searing steaks, though.. mmmmmm.... *droool*
20:49.37tapoah ok, I've read an asterix with a seer.
20:49.44Michaelhso really it should be seeer
20:50.10brlcadno, that would be misspelled :)
20:50.21tapoother question: I start bzflag -window (liux, X). can I excape with the mouse to klick on a terminal window to enter a command? and go back?
20:50.40brlcadtapo: it "should" work -- but I've heard that is rather buggy
20:50.45brlcadgive it a try :)
20:51.01TuponeI thinks that depend on X, window manager. Here it work
20:51.09sn0w_m0nkeyyou have to pause
20:51.16sn0w_m0nkeythen you can free your mouse
20:51.27Chestalthe power of fvwm2 allows me to forcingly escape the window
20:51.34sn0w_m0nkeyor alt-tab is you have the keymap
20:51.43sn0w_m0nkeyforcingly?
20:51.58sn0w_m0nkeylike too much leaning on your chair when dodgin? :))
20:52.00Chestalwell, I change my viewport
20:52.15Chestalthan my mouse cursor cannot help it, but _must_ be outside of the window
20:52.20Chestalbzflag seems to accept that
20:52.32tapopausing? without even connecting to a server? :-). Got to find some other solution.
20:52.51tapoChestal: how to u change the viewport?
20:52.53sn0w_m0nkeysorry i missed that
20:53.15sn0w_m0nkeyalt-tab is what i do when not on servers
20:53.35Michaelhcinge regarde, cing fait
20:54.01*** join/#bzflag strayer (~8b141175@server24.greatnet.de)
20:54.05Chestaltapo: put "mousegrab 0" in your config file
20:54.09sn0w_m0nkeyhi strayer
20:54.13sn0w_m0nkeyyou suck ;)
20:54.26strayerehem....hi
20:54.31brlcadfeel the love
20:54.31Chestaltapo: well, with fvwm2 it's alt- or ctrl-arrowkey
20:54.32sn0w_m0nkeyhehe
20:54.44strayersn0w_m0nkey: U needed quite long to find this aut ;p
20:54.54sn0w_m0nkeyhehe
20:55.08corndawganyone wanna test a map im workin on?
20:55.26tapohrmpf. I WANT to see the server list :-). I'll try lsof +i in terminal...
20:55.28corndawgnother few hours and its done
20:55.30strayercorndawg: I have a few minutes...
20:55.37tapome too
20:55.40sn0w_m0nkeyChestal: i do not understand how your mousegrab works
20:55.46corndawgcool strayer  24.131.245.105 is the server
20:55.47tapowcih server. and please port 5154 :-)
20:55.56sn0w_m0nkeyis it not either locked in or locked out?
20:55.56corndawg5154 is the port
20:56.00Chestalsn0w_m0nkey: ehm, which? the config option or the fvwm part?
20:56.21Chestalsn0w_monk: per default the mouse is trapped when running in a window
20:56.22sn0w_m0nkeyhmm
20:56.31sn0w_m0nkeyChestal: do you use window or full screen?
20:56.38Chestalsn0w_monk: full screen normalle
20:56.42sn0w_m0nkeyyes chestal defualt is fine
20:56.44sn0w_m0nkeyahhhh
20:56.47sn0w_m0nkeyok
20:56.51tapo"Fettleibigkeit". Who did that???
20:56.52sn0w_m0nkeyi play in little window only
20:56.56ChestalI only use windowed under special circustances
20:57.03sn0w_m0nkeyhehe
20:57.07Chestalbut with that 'trick' I can escape the window
20:57.08strayertapo: why do U ask?
20:57.14sn0w_m0nkeyhm
20:57.19sn0w_m0nkeyi need to try this
20:57.26Chestaltapo: hmm, lustig :-)
20:57.32tapowith mousegrab 0 I can't drop flags...
20:57.37tapoChestal: ugly :-)
20:57.42corndawgstrayer, incase yer wondering... its a boat lol
20:57.43sn0w_m0nkeyeh
20:58.12strayera boat?---> must be a huge one :)
20:58.14larsl_spaghetti~x de en Fettleibigkeit
20:58.15corndawgshould call the map.. "the love boat"
20:58.22corndawglol yea it is strayer
20:58.36*** join/#bzflag o (nikt@uh125.neoplus.adsl.tpnet.pl)
20:58.39strayerobeseness = Fettleibigkeit
20:59.18tapocorndawg: there's nothing important to do for you? :-)
20:59.27corndawglike what tapo?
20:59.28strayernow I know another english word...cool :)
20:59.33tapo:-)
20:59.52tapostrayer: the german one is not used in german, too.
21:00.02awoxobeseness is not a word.
21:00.06awoxobesity is.
21:00.14sn0w_m0nkeyfatty
21:00.16strayerhm..
21:00.17sn0w_m0nkeyor phatty
21:00.40brlcadtubby
21:00.40strayersn0w_m0nkey: not really U R wrong
21:00.43sn0w_m0nkeyphat is slang in the states for dope
21:00.56sn0w_m0nkey"yo thats phat"
21:00.58sn0w_m0nkey:)
21:01.00brlcadlardass works too
21:01.05sn0w_m0nkeyhaha
21:01.08brlcad*cough*
21:01.17Chestaltapo: google translates it as "Korpulenz"
21:01.36Michaelhen français gra est fat
21:01.37tapohehe :-))))
21:01.47Chestal~x de en Korpulenz
21:01.58Michaelhgra ôu grace
21:02.00sn0w_m0nkeystrayer: i am never correct
21:02.03Chestalibot: great translation
21:02.05Chestal: are you using Windows?
21:02.07Michaelhor is it ou
21:02.13Nidhoggrheh
21:02.14MichaelhI have no idea
21:02.15tapolsof +i says, bzflag contacts 24.1.99.18. that's right. But why does it nor work?
21:02.23Michaelhit's still OOOOOOO
21:02.26strayersn0w_m0nkey: yes....that's something I begin to realize ;)
21:02.35Chestaltapo: what happens? you get 0 servers and nothign happens?
21:02.52tapoyes
21:03.02tapoServers found: 0
21:03.04*** join/#bzflag Pimpinella (frank@p5082082E.dip0.t-ipconnect.de)
21:03.09Michaelhbecause secretly you're copy of bzflag is operating in the Twilight Zone
21:03.18Michaelhyour
21:03.22Michaelhduh
21:03.25Chestaltapo: it's a little slow sometimes, but you should see the list after a couple seconds
21:03.28Tuponetapo: you know list server is http, port 80
21:03.32tapowhats that 32789 port ?
21:03.42tapoTupone: yes, http port.
21:04.07Michaelhport, what's a port?
21:04.07tapoChestal: thats what I think, too. One of you using the rpm? :-)
21:04.12tapo->socket
21:04.47Michaelhyou mean like where you plug the TV into?
21:05.10tapohell no. :). google about "tutorial sockets tcp port" :-)
21:05.19MichaelhWhich keyword is that?
21:05.28tapobzflag listens on a udp port > 32000 ?
21:05.30Michaelhheh
21:06.23Chestaltapo: that's a dynamic / ephemeral / local port
21:06.32Chestaltapo: but it's only used once you joined a server
21:07.16tapoChestal: i which direction?
21:07.19tapo+n
21:07.25strayerbtw...is here anyone who is able to translate the 'bzfquery.pl'-file (Perl) into PHP? > I have some problems with it the second part if the query
21:07.26Chestaltapo: both
21:07.44Chestaltapo: but it will send first, so your typical NAT router would learn it
21:07.44Tuponeit is already
21:08.05sn0w_m0nkeystrayer: that sounds alot like what beezee runs on his site
21:08.10sn0w_m0nkeyor used to
21:08.14Tuponestrayer: in misc/
21:08.14strayerTupone: do U mean me?
21:08.20Tuponeyeah
21:08.34Tuponeno
21:08.36Tuponesorry
21:08.38MichaelhTupone : Strayer : yes
21:08.51strayerTupone: only the server-list not the query itself.....this is realizes over Perl!!!
21:08.55strayerhappens :9
21:09.39strayersn0w_m0nkey: well...bezee uses a php-script that queries via the Perl-script...I will do it via PHP only....with the 1.7servers it worked well
21:09.46Tuponestrayer: I read a thing and understand an other
21:09.53sn0w_m0nkeyahhhh
21:10.01tapoI bet there's something wrong in the rpm.
21:10.01sn0w_m0nkeyok you do not suck :)
21:10.26Pimpinellacan i use my bzfs-conf 1.7 for 1.10 or r there major changes?
21:10.37Michaelhno
21:10.38strayersn0w_m0nkey: oh...U changed Ur opinion? ;)
21:10.43Michaelhway
21:10.47ChestalPimpinella: the syntax has changed completely
21:10.47Tuponestrayer: however I made 2 bzfl*.php, from where you could understand the protocol
21:10.55TimRikertapo: the client asks for a port, and what the OS hands it for tcp it reuses for udp
21:10.55Pimpinella:(
21:10.57Tuponestrayer: they are in misc/
21:10.57sn0w_m0nkeyhmmm
21:11.02strayerPimpinella: there R only a few changes but more than I can solve...
21:11.46strayerTupone: look into teh php-file and U will see that this script requests the data of the perl-script
21:12.24Pimpinellawil read the manpage then, is it up to date?
21:12.35strayerI think so
21:12.36TimRikerSo I get local port (say 34567) tcp connected to server port (normally 5154) and also udp traffic between those same ip addresses and ports. so the server listens on tcp and udp port 5154 and the client would end up speaking on tcp 34567 (for example) as well as listening for udp traffic on that same port.
21:12.36larslPimpinella: Should be.
21:12.53Pimpinellafine
21:13.56TimRikertapo: 1.7 used to request port 17200 on the client. that does not happen now. we just ask for a port and let the OS pick the number.
21:14.36larslIs the observer bug still there? I thought I fixed that one.
21:14.47larslObserver control bug.
21:14.56TimRikerwhat bug?
21:14.59MichaelhThe observer can be kicked for lag as well it seems
21:15.04Michaelhdoes that make sense?
21:15.11TimRikerkey releases? it's back cause the fix broke key navigation.
21:15.17larslThe observer could keep rotating or moving after the user had released the keys.
21:15.28corndawghey Tim
21:15.39larslI fixed it (I thought) and removed the BUGS entry, but now it's back.
21:15.51TimRikerlarsl: yeah. that's the one that gor reverted. the fix broke playing by keyboard.
21:15.53Michaelhlol someone recommitted it
21:15.55Chestalit broek keyboard steering
21:16.04larslAh.
21:16.23TuponeMichaelh: observer can have bots with him, so someone to be kicked should be
21:16.49Chestalbzfalg should handle keyboard steering / observer steering more clever
21:16.54larslBah, who plays using the keyboard? =)
21:17.09Chestalwe coudl even get rid of the modifier for turning in roaming mode then
21:17.33sn0w_m0nkeylarsl: its the new hot trend ;)
21:17.35larslChestal: That would probably be the easiest, given the implementation of the KeyManager.
21:18.14strayersn0w_m0nkey: do U prefer keyboard instead of mouse?
21:18.33Pimpinellathere r a few players using keyboard control
21:18.40corndawgoh lord
21:18.45corndawgtoo many buttons to remember
21:18.58corndawgonly buttons i use is tab and spacebar
21:19.08Chestaltab? I never use that
21:19.11Chestalbut 1,2,3
21:19.13sn0w_m0nkeystrayer: no never, i use my mousy thingy
21:19.16corndawgtab = jump
21:19.20strayerhm...I cannot handle the keyboard..
21:19.41strayerChestal never plays on jumping-servers :)
21:19.45Chestalprodan uses keyboard for example
21:19.47corndawglol
21:23.10larslgravitywaves is pure mayhem with some players on it. =)
21:23.10sn0w_m0nkeyi've tried using keyboard for ducati once
21:23.20bomberlol
21:23.21sn0w_m0nkeyi moved alot like chestal robot paul
21:24.04strayerit (paul) drives like a drunken driver?
21:24.06strayer:o)
21:24.23sn0w_m0nkeyhehe
21:24.34sn0w_m0nkeyam i that wreckless?
21:25.09corndawglol
21:25.32strayerhehe
21:25.56brlcadand NO jumping :P
21:26.02sn0w_m0nkeyugh
21:26.06sn0w_m0nkeyugh II
21:26.22sn0w_m0nkeyquols speed server...simply the most fun bz
21:26.36strayerhmmmm....keyboard is very tricky....I often press the wrong key then :(
21:26.45david_vChestal: Fortix-BiPs 5-3
21:27.09strayerdavid_v: congratulations
21:27.12david_vthanks :)
21:27.28Pimpinellawho's BiP
21:27.39sn0w_m0nkeyyes congrats david
21:27.59david_vthanks thanks :)
21:28.05sn0w_m0nkeyChestal: btw there was a cheater on your server earlier
21:28.30strayersn0w_m0nkey: the new 1.10-server?
21:28.42*** join/#bzflag Spiff (~Spiff@12-202-168-199.client.insightBB.com)
21:28.44sn0w_m0nkeyumm...ctf ducati
21:28.52sn0w_m0nkeyis that what is running there?
21:29.00sn0w_m0nkeyhi spiff
21:29.08SpiffHi m0nkey. :-)
21:29.14Chestaldavid_v: is badin still available?
21:29.24strayersn0w_m0nkey: no...CTF is still 1.7gx
21:29.29corndawglol whoda thunk ya could fit a a 4 level platform in a boats cargo hold
21:29.31strayerhi Spiff
21:29.42SpiffHi strayer. :)
21:29.57purple_cowyay, its the senator horsey
21:31.06SpiffWhen asked for a pic of me with my guitar... is this pic adequate?  LoL
21:31.15Spiffhttp://cegullah.bakadigital.com/Lindaandme.jpg
21:31.47sn0w_m0nkeyyes it is
21:31.51sn0w_m0nkey:p
21:32.02strayernice ...
21:32.09strayerthe guitar...I mean :o)
21:32.09SpiffI tried to make my most un-intelligent face... :)
21:32.18strayerlol
21:32.28sn0w_m0nkeyyou look like a rock star spiff
21:32.32bomberi was observer in ducati:5156 and drove with winner mirella, i changed to ducati:59999 and i drove with winner mirella but no mirella was there :o)
21:32.45SpiffI guess that'd make sense.. most of those are un-intelligent. ;)
21:32.48SpiffLoL
21:32.55sn0w_m0nkeyi shall take a pic of me and my new mig welder
21:32.59larslMy script still gets kicked sometimes - it wasn't just an issue with an older bzadmin.
21:33.04SpiffOoOoOoO.. awesome. :)
21:33.10ChestalSpiff: your guitar is called Linda?
21:33.21SpiffYes, Chestal. :)
21:33.34stibniteif i had a guitar, i'd name her esmerelda
21:33.34sn0w_m0nkeyis she single spiff?
21:33.41sn0w_m0nkeyhah
21:33.44SpiffNope.  Married.. to me. ;)
21:33.55stibnitehigh maintenance; frets alot
21:34.03strayerbomber: see it like Microsoft....it's a feature... ;)
21:34.05larslEither someone has a cheat that makes his SWs last much longer and grow much larger than everyone else's, or there is a bug in bzfs that does the same thing.
21:34.14sn0w_m0nkeyhehe stibnite
21:34.34SpiffNo pun intended of course, eh stibnite? ;)
21:34.34bomberstrayer: heh
21:34.41bomberstrayer: red hat
21:34.52sn0w_m0nkeyfedora?
21:35.06bombernot yet...
21:35.08sn0w_m0nkeyyou know...the free one
21:35.10bomber:o)
21:35.15sn0w_m0nkeyhehe
21:35.24sn0w_m0nkeyi actually like it at home
21:35.28sn0w_m0nkeyits perty
21:35.58strayerbomber: k...but U didn't understand what I wanted to say...but that's my fault :o)
21:36.15bomberloooooooool
21:36.24bombermuhaha
21:36.46sn0w_m0nkeyi feel a pirate song coming on....
21:37.01SpiffWe are the pirates who don't do anything, we just stay at home and lie around....
21:37.02Spiff;)
21:37.50bomberok people...g night...enough is enough.....bye
21:37.50strayer*lol*
21:37.56sn0w_m0nkeynite b
21:37.58strayerngood night bomber
21:37.58SpiffC-ya bomber. :-)
21:38.27david_vChestal: sorry, was away for a bit. i guess he's on 5156
21:39.11david_vChestal: hm doesn't seem he is there. he should be around in 20 minutes or so though
21:39.35Chestalthanks, it's not that important
21:40.13tapotha rabbit game is GREAT!!!
21:40.23tapoplayed on ducati... :-)
21:40.36tapoI see an expensive telephone bill...
21:40.46ChestalI see a flatrate :-)
21:40.55sn0w_m0nkeyi see dead people
21:41.02tapoI see rabbits
21:41.06SpiffI see stupid people.  They're everywhere.
21:41.07strayerU see Urself sn0w_m0nkey ?
21:41.19sn0w_m0nkeyahhh
21:41.26sn0w_m0nkeymonkey never dies ;)
21:41.31sn0w_m0nkeyonly respawns
21:41.41SpiffThe undead sn0w_m0nkey?  That *would* be a nightmare.. ;)
21:41.51sn0w_m0nkeyspiff...watch mtv
21:41.59SpiffLoL
21:42.01sn0w_m0nkey:)
21:44.21strayer_awaybtw...does jzaun show-up here sometimes?
21:44.34Spiff~seen jzaun
21:44.39jzaun <~41a61a92@reladm.kharkov.net> was last seen on IRC in channel #bzflag, 76d 19h 37m 53s ago, saying: 'welp all, I got to run, time to work for a bit before home'.
21:44.55strayer_awayurgs....ok...ty
21:44.59SpiffWow.  I've been away from BZ longer than I thought.  LoL
21:45.28SpiffYw. :)
21:49.57brlcadhi spiff
21:50.34larslDoes anyone know why bzfs would kick a bzadmin script that sends a few commands right after each other?
21:50.53corndawgflood?
21:50.56brlcadyea bug :)
21:51.38Nidhoggrnew bzadmin is a little naughty.
21:51.41SpiffHello brlcad. :)
21:51.52larslIt gives no reason, just says "2003-12-10 22:23:43: Player Master [0] on 5 removed:"
21:51.56SpiffGo ahead.. take your best shot. ;)
21:51.59SpiffLoL :)
21:52.05larslNidhoggr: Found any new bugs?
21:52.25Nidhoggrlarsl, just the initial state one so far.
21:52.29Nidhoggrfor bzadmin
21:52.35larslNidhoggr: That one has been fixed in CVS. =)
21:52.39Nidhoggrcool. :)
21:52.45NidhoggrI'll definitely update.
21:52.52Nidhoggrafter I get home. :-P
21:53.04NidhoggrI could do it now, but I am frustrated with work.
21:55.07Chestallarsl: it's probalby bzfs.cxx:347
21:55.21Chestallarsl: it dumps players, when too much outgoign data accumulates on the TCP socket
21:55.30larslChestal: Yep, must be. It's the only call to removePlayer() that doesn't give a reason.
21:55.35Chestallarsl: in your case that might be the server's repsonses to all of your commands
21:55.50larslHmm.
21:55.58larslI really want to set all those variables at once.
21:56.23larslBut some of them might not need to change every time.
21:56.43tapoI should stop hunting the rabbit. definitly...
21:57.00KRwhat does this mean, when I start bzflag from console : "loading fixedbr"
21:57.03Chestalwhen you're in control of the server, you could always increase the max buffer size or modify the command not to return anything to you
21:57.08Chestalnot sure what you're doing
21:57.38larslChestal: Sending 9 "/set var value" commands right after each other from a bash script.
21:57.47ChestalKR: that's a font that gets loaded
21:58.02larslI'll try to reduce the number of commands, I might not need all 9.
21:58.05Chestallarsl: hmm, doesn't sound liek that much
21:58.11KRok thx
21:58.15tapook, enough rabbits. good night. didn't sole the list server problem, will try again tomorrow
21:58.33larsl9 text responses, 9 MsgSetVars... anything else that gets sent by the server?
21:59.14Chestallarsl: don't think so. The text messages are quite big I think. Not sure if the MsgSetVars also have a fixed big string length
21:59.19Nidhoggrhave you tried an strace on your bzadmin process to see what it's getting when it dies?
21:59.40larslNidhoggr: No, I might do that.
21:59.50larslIt doesn't die though, it just gets kicked from the server.
21:59.59Nidhoggrah.. it might give some indication.
22:00.12Nidhoggryou can probably attach an strace to server process
22:02.30*** join/#bzflag Death_Barrel (clx@gss-tech.com)
22:02.45Death_Barrelhey guys
22:03.47strayer_awayhi Death_Barrel
22:03.56KRhi dead barrel o fish
22:04.28strayer_awayChestal: I wanted to join Ur new server.....it displays that there R 8 players so I cannot join (max. 8 allowed)...but in fact htere R only 4!!!
22:04.52larslChanged the script so it won't send more than 6 /set commands in a row, now it seems to work.
22:04.59Chestalstrayer: hmm, right, looks like a bug
22:05.16larslChestal: I've seen empty lines in the score output from my server too.
22:05.24larslLooks like we're leaking player slots again.
22:05.25CIA03atupone * 12bzflag/src/bzflag (RadarRenderer.cxx): Getting Masquerade work in radar too
22:05.49Chestal6 peopel are on the server now, but team count for rogue is 8
22:07.03Death_Barrelhey strayer :) and KR
22:07.32Death_Barrelso, how is 1.10 working out?
22:07.35strayer_awayChestal: some of them R only observers
22:07.46strayer_awayDeath_Barrel: U R not up-to-date ;p
22:07.53Death_Barrelhuh?
22:08.21Chestalhmm
22:08.42strayeralles Mist...hat das denn keiner vorher getestet?
22:08.51ChestalI see a lot of lines in server output for each join attempt
22:09.10ChestalPlayer [4] accept() from 139.20.17.117:1738 on 9
22:09.10Chestalchecking callsign: @strayer
22:09.10ChestalPlayer @strayer [4] has joined from 139.20.17.117:1738 on 9
22:09.10Chestalchecking callsign: @strayer
22:09.10ChestalPlayer @strayer [4] has joined from 139.20.17.117:1738 on 9
22:09.10Chestalchecking callsign: @strayer
22:09.19strayerhm?
22:09.20Chestaland 4 or 5 more times
22:09.35Chestalthen
22:09.36ChestalPlayer @strayer [4] on 9 removed: Disconnected
22:09.40strayerwell...I tried to join
22:09.47Tupone@ has not to be used anymore
22:10.03strayerand?...I tried it and wanted to see what happens :)
22:10.05Chestalis that the client trying different teams?
22:10.17strayernope...I tried it
22:10.21*** join/#bzflag rembo (~remco@seesink.kabel.utwente.nl)
22:10.39Tuponeno. only if asked for team assignment and just try 1
22:11.35Chestalwhen I trxy to join ducati wth team=auto I become observer
22:11.46Chestalstrayer: whcih team have you set?
22:12.10Tuponethat's because all good slot are full
22:12.31*** join/#bzflag Death_Barrel (clx@gss-tech.com)
22:13.12strayerChestal: I tried rouge...than auto
22:13.15Death_Barrelstrayer: how you seen the HoW shop yet?
22:13.45strayerDeath_Barrel: I saw it...I think U know what I liked best? ;)
22:13.51Death_Barrelstrayer:  http://www.cafeshops.com/hellonwheels
22:13.52Death_Barrelhehe
22:13.54Death_Barrelthe thong?
22:13.58Death_Barreli liked the thong
22:13.59Death_Barrellol
22:14.01strayerhm...........yes :)
22:14.08Death_Barreli updated it jsut a sec ago
22:14.09Chestalclient loops over teams
22:14.12Chestaland tries each one
22:14.26Death_Barrelevery article has a different font logo now :D
22:15.00strayerChestal: every team...even red or so? (which are not allowed)
22:15.02Chestalthis explains all the join messages
22:15.15Chestalstrayer: yes, because the client does not know which teams are allowed
22:15.15Death_Barrel#gimphelp
22:15.20Death_Barreloops
22:15.22larsl*sigh* Script got kicked again.
22:15.34Chestalstrayer: it could know, but doesn#t yet
22:15.50Chestalsrayer: but when set to auto, you should become observer when the other slots are full
22:15.52TuponeI thought learner read the current status and then select the team. Should see
22:16.13strayerChestal: the observer-slots were full when I tried it
22:16.54strayerall 3...
22:18.15ChestalTupone: no, there#s a FIXME in there
22:18.21Chestalhmm, server was messed up
22:18.36Chestalwhen player A as rogue killed rabbit B he always bew up, as if it was a teamkill
22:19.13Death_Barrelanyone here know the gimp well?
22:20.04Tuponeif B is rabbit A should be rogue, so should happen always !?
22:20.32ChestalI guess -autoTeam is almost always a good idea?
22:20.48ChestalTupone: wel, but he should never die
22:20.49TuponeNot for nation tournament
22:20.59larslI just got flattened by a zoned tank (I had burrow). Is that intended?
22:21.03Chestalyes, but for normal servers it makes sense, even for rabbit
22:21.15Chestallarsl: guess not
22:21.29Tuponelarsl: don't think
22:21.33SpiffYou want my advice on Gimp? :)
22:21.41SpiffGet a real graphics editor. ;)
22:21.51captain_protongimp is quite sufficient for most things
22:22.04Death_Barrelyes
22:22.06SpiffI like Fireworks MX a lot.. the interface is clearer.
22:22.08Death_Barreli need help w/ it :D
22:22.08corndawgwhats wrong with gimp?  cept that theres a winblows version out
22:22.17Death_Barrelproton do you know gimp pretty well?
22:22.24captain_protonDeath_Barrel: when i have to :)
22:22.34*** join/#bzflag Death_Barrel (clx@gss-tech.com)
22:22.35SpiffI think the interface is unclear, and the help sucks. :)
22:22.41Death_Barrelsrry proxy again
22:22.46Death_Barrelcan i pm u proton?
22:22.47*** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com)
22:22.47*** mode/#bzflag [+o TimRiker] by ChanServ
22:23.07captain_protonDeath_Barrel: i'm not really an expert on its use at all - i muddle my way through when i have things to do in it
22:23.27larslTimRiker: Zoned tanks flatten burrowed tanks, should that be fixed or is it to late to do anything about it now since it's in the client behaviour?
22:23.39Death_Barrelnvm someone on the gimp channel #gimp finally answered
22:23.43Death_Barrelthx anyways :D
22:24.13TuponeHmm, I already fixed Masquerade on radar :(
22:26.45Chestallarrsl: well, fixed clients wth burrow wouldn't die when zoned tank hits them, so it's an improvement. So why not change it?
22:26.57*** part/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net)
22:28.24larslRight, I had it the wrong way... I was thinking that it would be an advantage to keep the old client, but it's not.
22:28.26Chestallike an upgrade to the tan, better burrow ;-)
22:32.35*** join/#bzflag Death_Barrel (clx@gss-tech.com)
22:33.01larslI am a bit confused by the flattening code, playing.cxx:4662 and forward.
22:33.07ChestalI'm looking for some case where the server-side team sizes could be wrong
22:33.09Chestalbut it all looks ok
22:33.14larslif (((myTank->getFlag() == Flags::Steamroller) || ((tank->getFlag() == Flags::Burrow) && myTank->isAlive())) && !myTank->isPaused())
22:33.47larslDoesn't this check whether I have SR or the other tank has BU? Isn't that the case when I would be flattening the other tank and not the other way around.
22:34.35Chestalhmm
22:34.39larslOr is myTank not what I think it is?
22:35.01TimRikerlarsl: hmm. let's change it anyway. slip it in the next maintainance release.
22:35.19larslTimRiker: OK.
22:35.51larslOK, duh. That was for the robot tanks.
22:35.59Nidhoggraverage players for secretplace for last month is 13.
22:36.05Nidhoggrthat's 24/7 average.
22:36.07Chestallarsl: ah, yep
22:36.14Chestalwe need to get rid of those bots, argls
22:37.00larslThey make the client code a lot more complicated.
22:38.06TimRikerbots?
22:38.06ChestalTimRiker: well, the kind that bots are handled now (and have always been) is a source of bugs
22:38.06Chestal(and confusion)
22:38.06TuponeChestal: when you close a file, what you get on exit from select: a read file descriptor?
22:38.24Chestalhmm, zoned tnak should not squash burrow. ANy other circumstances which should not crush it, either?
22:38.46ChestalTupone: uhm, good question
22:38.52larslSealed OO.
22:39.00larslOr?
22:39.31ChestalTupone: I would say it's a programing error, closed fds should not be checked with select
22:39.50Tuponebut if a file is closed in the other side?
22:40.01TuponeI mean tcp
22:40.49Tuponetrigger a read?
22:42.28Chestalah, yes
22:42.36TuponeJust wondering if player is rejected connection is not closed, unless the client close it
22:42.37*** join/#bzflag Death_Barrel (clx@gss-tech.com)
22:42.39Chestaland the read will return 0 bytes
22:43.20ChestalTupone: are you ponderign about the team size bug or something unrelated?
22:43.47Tuponethat things, not just team size, but appended player
22:45.05Tuponeplayer could be rejected for some reason, and connection is not closed. Waiting for client to close that IIUC
22:45.05ChestalTupone: well, I have been looking for wrong tea sze specifically, because the server said 8 (checked with bzfquery) when there were only 4
22:45.19Chestaland there is ony one spot in code where team.size is increased, and one where it is decreased
22:45.25Chestalthe logic seems correct
22:45.43Chestalwhen it is increased, player.state is set to Dead
22:46.06Tuponewhat happen if,, after that, is rejected?
22:46.06Chestalso a Limbo player can never affect team size
22:46.08KRif I ctrl+Z to shut down my server, the process continues to run - 'sposed to do that, or is this a bug?
22:46.14ChestalTupone: cannot be
22:46.23ChestalTupone: client might close TCP connectin for some reason
22:46.33ChestalTupone: so bzfs will get error when sendng initial data
22:46.42ChestalTupone: this is detected and player is removed
22:47.04larslWhere is the flattened-because-I-have-burrow check for the real player (not robots)?
22:47.39larslAh, OK... it doesn't care about burrow, it just checks if I'm slightly below the other tank.
22:48.33ChestalTupone: and because state is already Dead, --team.size wil be performed
22:48.34Tuponeand what if client does not close (mistake) and try another connection?
22:48.34Chestalthen the player woudl still be there
22:48.34Chestaland show up in player lsit etc
22:48.34Chestalbut it didn't
22:48.34Chestalhmm, what is the message that bzfquery sends?
22:48.34Tuponebut could be rejected by the server. reject does only send a message to the client
22:48.34Chestalquerygame?
22:48.34Chestalrejected for what?
22:48.39ChestalAFAIK all the reject checks are before team size is increased
22:49.59KRhmm just got autokicked off of my own server for my tank "moving too fast"
22:50.31KRserver running on diff machine, smae LAN
22:50.38KRs/smae/same
22:51.10CIA03larsl * 12bzflag/src/bzflag (playing.cxx): Don't let zoned tanks flatten burrowed tanks
22:51.11Nidhoggrneed to set -speedtol 1.51
22:51.22larslKR: Were you doing anything special when it happened? Dropped/grabbed some flag, changed some server variable?
22:52.32kr|laptopno just logged on
22:52.43*** join/#bzflag Death_Barrel (clx@gss-tech.com)
22:52.45kr|laptopwill try to repeat
22:54.57kr|laptopnot doing it now
22:55.17kr|laptopibot fling monkey-p00
22:55.23ACTION flings poo at monkey-p00
22:55.24kr|laptop:)
22:55.29creeperz:-)
22:57.19CIA03chestal * 12bzflag/src/bzfs (bzfs.cxx): ws
22:57.29Nidhoggrws?
22:57.40Chestalwhitespace
22:57.43Nidhoggrah :)
22:57.59creeperz~retardate kr|laptop
22:58.02ACTION fires the sto0pid gun at kr|laptop
22:59.07KR!lart creeperz
22:59.12KReep
22:59.14*** join/#bzflag KTL (~KTL@kn-res.kuleuven.net)
22:59.19creeperz:-)
22:59.20KR~lart creeperz
22:59.41KTLthat 1.10 is official?
22:59.53Patlabor221it was posted my "the man"
22:59.55KTLi try to run a 1.10 server
22:59.57creeperzwhat exactly does hunting do?
23:00.26KRdesignates one person with flashing dot on radar, i think
23:00.29Chestalhmm, I might have found a possible probem where the team size might be too low, but I am huntgn for hte opposite, grmpf
23:00.33KRseemed that way to me
23:00.51Patlabor221call it a feature
23:02.32KTLmmm is there allready a list with the new 1.10 servers?
23:02.41*** join/#bzflag Death_Barrel (clx@gss-tech.com)
23:02.42Patlabor221yes
23:02.46KTLah
23:02.52Patlabor221it's a sperate list server
23:03.01larslKTL: You get it from the list server when you "Find servers" within bzflag, as usual.
23:03.16KTLstrange... maybe it uses a wrong config
23:03.39larslKTL: It's a little slower than the old list server right now.
23:03.55KTLah, it takes some minutes before it is on the list?
23:03.56Patlabor221it's web based
23:04.04larslNot minutes, but maybe 10 seconds.
23:04.19larslIn the worst case.
23:05.55KTLmmm i didn't make install, just compiled, it must have a .config somewhere
23:06.03KTLprobably a wrong one
23:06.40larsl.config?
23:06.55KTLeuhm .bzflag with a wrong list-server in it
23:07.08KTLit's the only thing i can think of that can go wrong at the moment
23:07.27larslTry bzflag -list default
23:07.37larslThat will use the builtin (correct) list server.
23:08.52KTLstrange, still nothing, i'm beyond a NAT, (the bzfs i want to start is not)
23:09.13KTL(i mean, the list is empty)
23:09.26KTLi don't sea other servers
23:10.12larslTry with -list http://db.bzflag.org/db/
23:10.17ChestalPatlabor: got all of the invisibles?
23:11.02TimRikercan you hit that as a web site?
23:11.27KTLstill nothing, when i do "find servers" it instantly gives an empty list, like it doesn't search for it
23:11.35larslAny IRIX people that know how to fix this? http://bzbb.bzflag.org/viewtopic.php?t=1249
23:11.56TimRikercan you hit http://db.bzflag.org/db/ as a web site in a browser? or better yet with something like wget?
23:11.57KTLdragon.org:5255 , i 'll try that one
23:11.58larslKTL: It always gives you an empty list at first, it's filled in when you receive data from the list server.
23:12.08larslBut it shouldn't take more than a few seconds.
23:12.17KTLi waited some seconds, didn't make a difference
23:12.24Nidhoggryes, tim
23:12.39Death_Barrellarsl: talk to DeadMeat he is a irix guroo
23:12.41david_vsorry for asking stupid questions, but i can't stop a countdown on ducati:59999... heh
23:12.43*** join/#bzflag Death_Barrel (clx@gss-tech.com)
23:12.46Nidhoggr:)
23:12.53david_v<PROTECTED>
23:13.08david_vi could just leave it of course... but, not so clean :)
23:13.10KTLi can connect to dragon.org with the new version, still no acces to the server list
23:13.29Chestaldavid_v: hmm, not sure if it's possible to solve that
23:13.52Chestaldavid_v: you can restart the countdown in case you want that
23:13.54Death_Barrel~d
23:14.00Nidhoggrshouldn't the version show as 1.10 in the serverlist?
23:14.14NidhoggrBZFS1910
23:14.15KTLthis time i waited 20 secs, no list
23:14.22david_vChestal: nah i just want to stop the countdown so it behaves like nobody is matching
23:14.27TimRikercan you hit http://db.bzflag.org/db/ as a web site in a browser? or better yet with something like wget?
23:14.27Death_Barrelcu guys later, time to get home :)
23:14.42david_vChestal: i just thought there was a command to do this, but i might have imagined things hehe :) nm
23:14.45KTLthe browser gives mle the lsit
23:14.51larslNidhoggr: That's the protocol version, the protocol hasn't changed since 1.9.10.
23:14.55Nidhoggrah
23:14.57KTLthe browser gives me the list
23:15.00TimRikerNidhoggr: no. network version != software version.
23:15.02larslSo there's no need to block 1.9.10 clients.
23:15.12Nidhoggrcool
23:15.25*** part/#bzflag Death_Barrel (clx@gss-tech.com)
23:15.30TimRikerKTL: got wget or telnet?
23:15.38KTLboth, or curl
23:16.19KTLthey can acces the list
23:16.35KTLand the compiled but not installed client can not
23:17.37TimRikerand wget on that url is fine? ie: gets a list of servers?
23:17.58KTLcurl  http://db.bzflag.org/db/
23:17.58KTLgravitywaves.homelinux.net:20000 BZFS1910 006a0003000000320000000000000a000700000000000000000003 213.100.62.55 Gravitywaves FFA - are you fast enough?
23:17.59KTL....
23:18.00KTL...
23:18.35Chestaldavid_v: actually, I think it's a bug that /gameover doesn't stop the countdown, and I also think it#s fixed in 1.10
23:18.46david_vChestal: ah. makes sense. thanks
23:18.57KTLsure it isn't a simple option or parameter which disables the use of the list-server?
23:19.05TuponeKTL: look at ~/,bzf/config and remove directory
23:19.15ChestalKTL: and you are positive that curl is not usign a proxy?
23:19.23Tupone~/.bzf/ ...
23:19.42KTLmv .bzf .bzfUit
23:20.44KTLstarted with -list default
23:20.47KTLand still nothing
23:20.54KTLit doesn't acces that list
23:21.12Tuponeif you're on linux
23:21.12Tuponedirectory line on config
23:21.42Tuponedon't use list
23:21.48Tuponejust bzflag
23:22.52KTLstarted without parameters  (i hope you mean that), no result
23:22.55larslKTL: If you run this in a terminal and selects "Find servers", does it give you any output?
23:23.01larsl...
23:23.09larslstrace src/bzflag/bzflag -window 2>&1 | grep db.bzflag.org
23:23.11Chestaltapo had the same problem earlier
23:23.11ChestalKTL: you also using SUSE? ;-)
23:23.21KTLdebian
23:23.22larslWhere src/bzflag/bzflag is the path to your bzflag binary.
23:23.43KTLdonf@7GEN:~/dev/bzflag1.10/bzflag-1.9.10.20031209$ strace src/bzflag/bzflag -window 2>&1 | grep db.bzflag.org
23:23.43KTLsend(8, "GET http://db.bzflag.org/db/?act"..., 59, 0) = 59
23:23.43KTLdonf@7GEN:~/dev/bzflag1.10/bzflag-1.9.10.20031209$
23:23.45david_vstrace... ahh... that's the way to go :)
23:24.27larslKTL: That means that it contacts the list server, and sends a request for the list... odd that it doesn't show up.
23:24.39ChestalGET http://db.bzflag.org/db?
23:24.46Chestalthat's proxy syntax?
23:24.59larslChestal: No, the list server is a CGI script.
23:25.00KTLthere is no proxy i think
23:25.09larslI get the same output.
23:25.11TuponeKTL could you try "telnet db.bzflag.org 80" and then write "GET http://db.bzflag.org/db/?act...."
23:25.23Chestallarsl: well, yes, but you open a connection to www server, then do GET /filename
23:25.30Chestalnot GET http
23:25.32larslAh, that's true...
23:25.37Chestalat least it used to be that way years ago :-)
23:25.40larslThat's odd.
23:25.58Chestalwith HTTP/1.1 you send HOST db.bzflag.org I think
23:26.04TimRikerit's GET http://db.bzflag.org/db/?action=LIST  HTTP/1.0   actually.
23:26.07Chestalor somethign similar
23:26.12TuponeI wrote that, and even if it is not complaint 1.1, works
23:26.28Chestalyes, probably cannot be the reason because it works for most people
23:26.29KTL:-)
23:26.32larslAnyway, if it works for some clients it should work for all. It's the same server.
23:26.56ChestalI still suspect it is wrong
23:26.56TimRikerwhat is wrong?
23:26.56KTLit gives the list
23:27.05ChestalTimRiker: that's not HTTP to retrieve a web page
23:27.16ChestalTimRker: it's the syntax used when talkign to a proxy
23:27.17TimRikerChestal: what part is wrong?
23:27.44ChestalTimRiker: you do GET <path>, not GET http::<host>/<path>
23:27.44Tuponeyeah, it is wrong, but work! should HOST db.bzflag.org and then GET ...
23:27.46TimRikernot true. http 1.0 allows it for virtual servers.
23:27.51ChestalTimRiker: instead there#s an additonal header to specify the host
23:28.46Chestalmaybe it's some proprietary extension to 1.0
23:28.47Chestal1.0 cannot even do non-ip virtual hosts
23:28.53TimRikerthe additional header was for old servers. if you are behind an old transparent proxy you might have issues. all current proxies should support that syntax.
23:29.05Chestalbut as long as the web server running the list server eats it, no problem
23:29.46ChestalTimRiker: I woudl ahve to look up the specs, but I am almsot 100% sure that HTTP/1.0 cannot do this
23:30.12Chestaland the HTTP/1.1 syntax I know uses the host header
23:30.45Chestalbut KTL's and tapo's problem must be somethign else anyway
23:30.56Chestalexcept when maaybe transparent proxies are used, but I doubt it
23:30.57TuponeI tryed brlcad and Tim web server, both worked. Could be both are apache
23:31.00TimRikerChestal: hmm. required in http/1.1 anyway: http://www.w3.org/Protocols/rfc2068/rfc2068
23:31.05KTLi've a bzfs running at 65.125.233.131:5154, doesn't show up on the list
23:31.18david_vgood night folks
23:31.27Chestalthat rfc crashed my browser, great :-)
23:31.27KTLbye
23:31.31TimRikerexample from that doc: GET http://www.w3.org/pub/WWW/TheProject.html HTTP/1.1
23:31.37KTLmaybe a strace on the server?
23:31.57TuponeKTL: parameters are few ... can you write here?
23:32.16larslKTL: Try starting your own list server and adding your server to that, to see if it works at all.
23:32.55Tuponehave you specified :5154 in the publicaddr
23:33.07KTLtwiet, never used bzfls and i should be sleeping at the moment
23:33.09ChestalTimRiker: yes, but that#s for a Proxy
23:33.16ChestalTimRiker: not for direct web server access
23:33.30TimRikerhttp://www.w3.org/Talks/9608HTTP/sld012.htm
23:33.43TimRikersays 1.1 requires Host: header. hmm.
23:34.15KTLTupone: what should i write?
23:34.21ChestalPage 36 has both the Proxy and the Host syntax
23:34.32Tuponeparameter that you have given to bzfs
23:35.24KTLbzfs -world /home/donf/hashmarknewversion +r -j -ms 7 -fb -admsg 'THE NEW BZFLAG!' +f good{3} -sb -fb -mp 12 -public "THE NEW BZFLAG!" &
23:35.24ChestalKTL: have you tried a manual HTTP retrieval?
23:35.36KTLof the list, yes with wget curl and telnet
23:35.42Tuponeyou should add -publicaddr
23:35.47KTLand browsers and they all succeeded
23:35.52ChestalKTL: what comamnd did you use with telnet?
23:36.20KTLGET http://db.bzflag.org/db/?action=LIST  HTTP/1.0
23:36.33Chestalah, and it worked I suppose?
23:36.38KTLyes
23:36.38TimRikerChestal: http 1.0 says you should leave it off if you are not using the machine as a proxy: http://www.w3.org/Protocols/HTTP/Request.html
23:36.45TuponeKTL: add  publicaddr trueip:5154
23:37.05ChestalTimRiker: correct syntax is:
23:37.06ChestalGET /pub/WWW/TheProject.html HTTP/1.1
23:37.09ChestalHost: www.w3.org
23:37.20Chestalunless you're usign a proxy, then it's   GET http://www.w3.org/pub/WWW/TheProject.html HTTP/1.1
23:37.39Tuponethat is actually what you get if you tcpdump browser request
23:38.09TimRikerKTL: hmm... do an strace looking for the reads? or a tcpdump -v -v -v -x -s 2000 host db.bzflag.org  while running the game?
23:38.20Chestalwell, I must go to bed. Woudl still be interesting what subtle bug hides in that list retrieval code
23:38.41KTLTupone: i added it, euhm should i show up on the central list? or is it your own bzfls?
23:39.21KTLmmm ah ok 'll do that
23:39.29Tuponeworks?
23:40.11KTL... it ... worked....
23:40.21KTLi accessed that list??????????
23:40.33KTLwhy, nothing changed, tcpdump only outputs?
23:40.36KTLor not?
23:41.01Tuponewhat it means?
23:41.09larslKTL: I still don't see you in the server list.
23:41.43KTLwell, the client accesses the listserver and i don't know why it works know
23:42.20larslThe list server suddenly became much slower for me...
23:42.37Tuponeand server?
23:42.58KTLbzfs -world /home/donf/hashmarknewversion +r -j -ms 7 -fb -admsg 'test' +f good{3} -sb -fb -mp 12 -public 'test'  -publicaddr trueip:5154
23:43.04KTLcan you see it on the list?
23:43.23KTLTupone's list
23:43.32Tuponenot true ip, your true ip
23:43.36larsl=)
23:44.05KTLaaaaa mmmmmm
23:44.37*** join/#bzflag brailsmt (~michael@c-24-10-177-187.client.comcast.net)
23:44.38KTL(that domain exists!)
23:45.24KTLlocalhost?
23:46.01Tuponethe ip address of your ethernet ? interface
23:46.02larslKTL: No, your public address. The one that people from the outside can use to contact your computer.
23:46.04KTLthe server can't acces my system here, beyond a nat
23:46.33larslThat's a problem.
23:46.49KTLeuhm somebody else simply has to give his ip
23:46.59KTLand do a tcpdump of what he gets
23:47.04Tuponehow can your server visible from outside?
23:47.19KTLthe server is in the free wild net, not beyond a nat
23:47.31KTLbut i am
23:47.49Tuponebut 5154 port is accessible from outside?
23:48.49KTLyes
23:49.15KTL(what the hell is wrong with all my bz activities???)
23:49.16Tuponeip address usable from outside? should be NAT outside ip address?
23:49.21corndawglol anyone think a boat made outta bricks will float?
23:50.04KTLi from inside the nat can acces the server 65.125.233.131:5154 which is located outside the nat
23:50.18Tuponethats ok
23:50.22larslKTL: Then -publicaddr should be 65.125.233.131:5154
23:50.51TuponeIC
23:50.55KTLit doesn't default to that ?
23:51.04Tuponeport does not default
23:51.13larslBut 5154 _is_ the default.
23:51.42Tuponeat the beginning list server default was 5155, I don't know if someone changed
23:51.48larslAh.
23:52.08KTL-publicaddr 65.125.233.131:5154 , it's running
23:52.28larslIt's in the list.
23:52.36Tuponegood
23:52.54larslIt might be using localhost.localdomain or something equally silly as the -publicaddr by default.
23:53.06larslWhatever your hostname is set to.
23:53.16Tuponelist served used to serve both new and old bzfs, so the default stay as the old
23:53.25larslOr does it only do IP addresses?
23:53.26KTLit's in the list i again couldn't access, it seams to be a very fragile system
23:54.11Tuponeyour server is now OK
23:54.19KTL:-)
23:54.30KTLchecking callsign: c3po
23:54.30KTLchecking callsign: Lars
23:54.30KTLchecking callsign: c3po
23:54.39Tuponeyour client? does not work anymore?
23:54.50KTLsometimes it does sometimes it doesn't
23:55.04Tuponehave to wait up to 6/7 secs
23:55.40KTLi normally wait 10 secs
23:55.45larslGood luck and good night, it's getting late here in Europe.
23:55.45Tuponeit is quite slowwww
23:56.00Tuponebye all, have fun
23:56.04*** part/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it)
23:56.07KTLbye:-)
23:56.37KTLi always do that when they logged out allready

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