irclog2html for #bzflag on 20030831

00:01.50captain_protonhrmph
00:07.09captain_protonthere we go, wiki back up
00:41.31hotnsourMmmm... blackberry wine
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00:55.16BaDiNolá
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03:05.25fiberchu1ksgrr
03:05.52hotnsoursup fiber?
03:06.40fiberchu1ksnow the woman is doing the typical - 'oh, just never mind the vacation' garbage -- I've already found like six good vacation packages, but of course, she doesn't like them
03:07.15hotnsour*sigh* sorry man
03:09.04fiberchu1ksit really amazes me how women bitch and moan that they want to go on vacation, and when you say ' oh, look here, it's a good deal and it's a cool package', they say, but they have a casino on board, so all the people are smelly, and it's loud, etc, etc
03:09.33fiberchu1ksguys are just happy to get out of the house, fer chrissakes
03:09.34fiberchu1ks:)
03:09.36hotnsourlemme guess.. she wants a cruise from florida to venice for about 4 weeks? :)
03:10.07hotnsourhehe, true - most guys idea of a vacation is "not working" :)
03:10.08fiberchu1ksprobably more akin to full first-class trip around the world, with all amenities included, and free rides for the kid
03:10.24hotnsourlol  .. er .. true
03:10.29hotnsour:)
03:10.35fiberchu1ksthis is why I _loathe_ travelling with other people
03:12.27fiberchu1ksnow she says she wants a damned dog for her birthday instead - jeezus (good thing I never booked the vacation, eh?) :\
03:13.15fiberchu1ksyeah, so _that_ way, if we want to go on vacation, we have to worry about the care and feeding of 2 animals -- sure, I _like_ extra, unecessary stress in my life
03:13.51fiberchu1ksI often feel that being single again would make life infinitely more enjoyable
03:13.51hotnsourheh
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04:23.52SpiffHehe fiber.
04:24.03SpiffSometimes ladies make ya feel that way.
04:24.08SpiffBut they're worth it... :-D
04:24.22SpiffThis is Spiff signing off for a bit.. I'll be back.. I think.  C-yaz.
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05:15.59hotnsourmornin' mac
05:18.02MrApathyCreamhowdy
05:18.32MrApathyCreamdo you have time to fight with roger, for testing purposes?
05:18.48hotnsourhow long?
05:19.00hotnsouri can give a couple min :)
05:19.14MrApathyCreamthanks
05:19.30MrApathyCreamyour server up?
05:19.40learnerof course
05:19.53MrApathyCreamok, i'll meet you there
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05:47.44MrApathyCreamthanks guys
05:55.28learnersure
06:05.48CIA03dbrosius * 12bzflag/src/bzflag (3 files): Roger shouldn't shoot at roques when in rabbit chase
06:06.47CIA03dbrosius * 12bzflag/src/bzflag (RobotPlayer.cxx): Picking your ememies is often wrong, make it a method inPlayer
06:11.56CIA03dbrosius * 12bzflag/src/common (global.cxx): Burrow turn and speed cut downs were to restrictive
06:12.00MrApathyCreamok, give that a try
06:13.14learnerready to try again?
06:13.20MrApathyCreamum.
06:13.33MrApathyCreamlemme put some debugging stuff on to try to catch div by zero
06:13.36MrApathyCreamone sec
06:13.47learnernp, I need to recompile the server
06:17.31MrApathyCreamok
06:19.35learnerrebuilding
06:23.44Carnagei hate ducati lags kicks
06:27.53MrApathyCreamlearner: ready?
06:30.38learnernot quite
06:43.49learnerlol
06:43.56learnerhad a build bug
06:44.03learnerok, I'm ready
06:44.08MrApathyCreamcool
07:00.16learnerthat's two wierd bugs
07:00.20MrApathyCreamthanks learner
07:00.25MrApathyCreamstill problems
07:00.30learnerserver looses/misdirects chat messages
07:01.02MrApathyCreamhmm
07:01.03learnerand key-driving sometimes goes "sluggish"
07:01.31learnerroger didn't seem to be computing a burrow-squish kill properly..
07:03.53MrApathyCreamno, definitely not
07:04.20MrApathyCreamRoger is a flag idiot
07:04.32MrApathyCream(other than picking them up)
07:15.14CIA03brlcad * 12bzflag/ (configure.in): bump up optimization to O3 for os x
07:17.22CIA03brlcad * 12bzflag/src/bzfs (4 files): voting poll updates, little more to go still
07:17.47learnerwelp
07:17.59learnernytynite time
07:25.18MrApathyCreamcya thanks
07:37.07MrApathyCreamif only scanline would come and fix this silly NAN bug
08:02.06scanlineoh no, captain_proton's leaking!
08:02.58captain_protonwhen i'm excercising, barely any, but a couple hours of smash bros and i'm sweating like a banshee (to poke at the latest dilbert newsletter :)
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08:20.28captain_protondoodeedoo
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13:49.14tapohi, when doing "Find Server" there's this list of the servers. I'ld like to see a feature in bzflag to see the server's port in every line. Some have it in their names. but some don't.
13:54.12Chestaltapo: if you do not see the port it should be the default port of 5155 (for 1.7). Why would you want to know the port anyway?
13:56.07tapoI want wo know it for every line. some habe 5155/5156, but I've seen 5157 in my firewall log, too. and my firewall is very restricted...
13:57.07tapohabe=have :)
13:57.26Chestalah well, 1.7 uses two TCP ports and one UDP port. You'll only see the first TCP/UDP port in the list anyway. Not sure why you restrict outgoing packets, though
13:57.39Chestal1.9 will only use one port for everything, but still TCP+UDP
13:57.54Chestaland it defautl port will be official IANA port 5154 :-)
14:00.22tapoChestal: ->#unixag, de :)
14:00.36Chestalachwo :-)
14:01.16tapook. Am i right in thinking that udp doesn't know stateful firewalling?
14:01.50taposomething like "iptable -I INPUT 1 -p udp -m state -state=ESTABLISH" shouldn't work, right?
14:02.27tapoChestal: ->#unixag!
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14:18.27Tupone~NAN
14:25.29ChestalMAC: what is he supposed to do?
14:30.44Chestaland what happens when he goes to NAN?
14:48.24Chestaluh, ROger is behavng strangely, looks all jerky
14:54.11TuponeRoger is cheating too! it's making to high jump when restarting (some times) and is kicked off
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17:56.56Smilodon_Hello
17:57.23[dmp]Hi
17:57.31Smilodon_Need help :)
17:57.40[dmp]..with? :)
17:57.48Smilodon_A patch
17:58.08[dmp]THen Im not the right one to ask :)
17:58.11larslWhat patch?
17:58.17Smilodon_That of change the guided missile
17:58.25Smilodon_Aspect
17:58.32larslHaven't tested it. What's the problem?
17:59.10Smilodon_The instructions says I must apply the patch after merge the directories from ther zip file
17:59.41Smilodon_I did the second.
17:59.45Smilodon_Not the firt
17:59.47Smilodon_first
18:00.31larslYou probably should follow their instructions. =)
18:00.51Smilodon_They are "short".
18:01.05larslWhat patch ID is this? Do you have an URL?
18:01.23Smilodon_You can see these at http://sourceforge.net/tracker/index.php?func=detail&aid=682463&group_id=3248&atid=303248
18:02.52larslDo you know how to apply a patch?
18:03.13Smilodon_Exactly not. This is my problem
18:03.24larslOK, what operating system are you using?
18:03.27Smilodon_I don't know what means "aplly the patch"
18:03.37Smilodon_Windows 98 :(
18:03.51Smilodon_apply
18:04.08larslOK, I'm not sure what you need to do then. I have never used Windows for coding.
18:04.19larslYou need to find a copy of the 'patch' program.
18:04.25Smilodon_Ah! thanks, nonetheless
18:04.29Smilodon_:(
18:04.37larslPatlabor221 <- He wrote the patch.
18:05.27Smilodon_Ok
18:05.43larslA patch is a set of changes to the code, you 'apply' it by running the patch program which will make those changes to your copy of the code.
18:05.45Smilodon_I am not sure, He is "on"
18:05.53Smilodon_I am not sure he is "on"
18:06.04larslHe might get on later tonight.
18:06.31Smilodon_Thanks, but, where is he from?
18:06.52larslSomewhere on the US west coast, I think.
18:07.07Smilodon_uh, I am talking from spain.
18:07.17Smilodon_10 hours!
18:07.26Smilodon_I am at work, then
18:08.06*** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net)
18:08.18larsl~google patch windows diff
18:08.37larsl~literal google
18:08.37google is a search engine found at http://www.google.com/
18:08.53larslHm, I thought the bot could search.
18:08.54Smilodon_Thanks, bot :)
18:09.05Smilodon_I try
18:10.09Smilodon_¡Que aproveche, larsl!
18:10.21Smilodon_:)
18:10.33Smilodon_Bon appetit or so
18:17.39creeperzNoodlebot can
18:17.42creeperz#Noodlebot
18:18.58scanlineibot: google for cheese
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19:01.11Chestalgravity=40 is fun
19:04.32*** join/#bzflag Skipp (~Skipp@12-206-137-38.client.attbi.com)
19:06.04Skippdoes anyone have a pybzflag file for windows?
19:06.39scanlineit's cross-platform, you don't need anything separate for windows
19:07.39Skippcool
19:07.45Skippwhere could i find a copy
19:07.46Patlabor221just install the python stuff
19:07.48Patlabor221and all the libs
19:07.59Skippi already have python 2.2
19:08.20Skippand all the libraries needed
19:08.22Patlabor221then get pygame and pygl and all that, then just run the pybzflag file
19:08.35Skippinside the pybzflag console?
19:08.40Skipppython console
19:08.44Patlabor221no in a regular console
19:08.46Patlabor221or a shortcut
19:09.18Patlabor221it's not a playable game yet tho, iirc
19:09.49scanlineyep
19:09.55Skippyeah i know :)
19:10.00scanlineright now it's just a collection of architectural experiments and such
19:10.04Skippjust a viewer rigth?
19:10.11scanlinewell, more than a viewer
19:10.17Patlabor221there are many components
19:10.25scanlinethere's also a partial server, some demos for particle and cloth simulation, level conversion/downloading tools
19:10.32scanlinea network debugging proxy dooad
19:10.39scanlineer, doodad
19:10.59Skippwhere is a good place to get it?
19:11.01scanlinethe networked code probably won't work at the moment since I haven't repaired it after the last time MAC broke the protocol without documenting anything
19:11.09scanlineit's in CVS
19:11.21Patlabor221there are CVS snaps in the archive in the topic too
19:11.46Skippyeah i saw all the screenshots of xmission and the new tank and such, pretty cool
19:16.53captain_protonhmmm
19:16.59captain_protonwasn't SF supposed to get their new server in august?
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19:22.15Patlabor221something like that
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19:27.04CIA03chestal * 12bzflag/ (BUGS): sound not quite right? / thief gets kicked for speeding
19:49.08*** join/#bzflag fiberchu1ks (~mike@237.14.252.64.snet.net)
19:49.16fiberchu1ks~seen patlabor221
19:49.17patlabor221 <~jeffm@adsl-64-172-197-83.dsl.lsan03.pacbell.net> was last seen on IRC in channel #bzflag, 27m 2s ago, saying: 'something like that'.
19:49.24fiberchu1ksphoo
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20:18.37ChestalMAC: maybe both
20:18.51ChestalMAC: first time I got kicked when I stole V
20:19.00MrApathyCreamok
20:19.06ChestalMAC: but then another player got kicked when he stole SW from me, at least I think so
20:19.23ChestalMAC: the other players also had problems when sliding along building walls
20:19.25MrApathyCreamk
20:19.28ChestalMAC somtime they just vanished
20:19.36MrApathyCreamthey are going to NAN
20:19.39ChestalI wonder whether this is related to the Roger NAN bug?
20:19.42MrApathyCreamthe autopilot has the same problem
20:19.46Chestalhmm
20:19.51MrApathyCreamyes, i' guessing so
20:19.56Chestalwhat has changed that could be the cause?
20:19.57MrApathyCreamroger does that when he slides on buildings too
20:20.11Chestalbtw.: changign the gravity to 50 is interesting
20:20.17MrApathyCreami dunno, been pounding my head on this one
20:20.21Chestalallows for some small bounces to avoid shots
20:20.26MrApathyCreamyup
20:20.33ChestalI couldn't reproduce it myself
20:20.42Chestalroger has not been behavign for me
20:20.45MrApathyCreaminterestingly, to when you go to NAN, there are flags there :)
20:20.53Chestalwhen I activated the autopilot, everythign went to sluggish mode, very strange
20:21.00MrApathyCreamodd
20:21.00CIA03dbrosius * 12bzflag/src/bzflag (2 files): move globalDBItems init up
20:21.09ChestalMAC: NAN must be the place where all discarded flags go :-)
20:21.12MrApathyCreamroger IS based on keyboard movement, don't know if that has an effect
20:21.18Chestalah, hmm
20:21.25Chestalkeyboard movement looks similar for me
20:21.27MrApathyCreamflags : prhaps
20:21.28Chestalthat is on my work machine
20:21.38Chestalcould never use keyboard movement there, becasue it's liek stop'n'go
20:22.16MrApathyCreami can catch the set to NAN, with a watch point, but it's very confusing, the velocity is NAN, so the position gets set to NAN i think
20:22.33MrApathyCreamcan't for the live of me figure out why it's showing up now, tho
20:22.38Chestalwhere in the code? In the collision handling?
20:22.51MrApathyCreamIn doUpdateMotion i think
20:22.55MrApathyCreamlemmee check
20:23.33Chestalallowing jump for rabbit only would be a nice option I think
20:23.54MrApathyCreamLocalPlayer:538 is where the call is that sets it to NAN
20:24.07MrApathyCreamrabbit - jump: yup
20:24.23Chestalespecially with high gravity its fun :-)
20:24.27MrApathyCreamheh
20:24.58MrApathyCreamwell, i'll keep lookin' at it, but by all means, your welcome to unleash your brilliance on this one
20:25.03MrApathyCreamgotta run
20:25.05Chestalah, that reminds me: when a tank explodes, it's 'escape velocity' is calculated so that it will hit the ground after a fixed explosion time
20:25.08Chestalhmm
20:25.10Chestalok, cu
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20:43.51Chestalre bzg
20:44.03bzgirlhi Chestal
20:46.55Chestalhmm, cvs.sourceforge.net seems to be dead http-wise
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20:51.07SpiffHey all. :-)
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21:08.18CIA03chestal * 12bzflag/src/common (2 files): order bzdb globals alphabetically
21:19.23CIA03chestal * 12bzflag/src/common (StateDatabase.cxx): oops
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21:24.37BaDiNolá
21:24.41Skipphello
21:25.12remcohe
21:25.17remcoto #bips?
21:25.49*** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it)
21:30.15Chestalhi Tupone
21:30.26Chestaland hi BiPs
21:30.33BaDiN:)
21:30.37TuponeChestal: hi
21:30.44*** join/#bzflag heinola (~heinola@63.98.3.99)
21:30.45BaDiNTHERE ARE 4 BIPS ONLINE, AND NO TEAMS!!
21:30.50BaDiN(other)
21:30.53ChestalTupone: was it you who fixed the sound?
21:31.35*** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it)
21:32.54ChestalTupone: was it you who fixed the sound?
21:33.09TuponeChestal: Yes, why?
21:33.42Tuponetemporary fix :)
21:34.25ChestalTupone: still seems to be a bit strange now and then. Furthermore, I found that there is another BZDB access in sound.cxx, but didn't dig any deeper. Do you think that this is safe or can it have the same problem as the other one?
21:35.57TuponeMost of the thing in sound.cxx are in a fork (Linux). If BZDB has the requested data before the fork OK. But this is data are unchangable from the father
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21:37.04Chestalwell, it's the worldsize, this might be a problem
21:37.10Chestalworldsize is sent by server
21:37.29TuponeI am looking at the code now!
21:37.54Chestalbut audioloop is the main loop? only called once?
21:38.02Chestalthis would mean that the code wouldn#t work correctly anyway
21:38.08heinolawhat is the best way to upgrade from 1.7g0 to g2?
21:38.17Tuponei c
21:39.01TuponeIf we want a coorect implementation we need to implement new sound commands
21:39.30Chestalheinol: on which operating system?
21:40.08ChestalTupone: maybe replace it with a constant for now and document this in BUGS or TODO?
21:40.19Tuponeaudioloop is body of the thread or fork
21:40.38TuponeThink is better.
21:40.39heinolamandrkae 9.1
21:41.09ChestalTupone: to my undestanding, worlsize is used to calculate the longest possible lifetime of a sound event in the world
21:42.02TuponeSeems to me the same.
21:42.13heinolabrb roll a smoke  a cig i mean
21:43.39Chestalso, when it's too small some sounds will not be heard. If it's too large, sounds will be busy longer than necessary
21:43.54Chestalheinola: simply install the new version and you should be fine
21:44.44Tuponethat thread is created (openSound()) before connecting to the server. So the WorldSize value is, I suppose, nan too
21:44.46heinolayou are talking tar dist or rpm  i having probs using rpm
21:45.27Chestalhmm, don't know, I'm never using rpm based distro, Debian here
21:45.55heinolai used cvs long ago but i cant remeber how to find out modulal names
21:46.07bzdoug_just download the gzip from the website
21:46.09ChestalTupone: well, there is a default world size of 800 which gets set
21:46.36heinoladid get 1 error on make
21:46.44ChestalTupone: but when TankRadius wasn#t set at this time, then worldsize won't either
21:46.47bzgirlheinola: http://rpmfind.rediris.es/rpm2html/mandrake-cooker-i386/bzflag-1.7g2-1mdk.i586.html
21:47.16bzgirlthen i think, rpm -Uvh <new rpm>
21:47.16TuponeWhen that vaule is set (mean 800) ?
21:47.36heinolaok will try  :)
21:48.17TuponeChestal: I'll try with a printf to see ... gdb (or me) is not able to work in forked process
21:48.32ChestalTupone: it's a lgobal DB item, tankradius is, too
21:48.45Chestalthey are set at the very beginning of main, hmm
21:50.37Tuponedidn't get. Where?
21:51.05Chestalbzfalg.cxx, line 831 etc.
21:51.39Chestalwhere does the audio thread get started? Looks liek the values get initilized before the fork
21:51.45Tuponeoopensound
21:51.48Chestalbut same for the TankRadius which you changed
21:53.02TuponeFrom where they are read ? Config file ? .bzflag19
21:53.38Chestalthe globals are in src/common/global.cxx
21:54.25heinolaok did the rpm -Uvh  shows
21:54.36heinola1:bzflag   100%
21:56.19bzgirlheinola: does the game run?
21:56.27TuponestartPlaying() is called after openSound()
21:56.33heinolanope
21:57.19ChestalTupone: yes, but why startPlaying()? bzdb constants get set as the very first thing in main
21:57.21TuponeValue are initialized at the begginig of startPlaying
21:58.00Tuponethe only reference I see to globalDBItem is in playing.cxx
21:58.22Chestaluhm?
21:58.34Chestalthere is none in that file
21:59.27ChestalTupone: you sure you have uptodate code?
21:59.54Tuponeno. cvs update reject for now. I retry
22:00.48TuponeYou see some references of globalDBItem in bzflag.cxx ?
22:00.48Chestalit hasn't change for some days, though
22:01.14Chestalyes, right after bzfsrand in main
22:01.16TuponeglobalDBItems
22:02.09Chestalhmm, maybe I am not uptodate?
22:02.11TuponeI see some setting of BZDB, but the array globalDBItems is not there
22:02.12Chestalbut I did a cvs up
22:02.41Chestalaccording to CVS browser, the code has been removed on August 13th, hmm
22:05.27Chestaleven when I delete my local file, I still get the old version?
22:05.36TuponeTag ?!?
22:05.44Tuponesticky tag ?
22:05.52Tuponedo a cvs update -A
22:05.53Chestalhmm, it believs it has 1.140
22:05.59Chestalbut CVS browser says 1.139 is newest
22:07.02Chestalbut the browser is lagging I think
22:07.08Chestaldo you use anon CVS?
22:07.15Tuponenono
22:07.39Chestalwhch revision do you have of bzflag.cxx?
22:07.56Chestal140 obviously readded the global items, hmm
22:07.56Tuponeworking 1.139 repo 1.140
22:08.54Chestalcommit mails have been unreliable
22:09.24Chestalstragely, my own commits get mailed, but none from other people
22:10.10TuponeI was not updated. Fixes has been done at 20:20 today
22:11.02Chestal<PROTECTED>
22:11.07Chestalhmm, seems to move around a lot :-)
22:11.38Chestalanyway, the WorldSize calc is static which is wrong
22:11.50Chestalbut I must go to bed now, cu
22:11.55Tuponewhat strange effect do you hear on sound?
22:12.31ChestalI don't hear some sounds
22:12.42Chestalunreliable
22:12.52Chestalbut that might have been with code that was a few hours old
22:12.55Chestalneeds more testing
22:13.07TuponeOK I'll try. but tomorrow work for me so night
22:13.24*** part/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it)
22:19.14*** join/#bzflag TheRedBaron (~4423eb6d@p509124C2.dip.t-dialin.net)
22:19.29TheRedBaronwow
22:20.07TheRedBaronany HoW guys here?
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22:51.49*** part/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca)
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23:22.56skippwhat is the command in linux to find out your ip address?
23:24.22captain_protonifconfig
23:24.47skippthanks
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23:51.13fiberchunksPatlabor221: you about?
23:51.26Patlabor221I am
23:52.25fiberchunkscoolio -- I'm wondering if you know any resources online for complementary colors, design, web-geared stuff
23:52.28fiberchunks?
23:52.40Patlabor221not personaly
23:52.50Patlabor221tho I'm sure there must be
23:53.25fiberchunkshrm - same here, I found a whole bunch of 'general' places that talk about it, but nothing like, look here -- here's some examples proving the point we're trying to make
23:53.35fiberchunkslike primary colors and all that jazz
23:54.00Patlabor221it's mostly just using that supid color wheel :)
23:55.01*** join/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca)
23:55.31Patlabor221Pippin: Are we lost?
23:55.31Patlabor221Merry: No
23:55.31Patlabor221Pippin: I think we are
23:55.31Patlabor221Merry: Shh! Gandalf's thinkin'
23:55.31Patlabor221Pippin: Merry?
23:55.32Patlabor221Merry: What?
23:55.35Patlabor221Pippin: I'm hungry

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