00:00.20 | Renfield | I'm not sure why we decided to keep those funny English units here in the colonies. ;) |
00:00.26 | *** join/#bzflag Carnage_ (strayer@dyn216-8-132-204.ADSL.mnsi.net) |
00:00.30 | Spiff | Sun? Oh wait.. you're in Cali..a nd it's only 5:00 there. Bah. |
00:01.03 | Renfield | and the beach is still very pretty, although a bit cool at this time of the evening. |
00:01.31 | bzfrank | wait, i'll take a few pictures, just firing up the web cam |
00:01.50 | Spiff | I'll never love another beach unless it's in the Cayman Islands. |
00:02.24 | Renfield | Your loss ;) |
00:02.35 | Spiff | Though walking on any beach can be nice. :) |
00:02.46 | Spiff | It's just that I'm too used to the water in Cayman. |
00:02.56 | Spiff | Other ocean water is icky. |
00:09.47 | Spiff | And gonk returns. :) |
00:10.06 | *** join/#bzflag Chikorita (~Chikumz33@205.197.172.230) |
00:12.06 | *** join/#bzflag stibnite (is@aau.cx) |
00:16.27 | bzfrank | captain: http://www.wizards.de/~frank/temp/_pic00001.jpg |
00:16.54 | captain_proton | oooo |
00:17.00 | *** join/#bzflag triclops (~caleb@203-219-160-62-nsw.tpgi.com.au) |
00:17.21 | *** join/#bzflag MrApathyCream (MAC@balt-209-163-100-76.qis-dynamic-dialup.coretel.net) |
00:18.45 | bzfrank | however I perfer this place to code: http://www.wizards.de/~frank/temp/_pic00002.jpg (the other room of my lab) |
00:19.15 | MrApathyCream | For those of you who just can't figure out what to get Apathy for Christmas, here's an idea -> http://www.thinkgeek.com/cubegoodies/toys/6279/ |
00:19.18 | captain_proton | heh, /me has a type6 too |
00:20.24 | bzfrank | Nameless Void, you can call be frank if you prefer ;) |
00:21.52 | Spiff | bzfrank: The link doesn't seem to work. |
00:22.33 | bzfrank | already droped them, wait |
00:23.07 | Spiff | Ahh.. okies. |
00:23.09 | bzfrank | try again |
00:23.30 | Spiff | Got it. :) |
00:23.43 | learner | zzz? it's 5:30 where he's at! heh. |
00:24.04 | Spiff | Wow... that's a mighty cool setup, bzfrank. :) |
00:24.09 | bzfrank | Nameless void - you a on a repulsor field ;) |
00:24.21 | bzfrank | you have not seen half of it! :) |
00:24.42 | bzfrank | but thanks spiff, I collected gadgets for the last 10 years |
00:24.52 | bzfrank | thats a zaurus in the cradle |
00:24.57 | Spiff | Hehehe.. nothing wrong with that. :) |
00:25.33 | bzfrank | notice the linux mug in the middle of pic2! |
00:25.52 | Spiff | Hehehe. :) |
00:26.33 | Spiff | So.. this stuff is at your house? Or elsewhere? |
00:26.40 | bzfrank | the combination of the iMac and the PC is very nice - one to look up things, one to work - also there is room to walk and hear music load though the night |
00:26.41 | NamelessVoid | alright, this pink dude is cheating :) |
00:26.46 | bzfrank | loud |
00:26.48 | bzfrank | my lab |
00:26.48 | stibnite | Spiff: every heard of a player by name of 'syncmaster' ? |
00:26.58 | Spiff | Noperz. |
00:27.03 | Spiff | By the way.. I banned someone today. |
00:27.05 | bzfrank | this pink dube has a protector flag, you can only kill him by a-bomb or mine |
00:27.16 | stibnite | gj |
00:27.17 | Spiff | Bigtime cheater. |
00:27.31 | stibnite | this guy i banned today was a borderline cheater |
00:27.35 | bzfrank | actually my office - a rented apartment only for the purposes of programming and work |
00:27.40 | stibnite | first noe I've ever seen |
00:28.13 | Spiff | Everyone was complaining.. and saying that the place sucked without admins there (I'd just arrived). And this guy cursed.. and I'm like "be nice please." And then I pulled up and shot him.. and he flew away. LoL |
00:28.21 | Spiff | I'm like "Ohhhhh... I get it." LoL |
00:28.28 | stibnite | lol |
00:28.29 | Spiff | Doh! :) |
00:28.38 | bzfrank | nameless void: what frame reates do you get? it is acceptable? |
00:29.31 | NamelessVoid | hold, just dropped the daBomb |
00:29.42 | bzfrank | uh oh! |
00:30.04 | NamelessVoid | 80-100 fps, vsync off, |
00:30.14 | bzfrank | what system setup? |
00:30.59 | NamelessVoid | 550Mhz xeon, 1g ram, nvidia 5200 fx |
00:31.18 | bzfrank | thanks! |
00:31.29 | bzfrank | and you general feelings? |
00:31.48 | bzfrank | after all I am still collecting wishes for the final ;) |
00:32.15 | Patlabor221 | damn, and I need to get gloves |
00:32.44 | *** join/#bzflag Carnage (strayer@dyn216-8-132-204.ADSL.mnsi.net) |
00:33.09 | Patlabor221 | learner, http://bfoj.bakadigital.com/images/bike/DSC00001.JPG |
00:33.11 | NamelessVoid | hmmm, give awhile to play with it......right now...its cool, just have to figure out if the funky feeling i get is a good thing or a bad thing |
00:33.23 | Patlabor221 | thur 00004 |
00:34.56 | learner | Patlabor221: coolio shaweet :) |
00:35.17 | NamelessVoid | rail gun doesnt work? |
00:35.22 | bzfrank | it should |
00:35.28 | learner | have you taken her out yet? |
00:35.38 | Patlabor221 | RG works, just don't shoot the tank that has protect |
00:35.46 | NamelessVoid | lots of light, no explosions |
00:35.48 | bzfrank | ok, thanks! :) |
00:35.55 | *** join/#bzflag bryjen (bryjen@ky-owensboro1a-242.owboky.adelphia.net) |
00:35.58 | bzfrank | open console (F1) |
00:36.03 | bzfrank | try 'demomode' |
00:36.05 | NamelessVoid | aaaaah, thats the prot under the tank name....ok |
00:36.08 | bzfrank | have fun with some tanks |
00:36.12 | Patlabor221 | learner, been riding around the lot here, need to get it registered |
00:36.19 | Patlabor221 | making sure it's all in working order |
00:36.23 | Patlabor221 | so far so good |
00:36.28 | learner | nice |
00:36.34 | bzfrank | prot = protector flag = tank cannot shoot, but cannot be hurt |
00:36.43 | bzfrank | except by special effort |
00:36.55 | Patlabor221 | needs new tires soon i fear |
00:36.56 | learner | looks like it's in pretty good shape |
00:37.01 | bzfrank | (e.g. A bomb or microwave) |
00:37.04 | learner | except for the tires ;) |
00:37.14 | learner | and a little bit of rust |
00:37.36 | Patlabor221 | I cleaned off all I could, I need to hit the the rims with a coat of paint |
00:37.59 | learner | the engine block looks nice and clean |
00:38.06 | learner | you rub that down to a shine or something? :) |
00:38.23 | MrApathyCream | join #bzflag |
00:38.33 | learner | yes, MAC, please do :) |
00:38.59 | stibnite | hey learner Spiff said you might have a badword list |
00:39.06 | Spiff | ;) |
00:39.12 | learner | there is a badwords list in the sources |
00:39.23 | stibnite | so i guess i might have one too! |
00:39.27 | stibnite | ty. :) |
00:39.29 | learner | there is a short and long version depending on how beefy the server is |
00:39.39 | Patlabor221 | learner, that is after rubbing, the aluminum is stained from being so dirty for so long. |
00:39.41 | bryjen | Mmmm beefy |
00:40.09 | learner | misc/multilengualSwearList.txt I believe, for the long version |
00:40.23 | learner | http://brlcad.org/bzflag/cvs/misc/ |
00:40.32 | NamelessVoid | no sound with flame? |
00:40.49 | learner | Patlabor221: nothing that a nice coat of black primer can't fix ;) |
00:41.12 | bzfrank | no, I just didn't include some 'woooosh' yet |
00:41.21 | learner | or you mean the aluminum on the rims? |
00:41.48 | Patlabor221 | well the coating on the aluminum, don't know what it is |
00:42.06 | Patlabor221 | took a power washer, a buffer and hand rubbing to that |
00:42.14 | Patlabor221 | and it's still like that |
00:42.31 | Patlabor221 | sup mac |
00:42.33 | learner | still not too shabby |
00:42.42 | Patlabor221 | yeah, I can live with it |
00:43.01 | learner | looks like she's only gone down maybe once? |
00:43.09 | Patlabor221 | ran it around the lot for bout half an hour, no problems, got it up to about 40 |
00:43.11 | learner | and only barely? |
00:43.12 | Patlabor221 | yeah on one side |
00:43.49 | learner | hehe |
00:44.25 | learner | *skreeeeetch* |
00:45.06 | NamelessVoid | fps drops to 40-50 when i am in the buildings |
00:45.30 | bzfrank | yep, too many polygones yet |
00:45.40 | bzfrank | the castle or? |
00:46.08 | CIA | 03dbrosius * 12bzflag/src/bzfs (10 files): stop the infernal vc mangling warnings |
00:46.25 | NamelessVoid | yep the castle, especially turning towards the trees |
00:46.38 | learner | heh, the hallelujah shot: DSC00003.JPG |
00:47.14 | bzfrank | the castle has a bit too many polygones yet |
00:47.44 | Patlabor221 | yeah sun is bad out there now |
00:50.15 | NamelessVoid | F4 is chaff? |
00:50.56 | bzfrank | f5 is err... debug ;) |
00:51.30 | Patlabor221 | you can shoot a mine |
00:51.31 | bzfrank | use 'a' and 's' to zoom |
00:51.32 | Patlabor221 | just not twice |
00:56.14 | NamelessVoid | that is very cool when abomb goes off and you get to see the moutains |
00:57.03 | bzfrank | also abomb moves games objects around ;) |
01:05.00 | NamelessVoid | i blew up the head......oh no, i am going to get it now... lol |
01:07.30 | bzfrank | :) |
01:09.34 | NamelessVoid | there is nothing like watching the missles track the bottle of bier |
01:10.36 | bzfrank | missiles have quite a kick |
01:10.52 | bzfrank | they are good to kick the soccer balls |
01:11.37 | NamelessVoid | hmmm, it seems the the bullets should be able to move the futbols better than the bieren |
01:12.08 | bzfrank | you are right, however their mass is currently the same |
01:13.52 | NamelessVoid | need a reload timer |
01:14.17 | bzfrank | a 'can shoot' light is planed |
01:14.43 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-119-161.dsl.sndg02.pacbell.net) |
01:14.49 | NamelessVoid | is there a way to escape the bomb |
01:14.58 | bzfrank | drive like hell! |
01:15.27 | bzfrank | abombs are good to kill gm nests |
01:15.45 | bzfrank | still the gm is not so powerful anyway |
01:15.52 | bzfrank | it only locks on IR |
01:16.29 | NamelessVoid | seems to do a good job though |
01:17.17 | bzfrank | but a tank can outwit it, just try to shoot one at yourself (use the world borders as reflection zones) |
01:17.55 | bzfrank | if you drive 90 degrees to the missle full speed it will very likely miss you |
01:18.11 | bzfrank | but the IR can reaquire - ANY tank ;) |
01:18.43 | NamelessVoid | gah, everything locked up |
01:18.51 | bzfrank | ups |
01:19.00 | bzfrank | what happened? |
01:20.22 | NamelessVoid | i jumping into stone henge while firing, when i landed, it locked.... |
01:21.27 | bzfrank | press 'tab' often! |
01:21.42 | bzfrank | then it should unlock |
01:23.26 | NamelessVoid | too late, it went NR, so i killed the task |
01:23.40 | bzfrank | mhmm |
01:24.04 | bzfrank | it should not lock up, I'll take a look at the collision setup |
01:24.44 | NamelessVoid | take a look at the bullet reflection as well, |
01:25.13 | NamelessVoid | i went back into stone henge, and fired, the bullet froze on one monolith |
01:25.30 | bzfrank | actually at the edge of two polygons |
01:25.35 | NamelessVoid | did it again |
01:25.45 | NamelessVoid | it paused before flying out |
01:26.09 | bzfrank | yes, stonehedge is notorious for unaliged polys - I only included it for its visuals |
01:26.29 | NamelessVoid | ahhh |
01:27.10 | NamelessVoid | it wont let me leave....nooooooooooo, is there a self destruct/ |
01:27.12 | NamelessVoid | ? |
01:27.39 | bzfrank | yes, f12 |
01:28.27 | NamelessVoid | cool, it let my "essence" go |
01:34.38 | NamelessVoid | the "0" is great |
01:35.05 | bzfrank | "0" ? |
01:35.20 | bzfrank | you mean the messages? |
01:35.37 | NamelessVoid | yes |
01:35.45 | bzfrank | ah :) |
01:36.13 | NamelessVoid | hope that isnt programmable......can only imagine some of the phrases to come out of there.... :) |
01:36.35 | bzfrank | it can be freely modifed |
01:36.59 | bzfrank | well, you don't have to subscribe to such servers, the update of your data.zip remains with you |
01:37.26 | NamelessVoid | yeah, it is cool though.... |
01:37.41 | bzfrank | the client does not download mods without explict warnings |
01:38.08 | NamelessVoid | ok |
01:38.13 | NamelessVoid | that makes sense |
01:40.47 | NamelessVoid | well, it looks good Herr Frank......looking forward to updates :) |
01:41.06 | bzfrank | of course ;) |
01:42.29 | bzfrank | I will rework the collisions stuff also |
01:42.38 | bzfrank | for the 29th time ;) |
01:43.09 | NamelessVoid | only 29, yah, 38 is a lucky number |
01:43.33 | bzfrank | why? I though 42 is the world number ;) |
01:44.09 | NamelessVoid | lol |
01:44.19 | NamelessVoid | ok, dog quality time |
01:51.01 | bzfrank | good night |
01:54.56 | CIA | 03brlcad * 12bzflag/src/common (global.cxx): reduce default theif power; .75 size (instead of .5) and 1.25 velocity (instead of 1.67 (which is more than V)) making it more on par |
02:06.55 | *** join/#bzflag Patlabor221 (~jeffm@adsl-67-115-246-61.dsl.lsan03.pacbell.net) |
02:06.56 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
02:29.26 | learner | triclops, have you peaked at the byu guy's work? |
02:30.01 | triclops | yes |
02:30.23 | learner | what did you think? |
02:30.30 | triclops | their API is far from being complete |
02:30.46 | learner | did you try to run their headless client? |
02:31.02 | triclops | plus I'm not keen on the way they implemented it |
02:31.13 | triclops | not yet |
02:32.13 | triclops | i think its also for 1.7 |
02:36.11 | learner | It is a quick and dirty hack, but some of their ideas are practical |
02:36.19 | learner | yes, it was based off the 1.7g2 sources |
02:36.35 | learner | I'm not implying anything, just curios ;) |
02:37.06 | triclops | thats cool. what ideas of theirs do you like? |
02:38.20 | learner | well, there trimming away of a headless client is probably the most useful as it defines what needs to be pulled out of the client into a game library |
02:38.51 | learner | as for the AI aspects, it's pretty basic and domain specific |
02:39.27 | learner | I'd still like to see a system that defines itself on the fly with a very thin api for core concepts |
02:40.05 | triclops | how would that work? |
02:40.42 | MrApathyCream | learner: thief can't kill! you've weakened it too much |
02:40.53 | learner | the api would define hooks for determining what functions/actuators are available and what types of args they take |
02:41.13 | MrApathyCream | i should be able to steal gm with some some skill |
02:42.11 | learner | it was faster than V and almost as small as tiny -- practically invincible |
02:42.22 | MrApathyCream | yes, invisible, because it can't kill |
02:42.29 | MrApathyCream | invincible |
02:42.41 | MrApathyCream | thief is a pretty weak flag as it is |
02:42.51 | NamelessVoid | yeah, have to agree, it either has to lose speed or keep its no killing capability |
02:42.51 | MrApathyCream | but interesting if i have a chance |
02:43.08 | triclops | learner: what about sensory functions? |
02:43.09 | MrApathyCream | NamelessVoid, it is keeping the no kill |
02:43.20 | MrApathyCream | but learner made it bigger and slower |
02:43.38 | learner | the values it had made it too powerful, though -- perhaps we need something in between still |
02:43.58 | NamelessVoid | nooooo, not bigger and slower....noooooooooo |
02:44.20 | learner | with how it was, whomever held it could zoom in, drop and kill at whim.. |
02:44.34 | Bagheera | but they cant pick the flag up again |
02:44.40 | MrApathyCream | learner: once |
02:44.41 | Bagheera | ...or can they |
02:45.04 | learner | yes.. and? |
02:45.13 | learner | that's a rather unfair once |
02:45.14 | MrApathyCream | bags just like any flag, flags drop for up to 5 times, then they dissappear |
02:45.21 | MrApathyCream | learner: so is laser |
02:45.29 | learner | the player shouldn't be able to rather decisively decide who will get killed next |
02:46.01 | Spiff | Why would the thief flag kill someone? |
02:46.20 | Bagheera | bad childhood |
02:47.10 | Spiff | Oh gee.. the panther is a comedian. :P |
02:47.18 | CIA | 03dbrosius * 12bzflag/src/common (global.cxx): undo learner |
02:47.36 | MrApathyCream | learner: then put in code that says you can't shoot for x seconds after thief drop |
02:50.39 | MrApathyCream | learner the culling problem happens with depth buffer on? |
02:50.50 | learner | still seems wrong for it to be faster than V and as small as tiny just to counter GM.. |
02:51.13 | Spiff | I think that's cool... but I don't think it should kill. |
02:51.14 | MrApathyCream | a thief is by definition slippery |
02:51.17 | learner | I would have thought: make GM less powerful |
02:51.21 | MrApathyCream | spiff it doesn't kill |
02:51.26 | Spiff | Good. :) |
02:51.42 | Spiff | I understood the above convo to mean that it was being considered. |
02:51.45 | MrApathyCream | V is fast AND can shoot |
02:51.47 | learner | I agree that it should be faster, just not more than V |
02:51.58 | MrApathyCream | tiny is small AND can shoot |
02:52.01 | MrApathyCream | Spiff: no |
02:52.03 | Spiff | I'm with Apathy on that. |
02:52.11 | MrApathyCream | w00t! |
02:52.18 | Spiff | The ray of the TH flag doesn't go too far anyway. |
02:52.26 | Spiff | LOL |
02:52.59 | MrApathyCream | arg |
02:53.01 | learner | Spiff: so with thief I'm basically faster than anything on the board, incredibly hard to hit, and I can take your weapon and immediately use it against you to boot |
02:53.02 | MrApathyCream | almost had em |
02:53.51 | Spiff | Yes... but if the other player has a brain in their head.. they will be prepared. |
02:54.01 | Spiff | I have no trouble killing people who have that flag. |
02:54.20 | learner | spiff, you can't shoot him, and you can't run away .. |
02:54.28 | learner | at least it's very hard |
02:54.30 | Spiff | Besides.. it can't kill until it's stolen a flag. |
02:54.40 | learner | sure, it just has to drop it's flag |
02:54.43 | Spiff | Maybe for sissies. :) |
02:55.01 | Spiff | GM doesn't have trouble hitting *anything* unless it is used improperly. |
02:55.31 | MrApathyCream | yup |
02:55.45 | learner | so make GM less powerful!? |
02:55.50 | MrApathyCream | nah |
02:55.53 | Spiff | TH will do that. |
02:56.08 | Spiff | It will also counter some rather annoying flags.. like ST.. :) |
02:56.13 | learner | if there is no GM on the field, TH is absurdly too powerful |
02:56.15 | Spiff | And OO. |
02:56.16 | MrApathyCream | there's nothing wrong with powerful weapons, so long as there are other ones |
02:56.35 | Spiff | So? If there's no ST in the field.. GM is absurdly powerful as well. |
02:56.52 | learner | I'd say GM is absurdly powerful, period. |
02:56.52 | Spiff | TH is a good "antidote" to all of the powerful flags.. which I think is cool. |
02:56.53 | MrApathyCream | learner: how bout this: Thief flags allways zap |
02:57.00 | MrApathyCream | when you drop them |
02:57.06 | learner | zap? |
02:57.12 | Spiff | You have to reload when you drop it? |
02:57.16 | Spiff | That would work. |
02:57.17 | learner | the timeout isn't a bad idea |
02:57.17 | MrApathyCream | they don't drop, but relocate to somewhere else |
02:57.20 | triclops | how about forcing a weapon reload whenever someone changes weapon |
02:57.32 | MrApathyCream | triclops, not a bad idea either |
02:57.35 | Spiff | Precisely, triclops. Someone drops TH.. they have to reload. That'd be good. |
02:57.40 | MrApathyCream | meaning act like all the bullets are in use |
02:57.52 | Spiff | I like that idea a lot. |
02:57.55 | MrApathyCream | ok, i'll put in the zapping thing |
02:58.04 | MrApathyCream | that's easy... the other may be to dunno |
02:58.07 | learner | yes, triclops .. that could work |
02:58.20 | learner | even if they drop the TH flag, they should have to reload as well |
02:58.24 | Spiff | Though a reload on the drop of some flags would be bad. |
02:58.32 | Spiff | Like ID... it's sole use is to find flags. |
02:58.38 | learner | no, no - just thief |
02:58.42 | Spiff | Good. :) |
02:58.46 | Spiff | Just being sure. ;) |
02:58.46 | triclops | only weapon flags |
02:58.54 | Spiff | Nah... that'd suck. |
02:58.59 | Spiff | Some of us change weapon flags lots. |
02:59.05 | Spiff | Especially ST, GM, OO, L, etc. |
02:59.12 | Spiff | And it's usually so we can survive. |
02:59.23 | triclops | fair enough |
02:59.35 | Spiff | A GM is about to blast me.. I take a half circle, drop my ST, and get a GM in time to spin jump, lock, and blow him away. :) |
02:59.57 | Spiff | I love doing that too.. makes people maaaaaaad. ;) |
02:59.58 | Spiff | LoL |
03:00.11 | triclops | :) |
03:00.36 | *** join/#bzflag Patlabor221 (~jeffm@adsl-67-115-246-61.dsl.lsan03.pacbell.net) |
03:00.36 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
03:02.41 | CIA | 03dbrosius * 12bzflag/src/bzfs (bzfs.cxx): Thief always has a grab of 1 so it always get sucked into the ether |
03:03.23 | triclops | leaner: i'm a bit confused about how a hooks based bot api would work |
03:04.06 | Patlabor221 | what hooks besideds "think" and "moveMyAss" would you need? |
03:04.34 | triclops | and "listenToMessage" |
03:04.41 | Patlabor221 | yeah |
03:04.57 | learner | it's a bit too complicated for me to explain in here, but basically there is an interface to first determine your basic environment and then second create meta-actions |
03:05.08 | Patlabor221 | doLittleVictoryDance(bool nasty) |
03:05.36 | MrApathyCream | Patlabor221, yes, when i did otto, i kept wanting to make an abstract base "interface" class but kept coming to the conclusion that it's basically, am i gonna be killed? -> run, or i'm gonna get you sucka |
03:05.38 | triclops | hehe Pat |
03:05.55 | learner | so you could as something like "what can I do?" and you'd be returned a set of actions like move_forward/backword turn_left/right, etc |
03:06.04 | Patlabor221 | I can see API calls like getStuffInView |
03:06.14 | Patlabor221 | or getWorldThingysInRad() |
03:06.25 | MrApathyCream | Patlabor221, yes, closest player, closest flag, risky bullets |
03:06.30 | MrApathyCream | etc. |
03:06.33 | Patlabor221 | yeah, but I don't call those "hooks" |
03:06.39 | MrApathyCream | Noodleman, niether do i |
03:06.42 | Patlabor221 | I call those API functions |
03:06.42 | MrApathyCream | heh |
03:06.47 | MrApathyCream | Noodleman, neither do i |
03:06.49 | MrApathyCream | arg |
03:06.54 | Patlabor221 | heh |
03:06.57 | MrApathyCream | i can type the words n o , |
03:06.57 | learner | then those could be coalesced into an api of dodge_left, go_to_building, etc |
03:07.25 | Patlabor221 | would you not be sort of predefining how the AI works then learner? |
03:07.46 | learner | no, no -- quite the opposite |
03:07.50 | triclops | surely that kind of stuff could be implemented on top of a basic API? |
03:07.54 | Patlabor221 | sounds like your making an AI framework, then just filling in the logic |
03:08.09 | Patlabor221 | like to just give each AI some speronaltily |
03:08.13 | learner | it would have no pre-existing knowledge of what it means to shoot, for example |
03:08.25 | learner | or even how to shoot |
03:08.35 | Patlabor221 | but your saying that you need to tell it how to dodge left |
03:09.00 | learner | no, that you then COULD tell it how to dodge left, etc |
03:09.08 | learner | via the api |
03:09.15 | Patlabor221 | sounds like a sub API |
03:09.34 | Patlabor221 | would you be able to NOT use the meta moves if you did't want to? and just wanted a timesice kinda thing? |
03:09.54 | learner | sure |
03:09.55 | Patlabor221 | yours sounds like a nice AI utils class |
03:10.04 | learner | in fact there would be no meta-moves that you don't define |
03:10.21 | learner | yes, it's a general AI framework that is completely app-unspecific |
03:10.38 | Patlabor221 | so just a move macro storage system to work with the AI callbacks |
03:10.45 | Patlabor221 | still don't call that "hooks" |
03:10.57 | Patlabor221 | make em plugins :) |
03:11.10 | learner | bot scripts/plugins ;) |
03:11.34 | Patlabor221 | then I can make one in MFC!!! :) |
03:12.32 | triclops | make sense, but I think for what I'm attempting to do it isn't entirely necessary. Someone could add that later if they felt compelled |
03:12.37 | Patlabor221 | if I'm using MFC, do you not think I am allready imune to pain :) |
03:14.02 | DogTired | we'll find out soon enough after a few trips on that motorcycle |
03:14.07 | learner | triclops, your stuff is fine -- it could still be tacked on as a compiled library/plugin/etc that sits on top of this generic framework later anyways |
03:15.17 | triclops | yep, cool. i just didn't quite understand your use of hooks :) |
03:15.54 | MrApathyCream | captain_proton checks in from New Delhi |
03:16.58 | MrApathyCream | or perhaps it's just a bot that searches for MFC and spews insults at the author |
03:19.23 | DogTired | ...so you are saying perfect cell is actually a bot? |
03:20.01 | MrApathyCream | Noodleman, unless captain_proton == perfect cell? |
03:20.06 | MrApathyCream | ;) |
03:20.31 | MrApathyCream | the noodleman 'feature' is really annoying |
03:21.16 | YesFeature | YesFeature, this works too |
03:59.32 | Patlabor221 | MAC, do you know where you tell VC what the current source controll system is? |
04:06.14 | MrApathyCream | um |
04:06.39 | MrApathyCream | in the registry somewhere, iirc |
04:07.29 | Patlabor221 | yeah found a app that reasigns SS to it |
04:07.49 | Patlabor221 | was set to use CVS and it was a bit "iffy" |
04:08.48 | MrApathyCream | mm |
04:08.49 | MrApathyCream | 'HKEY_LOCAL_MACHINE\SOFTWARE\SourceCodeControlProviders' |
04:08.51 | MrApathyCream | ? |
04:08.53 | MrApathyCream | maybe? |
04:09.07 | Patlabor221 | dono what this little app did, but it's all cool now :) |
04:14.35 | Patlabor221 | man I hope this works |
04:21.24 | Patlabor221 | damn, forgot to commit part of OSFile |
04:21.29 | Patlabor221 | guess it's on to list server |
04:23.53 | Patlabor221 | makeing them strong faster and better |
04:24.10 | learner | bzviagra |
04:24.20 | Patlabor221 | heh |
04:26.51 | Patlabor221 | I guess "distilling" is a good term |
04:27.07 | MrApathyCream | and are you going to put them in bzflag? or some other corrupt project? |
04:27.10 | MrApathyCream | :) |
04:27.30 | Patlabor221 | you are thinking of it backwards mon 'frair :) |
04:27.48 | Patlabor221 | bzflag is not ready for anything of this nature |
04:28.00 | Patlabor221 | but this thing will soon be ready for bzflag |
04:29.54 | *** join/#bzflag KR (~k@cae168-234-054.sc.rr.com) |
04:30.05 | learner | heya kr |
04:30.15 | KR | hiiii dee ho neighbors |
04:30.16 | learner | how goes the boatness? |
04:30.30 | KR | not much lately - 2 mucho work |
04:30.51 | KR | although I did manage to put my kayak on top of my car |
04:30.59 | KR | maybe I'll use it soon :) |
04:31.31 | Patlabor221 | just gonna drive around with it till you find time? |
04:31.42 | KR | yep - motivation ;) |
04:31.57 | KR | maybe a dawn paddle with coffee tomorrow |
04:32.07 | Patlabor221 | heh |
04:32.42 | KR | sailing up to a regatta Nov 1, the Steed Bonnett Regatta |
04:33.00 | learner | nice |
04:33.04 | KR | Steed was "The Gentleman Pirate", race rules are: |
04:33.16 | KR | 1- No water ballons or potato guns |
04:33.35 | KR | 2 - Must sign up by end of pre-race Capt's meeting (free Bloody Mary's) |
04:33.46 | KR | 3 - Capt and Crew must dress like Pirates :) |
04:33.48 | JBDiGriz | 4-No Pooftas |
04:34.01 | KR | 5 - Cheesy poofs are OK tho' |
04:34.02 | JBDiGriz | 5-There is no rule 5 |
04:34.30 | Patlabor221 | dood, you made him skip 4 :) |
04:34.36 | learner | hehe |
04:35.13 | KR | so basically it will be a 35 mile sail (drinking), spend night, next day Race (while drinking), post-race celebration (lotta drinking), come home (hurting) |
04:35.22 | KR | :) |
04:35.37 | KR | AAAARRRRRR! |
04:35.58 | KR | JB - Michigan ComCast IP I think it was |
04:36.34 | learner | arrrr |
04:37.18 | KR | only bad thing about the race - my crew is male - would rather have a buxom wench to man me tiller ;) |
04:37.30 | learner | lol |
04:37.34 | KR | during and after the race |
04:37.37 | KR | lol |
04:37.53 | Patlabor221 | thank the maker bzg isn't here |
04:38.11 | KR | have you heard from her? |
04:38.14 | JBDiGriz | She would man your tiller for you, but I don't think you would enjoy it. |
04:38.18 | KR | anyone? |
04:38.21 | KR | lol |
04:38.32 | learner | yes, she's around :) |
04:38.36 | JBDiGriz | She's been around, but not playing as much. |
04:38.40 | KR | she'd stuff the tiller up the capt's scupper hole |
04:38.50 | learner | avoiding the harmones |
04:38.56 | KR | tell her I said Hi and shes missed |
04:39.07 | JBDiGriz | Leave her a memo |
04:39.10 | KR | ew - those nasty harmones |
04:39.28 | learner | <PROTECTED> |
04:39.28 | KR | how? |
04:39.33 | KR | ah OK |
04:39.40 | JBDiGriz | learner is psychic |
04:40.26 | Patlabor221 | learner you never did re-ask thos questions on the layoug |
04:40.28 | Patlabor221 | layout |
04:40.32 | learner | or psycho .. I get so confused |
04:40.58 | KR | both, me thinks |
04:41.07 | KR | psychico |
04:41.13 | KR | :) |
04:41.22 | JBDiGriz | psychotic ;) |
04:41.27 | KR | lol |
04:41.42 | KR | Rumble In Mass later tonight... |
04:42.02 | learner | Patlabor221, indeed I have not -- another night for I must retreat to shleeppyville |
04:42.07 | KR | rebel Chik not on bzRebels anymore? |
04:42.10 | Patlabor221 | k :) |
04:42.16 | learner | yes she is still |
04:42.25 | KR | saw u are leader now |
04:42.30 | learner | yes, that too |
04:42.38 | KR | I'm about to disband USD maybe |
04:42.47 | KR | no participation |
04:42.47 | Patlabor221 | no games? |
04:42.48 | learner | :) |
04:43.44 | JBDiGriz | ProXS is becoming a social club for fun players. We have a better time practicing than matching. |
04:43.47 | KR | leader lerner psycho psychic |
04:44.53 | Patlabor221 | shoudl make it the "leauge of extrodinary tankers" |
04:50.19 | KR | using GAIM for IRC now - its pretty good |
04:51.44 | KR | bedtime - c ya'll tomorrow |
04:51.54 | KR | fun killin you tonight JB ;) |
04:52.12 | KR | bye |
04:52.15 | JBDiGriz | u2 |
04:52.19 | JBDiGriz | g'nite |
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05:02.38 | W8TVI|z | I'm going to have to pester Tim |
05:02.43 | W8TVI|z | what ever he did to bzflag sucked |
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06:05.06 | RoadRunnr | hi |
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07:02.43 | bomber_ | moin |
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10:26.32 | CIA | 03larsl * 12bzflag/ (DEVINFO): Added bzadmin to DEVINFO |
10:32.24 | CIA | 03larsl * 12bzflag/ (README.Linux): Added bzadmin to README.Linux |
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11:21.55 | cniV | hmmm is it possible to say with 100% certainty whether a client is either a bot or human |
11:21.57 | cniV | and if not |
11:22.09 | cniV | is it something that can be done |
11:22.37 | cniV | to like...enforce it |
11:23.32 | learner | not really |
11:23.58 | cniV | hmmm |
11:24.04 | cniV | coz at the moment, that can kill the karma system |
11:24.23 | learner | the best you can hope for is a way to ask a bot if it is one and have it respond with an identifier |
11:24.35 | cniV | like natural language stuff? |
11:24.49 | cniV | thats what i had in mind |
11:24.59 | learner | no, doesn't necessarily have to be nlp |
11:25.09 | learner | but that would be nice :) |
11:25.30 | cniV | because atm a bot can just roam servers |
11:25.44 | cniV | like a player can create a ton of false identities and bot them all |
11:25.49 | cniV | park them on servers |
11:25.53 | learner | the old bot code is completely separate and identified to the server as a bot |
11:26.01 | cniV | and just give each other good karma |
11:26.05 | learner | so th server can reject those bots |
11:26.14 | cniV | yeah but if someone wants to abuse the karma system |
11:26.21 | cniV | then it would try to make it pose as a human player |
11:26.28 | learner | but the newer bots and third party bots will just look like other clients |
11:26.58 | bomber_ | act bot in the same manner on repeating action ? |
11:27.25 | cniV | like theres nothing stopping me right now from writing a bot which to the server looks like just another human player |
11:27.35 | learner | how are bot players going to acquire good karma?? |
11:27.48 | cniV | they just give themselves good karma |
11:27.53 | triclops | from other bots |
11:27.57 | cniV | yeah |
11:28.03 | learner | ah, true ;) |
11:28.13 | triclops | AI will take over bzflag |
11:28.18 | cniV | and then all it takes is one idiot with high karma to give one of those bots good karma |
11:28.24 | cniV | for the system to collapse |
11:29.02 | cniV | unless theres a really simple way of identifying bots |
11:29.15 | cniV | in which case, any karma adjustments from them get sent to /dev/null |
11:29.26 | learner | you won't be able to do that for just the reasons you mentioned |
11:29.41 | cniV | well thats where nlp comes in |
11:29.53 | learner | anyone can write a client that may mimick a human player very very closely |
11:30.09 | triclops | you could do it like hotmail, yahoo do it |
11:30.15 | cniV | yeah but bots cant handle nlp properly |
11:30.27 | cniV | so if you suspect a player is a bot |
11:30.34 | cniV | ask it a question |
11:30.48 | bomber_ | hmmm |
11:30.48 | learner | anyone with even minimal ai education, that is |
11:30.52 | cniV | and if it fails to respond properly |
11:30.55 | learner | if it's tied to a registration system, it shouldn't be too much of an issue |
11:31.00 | cniV | then flag it |
11:31.09 | cniV | what do you mean tied to the registration system? |
11:31.24 | learner | I may _want_ a bot cop that is known and trusted with good karma |
11:31.40 | cniV | i think bots can have a different karma system |
11:31.53 | cniV | i dont trust AI with high karma |
11:31.57 | cniV | too much of a security risk :) |
11:31.58 | learner | but you have no way of telling if something is a bot |
11:32.23 | cniV | asking it a question might give you a rather high probability |
11:32.30 | cniV | coz if it fails to respond |
11:32.30 | learner | the best you are going to be able to do is limit the abusers |
11:32.51 | learner | you can do that by requiring a karma agent/player/whatever to be identified |
11:33.12 | cniV | what do you mean by 'identified' |
11:33.15 | learner | I can rather easily make a bot that responds to your question |
11:33.45 | learner | I could rather easily make a bot that responds to just about any question you'll think of |
11:33.55 | cniV | how so? |
11:34.44 | learner | it's not hard to mimic a human response with 90% accuracy these days |
11:35.22 | learner | it's that last 10 % that's hard, and thats a fuzzy border with how humans answer any how |
11:35.59 | triclops | cniV: what is to prevent a normal user aquiring lots of accounts without the use of bots and abuse them? |
11:36.01 | learner | by identified I mean that a player would have to of registered their player before he can participate in the karma system |
11:36.23 | Chestal | but when the one asking the questions has some expereince, I'd say it's difficult to write an AI that gives a decent answer to the first question |
11:36.31 | learner | take slashdot, for example -- anonymous players cannot acquire karma, you must register |
11:36.50 | Chestal | I tried some chat bots and when you limit your conversation to what they like they almost make sense |
11:37.04 | Chestal | but they woudl fail a turing test after 30 seconds |
11:37.17 | cniV | triclops: then at least that person would have to spend time playing in all the accounts |
11:37.52 | cniV | yeah so i just register a hundred or so identities |
11:37.58 | triclops | so karma is based upon hours playing as well peer review |
11:37.59 | cniV | and then park bots on all of them |
11:38.04 | cniV | yeah |
11:38.36 | learner | Chestal: indeed, but one would only need to outsmart the karma api/nlp system, which will be effectively published |
11:39.23 | learner | so unless there's going to be a real human asking questions of all the players all the time (which would be annoying) it's not going to work well |
11:39.29 | Chestal | I agree that it's hard to make a robust karma system |
11:39.41 | cniV | see an alternative to this method |
11:39.59 | cniV | is to disallow a client to make karma adjustments until he/she has reached a certain karma level |
11:40.07 | cniV | they can make as much as they want |
11:40.09 | Chestal | advogato has one with some proven characteristics, but I am not sure if that is applyable |
11:40.13 | cniV | but it goes to /dev/null |
11:41.22 | cniV | like say you need a karma of 3 to be able to have a say in karma adjustment |
11:42.13 | cniV | its sorta like how you cant drive before the age of <insert minimum driving age for your area here> |
11:42.15 | triclops | how would anyone get a karma of 3 if everyone started at zero? :) |
11:42.45 | cniV | not everyone starts at 0 :) |
11:42.47 | learner | so.. then I manually play the bot until his karma reaches that level and then I park him |
11:43.13 | cniV | you could |
11:43.19 | cniV | but then only you would |
11:43.29 | learner | I don't see how you can handle them without at least implicit ip-based limitations or a registration system |
11:43.31 | cniV | if everybody else reckons it deserves a karma of -5 |
11:43.35 | cniV | and you give it 5 |
11:43.42 | cniV | then your karma goes down |
11:43.50 | cniV | along with the bot |
11:44.12 | triclops | cniV check out the MS passport rego. They have a little image with a mangled word you have to enter |
11:44.55 | cniV | yeah, but thats not implemented |
11:45.07 | triclops | huh? |
11:45.12 | cniV | so everytime you join a server, you have to recognise a number :) |
11:45.32 | triclops | or a series of numbers |
11:45.35 | triclops | and letters |
11:46.35 | cniV | i was hoping to not go to extremes :) |
11:47.26 | triclops | maybe wait until it becomes a problem before solving it ;) |
11:47.39 | cniV | hmmm....this is a thesis....you're meant to identify the problems and solve them :) |
11:50.15 | triclops | or leave them for the next person, just make sure they are well documented problems... :) |
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13:22.02 | CIA | 03brlcad * 12bzflag/ (README.OSX): updated to reflect recent implementation of roaming/shift keys and gamma control, plus just reads a little better |
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15:59.42 | purple_cow | 'allo Patlabor221 |
15:59.46 | Patlabor221 | sup |
16:00.38 | purple_cow | not much |
16:00.46 | purple_cow | hanging out at work waiting to meet someone |
16:00.52 | purple_cow | yourself? |
16:00.57 | Patlabor221 | fun |
16:01.14 | Patlabor221 | same, sans the waiting to meet someone :) |
16:01.24 | Patlabor221 | pondering going to the hell that is the DMV |
16:01.58 | purple_cow | eek |
16:02.41 | Patlabor221 | yeah but it sadly must be done |
16:08.32 | Patlabor221 | I'm hoping I can get learner to comment on my design overview too |
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16:16.29 | Patlabor221 | ouch |
16:16.56 | Noodleman | hehe |
16:17.14 | Noodleman | i think doughecka must be a bot |
16:17.17 | Noodleman | :-) |
16:19.43 | Patlabor221 | or something |
16:23.48 | *** kick/#bzflag [doughecka!~JeffM@208.48.199.202] by Patlabor221 (jerk) |
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16:23.58 | *** kick/#bzflag [dheckaman_!~JeffM@208.48.199.202] by Patlabor221 (jerk) |
16:24.15 | Patlabor221 | whoops, didn't mean the jerk, part |
16:24.29 | Patlabor221 | he knows lurkers only get one :) |
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16:44.30 | KR | hi all |
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16:52.41 | Quol | ping |
16:52.57 | Patlabor221 | plunk |
16:53.07 | Quol | heya Patlabor221 - how R ya |
16:53.16 | Patlabor221 | I shall live |
16:53.18 | Patlabor221 | you? |
16:53.25 | Quol | plunk - wat is that - a really laggy reply ;) |
16:53.35 | Patlabor221 | the sound of packetloss :) |
16:53.43 | Quol | not bad - home sick |
16:53.59 | Quol | could be worse though - could be soo sick that I couldn't be on the computer :) |
16:54.13 | Patlabor221 | that would be bad |
16:54.23 | Quol | lol - wouldn't it |
16:55.05 | Quol | what are you up to - and why "shall you live" - something bad going on? |
16:55.24 | Patlabor221 | oh,, no nothing bad, just kinda bleh today |
16:55.31 | Patlabor221 | working on a list server |
16:55.41 | Quol | ahh - rainy over there? here it is rainy and snowy |
16:55.59 | Quol | 12cm of snow - and it's not november yet!! that's just wrong |
16:56.03 | Patlabor221 | ohh no, it never rans here |
16:56.14 | Quol | where are ya again? |
16:56.31 | Patlabor221 | socall |
16:56.42 | Patlabor221 | bout 80 miles north and west of LA |
16:56.46 | Quol | i guess you don't get snow either :) |
16:57.02 | Patlabor221 | umm no |
16:57.08 | Quol | didn't think so |
16:57.10 | Quol | lol |
16:57.18 | Quol | 80 miles NW of LA |
16:57.25 | Patlabor221 | i recall it snowing here once in my entire life, and it did not stick |
16:57.36 | Quol | not as far up as Las Vegas though - lower than that |
16:57.39 | Patlabor221 | actualy it may be less distance |
16:57.59 | Quol | that the arizona desert? |
16:58.04 | Noodleman | central oregon is a little bit less arid, but it only snows a sticker once every other year |
16:58.05 | Patlabor221 | no no |
16:58.13 | Patlabor221 | I'm in ventura |
16:58.18 | Quol | ahh |
16:58.37 | Noodleman | here in indiana it rains every other week it seems |
16:58.40 | Noodleman | and that's weird |
16:58.44 | Patlabor221 | CA is rather large :) |
16:58.57 | Patlabor221 | http://www.mapquest.com/maps/map.adp?country=US&addtohistory=&address=&city=moorpark&state=CA&zipcode=93021&homesubmit=Get+Map |
16:59.04 | Quol | indeed - was in SanFran a couple years back |
16:59.14 | Quol | went to Sacremento |
16:59.21 | Quol | and Santa Cruz |
16:59.23 | Patlabor221 | probably like 50 miles north west of LA proper |
16:59.30 | Patlabor221 | SC is closer to where I live |
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16:59.40 | Quol | was cool - didn't make it down to LA though - that's a long drive |
16:59.47 | Patlabor221 | yeah bout 5 hours |
16:59.55 | Patlabor221 | I've done it a number of times :) |
17:00.19 | Quol | was neet visiting Santa Cruz - thought of the "Lost Boys" the whole time - was looking out for Vampires :) |
17:00.35 | Patlabor221 | heh |
17:00.51 | Quol | didn't see Keifer Sotherland once though |
17:00.51 | Quol | lol |
17:00.58 | Quol | however you spell his name |
17:01.44 | Quol | Noodleman: that's like Vancouver up here in canada - rains all the tie |
17:01.45 | Quol | time |
17:04.32 | Patlabor221 | it's like mid 70s outside, maybe 80 |
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17:31.06 | Patlabor221 | fun |
17:31.06 | Bagheera | looks like |
17:31.24 | Bagheera | nickserv is down as well |
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17:32.17 | Patlabor221 | wow |
17:32.34 | Patlabor221 | hello everybody |
17:32.34 | Patlabor221 | did you all have fun |
17:32.34 | Patlabor221 | me and baggy did |
17:32.34 | Patlabor221 | you missed the stripers |
17:32.34 | Bagheera | hey, remember you still owe me $20 :) |
17:32.44 | Patlabor221 | only if you win the bet man, only if you win |
17:36.34 | Bagheera | no way I can lose, learner will always be learner |
17:36.38 | Patlabor221 | yeah but I don't think he can fit into the dress |
17:36.38 | Patlabor221 | and those heels? have you seen the feet on that boy? |
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17:43.25 | *** join/#bzflag Chestal (thilo@vmax.unix-ag.uni-siegen.de) [NETSPLIT VICTIM] |
17:43.25 | *** join/#bzflag DB_ (~DB7654321@atlnga1-ar2-4-33-115-228.atlnga1.dsl-verizon.net) [NETSPLIT VICTIM] |
17:43.25 | *** join/#bzflag chatelaine (~aec@208.48.199.215) [NETSPLIT VICTIM] |
17:43.25 | *** join/#bzflag Nidhoggr (mandrake@tiphareth.net) [NETSPLIT VICTIM] |
17:43.25 | *** mode/#bzflag [+o Chestal] by tolkien.freenode.net |
17:43.25 | *** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by pratchett.freenode.net |
17:43.25 | *** mode/#bzflag [+bbb *cell*!*@* *gorb*!*@* *sussudio*!*@*] by pratchett.freenode.net |
17:44.50 | *** join/#bzflag Patlabor221 (~JeffM@208.48.199.202) [NETSPLIT VICTIM] |
17:44.50 | *** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com) [NETSPLIT VICTIM] |
17:44.50 | *** join/#bzflag Bagheera (~Bagheera@h-68-165-122-98.MCLNVA23.covad.net) [NETSPLIT VICTIM] |
17:44.50 | *** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) [NETSPLIT VICTIM] |
17:44.50 | *** join/#bzflag gonkulator (~brandon@12-252-244-159.client.attbi.com) [NETSPLIT VICTIM] |
17:44.50 | *** mode/#bzflag [+o Patlabor221] by tolkien.freenode.net |
17:44.50 | *** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by zelazny.freenode.net |
17:44.50 | *** mode/#bzflag [+bbb *cell*!*@* *sussudio*!*@* *gorb*!*@*] by zelazny.freenode.net |
17:44.56 | Patlabor221 | list server! |
17:45.03 | *** mode/#bzflag [+o TimRiker] by ChanServ |
17:45.40 | Patlabor221 | wow they keep missing it, wonder what happens when we leave them. |
17:45.40 | Bagheera | here we go again |
17:46.11 | Bagheera | maybe we are the ones entering the alternate "network" |
17:46.38 | Patlabor221 | unfortonatly noone can be told what "the network" is |
17:47.29 | Bagheera | must be book lovers naming the machines....bradbury, clancy..etc |
17:47.47 | Patlabor221 | yes |
17:47.52 | stibnite | yeah, irc too |
17:47.57 | stibnite | love his work |
17:48.04 | Patlabor221 | they are named after SF authors |
17:48.10 | Patlabor221 | it's there idiom |
17:48.58 | stibnite | are you calling me names? |
17:49.07 | Patlabor221 | nope :) |
17:49.28 | stibnite | haha, why use parenthetically instead of () ? |
17:49.30 | Bagheera | not me, but i can if you need a little ego peppering |
17:49.37 | stibnite | hehe Bagheera |
17:49.57 | Patlabor221 | ~dict idiom |
17:50.24 | Patlabor221 | aka: Thingy |
17:50.34 | Mayhem | you can spell idiom, but not their? :p |
17:51.05 | Patlabor221 | depends how fast I type, the spellchecker doesn't get them all |
17:51.40 | Bagheera | hey dont start getting picky, you still owe us $20 for the "dancers" |
17:51.54 | Mayhem | No way, i was here the whole time ;) |
17:52.17 | Mayhem | What did they do with that chicken Pat? |
17:52.31 | Patlabor221 | you'd have to see the video |
17:52.45 | Patlabor221 | it's far to funny to describe |
17:54.04 | Bagheera | we still have to get releases from JB and learner, but lets just say that girls gone wild videos have nothing on them and a chicken |
17:55.14 | Patlabor221 | huh? what were you watching? They just cooked it. bit ot rosemary and lime. |
17:55.33 | Bagheera | ...and so the tables turn |
17:56.03 | TyroneFHornigh | When did I sign up to release a chicken? |
17:57.22 | Bagheera | after the flaming peanut butter..... |
17:57.55 | TyroneFHornigh | Scorched feathers everywhere... |
17:58.30 | Bagheera | dont you remember the Spanish beauty Rosemary ConSwalla Roderiquz |
17:58.54 | TyroneFHornigh | Not under that spelling |
17:59.13 | Bagheera | yeah, she gave you her card, I was just guessing |
18:00.15 | Bagheera | now that asian beauty Li Me was the real feature of the whole thing |
18:01.55 | Patlabor221 | there is a layout? |
18:14.12 | *** join/#bzflag larsl_school (~LarsL@mat07.nada.kth.se) |
18:22.26 | *** join/#bzflag [dmp] (~dennis@port151.ds1-aboes.adsl.cybercity.dk) |
18:22.57 | Bagheera | God aben |
18:23.52 | *** join/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
18:24.20 | [dmp] | good monkey? :) |
18:24.28 | Bagheera | God dag, then |
18:24.58 | [dmp] | No its evening..Just a funny typo. "Aften" :) |
18:25.21 | Bagheera | not a typo, ignorance |
18:25.36 | Bagheera | nothing new there |
18:28.29 | PoorMonkey | :) |
18:28.48 | ChickenMonkey | It's monkey day on #bzflag |
18:29.09 | PoorMonkey | ooka ooka |
18:29.35 | ChickenMonkey | Buck, buck, ooka, ooka |
18:30.20 | PoorMonkey | buck, ooka, yieeeek, yieeeek, pamela andersen, ooka, buck |
18:30.40 | ChickenMonkey | Monkeying around with Pamela again? |
18:31.04 | PoorMonkey | its infectious |
18:31.31 | ChickenMonkey | Watch out for those monkey infections, they can wipe out everyone. |
18:31.55 | PoorMonkey | ibot ooka ooka |
18:31.57 | | PoorMonkey: i don't know |
18:32.43 | PoorMonkey | what would be very humurous is if ibot could learn to change its name during one of these episodes |
18:32.49 | ChickenMonkey | ibot: ooka ooka is <reply> scratches her armpits |
18:32.50 | | ChickenMonkey: okay |
18:32.56 | ChickenMonkey | ibot ooka ooka |
18:32.57 | | scratches her armpits |
18:33.03 | SchoolMonkey | <action> |
18:33.07 | PoorMonkey | lol |
18:33.19 | MonkeyShine | ooo oo eee ee aaha aaah |
18:33.25 | ChickenMonkey | Feel free to change it ;) |
18:33.57 | ChickenMonkey | ooo oo eee eee aah aah tooki tooki |
18:34.04 | MonkeyShine | ~ooka ooka |
18:34.06 | | ACTION scratches her armpits |
18:34.09 | *** join/#bzflag mikep (~mikep@adsl-68-78-98-163.dsl.emhril.ameritech.net) |
18:34.30 | ChickenMonkey | Look out for the monkeys. |
18:34.43 | HorNet | i see |
18:34.46 | HorNet | im one too |
18:34.49 | PoorMonkey | they'll still your honey |
18:34.57 | PoorMonkey | steal, that is |
18:35.01 | HorNet | well,im not a monkey |
18:35.10 | HorNet | but im a panther :) |
18:35.17 | ChickenMonkey | I thought distilling the honey was a pretty good idea. ;) |
18:35.20 | HorNet | snow_panther |
18:35.49 | MonkeyShine | ~fling at HorNet |
18:35.52 | | ACTION flings poo at HorNet |
18:36.39 | PoorMonkey | ~fling at Hornet |
18:36.41 | | ACTION flings poo at Hornet |
18:37.36 | PoorMonkey | oooka oooka, yieeeeek yieeeek |
18:37.49 | MonkeyShine | oo oo aah aah |
18:44.45 | PoorMonkey | gah |
18:44.45 | *** join/#bzflag |tim| (~tim@209-102-175-60.coastalnow.net) |
18:44.51 | PoorMonkey | ~fling at |tim| |
18:44.54 | | ACTION flings poo at |tim| |
18:45.04 | |tim| | lol |
18:46.55 | *** join/#bzflag Tupone (~Tupone@ppp-62-11-20-58.dialup.tiscali.it) |
18:46.57 | MonkeyShine | are there any slackware bzflag players in here? |
18:47.07 | MonkeyShine | ibot, fling at Tupone |
18:47.09 | | ACTION flings poo at Tupone |
18:47.24 | Tupone | hi Monk: |
18:47.40 | Tupone | to much Monkey |
18:47.43 | Tupone | s |
18:48.13 | Tupone | MonkeyShine: why are you asking? |
18:49.04 | Tupone | isn't just GNU/Linux |
18:58.19 | MonkeyShine | PoorMonkey: is that observer bug still a problem? |
18:58.23 | MonkeyShine | which client? |
18:58.36 | MonkeyShine | "works for me" :) |
18:58.42 | PoorMonkey | 1.9.7, and I havent tried it since it was reported |
18:59.47 | MonkeyShine | which client? |
18:59.59 | PoorMonkey | just gave it a shot on "learners" server.....it did the same thing in roaming mode |
19:00.30 | PoorMonkey | 1.9.7.Beta.20031013 |
19:00.48 | MonkeyShine | linux, os x, windows, ... ? |
19:00.56 | PoorMonkey | windows xp pro |
19:01.10 | MonkeyShine | ah good.. |
19:01.26 | MonkeyShine | :) |
19:03.52 | MonkeyShine | what do you mean, when you say "wildly out of control"? |
19:04.25 | MonkeyShine | there is a feature/issue of if you release the modifier before releasing the arrow, the event repeats without stopping so the camera keeps moving |
19:04.28 | PoorMonkey | it starts off in one direction and keeps going, past the map boundaries and further |
19:04.56 | MonkeyShine | I think that's a feature, unless it does it "wildly"/uncontrollably fast |
19:05.12 | PoorMonkey | its a poo feature then |
19:05.26 | MonkeyShine | I'd probably agree |
19:05.35 | PoorMonkey | you can't tilt the camera up and down either....unless there is another key combination |
19:05.48 | HorNet | ~seen Nidhoggr |
19:05.49 | | nidhoggr is currently on #bzflag (1h 22m 24s) |
19:05.49 | MonkeyShine | er, you can/should be able to do that |
19:06.06 | PoorMonkey | nope |
19:06.12 | *** join/#bzflag mikep (~mikep@adsl-68-78-98-163.dsl.emhril.ameritech.net) |
19:06.16 | PoorMonkey | missed him |
19:06.20 | PoorMonkey | here he comes again |
19:06.29 | PoorMonkey | now |
19:06.42 | PoorMonkey | ~fling at HorNet |
19:06.44 | | ACTION flings poo at HorNet |
19:07.16 | Tupone | To tilt I use Ctrl up/down |
19:07.16 | PoorMonkey | ooka, ooka, yikkkkkkeeeeeeeeee, yieeeeeeeeeeek |
19:07.37 | MonkeyShine | I think he likes it.. we've yet to rise a response |
19:07.54 | MonkeyShine | I also use ctrl-up/down |
19:08.00 | PoorMonkey | maybe it was turn, not tilt...hold on |
19:08.29 | *** join/#bzflag jolly (~k@jvnineteen.ne.client2.attbi.com) |
19:08.35 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-3-16.w217-128.abo.wanadoo.fr) |
19:08.52 | Tupone | MonkeyShine: Are they eatable? |
19:09.01 | MonkeyShine | hehe |
19:09.03 | *** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com) |
19:09.12 | MonkeyShine | er, .. if you .. want .. sure go ahead |
19:09.22 | *** mode/#bzflag [+o TimRiker] by ChanServ |
19:09.34 | MonkeyShine | PoorMonkey: the movement should stop once you hit any arrow key |
19:09.40 | MonkeyShine | does it? |
19:10.06 | PoorMonkey | sometimes, sometimes it goes infinite in the direction I click...hmmm |
19:10.25 | MonkeyShine | TimRiker: what's left to do that is necessary? |
19:10.54 | PoorMonkey | no, definitely not, it does not stop on a single arrow key press |
19:11.02 | MonkeyShine | ibot, fling at TimRiker |
19:11.05 | | ACTION flings poo at TimRiker |
19:11.14 | TimRiker | just stability. I'm working on auto debian builds |
19:11.21 | MonkeyShine | PoorMonkey, that'd probably be a bug then.. hrmph |
19:11.32 | HorNet | ~Big Barrel |
19:11.33 | | i guess big barrel is a big butt! |
19:12.02 | HorNet | ~PoorMonkey |
19:12.13 | Tupone | PoorMonkey: I suppose you can stop with Alt-arrow |
19:12.28 | MonkeyShine | is hornet carny or bb? |
19:13.09 | HorNet | neither |
19:13.33 | PoorMonkey | yes, but it does not seem repeatable, sometimes it works sometimes it does not |
19:13.44 | MonkeyShine | hrm. |
19:14.43 | PoorMonkey | ooooooooooooka, ooka, oooooka, ooooka, buck, nut |
19:14.56 | MonkeyShine | aah.. legs! |
19:15.07 | MonkeyShine | why are you being so quiet?! |
19:16.18 | PoorMonkey | hmm, it does not seem to go into "infinite pan" mode consistently |
19:16.22 | Quol | if anyone is interested, I am playing on my all high speed server, and anyone is welcome. :) |
19:16.40 | PoorMonkey | ~fling at Quol |
19:16.42 | | ACTION flings poo at Quol |
19:16.53 | Spiff | Hey Quol.. your map is coming along.. :) |
19:16.54 | PoorMonkey | :) |
19:17.14 | Tupone | PoorMonkey: To me the sequence is Press Ctrl - Press Arrow - Release Ctrl - Releas Arrow |
19:17.16 | Spiff | Slowly but surely. I've got a couple of buildings.. a sorta watch tower.. etc. Looks kinda like a concentration camp... ;) LoL |
19:18.19 | *** join/#bzflag Noodleman (~tuckerm@adsl-66-72-30-117.dsl.kntpin.ameritech.net) |
19:18.54 | PoorMonkey | ok, so I do the ctrl-arrow bit, everything is fine, then i press alt+arrow, and it goes immediately into infinite pan mode |
19:19.54 | PoorMonkey | I think MAC indicated that it was not the initial movement, but the next key press |
19:19.57 | Spiff | ;) |
19:20.10 | MonkeyShine | ibot, fling at Noodleman |
19:20.15 | | ACTION flings poo at Noodleman |
19:20.31 | PoorMonkey | ~fling at Noodleman |
19:20.33 | | ACTION flings poo at Noodleman |
19:20.37 | Spiff | Okies.. someone's discovered a new action for the bot. :P |
19:20.43 | Spiff | You boys need to get out more. :) |
19:21.07 | PoorMonkey | oooka, ooka, yieeeeeeeeek, yieekkkkk, go get a job you young monkey |
19:21.25 | Spiff | Can't get a job.. I've got a girl to spend time with. ;) |
19:22.39 | PoorMonkey | monkey - job = ~girl, monkey + job = |girl|+bananas |
19:23.43 | PoorMonkey | monkey + girl = no bananas+work |
19:24.05 | PoorMonkey | (monkey+girl)+girl = work |
19:24.31 | Spiff | Someone is in the habbit of over-anylizing life, I see. :) |
19:24.35 | PoorMonkey | (monkey+girl)-girl = 0.5 bananas + work - girl |
19:24.54 | PoorMonkey | (monkey+girl)-girl = 0.5 bananas + 2xwork - girl |
19:26.33 | Tupone | TimRiker: should I remove -requireudp |
19:32.46 | HorNet | who gave away my callsign? |
19:33.20 | HorNet | spppiiiffffffff? : ) |
19:35.17 | Spiff | Huh? |
19:35.25 | *** join/#bzflag brlcad (~sean@hops.cs.jhu.edu) |
19:35.39 | *** join/#bzflag brlcad (~sean@hops.cs.jhu.edu) |
19:35.48 | Spiff | Uh oh.. that evil brlcad dude. :P |
19:36.02 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
19:36.11 | brlcad | Oh oh, my network just dropped out on me! grr |
19:39.38 | ChickenMonkey | ~fling at brlcad |
19:39.42 | | ACTION flings poo at brlcad |
19:41.21 | ChickenMonkey | ~ooka ooka |
19:41.22 | | ACTION scratches her armpits |
19:43.25 | brlcad | bastards won't answer the phone now |
19:43.44 | ChickenMonkey | Probably overloaded the phones too ;) |
19:44.39 | ChickenMonkey | Maybe we should add a PF flag? |
19:44.42 | brlcad | comcast can kiss my furry poo producing rear end |
19:44.55 | *** join/#bzflag learner (sean@chr160dhcp1509.chrchv01.md.comcast.net) |
19:44.57 | *** mode/#bzflag [+o learner] by ChanServ |
19:45.02 | brlcad | ha |
19:45.02 | brlcad | wee |
19:45.09 | brlcad | go me :) |
19:45.34 | BeerMonkey | ~flings at learner |
19:45.59 | BeerMonkey | :( |
19:46.01 | ChickenMonkey | The panther is having a hard time being a monkey. |
19:46.18 | ChickenMonkey | ~fling at BeerMonkey |
19:46.21 | | ACTION flings poo at BeerMonkey |
19:46.23 | *** join/#bzflag brlcad (sean@chr160dhcp1509.chrchv01.md.comcast.net) |
19:46.49 | brlcad | hard time? |
19:47.27 | KingLouis | oooh hoo hoo |
19:48.10 | KingLouis | Although King Louis was really an ape and king of the monkeys. ;) |
19:49.15 | FatPanther | yoyo is now himself, all is right with the world |
19:49.42 | KingLouis | He has his ups and downs. |
19:49.58 | CourtJester | Tupone, is patch [ 793082 ] "robot player - useful for debugging" applied? |
19:50.10 | *** join/#bzflag nikt (nikt@sf245.neoplus.adsl.tpnet.pl) |
19:51.03 | *** mode/#bzflag [+o brlcad] by ChanServ |
19:53.03 | HorNet | why the flinging of poo? |
19:53.33 | KR | big ole 'naners, loads and loads of 'naners, but none for the poo slingers... |
19:54.35 | HorNet | ~me stings the King Louis's royal hind |
19:54.40 | brlcad | such creativly opaque and uninteresting nicks |
19:54.50 | HorNet | there |
19:55.02 | HorNet | ~d |
19:55.15 | brlcad | we have enough for the whole alphabet at this rate |
19:56.08 | FatPanther | bummer |
19:56.53 | KingLouis | oops, must have hit Noodle, my bad. |
19:57.03 | *** join/#bzflag Noodleman (~tuckerm@adsl-66-72-30-117.dsl.kntpin.ameritech.net) |
19:57.33 | *** join/#bzflag Noodleman (~tuckerm@adsl-66-72-30-117.dsl.kntpin.ameritech.net) |
19:57.33 | brlcad | aww look, you done and hit noodle in his noodle again |
19:57.39 | FatPanther | poor Noodle, must be one of those days |
19:57.56 | KingLouis | That one wasn't me, check the HorNet for evidence. ;) |
19:58.28 | FatPanther | all i know is that someone owes me $20 for the "dancers" |
19:59.04 | TimRiker | Tupone: no. it's still valid for an admin to support only udp clients. |
19:59.26 | brlcad | TimRiker: so what's the plan? |
19:59.34 | TimRiker | Tupone: client/server should always try to do UDP, but server can kick clients that fail. |
19:59.56 | brlcad | can we release once this udp/tcp fw issue is resolved? is there an issue? |
20:00.34 | Quol | can I install a 1.9 server now? or is it still to early in the beta status? |
20:00.45 | Quol | will much change I mean - and often |
20:00.54 | HorNet | there is now |
20:01.03 | HorNet | a welt from a sting |
20:01.09 | brlcad | Quol, there will probably be a flurry of patches once 1.10 is released |
20:01.18 | KingLouis | There are several 1.9 servers around. check with brlcad about auto-update. |
20:01.19 | HorNet | and i guess this a great place for a nest |
20:01.34 | Quol | brlcad: Ok - I will wait then.. |
20:01.59 | brlcad | or, yes.. you could do what I do and make sure you are always up to date automatically :) |
20:02.29 | Quol | I don't know if I would like to watch that mess HorNet |
20:02.32 | KingLouis | Quol: Thanksh, but I'm doing fine, hic hic |
20:02.39 | TimRiker | brlcad: the udp code in there now should work. this is just release cleanup. |
20:02.47 | Quol | no prob KingLouis - always trying to help |
20:03.19 | TimRiker | I do not anticipate a "flurry of patches". |
20:03.25 | brlcad | how much cleanup do we need? what can I work on? |
20:03.33 | brlcad | to help speed along a release, that is |
20:03.34 | HorNet | with a bunch of green flavor |
20:03.39 | Quol | TimRiker: what was the issue with UDP - and is this the NAT issue that was reported? |
20:03.41 | TimRiker | I think we will do a 1.10.1 etc if needed. |
20:04.08 | *** join/#bzflag |tim| (~tim@209-102-175-60.coastalnow.net) |
20:04.12 | brlcad | is the TODO bug regard NAT and udp fixed? |
20:04.56 | HorNet | cya |
20:04.58 | *** part/#bzflag HorNet (~mikep@adsl-68-78-98-163.dsl.emhril.ameritech.net) |
20:05.10 | TimRiker | Quol: what timeframe? the current stuff went in on the 12th. |
20:05.35 | Quol | it think people were talking abou it last night - if I am not mistaken |
20:05.45 | Quol | maybe I am wrong thougjh |
20:07.00 | CIA | 03timriker * 12bzflag/ (TODO): ws |
20:07.21 | TimRiker | Quol: brlcad: the NAT stuff in the TODO seems to be fine. I've not heard any recent issues. |
20:09.11 | Quol | hey - i am up to number 12 on the CTF ladder - how did that happen, I have been playing like crap lately?? : |
20:09.13 | Quol | :) |
20:09.53 | CIA | 03brlcad * 12bzflag/ (TODO): Tim said it seems to be fine. Good enough for me. |
20:10.29 | brlcad | has anyone else been playing? :) |
20:10.59 | Quol | lol - thanks learner, always trying to help my spirits - or depression, one or the other :) |
20:11.23 | Patlabor221 | is it time for a new testing build? |
20:11.55 | Quol | the reason I was surprised is that the last time I checked the lader, I was in the 20ies, and I haven't checked in a coupld of months - was expecting it to be lower - that's all |
20:12.13 | Tupone | Cour: no that's not |
20:12.44 | Tupone | Court: that patch is not applied, and now it should modified to work |
20:13.04 | Quol | !d |
20:13.06 | Quol | oops |
20:13.09 | Quol | ~d |
20:13.58 | Tupone | brlcad: I was responding to your question. you got |
20:14.15 | brlcad | yea, I figured it out :) |
20:14.55 | Oy | Patlabor221, not sure, have many things changed? |
20:15.17 | Patlabor221 | well if Tim fixed the network issues |
20:15.28 | Patlabor221 | heh |
20:15.35 | brlcad | mac client has changed 'a little' and a few bugs were fixed |
20:15.37 | Oy | ....someone was playing around with thief last night.... |
20:16.03 | Tupone | TimRiker: I was meaning that -requireudp should be always on. New client always talk udp and tcp, so we could remove and just say requireudp=true. |
20:16.03 | Vey | learner was making it be a little more compatible and MrAC was undoing learner's changes. |
20:16.05 | Oy | some good things came out of that |
20:17.11 | brlcad | yes.. mac insists that to counter the fact that GM is so powerful, he must make a flag that is even more powerful |
20:17.26 | brlcad | or at least as powerful, in a sense |
20:17.42 | Oy | i like the fact that the flag is a one time use flag now.... |
20:17.49 | Oy | or is it? |
20:18.02 | brlcad | it is, but it still needs to cause a reload once dropped |
20:18.10 | Vey | TH is a little too much on brlcad's server. Everyone just goes for jumping, or if someone else has jumping then they go for thief. It gets a bit tiresome. |
20:19.02 | Oy | and wasnt there some talk of limiting lasers range to help with large maps? |
20:20.38 | brlcad | hrm.. from away to .. away |
20:21.06 | Vey | Some people just like to change their nicks every couple of hours. ;) |
20:21.07 | brlcad | there was also talk of reducing gm's range |
20:21.46 | brlcad | and perhaps requiring that the lock is maintained |
20:24.37 | brlcad | :) |
20:24.49 | Patlabor221 | there are new ones |
20:29.15 | Patlabor221 | Tupone, it's ok man, you coulda stayed :) |
20:29.33 | Tupone | thanx! |
20:29.42 | brlcad | heh |
20:30.20 | Patlabor221 | tho it is a channel full of ops, that must be scary |
20:30.31 | Patlabor221 | least it's not #bantastic |
20:30.40 | Tupone | brlcad: I see on your server, flag are into the base. Its correct |
20:30.45 | Tupone | ? |
20:30.47 | Vey | Just hang out there for a while, maybe you'll be an op too ;) |
20:31.35 | brlcad | Tupone: *shrugh* I thought it was a bug myself too :) |
20:31.48 | *** join/#bzflag Tupone (~Tupone@ppp-62-11-20-58.dialup.tiscali.it) |
20:36.11 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
20:36.11 | *** mode/#bzflag [+o larsl] by ChanServ |
20:39.25 | Oy | and the number of Ops grows.....soon it will be hip to be Non-Op |
20:39.49 | brlcad | what non-op is hip?! |
20:39.52 | *** mode/#bzflag [-o brlcad] by brlcad |
20:40.38 | Oy | H.Lewis and the News flashback |
20:40.54 | Vey | I'm a non-op and I don't want to break a hip. :) |
20:41.26 | *** mode/#bzflag [+o brlcad] by larsl |
20:41.27 | Oy | so what is the judgement on the Observer mode, its not unusable, but it is not right |
20:41.32 | larsl | Haha, you can't escape. =) |
20:42.14 | brlcad | heh |
20:42.25 | Vey | Where have I heard that before? |
20:43.35 | TimRiker | still don't support server-client udp when client->server udp is not there, but that's not important for this release |
20:44.18 | Tupone | OK! I just wanted to remove unused option. So .. nothing |
20:54.02 | *** join/#bzflag creeperz_ (~creeperz@host-11-76-220-24.midco.net) |
20:59.08 | Oy | almost time for the little green men to arrive.... |
21:07.10 | *** join/#bzflag Noodleman_ (~tuckerm@adsl-66-72-30-117.dsl.kntpin.ameritech.net) |
21:19.39 | Nidhoggr | grand opening of our new work facility thursday. things are nuts around here. |
21:20.52 | FoundIt | grand opening of our new Apple Store on Friday. Are you giving stuff away too? |
21:21.24 | LostMentalState | FREE STUFF, WHERE? |
21:21.58 | FoundIt | The other side of the country, often known as the left coast. It's about 3 miles from where I live. ;) |
21:22.05 | Nidhoggr | we are having a big party. |
21:22.59 | LostMentalState | FREE FOOD, WHERE?....since the left coast is not far enough to the right |
21:23.15 | Nidhoggr | arizona :) |
21:23.30 | FoundIt | not quite as far as the left coast. ;) |
21:23.41 | LostMentalState | ok, so, no free stuff for me. |
21:23.56 | FoundIt | slacker. |
21:24.29 | LostMentalState | hey, its safeway food sample day, and its almost time for dinner |
21:24.32 | *** part/#bzflag Tupone (~Tupone@ppp-62-11-20-58.dialup.tiscali.it) |
21:24.44 | LostMentalState | bite size little pizzas....yummy |
21:25.04 | LostMentalState | and the wine store down the street is having a free sample session..... |
21:25.41 | FoundIt | we have all the safeway/Vons employees striking in the street around here. |
21:26.03 | Nidhoggr | we'll probably start seeing that in the beginning of november. |
21:26.26 | Bagheera | tee hee |
21:26.31 | OldWino | hope i dont see it here, its the only grocery on the Island....welll |
21:26.50 | *** join/#bzflag Legolas (~topgunp38@adsl-68-78-98-163.dsl.emhril.ameritech.net) |
21:26.55 | OldWino | not unless you count the store on the corner, it has a little old world charm to it |
21:27.03 | OldWino | ie rats |
21:29.32 | Legolas | ~d |
21:29.52 | Legolas | ~seen brnclad |
21:29.54 | | Legolas: i haven't seen 'brnclad' |
21:29.59 | Legolas | oops |
21:30.01 | MonkeyMayhem | ~seen brlcad |
21:30.02 | | brlcad <sean@chr160dhcp1509.chrchv01.md.comcast.net> was last seen on IRC in channel #project24, 34m 32s ago, saying: 'er, shweet'. |
21:30.07 | Legolas | thanks |
21:30.38 | Mayhem | The problem is, learner is a man of many aliases... |
21:30.41 | Legolas | why poo? |
21:30.46 | Patlabor221 | what is with you all and poo? |
21:30.46 | Legolas | i know |
21:30.51 | Mayhem | Cause thats what monkeys do |
21:31.01 | Patlabor221 | learner is a man?!?! :) |
21:31.04 | Mayhem | ~fling Patlabor221 |
21:31.12 | OldWino | are you sure, Pat? |
21:31.14 | Patlabor221 | doesn't mean you are a monkey |
21:31.16 | Mayhem | awww |
21:31.30 | Patlabor221 | no poo for you |
21:31.49 | OldWino | have you ever seeeeen learner? he could be a smart ape. |
21:31.52 | Mayhem | um, darn... I think |
21:32.23 | StealerOfNicks | I believe he went home, so he should be here later. |
21:32.27 | Legolas | ~seen Chikorita |
21:32.28 | | chikorita <~Chikumz33@205.197.172.230> was last seen on IRC in channel #botpark, 23h 20m 17s ago, saying: 'if i bot is female '. |
21:32.49 | Mayhem | ~seen greg |
21:32.49 | | i haven't seen 'greg', Mayhem |
21:33.02 | Mayhem | hmm, looks like you're out of luck Legolas |
21:33.24 | OldWino | go kick some poo on secretplace till they return |
21:33.36 | Mayhem | wait, chiko has been harrasing those bots a bit much |
21:33.36 | Legolas | learner is on aim |
21:33.53 | StealerOfNicks | I often aim at learner |
21:33.58 | Legolas | but cant get ahold of him |
21:34.03 | OldWino | i aim and hit |
21:34.13 | OldWino | it maybe his home machine there Leggy |
21:34.17 | Mayhem | I'm gonna go anyway, another day guys |
21:34.17 | Legolas | AIM HAPPY? |
21:34.22 | Legolas | ok |
21:34.22 | StealerOfNicks | I take what I can get, hitting seems to be beyond my abilities. |
21:34.23 | Legolas | cya |
21:34.27 | OldWino | cya may, junehem |
21:34.31 | Mayhem | :p |
21:34.37 | StealerOfNicks | cya |
21:35.33 | Bagheera | my name is mine now StealerOfNicks, keep your hands off |
21:35.56 | TyroneFHornigh | Bagheera: Who are you talking to? |
21:36.36 | Bagheera | Quol's back, everybody keep quiet |
21:36.44 | Quol | lol bags |
21:36.53 | Bagheera | yes, i am bored |
21:37.01 | Quol | how R YA? |
21:37.15 | TyroneFHornigh | Bagheera: According to the irc stats, you're the StealerOfNicks. ;) |
21:37.20 | *** join/#bzflag MrCooper (~daenzer@dclient80-218-115-158.hispeed.ch) |
21:37.32 | Bagheera | hahaha |
21:38.18 | Bagheera | i have almost caught learner |
21:39.25 | Bagheera | ...i am also JBD... |
21:39.36 | TyroneFHornigh | Filthy thief ;) |
21:40.09 | Bagheera | we have forever messed bzgirls database up |
21:40.25 | Quol | ohh? what did you do? |
21:40.51 | Bagheera | we ants, have moved a rubber tree plant |
21:41.26 | *** join/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca) |
21:41.34 | Bagheera | wow, what timing |
21:41.39 | TyroneFHornigh | Speak of the devil, hi bzg ;) |
21:41.48 | Quol | hey bzg - bags was jus saying how he screwed up your database :) |
21:41.54 | Bagheera | that is eerie, and i am not talking about indiana |
21:41.56 | bzgirl | he did? |
21:42.09 | bzgirl | i dont have a database that i know of |
21:42.13 | Bagheera | the nick stats |
21:42.19 | Bagheera | err, irc nick stats |
21:42.20 | TyroneFHornigh | This lady has incredible timing. ;) |
21:42.34 | bzgirl | oh, lemme check |
21:42.36 | Bagheera | i hear she makes an incredible turkey |
21:42.42 | bzgirl | :) |
21:42.48 | TyroneFHornigh | Be nice, Bags. ;) |
21:44.19 | bzgirl | learners still in the nick-change lead |
21:44.27 | bzgirl | but i could fix that :) |
21:44.33 | Bagheera | yeah, but i am coming up quick |
21:45.33 | Bagheera | bzgirl, do you get a ribbon or something for being in first place......i'd even take a leftover turkey sandwich? |
21:46.03 | Bagheera | otherwise it is cheetos and beer tonight.... |
21:46.21 | bzgirl | there is a prize awarded at the end of the year yes |
21:46.36 | Bagheera | i can only imagine...hahaha |
21:46.52 | TyroneFHornigh | I would be afraid to imagine. ;) |
21:47.21 | Quol | where is this list? |
21:47.30 | Bagheera | haha....ok, time to go home, my mind is getting tired, which implies that the dogs are ready to be walked |
21:47.39 | Bagheera | cya |
21:48.03 | bzgirl | Quol: http://bzgirl.bakadigital.com/irc.html look for the most nicks |
21:48.25 | bzgirl | KR: poke |
21:48.47 | TyroneFHornigh | You must have received his memo. |
21:49.24 | bzgirl | i did, how did you know? |
21:49.26 | bzgirl | heh |
21:50.00 | TyroneFHornigh | He was asking us to pass messages to you. So we took pity and taught him about memoserv. ;) |
21:50.16 | KR | OW!!!! |
21:50.29 | TyroneFHornigh | I warned you about that tiller. |
21:50.30 | Quol | thanks bzg - that's a nice looking report - what did you use to generate it? |
21:50.45 | KR | it does look good |
21:50.51 | KR | hi bzg :) |
21:50.57 | bzgirl | Quol: its psig, theres a linky at the bottom |
21:51.00 | KR | long time no see your nick |
21:51.06 | TyroneFHornigh | pisg |
21:51.48 | Quol | I like my random quote: "Your telling me..." |
21:52.00 | bzgirl | KR: ive been around irc, not played much though |
21:52.04 | TyroneFHornigh | That changes with every reload. |
21:52.19 | bzgirl | KR: now you know about memoserv :) |
21:52.32 | Quol | JB - I know, which is why i printed it - thought it was funny :) |
21:52.35 | bzgirl | KR: do you also know about lastlog? |
21:54.54 | david_v | that was a new command for me :) |
21:55.13 | KR | nnope I don't :) |
21:55.20 | KR | IRC n00bie |
21:55.26 | Quol | bzg - my resolution is at 800x600, and your main site is HHHHUUUUUGGGGGEEE :) |
21:55.31 | bzgirl | david_v: its a good way to find what KR has been saying about me :) |
21:55.34 | Quol | sorry - main page |
21:55.40 | KR | lol |
21:55.40 | bzgirl | <PROTECTED> |
21:55.53 | KR | that was learner that said that |
21:55.58 | KR | i swear |
21:56.02 | KR | promise |
21:56.06 | KR | :x |
21:56.09 | bzgirl | :) |
21:56.31 | bzgirl | Quol: my site is too big @800x600? |
21:56.46 | Quol | well - you might want to try it out |
21:56.53 | bzgirl | Quol: i dont support that resolution :) |
21:57.02 | Quol | bzgirl: lol |
21:57.03 | Quol | ha |
21:57.20 | david_v | bzgirl: guess so :) |
21:57.30 | Quol | I know - I am on e of the only ones left that uses it - probably one of the only ones that have a 14inch monitor also |
21:57.58 | Quol | saving up to buy a plasma screen :) can't wai |
21:58.00 | Quol | wait |
21:58.08 | bzgirl | Quol: 800x600, Win98, 14in monitor...those were the days.. :) |
21:58.54 | Quol | at least I have upgraded to XP... |
21:59.04 | Quol | well supertime - I will be back in a few hours... |
21:59.18 | Quol | see ya'll later |
22:00.52 | *** join/#bzflag triclops (~triclops@203-219-160-62-nsw.tpgi.com.au) |
22:02.17 | TimRiker | ~message got Tupone -requireudp _is_ needed. do not take it out. it means the server will kick anyone not using udp. this is _different_ than telling the server to allow udp, which is always true. |
22:02.26 | TimRiker | ~message for Tupone -requireudp _is_ needed. do not take it out. it means the server will kick anyone not using udp. this is _different_ than telling the server to allow udp, which is always true. |
22:13.14 | *** part/#bzflag yoyox (nikt@sf245.neoplus.adsl.tpnet.pl) |
22:18.56 | *** part/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
22:22.28 | *** join/#bzflag Bagheera (~Bagheera@pool-162-84-20-58.sal.east.verizon.net) |
22:28.14 | TyroneFHornigh | ~fling at Bagheera |
22:28.17 | | ACTION flings poo at Bagheera |
22:28.58 | Bagheera | gah |
22:29.39 | Noodleman_ | don't open your mouth when somebody's flinging poo at you! |
22:30.10 | TyroneFHornigh | Especially a bot, they have good aim. ;) |
22:30.15 | Noodleman_ | hehe |
22:50.41 | *** join/#bzflag Chikorita (~Chikumz33@204.91.206.33) |
23:00.51 | learner | I see KR tried to blame me for the "wench" comment he made.. |
23:01.19 | TyroneFHornigh | Of course, he knew where he would find that tiller if the truth came out. ;) |
23:09.02 | *** part/#bzflag KR (~k@cae168-234-054.sc.rr.com) |
23:09.50 | Chikorita | ~kr |
23:09.52 | | i guess kr is KRazeeeee , dont get him angry because he is skeery when hes angry |
23:09.58 | Chikorita | heehe |
23:10.05 | Chikorita | tis tru |
23:10.25 | Chikorita | ibot: botsnack skittle |
23:10.25 | | Chikorita: thanks |
23:10.27 | Chikorita | :) |
23:10.29 | Chikorita | ~d |
23:11.48 | Bagheera | easy on those skittlews |
23:11.52 | Bagheera | skittles |
23:13.04 | Bagheera | gah, gone |
23:13.38 | TyroneFHornigh | Now Baggy is not only talking to the voices in his head, he's hitting them with a pillow. |
23:14.43 | Bagheera | oy...not the flash of light again....noooooooo |
23:25.55 | *** join/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca) |
23:32.51 | *** join/#bzflag Bagheera (~Bagheera@pool-162-84-20-58.sal.east.verizon.net) |
23:36.00 | *** join/#bzflag Patlabor221 (~JeffM@208.48.199.202) |
23:36.01 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
23:37.06 | learner | it's like when the cows come home |
23:37.22 | learner | slowly but surely, the arrive one by one |
23:39.35 | Bagheera | mooooooo |
23:47.02 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-119-161.dsl.sndg02.pacbell.net) |
23:47.34 | Bagheera | mooooooo |
23:53.20 | *** join/#bzflag kr (~k@cae168-234-054.sc.rr.com) |
23:53.26 | Bagheera | just dont try to milk me...you might get more than you expect |
23:57.16 | Bagheera | oh yeah, free stuff |
23:58.38 | Quol | anyone up for some BZ? |
23:58.51 | Quol | some crazy High Speed or something? |
23:59.41 | Bagheera | V is not my thing there buddy......killing away on hash presently |