irclog2html for #bzflag on 20030927

00:03.20brlcadwell, mac.. my ability to cause pre-release damage has been severly dampened; lost my isp connection at home for a week..
00:03.37MrApathyCreambummer
00:03.55MrApathyCreamyou still got that segfault in there right? That should hold you for a while
00:04.38brlcadactually, I fixed it yesterday :(
00:05.04brlcadbut the voting system still has a bug, so I'm a little safe :)
00:05.33MrApathyCreamphew!
00:05.41TyroneFHornighRarely do I see a programmer that's unhappy about fixing a bug.
00:07.37brlcadI live to cause trouble, make waves, etc
00:08.11TyroneFHornigh~slap brlcad
00:08.12ACTION slaps brlcad, keep your grubby fingers to yourself!
00:08.49TyroneFHornighkfc for dinner again.
00:09.34purple_coweww
00:09.41purple_cowthats almost as bad as the vegemite sandwich
00:10.14TyroneFHornighNow we know why men chunder ;)
00:12.10MrApathyCreamsome guy around here bite into a popeye's chicken to find a furry surprise
00:12.24MrApathyCream(couple days ago)
00:12.30Patlabor221es carne de raton
00:13.06TyroneFHornigh~mop brlcad
00:13.07ACTION get's a mop and cleans up after brlcad
00:13.17brlcadMmm.. that's good eat'n!
00:38.42*** join/#bzflag Bagheera (~Bagheera@pool-162-84-18-18.sal.east.verizon.net)
00:38.54Bagheeratoo much killing
00:42.36*** join/#bzflag Michaelh (Mouse@172-67.dynamic.visi.com)
00:47.12Michaelhdoes att *world* net only have access #s in the U.S. ? :)
00:59.28*** join/#bzflag Spiff (~Spiff@12-223-213-142.client.insightbb.com)
01:05.55*** part/#bzflag Tupone (~Tupone@ppp-82-84-126-207.cust-adsl.tiscali.it)
01:14.15*** join/#bzflag jolly (~k@jvnineteen.ne.client2.attbi.com)
01:25.23*** join/#bzflag chandler (~chandler@64-145-60-36.client.dsl.net)
01:28.44chandleranyone know of any servers that play with only a few shots allowed?
01:30.05Patlabor221the list server will show you how many shots each server has
01:30.21chandlerok, thanks
01:30.58brlcadducati, rose, quol -- 2-shot CTF is big fun ;)
01:31.57MrApathyCreamso.... jump apex = y0 + (jumpvel^2)/(2 * -gravity)
01:31.59MrApathyCreamcorrect?
01:32.48Patlabor221should not the speed of light be in there somewhere?
01:32.57Patlabor221and maybe i ?
01:48.06*** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
01:48.12SGIhi
01:48.54jollyhey SGI
01:51.56brlcadnot sure about the var names but height apex under constant gravity should be => initial_velocity^2 / 2 / gravity + initial_height
01:54.31brlcadbasic equation: y(t) = y0 + v0 * t - G * t^2 / 2    where y(t) is height and time t, G is gravity, and v is velocity
01:55.10brlcader, s/and time/at time/
01:55.25jollyi feel like im back in physics class, heh
01:56.00brlcadand who said you never use that stuff :)
01:56.20jollyheh :)
01:57.14Patlabor221I never thought I would use algebra, geometry, or vector calculus
01:57.24Patlabor221as I normalise my vecotrs
01:57.28jollyi know how that feels :)
01:59.06jollyby the time i actually need to use that stuff in the real world, it will all be forgotten. or some of it, heh
02:00.59brlcadthat sounds right... :)  If I just knew half the math I knew in school, work would be so much easier now...
02:05.02jollyi gotta run, cya later
02:11.17Patlabor221that's why we figure out the math again ONCE, then put it in a lib :)
02:11.35brlcadhehe
02:12.12Patlabor221heck my vector class can do damn near think for it'sefl :)
02:21.58CIA03dbrosius * 12bzflag/src/bzfs (bzfs.cxx): relax high jump kick
02:27.04MrApathyCreamholy slow motion batman, check out ducati
02:35.44*** part/#bzflag Patlabor221 (~JeffM@208.48.199.216)
02:41.02*** join/#bzflag icekmkz (~icekmkz@200-096-145-206.gnace7007.dsl.brasiltelecom.net.br)
02:41.11icekmkztá rolando pega no babbage?
02:41.50*** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com)
02:42.10*** mode/#bzflag [+o TimRiker] by ChanServ
02:42.12CIA03dbrosius * 12bzflag/src/bzflag (playing.cxx): Roger begrudgingly admits that even he can't break the rules of gravity
02:42.26*** part/#bzflag icekmkz (~icekmkz@200-096-145-206.gnace7007.dsl.brasiltelecom.net.br)
02:42.37brlcadhowdy tim
02:43.00MrApathyCreamholy slow motion batman, check out ducati
02:43.10MrApathyCreamoops wrong focus
02:43.19brlcadlol
02:43.39brlcadit's still just as funny the second time around :)
02:44.00*** join/#bzflag Megachirops (~425d2c70@p50912A95.dip.t-dialin.net)
02:44.09Megachiropsg'evening all! I trust everybody is having a good day...
02:47.02MrApathyCream~xmission
02:47.16MrApathyCream~xmission:5154
03:07.53*** join/#bzflag ibot (ibot@12-237-229-200.client.attbi.com)
03:07.53*** topic/#bzflag is http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || put javadoc-style /** comments */ in headers! || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 versions http://www.bakadigital.com/BZ/19 || aggressive filter bug may be fixed..
03:07.53*** mode/#bzflag [+o ibot] by ChanServ
03:10.33MrApathyCream~xmission:5154
03:11.52brlcadhrm.. pat.. I'm getting an "Invalid_session" on bzbb when I try to log out or send a message
03:12.04SpiffHe's not here. ;-)
03:13.29TimRiker~bzflist
03:13.46TimRiker~xmission
03:13.49brlcadOMG.. chikorita...
03:14.12SpiffHuh brlcad?
03:14.39*** topic/#bzflag by TimRiker -> LIST SERVER MOVED bzflist://12.237.229.200:5156/ || http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || put javadoc-style /** comments */ in headers! || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 versions http://www.bakadigital.com/BZ/19 || aggressive filter bug may be fixed..
03:14.49MrApathyCreamattbi huh
03:15.02Spiff~seen Chikorita
03:15.03chikorita <Chikorita@ACA1EB37.ipt.aol.com> was last seen on IRC in channel #bzflag, 6d 7h 27m 2s ago, saying: 'i musta did sumtin bad cuz sumbody hates mee now an i dunt even kno wut i did i jus tried 2 help dats all an i got in trubble again instead :'('.
03:15.26MrApathyCream*sigh*
03:15.32brlcadTim, I'd remove that last topic if this irc client's buffer weren't so small..
03:15.59TimRikerMrApathyCream: yeah... I don't like it either, but it's all I got at the moment. (at home anyway)
03:16.00brlcadwhat's up mac?
03:16.10MrApathyCreambrlcad?
03:16.25brlcadah, never mind.. attbi the network  /me nods
03:16.39*** topic/#bzflag by TimRiker -> LIST SERVER MOVED bzflist://12.237.229.200:5156/ || http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 http://www.bakadigital.com/BZ/19
03:17.36MrApathyCreamTimRiker, maybe stick a   '|| release tomorrow' in the newly occupied space    
03:17.53MrApathyCream;)
03:19.11TimRiker;-)
03:19.12brlcadlol
03:24.46*** join/#bzflag Spanky1 (~weaver@pppoe-64-91-59-132.rb2.ka.centurytel.net)
03:24.54CIA03brlcad * 12bzflag/ (TODO): One down.  Three to go.  (filter bug fixed)
03:51.48*** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net)
04:01.07TimRikerall servers need to be restart to handle the change in IP of the list server. Could call that a bug I suppose.
04:01.30TimRiker~bzflist
04:02.36SGIahhhhhhhhhhhh kick me out
04:03.04SGI~seen dtremenak
04:03.05dtremenak <~DTRemenak@host-225-117.dialup.innercite.com> was last seen on IRC in channel #bzflag, 3d 1h 58m 27s ago, saying: 'hola chicas'.
04:07.29creeperzSee yu
04:08.14TimRikerSGI: you want to be kicked?
04:08.22TimRiker~bzflist
04:13.30SGIsorry tim ....why you ask me that
04:13.51SGII was talking about xmission
04:13.53Bagheerayou missed the joke sgi
04:14.20SGII was playing in xmission and something happen
04:14.47SGIbtw I love you map bagheera
04:14.54SGIyour
04:15.07Bagheeradanke
04:15.21SGI????? which one
04:16.06Bagheerathere are many maps of mine out there right now......
04:16.09SGIif you have more ....no ctf
04:16.25SGIsend me at sgi-tank@comcast.net
04:16.56SGII have a server running  and I love to change the maps
04:17.11Bagheeranothing laying around right now.....but, as in Nid's case, i had an old idea
04:17.26Bagheerado you have a theme in mind?
04:18.30SGInoi
04:19.45Bagheerathen it will take some time before a new map appears.  
04:20.20BagheeraNid should have my map up and running with a few days.....take a look at TheFourWinds
04:22.05brlcadSGI, all servers had to be reset recently -- hence you were kicked from xmission as was everyone
04:22.33SGIoh yes I read what tim wrote
04:22.47SGIsometimes im j/k
04:23.03SGIand is better ...i have to finish some stuff
04:23.11SGIand my hand ...hurt
04:23.15brlcadheh
04:23.25SGIand BZFlag is a drug
04:24.40SGIyou must kick me out ........frequentely
04:25.01Bagheerareset....that explains why the list is short
04:25.20SGI............like my brain
04:25.27brlcadthe servers won't show up until they reset..
04:25.53Bagheeragotcha
04:26.32TimRikerSGI: ah.. I restarted the server without warning... doing to many admin things at the same time.
04:26.53SGIin the new release there is a feature for kick out  who jump more then 18units
04:26.59SGIno problem tim
04:27.04SGII was j/k
04:27.34Bagheerahave to watch out for those late night admins.....they actually get work done
04:27.43TimRikerheh
04:27.50TimRiker~bzflist
04:28.22SGI~SGI
04:28.50SGIIm waiting for Such A Good Idiot
04:28.58SGIbut nothing
04:30.54CIA03timriker * 12bzflag/ (BUGS): bzfs -> bzfls
04:34.04TimRikerhmm.. 0 player servers should try reposting. looks like they should re-resolve. hmm.
04:34.47TimRikerah. every 30 minutes. guess that's not to bad.
04:40.13TimRikerhmm... code looks right to me. if it can't connect it should throw away the addres... hmm. perhaps not. maybe it just closes the connection but does not look it up again...
04:41.02Nidhoggrhrm. secretplace isn't showing up for some reason.
04:43.19CIA03timriker * 12bzflag/src/bzfs (bzfs.cxx): TODO dns for bzfls
04:45.21TimRikerNidhoggr: needs a restart or to drop to 0 players for 1/2 hour.
04:46.05brlcadsgi, but that would be sagi..
04:46.17CIA03timriker 08v1_7 * 12bzflag/src/bzfs (bzfs.cxx): TODO re-dns bzfls
05:03.41*** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com)
05:04.03*** mode/#bzflag [+o TimRiker] by ChanServ
05:12.37*** join/#bzflag blazer34i (~charlesj@user-24-214-159-104.knology.net)
05:32.30SGIBYE
05:34.51Nidhoggrrestarted and still now showing up in bzflist
05:35.00Nidhoggr~bzflist
05:35.47Nidhoggrs/now/not
05:36.20TimRikerNidhoggr: using a -publiclist parameter?
05:36.33Nidhoggryes
05:37.04Nidhoggr-publiclist bzflist://208.186.182.172:5156
05:39.35TimRikeras the topic mentions, the ip has changed.
05:41.02TimRikerbzflist://list.bzflag.org:5156 would be a better choice, or remove it completely.
05:42.58Nidhoggrtopic scrolled off too fast. :(
05:43.05TimRikerah
05:43.41NidhoggrI don't have one of those fancy GUI irc clients. :)
05:44.12TimRikerbzflag.secretplace.us:5155 BZFS107e 00ee0017000a000200000000000000000004000400040004000400010032000000000000 69.28.129.162 Now playing Spirals 3.0 by BZDoug.
05:44.18TimRiker~bzflist
05:44.29TimRikerwelcome back.
06:18.59*** join/#bzflag Bagheera (~Bagheera@pool-162-84-18-18.sal.east.verizon.net)
06:22.20Nidhoggr:)
06:27.00*** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
06:27.57*** part/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
06:35.44TimRiker~info bzflag
06:43.42brlcadI think it's gotten a 'lil bit bigger
06:44.50brlcadpwd
06:45.06brlcadyep, I need sleep
07:50.39*** join/#bzflag sure` (~tea|tree@pD9E9628B.dip.t-dialin.net)
08:40.32*** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se)
08:57.03*** join/#bzflag brlcad (~sean@barley.cs.jhu.edu)
09:00.22*** join/#bzflag mmu_man (~revol@ALyon-209-1-15-192.w81-49.abo.wanadoo.fr)
09:03.23CIA03larsl * 12bzflag/src/bzadmin (3 files): Use inheritance to clean up the code, remove global variabled
09:23.26*** join/#bzflag Tupone (~Tupone@ppp-82-84-126-207.cust-adsl.tiscali.it)
09:54.27CIA03larsl * 12bzflag/src/bzadmin (4 files): Refactoring; move code from main() to OptionParser
10:15.39*** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se)
11:22.01*** join/#bzflag [dmp] (~dennis@D40A3023.rev.stofanet.dk)
11:24.41[dmp]ducati dosnt appear on serverlist anymore. Is this related to that the listserver have been moved?
11:27.56Chestalhmm, might be
11:28.01Chestaldidn't know it moved
11:28.51[dmp]And i got an idea for "/ban" .. Adding /ban ip time reason .. where reason would appear in the banlist (could be why and who was banned, so other admins can see it.. ) and having time accepting strings like ?d?h?m. And finally adding who'd performed it in banlist too.
11:29.13[dmp]I just saw it, when i joined. Perhaps someone should post a comment on bzbb
11:31.00Chestalhmm, sounds liek a good idea
11:31.05Chestalso please implement it :-)
11:31.14[dmp]:-)
11:31.17[dmp]Sure
11:31.24[dmp]~snapshots
11:31.37[dmp]heh, topic.
11:31.51Chestalwho reads topic?
11:32.17Chestalhmm, 64,50E woth in books
11:32.19Chestalworth, even
11:33.17[dmp]and some others, but the latex would be nice.
11:33.49[dmp]It sure was easier to use than the not-so-short-guide when you needed to look up something
11:35.59[dmp]Dirty boy :-)
11:36.06[dmp]Uh no, that would be me.
11:36.41david_vto be on the safe side, i'll take a shower too ;)
12:13.50[dmp]appricate it :-)
12:15.22[dmp]if a player cant be shot, but can move around and shoot. However he claims that he cannot see us ("paused") and shoot us. That would be a udp-problem, right?
12:15.45*** join/#bzflag brlcad (~sean@barley.cs.jhu.edu)
12:17.42[dmp]greg talked about restarting the server, but as there only was one having these problems, i dont think that was the case.
12:18.25[dmp]Anyway, i doubt he was having these problems. 1/4 shots hit. Adding to that, I belived that he was aiming at me before shooting (moving tank into position).
12:19.05[dmp]That happend a few time
12:19.11[dmp]..s
12:22.10Chestaldmp: it would mean that he does not receive udp packets
12:27.52[dmp]ah.
12:28.19[dmp]Just odd that it did work for like an hour before he had these problems
12:33.03*** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se)
12:36.44*** join/#bzflag gar0t0_away (~c8cf7943@brparcunix.cidadeinternet.com.br)
12:37.02*** part/#bzflag gar0t0_away (~c8cf7943@brparcunix.cidadeinternet.com.br)
12:38.19Chestalhi david_v, did you match HoW before USD did?
12:38.35david_vi don't know anything about the USD match
12:38.38Chestalhmm
12:38.56ChestalI see a 7-2 HoW - Fortix entered for Sep 26th, did you have two matches?
12:39.00david_vdidn't see any other teams on that talked about matching, as far as i remember
12:39.17david_voh, i thought it was you that entered that
12:39.26david_vi reported 6-2 to you, maybe it was 7-2. doesn't matter anyhow
12:39.34david_vjust one yesterday
12:39.41[dmp]BB was asking if i could enter it, yesterday night.
12:39.49david_vk
12:39.54Chestalk, I guess the other match was after that then
13:08.36*** join/#bzflag Tupone (~Tupone@ppp-217-133-163-118.cust-adsl.tiscali.it)
13:15.55*** join/#bzflag Tupone (~Tupone@ppp-217-133-164-66.cust-adsl.tiscali.it)
13:20.48*** join/#bzflag Bagheera (~Bagheera@pool-162-84-18-18.sal.east.verizon.net)
13:21.28Bagheeramornin all
13:39.01*** join/#bzflag bomber (~bomber@ap97.physik.uni-frankfurt.de)
13:39.06bombermoin
13:39.23*** join/#bzflag triclops (~triclops@203-219-160-62-nsw.tpgi.com.au)
13:45.10*** join/#bzflag david_v (~david@c213-200-135-241.cm-upc.chello.se)
13:45.22david_vwe have a teamkill on Quol 8083
13:45.32david_v*teamkiller
13:45.43david_vcalled Greh
13:48.10david_vi feel for slicing this guy... he's still there
13:52.57david_voh well, he left after a while
13:53.29david_vseems like a bad player. had hard time hitting me even if he wanted to :)
13:53.53david_vor he was just making it easy for me just to tease me... i dunno
13:54.18david_voh well... off for some Enemy Territory playing :)
14:37.43*** join/#bzflag KR (~k@cae168-234-054.sc.rr.com)
14:37.48KRhi all
14:42.01*** join/#bzflag MrApathyCream (~MAC@balt-209-163-100-33.qis-dynamic-dialup.coretel.net)
14:42.58[dmp]hi kr
14:52.20larsl_away[dmp]: Saving ban reason is a good idea.
14:53.14larslBut we should probably try to fix most of the bugs we have now before we start adding new stuff (and new bugs).
14:57.01[dmp]ah. Im playing with it now, mostly to refresh my c again.
14:57.51larslC?
14:58.39[dmp]c/c++, sorry :)
14:58.55larslC++. =)
15:02.41larslDidn't you write the raytracer in C++?
15:02.51[dmp]Yup
15:03.02larslGot reflection working?
15:03.11[dmp]not quite.
15:03.24[dmp]Its reflection stuff, but it looks odd
15:03.31larslPictures? =)
15:04.46[dmp]http://daisy.baat.dk/ray13.png
15:05.43[dmp]the reflection seems upside down
15:06.43larslIt's a bit hard to see with all the spheres.
15:07.08larslProbably easier to see what's wrong if you just reflect a sphere in a plane, or something like that.
15:07.31[dmp]look at the shadows from the 3 smaller spheres. in the reflection the shadows is upside down.
15:07.38[dmp]plane? damn, that means a new object type :-)
15:09.20larslIt's also odd that the whole big sphere gets reflected on the front of the small spheres, when the big sphere is behind the small ones.
15:10.01[dmp]Yep.
15:11.14[dmp]and the left+right got a "line", but i have no idea what its reflection. And my white color isnt really white (small spheres should have been white)
15:12.46larslIf they have high reflexivity (sp?) they would be dark, since they would reflect the black background.
15:14.16[dmp]Yeah. I guess. Wasnt sure what was most correct. If they should reflect background if there is nothing there or not reflect anything if there isnt any object. But i guess reflecting the background is better.
15:14.30[dmp]thats what i do. and some day i might be smart at this stuff :-)
15:18.05[dmp]but it was/is fun. I certainly learned what i need to do, before looking into opengl/3d stuff
15:25.50larslYou probably need more advanced math for raytracers than for OpenGL programs.
15:26.09larslBecause the OpenGL system does all the rendering for you.
15:33.34[dmp]karsl: hm Yeah. But most of the math i did in the raytracer is from some papers which explains it (from time to time) nicely.
15:33.40[dmp]heh
15:34.05[dmp]~spell nicely
15:34.06'nicely' may be spelled correctly
15:35.52[dmp]but the raytracer work triggered me.. I like to learn :-) Just need time and books
16:12.13*** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
16:12.47SGIhi
16:15.39[dmp]hi sgi
16:17.27SGIhello gentleman
16:20.37[dmp]:)
16:20.41[dmp]uh, how official :)
16:34.44*** join/#bzflag Patlabor221 (~jeffm@adsl-64-172-199-158.dsl.lsan03.pacbell.net)
16:34.44*** mode/#bzflag [+o Patlabor221] by ChanServ
16:45.19brlcadg'mornin' pat
16:45.58Patlabor221hello
16:46.27larslAre all the bugs in BUGS still unfixed? From the commit messages it looks like some of them have been fixed.
16:51.14brlcadNot sure, mac did most of those
16:51.24brlcadthe three left in TODO are still todo afaik
16:56.07Tuponelooking at TODO bugs: whatabout positive gravity? is allowed!
16:57.21Chestalwhen we start to check these values, there have to be a lot of checks
16:57.41Chestalfor most of the _globals only some range of values makes sense
16:57.53brlcadit should/could be allowed; point being it shouldn't kick the player
16:57.58larslPositive gravity would be cool though, at least for a little while.
16:58.20TuponeWe should also allow to do negative jump
16:58.56Chestallarsl: I'm pretty sure your change to UnpackString was not related to the shot problems
16:59.03ChestalTupone: wasn't it you who had the problems?
16:59.19Tuponeme, bryen, and other
16:59.24brlcadjump should probably mean accelartion in the direction opposite of gravity
16:59.34brlcader, acceleration
16:59.38larslWell, I moved it out of unpackString and added it in the MsgMessage handler instead.
17:00.06Tuponethe only incriminated file was Pack.cxx
17:00.21Chestallarsl: yes, but th eother place was more appropriate
17:00.41larslTupone: Are you still having that shot bug?
17:00.46Chestalit was just a wild gues that it was related to the problem I assume?
17:00.53TuponeIt works now.
17:01.07Chestallet me change it back for ducati and try again
17:03.21TuponeYesterday I reverted all files apart Pack.cxx and the Shot Bug was away. The larsl fixed that. So I suppose is Pack
17:04.41Chestalsomeone join ducati to test?
17:05.05Tuponewith the new or old bzfls
17:05.13larslIt's not in the list.
17:05.23Tuponebzfls location has changed
17:05.32Chestalhmm
17:05.51Chestalit should use the http meta list
17:05.56Chestalnot sure why that fails
17:05.58larsl~nslookup list.bzflag.org
17:07.03larslWhen I use -list default I only see xmission.
17:07.27Tuponetim has changed the server
17:07.58larslWithout changing the default value?
17:08.15Chestalhmm, the pack statement indeed seems to make a difference
17:08.15Tuponedon't remember the commit log
17:08.18Chestalseems to be strange, though
17:08.38*** part/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
17:08.47larslChestal: Maybe we're packing it differently thatn we're unpacking it?
17:09.03larslSo that the '\0' added to the end of the string actually resets something else.
17:09.08larslThat would be odd though.
17:09.16Chestalnot sure whetehr it is the server or client that breaks, or both
17:09.30TuponeThey both do something
17:09.48Chestalit's the client
17:10.04Tuponeyesterday with new client and new server we didn't see other shot
17:10.25Tuponewith new client and old server we see the shot, but no kill
17:10.28Patlabor221there also seems to be a rendering problem with flags on top of boxes
17:10.32Tupones/see/saw
17:11.12Patlabor221wow, it's like most of the Z buffer is jacked
17:11.18Patlabor221the mountans clip out too
17:11.46Chestaluah, evil code duplication detected in playing.cxx
17:12.01Chestalstill, UnpackString seems only to be used for strings, hmm
17:14.43Chestalthe coed for handlign MsgSetVar looms a little scary
17:15.00Patlabor221you have a coed for that?!?! lucky bastards
17:19.44Chestalnot sure if I am so lucky when sh looks scary
17:20.16Patlabor221well maybe she just woke up or something
17:20.24*** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
17:20.57SGII need a bomb for my pc
17:21.09Chestalinteresting, the bot doesn't shoot at all, hmm
17:21.42SGIhe shoot only at the germany tank......
17:22.40SGIwhy my server dont "charge" the map
17:22.50TuponeIt shoot, but You don't see
17:24.34Chestaland /set crashes
17:25.22SGIargggg
17:26.31SGIthis is funyy i wrote -world jsgfdgfdgkjfdhfdkjh
17:27.07SGIand the server start
17:27.29CIA03larsl * 12bzflag/src/bzadmin (2 files): ui is a member variable now, don't need it as a parameter
17:30.53Chestalhmm, PackStrign seems to be used for packign the world data
17:31.06Chestalso its not only used for strings, but more general for byte sequences
17:31.22larslOK.
17:31.26Chestaland in MsgSetVar the strings are not 0-terminated
17:31.34Chestalnot sure if that is intended
17:31.58Chestalaka as documented (in case that msg type is already documented)
17:32.22Chestalnot sure if it's feasible to add a PackByteSequence() function
17:32.38Chestaland make string (un)packign always assume it is strings
17:32.43Chestalthus we coudl ensure the '0'
17:33.30larslProbably better to change the unpack function instead of pack.
17:33.37larslOr maybe both.
17:33.58Tuponeso we save a byte ;-)
17:34.16larsl?
17:34.28Chestalmsgsetvar sends string lengths instead
17:35.00larslHow unorthodox. =)
17:35.01Tuponeso no byte saved :~(
17:36.39CIA03chestal * 12bzflag/src/bzfs (bzfs.cxx): ws
17:36.50Chestalthis allowed for the unpack buffers to be only as big as needed
17:37.09Chestalbut the current code dynamically allocated those buffers and replaces them with bigger evrsions if needed
17:37.28ChestalI'll just dump all that and use auto MaxPacketLen buffers instead -)
17:37.32larslWhy not have a static buffer of max allowed size?
17:37.35larslExactly.
17:38.12Chestalactually 256 bytes woudl be enough because the length is ubyte1
17:38.38ChestalI'll stickwith MaxPacketLen though because it looks nice
17:38.51larslThe command is sent as a text message, so MessageLen should be enough.
17:38.52Chestalthose 1.5k of temp stack space do not really hurt
17:39.12Chestalit's also used for initial values sent by server
17:39.18larslAch.
17:40.15Chestalit's not really clean, but I think it's ok
17:44.44*** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
17:52.52*** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net)
17:57.09CIA03chestal * 12bzflag/src/bzflag (playing.cxx): redo MsgSetVar handling: one buffer to fit them all (actually, [256] would suffice) and move it to a function to avoid code duplicatin
17:58.24larslSo that would take care of the /set crashes.
17:59.17Chestalnothing sucks like a VAX
18:00.26larslBan reasons?
18:00.33[dmp]yep
18:00.38brlcada vax running netbsd ;)
18:06.25*** join/#bzflag ElectricElf (david@electricelf.usercloak.freenode)
18:11.45*** join/#bzflag mmu_man (~revol@ALyon-209-1-3-87.w217-128.abo.wanadoo.fr)
18:14.12*** join/#bzflag PatlaborFMP (~jeffm@adsl-64-172-199-158.dsl.lsan03.pacbell.net)
18:15.22*** mode/#bzflag [+o Patlabor221] by ChanServ
18:20.48Quolanyone for some all High Speed fun?
18:21.41Quolguess not - see you all later
18:45.20*** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
18:58.56tea|tree~d
18:59.46[dmp]should i upload the patch to sf?
19:08.41*** join/#bzflag tea|tree_ (~tea|tree@pD9E9628B.dip.t-dialin.net)
19:10.45*** join/#bzflag Spiff (~Spiff@12-223-213-142.client.insightbb.com)
19:12.47*** join/#bzflag spanky1 (~weaver@pppoe-64-91-59-132.rb2.ka.centurytel.net)
19:49.50*** join/#bzflag rbm (rmello@fslc.usu.edu)
19:49.54rbmGreetings
19:49.59*** join/#bzflag icekmkz (~icekmkz@200-096-145-206.gnace7007.dsl.brasiltelecom.net.br)
19:50.27rbmAnyone here know of a bzflag IRC bot that could tell an IRC channel as clients joined?
19:50.29*** part/#bzflag icekmkz (~icekmkz@200-096-145-206.gnace7007.dsl.brasiltelecom.net.br)
19:51.45larslrbm: There is one in CVS that works as a chat pipe between a BZ server and an IRC channel.
19:52.04larslIt could probably be hacked easily to only display joining players.
19:52.22rbmexcellent. Precisely what I was looking for.
19:52.39larslYou need a bunch of packages from CPAN though.
19:52.42rbmI just setup a bzflag server for our LUG and it's been fun.
19:52.54brlcadand if not, bzadmin could be set up to do just that trivially =)
19:53.08larslbrlcad: The script in CVS uses bzadmin.
19:53.18brlcadah. hehe ;)
19:53.30rbmbzadmin is in cvs? It doesn't seem to come with the bzflag-server debian package
19:53.45larslrbm: It is in CVS now, it wasn't when we released 1.7g2.
19:54.00rbmok. I'll look there then.
19:54.12larslYou can get the version for 1.7g2 from the patch tracker on SourceForge.
19:54.20rbmAnother question I had that I could not gather from the docs, was the format for the config file for the server
19:54.52rbmWe have 1.7g2
19:54.57brlcadIf using CPAN is an issue (like it is more me) then getting bzadmin to do it yourself without the perl script is still easy enough.  Larsl does good work :)
19:55.19larslThe config files are just a list of command line arguments that may be on different lines.
19:55.34larslI think there is an example in misc/ in the source directory (if you have that).
19:55.56rbmso -j -ms 3  each would go on a diff line?
19:56.10brlcadthere's a script in there that will generate the config file for you actually
19:56.17rbmin CVS?
19:56.18larslThey could. I think they could go on the same line too, but I'm not sure.
19:56.20brlcadyes
19:56.32brlcadin misc/
19:56.46rbmlooks like there are quite a few goodies in CVS not in Debian
19:57.02larslbrlcad: Which script is that?
19:57.06brlcadmisc/bzfs_conf.html will do the deed automagically
19:57.39larslA HTML form? Does it connect to a server somewhere?
19:57.45brlcadnope
19:57.54larslJavaScript?
19:57.57brlcadyep
19:58.01larslNifty.
19:58.04brlcadyep
20:00.00rbmAnother question: Can I tell our server to rotate maps?
20:00.16larslrbm: You need to write a script for that.
20:00.29rbmare there examples in misc? :)
20:00.33larslLet the server run for a specified time, then start it witha new map.
20:00.47rbmlarsl: I see
20:00.48larslI don't think so.
20:01.00brlcadlarsl: MAC wrote that nifty little config file builder, fyi
20:01.12rbmI have to find some maps first, of course
20:01.49brlcadas an alternative, you can just rotate maps once all players leave by loading different config files
20:02.08*** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net)
20:02.19rbmbrlcad: sounds good
20:02.23brlcadit's the length of tim!
20:02.38brlcadhow long are you today?
20:02.51rbmIt could be the absolute value of Tim :)
20:02.56|tim|me?
20:03.19larslrbm: http://www.shellshock.dutchrai.com has maps.
20:03.35brlcadno, the other |tim|, |tim|  :)
20:03.47rbmlarsl: Thanks!
20:04.27|tim|:p
20:06.05larslHehe, I just tested the world weapons example map for the first time.
20:07.03rbmlarsl: in the url above?
20:07.16larslrbm: No, that's a new feature in the development version.
20:07.22rbmohh
20:07.33larslThe world itself can shoot bullets and lasers.
20:07.41rbmcool
20:07.49brlcadWEEE!!  netbsd now boots on the VAX! :)
20:09.25larslWhere did you find a VAX?
20:09.52mmu_manouch
20:09.52rbmWe still have VAX here at USU, I believe
20:10.07mmu_mandamn, would I know I'd have kept the ons I found at school :)
20:29.36*** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
20:30.05*** part/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net)
20:40.09Chestal~bzflist
20:44.37Nidhoggrwhee
20:45.35Bagheerawhere is the dragon?
20:47.32NidhoggrI have to do some binary movement between servers.
20:47.41NidhoggrI'll get to that this afternoon.
20:47.42Nidhoggr:)
20:47.55*** join/#bzflag Big_Barrel (~chatzilla@adsl-64-219-214-108.dsl.hstntx.swbell.net)
20:48.06Big_Barrel~ducati6
20:48.14brlcadhowdy BB!
20:48.18Big_Barrelhi
20:48.23Big_Barrelwho r u ?
20:48.32brlcad:)
20:48.34Nidhoggrfriend modified my server code to work with new stats/logging scheme, and we are testing it on the 2 servers.
20:48.44Nidhoggr:)
20:49.02Big_Barrel~big barrel
20:49.03big barrel is a bzflag player with a hyperactive ego
20:49.07Big_Barrelhi lerner
20:49.18Big_Barrel~Big_Barrel
20:49.19well, big_barrel is the most badass mofo around here
20:49.19brlcadhowdy, how goes it?
20:49.26Big_Barrelpretty good
20:49.31Big_Barreli am on quol right now
20:49.37Big_Barreli have a 154 score
20:49.38brlcadhe might not like that
20:49.39brlcad:)
20:49.53brlcadhehe, been playing a while, eh?
20:50.14brlcadwho is "kabrones"?
20:50.18Big_Barrelabout 2 hr
20:50.21Big_Barrelabout to get off
20:50.28brlcadthat's not too nice of a name..
20:50.38brlcadeep, that is a while ;)
20:51.42Big_Barrelok man i need to go mow my lawn
20:51.46Big_Barrelcu later :)
21:00.02*** join/#bzflag Tupone (~Tupone@ppp-82-84-126-207.cust-adsl.tiscali.it)
21:07.12*** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net)
21:30.03*** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com)
21:30.13Nidhoggrhi tim
21:30.26*** mode/#bzflag [+o TimRiker] by ChanServ
21:31.39TimRiker~bzflist
21:35.14NidhoggrI'm reinstalling windows on my computer so I can play bzflag again. :)
21:43.13fiberchunksanyone know who cleafrd is? cheats like a maniacx
21:43.31Nidhoggrnope
21:43.35Nidhoggrsorry
21:44.37fiberchunkson lanable right now, unkillable, has 'super shockwave', controllable jump, etc
21:45.33Nidhoggr:(
21:46.58Nidhoggrwindows updates are sloooooow
21:47.11Nidhoggrespecially when you do 27 at once. :)
21:54.45larslfiberchunks: Does lanable have any admins?
22:07.11*** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net)
22:10.05fiberchunksnot that I'm aware of
22:11.12fiberchunksthen he bounced over to secretplace (or whatever one is hosting spirals right now), and indicated 'don't worry, I'm only testing'  -- this game and it's associated problems, is beginning to suck, imho
22:12.32fiberchunksit seems that gone are the days of good battles with skilled players on turkey and what not, and now it's just twits that cheat :\
22:12.39fiberchunksor I'm probably just bitter ;)
22:12.47larsllanable doesn't seem to have any cheat checks at all, he can jump insanely high.
22:13.18fiberchunksyah, and zoom all over too
22:13.26fiberchunksso no speed checks either
22:13.51Tuponespeed check is not good in 1.9 too IMHO
22:13.57fiberchunksah
22:14.04larslDo we know who's running that server?
22:14.10fiberchunksno idea
22:14.23fiberchunkslemme see if there's a post about it on the forum
22:15.06fiberchunksnope
22:16.44fiberchunksgood question
22:17.10fiberchunksbut I think not, I've played there a couple of times, but it usually has decent quality players on it, not cheaters
22:17.23larslNow there are several of them.
22:18.03fiberchunkslovely
22:18.56fiberchunksthere should be 'invite only' servers -- like invite only chat rooms, imho
22:19.43larslOh yes.
22:20.21larslWhen we have a more advanced authentication system we could do something like that.
22:20.27fiberchunksit would be nice if you could make a server publicly available, but only accessible with a password or some such thing, that way, the good players (and non-cheaters), could have a place for FFA and CTF battles without morons
22:20.32fiberchunksindeed
22:21.11Nidhoggrwe're probably going to try something like that.
22:21.34TuponeI think we could have official bzfls list only server with true admin
22:21.41fiberchunkscool, I would play a lot more with something like that around -- as it is now, I'm tired of going on to a server to play, and idiots ruling the roost
22:21.49larslAn easy hack right now would be to kick a player that tries to spawn before he/she has identified.
22:22.14Nidhoggrwe try to police secretplace, but it's impossible to cover it 24/7
22:22.48larslAnd only do registrations over a trusted channel (not in the server itself).
22:25.12Nidhoggrlarls, yes
22:31.20fiberchunksNidhoggr: well, there was a c1111... (something, can't remember), that I assume was the same one from lanable
22:31.38larslfiberchunks: He was there now too.
22:31.56larslfiberchunks: It was the same guy that you were talking about earlier, he came back with another callsign.
22:32.42fiberchunksah
22:35.27Nidhoggrif you get an IP I can ban
22:35.52Nidhoggralso, the other way is to give all the trusted users ops status to kick and ban.
22:35.56larslNidhoggr: I can give you the one he was using on lanable.
22:36.01Nidhoggrsure
22:36.57fiberchunksoh, does the commenting out of three lines IP technique still work?
22:37.11Nidhoggr?
22:37.48larslfiberchunks: You didn't even have to do that, if you built with --enable-debug you would also get them.
22:38.00fiberchunksoh, indeed, I forgot about that
22:38.05larslScary, but sometimes practical.
22:38.16fiberchunksI usually comment out those lines in playing.cxx, and then compile as a regular client
22:39.42fiberchunks--enable-debug was broken for a while (messages and what not) a time ago, so I used that as an alternate method
23:08.56[dmp]hmm
23:23.51*** join/#bzflag o (nikt@sh84.neoplus.adsl.tpnet.pl)
23:36.03SpiffHey dmp... can you enter a match for me?
23:36.07[dmp]sure
23:36.13SpiffTAF vs HoW.  TAF won 11/1.
23:36.15Spiff:-)
23:37.02larslCan someone try to join glasstowers.homelinux.net:30000 with a 1.7 client and play?
23:37.19[dmp]in a minute, yes
23:38.09[dmp]you gained 14 points
23:38.31larslUh?
23:38.56[dmp]was for spiff
23:39.26SpiffAwesome, [dmp].  Thanks for entering the results. :-)
23:39.37larslNow try again, but join as "bzplayer" and "/identify bzplayer" before you try to spawn.
23:39.39SpiffJust curious... isn't it kind of late there? Hehehe.
23:40.30[dmp]1:40am
23:41.00SpiffCould be worse I guess. :-)
23:44.06fiberchunkslarsl, I can try as well, if you'd like
23:44.33[dmp]the server kicked me, and lars looked happy. I think he got the stuff tested :)
23:44.43larslI've already shut it down.
23:44.47fiberchunksah
23:44.54larslBut if you really want to try it I can start it again. =)
23:45.02fiberchunksis that the kick if not identified voodoo?
23:45.07larslYes.
23:45.21fiberchunkscool
23:45.22larslNot much voodoo, just a dozen lines in bzfs.
23:45.33fiberchunksit's voodoo to me ;)
23:48.29*** join/#bzflag MrApathyCream (~MAC@balt-209-163-100-190.qis-dynamic-dialup.coretel.net)
23:52.17SpiffHiya Apathy. :-)
23:56.03CIA03dbrosius * 12bzflag/src/bzfs (bzfs.cxx): If gravity is positive there's no 'too high' kicks
23:56.40MrApathyCreamheya spiffy
23:56.51CIA03dbrosius * 12bzflag/ (TODO): Might be gold
23:58.36larslGold?
23:58.50*** join/#bzflag Carnage (strayer@dyn216-8-133-5.ADSL.mnsi.net)
23:59.05larslAh.
23:59.31CIA03dbrosius * 12bzflag/ (BUGS): Might be gold

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