00:00.26 | fiberchunks | oh, that's cool aec, thanks |
00:00.56 | Patlabor221 | aec can speak? |
00:01.06 | fiberchunks | <PROTECTED> |
00:01.09 | bzgirl | when shes logged in :) |
00:01.14 | Patlabor221 | impreseive |
00:01.25 | Patlabor221 | I guess asgard says Hi thien :) |
00:01.25 | fiberchunks | bah, that's you? :) |
00:01.38 | bzgirl | fiberchunks: yup :) |
00:01.39 | Patlabor221 | it's asgard |
00:01.51 | bzgirl | <PROTECTED> |
00:01.56 | fiberchunks | nifty |
00:02.08 | fiberchunks | that's a nice little tool bzgirl thanks much |
00:02.45 | fiberchunks | www.webwhirlers.com/colors/wizard.asp |
00:03.36 | fiberchunks | does the 'web-safe' palette stuff apply anymore (except to the limited few with _old_ machines?) |
00:04.19 | bzgirl | nah, ignore websafe :) |
00:04.26 | fiberchunks | good, I will then |
00:04.35 | Patlabor221 | it's not like it won't try to show the color anyway |
00:05.04 | Patlabor221 | are we going to see the end of the "gray heavens" on your site soon? |
00:05.31 | fiberchunks | not on that site (at least, not yet), I'm still learning css / xhtml 1.0 |
00:05.55 | fiberchunks | and trying to find some good online graphic design / real world application sites |
00:06.26 | Patlabor221 | "patlabor221 is either insane or just a fair op, kicking a total of 1 people!" |
00:06.34 | Patlabor221 | I'm beting the former |
00:06.45 | fiberchunks | I'll go with option 1 Mr. Sajak |
00:10.02 | fiberchunks | macguyver smokers -- lol |
00:11.38 | fiberchunks | Patlabor221: any book recommendations, or were these the classes without books? |
00:11.52 | Patlabor221 | no books |
00:11.55 | Patlabor221 | teachers |
00:11.59 | Patlabor221 | and projects |
00:12.03 | fiberchunks | phoo |
00:46.22 | fiberchunks | hey Patlabor221, do you use a tablet? |
00:47.45 | Patlabor221 | not as much as I should |
00:47.47 | Patlabor221 | I do own one |
00:48.34 | fiberchunks | they work good? |
00:48.39 | fiberchunks | I've never used one |
00:49.24 | Patlabor221 | they take some getin used to |
00:49.36 | Patlabor221 | it's not the same as a real pencel and paper |
00:50.55 | fiberchunks | is it because of the stylus that it's odd, or is there some other thing that complicates it? |
00:51.32 | Patlabor221 | well the stylus moves up and down as your draw, sensing the presure |
00:51.39 | Patlabor221 | it's also plastic sliding on plastic |
00:51.54 | Patlabor221 | and the angle of the stylus don't do anything to the shape of the brush |
00:52.16 | Patlabor221 | so like when you tilt a pencel to get a wider line, you can't do that with a stylus |
00:52.20 | Patlabor221 | you have to push harder |
00:52.24 | Patlabor221 | it's just difrent |
00:52.32 | Patlabor221 | and it's like a fat pencel with buttons :) |
00:52.40 | Patlabor221 | it's nice for organic curves tho |
00:52.47 | Patlabor221 | but not the same as real drawing |
00:53.35 | fiberchunks | oh, ic |
00:53.49 | fiberchunks | it seems that wacom is very well supported in linux |
00:53.56 | *** join/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com) |
00:54.16 | Patlabor221 | they make good ones |
00:54.20 | Skipp | where is a good mirror site to get redhat 9.0? |
00:54.51 | Skipp | and a version that works |
00:56.26 | Patlabor221 | there are lots of mirrors |
00:56.50 | *** join/#bzflag DTRemenak (~DTRemenak@host-226-252.dialup.innercite.com) |
00:56.51 | Skipp | do all i need is the shrike i386 ones |
00:57.06 | Skipp | or the srpms disks |
00:59.54 | Patlabor221 | to install just disks 1-3 |
01:01.11 | Skipp | i installed it once before but when i put the disks in the computer it didn't boot up to the installations process |
01:02.22 | Skipp | is there a way to install them with a command? |
01:02.47 | Patlabor221 | the disks should be bootable |
01:03.02 | Patlabor221 | check your bios to make sure it knows to try a CD before the hard drive |
01:03.10 | Skipp | i did |
01:04.28 | Skipp | would it matter if i burned the cds in a windows os? |
01:04.33 | Patlabor221 | did you make the disks from the iso? |
01:04.42 | Patlabor221 | if they are isos it should not mater |
01:05.18 | Skipp | i just opened up a cd burner program and added a that file to the burner list |
01:05.32 | Patlabor221 | oh |
01:05.42 | Patlabor221 | I think you put that ISO on a windows forated CD then |
01:05.47 | Patlabor221 | that won't work |
01:05.52 | Skipp | k |
01:05.54 | Patlabor221 | what burner software do you use? |
01:06.08 | Skipp | just hp cd writer |
01:06.15 | Skipp | my roxio one has a bug in it |
01:06.15 | Patlabor221 | ewww |
01:06.23 | Skipp | it never works |
01:06.27 | Patlabor221 | Nero Rox0rz the boxors :) |
01:06.39 | Patlabor221 | well see if it has a "burn image" option |
01:06.50 | Skipp | or i mean adaptec |
01:07.03 | Patlabor221 | then it should ask you to select the image file, and point it to the iso |
01:07.29 | Patlabor221 | the iso is all the informaton and files needed to burn a copy of the CD |
01:07.38 | Patlabor221 | it will make multiple files on the CD when it's done |
01:07.40 | Skipp | nope, no burn image options |
01:07.52 | fiberchunks | apparently, some of the newer tablets / stylii have a 'tilt' function |
01:07.56 | Patlabor221 | then j00 need new burner software |
01:08.01 | Patlabor221 | ahh thats cool |
01:08.01 | Skipp | is there a cd burner program i can download |
01:08.04 | Patlabor221 | nero |
01:08.09 | Patlabor221 | they have a demp |
01:08.12 | Patlabor221 | demo |
01:08.23 | Skipp | k |
01:08.35 | Patlabor221 | http://www.nero.com/us/index.html |
01:09.45 | Skipp | do i need all the packages |
01:09.53 | Patlabor221 | for? |
01:09.58 | Skipp | nero 6 |
01:10.06 | Skipp | ultra edition |
01:10.09 | Patlabor221 | it has pacakges? |
01:10.14 | Skipp | 3 |
01:10.17 | Patlabor221 | I just run with the basic one |
01:11.23 | Patlabor221 | you jsut need the one wiht "nero burning ROM" |
01:11.58 | Skipp | k |
01:12.43 | Patlabor221 | or you could fix your roxio |
01:12.49 | Skipp | should i check the redhat iso images with the md5sum |
01:13.04 | Patlabor221 | if you think there could have been a download problem |
01:13.22 | fiberchunks | yes, always check your md5sum(s) |
01:13.34 | Skipp | is it possible to do that in windows |
01:13.39 | fiberchunks | dunno |
01:13.41 | Patlabor221 | just boot from the CD |
01:13.53 | Patlabor221 | and it will give you the option of verifying the media |
01:13.56 | Patlabor221 | you can do that if you want |
01:15.16 | Skipp | k nero is installed |
01:15.36 | Patlabor221 | the wizard should have an option to "burn and image from disk" or something like that |
01:16.27 | Patlabor221 | on mine it says "disk image or saved project" |
01:17.22 | Skipp | should it be under recorder or something like that |
01:17.36 | Patlabor221 | no, that's only if you want to make an image |
01:17.38 | Patlabor221 | you have an image |
01:17.53 | Skipp | it says recorder, and then burn image |
01:17.55 | Patlabor221 | if your not in the wizard, it's normaly in the file menu |
01:18.28 | Patlabor221 | yeah there is an image recorder to make images |
01:18.44 | Patlabor221 | does it start in a wizard? |
01:19.22 | Skipp | yeah, i think |
01:19.44 | Patlabor221 | does it say "which recorder would you like to use? " at the top? |
01:20.11 | Skipp | well new compilation |
01:20.35 | Patlabor221 | hmmm that dosn't sound like mine |
01:20.53 | Skipp | what version is yours |
01:21.05 | Patlabor221 | only 5.5 |
01:21.10 | Skipp | mine is 6 |
01:21.25 | Patlabor221 | well skoot around and look for something that says Disk image, that isn't a recorder |
01:21.31 | Skipp | it starts out with options like favorties, and data, and audio |
01:21.39 | Patlabor221 | it'll probalby be in the "copy disk" part |
01:21.42 | Skipp | i want to make a data cd right |
01:21.45 | Patlabor221 | yeah |
01:22.29 | Patlabor221 | Mine starts with "data, music, videos/pictures, copy entire disk, and Disk image or Saved project" |
01:22.59 | Skipp | k found the disk image or saved project, is that what i want |
01:23.05 | Patlabor221 | yeah |
01:23.14 | Patlabor221 | make sure the recorder says your recorder tho |
01:23.17 | Patlabor221 | not the Image Recorder |
01:23.24 | Skipp | and then choose the file right |
01:23.26 | Patlabor221 | or you'll just make an iso of an iso |
01:23.27 | Patlabor221 | yeah |
01:24.03 | Skipp | whats my recorder? |
01:24.12 | Patlabor221 | what ever is in your machine |
01:24.34 | Patlabor221 | if you only have 1 burner then it should be the only OTHER choice besides image recorder |
01:25.16 | Skipp | so the file it is burning is an image file? |
01:25.28 | Patlabor221 | yeah |
01:25.57 | Patlabor221 | it's extracting the ISO and puting the files from that image into the disk, formated as the iso specifies |
01:26.05 | Skipp | k it is burning |
01:26.22 | Skipp | does it matter that i have other files running |
01:26.23 | Patlabor221 | that CD should now be bootable |
01:26.33 | Patlabor221 | depends how crapy your burner is |
01:27.09 | Skipp | it isn't a basic one that came with the comp, so i don't think it is all that bad |
01:27.31 | Skipp | how much is nero to buy? |
01:28.05 | Patlabor221 | well it is an HP, so that allready sets it off. |
01:28.06 | Patlabor221 | I dono |
01:28.17 | Patlabor221 | I don't think it's that much 20-30 maybe? |
01:28.30 | Skipp | k |
01:31.07 | Skipp | thanks a lot for the help |
01:31.23 | Patlabor221 | sure |
01:34.33 | fiberchunks | hrm -- /me wonders about some css stuff -- it's neat how much smaller the page size is without all the table formatting -- the only major bitch is 'odd' support in browsers < v5.0 |
01:36.22 | Patlabor221 | well don't forget the browser has to download the CSS page too |
01:36.40 | fiberchunks | yah, but only once for an entire site |
01:36.48 | fiberchunks | and it'll get cached |
01:36.53 | Patlabor221 | yeah |
01:37.23 | fiberchunks | not sure if that is specific on the manner of .css linkage though (i.e. @import or <link blah blah /> |
01:45.09 | *** join/#bzflag DTRemenak (~DTRemenak@host-227-179.dialup.innercite.com) |
01:46.38 | *** join/#bzflag DTRemenak (~DTRemenak@host-227-179.dialup.innercite.com) |
01:49.34 | fiberchunks | does css2 include css1? |
01:52.10 | fiberchunks | nm, it builds on it |
02:12.04 | *** join/#bzflag jolly (~bzjolly81@jvnineteen.ne.client2.attbi.com) |
02:26.39 | *** join/#bzflag MrApathyCream (MAC@balt-209-163-100-36.qis-dynamic-dialup.coretel.net) |
02:30.42 | CIA | 03dbrosius * 12bzflag/ (BUGS): document wall collisions sending tanks to NAN |
02:41.25 | CIA | 03dbrosius * 12bzflag/ (BUGS): Found the bad boy... now to figure out why |
02:46.35 | MrApathyCream | WooWoo it's the cruftiness!!! |
02:46.52 | MrApathyCream | if only captain_proton or scanline were here |
02:47.59 | scanline | I'm here |
02:48.08 | scanline | captain_proton's eating dinner with his folks |
02:48.28 | MrApathyCream | ok i've unleashed a nasty bug |
02:48.45 | MrApathyCream | i've figured out what's happening... just don't know how to fix |
02:49.21 | MrApathyCream | hmmm, maybe more cruftiness is in order :) |
02:51.13 | MrApathyCream | in order to get bullets to bounce off buildings in z direction, |
02:51.19 | MrApathyCream | i say.. |
02:51.28 | MrApathyCream | <PROTECTED> |
02:51.29 | MrApathyCream | <PROTECTED> |
02:51.29 | MrApathyCream | <PROTECTED> |
02:51.29 | MrApathyCream | <PROTECTED> |
02:51.29 | MrApathyCream | <PROTECTED> |
02:51.29 | MrApathyCream | <PROTECTED> |
02:51.31 | MrApathyCream | <PROTECTED> |
02:51.33 | MrApathyCream | <PROTECTED> |
02:51.35 | MrApathyCream | <PROTECTED> |
02:51.39 | MrApathyCream | <PROTECTED> |
02:51.45 | MrApathyCream | problem is that tank 'very rarely' -- probably because of some other bug, calls this code |
02:51.55 | MrApathyCream | and gets a normal of 0,0,1 |
02:52.07 | MrApathyCream | and tries to divide by the x and y comp, causing the tank to go to NAN |
02:52.09 | MrApathyCream | and die |
03:00.32 | *** join/#bzflag travisbemann (bemann@data.upl.cs.wisc.edu) |
03:00.40 | travisbemann | i'm having a little problem with bzflag |
03:00.58 | travisbemann | when i start up bzflag (i'm using 1.7g2), bzflag takes up the whole screen but does not take keyboard focus |
03:01.39 | travisbemann | i'm using the window manager blackbox, and i have configured it to give new windows focus already, but that doesn't seem to help |
03:02.28 | travisbemann | and i've looked through the sourceforge bug reports, and have seen something similar to the problem i'm having, but haven't seen any solutions or workarounds |
03:07.07 | MrApathyCream | um... |
03:13.51 | CIA | 03dbrosius * 12bzflag/src/bzflag (2 files in 2 dirs): fix players going to NAN on colliding with buildings.. not perfect see BUGS |
03:27.50 | CIA | 03dbrosius * 12bzflag/ (BUGS): better doc |
04:35.11 | *** join/#bzflag ibot (ibot@208.186.182.172) |
04:35.11 | *** topic/#bzflag is http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || put javadoc-style /** comments */ in headers! || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 versions http://www.bakadigital.com/BZ/19 |
04:35.12 | *** mode/#bzflag [+o ibot] by ChanServ |
04:38.29 | MrApathyCream | ah thats a fine solution, well, at least a palatable one |
04:39.01 | captain_proton | ? |
04:39.21 | MrApathyCream | the tanks going to NAN problem |
04:39.37 | MrApathyCream | was caused by hit building normals of (0,0,1) |
04:39.44 | MrApathyCream | which when divide by normal[0] + normal[1] |
04:39.47 | MrApathyCream | caused NAN |
04:39.55 | MrApathyCream | caused by z bouncing bullets. |
04:40.08 | MrApathyCream | getNormal, get3DNormal split out, one for tanks one for bullets |
04:40.11 | MrApathyCream | checking in |
04:41.08 | MrApathyCream | how was din-din with the folks? |
04:41.19 | captain_proton | quite tasty |
04:41.27 | MrApathyCream | menu? |
04:41.45 | captain_proton | salmon w/ creme fresh |
04:42.19 | CIA | 03dbrosius * 12bzflag/ (6 files in 4 dirs): Separate out get3DNormal and getNormal for bullets/tanks respectively |
04:42.32 | MrApathyCream | pulled out of Grand Lake today? |
04:42.53 | captain_proton | grand lake? |
04:42.55 | captain_proton | err |
04:42.56 | captain_proton | naw |
04:43.05 | captain_proton | bought at the grocery store |
04:43.13 | MrApathyCream | ah :) |
04:43.33 | fiberchunks | fraiche, btw prot ;) |
04:43.39 | captain_proton | fiberchunks: yeah yeah |
04:43.48 | fiberchunks | lol |
04:52.32 | CIA | 03dbrosius * 12bzflag/src/bzflag (playing.cxx): cleanup roger now that he doesn't go NANing |
04:55.38 | captain_proton | MrApathyCream: can you do more than one roger per client? |
04:57.04 | MrApathyCream | no |
04:57.08 | MrApathyCream | roger kicks robots butts |
04:57.13 | fiberchunks | what is a roger? |
04:57.23 | MrApathyCream | the unofficial name for autopilot |
04:57.34 | fiberchunks | oh, new 'bot'? |
04:57.35 | MrApathyCream | come to xmission 1.9 to watch |
04:57.48 | fiberchunks | no bz on this machine |
04:59.05 | fiberchunks | is anon cvs working again, or is it still sfsnap? |
04:59.10 | captain_proton | still sfsnap |
04:59.14 | fiberchunks | k |
05:00.35 | MrApathyCream | roger 4-0 against 5 robots |
05:02.25 | fiberchunks | compiling bz now |
05:02.31 | fiberchunks | this sounds neat |
05:02.48 | MrApathyCream | unfortunately my lag is so high, that roger gets kicked |
05:03.18 | MrApathyCream | brlcad |
05:03.44 | fiberchunks | cap you still running 2.6 series kernel? |
05:04.10 | MrApathyCream | bah, lag worse there |
05:04.20 | MrApathyCream | i really need to upgrade my string |
05:04.25 | captain_proton | fiberchunks: naw |
05:04.31 | captain_proton | i was having nvidia issues |
05:04.45 | fiberchunks | ah, really? nforce board, or graphics? |
05:04.49 | captain_proton | graphics |
05:04.54 | fiberchunks | ah |
05:05.07 | captain_proton | would completely freeze up for a second or so every minute when doing gl |
05:05.17 | fiberchunks | oo, that's no good |
05:05.44 | captain_proton | supposedly they did a lot of interactivity stuff in test4, so i'll probably try again once i'm off this damned shared 56k |
05:06.06 | fiberchunks | I thought you all were in your new joint with dual dsl? |
05:06.14 | MrApathyCream | wow chestals world has like gravity = 50 or something |
05:06.26 | captain_proton | we would be if the damned phone company had their act together |
05:06.45 | fiberchunks | ah |
05:06.47 | captain_proton | as it is, it will likely be at least another couple weeks :P |
05:06.49 | MrApathyCream | when the tanks explode the shoot 100's of feet in the air |
05:06.58 | fiberchunks | well, that really sucks |
05:07.56 | fiberchunks | what server again MAC:? |
05:08.12 | MrApathyCream | xmission |
05:08.17 | fiberchunks | k |
05:08.19 | MrApathyCream | fiberchunks, why don't use |
05:08.29 | MrApathyCream | fiberchunks, why don't u start with -solo 5 |
05:08.36 | MrApathyCream | my connection can't do it |
05:13.49 | fiberchunks | rogers a smart little dude :) |
05:13.55 | fiberchunks | k |
05:14.07 | MrApathyCream | heh |
05:14.21 | MrApathyCream | he still is pretty dumb, but better than robots |
05:14.57 | MrApathyCream | he needs to learn how to jump onto boxes to chase his target |
05:15.13 | MrApathyCream | but in a crowded field, he won't be awful |
05:15.21 | fiberchunks | where did roger go? |
05:15.30 | MrApathyCream | coming again |
05:15.47 | fiberchunks | ah, there he is |
05:18.34 | fiberchunks | very cool MAC :) |
05:18.44 | MrApathyCream | roger likes the gm :) |
05:18.49 | fiberchunks | indeed he does |
05:20.43 | fiberchunks | is his only evasion the jump-spin maneuver? |
05:21.34 | MrApathyCream | unfortuantely |
05:21.43 | MrApathyCream | patches welcome |
05:21.47 | fiberchunks | lol |
05:21.54 | MrApathyCream | well, besides the attack weave :) |
05:22.06 | fiberchunks | heh 'attack weave (tm)' |
05:22.51 | fiberchunks | I like the new gm sound, btw (whoever is responsible) |
05:23.23 | MrApathyCream | chestal me thinks... he resampled it to the correct freq needed by bz |
05:23.36 | CIA | 03dbrosius * 12bzflag/src/bzflag (playing.cxx): Roger only shoots when in Lockinangle, not targettingangle |
05:24.19 | fiberchunks | have you added a 'leading' thingy for shot target location prediction? (/me has no idea how old roger is) |
05:24.53 | MrApathyCream | no |
05:25.15 | MrApathyCream | but he sort of sprays bullets because of the weave |
05:25.22 | fiberchunks | right |
05:25.59 | fiberchunks | might need to chunk in some logic for saying -- oh oh, if there's a 'teammate' there (i.e. non-rabbit), we may want to think about not shooting |
05:28.18 | MrApathyCream | yes, altho he doesn't try to shoot teammates, but yes, they may get in the middle of things |
05:28.36 | MrApathyCream | robots, are even more stupid, they actively target other rogues in rabbit |
05:29.00 | fiberchunks | it's definitely a _major_ improvement over robots -- bz should rip 'em out ;) |
05:30.22 | fiberchunks | ~seen patlabor221 |
05:30.24 | | patlabor221 <~jeffm@adsl-64-172-197-83.dsl.lsan03.pacbell.net> was last seen on IRC in channel #bzflag, 3h 53m 31s ago, saying: 'yeah'. |
05:31.18 | MrApathyCream | that was my goal |
05:31.45 | *** join/#bzflag bryjen (1000@ky-owensboro1a-242.owboky.adelphia.net) |
05:39.46 | CIA | 03dbrosius * 12bzflag/src/bzflag (playing.cxx): roger is more steady when firing, and fires faster with more bullets |
05:42.38 | bryjen | roger? |
06:08.37 | bryjen | booted |
06:14.11 | bryjen | ~dict roger |
06:31.35 | MrApathyCream | roger is the name of the pilot in 'airplane' |
06:34.36 | bryjen | hehe. not the inflatable autopilot... |
06:34.42 | bryjen | err |
06:34.43 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
06:34.48 | MrApathyCream | he, apparently didn't have a name |
06:34.49 | bryjen | ~spell inflatable |
06:34.50 | | 'inflatable' may be spelled correctly |
06:41.50 | CIA | 03dbrosius * 12bzflag/src/bzflag (playing.cxx): raise fire location to muzzleheight, so that roger sees that buildings are in the way when carrying Burrow |
06:43.25 | MrApathyCream | ibot is <reply> BZFlag's autopilot, named after the "Airplane's" pilot |
06:43.26 | | You are moron #6, MrApathyCream |
06:43.34 | MrApathyCream | heh |
06:44.02 | MrApathyCream | ibot, Roger is <reply> BZFlag's autopilot, named after "Airplane's" pilot |
06:44.03 | | MrApathyCream: okay |
06:44.07 | MrApathyCream | ~roger? |
06:44.08 | | BZFlag's autopilot, named after "Airplane's" pilot |
07:34.01 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
07:34.07 | larsl | ~stockholm |
07:34.17 | larsl | Brr, |
07:54.55 | *** join/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net) |
07:55.11 | *** part/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net) |
10:15.49 | *** join/#bzflag MrCooper (~daenzer@dclient80-218-114-28.hispeed.ch) |
10:16.46 | *** join/#bzflag vuorio_ (~vuorio@sport09.nada.kth.se) |
10:26.00 | Chestal | tag |
10:38.25 | Chestal | hmm, why do I not see any of MAC's recent commits on the mailing list? |
10:39.47 | Chestal | woah, SpamAssassin crazyness on sf |
10:50.29 | *** join/#bzflag pop (~pop@66-159-173-127.adsl.snet.net) |
10:50.35 | pop | argh |
11:34.42 | *** join/#bzflag pop (~pop@66-159-173-127.adsl.snet.net) |
11:34.53 | pop | ghod damn I am pissed off right now |
11:36.58 | *** part/#bzflag pop (~pop@66-159-173-127.adsl.snet.net) |
13:53.54 | *** join/#bzflag KTL_ (~KTL@scotty.kulnet.kuleuven.ac.be) |
14:15.03 | *** join/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca) |
15:20.10 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
15:32.04 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
15:41.32 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
15:55.14 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
15:58.55 | *** join/#bzflag hans (~fugalh@byu074942wks.rn.byu.edu) |
15:59.06 | hans | which ports do I need to have open on my firewall to run bzfs? |
16:14.36 | *** join/#bzflag Legolas (~topgunp38@adsl-68-78-109-144.dsl.emhril.ameritech.net) |
16:40.35 | *** join/#bzflag KTL_ (~KTL@scotty.kulnet.kuleuven.ac.be) |
16:41.33 | KTL_ | the following extract of the bzfs manual caused a serious panic reaction by KTL: |
16:41.35 | KTL_ | -tkkr percent Kicks players whose team killing to normal kill ratio is greater than percent [1-100]. A |
16:41.35 | KTL_ | <PROTECTED> |
16:42.25 | *** join/#bzflag KTL__ (~KTL@scotty.kulnet.kuleuven.ac.be) |
16:44.52 | *** join/#bzflag DTRemenak (~DTRemenak@host-226-148.dialup.innercite.com) |
16:45.20 | *** join/#bzflag TheRedBaron (~4423eb6d@p50911C4D.dip.t-dialin.net) |
16:51.05 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-118-194.dsl.sndg02.pacbell.net) |
16:57.28 | *** join/#bzflag captain_proton (~blardebla@0-1pool60-209.nas23.thornton1.co.us.da.qwest.net) [NETSPLIT VICTIM] |
16:57.28 | *** join/#bzflag gonk{work} (~Pineapple@ivan.client.mscd.edu) [NETSPLIT VICTIM] |
16:57.28 | *** join/#bzflag Chestal (thilo@vmax.unix-ag.uni-siegen.de) [NETSPLIT VICTIM] |
16:57.28 | *** mode/#bzflag [+oo captain_proton Chestal] by zelazny.freenode.net |
16:57.28 | *** mode/#bzflag [+bb *sussudio*!*@* *gorb*!*@*] by calvino.freenode.net |
16:57.33 | *** join/#bzflag bzdoug_ (~~joe@adsl-68-133.lou.bluegrass.net) [NETSPLIT VICTIM] |
16:57.33 | *** join/#bzflag fiberchunks (~mike@237.14.252.64.snet.net) [NETSPLIT VICTIM] |
16:57.33 | *** join/#bzflag trepan (~trepan@CPE0040f42db082-CM00e06f15f704.cpe.net.cable.rogers.com) [NETSPLIT VICTIM] |
16:57.33 | *** join/#bzflag scanline (~micah@12-252-175-3.client.attbi.com) [NETSPLIT VICTIM] |
16:57.33 | *** mode/#bzflag [+bb *sussudio*!*@* *gorb*!*@*] by orwell.freenode.net |
16:57.49 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-118-194.dsl.sndg02.pacbell.net) [NETSPLIT VICTIM] |
16:57.49 | *** join/#bzflag MrCooper (~daenzer@dclient80-218-114-28.hispeed.ch) [NETSPLIT VICTIM] |
16:57.49 | *** join/#bzflag DB7654321 (~DB7654321@wbar1.sea1-4-5-240-034.sea1.elnk.dsl.genuity.net) [NETSPLIT VICTIM] |
16:57.49 | *** join/#bzflag aec (~aec@208.48.199.215) [NETSPLIT VICTIM] |
16:57.49 | *** join/#bzflag gonkulator (~brandon@12-253-204-221.client.attbi.com) |
16:57.49 | *** join/#bzflag snyke (~snyke@eros.bingo-ev.de) [NETSPLIT VICTIM] |
16:57.49 | *** mode/#bzflag [+bb *sussudio*!*@* *gorb*!*@*] by sterling.freenode.net |
16:58.10 | *** join/#bzflag CIA (CIA@cia.utility.freenode) |
16:58.10 | *** join/#bzflag ElectricElf (david@electricelf.usercloak.freenode) [NETSPLIT VICTIM] |
16:58.10 | *** mode/#bzflag [+bb *sussudio*!*@* *gorb*!*@*] by brunner.freenode.net |
17:12.19 | *** join/#bzflag DTRemenak (~DTRemenak@host-225-32.dialup.innercite.com) |
17:45.25 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
17:51.43 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
19:06.30 | *** join/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net) |
19:06.36 | SGI | hello |
19:06.44 | SGI | DTR.......check your email |
19:07.35 | DTRemenak | hello SGI |
19:07.45 | SGI | good afternoon |
19:08.08 | DTRemenak | checking now |
19:13.39 | SGI | is working |
19:16.10 | *** join/#bzflag MrApathyCream (MAC@balt-209-163-100-22.qis-dynamic-dialup.coretel.net) |
19:16.18 | Chestal | hi |
19:16.27 | Tupone | hi |
19:16.57 | Chestal | I Noticed that some of the commit maisl are extremely delayed and have strange spamassassin headers |
19:18.10 | MrApathyCream | i don't get email notifications anymore |
19:18.11 | CIA | 03atupone * 12bzflag/src/bzflag (playing.cxx): Don't automatically change team to Observer |
19:18.35 | Chestal | Tupone: uhm? please explain |
19:18.39 | MrApathyCream | the driving to nan should be fixed now, btw |
19:18.52 | DTRemenak | sf.net site status says they installed spamassassin, but you'd think their own messages would get through fine ;) |
19:19.05 | Tupone | when new rabbit it is changing team to all people to ROgue |
19:19.15 | Chestal | MAC: can you explain what the issue was? I woudl have looked at the commits, but because of the mail problem I couldn't easily |
19:19.15 | MrApathyCream | ah |
19:19.24 | Tupone | even from ObserverTeam to RogueTeam |
19:19.31 | Chestal | ah, that's bad :-) |
19:19.31 | MrApathyCream | problem was that code was added for obstacle->getNormal() |
19:19.47 | MrApathyCream | which is a fall back when the more complex way fails |
19:20.03 | MrApathyCream | well, boxbuilding->getNormal added code to get bullets to reflect in the z direction |
19:20.19 | MrApathyCream | in these cases, the normal calculated was 0,0,1 |
19:20.28 | MrApathyCream | and the code divided by the x + y component |
19:20.36 | MrApathyCream | which was 0, causing NAN |
19:20.45 | MrApathyCream | now, added a get3DNormal that only bullets call |
19:20.50 | MrApathyCream | tanks just call the old getNormal |
19:21.12 | Chestal | ah, hmm |
19:21.37 | MrApathyCream | code prolly should be added for get3DNormal for pyrs, teles, bases, etc |
19:21.55 | MrApathyCream | but at least it is as good as it was before, with the addition of bullets bouncing off bottom and tops of boxes |
19:22.06 | MrApathyCream | (and ground) |
19:22.24 | Chestal | how to produce such bullets? pyramids? |
19:22.28 | MrApathyCream | yes |
19:22.41 | Chestal | ah, btw.: can you elaborate on world weapons? |
19:22.54 | MrApathyCream | world weapsons are new bzw items, |
19:23.09 | MrApathyCream | that fire munitions on a timer as specified in the bzw file |
19:23.20 | MrApathyCream | the weapon type is also specified in the bzw file |
19:23.39 | Chestal | so, they are dumb and shoot in regular intervals? |
19:23.43 | MrApathyCream | the timer consists of an initial delay, and then a n sequence of delays that repeat |
19:23.50 | Chestal | ah |
19:23.58 | MrApathyCream | so i could delay 1, 5, 1, 10 |
19:23.58 | MrApathyCream | etc |
19:24.05 | Chestal | do they get special player ids? |
19:24.11 | MrApathyCream | ServerPlayer |
19:24.15 | MrApathyCream | for all of them |
19:24.26 | SGI | TELL ME YOUR INSTALLER .....VERSION |
19:24.45 | SGI | sorry caps lock |
19:25.00 | MrApathyCream | sgi? |
19:25.03 | Chestal | I noticed there is a sligh tproblem with a "maxlod" bzdb entry |
19:25.21 | MrApathyCream | accessed from global? |
19:25.21 | SGI | sgi!!!!! |
19:25.36 | Chestal | src/geometry/WallSceneNode.cxx has a member function pickLevelOfDetail, I think it's for lightign issues |
19:25.57 | Chestal | scenerenderer used to have a member maxlod which was 32767 unless you had a different entry in the config file |
19:26.01 | MrApathyCream | is going to have problems too |
19:26.02 | MrApathyCream | to be fixed |
19:26.09 | Chestal | now it gets NAN when it isn't set |
19:26.14 | MrApathyCream | mmm |
19:26.21 | MrApathyCream | but it in bugs so i remember |
19:26.55 | MrApathyCream | <PROTECTED> |
19:26.57 | MrApathyCream | heh |
19:27.02 | MrApathyCream | the command /set _worldSize 200 |
19:27.08 | MrApathyCream | is going to have problems too, to be fixed |
19:27.22 | MrApathyCream | need to move all the walls (and tanks) when that changes |
19:27.55 | SGI | try @ this address |
19:27.56 | CIA | 03chestal * 12bzflag/ (BUGS): document 'maxload' issue |
19:28.01 | MrApathyCream | ok, gotta run thanks |
19:31.37 | SGI | http://nsis.sourceforge.net/nightly/nsis.zip |
19:32.18 | SGI | and try ...double click on ...!InstallNSIS |
19:35.10 | SGI | ill be back |
19:41.09 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
19:51.12 | SGI | im pist off my wife took out the beer from the fridge.....now there is only pop and fresca |
20:18.54 | *** join/#bzflag Patlabor221 (~jeffm@adsl-64-173-107-218.dsl.lsan03.pacbell.net) |
20:18.55 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
20:19.17 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
20:32.45 | *** join/#bzflag jupiter_ (~jupiter@161.97.199.99) |
21:02.09 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-25-71.w81-51.abo.wanadoo.fr) |
21:03.21 | CIA | 03atupone * 12bzflag/src/bzflag (RobotPlayer.cxx): -solo Robot don't cheat. Drop test on building collision to avoid frozed one |
21:12.30 | *** join/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com) |
21:12.39 | Skipp | anyone seen carnage today? |
21:14.19 | Patlabor221 | nope |
21:15.12 | SGI | good |
21:15.27 | SGI | take forever |
21:15.35 | Skipp | patlabor thanks for the help last night, got it installed just fine |
21:16.17 | Patlabor221 | a cool |
21:18.28 | *** part/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com) |
21:25.22 | Chestal | wah, my computer is too slow |
21:25.31 | Chestal | building bzflag takes forever |
21:25.46 | SGI | impatience |
21:25.57 | Patlabor221 | how long? |
21:26.05 | Chestal | not sure |
21:26.08 | Chestal | it only built a part |
21:26.14 | Chestal | but already takes sveral minutes |
21:26.18 | Chestal | changign header file sis bad... |
21:26.35 | Chestal | especially one that gets included everywhere :-) |
21:27.17 | Chestal | ok, I'm also running a debian update, but at least I stopped two other CPU intensive jobs |
21:27.49 | DTRemenak | Aw, stop complaining :) |
21:28.15 | Chestal | a speedup of 10x would be nice |
21:28.25 | SGI | speed limit respect the speed limit |
21:28.27 | DTRemenak | wouldn't it always ;) |
21:28.30 | Chestal | sadly, there is nothing that fast, at least nothing which I could afford |
21:29.25 | Patlabor221 | this macine takes 2 min exact to do a full release build of BZFLAG.exe |
21:29.40 | Chestal | then yours is probaby much faster than mine |
21:29.49 | *** join/#bzflag bzdoug (~~joe@adsl-68-133.lou.bluegrass.net) |
21:29.55 | Patlabor221 | AMD 1900XP |
21:30.18 | Patlabor221 | with a gig and a half of DDR |
21:30.31 | SGI | 178kb |
21:30.43 | CIA | 03atupone * 12bzflag/src/bzflag (playing.cxx): x -solo Robots, drop suspended (on air) obstacles higher than tanks |
21:30.54 | Patlabor221 | it's a 55$ CPU :) |
21:31.50 | Chestal | 700Mhz Thunderbird here |
21:32.04 | Patlabor221 | offta yea tad slower |
21:32.20 | Patlabor221 | I should test a build on the linux machine it's a 1800xp |
21:32.38 | Chestal | hmm, I should've tested on the dual opteron, too late now |
21:32.51 | Patlabor221 | or maybe it's the 1900, I allways forget what one has waht |
21:32.54 | Chestal | ah, only 1.4GHz |
21:33.03 | DTRemenak | but 64-bit |
21:33.17 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
21:33.21 | larsl | ~xmission |
21:33.32 | Patlabor221 | they are decent cheapass processors |
21:33.40 | larsl | DFG is killing teammates and taking his flag to enemy bases. |
21:33.47 | Chestal | g++ eats a lot of memory I must say |
21:34.25 | Patlabor221 | is there a way to have it hide all that text output, I wonder if it slows it down |
21:34.40 | Chestal | what text output? |
21:34.55 | Patlabor221 | all the stuf it dumpt to stdout |
21:35.05 | DTRemenak | >> /dev/null |
21:35.15 | Chestal | ah, that's output created by make |
21:35.23 | Patlabor221 | tho linux terminals may be faster then the crap dosbox on windows |
21:35.27 | Chestal | but righ tnow it takes about 10s to compiel a single .cxx file |
21:35.35 | Chestal | so text output will only be 0.001% of the time |
21:35.39 | DTRemenak | patlabor: yes indeed |
21:35.49 | Chestal | hurrah, it finished |
21:35.52 | Patlabor221 | but if I turn on full debug in bzfs it slows down the server with all the text |
21:36.13 | Patlabor221 | yeah i figured they had to be faster then the windows one, |
21:36.36 | Chestal | first numbers coming in.... |
21:36.50 | DTRemenak | it's pretty obvious if you set up a printf(); loop and run it on both platforms |
21:37.01 | DTRemenak | like 100000 times |
21:38.53 | Chestal | currently, there really is no time of day when most of the bzflag devs are here together |
21:39.05 | Chestal | I think we must make more use of offline media |
21:39.10 | Chestal | maybe the good old dev ml? |
21:39.24 | Chestal | communication seems to happen via commits lately :-) |
21:40.09 | Tupone | Chestal: you got numbers? |
21:40.22 | Patlabor221 | well mostly it's just mac, you, learner, tupone, and jbd that are working |
21:43.20 | Chestal | Tupone: yes, but I need to do more testign before I publish them :-) |
21:43.27 | *** join/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net) |
21:43.32 | Tupone | i c |
21:43.50 | Chestal | it varies quite a lot dpeending on what I do when platestign I guess |
21:46.21 | Patlabor221 | 6:45 for a make all on linux for me |
21:47.55 | SGI | Ill send you the next stuff ASAP...... |
21:48.07 | SGI | nbye all |
21:48.14 | SGI | dammmmmmmmmmm "n" |
21:48.17 | DTRemenak | "n"! |
21:48.26 | DTRemenak | c'ya sgi |
21:49.00 | *** part/#bzflag SGI (~SGI@bgp01138bgs.sothfd01.mi.comcast.net) |
21:49.32 | Patlabor221 | who messed with the gravity on learners rabit server? |
21:49.42 | Chestal | you have just been on mine |
21:49.47 | Chestal | where I set gravity to -50 |
21:49.53 | Chestal | which makes for fun jumping I must say :-) |
21:49.59 | Patlabor221 | ohh I am on yours |
21:50.10 | Patlabor221 | yah, little babby hops |
21:50.17 | Patlabor221 | tho sound is screed on mine |
21:50.25 | Patlabor221 | all the waves are playing back double speed |
21:51.33 | Chestal | hmm, time measurement seems to take up a considerate amount of time, this is not good for measuring |
21:52.52 | Patlabor221 | if I play the waves in XMS they run fine, but in BZ they are way too fast |
21:53.12 | Chestal | hmm, sound fine for me |
21:53.33 | Patlabor221 | this is on Redhat 9 |
21:53.39 | Tupone | I remember about some Linux proc that take near nothing to get the time. Look at the system headers |
21:54.00 | Chestal | well, I was lazy and used the tiem class that already is there |
21:54.26 | Chestal | I estimate that time measurement might now eat up 0.5%-1.0% of the time all by itself |
21:54.33 | Chestal | hard to really say, though |
21:54.54 | Chestal | eval() with time measurements eats up >2.0% of total time |
21:55.42 | Tupone | so, for now, is not a big issue |
21:56.34 | Chestal | will be more for peopel with higher framerates |
21:57.22 | Tupone | How many frame rate you have? |
21:57.36 | Chestal | this is with the maxlod issue already "fixed" btw. |
21:57.40 | Chestal | about 90 |
21:57.54 | Chestal | when I remove the simpel caching, things get much worse |
21:58.05 | Chestal | about 40% then |
21:58.05 | Tupone | Other people get more than your? I got max 75 |
21:58.19 | Chestal | this is with not much on the screen |
21:58.26 | Chestal | some peopel get >300 :-) |
21:58.51 | Tupone | I got a GeForce II - too old? |
21:58.57 | Chestal | at work even with software rendering I noticed a significant drop in fps when comparing 1.9 to 1.7 |
21:59.04 | Chestal | but that was with the maxlod issue |
21:59.10 | Patlabor221 | GF2 wull run BZ fine |
21:59.16 | Chestal | Tupone: yours is faster than mine, only a G400 here |
21:59.26 | Chestal | running at 16bit, 1024x768 |
21:59.35 | Chestal | and smoothign turned off |
21:59.51 | Tupone | I C I run with all stuff on |
22:00.04 | Chestal | smoothing kills the fps for me |
22:00.16 | Patlabor221 | the card waits for BZ |
22:00.27 | Chestal | but nvidia cheats when doing AA anyway:-9 |
22:01.55 | Chestal | with caching and maxlod: > 50% time |
22:02.52 | Chestal | maxlod does not get cached, becauxe it's not in the bzdb, so I don#t know how often it gets called |
22:03.07 | Tupone | what is maxlod? |
22:03.27 | Chestal | see BUGS |
22:04.41 | Tupone | didn't get :( |
22:07.28 | Chestal | WallSceneNode::pickLevelOfDetail() in src/geometry/WallSceneNode.cxx acceses a bzdb item "maxlod" which used to be in SceneRenderer class where it was set to 32767 unless overriden in config file. Wthout such a setting, the item will not be in bzdb, so eval will return NaN |
22:08.59 | Tupone | I remember that now from IRC, my BUGS is probably old |
22:16.18 | Chestal | hmm, I just noticed that the isInside() functins of BaseBuilding and relatives always do an additional check with TankHeight |
22:16.28 | Chestal | is that the intended functionality? |
22:18.46 | ElectricElf | ~xmission |
22:19.00 | ElectricElf | Hmmm, I seem to have lost my routing to xmission. |
22:19.56 | Tupone | Chestal: for OO ?? |
22:20.00 | *** join/#bzflag bryjen (1000@ky-owensboro1a-242.owboky.adelphia.net) |
22:20.15 | bryjen | ~xmission |
22:20.20 | Chestal | Tupone: wenn ir da ab und an ein Interrupt oder gar ein Prozesswechsel dazwischenhaut, dann macht das gar nix, weil sich das ja statistisch verteilen sollte |
22:20.26 | Chestal | argls |
22:20.47 | ElectricElf | bryjen: I just checked too. |
22:20.56 | Tupone | Chestal: Ich sprechen nicht Deutch |
22:20.57 | ElectricElf | bryjen: I can't get past 205.158.14.18.ptr.us.xo.net, how about you? |
22:21.30 | Chestal | Tupone: I know, I typed all this for a different channel. |
22:21.44 | Chestal | Tupone: yes, but I am just not sure whether these routines are onyl called for tanks |
22:22.08 | Chestal | Tupone: I mean there is a radius passed to them, so I coudl iamgine that those checks could make sense for other objects liek shots, too |
22:22.15 | bryjen | ElectricElf: i don't see that host in a traceroute. I was actually still on and playing with two others, and a bunch of NRs |
22:22.27 | ElectricElf | bryjen: Yeah, I'm one of them. |
22:22.31 | ElectricElf | (Or I was anyways) |
22:22.44 | bryjen | you had disappeared |
22:23.14 | ElectricElf | Yeah, it's back now. |
22:23.28 | Tupone | Chestal: In your deutch sentences, are you asking for CPU statistics? |
22:23.45 | bryjen | somebody must've tripped over a patch cable somewheres |
22:24.01 | ElectricElf | bryjen: Yeah. |
22:24.13 | bryjen | back I go |
22:25.41 | Chestal | Tupone: I figured that the function takes only some microseconds to complete when it can use the cache - thus measurign the time is not easy |
22:25.46 | Chestal | Tupone: would still be interested in a faster measurement though |
22:26.36 | Tupone | linux measurement get nanoseconds tick |
22:27.02 | *** join/#bzflag evil_enchilada (~blardebla@0-1pool117-220.nas43.thornton1.co.us.da.qwest.net) |
22:32.14 | *** mode/#bzflag [+o captain_proton] by ChanServ |
22:37.07 | *** join/#bzflag remco (~remco@seesink.kabel.utwente.nl) |
22:38.16 | Chestal | Tupone: gettimeofday seems to take about 0.65 microseconds on my system |
22:38.47 | captain_proton | nobody's fixed maxlod yet, have they? |
22:39.12 | Chestal | nope |
22:39.16 | captain_proton | k |
22:39.30 | Chestal | I wonder whetehr it was ever used |
22:40.25 | captain_proton | ShotStrategy.cxx: In member function `void |
22:40.25 | captain_proton | <PROTECTED> |
22:40.25 | captain_proton | ShotStrategy.cxx:709: no matching function for call to `Obstacle::get3DNormal( |
22:40.25 | captain_proton | <PROTECTED> |
22:41.46 | Tupone | Chestal: I read about a proc that get the CPU register (on Pentium Class CPU). This register (not sure) take a count of frequency ?? Access time to this should be 1 cycle. |
22:41.55 | Chestal | in C gibt es z.B. keien geschachtelten Kommentare |
22:41.57 | Chestal | oops |
22:43.25 | Chestal | k, I think with caching and without maxlod, eval() takes a little less than 1% of total time on my system |
22:43.46 | Chestal | of course, if it would be constants liek before, it would be < 0.0001% :-) |
22:44.34 | Tupone | acceptable IMHO |
22:45.40 | *** join/#bzflag DTRemenak (~DTRemenak@host-227-215.dialup.innercite.com) |
22:50.58 | Chestal | without opponents, roger gets stuck real fast at walls |
22:51.45 | Tupone | put in robots they should work - mostly |
22:58.35 | Chestal | colored console does not seem to work |
23:14.17 | *** part/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
23:15.45 | CIA | 03chestal * 12bzflag/ (BUGS): no colored console; no echo for priv. msgs |
23:16.54 | CIA | 03chestal * 12bzflag/ (BUGS): talking to robots is fun somehow |
23:17.12 | Chestal | good night |
23:40.43 | *** join/#bzflag bzdoug_ (~~joe@adsl-68-133.lou.bluegrass.net) |