irclog2html for #bzflag on 20031206

00:00.03OmanAny body home
00:01.05Oman<a href="http:www.bzflag.org/league"> CTF league
00:01.20Omandang it didn't work
00:04.28larslSleep.
00:05.55Patlabor221wtf was that?
01:06.02*** join/#bzflag |tim| (~|tim|@ip68-106-184-191.sb.sd.cox.net)
01:09.31*** join/#bzflag Carnage (strayer@dyn216-8-132-39.ADSL.mnsi.net)
01:40.47MrApathyCreamonce/day
01:41.28MrApathyCreamtim leaves without peeping, again
01:42.49TuponeMrApathyCream: I'm committing the Background! Its not so neat, cause I need the texture dimension, so I read the Image twice.
01:43.23Tuponeone in the TextureManager, the other in the Background Renderer
01:46.42Patlabor221so now that you have de-pooed you can relax for the evening :)
01:46.43CIA03atupone * 12bzflag/ (3 files in 2 dirs): Mountains texture handled in TextureManager
01:50.09MrApathyCreamcool
01:50.10MrApathyCreamthanks
01:50.19MrApathyCreamPatlabor221: yes
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02:02.47Patlabor221tuesday was bzbb's birthday
02:03.54MrApathyCream1?
02:04.02Patlabor221yes
02:04.10Patlabor221first user was added on dec 2 2002
02:15.09*** join/#bzflag Carnage_ (strayer@dyn216-8-132-168.ADSL.mnsi.net)
02:19.33*** part/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it)
02:23.41Patlabor221ahhh there we go, one nice bzbb account cleanup :)
02:23.51Patlabor221culled out the recruits :)
02:25.00Patlabor221sad only 38 people with more then 50 posts
02:25.50Patlabor22168 people have posted less then 2 times
02:28.18MrApathyCreamwoowoo, i'm in the 'in' club
02:28.37Patlabor221how many you have?
02:28.58Patlabor2211003 not too shaby
02:29.07Patlabor221sorry 103
02:29.16Patlabor221Staff Sergeant Apathy Cream
02:32.39MrApathyCreamheh
02:35.23Patlabor22113,223 posts, that's a lot
02:37.32*** join/#bzflag MrApathyCream (~MeBigFatG@balt-209-163-100-188.qis-dynamic-dialup.coretel.net)
02:41.17Patlabor221all is fair in love and message boards
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02:45.58MrApathyCreamw00t
02:46.16MrApathyCreami think thats the question that needs answering
02:46.38MrApathyCreampeople yack about lag and cheating, but i doubt that will be mentioned
02:50.39Grumbler~seen Nidhoggr
02:50.40nidhoggr is currently on #bzflag (2d 7h 12m 52s).  Has said a total of 92 messages.  Is idling for 1d 5h 45s
02:52.35Patlabor221yes it does
02:52.41Patlabor221but Tomb Raider was a bad choice
02:52.46MrApathyCreamits a game
02:52.47Patlabor221cus that one is not online
02:52.59Patlabor221people play offline games for very difrent reasons
02:53.06Patlabor221most people play multiple games :)
02:53.07MrApathyCreamreally?
02:53.11Patlabor221ohh yeah
02:53.20Patlabor221its just you, laura, and her boobs
02:53.25MrApathyCreamheh
02:53.26Patlabor221no multiplayer
02:53.27Grumbler?
02:53.38Patlabor221unless you count the boobs as players
02:53.39Grumblerlaura coft...ok
02:53.44Patlabor221Inverse Nipomatics
02:53.44MrApathyCreammanny and moe
02:53.49Patlabor221Real Time mellon management
02:54.45Patlabor221umm learner, look at your rank
02:54.46Grumblerwatch your back
02:54.48Patlabor221he is a peer
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02:55.49learneroh?  I've been promoteD?
02:55.55Patlabor221and your even about equeal in postings
02:56.01Patlabor221yes, you are not a monkey
02:56.05Patlabor221or a guru
02:56.24Patlabor221I based it on who commits more :)
02:56.24learnerwoo hoo
02:56.32learner:)
02:56.37Patlabor221we used to just have guru
02:56.42Patlabor221I added monkey and wizzy
02:56.57learnerany monkies?
02:58.05Patlabor221and your both staff sarge level
02:58.11Patlabor221yeah there are a couple
02:58.16Patlabor221like corbra
02:58.27Patlabor221and everyone who was a dev who was not you, mac, or chestal
02:58.37Patlabor221jbd is a guru
03:03.13learneralguien sabe que significa "alago" en espaņol?
03:05.10*** join/#bzflag cniV (~kchan@c211-30-113-108.carlnfd2.nsw.optusnet.com.au)
03:06.25Carnage_hi cniV
03:07.42*** join/#bzflag sbo099 (~cgiirc@66.62.140.111)
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03:09.48Grumblerhave a good night all......weekend for that matter.......cya
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03:32.19MrApathyCreamLast weekend before release
03:32.34MrApathyCreamcan you feel the excitement?
03:35.09*** join/#bzflag bryjen (bryjen@ky-owensboro1a-242.owboky.adelphia.net)
03:39.10Patlabor221it's like a verrver
03:42.44|tim|cheater on ducati
04:15.30purple_cowerr, nevermind
04:21.00*** join/#bzflag orchid (~bzgirl@toronto-hs-64-26-176-100.s-ip.magma.ca)
04:21.22MrApathyCreamyou can't take back a poke, man
04:22.07*** join/#bzflag Patlabor221 (~JeffM@adsl-67-115-245-57.dsl.lsan03.pacbell.net)
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04:22.37learnerouch
04:22.41learnererr, nevermind
04:22.57learnerwell hello bzg.. late for you, no?
04:23.11purple_cowwell - i was gonna ask about that xml escaped space
04:23.17purple_cowbut scanline reminded me about <xsl:text>
04:23.34learner&nbsp;?
04:23.36orchidits 1130 learner, not real late
04:23.44purple_cow&nbsp; causes errors in the xslt parser
04:23.49learneror the numeric entity?
04:24.01learnerorchid, late for you of late :)
04:28.53orchidMrApathyCream: to answer your post: bz is simple to learn and difficult to master, lots of action wiht only a few keys to remember
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04:31.16orchidhi chiko
04:31.29sn0w_kittyhi bzg
04:32.12sn0w_kitty~weather khgr
04:32.15orchidis it snowing thre yet?
04:32.18learner~ispell hipocresy
04:32.21possible spellings for hipocresy: hypocrisy Hippocrates hypocrites Hillcrest hypocrisy's epicures hickories Hickeys hickeys hires hockeys hypocrite's pores hardcores hypocrite hippies hipbones heresy whipcords hoppers hypocrisies spores
04:32.36sn0w_kittyorchid: very :)
04:32.48sn0w_kittyhi learna
04:33.01learnerOh!
04:33.02learnerhi!
04:33.07sn0w_kittylol
04:33.10sn0w_kitty!
04:34.12MrApathyCreamorchid: and other games aren't?
04:34.20orchidlike what?
04:34.25orchidHaalo isnt
04:34.27MrApathyCreami'm not arguing
04:34.29orchidUT isnt
04:34.30MrApathyCreamjust asking
04:34.35orchidno no, i know :)
04:35.09MrApathyCreamheh
04:35.28scanlinelearner: nbsp isn't what you want in this case, even if it's legal
04:35.39Patlabor221bzflag can be played with one hand, there is some slickness in that
04:35.46scanlinelearner: the space shouldn't be nonbreaking, just something that will pass through the XSLT parser unremoved
04:35.47orchidno but other games dont have that 5 min learning curve, other first person shooters
04:36.20MrApathyCreamwell i would agree with you, but one would assume that once you learned, that advantage would go away
04:36.54Patlabor221well with most FPS games, once you learn one, you can get the others
04:36.58Patlabor221they are very similar
04:38.21orchidyes but crouching, crawling , zooming, jumping, sideway walking, running...its too much
04:38.37orchidnot to mention switching weapons, reloading etc
04:39.06learnercaptain_proton: so.. does that mean you are working on the rendering of those docbook docs? =)
04:39.30sn0w_kittyorchid: i agree ums
04:39.39sn0w_kittybbl
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05:07.05learnerheh "BZFlag: fun even for the simple-minded folk"
05:15.17captain_protonlearner: no
05:20.14learneraww shucks
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05:54.29*** join/#bzflag frank_ (frank@p50820DFC.dip0.t-ipconnect.de)
05:54.45learnerhi frank!
05:54.57*** join/#bzflag ChanServ (ChanServ@services.)
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05:55.08frank_nhi learner
05:55.08Patlabor221it's da frank
05:55.27frank_someone to kill Pimpinella?
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05:56.39frank_its my ghost
05:56.54*** kick/#bzflag [Pimpinella!~JeffM@adsl-67-115-245-57.dsl.lsan03.pacbell.net] by Patlabor221 (Patlabor221)
05:57.02frank_tnx
05:57.16Patlabor221that won't remove it from the server
05:57.23Patlabor221guess wrong frank
05:57.39*** join/#bzflag frank_ (frank@p50820DFC.dip0.t-ipconnect.de)
05:57.54Patlabor221a kick won't remove it from the server
05:58.25*** join/#bzflag frank_ (frank@p50820DFC.dip0.t-ipconnect.de)
05:58.28Patlabor221a kick won't remove it from the server
05:58.44Patlabor221guess he can't listen
05:59.08*** join/#bzflag frank_ (frank@p50820DFC.dip0.t-ipconnect.de)
05:59.20Patlabor221will you hang out for a bit and listen :)
05:59.29frank_k
05:59.30Patlabor221you need to ghost it with nickserv
05:59.41Patlabor221a kick won't kill a client from a servr
05:59.44Patlabor221just a room
05:59.49frank_im not registered...
05:59.56Patlabor221then you have to just wait
05:59.58Patlabor221till it times out
06:00.04Patlabor221then you don't have to rejoin
06:00.06Patlabor221just do a /nick
06:00.14frank_will do :)
06:00.30Patlabor221this is why registraion is a good thing :)
06:00.51frank_have to work a little either
06:01.01frank_cu later
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06:11.09MrApathyCreamvertical slices?
06:11.26MrApathyCream8 different ones?
06:11.29Patlabor221horiosonal
06:11.37Patlabor221lower left
06:11.39Patlabor221over to right
06:11.42Patlabor221up next row
06:11.45Patlabor221repeat
06:11.52MrApathyCreamis it just one explosion?
06:12.06Patlabor221yes
06:12.10Patlabor221it's an animation
06:12.13MrApathyCreamright
06:12.17Patlabor221scale and rotate it and it looks difrent :)
06:12.51Patlabor221it just has 64 frames of animation
06:12.52MrApathyCream64x64 subframes?
06:13.35Patlabor221I don't think they are that large
06:13.39Patlabor221how big is the image
06:13.49MrApathyCreamoh maybe 32x32
06:13.54MrApathyCreamimage is...
06:14.13MrApathyCream256x256
06:14.20Patlabor221so 32
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06:14.32Patlabor221hence why they look like ass on current system reses
06:14.36MrApathyCreamand origin at center i spose
06:14.44Patlabor221that would make sense
06:15.18Patlabor221I find it sad that that is "THE" explosion
06:15.32MrApathyCreamyeah, i guess 32x32 doesn't do so well close up
06:15.42Patlabor221nope
06:15.57MrApathyCreamactually the code is set up to handle any number of explode{n} files
06:16.01MrApathyCreamwe just have 1
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06:16.16Patlabor221well that just makes it easyer
06:16.22Patlabor221need an art monkey
06:16.31Patlabor221or somone to find gpl art
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06:16.35MrApathyCreamyes
06:16.41Patlabor221yes that would be the best learner
06:16.49Patlabor221but that would run slow on software systems
06:16.54learnerso?
06:16.57Patlabor221geometry = bad for chestal
06:17.01learnerthey don't use it then
06:17.16Patlabor221abstract the explosions into a registerable class
06:17.32Patlabor221so based on quality you can register difrent ones
06:17.51Patlabor221and all the game code has to do is call an "effect" called "explode"
06:18.51Patlabor221sorry, I'm doing more of that "crazy talk " again
06:18.56MrApathyCreamheh
06:19.48Patlabor221what the hell is the logic behind the fonts?
06:20.07MrApathyCreami have no farkin clue
06:20.19MrApathyCreamthey were done the same day as the region code
06:20.35MrApathyCreami think random
06:20.49Patlabor221they arn't even the same between fonts
06:21.09MrApathyCreamno
06:21.12MrApathyCreami can't imagine
06:21.17MrApathyCream'job security'
06:22.45Patlabor221I think p24 fonts are a bit easyer to do :)
06:22.46Patlabor221http://ryoko.bakadigital.com/temp/arial-16.png
06:23.33MrApathyCreamway too sensible
06:23.45Patlabor221and they use font metrics
06:23.50Patlabor221and scaling
06:24.02Patlabor221pick a size, any size
06:24.16Patlabor221you could probably make it work with BZ if you wanted
06:24.31Patlabor221just replace the texture manager calls
06:24.58MrApathyCreamwould be nice
06:25.01Patlabor221and the file reads with what ever passes for a wheel in that neck of the woods
06:25.05Patlabor221the code is rather simple
06:25.11Patlabor221and there is even a tool to generate the fonts
06:25.15Patlabor221tho that tool is windows only
06:26.15Patlabor221does bz text use display lists?
06:27.01MrApathyCreami don't know
06:30.53*** join/#bzflag Dave2 (~dave@teppic.demon.co.uk)
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06:39.44Patlabor221I added an explode2.png
06:39.49Patlabor221it does not seem to use it
06:42.14Patlabor221the GM trail is the same graphic
06:43.21MrApathyCreamcoool
06:43.24Patlabor221has GM allways stoped at the world boundry
06:43.26Patlabor221?
06:43.35MrApathyCreamum
06:43.39MrApathyCreamthat wasn't changed
06:43.41Patlabor221actualy I find that lame, not cool :)
06:43.46Patlabor221so it allway has stoped?
06:43.55MrApathyCreamso if it does it that way than yes always
06:44.00Patlabor221other shots go over
06:44.10MrApathyCreamcool to adding another png
06:44.20Patlabor221it didn't work tho
06:44.23Patlabor221it dosn't use it
06:44.32Patlabor221so the code won't load it in
06:45.01MrApathyCreamdid you add
06:45.02MrApathyCream{ TX_EXPLOSION, 1, "explode1", OpenGLTexture::Linear },
06:45.03Patlabor221also when you tiny why does your perspective not change
06:45.08MrApathyCreamto TextureManager?
06:45.10Patlabor221no I put a file in the dir
06:45.14Patlabor221you said the code suppoirted it
06:45.24MrApathyCreamOK, well in TextureManager.cxx add an entry for it
06:45.28Patlabor221ohh
06:45.30MrApathyCream{ TX_EXPLOSION, 1, "explode2", OpenGLTexture::Linear },
06:45.39MrApathyCreamer, variant s/b 2
06:45.41MrApathyCreamso
06:45.43Patlabor221why can't it scan and load at run time then pick a random one for each exp?
06:45.46MrApathyCream{ TX_EXPLOSION, 2, "explode1", OpenGLTexture::Linear },
06:45.54MrApathyCreamit will
06:45.57MrApathyCreamif you add the line
06:46.05Patlabor221no I mean why won't it scan for all the files
06:46.09Patlabor221why do I have to add code
06:46.14Patlabor221it should be automatic
06:46.19Patlabor221and why not mipmap
06:46.25Patlabor221instead of linear
06:46.27MrApathyCreampatches welcome
06:46.31Patlabor221that would be why they look like ass
06:46.38MrApathyCreamit could be mipmap, just change the constant
06:46.51MrApathyCreamwell, at least its in one place to change :)
06:46.52Patlabor221actualy it should pull it from the setting
06:47.11Patlabor221the texture interp mode is in the options
06:47.27MrApathyCreamyes,  i didn't understand that either
06:47.32MrApathyCreami just brought it along
06:47.41MrApathyCreamwould be easy enough to change
06:48.03MrApathyCreamcheck the png in :)
06:48.05Patlabor221whoot, put it in nearest and we can call it a SNES game
06:48.11Patlabor221umm I was just testing
06:48.17Patlabor221it's the same as the normal exp, just blue
06:48.28MrApathyCreamah
06:48.30MrApathyCreamheh
06:48.38MrApathyCreamcreate a red one and a green one for xmas
06:49.01Patlabor221wow nearest actualy runs slower
06:49.11Patlabor221hook up file scaning :)
06:49.28MrApathyCreamgiven a base name?
06:49.41Patlabor221explode_n.png
06:49.50Patlabor221scan till you don't find anymore
06:49.57MrApathyCreammm
06:50.04Patlabor221bzflag's file thingy can scan on any OS right?
06:50.27Patlabor221isn't that part of platforM?
06:50.57MrApathyCreami don't recall
06:51.07MrApathyCreamwe do that somewhere
06:51.39Patlabor221should be able to get a list of all files that match a mast
06:51.41Patlabor221mask
06:51.48MrApathyCreamFindFirstFile :)
06:51.49Patlabor221explode_*
06:51.55Patlabor221that would work for us
06:52.40Patlabor221for all of bz's platforms one would expect a game of this calaber and matrurity to have that wraped up where it can be used
06:52.55MrApathyCreamtryin' to think
06:52.58MrApathyCreamwe do do that somewhere
06:53.03MrApathyCreamcache maybe?
06:53.10Patlabor221ohh wait, I added a patch that added that feature, but it was rejected
06:53.13Patlabor221too bad
06:53.34MrApathyCreamheh
06:53.35MrApathyCreamcleanWorldCache
06:53.45MrApathyCreamnot broken out
06:53.49Patlabor221how does i do it?
06:53.57Patlabor221what does it call on the other OSes?
06:54.01MrApathyCreamum
06:54.30MrApathyCreamreaddir and stats
06:54.38MrApathyCreami guess they're really not pattern matching
06:54.49Patlabor221jsut blowing out all files?
06:54.59MrApathyCreamlooking for oldest
06:56.26MrApathyCreami guess you regex on the stats results for filename
06:57.22Patlabor221put OS file into BZ
06:57.25Patlabor221it has it all
06:57.48MrApathyCreamyou did, coo
06:58.35Patlabor221even the verison you hav should have OSfile and OSDir
06:59.00Patlabor221tho it won't to a masks
06:59.09MrApathyCreamwhassa? missile version?
06:59.11Patlabor221I can add that and send you the current class
06:59.12Patlabor221yeah
06:59.31Patlabor221the current version will do extension masks
06:59.38Patlabor221I will have to add to it full masks
06:59.57MrApathyCreamk
07:00.20MrApathyCreamthat would be cool for buildings
07:00.22MrApathyCreametc
07:00.28MrApathyCreamdiff patterns for diff buildings
07:00.32MrApathyCreametc
07:00.43Patlabor221buildings are not read from files
07:00.48Patlabor221I do not understand
07:00.56MrApathyCreamhuh? boxwall.png
07:01.02Patlabor221ohh
07:01.10Patlabor221yes having multiples
07:01.13Patlabor221that would be nice
07:01.15MrApathyCreamyes
07:01.18Patlabor221textures
07:01.20Patlabor221not paterns :)
07:01.28MrApathyCreamyes
07:01.30MrApathyCreamheh
07:01.45Patlabor221all images should allow multiple defs
07:02.18MrApathyCreamyup
07:02.26Pimpinellahey, while u r talking about features, an option to adjust reloadtime would be great
07:02.46Patlabor221isn't the base reload in bzdb?
07:02.57MrApathyCreami'll get right on that
07:03.05MrApathyCreamok, it's done
07:03.16MrApathyCreambzdb, yes
07:03.17Pimpinellawhat & where is bzdb?
07:03.43MrApathyCreambz database
07:03.49MrApathyCreamit holds all game settings
07:04.02Pimpinellahow to adjust it?
07:04.03MrApathyCreamthey can now be adjusted in game by administrators
07:04.15Pimpinellacool
07:04.16MrApathyCreamadmin, sends message /set _gravity -12.5
07:04.17Patlabor221with /commands
07:04.19Patlabor221yeah
07:05.04MrApathyCreamthere are about 70
07:05.38MrApathyCreamso
07:05.42MrApathyCreamset _reloadTime 20
07:05.45MrApathyCream(20 seconds)
07:06.02MrApathyCreamor /set _reloadTime 0.001
07:06.25MrApathyCreamif you have a 1.1 client, type /set
07:06.34MrApathyCreamby itself to see all the settable options and default values
07:13.38Patlabor221grrrr dosn't look like linux has an easy way to match a filename to a mask
07:13.44Patlabor221LEARNER!!!!!!!
07:15.17Patlabor221don't tell me windows has a slick ass way to do something that linux can't
07:16.13MrApathyCreamit is the dev platform of choice
07:20.21Patlabor221well you can have this one, but soone will have to fix the linux part
07:20.25Patlabor221as it dosn't do a mask
07:20.44Patlabor221the mask is passed to it, but looks like this thign just gets every single file
07:20.47MrApathyCreamwill have to walk the files and do your own matching
07:20.57MrApathyCreamusing regex or something
07:20.59Patlabor221no, I think there is anothe func
07:21.03Patlabor221besides readdir
07:21.04MrApathyCreamlearner would be all over that
07:21.06Patlabor221like scandir
07:21.10MrApathyCreamperhaps
07:21.59MrApathyCreamhttp://olympus.het.brown.edu/cgi-bin/man2html?scandir+3
07:22.27Patlabor221that is what I am reading now
07:22.30Patlabor221but on asgard
07:22.42Patlabor221it loooks like you can pass in a select callback
07:22.46MrApathyCreamyes
07:23.05Patlabor221I'd let him do it
07:23.10MrApathyCreamheh
07:23.14MrApathyCreamhe'll eat that up
07:24.51MrApathyCreamso tx sources are always 2^nx2^n?
07:25.03Patlabor221power of 2 is your god
07:25.19MrApathyCreamcan you do 32x16 etc?
07:25.30Patlabor221yes
07:25.35Patlabor221they do not have to match
07:25.45Patlabor221I do 256x128 all the time
07:25.57Patlabor221you can do other sizes but most implemenations will size them internaly
07:26.04Patlabor221and can be slow if they are not in the format
07:27.03Patlabor221http://ryoko.bakadigital.com/temp/OSFile/
07:28.28MrApathyCreamnot checkin' it in?
07:28.38Patlabor221nope
07:28.53Patlabor221it does not match the style
07:29.00Patlabor221it is what was rejected
07:29.19MrApathyCreamah
07:29.26MrApathyCreamheh
07:29.27MrApathyCreamsilly
07:29.57MrApathyCreamthe ws is bad, however the code we're using is formatted correctly but just a pile of crap, but it's ok
07:30.17Pimpinellaups, u wrote more about reload time, tnx for that
07:30.43MrApathyCreamcosinefile, neat
07:30.47MrApathyCreamwhat does that do?
07:30.51MrApathyCream;)
07:31.45Patlabor221cap wrote that origonal linux scaning code
07:31.53Patlabor221perhaps he will update it
07:31.59MrApathyCreamCOSFile& COSFile::operator = (const COSFile &r)
07:32.07MrApathyCreamdoesn't guard against self assignment-- crash
07:32.19Patlabor221ahh fun
07:34.05MrApathyCreamnifty tho
07:34.40Patlabor221I'm sure you can fix the equal thing
07:34.59MrApathyCreamyes
07:35.57MrApathyCreamCOSFile& COSFile::operator = (const COSFile &r)
07:35.57MrApathyCream{
07:35.57MrApathyCreamif (this != &r) {
07:35.57MrApathyCreamif (info)
07:35.57MrApathyCreamdelete (info);
07:35.58MrApathyCream
07:36.00Patlabor221you could even make it not return an OSFile, but an os dir
07:36.00MrApathyCreaminfo = new OSFileInfo;
07:36.02MrApathyCreaminfo->fp = r.info->fp;
07:36.06MrApathyCreaminfo->osName = r.info->osName;
07:36.08MrApathyCreaminfo->stdName = r.info->stdName;
07:36.10MrApathyCreaminfo->title = r.info->title;
07:36.12MrApathyCreaminfo->useGlobalPath = r.info->useGlobalPath;
07:36.14MrApathyCream}
07:36.16MrApathyCreamreturn *this;
07:36.18MrApathyCream}
07:36.41Patlabor221or just have it bail out and return *this if they are equal
07:36.44Patlabor221I find that slicker
07:36.59MrApathyCreamyes thats what it does (above)
07:37.18MrApathyCreamwhat was it that wasn't liked?
07:37.33MrApathyCreamthe {} the C, the tabs, the case?
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07:38.23Patlabor2221if (this == &r)
07:38.25Patlabor2221return *this;
07:38.29Patlabor2221if (info)
07:38.31Patlabor2221delete (info);
07:38.34Patlabor221like that
07:38.44Patlabor221then you don't need to put all the brackets
07:38.49Patlabor221just a quick bail
07:42.42MrApathyCreambut just nit-pickin
07:42.52Patlabor221ohh make the pimple a class
07:43.00Patlabor221well if your not gonna put it in a DLL
07:43.05Patlabor221you don't need to do the info stuff
07:43.16MrApathyCreamit can remain a struct
07:43.16Patlabor221just move the data to the main class
07:43.19MrApathyCreamjust reduce the code
07:43.43Patlabor221I just could not have a stl container in the class def for an exposed class
07:43.49MrApathyCreamah ok
07:43.55Patlabor221but yes that would make it cleaner to make it a class
07:52.29MrApathyCreamOSFile copy ctor, shallow copies the fp, which will causee probs
07:52.48Patlabor221ahh that is true
07:52.55Patlabor221tho I never copy it when it's open
07:53.33MrApathyCreamshould just make it private
07:53.44Patlabor221and not copy it
07:53.59Patlabor221well I can't expose that ether
07:53.59Patlabor221you can
08:02.02Patlabor221why do *nixes insist on puting {} on ifs that have one line?
08:03.22MrApathyCreamno idea
08:03.39MrApathyCreami think the rule is if either the if or the else have {} then both should
08:03.58Patlabor221in this case nether needed them
08:04.04MrApathyCreamno idea
08:04.08Patlabor221if (blarg())
08:04.09Patlabor221<PROTECTED>
08:04.10Patlabor221else
08:04.12Patlabor221b = a
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08:29.58CIA03dbrosius * 12bzflag/ (2 files in 2 dirs): jeff gives help
08:31.30MrApathyCreamoff to bed
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10:27.40larsl~weather essb
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10:59.30CIA03larsl * 12bzflag/ (6 files in 6 dirs): Fixed 'make distcheck'
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12:19.22david_vhallo
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13:17.54david_v~d
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13:28.47KRhi
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13:30.06KRhi bzg
13:30.12orchidhey kr
13:40.34larsl"snow guard" is killing teammates on secretplace.
13:40.44larsl~bzfquery bzflag.secretplace.us
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14:30.02orchidhi Tupone
14:30.12Tuponeciao
14:30.30Chestalhi
14:30.38orchidhi
14:30.43Chestalhave I missed something important? I no longer read all of this channel
14:31.02orchidyes, lots of stuff
14:31.29KRhi Ches :)
14:31.50KRfirst Mole I've seen in days, mebbe weeks...
14:32.22Chestalwell, you know that we hide underground
14:33.00KRlol
14:33.13larslChestal: We are in the process of changing all docs to Docbook XML.
14:33.25KRmust hurt your eyes to stare at the comp screen ;)
14:33.26larslMore specifically, learner is. =)
14:33.39Chestallarsl: never used it, docbook can process this into different formats I assume?
14:33.58larslChestal: Yes, there are good tools that can generate lots of formats.
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14:37.56[dmp]hi guys
14:38.17[dmp]..girls,bot and david
14:40.07orchidhi d[m]p
14:42.16[dmp]seems like everyone need to have their own tournament these days :-)
14:52.42david_v[dmp]: hallo :)
14:52.51david_v[dmp]: did i forget to setup one? :)
14:55.10KRhi dmpee
14:55.43[dmp]:)
14:56.51[dmp]Its slightly wierd its time of soo many tournaments.. And Im still unsure if BIT accepts regular (ctf-league teams) or if we need to create a new team (kinda like IST)
14:57.24david_vdunno. i'm happy with my own league team anyway :)
14:57.38david_vhave you checked the teampage btw? :)
14:57.43david_v*teamsite
14:58.00[dmp]yes, a few time :)
14:58.09[dmp]including the times to asked me to :)
14:58.09david_vbut you didn't sign the guestbook ;)
14:58.11david_vwell, ok :)
14:58.18[dmp]Nah, im shy
14:58.22david_vhehe :)
14:58.37[dmp]hi KR :)
14:58.45[dmp]:(
14:58.52[dmp]i need a darker wallpaper
14:59.48david_vi found one with a tux with an umbrella... quite cool. let me see if i find a link :)
14:59.58david_vi uploaded it to the college earlier hehe
15:00.18[dmp]:)
15:00.39david_vhttp://hennevl.de/stuff/wallpaper/tuxrain.jpg :)
15:00.46david_vsome other interesting bgs there too
15:03.27[dmp]he is quite good
15:03.35[dmp]but they are too small :(
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15:04.05david_vreally?
15:04.07tea|treewould be nice
15:04.10tea|treehello all
15:04.10david_vhey tea
15:04.22tea|treeif i would go into bz via irc
15:04.25tea|treenot via sbo
15:04.39tea|treealways says im banned...
15:04.46tea|treeand this isnt the first time...
15:04.49david_v[dmp]: 1024x768 bgs should do fine in 1280x1024, not? or do you have even bigger res? heh
15:04.53tea|treequite enoying..
15:05.02[dmp]tea|tree: you need to ask those operators to unbanned you
15:05.23tea|treebrb
15:05.42*** join/#bzflag tea|tree (~tea|tree@pD9E97987.dip.t-dialin.net)
15:05.43[dmp]tea|tree: they banned everyone from your isp, to avoid a certain person. So they need to unbanned you..
15:05.49tea|treejippie
15:05.50tea|tree:D
15:05.54david_vheh
15:05.56*** join/#bzflag guest525 (~509104dc@server24.greatnet.de)
15:05.56[dmp]:)
15:06.08tea|treethis is the five time ore so?
15:06.10tea|tree:D
15:06.26larsltea|tree: All of dip.t-dialin.net is banned.
15:06.28[dmp]david_v: http://hennevl.de/stuff/wallpaper/thinklinux.jpg :)
15:06.40larslThere is an exception for the username you are using now.
15:07.21tea|tree[dmp] u made that desktopß
15:07.34guest525[dmp]: isn't it the MAC-style?...the logo
15:07.38david_v[dmp]: uhhh :)
15:07.41tea|treethats what i thought ^^
15:07.42david_vguest525: that's the point :)
15:07.55david_va MAC-ish penguin
15:08.10david_vyou can run Linux on MAC too, though
15:08.11guest525cool
15:08.21[dmp]tea|tree: No i didnt.
15:08.43guest525well...that is no surprise that it runs on a MAC......Linux runs everywhere :)
15:09.05[dmp]except on my PDA :(
15:09.13[dmp]hey strayer :)
15:09.25[dmp]you got a tournament to announce too? :)
15:09.30strayerwell...U can't have everything ;)
15:09.55strayerwhat do U mean?
15:10.02[dmp]then it dosnt runs everywhere  :)
15:10.06david_vah strayer :)
15:10.09david_vheh
15:10.24david_vit runs on PDAs too, but i guess it's quite hard if it's not there from the beginning
15:10.37[dmp]strayer: There is just alot of new tournaments.. lately
15:10.53[dmp]david_v: My PDA = Handspring
15:10.55david_vi mean, Linux doesn't run on my CASIO FX9700-GE calculator... but i think it's acceptable :)
15:11.06strayer[dmp]:  that is the exception of the standard ;)
15:11.12david_vheh
15:11.16strayerhehe
15:11.36david_vhmm... working on a PHP script for my college homepage... won't get write access to a file
15:11.46strayer[dmp]: well...I heared of all the new ideas of tournaments, but it's sth I am not interested in.....
15:12.45strayer[dmp]: especialle the B.I.T. is stupid....I don't see any differences to the 'normal' CTF-league
15:12.53[dmp]david_v: and the website got write-permission?
15:13.05david_v[dmp]: well, i don't know . that's the problem :)
15:13.20david_v[dmp]: but supposedly... i mean, the PHP script is running on my account...
15:13.20[dmp]david_v: when then check it :-)
15:13.40david_vi'll try somehow... hmm
15:14.23[dmp]strayer: I think BIT is gonna die. Badin is never around. I wrote to him the day he created the homepage, if he wanted new (non-league-teams) or would use "our" teams. No reply still.
15:14.30david_vwell, the thing is, i don't know what user this PHP script runs as
15:14.42david_vso i will have to do some debug prints... let's see
15:14.50[dmp]perhaps phpinfo can tell
15:15.07[dmp]or "ps -ef|grep httpd" :-9
15:15.11larsldavid_v: You need to know the user the webserver is running as, and give that user write access to the file (unless your server is using AFS, in which case you nedd to give that user write access to the whole directory the file is in).
15:15.33david_vlarsl: yah i am working on something like that now
15:18.20[dmp]annoying.. directNIC tells me that i need to renew a domain.. and gives me the username i can use.. But as i didnt create it, i really cant do anything about it :(..
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15:27.39david_vhmmm... still fails
15:28.34larslDoes it work if you give everyone write access to the file?
15:29.18david_vgood question
15:30.07david_vhm... no
15:30.35larslAre you sure the server isn't using AFS or some other directory-based access system?
15:30.41david_vouch... AFS :)
15:30.47david_vit is using AFS
15:31.01larslThen you need to set write access to the directory too.
15:31.03david_vbut should it really matter?
15:31.07david_vwell, i set access to the dir
15:31.23david_vbut, i must have confused something. dunno if the file itself has proper rights
15:31.25larslUsing the AFS access tools, they are different from the normal UNIX access stuff.
15:31.50david_vhm no it has
15:31.55david_vyes i know, i did that already
15:32.39david_vthere we go
15:32.51david_vseems like i had to add "delete" access as i use truncation in the script
15:32.57david_vor whatever it was
15:33.46david_vhm. actually the "k" flag, i forgot what that was for heh
15:35.58david_vah locking... doh
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15:36.24KRre
15:36.25david_vso, "rdwk" is what i needed... works now nevertheless :)
15:36.26david_vhey
15:36.40KRam trying to figure out how to get a server running
15:37.05KRreading man pages, notice discrepancies between them and some of the command s available when bzfs is run
15:37.21KRthis gives me an opportunity to help out (yay!)
15:37.37KRwho do I talk to about syncing these two thingamajiggers?
15:39.02larslKR: Which commands?
15:39.23larslAnd which bzfs version?
15:39.40david_vlarsl: thanks for the help btw :)
15:39.57larsldavid_v: You're welcome. =)
15:40.07KR1.7g2 - some of the commands are defined a little differently, , theres a "-d" flag that is not defined, that sort of thing
15:40.33KRI could just compare the two and return a list of differences for someone if needed
15:40.47larslKR: Sure, that would be great.
15:40.50KRfor most people, I realize its not that big of a deal
15:41.05KROK
15:42.02KRheres a question for me tho : is bzfrelay only used when running a separate firewall box? ie - I don't need to worry about using it when my router has a NAT firewall?
15:42.30larslUhm...
15:43.05ChestalI never looked at it, but I would doubt that it is of any real use
15:43.15KRmy router has a config utility to allow ports, I assume I should use that
15:43.25ChestalI don't remember it being changed to reflect the changes in protocol in bzfs, but maybe I have missed it
15:43.29KRseems that bzfrelay is a util for use on a system
15:43.31larslIf you have control over the router a separate relay shouldn't be necessary.
15:43.40KROK thats what I thought....
15:44.21learnerenhowdy
15:45.51KRtheres a Harrier jet shooting approaches at the airport right now - gawd those things are noisy
15:46.04KR:0
15:50.26learnerheh
15:50.52learnerwow.. lot of slow last night..
15:53.38Tuponehi learna
15:53.51tea|treehey all
15:54.06learnerhowdy al, tea
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15:54.29learnerlarsl: what does make distcheck "do"?
15:54.57larsllearner: Makes a distribution and builds binaries from it.
15:55.02larslMaybe some other checks too.
15:55.18learnerfails for me: Makefile:349: *** missing separator (did you mean TAB instead of 8 spaces?).  Stop.
15:55.19learnermake: *** [distdir] Error 1
15:55.41larslHm.
15:55.54larslWhich directory?
15:56.24learnernot sure.. the last "group" it seemed to be working on was src/platform/$subdirs
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16:00.49larslDoes 'make dist' work?
16:03.59learnersame error
16:04.30larslBoth of them succeeds for me. Sounds like there's an error in a Makefile.am somewhere that GNU make ignores.
16:06.02learnerah. indeed.
16:06.07learnerfound it
16:06.24learneror not.. never mind
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16:53.20[dmp]happy birthday to space invaders. Happy birthday dear invaders, happy birthday too youuuuu.
16:53.56strayerhm?
16:54.24[dmp]Space invaders is 25 years :)
16:54.36[dmp]http://news.bbc.co.uk/1/hi/technology/3293691.stm
16:55.02strayercool...hehe
16:55.09strayernever played this game
16:56.02[dmp]had an old atari with space invaders .. same graphics as the arcade.. :)
16:56.17[dmp]didnt really play it much. C64 had much cooler grapics :)
16:56.43strayeraha...well...never had something like that in the 'old' GDR
16:56.54strayer...unfortunately...it was to expensive
16:57.28[dmp]i didnt get a new old, it was used.. with about a zillion tape with games.
16:57.44CIA03larsl * 12bzflag/ (3 files in 3 dirs): Fixed some documentation bugs in the bzfs man page and the bzfs help output (thanks KR)
16:59.48strayerall I had was 'teletennis' ... oh man...bad old time ;)
17:01.14[dmp]:)
17:03.03CIA03larsl 08v1_7 * 12bzflag/ (2 files in 2 dirs): Fixed some documentation bugs in the bzfs man page and the bzfs help output (thanks KR)
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17:15.16learnerheh, tupone, you are all over :)
17:15.37Tuponeheh?
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17:51.18larslIs there a way to get TimeKeeper to return the current real time (not the time since the game started)? The comments say that getSeconds() should return the number of seconds elapsed since epoch, Jan 1, 1970, but it doesn't - it's much too small. It looks like it returns the number of seconds since bzfs was started.
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17:55.27larslNever mind, I'll use time() instead.
17:56.16learnerfix the comment too :)
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18:47.50KR<PROTECTED>
18:48.19larslKR: Do you use nVidia drivers?
18:48.32KRits not me - hold on, I'll find out if he does -
18:48.33GenRommelwhich do you use: xdm, wdm, gdm, kdm?
18:48.39KRits kdm
18:48.52larslOr some other drivers that uses kernel modules? If the kernel was upgraded the driver module will have to be reinstalled.
18:49.03GenRommeltry renaming .kde/ and .kderc and see if this happens again
18:49.20KRhe says no to nvidia
18:49.28larslAh, no, graphical login works. Then it's not the drivers.
18:49.50KRin which directory, Gen?
18:49.53GenRommelor even better - create a dummy user and see if that user can login
18:50.11GenRommelsome config might have become incompatible ufter upgrade
18:50.32GenRommelor he didn't upgrade kde completely and there's some conflict
18:50.56GenRommelin the first case, fresh user should be able to login
18:51.37KRhrm. he's running a Debian-based distro, and this happened after a dist-upgrade - I had it happen to me once, but can't recall the fix...
18:52.07GenRommeli run debian too, but no kde or gnome :)
18:52.13KRhehe
18:52.19KRa CLI snob ;)
18:52.22KRlol
18:52.31Patlabor221he could run flux
18:52.31GenRommelLisp snob :) - sawfish all the way baby
18:52.53KRhe's not sure if its a nvidia card or not
18:53.06KRis there a way he can check from CLI?
18:53.11larslKR: It probably doesn't matter since X works for the grahical login.
18:53.12GenRommeli do use plenty of windowmaker dockapps - gkrellm is such an ugly mess
18:53.19KRah good point
18:53.30GenRommelhave him look at /var/log/Xfree86.?.log files
18:53.46Patlabor221I have the same issue on asgard, I can't log into X from my account, something is jacked, but I can from other accounts.
18:54.28GenRommelso - it's definitely something with your existing settings
18:54.57GenRommelsearch on google, or instead start from scratch - you might like the default look of the new version :)
18:55.30GenRommelrename out all these files/directories in $HOME: .kde/ .kde2/ .kderc .kde2rc - did I miss anything?
18:56.39GenRommeloh - check out /var/log/xdm.log
18:56.52GenRommelhe probably has something like /var/log/kdm.log instead
18:57.03GenRommelthere has got to be some error messages there
18:59.44KRok he's trying a new user out...
19:00.04KRhopefully that works, as its easy ;)
19:02.49KRGen - the rename command is "rm", right? ;) lol BOFH style...
19:04.20KRhe says that kdebase would not install (apt wouldn't let it) - that sound sbad, eh?
19:06.38larslI'd say so, if he uses KDE. =)
19:08.17KRlol
19:08.40KRI think he has different versions of that and all the other kde stuff
19:13.48Patlabor221did he do like a partial dist update?
19:13.54Patlabor221I had issues with that
19:14.00Patlabor221where it would not complete
19:14.11Patlabor221let me see, I may have some info on it
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19:14.38KRI think thats what he did...
19:14.39Patlabor2221http://wiki.debian.net/index.cgi?DebianKDE
19:14.57Patlabor221there are lib version issues in KDE with debian
19:15.24Patlabor221when trying to update from woody to sid
19:16.58KRI think thats what happened, but from woody to sarge
19:17.48Patlabor221I recall there being issues
19:17.57Patlabor221I had to download a new lib, fake out apt
19:18.00Patlabor221then do the update
19:18.16Patlabor221eventulay I said screw it and went with fluxbox
19:18.26KRtheres a suggestion there that looks like that is one way to do it
19:18.32KRlol Pat
19:19.04Patlabor221tho I think I eventualy did get the kde core installed cus I was using the kde bar in flux
19:19.10Patlabor221and konq
19:19.44Patlabor221but then it all exploded
19:20.02Patlabor221debian does NOT like me
19:23.42GenRommelok - here's a suggestion
19:23.49GenRommelapt-get -u --purge remove kdebase
19:23.58GenRommelthis should get rid of his existing kde installation
19:24.03GenRommelthen reinstall task-kde
19:24.23GenRommeli just hope he has a fast connection :)
19:24.34GenRommeland don't forget to get apt-get update again
19:24.46GenRommelkde might be in the process of propagating to mirrors
19:25.10GenRommelDebian is by far the best distro I've used
19:25.23GenRommeland I had slackware, redhat and suse before
19:25.27Patlabor221then why won't it install and build BZ :)
19:25.32Patlabor221when redhat will? :)
19:25.41GenRommelwtf r u talking about?
19:25.53GenRommelii  bzflag                     1.7g2-1                    a 3D first person tank battle game ii  bzflag-server              1.7g2-1                    bzfs - BZFlag game server and proxy
19:25.54Patlabor221I spend about 3 weeks figthing debian
19:26.10Patlabor221I could not get the CVS bz to work
19:26.17Patlabor221and I really tried
19:26.31GenRommeldo you have all the necessary libraries installed?
19:26.44Patlabor221yes
19:26.45GenRommeldid you check debian diff in the source package for 1.7g2?
19:26.58Patlabor221I did evertyhing BZG does to build
19:27.04Patlabor221she helped me for those 3 weeks
19:27.14Patlabor221the compiler would crash and take out X windows
19:27.15GenRommeland?
19:27.20Patlabor221it was farked
19:27.22Patlabor221big time
19:27.28GenRommelwhich gcc do you use?
19:27.38GenRommel2.7? 2.95? 3.0? 3.2? 3.3?
19:27.38Patlabor221many
19:27.45Patlabor221yeah about all of those
19:28.15Patlabor221in the end about 7 people ended up trying to help me get it going
19:28.25Patlabor221I am thinking about trying to install it again
19:28.28GenRommelat work I had a problem with my app suddenly not compiling
19:28.30Patlabor221I have some difrent hardware
19:28.34GenRommelhad to go back to egcs 1.1.2
19:28.38Patlabor221thats what everyone else says
19:28.43Patlabor221so it must just hate me
19:28.50GenRommelrather than rewrite all the goddamn code and recompile 3 libs
19:29.00GenRommelit's tough love :)
19:29.07Patlabor221I'm happy to just hit F7 and be done with it
19:29.47GenRommelwhat does debian maintainer of bzflag say?
19:29.54Patlabor221who tim?
19:29.57Patlabor221yeah right
19:30.07Patlabor221try geting him to hang around for more then 10 min
19:30.09*** join/#bzflag Grumbler (~Grumbler@pool-162-84-20-63.sal.east.verizon.net)
19:30.16Grumbler~seen Patlabor221
19:30.25patlabor221 is currently on #project24 (1h 35m 6s) #bzflag (1h 35m 7s).  Has said a total of 38 messages.  Is idling for 18s
19:30.25Patlabor221nope, noone has
19:30.27Patlabor221not at all
19:30.31Grumblergah
19:30.36Patlabor221he does not exist
19:30.57Grumblerhey, i have a fps/map question......you have a couple minutes
19:31.03Patlabor221sure
19:31.13Patlabor221I'm just here hooking up background music
19:31.23Grumblerhehe, cool
19:31.46Grumblertrepan did a rework of the map i did last night.......trying to improve fps
19:32.09KRGen - what is "task-kde" ?
19:32.18Grumblerhe indicated a significant improvement when he broke up the large blocks into little ones....
19:32.39Patlabor221Grumbler, that would be posible, but it would depend on his openGL
19:32.47Grumbleri ran his map and......instead of seeing an improvement, i saw a slight degradation
19:32.50Patlabor221and how large of a box are we talking about?
19:33.00Patlabor221yeah for software renderes that would speed you up a bit
19:33.05Grumblergreater than 1/4 of the map
19:33.07Patlabor221for hardware it would slow you down
19:33.17Patlabor221yeah on a soft system thats a lot of fill
19:33.20Patlabor221they are slow at fill
19:33.34Patlabor221on a hardware system we spend more time transforming them, we have fillrate up the wazzo
19:33.46Grumblerok......just curious, looks like i made a map that is hardware friendly
19:33.49Patlabor221it's a ballance thing
19:34.01Patlabor221on hardware less boxes is generaly better
19:34.14Patlabor221on software spliting up very very large boxes can help
19:34.26Patlabor221but then again even on software a lot of boxes can then slow you down
19:34.28Grumblervery interesting....
19:34.44GenRommellistening now: http://www.beleza-music.org/vivid/sounds/bbradio-120303.mp3
19:34.57Grumbleri guess a good map, will sit somewhere inbetween
19:34.58Patlabor221there is a point on a software syustem where the cost to cull all the boxes is more then the cost to just render the large poly
19:35.07Patlabor221at that point more boxes becomes a bad thing
19:35.46Patlabor221on hardware the raster speed is so low on these simple boxes that allmost all the time the cull time is most of the time
19:37.12Patlabor221now his commoent of speeding it up duing shot lighting is true
19:37.21Patlabor221since the really large box has to be tesleated a lot
19:37.28Grumblerhmmm, be nice to have a metric for that......have to remember to keep loose track of block size vs block count vs fps
19:37.31Patlabor221his computer must be faster thenyours
19:37.56Patlabor221but come on when you are over 60fps, it's not like anyone can see the diff
19:37.59Grumblerprobably......550mhz is not actually cutting edge anymore
19:38.04Patlabor221umm no
19:38.21Grumblerhe saw drops around 20 fps......thats why i was concerned
19:38.31Patlabor221oooo 120 to 100
19:38.35Patlabor221whopty do :)
19:38.48Grumblerno, 20 total.....drop from 100
19:39.00Patlabor221when a shot passes a box, the triangle count of the box gets a lot higher
19:39.03Grumblerunless, i read it wrong
19:39.10Patlabor221the larger the box the more tris it makes
19:39.22Patlabor221so spliting them would make some boxes be out of the range of the shot light
19:39.31Patlabor221so they would not be teseleated
19:39.53Patlabor221so in that case spliting is a good thing
19:39.58Patlabor221like I say it's a ballance thing
19:40.00Grumblerso turning off lighting effects would help in that case
19:40.03Patlabor221there is no hard rule
19:40.18Patlabor221yes, that would help those with geo bandwith problems
19:40.26Patlabor221since none of that is put into the card
19:41.01Patlabor221the bzflag "engine" is not really set up to deal with modern hardware
19:42.16Patlabor221even seems wrong to call it an "engine"
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19:42.35Grumblerstop, before you get back on the soap box again  :)
19:42.42Patlabor221heh
19:42.51Patlabor221it's a box of Tide if you must know :)
19:43.00Patlabor221Costco size
19:43.13Grumbleryou'll need a ladder than
19:43.25Patlabor221trampolene
19:43.33Patlabor221more fun that way
19:43.36Grumbleror you can take some of the snow we have here and just pile it p
19:43.42Grumblerup
19:43.50Patlabor221ahhh that mythical snow stuff
19:43.53Patlabor221what is it like?
19:44.12Grumblercold, wet, ice covered.........but the dogs love it
19:44.25Patlabor221I'll just take your word for it
19:44.26GenRommeli crave Miami today
19:44.43GenRommelpalm trees, warm weather, hotties wearing almost nothing... :-)
19:44.59Patlabor221ohh, you mean out here?
19:45.08GenRommel:-)
19:45.19Patlabor221tho it is cold today
19:45.20Patlabor22161
19:45.35Grumbler......i am a born northerner.....i need stuff like this to remind me its christmas.........especially since all the malls keep their decorations up all year round
19:45.52GenRommeli don't go to malls unless it's a life or death issue
19:45.56Patlabor221heh
19:45.57GenRommelespecially in december
19:46.17Patlabor221where are you at GenRommel?
19:46.27GenRommelFree State of NJ :-)
19:46.29Grumblerjersey....oooooooo
19:46.44GenRommelwhere r u?
19:47.08Grumblerhow can the snow stick?......with all that industrial chemical coating....  :)
19:47.54GrumblerDC/Baltimore
19:48.12GenRommelit's actually quite nice looking out of the window, but I need to go to NYC today and chickened out
19:48.53GenRommelGrumbler: I went to DC once, it's depressing - just like the tax forms :)
19:49.23Grumblerhaha, the lawyers/politicians help with both of those
19:49.46GenRommelanybody listening to that mp3 I posted earlier? it's quite cool (imo)
19:50.16Grumblerok, i think it is time i had something to eat today.....g2g.....(no gen, i didnt)
19:50.44Patlabor221it just got done dowloading
19:51.18Patlabor221but it's oakenfold time
20:11.35Patlabor221why not commit it? that sounds like a good feature
20:11.54Patlabor221a real feature that users can see benifit from
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20:34.54KRGen - d/l'ing it now
20:35.16KR1/2 hour left - not much throughput :)
20:35.30Patlabor221it's an hour long Mp3
20:36.43KRwhat kind of music?
20:38.32Patlabor221seems jaz like
20:38.37Patlabor221did not listen to it all
20:43.48orchidis it possible to save a working kernels config options to a file, so when you recompile a kernel, you can select all the options you previously had?
20:44.53Tuponeorchid: linux?
20:45.00orchidyes
20:45.02orchiddebian
20:45.21learneryes, orchid.. there should be a file in the build dir.. just copy it to another file
20:45.23TuponeI know linux: on /usr/src/linux should be a .config file
20:45.33orchidbut i dont knbow the answers to all the questins when doing the menuconfig
20:45.48orchidok
20:45.59captain_protonorchid: you do know that if you press ? while in menuconfig it'll usually give you some guidance on the option?
20:46.10orchidcaptain_proton: no :)
20:46.16orchidi do now
20:46.20learnerheh
20:46.29orchidi usually read the docs in the src
20:46.35orchidbut i dont understand some of it
20:46.36captain_protonwithout that, learning to configure a kernel can be tedious work :)
20:46.46orchidcaptain_proton: yeah it is
20:46.57captain_protonorchid: usually its a good thing to do an `lspci` to know exactly what hardware you want to support
20:47.19orchidwell, i need the kernel to be recompiled with no new options
20:47.39orchidi just need it compiled with gcc3 not 2.95 or whatever
20:48.02captain_protonah - you should be able to just do a make clean, make, make modules, etc
20:48.29orchidoh realy? good
20:48.49captain_protonif you already have a kernel tree configured, there's no reason to reconfigure it
20:49.06orchidyeah, im not adding any new stuff
20:49.06Tuponebefore doing make menuconfig look at .config, if it is already there. Because if not it will be created, but not with the running kernel options, just some default
20:50.48orchidtheres a .config in /usr/src/kernel-headers-2.4.18-bf2/
20:51.21Tuponelook like a kernel .config ?
20:51.31orchidyes
20:51.42orchidlots of otions set to y/n/m
20:52.02Tuponeso probably is the default on your debian. Drop in /usr/src/linux, then run make menuconfig
20:52.11captain_protonerr, no
20:52.18learnerso copy that to a backup, if you want to be safe, but like cap said, if you're not needing to reconfigure, it'll be fine
20:52.19captain_protondrop in /usr/src/linux, then run make oldconfig ;)
20:52.39orchidi dont have /usr/src/lnux
20:52.57Tuponehave you got the kernel-source
20:53.01orchidbut i have that debian bf24 kernel though
20:53.18orchidyes i have headers, is that the source?
20:53.25TuponeI think a package called kernel-source
20:53.34orchidok will look
20:53.54TuponeIt shold be from 30 to 50 Mbyte
20:55.49orchidhmm, see i installed debian stable, then went to unstable, and theres no unstable kernel-sources for this kernel
20:56.03Tuponelemme look
20:56.11orchidso i might as well get a new kernel
20:57.13Tuponedebian site is down :( I cannot see
20:57.33TuponeYou can get a kernel from www.kernel.org
20:58.11Tuponeor get any kernel package from debian kernel=2.4.18
20:59.14orchidkernel-source-2.4.19 is the closest, no 18
20:59.45orchidso i will get a brand new one, like 2.4.22?
20:59.45TuponeOK. In that case you SHOULD run make oldconfig
20:59.52orchidoh
21:00.21orchidso get  kernel-source-2.4.19, then copy my .config, then make oldconfig?
21:00.29Tuponeyeah
21:00.52Tuponethen make dep, make bzImage, make modules, make modules_install
21:01.18orchidthen i have to edit lilo or something too?
21:01.27Tuponeafter that, you should pay lot of attention on booting
21:01.35Tuponeyou use lilo?
21:01.38orchidi should read the kernel how to
21:01.41orchidyes i do
21:02.22TuponeYou should copy /usr/src/linux/arch/i386/boot/bzImage on the /boot directory, not overwriting the old kernel
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21:02.52Tuponethen edit the /etc/lilo.conf
21:03.23Tuponecopy the line from the current kernel and put the correct name
21:03.35orchidok
21:03.42Tuponethen run lilo, reboot, cross the finger, and hope
21:03.46orchidheh
21:03.54orchidfingers and toes
21:24.03CIA03atupone * 12bzflag/ (2 files in 2 dirs): Mountains texture dimension taken without re-reading image
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21:57.56david_vKR: practice match? :)
21:59.47david_v~d
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22:57.37CIA03atupone * 12bzflag/ (ChangeLog): A bunch of old things
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23:44.47Tuponeorchid: encantado
23:45.09orchidhi tupone
23:45.20Tuponeprogress on that?
23:45.29orchidno, compile errors
23:46.06orchidso i will try again from scratch
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