irclog2html for #bzflag on 20030901

00:00.26fiberchunksoh, that's cool aec, thanks
00:00.56Patlabor221aec can speak?
00:01.06fiberchunks<PROTECTED>
00:01.09bzgirlwhen shes logged in :)
00:01.14Patlabor221impreseive
00:01.25Patlabor221I guess asgard says Hi thien :)
00:01.25fiberchunksbah, that's you? :)
00:01.38bzgirlfiberchunks: yup :)
00:01.39Patlabor221it's asgard
00:01.51bzgirl<PROTECTED>
00:01.56fiberchunksnifty
00:02.08fiberchunksthat's a nice little tool bzgirl thanks much
00:02.45fiberchunkswww.webwhirlers.com/colors/wizard.asp
00:03.36fiberchunksdoes the 'web-safe' palette stuff apply anymore (except to the limited few with _old_ machines?)
00:04.19bzgirlnah, ignore websafe :)
00:04.26fiberchunksgood, I will then
00:04.35Patlabor221it's not like it won't try to show the color anyway
00:05.04Patlabor221are we going to see the end of the "gray heavens" on your site soon?
00:05.31fiberchunksnot on that site (at least, not yet), I'm still learning css / xhtml 1.0
00:05.55fiberchunksand trying to find some good online graphic design / real world application sites
00:06.26Patlabor221"patlabor221 is either insane or just a fair op, kicking a total of 1 people!"
00:06.34Patlabor221I'm beting the former
00:06.45fiberchunksI'll go with option 1 Mr. Sajak
00:10.02fiberchunksmacguyver smokers -- lol
00:11.38fiberchunksPatlabor221: any book recommendations, or were these the classes without books?
00:11.52Patlabor221no books
00:11.55Patlabor221teachers
00:11.59Patlabor221and projects
00:12.03fiberchunksphoo
00:46.22fiberchunkshey Patlabor221, do you use a tablet?
00:47.45Patlabor221not as much as I should
00:47.47Patlabor221I do own one
00:48.34fiberchunksthey work good?
00:48.39fiberchunksI've never used one
00:49.24Patlabor221they take some getin used to
00:49.36Patlabor221it's not the same as a real pencel and paper
00:50.55fiberchunksis it because of the stylus that it's odd, or is there some other thing that complicates it?
00:51.32Patlabor221well the stylus moves up and down as your draw, sensing the presure
00:51.39Patlabor221it's also plastic sliding on plastic
00:51.54Patlabor221and the angle of the stylus don't do anything to the shape of the brush
00:52.16Patlabor221so like when you tilt a pencel to get a wider line, you can't do that with a stylus
00:52.20Patlabor221you have to push harder
00:52.24Patlabor221it's just difrent
00:52.32Patlabor221and it's like a fat pencel with buttons :)
00:52.40Patlabor221it's nice for organic curves tho
00:52.47Patlabor221but not the same as real drawing
00:53.35fiberchunksoh, ic
00:53.49fiberchunksit seems that wacom is very well supported in linux
00:53.56*** join/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com)
00:54.16Patlabor221they make good ones
00:54.20Skippwhere is a good mirror site to get redhat 9.0?
00:54.51Skippand a version that works
00:56.26Patlabor221there are lots of mirrors
00:56.50*** join/#bzflag DTRemenak (~DTRemenak@host-226-252.dialup.innercite.com)
00:56.51Skippdo all i need is the shrike i386 ones
00:57.06Skippor the srpms disks
00:59.54Patlabor221to install just disks 1-3
01:01.11Skippi installed it once before but when i put the disks in the computer it didn't boot up to the installations process
01:02.22Skippis there a way to install them with a command?
01:02.47Patlabor221the disks should be bootable
01:03.02Patlabor221check your bios to make sure it knows to try a CD before the hard drive
01:03.10Skippi did
01:04.28Skippwould it matter if i burned the cds in a windows os?
01:04.33Patlabor221did you make the disks from the iso?
01:04.42Patlabor221if they are isos it should not mater
01:05.18Skippi just opened up a cd burner program and added a that file to the burner list
01:05.32Patlabor221oh
01:05.42Patlabor221I think you put that ISO on a windows forated CD then
01:05.47Patlabor221that won't work
01:05.52Skippk
01:05.54Patlabor221what burner software do you use?
01:06.08Skippjust hp cd writer
01:06.15Skippmy roxio one has a bug in it
01:06.15Patlabor221ewww
01:06.23Skippit never works
01:06.27Patlabor221Nero Rox0rz the boxors :)
01:06.39Patlabor221well see if it has a "burn image" option
01:06.50Skippor i mean adaptec
01:07.03Patlabor221then it should ask you to select the image file, and point it to the iso
01:07.29Patlabor221the iso is all the informaton and files needed to burn a copy of the CD
01:07.38Patlabor221it will make multiple files on the CD when it's done
01:07.40Skippnope, no burn image options
01:07.52fiberchunksapparently, some of the newer tablets / stylii have a 'tilt' function
01:07.56Patlabor221then j00 need new burner software
01:08.01Patlabor221ahh thats cool
01:08.01Skippis there a cd burner program i can download
01:08.04Patlabor221nero
01:08.09Patlabor221they have a demp
01:08.12Patlabor221demo
01:08.23Skippk
01:08.35Patlabor221http://www.nero.com/us/index.html
01:09.45Skippdo i need all the packages
01:09.53Patlabor221for?
01:09.58Skippnero 6
01:10.06Skippultra edition
01:10.09Patlabor221it has pacakges?
01:10.14Skipp3
01:10.17Patlabor221I just run with the basic one
01:11.23Patlabor221you jsut need the one wiht "nero burning ROM"
01:11.58Skippk
01:12.43Patlabor221or you could fix your roxio
01:12.49Skippshould i check the redhat iso images with the md5sum
01:13.04Patlabor221if you think there could have been a download problem
01:13.22fiberchunksyes, always check your md5sum(s)
01:13.34Skippis it possible to do that in windows
01:13.39fiberchunksdunno
01:13.41Patlabor221just boot from the CD
01:13.53Patlabor221and it will give you the option of verifying the media
01:13.56Patlabor221you can do that if you want
01:15.16Skippk nero is installed
01:15.36Patlabor221the wizard should have an option to "burn and image from disk" or something like that
01:16.27Patlabor221on mine it says "disk image or saved project"
01:17.22Skippshould it be under recorder or something like that
01:17.36Patlabor221no, that's only if you want to make an image
01:17.38Patlabor221you have an image
01:17.53Skippit says recorder, and then burn image
01:17.55Patlabor221if your not in the wizard, it's normaly in the file menu
01:18.28Patlabor221yeah there is an image recorder to make images
01:18.44Patlabor221does it start in a wizard?
01:19.22Skippyeah, i think
01:19.44Patlabor221does it say "which recorder would you like to use? " at the top?
01:20.11Skippwell new compilation
01:20.35Patlabor221hmmm that dosn't sound like mine
01:20.53Skippwhat version is yours
01:21.05Patlabor221only 5.5
01:21.10Skippmine is 6
01:21.25Patlabor221well skoot around and look for something that says Disk image, that isn't a recorder
01:21.31Skippit starts out with options like favorties, and data, and audio
01:21.39Patlabor221it'll probalby be in the "copy disk" part
01:21.42Skippi want to make a data cd right
01:21.45Patlabor221yeah
01:22.29Patlabor221Mine starts with "data, music, videos/pictures, copy entire disk, and Disk image or Saved project"
01:22.59Skippk found the disk image or saved project, is that what i want
01:23.05Patlabor221yeah
01:23.14Patlabor221make sure the recorder says your recorder tho
01:23.17Patlabor221not the Image Recorder
01:23.24Skippand then choose the file right
01:23.26Patlabor221or you'll just make an iso of an iso
01:23.27Patlabor221yeah
01:24.03Skippwhats my recorder?
01:24.12Patlabor221what ever is in your machine
01:24.34Patlabor221if you only have 1 burner then it should be the only OTHER choice besides image recorder
01:25.16Skippso the file it is burning is an image file?
01:25.28Patlabor221yeah
01:25.57Patlabor221it's extracting the ISO and puting the files from that image into the disk, formated as the iso specifies
01:26.05Skippk it is burning
01:26.22Skippdoes it matter that i have other files running
01:26.23Patlabor221that CD should now be bootable
01:26.33Patlabor221depends how crapy your burner is
01:27.09Skippit isn't a basic one that came with the comp, so i don't think it is all that bad
01:27.31Skipphow much is nero to buy?
01:28.05Patlabor221well it is an HP, so that allready sets it off.
01:28.06Patlabor221I dono
01:28.17Patlabor221I don't think it's that much 20-30 maybe?
01:28.30Skippk
01:31.07Skippthanks a lot for the help
01:31.23Patlabor221sure
01:34.33fiberchunkshrm -- /me wonders about some css stuff -- it's neat how much smaller the page size is without all the table formatting -- the only major bitch is 'odd' support in browsers < v5.0
01:36.22Patlabor221well don't forget the browser has to download the CSS page too
01:36.40fiberchunksyah, but only once for an entire site
01:36.48fiberchunksand it'll get cached
01:36.53Patlabor221yeah
01:37.23fiberchunksnot sure if that is specific on the manner of .css linkage though (i.e. @import or <link blah blah />
01:45.09*** join/#bzflag DTRemenak (~DTRemenak@host-227-179.dialup.innercite.com)
01:46.38*** join/#bzflag DTRemenak (~DTRemenak@host-227-179.dialup.innercite.com)
01:49.34fiberchunksdoes css2 include css1?
01:52.10fiberchunksnm, it builds on it
02:12.04*** join/#bzflag jolly (~bzjolly81@jvnineteen.ne.client2.attbi.com)
02:26.39*** join/#bzflag MrApathyCream (MAC@balt-209-163-100-36.qis-dynamic-dialup.coretel.net)
02:30.42CIA03dbrosius * 12bzflag/ (BUGS): document wall collisions sending tanks to NAN
02:41.25CIA03dbrosius * 12bzflag/ (BUGS): Found the bad boy... now to figure out why
02:46.35MrApathyCreamWooWoo it's the cruftiness!!!
02:46.52MrApathyCreamif only captain_proton or scanline were here
02:47.59scanlineI'm here
02:48.08scanlinecaptain_proton's eating dinner with his folks
02:48.28MrApathyCreamok i've unleashed a nasty bug
02:48.45MrApathyCreami've figured out what's happening... just don't know how to fix
02:49.21MrApathyCreamhmmm, maybe more cruftiness is in order :)
02:51.13MrApathyCreamin order to get bullets to bounce off buildings in z direction,
02:51.19MrApathyCreami say..
02:51.28MrApathyCream<PROTECTED>
02:51.29MrApathyCream<PROTECTED>
02:51.29MrApathyCream<PROTECTED>
02:51.29MrApathyCream<PROTECTED>
02:51.29MrApathyCream<PROTECTED>
02:51.29MrApathyCream<PROTECTED>
02:51.31MrApathyCream<PROTECTED>
02:51.33MrApathyCream<PROTECTED>
02:51.35MrApathyCream<PROTECTED>
02:51.39MrApathyCream<PROTECTED>
02:51.45MrApathyCreamproblem is that tank 'very rarely' -- probably because of some other bug, calls this code
02:51.55MrApathyCreamand gets a normal of 0,0,1
02:52.07MrApathyCreamand tries to divide by the x and y comp, causing the tank to go to NAN
02:52.09MrApathyCreamand die
03:00.32*** join/#bzflag travisbemann (bemann@data.upl.cs.wisc.edu)
03:00.40travisbemanni'm having a little problem with bzflag
03:00.58travisbemannwhen i start up bzflag (i'm using 1.7g2), bzflag takes up the whole screen but does not take keyboard focus
03:01.39travisbemanni'm using the window manager blackbox, and i have configured it to give new windows focus already, but that doesn't seem to help
03:02.28travisbemannand i've looked through the sourceforge bug reports, and have seen something similar to the problem i'm having, but haven't seen any solutions or workarounds
03:07.07MrApathyCreamum...
03:13.51CIA03dbrosius * 12bzflag/src/bzflag (2 files in 2 dirs): fix players going to NAN on colliding with buildings.. not perfect see BUGS
03:27.50CIA03dbrosius * 12bzflag/ (BUGS): better doc
04:35.11*** join/#bzflag ibot (ibot@208.186.182.172)
04:35.11*** topic/#bzflag is http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || put javadoc-style /** comments */ in headers! || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 versions http://www.bakadigital.com/BZ/19
04:35.12*** mode/#bzflag [+o ibot] by ChanServ
04:38.29MrApathyCreamah thats a fine solution, well, at least a palatable one
04:39.01captain_proton?
04:39.21MrApathyCreamthe tanks going to NAN problem
04:39.37MrApathyCreamwas caused by hit building normals of (0,0,1)
04:39.44MrApathyCreamwhich when divide by normal[0] + normal[1]
04:39.47MrApathyCreamcaused NAN
04:39.55MrApathyCreamcaused by z bouncing bullets.
04:40.08MrApathyCreamgetNormal, get3DNormal split out, one for tanks one for bullets
04:40.11MrApathyCreamchecking in
04:41.08MrApathyCreamhow was din-din with the folks?
04:41.19captain_protonquite tasty
04:41.27MrApathyCreammenu?
04:41.45captain_protonsalmon w/ creme fresh
04:42.19CIA03dbrosius * 12bzflag/ (6 files in 4 dirs): Separate out get3DNormal and getNormal for bullets/tanks respectively
04:42.32MrApathyCreampulled out of Grand Lake today?
04:42.53captain_protongrand lake?
04:42.55captain_protonerr
04:42.56captain_protonnaw
04:43.05captain_protonbought at the grocery store
04:43.13MrApathyCreamah :)
04:43.33fiberchunksfraiche, btw prot ;)
04:43.39captain_protonfiberchunks: yeah yeah
04:43.48fiberchunkslol
04:52.32CIA03dbrosius * 12bzflag/src/bzflag (playing.cxx): cleanup roger now that he doesn't go NANing
04:55.38captain_protonMrApathyCream: can you do more than one roger per client?
04:57.04MrApathyCreamno
04:57.08MrApathyCreamroger kicks robots butts
04:57.13fiberchunkswhat is a roger?
04:57.23MrApathyCreamthe unofficial name for autopilot
04:57.34fiberchunksoh, new 'bot'?
04:57.35MrApathyCreamcome to xmission 1.9 to watch
04:57.48fiberchunksno bz on this machine
04:59.05fiberchunksis anon cvs working again, or is it still sfsnap?
04:59.10captain_protonstill sfsnap
04:59.14fiberchunksk
05:00.35MrApathyCreamroger 4-0 against 5 robots
05:02.25fiberchunkscompiling bz now
05:02.31fiberchunksthis sounds neat
05:02.48MrApathyCreamunfortunately my lag is so high, that roger gets kicked
05:03.18MrApathyCreambrlcad
05:03.44fiberchunkscap you still running 2.6 series kernel?
05:04.10MrApathyCreambah, lag worse there
05:04.20MrApathyCreami really need to upgrade my string
05:04.25captain_protonfiberchunks: naw
05:04.31captain_protoni was having nvidia issues
05:04.45fiberchunksah, really? nforce board, or graphics?
05:04.49captain_protongraphics
05:04.54fiberchunksah
05:05.07captain_protonwould completely freeze up for a second or so every minute when doing gl
05:05.17fiberchunksoo, that's no good
05:05.44captain_protonsupposedly they did a lot of interactivity stuff in test4, so i'll probably try again once i'm off this damned shared 56k
05:06.06fiberchunksI thought you all were in your new joint with dual dsl?
05:06.14MrApathyCreamwow chestals world has like gravity = 50 or something
05:06.26captain_protonwe would be if the damned phone company had their act together
05:06.45fiberchunksah
05:06.47captain_protonas it is, it will likely be at least another couple weeks :P
05:06.49MrApathyCreamwhen the tanks explode the shoot 100's of feet in the air
05:06.58fiberchunkswell, that really sucks
05:07.56fiberchunkswhat server again MAC:?
05:08.12MrApathyCreamxmission
05:08.17fiberchunksk
05:08.19MrApathyCreamfiberchunks, why don't use
05:08.29MrApathyCreamfiberchunks, why don't u start with -solo 5
05:08.36MrApathyCreammy connection can't do it
05:13.49fiberchunksrogers a smart little dude :)
05:13.55fiberchunksk
05:14.07MrApathyCreamheh
05:14.21MrApathyCreamhe still is pretty dumb, but better than robots
05:14.57MrApathyCreamhe needs to learn how to jump onto boxes to chase his target
05:15.13MrApathyCreambut in a crowded field, he won't be awful
05:15.21fiberchunkswhere did roger go?
05:15.30MrApathyCreamcoming again
05:15.47fiberchunksah, there he is
05:18.34fiberchunksvery cool MAC :)
05:18.44MrApathyCreamroger likes the gm :)
05:18.49fiberchunksindeed he does
05:20.43fiberchunksis his only evasion the jump-spin maneuver?
05:21.34MrApathyCreamunfortuantely
05:21.43MrApathyCreampatches welcome
05:21.47fiberchunkslol
05:21.54MrApathyCreamwell, besides the attack weave :)
05:22.06fiberchunksheh 'attack weave (tm)'
05:22.51fiberchunksI like the new gm sound, btw (whoever is responsible)
05:23.23MrApathyCreamchestal me thinks... he resampled it to the correct freq needed by bz
05:23.36CIA03dbrosius * 12bzflag/src/bzflag (playing.cxx): Roger only shoots when in Lockinangle, not targettingangle
05:24.19fiberchunkshave you added a 'leading' thingy for shot target location prediction? (/me has no idea how old roger is)
05:24.53MrApathyCreamno
05:25.15MrApathyCreambut he sort of sprays bullets because of the weave
05:25.22fiberchunksright
05:25.59fiberchunksmight need to chunk in some logic for saying -- oh oh, if there's a 'teammate' there (i.e. non-rabbit), we may want to think about not shooting
05:28.18MrApathyCreamyes, altho he doesn't try to shoot teammates, but yes, they may get in the middle of things
05:28.36MrApathyCreamrobots, are even more stupid, they actively target other rogues in rabbit
05:29.00fiberchunksit's definitely a _major_ improvement over robots -- bz should rip 'em out ;)
05:30.22fiberchunks~seen patlabor221
05:30.24patlabor221 <~jeffm@adsl-64-172-197-83.dsl.lsan03.pacbell.net> was last seen on IRC in channel #bzflag, 3h 53m 31s ago, saying: 'yeah'.
05:31.18MrApathyCreamthat was my goal
05:31.45*** join/#bzflag bryjen (1000@ky-owensboro1a-242.owboky.adelphia.net)
05:39.46CIA03dbrosius * 12bzflag/src/bzflag (playing.cxx): roger is more steady when firing, and fires faster with more bullets
05:42.38bryjenroger?
06:08.37bryjenbooted
06:14.11bryjen~dict roger
06:31.35MrApathyCreamroger is the name of the pilot in 'airplane'
06:34.36bryjenhehe. not the inflatable autopilot...
06:34.42bryjenerr
06:34.43*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
06:34.48MrApathyCreamhe, apparently didn't have a name
06:34.49bryjen~spell inflatable
06:34.50'inflatable' may be spelled correctly
06:41.50CIA03dbrosius * 12bzflag/src/bzflag (playing.cxx): raise fire location to muzzleheight, so that roger sees that buildings are in the way when carrying Burrow
06:43.25MrApathyCreamibot is <reply> BZFlag's autopilot, named after the "Airplane's" pilot
06:43.26You are moron #6, MrApathyCream
06:43.34MrApathyCreamheh
06:44.02MrApathyCreamibot, Roger is <reply> BZFlag's autopilot, named after "Airplane's" pilot
06:44.03MrApathyCream: okay
06:44.07MrApathyCream~roger?
06:44.08BZFlag's autopilot, named after "Airplane's" pilot
07:34.01*** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se)
07:34.07larsl~stockholm
07:34.17larslBrr,
07:54.55*** join/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net)
07:55.11*** part/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net)
10:15.49*** join/#bzflag MrCooper (~daenzer@dclient80-218-114-28.hispeed.ch)
10:16.46*** join/#bzflag vuorio_ (~vuorio@sport09.nada.kth.se)
10:26.00Chestaltag
10:38.25Chestalhmm, why do I not see any of MAC's recent commits on the mailing list?
10:39.47Chestalwoah, SpamAssassin crazyness on sf
10:50.29*** join/#bzflag pop (~pop@66-159-173-127.adsl.snet.net)
10:50.35popargh
11:34.42*** join/#bzflag pop (~pop@66-159-173-127.adsl.snet.net)
11:34.53popghod damn I am pissed off right now
11:36.58*** part/#bzflag pop (~pop@66-159-173-127.adsl.snet.net)
13:53.54*** join/#bzflag KTL_ (~KTL@scotty.kulnet.kuleuven.ac.be)
14:15.03*** join/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca)
15:20.10*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
15:32.04*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
15:41.32*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
15:55.14*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
15:58.55*** join/#bzflag hans (~fugalh@byu074942wks.rn.byu.edu)
15:59.06hanswhich ports do I need to have open on my firewall to run bzfs?
16:14.36*** join/#bzflag Legolas (~topgunp38@adsl-68-78-109-144.dsl.emhril.ameritech.net)
16:40.35*** join/#bzflag KTL_ (~KTL@scotty.kulnet.kuleuven.ac.be)
16:41.33KTL_the following extract of the bzfs manual caused a serious panic reaction by KTL:
16:41.35KTL_-tkkr percent  Kicks  players  whose  team killing to normal kill ratio is greater than percent [1-100]. A
16:41.35KTL_<PROTECTED>
16:42.25*** join/#bzflag KTL__ (~KTL@scotty.kulnet.kuleuven.ac.be)
16:44.52*** join/#bzflag DTRemenak (~DTRemenak@host-226-148.dialup.innercite.com)
16:45.20*** join/#bzflag TheRedBaron (~4423eb6d@p50911C4D.dip.t-dialin.net)
16:51.05*** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-118-194.dsl.sndg02.pacbell.net)
16:57.28*** join/#bzflag captain_proton (~blardebla@0-1pool60-209.nas23.thornton1.co.us.da.qwest.net) [NETSPLIT VICTIM]
16:57.28*** join/#bzflag gonk{work} (~Pineapple@ivan.client.mscd.edu) [NETSPLIT VICTIM]
16:57.28*** join/#bzflag Chestal (thilo@vmax.unix-ag.uni-siegen.de) [NETSPLIT VICTIM]
16:57.28*** mode/#bzflag [+oo captain_proton Chestal] by zelazny.freenode.net
16:57.28*** mode/#bzflag [+bb *sussudio*!*@* *gorb*!*@*] by calvino.freenode.net
16:57.33*** join/#bzflag bzdoug_ (~~joe@adsl-68-133.lou.bluegrass.net) [NETSPLIT VICTIM]
16:57.33*** join/#bzflag fiberchunks (~mike@237.14.252.64.snet.net) [NETSPLIT VICTIM]
16:57.33*** join/#bzflag trepan (~trepan@CPE0040f42db082-CM00e06f15f704.cpe.net.cable.rogers.com) [NETSPLIT VICTIM]
16:57.33*** join/#bzflag scanline (~micah@12-252-175-3.client.attbi.com) [NETSPLIT VICTIM]
16:57.33*** mode/#bzflag [+bb *sussudio*!*@* *gorb*!*@*] by orwell.freenode.net
16:57.49*** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-118-194.dsl.sndg02.pacbell.net) [NETSPLIT VICTIM]
16:57.49*** join/#bzflag MrCooper (~daenzer@dclient80-218-114-28.hispeed.ch) [NETSPLIT VICTIM]
16:57.49*** join/#bzflag DB7654321 (~DB7654321@wbar1.sea1-4-5-240-034.sea1.elnk.dsl.genuity.net) [NETSPLIT VICTIM]
16:57.49*** join/#bzflag aec (~aec@208.48.199.215) [NETSPLIT VICTIM]
16:57.49*** join/#bzflag gonkulator (~brandon@12-253-204-221.client.attbi.com)
16:57.49*** join/#bzflag snyke (~snyke@eros.bingo-ev.de) [NETSPLIT VICTIM]
16:57.49*** mode/#bzflag [+bb *sussudio*!*@* *gorb*!*@*] by sterling.freenode.net
16:58.10*** join/#bzflag CIA (CIA@cia.utility.freenode)
16:58.10*** join/#bzflag ElectricElf (david@electricelf.usercloak.freenode) [NETSPLIT VICTIM]
16:58.10*** mode/#bzflag [+bb *sussudio*!*@* *gorb*!*@*] by brunner.freenode.net
17:12.19*** join/#bzflag DTRemenak (~DTRemenak@host-225-32.dialup.innercite.com)
17:45.25*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
17:51.43*** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it)
19:06.30*** join/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net)
19:06.36SGIhello
19:06.44SGIDTR.......check your email
19:07.35DTRemenakhello SGI
19:07.45SGIgood afternoon
19:08.08DTRemenakchecking now
19:13.39SGIis working
19:16.10*** join/#bzflag MrApathyCream (MAC@balt-209-163-100-22.qis-dynamic-dialup.coretel.net)
19:16.18Chestalhi
19:16.27Tuponehi
19:16.57ChestalI Noticed that some of the commit maisl are extremely delayed and have strange spamassassin headers
19:18.10MrApathyCreami don't get email notifications anymore
19:18.11CIA03atupone * 12bzflag/src/bzflag (playing.cxx): Don't automatically change team to Observer
19:18.35ChestalTupone: uhm? please explain
19:18.39MrApathyCreamthe driving to nan should be fixed now, btw
19:18.52DTRemenaksf.net site status says they installed spamassassin, but you'd think their own messages would get through fine ;)
19:19.05Tuponewhen new rabbit it is changing team to all people to ROgue
19:19.15ChestalMAC: can you explain what the issue was? I woudl have looked at the commits, but because of the mail problem I couldn't easily
19:19.15MrApathyCreamah
19:19.24Tuponeeven from ObserverTeam to RogueTeam
19:19.31Chestalah, that's bad :-)
19:19.31MrApathyCreamproblem was that code was added for obstacle->getNormal()
19:19.47MrApathyCreamwhich is a fall back when the more complex way fails
19:20.03MrApathyCreamwell, boxbuilding->getNormal added code to get bullets to reflect in the z direction
19:20.19MrApathyCreamin these cases, the normal calculated was 0,0,1
19:20.28MrApathyCreamand the code divided by the x + y component
19:20.36MrApathyCreamwhich was 0, causing NAN
19:20.45MrApathyCreamnow, added a get3DNormal that only bullets call
19:20.50MrApathyCreamtanks just call the old getNormal
19:21.12Chestalah, hmm
19:21.37MrApathyCreamcode prolly should be added for get3DNormal for pyrs, teles, bases, etc
19:21.55MrApathyCreambut at least it is as good as it was before, with the addition of bullets bouncing off bottom and tops of boxes
19:22.06MrApathyCream(and ground)
19:22.24Chestalhow to produce such bullets? pyramids?
19:22.28MrApathyCreamyes
19:22.41Chestalah, btw.: can you elaborate on world weapons?
19:22.54MrApathyCreamworld weapsons are new bzw items,
19:23.09MrApathyCreamthat fire munitions on a timer as specified in the bzw file
19:23.20MrApathyCreamthe weapon type is also specified in the bzw file
19:23.39Chestalso, they are dumb and shoot in regular intervals?
19:23.43MrApathyCreamthe timer consists of an initial delay, and then a n sequence of delays that repeat
19:23.50Chestalah
19:23.58MrApathyCreamso i could delay 1, 5, 1, 10
19:23.58MrApathyCreametc
19:24.05Chestaldo they get special player ids?
19:24.11MrApathyCreamServerPlayer
19:24.15MrApathyCreamfor all of them
19:24.26SGITELL ME YOUR INSTALLER .....VERSION
19:24.45SGIsorry caps lock
19:25.00MrApathyCreamsgi?
19:25.03ChestalI noticed there is a sligh tproblem with a "maxlod" bzdb entry
19:25.21MrApathyCreamaccessed from global?
19:25.21SGIsgi!!!!!
19:25.36Chestalsrc/geometry/WallSceneNode.cxx has a member function pickLevelOfDetail, I think it's for lightign issues
19:25.57Chestalscenerenderer used to have a member maxlod which was 32767 unless you had a different entry in the config file
19:26.01MrApathyCreamis going to have problems too
19:26.02MrApathyCreamto be fixed
19:26.09Chestalnow it gets NAN when it isn't set
19:26.14MrApathyCreammmm
19:26.21MrApathyCreambut it in bugs so i remember
19:26.55MrApathyCream<PROTECTED>
19:26.57MrApathyCreamheh
19:27.02MrApathyCreamthe command /set _worldSize 200
19:27.08MrApathyCreamis going to have problems too, to be fixed
19:27.22MrApathyCreamneed to move all the walls (and tanks) when that changes
19:27.55SGItry @ this address
19:27.56CIA03chestal * 12bzflag/ (BUGS): document 'maxload' issue
19:28.01MrApathyCreamok, gotta run thanks
19:31.37SGIhttp://nsis.sourceforge.net/nightly/nsis.zip
19:32.18SGIand try ...double click on ...!InstallNSIS
19:35.10SGIill be back
19:41.09*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
19:51.12SGIim pist off my wife took out the beer from the fridge.....now there is only pop and fresca
20:18.54*** join/#bzflag Patlabor221 (~jeffm@adsl-64-173-107-218.dsl.lsan03.pacbell.net)
20:18.55*** mode/#bzflag [+o Patlabor221] by ChanServ
20:19.17*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
20:32.45*** join/#bzflag jupiter_ (~jupiter@161.97.199.99)
21:02.09*** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr)
21:03.21CIA03atupone * 12bzflag/src/bzflag (RobotPlayer.cxx): -solo Robot don't cheat. Drop test on building collision to avoid frozed one
21:12.30*** join/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com)
21:12.39Skippanyone seen carnage today?
21:14.19Patlabor221nope
21:15.12SGIgood
21:15.27SGItake forever
21:15.35Skipppatlabor thanks for the help last night, got it installed just fine
21:16.17Patlabor221a cool
21:18.28*** part/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com)
21:25.22Chestalwah, my computer is too slow
21:25.31Chestalbuilding bzflag takes forever
21:25.46SGIimpatience
21:25.57Patlabor221how long?
21:26.05Chestalnot sure
21:26.08Chestalit only built a part
21:26.14Chestalbut already takes sveral minutes
21:26.18Chestalchangign header file sis bad...
21:26.35Chestalespecially one that gets included everywhere :-)
21:27.17Chestalok, I'm also running a debian update, but at least I stopped two other CPU intensive jobs
21:27.49DTRemenakAw, stop complaining :)
21:28.15Chestala speedup of 10x would be nice
21:28.25SGIspeed limit respect the speed limit
21:28.27DTRemenakwouldn't it always ;)
21:28.30Chestalsadly, there is nothing that fast, at least nothing which I could afford
21:29.25Patlabor221this macine takes 2 min exact to do a full release build of BZFLAG.exe
21:29.40Chestalthen yours is probaby much faster than mine
21:29.49*** join/#bzflag bzdoug (~~joe@adsl-68-133.lou.bluegrass.net)
21:29.55Patlabor221AMD 1900XP
21:30.18Patlabor221with a gig and a half of DDR
21:30.31SGI178kb
21:30.43CIA03atupone * 12bzflag/src/bzflag (playing.cxx): x -solo Robots, drop suspended (on air) obstacles higher than tanks
21:30.54Patlabor221it's a 55$ CPU :)
21:31.50Chestal700Mhz Thunderbird here
21:32.04Patlabor221offta yea tad slower
21:32.20Patlabor221I should test a build on the linux machine it's a 1800xp
21:32.38Chestalhmm, I should've tested on the dual opteron, too late now
21:32.51Patlabor221or maybe it's the 1900, I allways forget what one has waht
21:32.54Chestalah, only 1.4GHz
21:33.03DTRemenakbut 64-bit
21:33.17*** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se)
21:33.21larsl~xmission
21:33.32Patlabor221they are decent cheapass processors
21:33.40larslDFG is killing teammates and taking his flag to enemy bases.
21:33.47Chestalg++ eats a lot of memory I must say
21:34.25Patlabor221is there a way to have it hide all that text output, I wonder if it slows it down
21:34.40Chestalwhat text output?
21:34.55Patlabor221all the stuf it dumpt to stdout
21:35.05DTRemenak>> /dev/null
21:35.15Chestalah, that's output created by make
21:35.23Patlabor221tho linux terminals may be faster then the crap dosbox on windows
21:35.27Chestalbut righ tnow it takes about 10s to compiel a single .cxx file
21:35.35Chestalso text output will only be 0.001% of the time
21:35.39DTRemenakpatlabor: yes indeed
21:35.49Chestalhurrah, it finished
21:35.52Patlabor221but if I turn on full debug in bzfs it slows down the server with all the text
21:36.13Patlabor221yeah i figured they had to be faster then the windows one,
21:36.36Chestalfirst numbers coming in....
21:36.50DTRemenakit's pretty obvious if you set up a printf(); loop and run it on both platforms
21:37.01DTRemenaklike 100000 times
21:38.53Chestalcurrently, there really is no time of day when most of the bzflag devs are here together
21:39.05ChestalI think we must make more use of offline media
21:39.10Chestalmaybe the good old dev ml?
21:39.24Chestalcommunication seems to happen via commits lately :-)
21:40.09TuponeChestal: you got numbers?
21:40.22Patlabor221well mostly it's just mac, you, learner, tupone, and jbd that are working
21:43.20ChestalTupone: yes, but I need to do more testign before I publish them :-)
21:43.27*** join/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net)
21:43.32Tuponei c
21:43.50Chestalit varies quite a lot dpeending on what I do when platestign I guess
21:46.21Patlabor2216:45 for a make all on linux for me
21:47.55SGIIll send you the next stuff ASAP......
21:48.07SGInbye all
21:48.14SGIdammmmmmmmmmm "n"
21:48.17DTRemenak"n"!
21:48.26DTRemenakc'ya sgi
21:49.00*** part/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net)
21:49.32Patlabor221who messed with the gravity on learners rabit server?
21:49.42Chestalyou have just been on mine
21:49.47Chestalwhere I set gravity to -50
21:49.53Chestalwhich makes for fun jumping I must say :-)
21:49.59Patlabor221ohh I am on yours
21:50.10Patlabor221yah, little babby hops
21:50.17Patlabor221tho sound is screed on mine
21:50.25Patlabor221all the waves are playing back double speed
21:51.33Chestalhmm, time measurement seems to take up a considerate amount of time, this is not good for measuring
21:52.52Patlabor221if I play the waves in XMS they run fine, but in BZ they are way too fast
21:53.12Chestalhmm, sound fine for me
21:53.33Patlabor221this is on Redhat 9
21:53.39TuponeI remember about some Linux proc that take near nothing to get the time. Look at the system headers
21:54.00Chestalwell, I was lazy and used the tiem class that already is there
21:54.26ChestalI estimate that time measurement might now eat up 0.5%-1.0% of the time all by itself
21:54.33Chestalhard to really say, though
21:54.54Chestaleval() with time measurements eats up >2.0% of total time
21:55.42Tuponeso, for now, is not a big issue
21:56.34Chestalwill be more for peopel with higher framerates
21:57.22TuponeHow many frame rate you have?
21:57.36Chestalthis is with the maxlod issue already "fixed" btw.
21:57.40Chestalabout 90
21:57.54Chestalwhen I remove the simpel caching, things get much worse
21:58.05Chestalabout 40% then
21:58.05TuponeOther people get more than your? I got max 75
21:58.19Chestalthis is with not much on the screen
21:58.26Chestalsome peopel get >300 :-)
21:58.51TuponeI got a GeForce II - too old?
21:58.57Chestalat work even with software rendering I noticed a significant drop in fps when comparing 1.9 to 1.7
21:59.04Chestalbut that was with the maxlod issue
21:59.10Patlabor221GF2 wull run BZ fine
21:59.16ChestalTupone: yours is faster than mine, only a G400 here
21:59.26Chestalrunning at 16bit, 1024x768
21:59.35Chestaland smoothign turned off
21:59.51TuponeI C  I run with all stuff on
22:00.04Chestalsmoothing kills the fps for me
22:00.16Patlabor221the card waits for BZ
22:00.27Chestalbut nvidia cheats when doing AA anyway:-9
22:01.55Chestalwith caching and maxlod: > 50% time
22:02.52Chestalmaxlod does not get cached, becauxe it's not in the bzdb, so I don#t know how often it gets called
22:03.07Tuponewhat is maxlod?
22:03.27Chestalsee BUGS
22:04.41Tuponedidn't get :(
22:07.28ChestalWallSceneNode::pickLevelOfDetail() in  src/geometry/WallSceneNode.cxx acceses a bzdb item "maxlod" which used to be in SceneRenderer class where it was set to 32767 unless overriden in config file. Wthout such a setting, the item will not be in bzdb, so eval will return NaN
22:08.59TuponeI remember that now from IRC, my BUGS is probably old
22:16.18Chestalhmm, I just noticed that the isInside() functins of BaseBuilding and relatives always do an additional check with TankHeight
22:16.28Chestalis that the intended functionality?
22:18.46ElectricElf~xmission
22:19.00ElectricElfHmmm, I seem to have lost my routing to xmission.
22:19.56TuponeChestal: for OO ??
22:20.00*** join/#bzflag bryjen (1000@ky-owensboro1a-242.owboky.adelphia.net)
22:20.15bryjen~xmission
22:20.20ChestalTupone: wenn ir da ab und an ein Interrupt oder gar ein Prozesswechsel dazwischenhaut, dann macht das gar nix, weil sich das ja statistisch verteilen sollte
22:20.26Chestalargls
22:20.47ElectricElfbryjen: I just checked too.
22:20.56TuponeChestal: Ich sprechen nicht Deutch
22:20.57ElectricElfbryjen: I can't get past 205.158.14.18.ptr.us.xo.net, how about you?
22:21.30ChestalTupone: I know, I typed all this for a different channel.
22:21.44ChestalTupone: yes, but I am just not sure whether these routines are onyl called for tanks
22:22.08ChestalTupone: I mean there is a radius passed to them, so I coudl iamgine that those checks could make sense for other objects liek shots, too
22:22.15bryjenElectricElf: i don't see that host in a traceroute.  I was actually still on and playing with two others, and a bunch of NRs
22:22.27ElectricElfbryjen: Yeah, I'm one of them.
22:22.31ElectricElf(Or I was anyways)
22:22.44bryjenyou had disappeared
22:23.14ElectricElfYeah, it's back now.
22:23.28TuponeChestal: In your deutch sentences, are you asking for CPU statistics?
22:23.45bryjensomebody must've tripped over a patch cable somewheres
22:24.01ElectricElfbryjen: Yeah.
22:24.13bryjenback I go
22:25.41ChestalTupone: I figured that the function takes only some microseconds to complete when it can use the cache - thus measurign the time is not easy
22:25.46ChestalTupone: would still be interested in a faster measurement though
22:26.36Tuponelinux measurement get nanoseconds tick
22:27.02*** join/#bzflag evil_enchilada (~blardebla@0-1pool117-220.nas43.thornton1.co.us.da.qwest.net)
22:32.14*** mode/#bzflag [+o captain_proton] by ChanServ
22:37.07*** join/#bzflag remco (~remco@seesink.kabel.utwente.nl)
22:38.16ChestalTupone: gettimeofday seems to take about 0.65 microseconds on my system
22:38.47captain_protonnobody's fixed maxlod yet, have they?
22:39.12Chestalnope
22:39.16captain_protonk
22:39.30ChestalI wonder whetehr it was ever used
22:40.25captain_protonShotStrategy.cxx: In member function `void
22:40.25captain_proton<PROTECTED>
22:40.25captain_protonShotStrategy.cxx:709: no matching function for call to `Obstacle::get3DNormal(
22:40.25captain_proton<PROTECTED>
22:41.46TuponeChestal: I read about a proc that get the CPU register (on Pentium Class CPU). This register (not sure) take a count of frequency ?? Access time to this should be 1 cycle.
22:41.55Chestalin C gibt es z.B. keien geschachtelten Kommentare
22:41.57Chestaloops
22:43.25Chestalk, I think with caching and without maxlod, eval() takes a little less than 1% of total time on my system
22:43.46Chestalof course, if it would be constants liek before, it would be < 0.0001% :-)
22:44.34Tuponeacceptable IMHO
22:45.40*** join/#bzflag DTRemenak (~DTRemenak@host-227-215.dialup.innercite.com)
22:50.58Chestalwithout opponents, roger gets stuck real fast at walls
22:51.45Tuponeput in robots they should work - mostly
22:58.35Chestalcolored console does not seem to work
23:14.17*** part/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it)
23:15.45CIA03chestal * 12bzflag/ (BUGS): no colored console; no echo for priv. msgs
23:16.54CIA03chestal * 12bzflag/ (BUGS): talking to robots is fun somehow
23:17.12Chestalgood night
23:40.43*** join/#bzflag bzdoug_ (~~joe@adsl-68-133.lou.bluegrass.net)

Generated by irclog2html.pl by Jeff Waugh - find it at freshmeat.net! Modified by Tim Riker to work with blootbot logs, split per channel, etc.