00:01.50 | captain_proton | hrmph |
00:07.09 | captain_proton | there we go, wiki back up |
00:41.31 | hotnsour | Mmmm... blackberry wine |
00:55.14 | *** join/#bzflag BaDiN (Paramount@81.193.2.157) |
00:55.16 | BaDiN | olá |
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01:11.32 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
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03:05.25 | fiberchu1ks | grr |
03:05.52 | hotnsour | sup fiber? |
03:06.40 | fiberchu1ks | now the woman is doing the typical - 'oh, just never mind the vacation' garbage -- I've already found like six good vacation packages, but of course, she doesn't like them |
03:07.15 | hotnsour | *sigh* sorry man |
03:09.04 | fiberchu1ks | it really amazes me how women bitch and moan that they want to go on vacation, and when you say ' oh, look here, it's a good deal and it's a cool package', they say, but they have a casino on board, so all the people are smelly, and it's loud, etc, etc |
03:09.33 | fiberchu1ks | guys are just happy to get out of the house, fer chrissakes |
03:09.34 | fiberchu1ks | :) |
03:09.36 | hotnsour | lemme guess.. she wants a cruise from florida to venice for about 4 weeks? :) |
03:10.07 | hotnsour | hehe, true - most guys idea of a vacation is "not working" :) |
03:10.08 | fiberchu1ks | probably more akin to full first-class trip around the world, with all amenities included, and free rides for the kid |
03:10.24 | hotnsour | lol .. er .. true |
03:10.29 | hotnsour | :) |
03:10.35 | fiberchu1ks | this is why I _loathe_ travelling with other people |
03:12.27 | fiberchu1ks | now she says she wants a damned dog for her birthday instead - jeezus (good thing I never booked the vacation, eh?) :\ |
03:13.15 | fiberchu1ks | yeah, so _that_ way, if we want to go on vacation, we have to worry about the care and feeding of 2 animals -- sure, I _like_ extra, unecessary stress in my life |
03:13.51 | fiberchu1ks | I often feel that being single again would make life infinitely more enjoyable |
03:13.51 | hotnsour | heh |
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04:23.52 | Spiff | Hehe fiber. |
04:24.03 | Spiff | Sometimes ladies make ya feel that way. |
04:24.08 | Spiff | But they're worth it... :-D |
04:24.22 | Spiff | This is Spiff signing off for a bit.. I'll be back.. I think. C-yaz. |
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05:15.59 | hotnsour | mornin' mac |
05:18.02 | MrApathyCream | howdy |
05:18.32 | MrApathyCream | do you have time to fight with roger, for testing purposes? |
05:18.48 | hotnsour | how long? |
05:19.00 | hotnsour | i can give a couple min :) |
05:19.14 | MrApathyCream | thanks |
05:19.30 | MrApathyCream | your server up? |
05:19.40 | learner | of course |
05:19.53 | MrApathyCream | ok, i'll meet you there |
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05:47.44 | MrApathyCream | thanks guys |
05:55.28 | learner | sure |
06:05.48 | CIA | 03dbrosius * 12bzflag/src/bzflag (3 files): Roger shouldn't shoot at roques when in rabbit chase |
06:06.47 | CIA | 03dbrosius * 12bzflag/src/bzflag (RobotPlayer.cxx): Picking your ememies is often wrong, make it a method inPlayer |
06:11.56 | CIA | 03dbrosius * 12bzflag/src/common (global.cxx): Burrow turn and speed cut downs were to restrictive |
06:12.00 | MrApathyCream | ok, give that a try |
06:13.14 | learner | ready to try again? |
06:13.20 | MrApathyCream | um. |
06:13.33 | MrApathyCream | lemme put some debugging stuff on to try to catch div by zero |
06:13.36 | MrApathyCream | one sec |
06:13.47 | learner | np, I need to recompile the server |
06:17.31 | MrApathyCream | ok |
06:19.35 | learner | rebuilding |
06:23.44 | Carnage | i hate ducati lags kicks |
06:27.53 | MrApathyCream | learner: ready? |
06:30.38 | learner | not quite |
06:43.49 | learner | lol |
06:43.56 | learner | had a build bug |
06:44.03 | learner | ok, I'm ready |
06:44.08 | MrApathyCream | cool |
07:00.16 | learner | that's two wierd bugs |
07:00.20 | MrApathyCream | thanks learner |
07:00.25 | MrApathyCream | still problems |
07:00.30 | learner | server looses/misdirects chat messages |
07:01.02 | MrApathyCream | hmm |
07:01.03 | learner | and key-driving sometimes goes "sluggish" |
07:01.31 | learner | roger didn't seem to be computing a burrow-squish kill properly.. |
07:03.53 | MrApathyCream | no, definitely not |
07:04.20 | MrApathyCream | Roger is a flag idiot |
07:04.32 | MrApathyCream | (other than picking them up) |
07:15.14 | CIA | 03brlcad * 12bzflag/ (configure.in): bump up optimization to O3 for os x |
07:17.22 | CIA | 03brlcad * 12bzflag/src/bzfs (4 files): voting poll updates, little more to go still |
07:17.47 | learner | welp |
07:17.59 | learner | nytynite time |
07:25.18 | MrApathyCream | cya thanks |
07:37.07 | MrApathyCream | if only scanline would come and fix this silly NAN bug |
08:02.06 | scanline | oh no, captain_proton's leaking! |
08:02.58 | captain_proton | when i'm excercising, barely any, but a couple hours of smash bros and i'm sweating like a banshee (to poke at the latest dilbert newsletter :) |
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08:20.28 | captain_proton | doodeedoo |
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13:49.14 | tapo | hi, when doing "Find Server" there's this list of the servers. I'ld like to see a feature in bzflag to see the server's port in every line. Some have it in their names. but some don't. |
13:54.12 | Chestal | tapo: if you do not see the port it should be the default port of 5155 (for 1.7). Why would you want to know the port anyway? |
13:56.07 | tapo | I want wo know it for every line. some habe 5155/5156, but I've seen 5157 in my firewall log, too. and my firewall is very restricted... |
13:57.07 | tapo | habe=have :) |
13:57.26 | Chestal | ah well, 1.7 uses two TCP ports and one UDP port. You'll only see the first TCP/UDP port in the list anyway. Not sure why you restrict outgoing packets, though |
13:57.39 | Chestal | 1.9 will only use one port for everything, but still TCP+UDP |
13:57.54 | Chestal | and it defautl port will be official IANA port 5154 :-) |
14:00.22 | tapo | Chestal: ->#unixag, de :) |
14:00.36 | Chestal | achwo :-) |
14:01.16 | tapo | ok. Am i right in thinking that udp doesn't know stateful firewalling? |
14:01.50 | tapo | something like "iptable -I INPUT 1 -p udp -m state -state=ESTABLISH" shouldn't work, right? |
14:02.27 | tapo | Chestal: ->#unixag! |
14:03.30 | *** part/#bzflag tapo (~tapo@gtso-d9b8c00f.pool.mediaWays.net) |
14:18.27 | Tupone | ~NAN |
14:25.29 | Chestal | MAC: what is he supposed to do? |
14:30.44 | Chestal | and what happens when he goes to NAN? |
14:48.24 | Chestal | uh, ROger is behavng strangely, looks all jerky |
14:54.11 | Tupone | Roger is cheating too! it's making to high jump when restarting (some times) and is kicked off |
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16:31.53 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
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17:56.56 | Smilodon_ | Hello |
17:57.23 | [dmp] | Hi |
17:57.31 | Smilodon_ | Need help :) |
17:57.40 | [dmp] | ..with? :) |
17:57.48 | Smilodon_ | A patch |
17:58.08 | [dmp] | THen Im not the right one to ask :) |
17:58.11 | larsl | What patch? |
17:58.17 | Smilodon_ | That of change the guided missile |
17:58.25 | Smilodon_ | Aspect |
17:58.32 | larsl | Haven't tested it. What's the problem? |
17:59.10 | Smilodon_ | The instructions says I must apply the patch after merge the directories from ther zip file |
17:59.41 | Smilodon_ | I did the second. |
17:59.45 | Smilodon_ | Not the firt |
17:59.47 | Smilodon_ | first |
18:00.31 | larsl | You probably should follow their instructions. =) |
18:00.51 | Smilodon_ | They are "short". |
18:01.05 | larsl | What patch ID is this? Do you have an URL? |
18:01.23 | Smilodon_ | You can see these at http://sourceforge.net/tracker/index.php?func=detail&aid=682463&group_id=3248&atid=303248 |
18:02.52 | larsl | Do you know how to apply a patch? |
18:03.13 | Smilodon_ | Exactly not. This is my problem |
18:03.24 | larsl | OK, what operating system are you using? |
18:03.27 | Smilodon_ | I don't know what means "aplly the patch" |
18:03.37 | Smilodon_ | Windows 98 :( |
18:03.51 | Smilodon_ | apply |
18:04.08 | larsl | OK, I'm not sure what you need to do then. I have never used Windows for coding. |
18:04.19 | larsl | You need to find a copy of the 'patch' program. |
18:04.25 | Smilodon_ | Ah! thanks, nonetheless |
18:04.29 | Smilodon_ | :( |
18:04.37 | larsl | Patlabor221 <- He wrote the patch. |
18:05.27 | Smilodon_ | Ok |
18:05.43 | larsl | A patch is a set of changes to the code, you 'apply' it by running the patch program which will make those changes to your copy of the code. |
18:05.45 | Smilodon_ | I am not sure, He is "on" |
18:05.53 | Smilodon_ | I am not sure he is "on" |
18:06.04 | larsl | He might get on later tonight. |
18:06.31 | Smilodon_ | Thanks, but, where is he from? |
18:06.52 | larsl | Somewhere on the US west coast, I think. |
18:07.07 | Smilodon_ | uh, I am talking from spain. |
18:07.17 | Smilodon_ | 10 hours! |
18:07.26 | Smilodon_ | I am at work, then |
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18:08.18 | larsl | ~google patch windows diff |
18:08.37 | larsl | ~literal google |
18:08.37 | | google is a search engine found at http://www.google.com/ |
18:08.53 | larsl | Hm, I thought the bot could search. |
18:08.54 | Smilodon_ | Thanks, bot :) |
18:09.05 | Smilodon_ | I try |
18:10.09 | Smilodon_ | ¡Que aproveche, larsl! |
18:10.21 | Smilodon_ | :) |
18:10.33 | Smilodon_ | Bon appetit or so |
18:17.39 | creeperz | Noodlebot can |
18:17.42 | creeperz | #Noodlebot |
18:18.58 | scanline | ibot: google for cheese |
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18:52.57 | *** mode/#bzflag [+o TimRiker] by ChanServ |
19:01.11 | Chestal | gravity=40 is fun |
19:04.32 | *** join/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com) |
19:06.04 | Skipp | does anyone have a pybzflag file for windows? |
19:06.39 | scanline | it's cross-platform, you don't need anything separate for windows |
19:07.39 | Skipp | cool |
19:07.45 | Skipp | where could i find a copy |
19:07.46 | Patlabor221 | just install the python stuff |
19:07.48 | Patlabor221 | and all the libs |
19:07.59 | Skipp | i already have python 2.2 |
19:08.20 | Skipp | and all the libraries needed |
19:08.22 | Patlabor221 | then get pygame and pygl and all that, then just run the pybzflag file |
19:08.35 | Skipp | inside the pybzflag console? |
19:08.40 | Skipp | python console |
19:08.44 | Patlabor221 | no in a regular console |
19:08.46 | Patlabor221 | or a shortcut |
19:09.18 | Patlabor221 | it's not a playable game yet tho, iirc |
19:09.49 | scanline | yep |
19:09.55 | Skipp | yeah i know :) |
19:10.00 | scanline | right now it's just a collection of architectural experiments and such |
19:10.04 | Skipp | just a viewer rigth? |
19:10.11 | scanline | well, more than a viewer |
19:10.17 | Patlabor221 | there are many components |
19:10.25 | scanline | there's also a partial server, some demos for particle and cloth simulation, level conversion/downloading tools |
19:10.32 | scanline | a network debugging proxy dooad |
19:10.39 | scanline | er, doodad |
19:10.59 | Skipp | where is a good place to get it? |
19:11.01 | scanline | the networked code probably won't work at the moment since I haven't repaired it after the last time MAC broke the protocol without documenting anything |
19:11.09 | scanline | it's in CVS |
19:11.21 | Patlabor221 | there are CVS snaps in the archive in the topic too |
19:11.46 | Skipp | yeah i saw all the screenshots of xmission and the new tank and such, pretty cool |
19:16.53 | captain_proton | hmmm |
19:16.59 | captain_proton | wasn't SF supposed to get their new server in august? |
19:19.04 | *** join/#bzflag ChanServ (ChanServ@services.) |
19:19.04 | *** mode/#bzflag [+o ChanServ] by niven.freenode.net |
19:19.23 | *** part/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com) |
19:20.25 | *** mode/#bzflag [+o captain_proton] by ChanServ |
19:22.15 | Patlabor221 | something like that |
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19:27.04 | CIA | 03chestal * 12bzflag/ (BUGS): sound not quite right? / thief gets kicked for speeding |
19:49.08 | *** join/#bzflag fiberchu1ks (~mike@237.14.252.64.snet.net) |
19:49.16 | fiberchu1ks | ~seen patlabor221 |
19:49.17 | | patlabor221 <~jeffm@adsl-64-172-197-83.dsl.lsan03.pacbell.net> was last seen on IRC in channel #bzflag, 27m 2s ago, saying: 'something like that'. |
19:49.24 | fiberchu1ks | phoo |
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20:18.37 | Chestal | MAC: maybe both |
20:18.51 | Chestal | MAC: first time I got kicked when I stole V |
20:19.00 | MrApathyCream | ok |
20:19.06 | Chestal | MAC: but then another player got kicked when he stole SW from me, at least I think so |
20:19.23 | Chestal | MAC: the other players also had problems when sliding along building walls |
20:19.25 | MrApathyCream | k |
20:19.28 | Chestal | MAC somtime they just vanished |
20:19.36 | MrApathyCream | they are going to NAN |
20:19.39 | Chestal | I wonder whether this is related to the Roger NAN bug? |
20:19.42 | MrApathyCream | the autopilot has the same problem |
20:19.46 | Chestal | hmm |
20:19.51 | MrApathyCream | yes, i' guessing so |
20:19.56 | Chestal | what has changed that could be the cause? |
20:19.57 | MrApathyCream | roger does that when he slides on buildings too |
20:20.11 | Chestal | btw.: changign the gravity to 50 is interesting |
20:20.17 | MrApathyCream | i dunno, been pounding my head on this one |
20:20.21 | Chestal | allows for some small bounces to avoid shots |
20:20.26 | MrApathyCream | yup |
20:20.33 | Chestal | I couldn't reproduce it myself |
20:20.42 | Chestal | roger has not been behavign for me |
20:20.45 | MrApathyCream | interestingly, to when you go to NAN, there are flags there :) |
20:20.53 | Chestal | when I activated the autopilot, everythign went to sluggish mode, very strange |
20:21.00 | MrApathyCream | odd |
20:21.00 | CIA | 03dbrosius * 12bzflag/src/bzflag (2 files): move globalDBItems init up |
20:21.09 | Chestal | MAC: NAN must be the place where all discarded flags go :-) |
20:21.12 | MrApathyCream | roger IS based on keyboard movement, don't know if that has an effect |
20:21.18 | Chestal | ah, hmm |
20:21.25 | Chestal | keyboard movement looks similar for me |
20:21.27 | MrApathyCream | flags : prhaps |
20:21.28 | Chestal | that is on my work machine |
20:21.38 | Chestal | could never use keyboard movement there, becasue it's liek stop'n'go |
20:22.16 | MrApathyCream | i can catch the set to NAN, with a watch point, but it's very confusing, the velocity is NAN, so the position gets set to NAN i think |
20:22.33 | MrApathyCream | can't for the live of me figure out why it's showing up now, tho |
20:22.38 | Chestal | where in the code? In the collision handling? |
20:22.51 | MrApathyCream | In doUpdateMotion i think |
20:22.55 | MrApathyCream | lemmee check |
20:23.33 | Chestal | allowing jump for rabbit only would be a nice option I think |
20:23.54 | MrApathyCream | LocalPlayer:538 is where the call is that sets it to NAN |
20:24.07 | MrApathyCream | rabbit - jump: yup |
20:24.23 | Chestal | especially with high gravity its fun :-) |
20:24.27 | MrApathyCream | heh |
20:24.58 | MrApathyCream | well, i'll keep lookin' at it, but by all means, your welcome to unleash your brilliance on this one |
20:25.03 | MrApathyCream | gotta run |
20:25.05 | Chestal | ah, that reminds me: when a tank explodes, it's 'escape velocity' is calculated so that it will hit the ground after a fixed explosion time |
20:25.08 | Chestal | hmm |
20:25.10 | Chestal | ok, cu |
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20:43.51 | Chestal | re bzg |
20:44.03 | bzgirl | hi Chestal |
20:46.55 | Chestal | hmm, cvs.sourceforge.net seems to be dead http-wise |
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20:51.07 | Spiff | Hey all. :-) |
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21:08.18 | CIA | 03chestal * 12bzflag/src/common (2 files): order bzdb globals alphabetically |
21:19.23 | CIA | 03chestal * 12bzflag/src/common (StateDatabase.cxx): oops |
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21:24.37 | BaDiN | olá |
21:24.41 | Skipp | hello |
21:25.12 | remco | he |
21:25.17 | remco | to #bips? |
21:25.49 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
21:30.15 | Chestal | hi Tupone |
21:30.26 | Chestal | and hi BiPs |
21:30.33 | BaDiN | :) |
21:30.37 | Tupone | Chestal: hi |
21:30.44 | *** join/#bzflag heinola (~heinola@63.98.3.99) |
21:30.45 | BaDiN | THERE ARE 4 BIPS ONLINE, AND NO TEAMS!! |
21:30.50 | BaDiN | (other) |
21:30.53 | Chestal | Tupone: was it you who fixed the sound? |
21:31.35 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
21:32.54 | Chestal | Tupone: was it you who fixed the sound? |
21:33.09 | Tupone | Chestal: Yes, why? |
21:33.42 | Tupone | temporary fix :) |
21:34.25 | Chestal | Tupone: still seems to be a bit strange now and then. Furthermore, I found that there is another BZDB access in sound.cxx, but didn't dig any deeper. Do you think that this is safe or can it have the same problem as the other one? |
21:35.57 | Tupone | Most of the thing in sound.cxx are in a fork (Linux). If BZDB has the requested data before the fork OK. But this is data are unchangable from the father |
21:36.24 | *** part/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com) |
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21:37.04 | Chestal | well, it's the worldsize, this might be a problem |
21:37.10 | Chestal | worldsize is sent by server |
21:37.29 | Tupone | I am looking at the code now! |
21:37.54 | Chestal | but audioloop is the main loop? only called once? |
21:38.02 | Chestal | this would mean that the code wouldn#t work correctly anyway |
21:38.08 | heinola | what is the best way to upgrade from 1.7g0 to g2? |
21:38.17 | Tupone | i c |
21:39.01 | Tupone | If we want a coorect implementation we need to implement new sound commands |
21:39.30 | Chestal | heinol: on which operating system? |
21:40.08 | Chestal | Tupone: maybe replace it with a constant for now and document this in BUGS or TODO? |
21:40.19 | Tupone | audioloop is body of the thread or fork |
21:40.38 | Tupone | Think is better. |
21:40.39 | heinola | mandrkae 9.1 |
21:41.09 | Chestal | Tupone: to my undestanding, worlsize is used to calculate the longest possible lifetime of a sound event in the world |
21:42.02 | Tupone | Seems to me the same. |
21:42.13 | heinola | brb roll a smoke a cig i mean |
21:43.39 | Chestal | so, when it's too small some sounds will not be heard. If it's too large, sounds will be busy longer than necessary |
21:43.54 | Chestal | heinola: simply install the new version and you should be fine |
21:44.44 | Tupone | that thread is created (openSound()) before connecting to the server. So the WorldSize value is, I suppose, nan too |
21:44.46 | heinola | you are talking tar dist or rpm i having probs using rpm |
21:45.27 | Chestal | hmm, don't know, I'm never using rpm based distro, Debian here |
21:45.55 | heinola | i used cvs long ago but i cant remeber how to find out modulal names |
21:46.07 | bzdoug_ | just download the gzip from the website |
21:46.09 | Chestal | Tupone: well, there is a default world size of 800 which gets set |
21:46.36 | heinola | did get 1 error on make |
21:46.44 | Chestal | Tupone: but when TankRadius wasn#t set at this time, then worldsize won't either |
21:46.47 | bzgirl | heinola: http://rpmfind.rediris.es/rpm2html/mandrake-cooker-i386/bzflag-1.7g2-1mdk.i586.html |
21:47.16 | bzgirl | then i think, rpm -Uvh <new rpm> |
21:47.16 | Tupone | When that vaule is set (mean 800) ? |
21:47.36 | heinola | ok will try :) |
21:48.17 | Tupone | Chestal: I'll try with a printf to see ... gdb (or me) is not able to work in forked process |
21:48.32 | Chestal | Tupone: it's a lgobal DB item, tankradius is, too |
21:48.45 | Chestal | they are set at the very beginning of main, hmm |
21:50.37 | Tupone | didn't get. Where? |
21:51.05 | Chestal | bzfalg.cxx, line 831 etc. |
21:51.39 | Chestal | where does the audio thread get started? Looks liek the values get initilized before the fork |
21:51.45 | Tupone | oopensound |
21:51.48 | Chestal | but same for the TankRadius which you changed |
21:53.02 | Tupone | From where they are read ? Config file ? .bzflag19 |
21:53.38 | Chestal | the globals are in src/common/global.cxx |
21:54.25 | heinola | ok did the rpm -Uvh shows |
21:54.36 | heinola | 1:bzflag 100% |
21:56.19 | bzgirl | heinola: does the game run? |
21:56.27 | Tupone | startPlaying() is called after openSound() |
21:56.33 | heinola | nope |
21:57.19 | Chestal | Tupone: yes, but why startPlaying()? bzdb constants get set as the very first thing in main |
21:57.21 | Tupone | Value are initialized at the begginig of startPlaying |
21:58.00 | Tupone | the only reference I see to globalDBItem is in playing.cxx |
21:58.22 | Chestal | uhm? |
21:58.34 | Chestal | there is none in that file |
21:59.27 | Chestal | Tupone: you sure you have uptodate code? |
21:59.54 | Tupone | no. cvs update reject for now. I retry |
22:00.48 | Tupone | You see some references of globalDBItem in bzflag.cxx ? |
22:00.48 | Chestal | it hasn't change for some days, though |
22:01.14 | Chestal | yes, right after bzfsrand in main |
22:01.16 | Tupone | globalDBItems |
22:02.09 | Chestal | hmm, maybe I am not uptodate? |
22:02.11 | Tupone | I see some setting of BZDB, but the array globalDBItems is not there |
22:02.12 | Chestal | but I did a cvs up |
22:02.41 | Chestal | according to CVS browser, the code has been removed on August 13th, hmm |
22:05.27 | Chestal | even when I delete my local file, I still get the old version? |
22:05.36 | Tupone | Tag ?!? |
22:05.44 | Tupone | sticky tag ? |
22:05.52 | Tupone | do a cvs update -A |
22:05.53 | Chestal | hmm, it believs it has 1.140 |
22:05.59 | Chestal | but CVS browser says 1.139 is newest |
22:07.02 | Chestal | but the browser is lagging I think |
22:07.08 | Chestal | do you use anon CVS? |
22:07.15 | Tupone | nono |
22:07.39 | Chestal | whch revision do you have of bzflag.cxx? |
22:07.56 | Chestal | 140 obviously readded the global items, hmm |
22:07.56 | Tupone | working 1.139 repo 1.140 |
22:08.54 | Chestal | commit mails have been unreliable |
22:09.24 | Chestal | stragely, my own commits get mailed, but none from other people |
22:10.10 | Tupone | I was not updated. Fixes has been done at 20:20 today |
22:11.02 | Chestal | <PROTECTED> |
22:11.07 | Chestal | hmm, seems to move around a lot :-) |
22:11.38 | Chestal | anyway, the WorldSize calc is static which is wrong |
22:11.50 | Chestal | but I must go to bed now, cu |
22:11.55 | Tupone | what strange effect do you hear on sound? |
22:12.31 | Chestal | I don't hear some sounds |
22:12.42 | Chestal | unreliable |
22:12.52 | Chestal | but that might have been with code that was a few hours old |
22:12.55 | Chestal | needs more testing |
22:13.07 | Tupone | OK I'll try. but tomorrow work for me so night |
22:13.24 | *** part/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
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22:19.29 | TheRedBaron | wow |
22:20.07 | TheRedBaron | any HoW guys here? |
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23:22.56 | skipp | what is the command in linux to find out your ip address? |
23:24.22 | captain_proton | ifconfig |
23:24.47 | skipp | thanks |
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23:51.13 | fiberchunks | Patlabor221: you about? |
23:51.26 | Patlabor221 | I am |
23:52.25 | fiberchunks | coolio -- I'm wondering if you know any resources online for complementary colors, design, web-geared stuff |
23:52.28 | fiberchunks | ? |
23:52.40 | Patlabor221 | not personaly |
23:52.50 | Patlabor221 | tho I'm sure there must be |
23:53.25 | fiberchunks | hrm - same here, I found a whole bunch of 'general' places that talk about it, but nothing like, look here -- here's some examples proving the point we're trying to make |
23:53.35 | fiberchunks | like primary colors and all that jazz |
23:54.00 | Patlabor221 | it's mostly just using that supid color wheel :) |
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23:55.31 | Patlabor221 | Pippin: Are we lost? |
23:55.31 | Patlabor221 | Merry: No |
23:55.31 | Patlabor221 | Pippin: I think we are |
23:55.31 | Patlabor221 | Merry: Shh! Gandalf's thinkin' |
23:55.31 | Patlabor221 | Pippin: Merry? |
23:55.32 | Patlabor221 | Merry: What? |
23:55.35 | Patlabor221 | Pippin: I'm hungry |