00:03.20 | brlcad | well, mac.. my ability to cause pre-release damage has been severly dampened; lost my isp connection at home for a week.. |
00:03.37 | MrApathyCream | bummer |
00:03.55 | MrApathyCream | you still got that segfault in there right? That should hold you for a while |
00:04.38 | brlcad | actually, I fixed it yesterday :( |
00:05.04 | brlcad | but the voting system still has a bug, so I'm a little safe :) |
00:05.33 | MrApathyCream | phew! |
00:05.41 | TyroneFHornigh | Rarely do I see a programmer that's unhappy about fixing a bug. |
00:07.37 | brlcad | I live to cause trouble, make waves, etc |
00:08.11 | TyroneFHornigh | ~slap brlcad |
00:08.12 | | ACTION slaps brlcad, keep your grubby fingers to yourself! |
00:08.49 | TyroneFHornigh | kfc for dinner again. |
00:09.34 | purple_cow | eww |
00:09.41 | purple_cow | thats almost as bad as the vegemite sandwich |
00:10.14 | TyroneFHornigh | Now we know why men chunder ;) |
00:12.10 | MrApathyCream | some guy around here bite into a popeye's chicken to find a furry surprise |
00:12.24 | MrApathyCream | (couple days ago) |
00:12.30 | Patlabor221 | es carne de raton |
00:13.06 | TyroneFHornigh | ~mop brlcad |
00:13.07 | | ACTION get's a mop and cleans up after brlcad |
00:13.17 | brlcad | Mmm.. that's good eat'n! |
00:38.42 | *** join/#bzflag Bagheera (~Bagheera@pool-162-84-18-18.sal.east.verizon.net) |
00:38.54 | Bagheera | too much killing |
00:42.36 | *** join/#bzflag Michaelh (Mouse@172-67.dynamic.visi.com) |
00:47.12 | Michaelh | does att *world* net only have access #s in the U.S. ? :) |
00:59.28 | *** join/#bzflag Spiff (~Spiff@12-223-213-142.client.insightbb.com) |
01:05.55 | *** part/#bzflag Tupone (~Tupone@ppp-82-84-126-207.cust-adsl.tiscali.it) |
01:14.15 | *** join/#bzflag jolly (~k@jvnineteen.ne.client2.attbi.com) |
01:25.23 | *** join/#bzflag chandler (~chandler@64-145-60-36.client.dsl.net) |
01:28.44 | chandler | anyone know of any servers that play with only a few shots allowed? |
01:30.05 | Patlabor221 | the list server will show you how many shots each server has |
01:30.21 | chandler | ok, thanks |
01:30.58 | brlcad | ducati, rose, quol -- 2-shot CTF is big fun ;) |
01:31.57 | MrApathyCream | so.... jump apex = y0 + (jumpvel^2)/(2 * -gravity) |
01:31.59 | MrApathyCream | correct? |
01:32.48 | Patlabor221 | should not the speed of light be in there somewhere? |
01:32.57 | Patlabor221 | and maybe i ? |
01:48.06 | *** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
01:48.12 | SGI | hi |
01:48.54 | jolly | hey SGI |
01:51.56 | brlcad | not sure about the var names but height apex under constant gravity should be => initial_velocity^2 / 2 / gravity + initial_height |
01:54.31 | brlcad | basic equation: y(t) = y0 + v0 * t - G * t^2 / 2 where y(t) is height and time t, G is gravity, and v is velocity |
01:55.10 | brlcad | er, s/and time/at time/ |
01:55.25 | jolly | i feel like im back in physics class, heh |
01:56.00 | brlcad | and who said you never use that stuff :) |
01:56.20 | jolly | heh :) |
01:57.14 | Patlabor221 | I never thought I would use algebra, geometry, or vector calculus |
01:57.24 | Patlabor221 | as I normalise my vecotrs |
01:57.28 | jolly | i know how that feels :) |
01:59.06 | jolly | by the time i actually need to use that stuff in the real world, it will all be forgotten. or some of it, heh |
02:00.59 | brlcad | that sounds right... :) If I just knew half the math I knew in school, work would be so much easier now... |
02:05.02 | jolly | i gotta run, cya later |
02:11.17 | Patlabor221 | that's why we figure out the math again ONCE, then put it in a lib :) |
02:11.35 | brlcad | hehe |
02:12.12 | Patlabor221 | heck my vector class can do damn near think for it'sefl :) |
02:21.58 | CIA | 03dbrosius * 12bzflag/src/bzfs (bzfs.cxx): relax high jump kick |
02:27.04 | MrApathyCream | holy slow motion batman, check out ducati |
02:35.44 | *** part/#bzflag Patlabor221 (~JeffM@208.48.199.216) |
02:41.02 | *** join/#bzflag icekmkz (~icekmkz@200-096-145-206.gnace7007.dsl.brasiltelecom.net.br) |
02:41.11 | icekmkz | tá rolando pega no babbage? |
02:41.50 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
02:42.10 | *** mode/#bzflag [+o TimRiker] by ChanServ |
02:42.12 | CIA | 03dbrosius * 12bzflag/src/bzflag (playing.cxx): Roger begrudgingly admits that even he can't break the rules of gravity |
02:42.26 | *** part/#bzflag icekmkz (~icekmkz@200-096-145-206.gnace7007.dsl.brasiltelecom.net.br) |
02:42.37 | brlcad | howdy tim |
02:43.00 | MrApathyCream | holy slow motion batman, check out ducati |
02:43.10 | MrApathyCream | oops wrong focus |
02:43.19 | brlcad | lol |
02:43.39 | brlcad | it's still just as funny the second time around :) |
02:44.00 | *** join/#bzflag Megachirops (~425d2c70@p50912A95.dip.t-dialin.net) |
02:44.09 | Megachirops | g'evening all! I trust everybody is having a good day... |
02:47.02 | MrApathyCream | ~xmission |
02:47.16 | MrApathyCream | ~xmission:5154 |
03:07.53 | *** join/#bzflag ibot (ibot@12-237-229-200.client.attbi.com) |
03:07.53 | *** topic/#bzflag is http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || put javadoc-style /** comments */ in headers! || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 versions http://www.bakadigital.com/BZ/19 || aggressive filter bug may be fixed.. |
03:07.53 | *** mode/#bzflag [+o ibot] by ChanServ |
03:10.33 | MrApathyCream | ~xmission:5154 |
03:11.52 | brlcad | hrm.. pat.. I'm getting an "Invalid_session" on bzbb when I try to log out or send a message |
03:12.04 | Spiff | He's not here. ;-) |
03:13.29 | TimRiker | ~bzflist |
03:13.46 | TimRiker | ~xmission |
03:13.49 | brlcad | OMG.. chikorita... |
03:14.12 | Spiff | Huh brlcad? |
03:14.39 | *** topic/#bzflag by TimRiker -> LIST SERVER MOVED bzflist://12.237.229.200:5156/ || http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || put javadoc-style /** comments */ in headers! || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 versions http://www.bakadigital.com/BZ/19 || aggressive filter bug may be fixed.. |
03:14.49 | MrApathyCream | attbi huh |
03:15.02 | Spiff | ~seen Chikorita |
03:15.03 | | chikorita <Chikorita@ACA1EB37.ipt.aol.com> was last seen on IRC in channel #bzflag, 6d 7h 27m 2s ago, saying: 'i musta did sumtin bad cuz sumbody hates mee now an i dunt even kno wut i did i jus tried 2 help dats all an i got in trubble again instead :'('. |
03:15.26 | MrApathyCream | *sigh* |
03:15.32 | brlcad | Tim, I'd remove that last topic if this irc client's buffer weren't so small.. |
03:15.59 | TimRiker | MrApathyCream: yeah... I don't like it either, but it's all I got at the moment. (at home anyway) |
03:16.00 | brlcad | what's up mac? |
03:16.10 | MrApathyCream | brlcad? |
03:16.25 | brlcad | ah, never mind.. attbi the network /me nods |
03:16.39 | *** topic/#bzflag by TimRiker -> LIST SERVER MOVED bzflist://12.237.229.200:5156/ || http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 http://www.bakadigital.com/BZ/19 |
03:17.36 | MrApathyCream | TimRiker, maybe stick a '|| release tomorrow' in the newly occupied space |
03:17.53 | MrApathyCream | ;) |
03:19.11 | TimRiker | ;-) |
03:19.12 | brlcad | lol |
03:24.46 | *** join/#bzflag Spanky1 (~weaver@pppoe-64-91-59-132.rb2.ka.centurytel.net) |
03:24.54 | CIA | 03brlcad * 12bzflag/ (TODO): One down. Three to go. (filter bug fixed) |
03:51.48 | *** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) |
04:01.07 | TimRiker | all servers need to be restart to handle the change in IP of the list server. Could call that a bug I suppose. |
04:01.30 | TimRiker | ~bzflist |
04:02.36 | SGI | ahhhhhhhhhhhh kick me out |
04:03.04 | SGI | ~seen dtremenak |
04:03.05 | | dtremenak <~DTRemenak@host-225-117.dialup.innercite.com> was last seen on IRC in channel #bzflag, 3d 1h 58m 27s ago, saying: 'hola chicas'. |
04:07.29 | creeperz | See yu |
04:08.14 | TimRiker | SGI: you want to be kicked? |
04:08.22 | TimRiker | ~bzflist |
04:13.30 | SGI | sorry tim ....why you ask me that |
04:13.51 | SGI | I was talking about xmission |
04:13.53 | Bagheera | you missed the joke sgi |
04:14.20 | SGI | I was playing in xmission and something happen |
04:14.47 | SGI | btw I love you map bagheera |
04:14.54 | SGI | your |
04:15.07 | Bagheera | danke |
04:15.21 | SGI | ????? which one |
04:16.06 | Bagheera | there are many maps of mine out there right now...... |
04:16.09 | SGI | if you have more ....no ctf |
04:16.25 | SGI | send me at sgi-tank@comcast.net |
04:16.56 | SGI | I have a server running and I love to change the maps |
04:17.11 | Bagheera | nothing laying around right now.....but, as in Nid's case, i had an old idea |
04:17.26 | Bagheera | do you have a theme in mind? |
04:18.30 | SGI | noi |
04:19.45 | Bagheera | then it will take some time before a new map appears. |
04:20.20 | Bagheera | Nid should have my map up and running with a few days.....take a look at TheFourWinds |
04:22.05 | brlcad | SGI, all servers had to be reset recently -- hence you were kicked from xmission as was everyone |
04:22.33 | SGI | oh yes I read what tim wrote |
04:22.47 | SGI | sometimes im j/k |
04:23.03 | SGI | and is better ...i have to finish some stuff |
04:23.11 | SGI | and my hand ...hurt |
04:23.15 | brlcad | heh |
04:23.25 | SGI | and BZFlag is a drug |
04:24.40 | SGI | you must kick me out ........frequentely |
04:25.01 | Bagheera | reset....that explains why the list is short |
04:25.20 | SGI | ............like my brain |
04:25.27 | brlcad | the servers won't show up until they reset.. |
04:25.53 | Bagheera | gotcha |
04:26.32 | TimRiker | SGI: ah.. I restarted the server without warning... doing to many admin things at the same time. |
04:26.53 | SGI | in the new release there is a feature for kick out who jump more then 18units |
04:26.59 | SGI | no problem tim |
04:27.04 | SGI | I was j/k |
04:27.34 | Bagheera | have to watch out for those late night admins.....they actually get work done |
04:27.43 | TimRiker | heh |
04:27.50 | TimRiker | ~bzflist |
04:28.22 | SGI | ~SGI |
04:28.50 | SGI | Im waiting for Such A Good Idiot |
04:28.58 | SGI | but nothing |
04:30.54 | CIA | 03timriker * 12bzflag/ (BUGS): bzfs -> bzfls |
04:34.04 | TimRiker | hmm.. 0 player servers should try reposting. looks like they should re-resolve. hmm. |
04:34.47 | TimRiker | ah. every 30 minutes. guess that's not to bad. |
04:40.13 | TimRiker | hmm... code looks right to me. if it can't connect it should throw away the addres... hmm. perhaps not. maybe it just closes the connection but does not look it up again... |
04:41.02 | Nidhoggr | hrm. secretplace isn't showing up for some reason. |
04:43.19 | CIA | 03timriker * 12bzflag/src/bzfs (bzfs.cxx): TODO dns for bzfls |
04:45.21 | TimRiker | Nidhoggr: needs a restart or to drop to 0 players for 1/2 hour. |
04:46.05 | brlcad | sgi, but that would be sagi.. |
04:46.17 | CIA | 03timriker 08v1_7 * 12bzflag/src/bzfs (bzfs.cxx): TODO re-dns bzfls |
05:03.41 | *** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com) |
05:04.03 | *** mode/#bzflag [+o TimRiker] by ChanServ |
05:12.37 | *** join/#bzflag blazer34i (~charlesj@user-24-214-159-104.knology.net) |
05:32.30 | SGI | BYE |
05:34.51 | Nidhoggr | restarted and still now showing up in bzflist |
05:35.00 | Nidhoggr | ~bzflist |
05:35.47 | Nidhoggr | s/now/not |
05:36.20 | TimRiker | Nidhoggr: using a -publiclist parameter? |
05:36.33 | Nidhoggr | yes |
05:37.04 | Nidhoggr | -publiclist bzflist://208.186.182.172:5156 |
05:39.35 | TimRiker | as the topic mentions, the ip has changed. |
05:41.02 | TimRiker | bzflist://list.bzflag.org:5156 would be a better choice, or remove it completely. |
05:42.58 | Nidhoggr | topic scrolled off too fast. :( |
05:43.05 | TimRiker | ah |
05:43.41 | Nidhoggr | I don't have one of those fancy GUI irc clients. :) |
05:44.12 | TimRiker | bzflag.secretplace.us:5155 BZFS107e 00ee0017000a000200000000000000000004000400040004000400010032000000000000 69.28.129.162 Now playing Spirals 3.0 by BZDoug. |
05:44.18 | TimRiker | ~bzflist |
05:44.29 | TimRiker | welcome back. |
06:18.59 | *** join/#bzflag Bagheera (~Bagheera@pool-162-84-18-18.sal.east.verizon.net) |
06:22.20 | Nidhoggr | :) |
06:27.00 | *** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
06:27.57 | *** part/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
06:35.44 | TimRiker | ~info bzflag |
06:43.42 | brlcad | I think it's gotten a 'lil bit bigger |
06:44.50 | brlcad | pwd |
06:45.06 | brlcad | yep, I need sleep |
07:50.39 | *** join/#bzflag sure` (~tea|tree@pD9E9628B.dip.t-dialin.net) |
08:40.32 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
08:57.03 | *** join/#bzflag brlcad (~sean@barley.cs.jhu.edu) |
09:00.22 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-15-192.w81-49.abo.wanadoo.fr) |
09:03.23 | CIA | 03larsl * 12bzflag/src/bzadmin (3 files): Use inheritance to clean up the code, remove global variabled |
09:23.26 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-126-207.cust-adsl.tiscali.it) |
09:54.27 | CIA | 03larsl * 12bzflag/src/bzadmin (4 files): Refactoring; move code from main() to OptionParser |
10:15.39 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
11:22.01 | *** join/#bzflag [dmp] (~dennis@D40A3023.rev.stofanet.dk) |
11:24.41 | [dmp] | ducati dosnt appear on serverlist anymore. Is this related to that the listserver have been moved? |
11:27.56 | Chestal | hmm, might be |
11:28.01 | Chestal | didn't know it moved |
11:28.51 | [dmp] | And i got an idea for "/ban" .. Adding /ban ip time reason .. where reason would appear in the banlist (could be why and who was banned, so other admins can see it.. ) and having time accepting strings like ?d?h?m. And finally adding who'd performed it in banlist too. |
11:29.13 | [dmp] | I just saw it, when i joined. Perhaps someone should post a comment on bzbb |
11:31.00 | Chestal | hmm, sounds liek a good idea |
11:31.05 | Chestal | so please implement it :-) |
11:31.14 | [dmp] | :-) |
11:31.17 | [dmp] | Sure |
11:31.24 | [dmp] | ~snapshots |
11:31.37 | [dmp] | heh, topic. |
11:31.51 | Chestal | who reads topic? |
11:32.17 | Chestal | hmm, 64,50E woth in books |
11:32.19 | Chestal | worth, even |
11:33.17 | [dmp] | and some others, but the latex would be nice. |
11:33.49 | [dmp] | It sure was easier to use than the not-so-short-guide when you needed to look up something |
11:35.59 | [dmp] | Dirty boy :-) |
11:36.06 | [dmp] | Uh no, that would be me. |
11:36.41 | david_v | to be on the safe side, i'll take a shower too ;) |
12:13.50 | [dmp] | appricate it :-) |
12:15.22 | [dmp] | if a player cant be shot, but can move around and shoot. However he claims that he cannot see us ("paused") and shoot us. That would be a udp-problem, right? |
12:15.45 | *** join/#bzflag brlcad (~sean@barley.cs.jhu.edu) |
12:17.42 | [dmp] | greg talked about restarting the server, but as there only was one having these problems, i dont think that was the case. |
12:18.25 | [dmp] | Anyway, i doubt he was having these problems. 1/4 shots hit. Adding to that, I belived that he was aiming at me before shooting (moving tank into position). |
12:19.05 | [dmp] | That happend a few time |
12:19.11 | [dmp] | ..s |
12:22.10 | Chestal | dmp: it would mean that he does not receive udp packets |
12:27.52 | [dmp] | ah. |
12:28.19 | [dmp] | Just odd that it did work for like an hour before he had these problems |
12:33.03 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
12:36.44 | *** join/#bzflag gar0t0_away (~c8cf7943@brparcunix.cidadeinternet.com.br) |
12:37.02 | *** part/#bzflag gar0t0_away (~c8cf7943@brparcunix.cidadeinternet.com.br) |
12:38.19 | Chestal | hi david_v, did you match HoW before USD did? |
12:38.35 | david_v | i don't know anything about the USD match |
12:38.38 | Chestal | hmm |
12:38.56 | Chestal | I see a 7-2 HoW - Fortix entered for Sep 26th, did you have two matches? |
12:39.00 | david_v | didn't see any other teams on that talked about matching, as far as i remember |
12:39.17 | david_v | oh, i thought it was you that entered that |
12:39.26 | david_v | i reported 6-2 to you, maybe it was 7-2. doesn't matter anyhow |
12:39.34 | david_v | just one yesterday |
12:39.41 | [dmp] | BB was asking if i could enter it, yesterday night. |
12:39.49 | david_v | k |
12:39.54 | Chestal | k, I guess the other match was after that then |
13:08.36 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-163-118.cust-adsl.tiscali.it) |
13:15.55 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-164-66.cust-adsl.tiscali.it) |
13:20.48 | *** join/#bzflag Bagheera (~Bagheera@pool-162-84-18-18.sal.east.verizon.net) |
13:21.28 | Bagheera | mornin all |
13:39.01 | *** join/#bzflag bomber (~bomber@ap97.physik.uni-frankfurt.de) |
13:39.06 | bomber | moin |
13:39.23 | *** join/#bzflag triclops (~triclops@203-219-160-62-nsw.tpgi.com.au) |
13:45.10 | *** join/#bzflag david_v (~david@c213-200-135-241.cm-upc.chello.se) |
13:45.22 | david_v | we have a teamkill on Quol 8083 |
13:45.32 | david_v | *teamkiller |
13:45.43 | david_v | called Greh |
13:48.10 | david_v | i feel for slicing this guy... he's still there |
13:52.57 | david_v | oh well, he left after a while |
13:53.29 | david_v | seems like a bad player. had hard time hitting me even if he wanted to :) |
13:53.53 | david_v | or he was just making it easy for me just to tease me... i dunno |
13:54.18 | david_v | oh well... off for some Enemy Territory playing :) |
14:37.43 | *** join/#bzflag KR (~k@cae168-234-054.sc.rr.com) |
14:37.48 | KR | hi all |
14:42.01 | *** join/#bzflag MrApathyCream (~MAC@balt-209-163-100-33.qis-dynamic-dialup.coretel.net) |
14:42.58 | [dmp] | hi kr |
14:52.20 | larsl_away | [dmp]: Saving ban reason is a good idea. |
14:53.14 | larsl | But we should probably try to fix most of the bugs we have now before we start adding new stuff (and new bugs). |
14:57.01 | [dmp] | ah. Im playing with it now, mostly to refresh my c again. |
14:57.51 | larsl | C? |
14:58.39 | [dmp] | c/c++, sorry :) |
14:58.55 | larsl | C++. =) |
15:02.41 | larsl | Didn't you write the raytracer in C++? |
15:02.51 | [dmp] | Yup |
15:03.02 | larsl | Got reflection working? |
15:03.11 | [dmp] | not quite. |
15:03.24 | [dmp] | Its reflection stuff, but it looks odd |
15:03.31 | larsl | Pictures? =) |
15:04.46 | [dmp] | http://daisy.baat.dk/ray13.png |
15:05.43 | [dmp] | the reflection seems upside down |
15:06.43 | larsl | It's a bit hard to see with all the spheres. |
15:07.08 | larsl | Probably easier to see what's wrong if you just reflect a sphere in a plane, or something like that. |
15:07.31 | [dmp] | look at the shadows from the 3 smaller spheres. in the reflection the shadows is upside down. |
15:07.38 | [dmp] | plane? damn, that means a new object type :-) |
15:09.20 | larsl | It's also odd that the whole big sphere gets reflected on the front of the small spheres, when the big sphere is behind the small ones. |
15:10.01 | [dmp] | Yep. |
15:11.14 | [dmp] | and the left+right got a "line", but i have no idea what its reflection. And my white color isnt really white (small spheres should have been white) |
15:12.46 | larsl | If they have high reflexivity (sp?) they would be dark, since they would reflect the black background. |
15:14.16 | [dmp] | Yeah. I guess. Wasnt sure what was most correct. If they should reflect background if there is nothing there or not reflect anything if there isnt any object. But i guess reflecting the background is better. |
15:14.30 | [dmp] | thats what i do. and some day i might be smart at this stuff :-) |
15:18.05 | [dmp] | but it was/is fun. I certainly learned what i need to do, before looking into opengl/3d stuff |
15:25.50 | larsl | You probably need more advanced math for raytracers than for OpenGL programs. |
15:26.09 | larsl | Because the OpenGL system does all the rendering for you. |
15:33.34 | [dmp] | karsl: hm Yeah. But most of the math i did in the raytracer is from some papers which explains it (from time to time) nicely. |
15:33.40 | [dmp] | heh |
15:34.05 | [dmp] | ~spell nicely |
15:34.06 | | 'nicely' may be spelled correctly |
15:35.52 | [dmp] | but the raytracer work triggered me.. I like to learn :-) Just need time and books |
16:12.13 | *** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
16:12.47 | SGI | hi |
16:15.39 | [dmp] | hi sgi |
16:17.27 | SGI | hello gentleman |
16:20.37 | [dmp] | :) |
16:20.41 | [dmp] | uh, how official :) |
16:34.44 | *** join/#bzflag Patlabor221 (~jeffm@adsl-64-172-199-158.dsl.lsan03.pacbell.net) |
16:34.44 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
16:45.19 | brlcad | g'mornin' pat |
16:45.58 | Patlabor221 | hello |
16:46.27 | larsl | Are all the bugs in BUGS still unfixed? From the commit messages it looks like some of them have been fixed. |
16:51.14 | brlcad | Not sure, mac did most of those |
16:51.24 | brlcad | the three left in TODO are still todo afaik |
16:56.07 | Tupone | looking at TODO bugs: whatabout positive gravity? is allowed! |
16:57.21 | Chestal | when we start to check these values, there have to be a lot of checks |
16:57.41 | Chestal | for most of the _globals only some range of values makes sense |
16:57.53 | brlcad | it should/could be allowed; point being it shouldn't kick the player |
16:57.58 | larsl | Positive gravity would be cool though, at least for a little while. |
16:58.20 | Tupone | We should also allow to do negative jump |
16:58.56 | Chestal | larsl: I'm pretty sure your change to UnpackString was not related to the shot problems |
16:59.03 | Chestal | Tupone: wasn't it you who had the problems? |
16:59.19 | Tupone | me, bryen, and other |
16:59.24 | brlcad | jump should probably mean accelartion in the direction opposite of gravity |
16:59.34 | brlcad | er, acceleration |
16:59.38 | larsl | Well, I moved it out of unpackString and added it in the MsgMessage handler instead. |
17:00.06 | Tupone | the only incriminated file was Pack.cxx |
17:00.21 | Chestal | larsl: yes, but th eother place was more appropriate |
17:00.41 | larsl | Tupone: Are you still having that shot bug? |
17:00.46 | Chestal | it was just a wild gues that it was related to the problem I assume? |
17:00.53 | Tupone | It works now. |
17:01.07 | Chestal | let me change it back for ducati and try again |
17:03.21 | Tupone | Yesterday I reverted all files apart Pack.cxx and the Shot Bug was away. The larsl fixed that. So I suppose is Pack |
17:04.41 | Chestal | someone join ducati to test? |
17:05.05 | Tupone | with the new or old bzfls |
17:05.13 | larsl | It's not in the list. |
17:05.23 | Tupone | bzfls location has changed |
17:05.32 | Chestal | hmm |
17:05.51 | Chestal | it should use the http meta list |
17:05.56 | Chestal | not sure why that fails |
17:05.58 | larsl | ~nslookup list.bzflag.org |
17:07.03 | larsl | When I use -list default I only see xmission. |
17:07.27 | Tupone | tim has changed the server |
17:07.58 | larsl | Without changing the default value? |
17:08.15 | Chestal | hmm, the pack statement indeed seems to make a difference |
17:08.15 | Tupone | don't remember the commit log |
17:08.18 | Chestal | seems to be strange, though |
17:08.38 | *** part/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
17:08.47 | larsl | Chestal: Maybe we're packing it differently thatn we're unpacking it? |
17:09.03 | larsl | So that the '\0' added to the end of the string actually resets something else. |
17:09.08 | larsl | That would be odd though. |
17:09.16 | Chestal | not sure whetehr it is the server or client that breaks, or both |
17:09.30 | Tupone | They both do something |
17:09.48 | Chestal | it's the client |
17:10.04 | Tupone | yesterday with new client and new server we didn't see other shot |
17:10.25 | Tupone | with new client and old server we see the shot, but no kill |
17:10.28 | Patlabor221 | there also seems to be a rendering problem with flags on top of boxes |
17:10.32 | Tupone | s/see/saw |
17:11.12 | Patlabor221 | wow, it's like most of the Z buffer is jacked |
17:11.18 | Patlabor221 | the mountans clip out too |
17:11.46 | Chestal | uah, evil code duplication detected in playing.cxx |
17:12.01 | Chestal | still, UnpackString seems only to be used for strings, hmm |
17:14.43 | Chestal | the coed for handlign MsgSetVar looms a little scary |
17:15.00 | Patlabor221 | you have a coed for that?!?! lucky bastards |
17:19.44 | Chestal | not sure if I am so lucky when sh looks scary |
17:20.16 | Patlabor221 | well maybe she just woke up or something |
17:20.24 | *** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
17:20.57 | SGI | I need a bomb for my pc |
17:21.09 | Chestal | interesting, the bot doesn't shoot at all, hmm |
17:21.42 | SGI | he shoot only at the germany tank...... |
17:22.40 | SGI | why my server dont "charge" the map |
17:22.50 | Tupone | It shoot, but You don't see |
17:24.34 | Chestal | and /set crashes |
17:25.22 | SGI | argggg |
17:26.31 | SGI | this is funyy i wrote -world jsgfdgfdgkjfdhfdkjh |
17:27.07 | SGI | and the server start |
17:27.29 | CIA | 03larsl * 12bzflag/src/bzadmin (2 files): ui is a member variable now, don't need it as a parameter |
17:30.53 | Chestal | hmm, PackStrign seems to be used for packign the world data |
17:31.06 | Chestal | so its not only used for strings, but more general for byte sequences |
17:31.22 | larsl | OK. |
17:31.26 | Chestal | and in MsgSetVar the strings are not 0-terminated |
17:31.34 | Chestal | not sure if that is intended |
17:31.58 | Chestal | aka as documented (in case that msg type is already documented) |
17:32.22 | Chestal | not sure if it's feasible to add a PackByteSequence() function |
17:32.38 | Chestal | and make string (un)packign always assume it is strings |
17:32.43 | Chestal | thus we coudl ensure the '0' |
17:33.30 | larsl | Probably better to change the unpack function instead of pack. |
17:33.37 | larsl | Or maybe both. |
17:33.58 | Tupone | so we save a byte ;-) |
17:34.16 | larsl | ? |
17:34.28 | Chestal | msgsetvar sends string lengths instead |
17:35.00 | larsl | How unorthodox. =) |
17:35.01 | Tupone | so no byte saved :~( |
17:36.39 | CIA | 03chestal * 12bzflag/src/bzfs (bzfs.cxx): ws |
17:36.50 | Chestal | this allowed for the unpack buffers to be only as big as needed |
17:37.09 | Chestal | but the current code dynamically allocated those buffers and replaces them with bigger evrsions if needed |
17:37.28 | Chestal | I'll just dump all that and use auto MaxPacketLen buffers instead -) |
17:37.32 | larsl | Why not have a static buffer of max allowed size? |
17:37.35 | larsl | Exactly. |
17:38.12 | Chestal | actually 256 bytes woudl be enough because the length is ubyte1 |
17:38.38 | Chestal | I'll stickwith MaxPacketLen though because it looks nice |
17:38.51 | larsl | The command is sent as a text message, so MessageLen should be enough. |
17:38.52 | Chestal | those 1.5k of temp stack space do not really hurt |
17:39.12 | Chestal | it's also used for initial values sent by server |
17:39.18 | larsl | Ach. |
17:40.15 | Chestal | it's not really clean, but I think it's ok |
17:44.44 | *** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
17:52.52 | *** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net) |
17:57.09 | CIA | 03chestal * 12bzflag/src/bzflag (playing.cxx): redo MsgSetVar handling: one buffer to fit them all (actually, [256] would suffice) and move it to a function to avoid code duplicatin |
17:58.24 | larsl | So that would take care of the /set crashes. |
17:59.17 | Chestal | nothing sucks like a VAX |
18:00.26 | larsl | Ban reasons? |
18:00.33 | [dmp] | yep |
18:00.38 | brlcad | a vax running netbsd ;) |
18:06.25 | *** join/#bzflag ElectricElf (david@electricelf.usercloak.freenode) |
18:11.45 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-3-87.w217-128.abo.wanadoo.fr) |
18:14.12 | *** join/#bzflag PatlaborFMP (~jeffm@adsl-64-172-199-158.dsl.lsan03.pacbell.net) |
18:15.22 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
18:20.48 | Quol | anyone for some all High Speed fun? |
18:21.41 | Quol | guess not - see you all later |
18:45.20 | *** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
18:58.56 | tea|tree | ~d |
18:59.46 | [dmp] | should i upload the patch to sf? |
19:08.41 | *** join/#bzflag tea|tree_ (~tea|tree@pD9E9628B.dip.t-dialin.net) |
19:10.45 | *** join/#bzflag Spiff (~Spiff@12-223-213-142.client.insightbb.com) |
19:12.47 | *** join/#bzflag spanky1 (~weaver@pppoe-64-91-59-132.rb2.ka.centurytel.net) |
19:49.50 | *** join/#bzflag rbm (rmello@fslc.usu.edu) |
19:49.54 | rbm | Greetings |
19:49.59 | *** join/#bzflag icekmkz (~icekmkz@200-096-145-206.gnace7007.dsl.brasiltelecom.net.br) |
19:50.27 | rbm | Anyone here know of a bzflag IRC bot that could tell an IRC channel as clients joined? |
19:50.29 | *** part/#bzflag icekmkz (~icekmkz@200-096-145-206.gnace7007.dsl.brasiltelecom.net.br) |
19:51.45 | larsl | rbm: There is one in CVS that works as a chat pipe between a BZ server and an IRC channel. |
19:52.04 | larsl | It could probably be hacked easily to only display joining players. |
19:52.22 | rbm | excellent. Precisely what I was looking for. |
19:52.39 | larsl | You need a bunch of packages from CPAN though. |
19:52.42 | rbm | I just setup a bzflag server for our LUG and it's been fun. |
19:52.54 | brlcad | and if not, bzadmin could be set up to do just that trivially =) |
19:53.08 | larsl | brlcad: The script in CVS uses bzadmin. |
19:53.18 | brlcad | ah. hehe ;) |
19:53.30 | rbm | bzadmin is in cvs? It doesn't seem to come with the bzflag-server debian package |
19:53.45 | larsl | rbm: It is in CVS now, it wasn't when we released 1.7g2. |
19:54.00 | rbm | ok. I'll look there then. |
19:54.12 | larsl | You can get the version for 1.7g2 from the patch tracker on SourceForge. |
19:54.20 | rbm | Another question I had that I could not gather from the docs, was the format for the config file for the server |
19:54.52 | rbm | We have 1.7g2 |
19:54.57 | brlcad | If using CPAN is an issue (like it is more me) then getting bzadmin to do it yourself without the perl script is still easy enough. Larsl does good work :) |
19:55.19 | larsl | The config files are just a list of command line arguments that may be on different lines. |
19:55.34 | larsl | I think there is an example in misc/ in the source directory (if you have that). |
19:55.56 | rbm | so -j -ms 3 each would go on a diff line? |
19:56.10 | brlcad | there's a script in there that will generate the config file for you actually |
19:56.17 | rbm | in CVS? |
19:56.18 | larsl | They could. I think they could go on the same line too, but I'm not sure. |
19:56.20 | brlcad | yes |
19:56.32 | brlcad | in misc/ |
19:56.46 | rbm | looks like there are quite a few goodies in CVS not in Debian |
19:57.02 | larsl | brlcad: Which script is that? |
19:57.06 | brlcad | misc/bzfs_conf.html will do the deed automagically |
19:57.39 | larsl | A HTML form? Does it connect to a server somewhere? |
19:57.45 | brlcad | nope |
19:57.54 | larsl | JavaScript? |
19:57.57 | brlcad | yep |
19:58.01 | larsl | Nifty. |
19:58.04 | brlcad | yep |
20:00.00 | rbm | Another question: Can I tell our server to rotate maps? |
20:00.16 | larsl | rbm: You need to write a script for that. |
20:00.29 | rbm | are there examples in misc? :) |
20:00.33 | larsl | Let the server run for a specified time, then start it witha new map. |
20:00.47 | rbm | larsl: I see |
20:00.48 | larsl | I don't think so. |
20:01.00 | brlcad | larsl: MAC wrote that nifty little config file builder, fyi |
20:01.12 | rbm | I have to find some maps first, of course |
20:01.49 | brlcad | as an alternative, you can just rotate maps once all players leave by loading different config files |
20:02.08 | *** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net) |
20:02.19 | rbm | brlcad: sounds good |
20:02.23 | brlcad | it's the length of tim! |
20:02.38 | brlcad | how long are you today? |
20:02.51 | rbm | It could be the absolute value of Tim :) |
20:02.56 | |tim| | me? |
20:03.19 | larsl | rbm: http://www.shellshock.dutchrai.com has maps. |
20:03.35 | brlcad | no, the other |tim|, |tim| :) |
20:03.47 | rbm | larsl: Thanks! |
20:04.27 | |tim| | :p |
20:06.05 | larsl | Hehe, I just tested the world weapons example map for the first time. |
20:07.03 | rbm | larsl: in the url above? |
20:07.16 | larsl | rbm: No, that's a new feature in the development version. |
20:07.22 | rbm | ohh |
20:07.33 | larsl | The world itself can shoot bullets and lasers. |
20:07.41 | rbm | cool |
20:07.49 | brlcad | WEEE!! netbsd now boots on the VAX! :) |
20:09.25 | larsl | Where did you find a VAX? |
20:09.52 | mmu_man | ouch |
20:09.52 | rbm | We still have VAX here at USU, I believe |
20:10.07 | mmu_man | damn, would I know I'd have kept the ons I found at school :) |
20:29.36 | *** join/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
20:30.05 | *** part/#bzflag SGI (~SGI@bgp01036956bgs.sothfd01.mi.comcast.net) |
20:40.09 | Chestal | ~bzflist |
20:44.37 | Nidhoggr | whee |
20:45.35 | Bagheera | where is the dragon? |
20:47.32 | Nidhoggr | I have to do some binary movement between servers. |
20:47.41 | Nidhoggr | I'll get to that this afternoon. |
20:47.42 | Nidhoggr | :) |
20:47.55 | *** join/#bzflag Big_Barrel (~chatzilla@adsl-64-219-214-108.dsl.hstntx.swbell.net) |
20:48.06 | Big_Barrel | ~ducati6 |
20:48.14 | brlcad | howdy BB! |
20:48.18 | Big_Barrel | hi |
20:48.23 | Big_Barrel | who r u ? |
20:48.32 | brlcad | :) |
20:48.34 | Nidhoggr | friend modified my server code to work with new stats/logging scheme, and we are testing it on the 2 servers. |
20:48.44 | Nidhoggr | :) |
20:49.02 | Big_Barrel | ~big barrel |
20:49.03 | | big barrel is a bzflag player with a hyperactive ego |
20:49.07 | Big_Barrel | hi lerner |
20:49.18 | Big_Barrel | ~Big_Barrel |
20:49.19 | | well, big_barrel is the most badass mofo around here |
20:49.19 | brlcad | howdy, how goes it? |
20:49.26 | Big_Barrel | pretty good |
20:49.31 | Big_Barrel | i am on quol right now |
20:49.37 | Big_Barrel | i have a 154 score |
20:49.38 | brlcad | he might not like that |
20:49.39 | brlcad | :) |
20:49.53 | brlcad | hehe, been playing a while, eh? |
20:50.14 | brlcad | who is "kabrones"? |
20:50.18 | Big_Barrel | about 2 hr |
20:50.21 | Big_Barrel | about to get off |
20:50.28 | brlcad | that's not too nice of a name.. |
20:50.38 | brlcad | eep, that is a while ;) |
20:51.42 | Big_Barrel | ok man i need to go mow my lawn |
20:51.46 | Big_Barrel | cu later :) |
21:00.02 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-126-207.cust-adsl.tiscali.it) |
21:07.12 | *** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net) |
21:30.03 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
21:30.13 | Nidhoggr | hi tim |
21:30.26 | *** mode/#bzflag [+o TimRiker] by ChanServ |
21:31.39 | TimRiker | ~bzflist |
21:35.14 | Nidhoggr | I'm reinstalling windows on my computer so I can play bzflag again. :) |
21:43.13 | fiberchunks | anyone know who cleafrd is? cheats like a maniacx |
21:43.31 | Nidhoggr | nope |
21:43.35 | Nidhoggr | sorry |
21:44.37 | fiberchunks | on lanable right now, unkillable, has 'super shockwave', controllable jump, etc |
21:45.33 | Nidhoggr | :( |
21:46.58 | Nidhoggr | windows updates are sloooooow |
21:47.11 | Nidhoggr | especially when you do 27 at once. :) |
21:54.45 | larsl | fiberchunks: Does lanable have any admins? |
22:07.11 | *** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net) |
22:10.05 | fiberchunks | not that I'm aware of |
22:11.12 | fiberchunks | then he bounced over to secretplace (or whatever one is hosting spirals right now), and indicated 'don't worry, I'm only testing' -- this game and it's associated problems, is beginning to suck, imho |
22:12.32 | fiberchunks | it seems that gone are the days of good battles with skilled players on turkey and what not, and now it's just twits that cheat :\ |
22:12.39 | fiberchunks | or I'm probably just bitter ;) |
22:12.47 | larsl | lanable doesn't seem to have any cheat checks at all, he can jump insanely high. |
22:13.18 | fiberchunks | yah, and zoom all over too |
22:13.26 | fiberchunks | so no speed checks either |
22:13.51 | Tupone | speed check is not good in 1.9 too IMHO |
22:13.57 | fiberchunks | ah |
22:14.04 | larsl | Do we know who's running that server? |
22:14.10 | fiberchunks | no idea |
22:14.23 | fiberchunks | lemme see if there's a post about it on the forum |
22:15.06 | fiberchunks | nope |
22:16.44 | fiberchunks | good question |
22:17.10 | fiberchunks | but I think not, I've played there a couple of times, but it usually has decent quality players on it, not cheaters |
22:17.23 | larsl | Now there are several of them. |
22:18.03 | fiberchunks | lovely |
22:18.56 | fiberchunks | there should be 'invite only' servers -- like invite only chat rooms, imho |
22:19.43 | larsl | Oh yes. |
22:20.21 | larsl | When we have a more advanced authentication system we could do something like that. |
22:20.27 | fiberchunks | it would be nice if you could make a server publicly available, but only accessible with a password or some such thing, that way, the good players (and non-cheaters), could have a place for FFA and CTF battles without morons |
22:20.32 | fiberchunks | indeed |
22:21.11 | Nidhoggr | we're probably going to try something like that. |
22:21.34 | Tupone | I think we could have official bzfls list only server with true admin |
22:21.41 | fiberchunks | cool, I would play a lot more with something like that around -- as it is now, I'm tired of going on to a server to play, and idiots ruling the roost |
22:21.49 | larsl | An easy hack right now would be to kick a player that tries to spawn before he/she has identified. |
22:22.14 | Nidhoggr | we try to police secretplace, but it's impossible to cover it 24/7 |
22:22.48 | larsl | And only do registrations over a trusted channel (not in the server itself). |
22:25.12 | Nidhoggr | larls, yes |
22:31.20 | fiberchunks | Nidhoggr: well, there was a c1111... (something, can't remember), that I assume was the same one from lanable |
22:31.38 | larsl | fiberchunks: He was there now too. |
22:31.56 | larsl | fiberchunks: It was the same guy that you were talking about earlier, he came back with another callsign. |
22:32.42 | fiberchunks | ah |
22:35.27 | Nidhoggr | if you get an IP I can ban |
22:35.52 | Nidhoggr | also, the other way is to give all the trusted users ops status to kick and ban. |
22:35.56 | larsl | Nidhoggr: I can give you the one he was using on lanable. |
22:36.01 | Nidhoggr | sure |
22:36.57 | fiberchunks | oh, does the commenting out of three lines IP technique still work? |
22:37.11 | Nidhoggr | ? |
22:37.48 | larsl | fiberchunks: You didn't even have to do that, if you built with --enable-debug you would also get them. |
22:38.00 | fiberchunks | oh, indeed, I forgot about that |
22:38.05 | larsl | Scary, but sometimes practical. |
22:38.16 | fiberchunks | I usually comment out those lines in playing.cxx, and then compile as a regular client |
22:39.42 | fiberchunks | --enable-debug was broken for a while (messages and what not) a time ago, so I used that as an alternate method |
23:08.56 | [dmp] | hmm |
23:23.51 | *** join/#bzflag o (nikt@sh84.neoplus.adsl.tpnet.pl) |
23:36.03 | Spiff | Hey dmp... can you enter a match for me? |
23:36.07 | [dmp] | sure |
23:36.13 | Spiff | TAF vs HoW. TAF won 11/1. |
23:36.15 | Spiff | :-) |
23:37.02 | larsl | Can someone try to join glasstowers.homelinux.net:30000 with a 1.7 client and play? |
23:37.19 | [dmp] | in a minute, yes |
23:38.09 | [dmp] | you gained 14 points |
23:38.31 | larsl | Uh? |
23:38.56 | [dmp] | was for spiff |
23:39.26 | Spiff | Awesome, [dmp]. Thanks for entering the results. :-) |
23:39.37 | larsl | Now try again, but join as "bzplayer" and "/identify bzplayer" before you try to spawn. |
23:39.39 | Spiff | Just curious... isn't it kind of late there? Hehehe. |
23:40.30 | [dmp] | 1:40am |
23:41.00 | Spiff | Could be worse I guess. :-) |
23:44.06 | fiberchunks | larsl, I can try as well, if you'd like |
23:44.33 | [dmp] | the server kicked me, and lars looked happy. I think he got the stuff tested :) |
23:44.43 | larsl | I've already shut it down. |
23:44.47 | fiberchunks | ah |
23:44.54 | larsl | But if you really want to try it I can start it again. =) |
23:45.02 | fiberchunks | is that the kick if not identified voodoo? |
23:45.07 | larsl | Yes. |
23:45.21 | fiberchunks | cool |
23:45.22 | larsl | Not much voodoo, just a dozen lines in bzfs. |
23:45.33 | fiberchunks | it's voodoo to me ;) |
23:48.29 | *** join/#bzflag MrApathyCream (~MAC@balt-209-163-100-190.qis-dynamic-dialup.coretel.net) |
23:52.17 | Spiff | Hiya Apathy. :-) |
23:56.03 | CIA | 03dbrosius * 12bzflag/src/bzfs (bzfs.cxx): If gravity is positive there's no 'too high' kicks |
23:56.40 | MrApathyCream | heya spiffy |
23:56.51 | CIA | 03dbrosius * 12bzflag/ (TODO): Might be gold |
23:58.36 | larsl | Gold? |
23:58.50 | *** join/#bzflag Carnage (strayer@dyn216-8-133-5.ADSL.mnsi.net) |
23:59.05 | larsl | Ah. |
23:59.31 | CIA | 03dbrosius * 12bzflag/ (BUGS): Might be gold |