irclog2html for #bzflag on 20030407

00:02.55[STC]_creeperzJeff: You have any old Linux discs?
00:03.00[STC]_creeperzAny kind at all
00:03.09Patlabor221no I have new ones
00:03.23[STC]_creeperzWhat ones?
00:03.33Patlabor221Rh 7.3, 8.0, 9
00:03.41[STC]_creeperzYou have RH 9?
00:03.45Patlabor221sure
00:03.50Patlabor221just updated this machine last night
00:03.54[STC]_creeperz:-(
00:04.09[STC]_creeperzI'll buy them...Or a copy of them
00:04.11Patlabor221want me to send you a set?
00:04.15Patlabor221I can't sell them
00:04.30Patlabor221but I'll make you a copy
00:04.38Patlabor221mail me your real address
00:06.37[STC]_creeperzOk
00:08.53[STC]_creeperzBrb
00:16.26[STC]_creeperzBack
00:16.32[STC]_creeperzE-Mail sent, Jeff
00:16.51Patlabor221k
00:17.00Patlabor221can't send it till at last tomorow
00:18.35[STC]_creeperzAlright
00:18.56Patlabor221do you need the source disks?
00:19.22[STC]_creeperzDo I? No
00:19.28[STC]_creeperz?
00:19.51[STC]_creeperzLol, I'm getting my Arse kicked in Utopia!
00:20.02[STC]_creeperzMy king is royally pissed at me
00:20.09[STC]_creeperzUtopia sucks anyway
00:20.57[STC]_creeperzToo many A-Holes play... Kinda like every single monarch I have ever had :-/
00:21.21Patlabor221do you plan on rebuilding the kernel or anyting
00:21.29Patlabor221or rebuilding any part of it?
00:22.45[STC]_creeperzMe?
00:22.52Patlabor221yes
00:22.58[STC]_creeperzFor what>?
00:23.02[STC]_creeperzRH 9.0?
00:23.24Patlabor221yes
00:23.29[STC]_creeperzNot really
00:23.31Patlabor221ok
00:23.35[STC]_creeperzWhy?
00:23.46Patlabor221cus then you would need the source disks
00:23.52Patlabor221and I don't have the source disks
00:24.05Patlabor221I just have the 3 main disks
00:25.55[STC]_creeperzOhh
00:26.00[STC]_creeperzSo what do I need to do?
00:26.12Patlabor221I doubt you will need the sources for anyting
00:26.24Patlabor221and if you do you can get it from redhat site
00:26.38[STC]_creeperzDL them?
00:26.42Patlabor221sure
00:26.51Patlabor221if you need them
00:26.51Patlabor221but you probably won't
00:26.52[STC]_creeperzAnd how would I use them?
00:27.11Patlabor221you would build them
00:27.18Patlabor221again if you needed to
00:27.23Patlabor221but you probably won't
00:28.05[STC]_creeperzAhh
00:32.30GenRommelwhere's space biker?
00:32.44[STC]_creeperzJeff: I'm missing a DLL file
00:33.00[STC]_creeperzSDL.DLL or something
00:33.09Patlabor221ohh yeah
00:33.21Patlabor221umm where did I put that
00:33.22Patlabor221one sec
00:33.26[STC]_creeperzI'll just take it from the other one...Or is it different?
00:33.33Patlabor221ohh it's the same
00:33.36[STC]_creeperzOk
00:33.41*** join/#bzflag BaDiN (Paramount@81.193.5.51)
00:35.15[STC]_creeperzHow do you change views, Jeff?
00:36.09Patlabor221F1 -> F3
00:36.22captain_protondoot doot doot doot
00:36.28Patlabor221then F5 and F6 change the view dist
00:36.44Patlabor221hey cap, you don't need a Dreamcast VGA adaptter do you?
00:36.56*** join/#bzflag KR (~k@cae168-234-054.sc.rr.com)
00:37.08captain_protonPatlabor221: don't think so - scanline has a dreamcast that we occassionally play with, but he already has a converter for it
00:37.10BaDiNKR: won't you play?
00:37.22KRplay what?
00:37.23Patlabor221okeys
00:37.35*** join/#bzflag Ramstein (Ramstein@0-1pool183-162.nas20.tempe1.az.us.da.qwest.net)
00:37.39[STC]_creeperzI just found something out that's kinda scary
00:37.53RamsteinHey KR ... think I got it lol
00:38.04[STC]_creeperzI have been having heart complications for almost all of my life
00:38.06KRgot what?
00:38.07BaDiNweren't you supposed to play against Hell on Wheels?
00:38.15KRcal had to go
00:38.16Ramsteinthe right server lol
00:38.26jraitalahello
00:38.27KR:)
00:38.31KRnhi j
00:38.44KR"n" <- too much bz
00:38.51Ramsteinn lol
00:38.55BaDiNLOL
00:39.00Ramsteinsheet
00:39.00BaDiNthat happens to me a lot
00:39.01BaDiNn :)
00:39.03BaDiNargh!
00:39.06KRnme ntoo
00:39.09BaDiN:)
00:39.14Ramsteinlmao
00:39.25KRman, i wish she wouldnt have done that
00:39.35RamsteinSame here
00:39.53BaDiNyes :/
00:39.57captain_protonarg
00:40.02captain_protonthis homework needs to go faster
00:40.06RamsteinI think we had a good chance before
00:40.07BaDiNthe score wouldn't be that
00:40.13captain_protonso i can get back to hacking on collisions & playing on the NNGS
00:40.18BaDiNyou were the 1rst to score
00:40.20RamsteinYah I agree
00:40.43RamsteinI think we had better grouping before all the nasty typin
00:40.52Ramsteinthen just fell apart
00:40.59Ramsteintoo much distraction
00:41.12BaDiNindeed
00:41.22BaDiNwhen it calmed down, you guys gave us a fight again
00:41.29KRi feel the same exact way
00:41.37RamsteinI was havin probs with lag
00:42.11KReven so...
00:42.16RamsteinIve been tryin to learn to compensate ...
00:42.31BaDiNyes
00:42.36BaDiNit was hard to hit you
00:42.36KRnu do good ram
00:42.45BaDiNand sometimes i thought it was you
00:42.45Ramsteinn thx l
00:42.46KR"n"
00:42.55BaDiNand i shot way aside lol
00:43.22KRoneof bips had pretty bad lag too i think
00:43.23Ramsteinsame here ... but I see them pass thru ... arrrrgggggg
00:43.39Ramsteinyea me and skipp I think
00:43.42KRi kept puttin shots into ya, ya kept going :)
00:43.43[STC]_creeperz|_337
00:43.44BaDiNyes
00:43.51BaDiNSkipp's lag is a legend
00:44.01BaDiNlol
00:44.04Ramsteinlol
00:44.04KRlast night, iluxa on 5156 was the worst though
00:44.06BaDiNextremely high
00:44.12BaDiNbut he is never lag-kicked
00:44.27KRfollowing right behind in a straight line, 5 shots, no death
00:44.28Ramsteinhas ducati been pretty bad lately ...
00:44.44KRthen he flagged = argghhhhh
00:44.51BaDiNLOL
00:44.53BaDiNlook at this: http://daisy.baat.dk/bzflag_soo_close.jpg
00:44.54RamsteinI used to connect at less than 300
00:45.18KRdo u run anything in background ram - browser, msging?
00:45.31BaDiNlook at this: http://daisy.baat.dk/bzflag_soo_close.jpg
00:45.41BaDiNa match: HoW vs. TLZ
00:45.42Ramsteinno ... just full screen bzflag
00:45.48BaDiNand in the last second
00:45.56BaDiN[dmp] was not able to capture it!
00:46.19Ramsteinespecially during matches
00:46.35RamsteinI hate the guys that have 3000ms of lag
00:46.55RamsteinYou cant machine gun them to death ... even when directly behind lol
00:47.01captain_protonBaDiN: you should gamma correct that screenshot
00:47.05KRthats a crazy screen shot lol
00:47.12BaDiNit's dmp's
00:47.17BaDiNit's too dark, right?
00:47.25captain_protonyeah
00:47.33captain_protongive it a gamma of about 2 and it'll look good
00:47.34BaDiNwell
00:47.39BaDiNno
00:47.43BaDiNhe plays it
00:47.47BaDiNthe way it is!
00:47.56*** join/#bzflag Patalbor2211 (~JeffM@adsl-64-172-199-224.dsl.lsan03.pacbell.net)
00:48.00BaDiNlol
00:48.02BaDiNuff
00:48.02*** join/#bzflag JeffM__ (~JeffM@adsl-64-172-199-224.dsl.lsan03.pacbell.net)
00:48.03BaDiNgotta go
00:48.07BaDiNalmost 2 am here
00:48.09BaDiNcya guys
00:48.10*** part/#bzflag BaDiN (Paramount@81.193.5.51)
00:48.21KRhows he get such a big radar?
00:48.55*** join/#bzflag Patlabor221 (~JeffM@adsl-64-172-199-224.dsl.lsan03.pacbell.net)
00:48.55Ramsteincya
00:49.03KRnbye - me too
00:49.11KR"n" :)
00:49.17Ramsteincya
00:49.40RamsteinRommel gg
00:50.38*** part/#bzflag Ramstein (Ramstein@0-1pool183-162.nas20.tempe1.az.us.da.qwest.net)
00:51.08Patlabor221gahhhh why in the name of all that is sacred to the godess won't this freakin make!!
00:52.18Patlabor221HK USP don't fail me now
00:52.30[STC]_creeperzThis works better :-)
00:52.37Patlabor221why would that work better?
00:52.56*** join/#bzflag Ramstein (Ramstein@0-1pool183-162.nas20.tempe1.az.us.da.qwest.net)
00:53.14Patlabor221I'm thinkin a sabot round should take care of it
00:53.20captain_protonPatlabor221: watcha trying to make?
00:53.24Patlabor221screamers
00:53.30captain_protonwhat part?
00:53.35Patlabor221any part
00:53.48Patlabor221tho I think I am geting closer
00:53.57Patlabor221[JeffM@Moljenor screamers]$ make
00:53.58Patlabor221cd . && aclocal
00:53.58Patlabor221cd . && automake --gnu Makefile
00:53.58Patlabor221configure.in:22: required file `./config.guess' not found
00:53.58Patlabor221configure.in:22: required file `./config.sub' not found
00:53.58[STC]_creeperzMore velocity per square inch
00:53.58Patlabor221Makefile.am: required file `./NEWS' not found
00:54.01Patlabor221Makefile.am: required file `./README' not found
00:54.03Patlabor221Makefile.am: required file `./AUTHORS' not found
00:54.07Patlabor221Makefile.am: required file `./ChangeLog' not found
00:54.09Patlabor221make: *** [Makefile.in] Error 1
00:54.15Patlabor221no, a sabot round would beat a hammer
00:54.28Patlabor221in V/INsq
00:54.48[STC]_creeperzbrb
00:54.55[STC]_creeperzLol
00:55.02[STC]_creeperzA molitoff Cocktail would be great!
00:55.09[STC]_creeperzLight it, shove it!
00:55.14[STC]_creeperzKILL IT!
00:55.15Patlabor221cheap, messy and munchkiny
00:55.19[STC]_creeperzBRB
00:55.35Patlabor221huzza for peer
00:55.55Patlabor221cap I got clean and just ran ./configure then make
00:56.12Patlabor221do I need to run autoconf or automake with any options
00:57.19captain_protonPatlabor221: shouldn't
00:57.28Patlabor221well I get all tha on the make
00:57.30captain_protonPatlabor221: try a 'make' again
00:57.50Patlabor221it runs the config
00:58.05Patlabor221and it errors on checking for sdl-config... sdl-config
00:58.05Patlabor221configure: error: cannot run /bin/sh ./config.sub
00:58.05Patlabor221make: *** [config.status] Error 1
00:58.05Patlabor221[JeffM@Moljenor screamers]$
00:58.12captain_protonbizzare
00:58.15Patlabor221rather
01:00.26captain_protonPatlabor221: is it just me, or do creeperz/doug leave you with a feeling of "man, i hope i wasn't that annoying at that age" ?
01:00.37Patlabor221all the time
01:00.43Patlabor221all the freakin time
01:01.07Patlabor221but I think they are younger Cells
01:01.13Patlabor221not younger Uses
01:01.33captain_protoncould be
01:01.42Patlabor221cus when I was 13 I was all into the BBS thing, and I am prety sure I wasn't like that
01:02.14Patlabor221tho I did have the tendancy to jump off the roof into the tramollene
01:03.32captain_protonthat sounds like fun
01:03.39Patlabor221it was :)
01:03.46Patlabor221we had a 14 foot tram :)
01:04.12*** join/#bzflag [STC]_creeperz (creeperz@host-178-78-220-24.midco.net)
01:04.41dougheckaat least I dont do those things
01:05.38[STC]_creeperz1337 iz pr377y d4rn c001! R3gu14r 73x7 ju57 sux0rz!
01:05.50Patlabor221ohh god
01:05.55[STC]_creeperz:-)
01:07.15[STC]_creeperzWhy d0 I 41w4yz g37 57upid 3-m4i1? I7'z n07 1ik3 I w4n7 i7 0r 4ny7hing!
01:07.38Patlabor221you can stop that now
01:07.38captain_proton[STC]_creeperz: turn it off
01:07.51[STC]_creeperzIt is :)
01:08.02[STC]_creeperzIs there a way to set it on IRC?
01:08.03Patlabor221bakane
01:08.27captain_protoncreeperz-kun baka dayou!
01:09.34[STC]_creeperzSo...Is there a way to turn leet on/off here?
01:09.50Patlabor221like we would tell you?
01:10.09[STC]_creeperzWhy wouldn't you? I have a translator on my desktop
01:10.17Patlabor221has to be THE most anoying way of typing EVER.
01:10.22[STC]_creeperzI coukld just as easily copy and paste
01:10.26Patlabor221besides having to read what I type
01:10.32Patlabor221and then you would get ignored
01:10.34*** join/#bzflag polin8 (~polin8@pool-141-157-23-220.balt.east.verizon.net)
01:10.36[STC]_creeperz:-/
01:10.43[STC]_creeperzYea
01:10.49polin8anyone know how to tweak the tank colors?
01:10.55[STC]_creeperzBut is there a way to turn leet on/off?
01:11.03[STC]_creeperzSource
01:11.04Patlabor221edit them in the code
01:11.08captain_protonpolin8: in the config file - iirc there's documentation on the web site
01:11.16Patlabor221realy, in the config
01:11.19Patlabor221how keen
01:11.40[STC]_creeperzMmm, friend bread...
01:11.51[STC]_creeperzSyrupy and soo buttery
01:11.56Patlabor221creeper you have show then inability to show discresion, I don't think anyone is going to show you how to do more anoying things
01:12.12[STC]_creeperzAhh
01:12.14[STC]_creeperzGot it
01:12.48[STC]_creeperz"Oh yea? Well your mom gives bad head! ...I mean, you're a liar"
01:12.56[STC]_creeperzThat one was funny ;_0
01:13.03Patlabor221no it was "his mom" not your mom
01:13.05[STC]_creeperz;-)  *
01:13.08[STC]_creeperzI know
01:13.11Patlabor221and there were more words
01:13.12[STC]_creeperzI changed it around
01:13.16[STC]_creeperzYea
01:13.18Patlabor221that had "F"s in them
01:13.22[STC]_creeperzBut I would probally get booted
01:13.37[STC]_creeperzWhy isn't cap an op?
01:13.38*** mode/#bzflag [+o captain_proton] by ChanServ
01:13.39Patlabor221looks like I need to fix the wall hit events. and put a limit on them
01:13.43[STC]_creeperzAhh
01:13.55[STC]_creeperz:-)
01:14.33Patlabor221ion strike?
01:14.42Patlabor221do you want to puirify the air here?
01:14.45[STC]_creeperz...Nu nevermind
01:14.55[STC]_creeperzIon cannon
01:15.01[STC]_creeperz??
01:15.05Patlabor221but ions of what?
01:15.50[STC]_creeperzAn Ion cannon/strike/ball/bomb is about all of earth's energy times 9 and in a little ball about the size of you fist
01:16.09Patlabor221huh?
01:16.19[STC]_creeperzIt's kinda like a kick ass laser
01:16.22Patlabor221an ion is a molecule missing an lectron
01:16.24Patlabor221no
01:16.30Patlabor221nothing like a lazer
01:16.30[STC]_creeperzHmm
01:16.33Patlabor221tho the can use lasers
01:16.45Patlabor221as a precharge
01:17.18Patlabor221why, they need line of sight
01:17.21[STC]_creeperzagainst* not over
01:17.33captain_protonsigh
01:17.35[STC]_creeperzNot if it has 500,00 amps!
01:17.37captain_protonyay for making up science
01:17.43[STC]_creeperzBurn through alot
01:17.44captain_protonamps? in a laser?
01:17.44Patlabor221amps?
01:17.48[STC]_creeperzYea
01:17.51Patlabor221you mean wats
01:17.58[STC]_creeperz...THAT TOO!
01:18.01[STC]_creeperz:-
01:18.02Patlabor221and still you would need line of sight
01:18.05[STC]_creeperz:-)  *
01:18.22[STC]_creeperzNot if it's just for long distance, not like a cell phone
01:18.32[STC]_creeperzLike, a big pole in the US
01:18.39Patlabor221lasers go in a strait line, hence LINE of sight
01:18.48Patlabor221learn before speaking
01:18.49[STC]_creeperzShining at...Oh sh*t. The earth curves
01:19.16[STC]_creeperzOk, aimed at a sattelite that redirects it toward a receptor
01:20.02[STC]_creeperzAnd why the hell are we talking about this?
01:20.32captain_proton[STC]_creeperz: you're the one who brought it up
01:20.48[STC]_creeperzNo, I stated a fact...And it needed no reply
01:21.06captain_protonPatlabor221: we don't need line of sight if we just increase the earth's gravity by a lot!
01:21.12captain_proton[STC]_creeperz: fact? you stated an error
01:21.13Patlabor221true
01:21.21Patlabor221and that would be a LOT!
01:21.26[STC]_creeperzOk, I stated an incorrect fact
01:21.31Patlabor221would kill everyone tho
01:21.40[STC]_creeperzLOL!!
01:21.48Patlabor221by definition a fact can not be incorect
01:21.54[STC]_creeperzReally?
01:22.03[STC]_creeperzThank you, Captain Obvious!
01:22.14[STC]_creeperz:-)
01:22.37captain_obviousdamn straight
01:22.41[STC]_creeperzLol
01:22.57captain_obviouscap, how hard would it be to hook up the avi recorder?
01:22.57[STC]_creeperzYou weren't dropped on you head as a kid?
01:23.34[STC]_creeperzYou were intentionally thrown
01:23.56captain_obviousno, were you?
01:24.07[STC]_creeperz? No
01:24.23captain_protoncaptain_obvious: probably not too hard - scanline cleaned it up a lot because he wanted to add it to crystal space
01:25.27captain_protoni'll look into it after coldet
01:25.33[STC]_creeperzMave an AVI of Screamers?
01:25.54captain_protonit actually records to nuppelvideo first, then you can use a tool like mencoder to convert to divx
01:26.11captain_obviouswas just an idea
01:26.11[STC]_creeperzOr AVI2MPG?
01:26.18captain_proton[STC]_creeperz: no
01:26.22[STC]_creeperzAhh
01:26.23[STC]_creeperzOk
01:26.32captain_protoncaptain_obvious: i was actually thinking of that already
01:26.36[STC]_creeperz|\/|()()()()()
01:26.53captain_protonespecially now that you've got the sports cam (though it would be cooler if the camera moved more)
01:26.55captain_obviousthink we could convince scanline to hook it up for us :)
01:27.09captain_obviousohh come on that's weak
01:27.19captain_ionlike, yea
01:27.36captain_creeperzYEA, cap!
01:27.39captain_creeperz:/
01:27.43captain_ionI am acting, so, like, you know, like wierd
01:27.53captain_creeperzLike? Yea?
01:28.02captain_creeperz:)
01:28.18DarkPatlabor221cap, yeah that's why I want to record it, it looks cool with the sports cam
01:29.36DarkPatlabor221I could make a mode that trys to stay behind the pod, but has it's own max speed
01:29.47creeperz:)
01:29.48creeperz*** Notice -- Too many nick changes; wait 20 seconds before trying again
01:29.54DarkPatlabor221dumbass
01:29.56captain_protonDarkPatlabor221: yeah, be nice if it had a bit of momentum to the camera too
01:30.13creeperzMe?
01:30.14DarkPatlabor221well the current method is a hack
01:30.44[STC]_creeperz*YAWN*
01:31.02[STC]_creeperzJeff: Thanks
01:31.23DarkPatlabor221for?
01:31.28[STC]_creeperzRH 9.0
01:31.31DarkPatlabor221sure
01:31.40DarkPatlabor221time to fix the event list
01:32.05DarkPatlabor221cap how much are you changing the world and object lists?
01:32.24captain_protonalmost none?
01:32.28DarkPatlabor221ok
01:32.37captain_protoni'm still sort of feeling my way around
01:32.43DarkPatlabor221cus I wanted to finish off the MOB objects
01:33.10DarkPatlabor221and it seems that most of the stuff from the the base world object should just go into the base class for both of them
01:33.40DarkPatlabor221and I didn't want to step on what you were doing
01:34.11[STC]_creeperzOUCH!
01:34.12captain_protonwell at this point i added a member to the BaseDrawObject (or whatever its called)
01:34.19captain_protonand i was initializing it in the constructors
01:34.32DarkPatlabor221ok
01:34.46DarkPatlabor221perhaps I should look at net unitll you are done then
01:34.55captain_protonnono, its ok
01:34.58DarkPatlabor221ok
01:35.22DarkPatlabor221or maybe make dinner
01:35.49[STC]_creeperzLOL!
01:36.20[STC]_creeperzMy friend said he could type 90 WPM the other day, I watched him type, he types about 30 WPM
01:36.31[STC]_creeperzI asked him why he was typing so slow
01:36.51[STC]_creeperzHe said "I'm not used to the keyboard being this high
01:37.55DarkPatlabor221cap can we get the bbox of the colision objects?
01:38.06captain_protonDarkPatlabor221: don't think so
01:39.13DarkPatlabor221hmmm, would it be posible to store the bbox when making it from the mesh?
01:40.35captain_protonpossibly
01:40.53captain_protoni pretty much just loop through the tris in the first frame (all meshes) and add them to the collision region
01:41.13[STC]_creeperzI love 1337
01:41.17[STC]_creeperz|-| 3 1 1 0 , !  4 |\/|  8 0 8 ! \|/ 3 1 ( 0 |\/| 3  7 0  |\/| 9  |-| 0 |\/| 3 ! !  |-| 0 |> 3  j00  3 |\| _| 0 9  ! 7  |-| 3 .- 3 !
01:41.18DarkPatlabor221geting that bbox would he helpufll for some other things
01:41.24*** kick/#bzflag [[STC]_creeperz!DavidTrowb@aden2-23-dhcp.resnet.Colorado.EDU] by captain_proton (you were told to stop)
01:41.37*** join/#bzflag DarkCreeperz__no (creeperz@host-178-78-220-24.midco.net)
01:41.41DarkCreeperz__noSorry
01:41.56DarkPatlabor221if you have to use leet, you are not.
01:42.09[STC]_creeperzAhh, ok, whatever
01:42.23captain_protonDarkPatlabor221: it certainly would be quite possible to just add some stuff in the loop to keep track of min/max coords
01:42.38captain_protonnot super efficient but it works :)
01:44.58DarkPatlabor221that's my thinking
01:45.04DarkPatlabor221and it's only done once
01:45.18DarkPatlabor221if you want to shove that in there, it would be usefull later
01:45.53captain_protondo you have any clue why it takes so long to get going after clicking start?
01:46.04DarkPatlabor221no
01:46.09DarkPatlabor221gonna look into that
01:46.17captain_protonwould be a good thing to optimize
01:46.23DarkPatlabor221it must be the map
01:46.32DarkPatlabor221that's whats loaded then
01:46.40DarkPatlabor221I'll check that now
01:46.45[STC]_creeperz0Cool
01:47.16[STC]_creeperz
01:47.18[STC]_creeperzOopz
01:47.25[STC]_creeperz15 Ok
01:49.07captain_protonsigh
01:49.33captain_proton[STC]_creeperz: if you don't have anything useful to add to the discussion, would you mind refraining from adding it?
01:49.50[STC]_creeperzAm I in your discussion?
01:50.10captain_protonyou seem to be trying
01:50.22DarkPatlabor221how many teaspoons are in a tablespoon?
01:50.27SubDoug3
01:50.31SubDougI think
01:50.42DarkPatlabor221that sounds about right
01:50.44[STC]_creeperzHow am I, cap?
01:50.58DarkPatlabor221why can't we all just use leters
01:51.04DarkPatlabor221tx
01:51.24SubDougmeters?
01:51.25SubDougyea
01:51.38SubDougwhen I get president, I will try to switch
01:51.51[STC]_creeperzCaptain_proton: How am I trying to involve myself in your conversation?
01:53.28[STC]_creeperz*SIGH*
01:54.06DarkPatlabor221MS
01:54.12captain_proton[STC]_creeperz: commenting on everything?
01:54.13DarkPatlabor221ML even
01:54.26[STC]_creeperzI was commenting on everything? Where?
01:54.32DarkPatlabor221cubic centemeters
01:54.37captain_protonscroll up
01:55.09[STC]_creeperzHmmm, I don't rightly see
01:56.33[STC]_creeperzCool
01:58.13DarkPatlabor221ahhhh dinder
01:59.00[STC]_creeperzHi
01:59.02[STC]_creeperz?
01:59.12DarkPatlabor221ummm hi
01:59.26[STC]_creeperz...Nothing
01:59.33[STC]_creeperzType "/say something"
02:00.26DarkPatlabor221why?
02:00.37[STC]_creeperzIt comes out:
02:00.44[STC]_creeperzsomething
02:00.47[STC]_creeperzLike that
02:03.13captain_protonthats so...useful
02:03.23[STC]_creeperzTHANK YOU!
02:03.31[STC]_creeperzIsn't it though?
02:03.38[STC]_creeperzSee? I used it right there!
02:05.33[STC]_creeperzOww
02:05.40[STC]_creeperzBrb
02:06.00captain_protonDarkPatlabor221: watcha make? :)
02:06.23DarkPatlabor221pasta salad
02:06.31DarkPatlabor221it's "suddenly salad"
02:07.42DarkPatlabor221and now it's sudenly coverd in aregeno
02:08.24captain_protonyay for fonetic spelling
02:08.31DarkPatlabor221it works :)
02:08.44DarkPatlabor221when I don't know, I fall back on that
02:08.52DarkPatlabor221its in the default case.
02:09.21[STC]_creeperzWell, there went my new computer
02:09.28DarkPatlabor221to maybe it's also cus of this huge bump on my noggin
02:09.31[STC]_creeperzJust foud a buyer for my car
02:09.42DarkPatlabor221is that good or bad?
02:09.44[STC]_creeperzfound*
02:09.58[STC]_creeperzMe?
02:10.03DarkPatlabor221yes
02:10.11[STC]_creeperzNot bad...Not good
02:10.18[STC]_creeperzI'm getting money, yet no computer
02:10.28DarkPatlabor221why not use the money for the computer
02:10.38[STC]_creeperzAnd my dad wants me to buy probally an ancient laptop
02:10.47DarkPatlabor221why?
02:10.49[STC]_creeperzMy dad says no
02:11.04DarkPatlabor221how much will you have to spend?
02:11.07DarkPatlabor221we sell laptops too
02:11.10[STC]_creeperzI don't argue without a death wish
02:11.18[STC]_creeperz$300
02:11.33DarkPatlabor221good luck even finding a laptop for that
02:11.45[STC]_creeperzNo, he knows where one is at
02:11.51DarkPatlabor221what speed?
02:11.53[STC]_creeperzI told him at that price it was crap
02:11.58[STC]_creeperzNo one knows!
02:12.05[STC]_creeperzThe guys who owns it might
02:12.06DarkPatlabor221that's not good
02:12.19DarkPatlabor221you tell him you can get a brand new giger for that?
02:12.30[STC]_creeperzHmm?
02:12.40[STC]_creeperzGiger?
02:12.47DarkPatlabor221300 will get you a 1.3 gig duron
02:12.55[STC]_creeperzHmm
02:13.01[STC]_creeperzWhere? A laptop?
02:13.47DarkPatlabor221no a new PC
02:13.55[STC]_creeperzOh, I will
02:13.57[STC]_creeperzBut where?
02:16.02DarkPatlabor221lots of places
02:16.08[STC]_creeperzHmm
02:16.17captain_protonok, time for windows to go byebye
02:16.39[STC]_creeperzI don't really care anymore
02:17.05[STC]_creeperzMy fate is being stuck with this crap that my dad says "It's perfectly fine, still"
02:18.37[STC]_creeperzHmm
02:19.22[STC]_creeperzBRB
02:22.00[STC]_creeperzBack
02:24.19*** join/#bzflag captain_pistachi (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU)
02:24.20[STC]_creeperzwww.godaddy.com
02:24.20*** mode/#bzflag [+o captain_pistachi] by ChanServ
02:24.35[STC]_creeperzHi
02:25.04*** join/#bzflag Ramstein (Ramstein@0-1pool183-162.nas20.tempe1.az.us.da.qwest.net)
02:25.06*** join/#bzflag captain_pistachi (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU)
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02:25.43[STC]_creeperzWhere's Noodleman?
02:25.59DarkPatlabor221in origon
02:26.00DarkPatlabor221:)
02:26.05[STC]_creeperzLol
02:27.08[STC]_creeperzWhy do most people pronounce Oregon "OruuGon"?
02:27.31DarkPatlabor221I just can't typoe
02:27.37[STC]_creeperz:-)
02:27.41DarkPatlabor221not left hanbded
02:27.47[STC]_creeperzI am right
02:27.58DarkPatlabor221me too
02:28.01[STC]_creeperzOne handed typing?
02:28.08DarkPatlabor221yes
02:28.20[STC]_creeperzHmmm, I can't type as fast that way
02:28.25captain_protonDarkPatlabor221: what version of automake/autoconf do you have?
02:28.34[STC]_creeperzI can type...But it kinda takes a while.
02:28.43DarkPatlabor221dono, how do I tell, its what came with RH9
02:29.05[STC]_creeperzOh, I have a CD burner
02:29.12[STC]_creeperzMy fireplace :)
02:29.42captain_protonDarkPatlabor221: --version
02:30.22DarkPatlabor2212.57 of autoconf
02:30.29DarkPatlabor2211.6.3 of automake
02:30.35captain_protonhmm
02:30.45captain_protoncan you try downgrading to automake 1.4 and autoconf 2.13?
02:31.02DarkPatlabor221perhaps
02:31.11DarkPatlabor221never downgraded before
02:31.27DarkPatlabor221would that be rpm -Ihv ?
02:32.04captain_protonyou can just rpm --Uvh --force =)
02:32.34DarkPatlabor221ok
02:35.06DarkPatlabor2212.13-6?
02:35.25DarkPatlabor221there are a lot of 2.13s
02:35.49captain_protonsure
02:37.29*** part/#bzflag polin8 (~polin8@pool-141-157-23-220.balt.east.verizon.net)
02:38.08DarkPatlabor221seems that there are dependency issues
02:42.53DarkPatlabor221ok I'm convinced automake blows, want to go back to the old way?
02:43.25captain_protonDarkPatlabor221: i think i'm gonna look at SCons first
02:43.30DarkPatlabor221ok
02:43.57DarkPatlabor221optimal it would be something that has somtthing that says "Jeff run me"
02:44.00DarkPatlabor221and then builds
02:46.15captain_protonDarkPatlabor221: with SCons, you wouldn't need MSVC++ projects
02:46.17captain_proton:)
02:46.27DarkPatlabor221Yes I would :)
02:46.52DarkPatlabor221now it may not be nesisary to have them to build on windows
02:46.54captain_protonhehe
02:46.57DarkPatlabor221but "I" would need them
02:47.32DarkPatlabor221and it also has to be easy to add files to
02:49.07DarkPatlabor221LOL there is one reason for the start slowdown
02:49.21DarkPatlabor221trys to load all the textures twice
02:49.26captain_protonyipes
02:50.15DarkPatlabor221hmm
02:50.18DarkPatlabor221well sorta
02:51.35DarkPatlabor221how long does it take for you cap, to go from "start" to actualy in
02:53.04captain_protonlet me time it
02:53.37captain_protonabout 4.5s
02:54.16DarkPatlabor221update and try that
02:54.21[STC]_creeperzI have to go
02:54.23DarkPatlabor221takes me less then a sec
02:54.25[STC]_creeperzSee yu later
02:54.26DarkPatlabor221see ya creeper
03:01.19captain_protondon't really notice a difference
03:02.36DarkPatlabor221then it's got to be ether the map load, or the mp3 scan
03:02.59DarkPatlabor221it will do a printf for ya when it starts loading the map and finished
03:05.14DarkPatlabor221wow if you uncoment out the fog lines in the map, it looks EVIL :)
03:11.38DarkPatlabor221who sings "don't fear the reaper" ?
03:14.25captain_protonwow...scons is so easy
03:14.47DarkPatlabor221does it not suck?
03:15.13DarkPatlabor221and do I have to install or configure anything?
03:16.08DarkPatlabor221or make a pact with some extraplanar entity?
03:17.02captain_protonDarkPatlabor221: you'd have to install scons, but i think it should be pretty easy to package with the program
03:17.09captain_proton(requires python though)
03:17.45DarkPatlabor221how posible is it going to be to make a binary RPM
03:17.52DarkPatlabor221for just regular users?
03:18.10captain_protonrpms are different
03:18.14captain_protonthough i think scons has a facility for them
03:18.57DarkPatlabor221well if you say it's easy, then it must be easy
03:20.02captain_protonwow...it works
03:20.09DarkPatlabor221that fast?
03:20.11captain_protonscons automatically searches out header dependencies
03:20.16DarkPatlabor221damn
03:20.32captain_protonso i just had to specify the directory structure, what files were needed in each library, and tell it to go :)
03:20.48captain_protonhmm...it seems to have missed sometime
03:20.52captain_protonsomething*
03:21.14captain_protonerr, nevermind
03:21.15DarkPatlabor221where do I get it?
03:21.19captain_protonjust you mixing up case :)
03:21.21captain_protonscons.sf.net
03:22.50DarkPatlabor221well good seems redhat ships with python
03:24.38DarkPatlabor221damn I smacked my head hard enough to make it bleed
03:24.41DarkPatlabor221that is not good
03:27.27captain_protoneek
03:30.23DarkPatlabor221well it will heal
03:30.33DarkPatlabor221no wonder I've had a headake the past 2 das
03:38.39captain_protonyay
03:38.40captain_protonscons works
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03:39.18captain_protonbig cvs delete coming
03:39.55DarkPatlabor221all the makes?
03:40.47captain_protonyup
03:40.57DarkPatlabor221k
03:41.04DarkPatlabor221got it installed
03:41.08DarkPatlabor221so I can give it a go
03:41.43captain_protoni also renamed 'coldet' as 'Coldet' to fit better
03:41.51captain_protonso i'll need to rm & add it (silly cvs)
03:45.20captain_protonDarkPatlabor221: one thing you might need to do is `ln -s /usr/lib/libfmod-3.62.so /usr/lib/libfmod.so`
03:45.31TimRikercaptain_proton: what?
03:45.40DarkPatlabor221what does that do?
03:45.51TimRiker<captain_proton> big cvs delete coming
03:45.52captain_protonDarkPatlabor221: makes it so we can just use -lfmod instead of -lfmod-3.62
03:45.52DarkPatlabor221ohh a simlink thingy
03:45.55DarkPatlabor221k
03:45.56captain_protonTimRiker: talking about screamers, not bzflag :)
03:46.00TimRikerah
03:46.18DarkPatlabor221technology test bed for BZs future :)
03:46.43DarkPatlabor221how is the new job?
03:47.49captain_protondamn cvs being slow
03:48.20TimRikercaptain_proton: heh.
03:48.21DarkPatlabor221sorry I'm pulling a MP3 from it
03:48.30captain_protonDarkPatlabor221: no problem
03:48.42TimRikerDarkPatlabor221: fine. only been in a day. all last week was house issues.
03:48.47captain_protonit'll just take longer until the code there builds again
03:48.59DarkPatlabor221cap it has NEVER built for me :)
03:49.06TimRikerer one day sheesh.
03:49.07captain_protonDarkPatlabor221: ah, well
03:49.16captain_protonright now its sort of half-scons half-autoconf
03:50.08DarkPatlabor221you get boradband out there yet Tim?
03:53.24DarkPatlabor221sortof?
03:53.36TimRikerI can't get on irc from linux. ssh etc works. it's odd.
03:53.37DarkPatlabor221ahhh the only way to get a song outa your head.... to hear it.
03:53.52DarkPatlabor221that is rather odd
03:54.27TimRikertelnet to irc.freenode.net 6667 yields "connection refused"
03:54.35TimRikerback in a bit...
03:55.57DarkPatlabor221so you think he bought the "for bzflag's future"? :)
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03:56.28dougheckagreetings
03:56.34DarkPatlabor221supinator
03:57.02TimRikerhmm
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04:00.35DarkPatlabor221it is being slow
04:00.42DarkPatlabor221someone must be uploading some stuff
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04:11.05captain_protonoh wait...
04:11.15captain_protoni have shell access to the repos :P
04:11.33DarkPatlabor221of course you do
04:12.07DarkPatlabor221ahhh every time I hear this tune I think... "I don't care what you smell... get in there"
04:20.32DarkPatlabor221ok so maybe 90 is to fast a max speed
04:21.43captain_protonhow fast can you traverse the field?
04:21.56DarkPatlabor221well it's 300x200
04:22.04DarkPatlabor221so in just over 3 secs :)
04:22.09captain_protonheh
04:22.19DarkPatlabor221also uped the max roll
04:22.22DarkPatlabor221to 60
04:22.28DarkPatlabor221looks a bit loopy
04:22.55captain_protonheh
04:23.15captain_protononce you add the airbrake you should make it so if you try to turn too sharply while using it you do a flip :)
04:23.42DarkPatlabor221well with the last set of changes, it seems to catch a wing and spin
04:24.01captain_protonDarkPatlabor221: you got scons installed? :)
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04:24.08DarkPatlabor221yeah
04:24.12captain_protoni need to do 1 more test, but i think its all set up
04:24.16DarkPatlabor221k
04:24.47DarkPatlabor221I got it set to lift the center up the more you tilt, so that it don't catch wings as much
04:27.37captain_protonhmm
04:27.56DarkPatlabor221may be a good idea
04:28.08captain_protonbecause the code checks out quickly
04:28.12captain_protonbut the data takes for-freakin-ever
04:28.27DarkPatlabor221and it's only gonna get biger
04:32.04DarkPatlabor221if you wish to, spllit it
04:32.30captain_protoni will at some point
04:32.45captain_protoni've finished my clean checkouts for the moment i think
04:32.48DarkPatlabor221at work I don't notice it since it's local
04:32.54DarkPatlabor221well local ish
04:33.43DarkPatlabor221so I cvs upate -C ?
04:35.05captain_protoncvs update should handle everything
04:35.32DarkPatlabor221didn't change my coldet name
04:35.49captain_protonhmm
04:35.57captain_proton-C might work
04:36.05captain_protonit'll blow away any local changes though
04:36.13DarkPatlabor221this is just a test machine
04:37.09DarkPatlabor221then how do I make with the building
04:37.20captain_proton'scons'
04:37.32DarkPatlabor221look at that sucker go
04:38.03captain_proton:)
04:38.39DarkPatlabor221hmmm it's having issues with the coldet folder
04:38.47captain_protonpaste
04:39.02DarkPatlabor221collect2: ld returned 1 ex
04:39.09DarkPatlabor221cvs server: Updating .
04:39.09DarkPatlabor221cvs server: cannot open directory /cvsroot/screamers/coldet: No such file or directory
04:39.09DarkPatlabor221cvs server: skipping directory
04:39.21DarkPatlabor221gonna blow out the folder and re update
04:39.25captain_protonk
04:40.20DarkPatlabor221hmm it won't remake the coldet folder
04:41.39captain_protoncd ..
04:41.49captain_protoncvs -d <blahblah> co screamers/Coldet
04:41.54DarkPatlabor221there I did a co
04:41.57DarkPatlabor221:)
04:43.21DarkPatlabor221ohh what was the thing I had to do to fmod?
04:43.33captain_protonln -s /usr/lib/libfmod-3.62.so /usr/lib/libfmod.so
04:44.35captain_protonscons is so beautiful compared to autoconf/automake
04:44.35DarkPatlabor221well would you look at that
04:44.51DarkPatlabor221I concour
04:44.57DarkPatlabor221how do I add files?
04:45.12DarkPatlabor221like the new stuff_that_moves.h
04:45.17captain_protonhang on, let me clean up the global one
04:45.23captain_protonthen i'll point you to the file
04:45.24DarkPatlabor221k
04:47.02DarkPatlabor221it loads in like a second for me
04:47.26captain_protonok, cvs up
04:47.33captain_protonnow edit SConstruct
04:47.38captain_protonshould be obvious :)
04:47.47captain_protonone thing to note is that you never need to add a .h file
04:47.53captain_protonsince scons handles dependencies like that for you
04:48.42DarkPatlabor221well crap
04:48.47DarkPatlabor221that looks easy enough
04:48.51DarkPatlabor221I'll have to try it on winders
04:49.00DarkPatlabor221will be nice to test the same build system on both
04:49.07captain_protonsimilarly, all the libraries have a 'SConscript' file
04:49.13DarkPatlabor221saw that
04:49.34captain_protonwindows should prefer the MSVC compiler, but should also work with mingw and cygwin
04:49.50DarkPatlabor221and that is nice
04:50.02DarkPatlabor221I'm going to have the DSW's make the instller automaticly too
04:50.24DarkPatlabor221all what entrys?
04:50.46captain_protonin SConstruct
04:51.16DarkPatlabor221ahh
04:52.00DarkPatlabor221I need to get everyone using OS file properly, then I can have a function that tells the OS file where to start from
04:52.06DarkPatlabor221then we can move data where ever we want
04:52.24DarkPatlabor221maybe even read from a compressed archive
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04:54.57captain_protonhey, it works
04:55.14captain_protonprobably a bit more verbose and unelegant than it needs to be, but hey
04:55.25DarkPatlabor221working is good
04:55.43DarkPatlabor221poor larsl is gonna try make install
04:56.01DarkPatlabor221should update the readme
04:56.18captain_protonohh
04:56.20captain_protoni see how to make it pretty
04:56.51DarkPatlabor221I never realy realised how much it looks like a snowspeeder
04:57.26captain_protoncheck out that beautiful SConstruct
04:57.41captain_protonyay for pseudo-functional-language constructs in python
04:58.25DarkPatlabor221by the godess RH is actualy usefull
04:58.38DarkPatlabor221wow that is kinda nice
05:01.24captain_protonnow the local libraries are only listed in one place
05:03.11captain_protonDarkPatlabor221: take a look at it now
05:03.19captain_protonscons is cool because the build files are really just python scripts
05:03.36DarkPatlabor221so lots of cool stuff can be done it seems
05:03.49DarkPatlabor221nice
05:04.10captain_protonyeah - i'm doing some fairly simple list processing in there now to give it all the right formats it needs
05:05.56MrApathyCreamboy bzflag sure has changed since i've gone... don't understand a word you guys are saying
05:06.14DarkPatlabor221hahh took the fake shadow down to 64x64 dosn't look much difrent
05:06.20TimRikerheh. /me whacks them for talking about non-bzflag code.
05:06.40DarkPatlabor221much of this is research for post 1.7 :)
05:06.59DarkPatlabor221like colision detection on arbitrary meshes
05:07.06DarkPatlabor221and lighting those sucker
05:07.15DarkPatlabor221that's gonna be the fun onew
05:08.08DarkPatlabor221the "glow pass" that bz does now, won't realy work with arbitary meshes sadly
05:08.19captain_protonDarkPatlabor221: it sort of does
05:08.42DarkPatlabor221you want to split all the tris?
05:08.58captain_protonnope
05:09.05DarkPatlabor221lightmap it?
05:09.27DarkPatlabor221I think I have a plan but have to see how it works
05:09.33captain_protonideally we'd do that with a shader pass
05:09.41DarkPatlabor221what about no shaders
05:09.53DarkPatlabor221MX and all that
05:10.02captain_protonthey get shafted :)
05:10.23DarkPatlabor221now you sound like Cell
05:10.37captain_protonheh, i'm just joking
05:10.53DarkPatlabor221I have an idea
05:11.12captain_protonand its not like i said we should do it in C#
05:11.16DarkPatlabor221just make them all in C# :")
05:11.17captain_protonand become vegetarians
05:11.20DarkPatlabor221lol
05:13.54captain_protonhave you tried it at all on windows?
05:14.26DarkPatlabor221no
05:14.29DarkPatlabor221not yet
05:14.35captain_protoncare to? i'm curious
05:14.37DarkPatlabor221don't have gcc on winder
05:14.49DarkPatlabor221just my little nmake and cl.ex
05:14.58captain_protonit will use the MSVC compiler
05:15.02DarkPatlabor221ohh
05:15.05DarkPatlabor221then that is realy cool
05:15.33DarkPatlabor221now why do we not hook this up for BZ
05:15.47captain_protonwe ought to
05:16.35DarkPatlabor221ohh I'll need python won't I
05:17.01captain_protonyeah
05:18.46DarkPatlabor221will this work on all the same platforms as BZ?
05:18.53captain_protonit ought to
05:18.55DarkPatlabor221cus a way to build on window for free would be nice
05:18.57captain_protonpython is quite portable
05:24.04DarkPatlabor221cant figure out how to make it go under winders
05:24.14captain_protonhmm
05:24.21captain_protondo you get any errors?
05:25.29DarkPatlabor221yeah "bad command or file name", I don't know how I'm suposed to run a python scripit on the command line here
05:26.52captain_protonDarkPatlabor221: did you install scons?
05:26.56DarkPatlabor221yeah
05:26.58DarkPatlabor221and python
05:27.34captain_protontry running 'python2.2 <path to>scons'
05:28.17DarkPatlabor221trying that now
05:28.23DarkPatlabor221need to pathify some stuff
05:30.15DarkPatlabor221there it goes
05:30.59MrApathyCreamthere is a Jython that is of course multi-platform
05:31.12DarkPatlabor221jython?
05:31.22MrApathyCreamjava-python
05:31.26DarkPatlabor221hmmm it's geeking on GL.h
05:31.49DarkPatlabor221how is it more cross path then normal python? just it's Javaness?
05:32.24captain_protonprobably not more cross-platform than python
05:32.30captain_protonbecause it also depends on JRE & stuff
05:33.51MrApathyCreamyes, but jre's are probably more plentiful
05:34.31captain_protonMrApathyCream: true
05:34.34DarkPatlabor221but it dosn't have the name of a big snake :)
05:34.37captain_protonpython is plenty enough for me
05:34.42MrApathyCreamwell, now that g2 is out and gr work is well under way, you should target g6
05:34.53captain_protong2 is out?
05:35.01captain_protongr work?
05:35.11MrApathyCreamoh, its not? was just assuming....
05:35.20MrApathyCreams /g2/g4/
05:35.30MrApathyCreamag g4/g4
05:35.36MrApathyCreambah
05:35.39DarkPatlabor2211.9
05:35.43MrApathyCreamgr/g4
05:35.47DarkPatlabor221why another 1.7?
05:36.42MrApathyCreamah yes i guess folks are working on 1.9 now...forgot
05:39.05MrApathyCreamis it 1:40 or 2:40 here? me confused
05:39.32DarkPatlabor221it's 10 40 here
05:39.45captain_protonMrApathyCream: 1:40 i think
05:41.15MrApathyCreamcoool
05:42.07captain_protonDarkPatlabor221: did it work? :)
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05:42.23DarkPatlabor221it tries to build but it dosn't like something in GL.h
05:42.27DarkPatlabor221replacing it now
05:42.31ak|rahi
05:42.32captain_protonhm
05:42.33DarkPatlabor221I have a difrent Gl.h
05:43.30ak|rauh ah
05:43.33ak|ratoo much wine
05:47.43DarkPatlabor221hmmm it still dosn't like something in GL.h
05:47.52ak|rawhat is missing?
05:48.11DarkPatlabor221; missing before type 'void'
05:50.00DarkPatlabor221awwww horsie
05:50.33DarkPatlabor221the white spot on it's head looks like a PS2 controler
05:50.40MrApathyCreamheh
05:51.24DarkPatlabor221cap, it needs to define WINGAPI for for windows
05:51.57captain_protonWINGAPI?
05:52.18DarkPatlabor221it's in the GL headers
05:52.39DarkPatlabor221ohhhh it's probalby no including windows.h
05:52.48DarkPatlabor221will this define _WIN32 on windows?
05:52.58captain_protonhmm
05:53.00captain_protondunno :)
05:53.07ak|ra???
05:53.14ak|raDarkPatlabor221: what are you doing???
05:53.27DarkPatlabor221testing out a command line build system on windows
05:53.35DarkPatlabor221scons
05:53.46ak|raok, show me your commandlines
05:53.56DarkPatlabor221the command line :)
05:54.08DarkPatlabor221c:\scons :)
05:54.19ak|rabuild system == multiple lines :)
05:54.27ak|rajust show me the compiler command
05:54.28DarkPatlabor221not for this one :)
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05:54.45DarkPatlabor221it's auto generate by a script
05:55.08ak|rahere my evil gnumake will do everything for me :)
05:55.20DarkPatlabor221so will my dsp's :)
05:55.39DarkPatlabor221we were testing to see if it worked using the MS compiler not GCC
05:55.50DarkPatlabor221works fine with visual studio
05:55.59DarkPatlabor221http://www.bakadigital.com/Screamers/imgs/Cam3.png
05:56.00DarkPatlabor221:)
05:57.04ak|raah, jetstream
05:57.09ak|rabuilding it with ms?
05:57.17ak|raonly hurts if you "really" use c++
05:57.24DarkPatlabor221no not JS
05:57.33DarkPatlabor221JS is in the "dead" pile too
05:57.41DarkPatlabor221well that's what scanline says
05:57.52ak|raok, show me your commandline
05:58.32DarkPatlabor221like I say, I don't have it
05:58.35DarkPatlabor221it's not a make file
05:58.50DarkPatlabor221scons generates the command line automaticly from it's python script
05:58.53DarkPatlabor221it's rather neat
05:59.25DarkPatlabor221if you want to see it, you can get it out of anon CVS at asgard.bakadigital.com co screamers
05:59.33DarkPatlabor221works perfect on linux
05:59.43DarkPatlabor221way slicker then autoconf or automake
05:59.47DarkPatlabor221not or and
06:00.33DarkPatlabor221the idea of a free build suytem is nice on windows
06:00.40DarkPatlabor221I think I just need to see what they #define for me
06:01.39ak|ramy makesystem works good for linux / win32 for gcc/intel/visual
06:01.57ak|rathe visual compiler lacks dependency generating
06:02.12DarkPatlabor221it just all makefiles?
06:02.17ak|raja
06:02.17DarkPatlabor221or some scriping sytem?
06:02.21ak|ranope
06:02.25ak|rajust gnumake
06:02.50DarkPatlabor221take a look at the scons thing this neat, realy easy to add files too
06:03.06ak|rafor me in my gnumake too :)
06:03.08DarkPatlabor221automake seems to blow chunks on my machine
06:03.21ak|rafuck automake :)
06:03.53DarkPatlabor221sadly I don't know much about command line build systems, so I trust cap with it.
06:04.16ak|raso the compiler doesnt give you any output while compiling??
06:04.55DarkPatlabor221ehh sorta
06:04.59DarkPatlabor221it's ugly tho
06:05.05DarkPatlabor221I found the poblem
06:05.05ak|rashow me
06:05.28DarkPatlabor221I was using #ifndef WIN32 when it should be _WIN32
06:05.39DarkPatlabor221the dsp defines WIN32 so it worked there
06:05.42captain_protonaha
06:05.47DarkPatlabor221but the compiler defines _WIN32
06:05.56captain_protonit builds now?
06:06.07DarkPatlabor221it gets further
06:06.21DarkPatlabor221trying to find all the places I did that
06:06.22ak|rahint: use icl .. use icl
06:06.33ak|raDarkPatlabor221: grep :)
06:06.49DarkPatlabor221CTRL+ SHIFT + F :)
06:06.58captain_protonDarkPatlabor221: i can change them out if you like
06:06.59ak|rain all files?
06:07.08DarkPatlabor221that is why the shift :)
06:07.10DarkPatlabor221I got it cap
06:07.12captain_protonah
06:07.34DarkPatlabor221shit everyone uses it
06:07.37ak|raDarkPatlabor221: not in my vim
06:07.38DarkPatlabor221even coldet and fmod
06:07.40DarkPatlabor221hmmmm
06:07.43captain_protonyuk
06:07.47ak|rathere its just :grep
06:08.01captain_protonDarkPatlabor221: we can change out those too
06:08.17DarkPatlabor221but can you click on a line form grep output and go to that file, and that spot?
06:08.49ak|rai think yes
06:09.32DarkPatlabor221hmmm there are far more of these then I expected
06:09.41DarkPatlabor221I wonder if I used too many
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06:16.02ak|raback
06:16.03ak|ra:)
06:16.28DarkPatlabor221god why are they not just usin def files for there explicid exports
06:17.45DarkPatlabor221don't think the coldet people know how to make Dlls
06:19.44DarkPatlabor221ok cap I think we are down to a script issue
06:19.51DarkPatlabor221windows dosn't have GL.lib
06:19.55DarkPatlabor221we have OpenGL.lib
06:20.05captain_protonhmmm
06:20.08captain_protonwhat about GLU?
06:20.34ak|raopengl32.lib
06:20.38ak|raglu32.lib
06:20.42DarkPatlabor221yeah was just gonna type that
06:20.44DarkPatlabor221they both have 32
06:21.07DarkPatlabor221tho if you have the SGI openGL SDK theny you do have them without the 32
06:21.18DarkPatlabor221but not many people have that
06:21.33ak|ratrue
06:21.39DarkPatlabor221had a nice software implementaion tho :)
06:21.52ak|rashould be .. they invented it :)
06:22.11ak|raok, now its time for working ..
06:22.14ak|ralaters guys
06:22.37ak|raand : use intels compiler .. its better than the hack vs-whatever
06:22.49DarkPatlabor221on an AMD? :)
06:23.00ak|rayes
06:23.16ak|radoesnt matter on what .. i dont talk about the speed of the binary
06:23.21ak|rajust of the compiler
06:23.24DarkPatlabor221ahhh
06:23.48ak|raand how close it comes to what you expect from a c++ - compiler
06:23.57ak|raand how close it comes to the standard
06:24.02ak|raso, off now
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06:28.58DarkPatlabor221you know MS uses perl for there build system.
06:32.47captain_protonDarkPatlabor221: give that a shot
06:32.56DarkPatlabor221upin
06:33.57DarkPatlabor221can't open inputfile libgl32.lib
06:34.05captain_protonohh right :P
06:34.40captain_protonup again
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06:35.22bombermoin
06:36.19DarkPatlabor221that works for that
06:36.50captain_protonbuilds now?
06:36.54DarkPatlabor221no
06:37.06DarkPatlabor221the main project dosn't need fmod.lib
06:37.14DarkPatlabor221sound needs fmodvc.lig
06:37.22DarkPatlabor221fmodvc.lib
06:37.35captain_protonk
06:37.55captain_protoncomitted
06:38.51DarkPatlabor221no not fmodvc.lib in the main poject, it needs that in the soundmanager project
06:39.02DarkPatlabor221since it's a DLL, the main will pick it up from that lib
06:39.25DarkPatlabor221but we are very close
06:40.48captain_protonhmm
06:40.51captain_protonexplain further?
06:40.57captain_protoni'm kinda confused what you mean
06:41.02DarkPatlabor221soundman makes a DLL right?
06:41.10DarkPatlabor221ohh no it dosn't
06:41.12DarkPatlabor221not this way
06:41.14DarkPatlabor221hmmm
06:41.43DarkPatlabor221well it can't find fmodvc.lib cus it's in the fmod folder in the soundman folder
06:42.00DarkPatlabor221interesting this will build a difrent thing then the visual studio verison will
06:42.11DarkPatlabor221it will static link it all
06:42.17DarkPatlabor221well that's how BZ does it
06:45.03captain_protonup and try it
06:46.57DarkPatlabor221well gets thru the build but geeks on the all the DLL stuff
06:47.10DarkPatlabor221dosn't know the declspec stuff
06:47.50DarkPatlabor221I'll have to change the code and add like a "_DYNAMIC" to the DSPs
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06:48.28DarkPatlabor221but it shold work fine for bzlfag
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06:51.42captain_protondeclspec?
06:52.11DarkPatlabor221yeah it's part of the DLL export deinitions
06:52.40DarkPatlabor221basicly so you use one header, when it's built as part of the DLL it deifnes all the stuff to export.
06:52.47DarkPatlabor221to the .lib file
06:53.22DarkPatlabor221when it's used in the client app, it defines all the stuff to import from the dlls export lib ( the .lib ) file
06:53.35DarkPatlabor221but lin links it all staticly
06:53.55DarkPatlabor221so this is trying to link staticly but it's got the declspecs in there
06:54.19captain_protonahhh
06:54.22DarkPatlabor221so I'll put them inside a "dynamic" switch that is only used in IDE builds
06:54.31DarkPatlabor221but I think the script is fine
06:54.48DarkPatlabor221it compiled and linked everything till it got to those undefined refrences
06:55.12DarkPatlabor221lin just skips the declspecs cus they are in #ifdef _WIN32 sections
06:55.24captain_protonyup
06:55.51DarkPatlabor221I could make it static link everything
06:56.05DarkPatlabor221I just like the idea of dropin in new modules
06:56.10captain_protonprobably better just to add a _DYNAMIC
06:56.16DarkPatlabor221yeah
06:56.46DarkPatlabor221but I'll do that later
06:57.18DarkPatlabor221well time for bed
06:57.31captain_proton'night
06:57.35DarkPatlabor221see ya
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11:39.41[dmp]chestal: any idea how this can happen: http://www.bzflag.org/league/index.php?link=teaminfo&id=47 (having below 1200 points, but no matches played..)
11:42.40Chestaldmp: they possible played 2 matches, but the team they lost against exists no more
11:43.06Chestalthis will not affect the team rating, but the statistics are obviously gathered from parts of the database which have been erased when the team was cancelled
11:44.37[dmp]oh. I belived that when BiPS stopped we lost both battle-count and points.
11:45.17Chestalno, you didn't lose your ratign points
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12:47.16Celllo
12:48.09Celldoes someone know how i can set mIRC so that if i connect to aserver it opens multiple channels automatically, so i dont have to join each channel by hand?
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13:04.22larslCell: I know you can do that with xchat.
13:04.29larslI've never used mIRC though.
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13:25.43Cell~time
13:25.43i guess time is an illusion, lunchtime doubly so
13:25.58Cell~de time
13:26.13Cellwhat time is it in germany plz?
13:26.35Cellmy clock is wrong
13:26.43Cellos clock
13:27.05Jormungandrcell, you can probably set the /join commands in the startup scripts for mIRC.  I don't use mIRC, but I do recall some sort of scripts that run at startup and on connect to a server.
13:27.31Cellah, i look, thanks for the hint
13:28.48ak|raCell: 152847
13:28.57ak|raCell: 152855
13:29.04ak|raCell: 152904
13:29.06ak|ra:)
13:29.57Cellk, thanks
13:30.28Celli need to go to the doctor at 174500
13:31.10Cellbrauche ein attest ;)
13:31.30Cellfür prüfungen, auf die ich keinen bock hab
13:31.36Cellmomentan
13:31.40Cell;)
13:33.03Cellak|ra: kennst du dich mit UML aus?
13:34.38Jormungandrwhat is fungen? of which you have no support, and what sort of certificate?
13:35.14Jormungandrmy german is very poor
13:35.25CellJormungandr: i have a test at wendsday and thursday for master degree in computer science
13:35.43Jormungandrand you need a health certificate for it?
13:36.05Cellbut i want a better mark, so i need some more time(moth) to learn it better
13:36.07Jormungandroh, and congratulations.
13:36.11Jormungandrah
13:36.12Jormungandrheh
13:42.09Cellsomeone knows of an crowdy UML channel on some irc server?
13:42.57dougheckayou should set ur time
13:44.03Jormungandrheh
13:45.22Jormungandrcell.. try efnet
13:45.39Jormungandrthere is a channel with about 10 people on it called #uml
13:52.16dougheckaUML?
13:56.35ak|raCell: nein
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14:44.14dougheckagreetings
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17:02.23ak|ratr
17:02.28ak|rare
17:03.52Patlabor2211<td> :)
17:04.42Jormungandrheh
17:09.26Patlabor2211there we go, one set of rehdat CDs for the munchkin
17:12.25Patlabor2211why do I find Eric Cartman singing "some sail away" so funny?
17:21.19captain_protonmoin Patlabor2211
17:22.20Patlabor2211sup
17:24.22Celllo Patlabor2211
17:24.44Patlabor2211sup
17:24.57Cellim really happy that i discovered Chrystal Space
17:25.09Patlabor2211neat
17:25.18Cellyeah
17:26.58captain_protonCell: whysthat? :)
17:27.07captain_protoni thought you were better at writing 3d engines than other people
17:29.05Cellcaptain_proton: no i am pretty good learner
17:29.18Cellbut i definitly never written an 3d engine before
17:29.37Cellso i had to solve some really tough problems on my own
17:29.56captain_protonlike what?
17:29.57Patlabor2211if your a good learner then why do you have to fake an illness to get out of a test?
17:30.04Celli look now at a real engine's source and hopefully get my problems solved
17:30.22CellPatlabor2211: cause i have littel preparation time
17:30.49Cellcaptain_proton: i think you are not really serious now
17:31.03captain_protonCell: i'm quite serious
17:31.03Patlabor2211well those ones that do real time deformations can be tricky
17:31.30Cellcaptain_proton: than i have the deepest respect now for you
17:31.45captain_protonCell: you still haven't given me an example
17:32.18Cellbut i never done 3d engines before and i bet its not easy to make a 3d engine without any help of others source files and ideas
17:32.37Cellok i give you examples
17:32.41Patlabor2211but you were going to make a tank game in a week?
17:33.13CellPatlabor2211: yes i always think that something is easy but then i see
17:33.15Cell:)
17:34.09Cellhow do you get the potential visibility set efficiently for each frame?
17:34.17Patlabor2211math
17:34.34Cell<PROTECTED>
17:34.41Patlabor2211more math
17:34.57Patlabor2211actualy for that, just lots of ram
17:34.59Cellits more then math, cause the math indeed is pretty easy in 3d games
17:35.31Celland more math is not an answer that gives me any idea of a solution
17:35.36captain_protonto make everything efficient, you need the base representation and then a bunch of pointers with the polygons organized in different fashions
17:35.47Celli hear
17:35.58Cellcontinue
17:36.09captain_protonCell: what else is there?
17:36.21captain_protonthere's the math, which you said yourself is simple
17:36.27Cellcollision detection + reaction
17:36.31captain_protonand then there's the representations, which just require a little thought
17:36.47Cellhm, dont believe you sorry
17:37.04captain_protonfor real physics the math is trickier (ODEs), but its still not really difficult
17:37.26Cellhm, dont believe you
17:37.48Cellif you have to do that from scratch
17:38.26Cellit is difficult, because i asked ppl who have experince on that field and they had alot of difficulties and problems to solve
17:38.44captain_protonimplementation for physics engines gets tricky
17:38.49captain_protonlots of places for bugs
17:38.59Celluntil a physical model+solver becomes numerically stabil and efficient
17:40.16Cellcaptain_proton: but maybe after i went trough the cs source for some times, i can say you are right :)
17:40.19Celli hope
17:40.36captain_protonthe most complicated thing i've seen in a real '3d' sense is scanline's LOD stuff
17:40.54Cellfor terrain?
17:41.08captain_protonfor anything
17:41.16Cellhow does it work
17:41.23Celli know progressive meshes
17:41.45Cellviedependent progressive mesh simplification
17:41.51Cellform Hoppe
17:41.56captain_protonit uses the diamond algorithm
17:42.06Cellah that thingie again
17:42.29captain_protonplus a 'generator' that creates a seed mesh and then provides a function to compute the midpoint between two vertices
17:42.58Cellok i dont know the diamont algo
17:43.09captain_protondo you know ROAM?
17:43.19Cellno
17:43.23captain_protonsigh
17:43.42Cellso how does ROAM work
17:43.52Cellim new into games
17:44.14Cellpretty new
17:44.45captain_protonbasically divides triangles
17:44.48captain_proton& merges
17:44.52captain_protondepending on the error
17:45.31Cellerror is  like distance to camera center
17:45.41captain_protonno
17:45.48Cellbut
17:45.48Cell?
17:45.54captain_protonlook it up :P
17:45.58Patlabor2211what ever happend to your pig screwing game?
17:45.59Cellsome other metric
17:46.12Cellah, k
17:46.19Celldoes sc use ROAM
17:46.21Cell?
17:46.26Patlabor2211sc?
17:46.33Cellcs
17:46.39Cellcrystal space
17:46.41Patlabor2211sc is a portal engine
17:46.46Patlabor2211not a landscaper
17:47.18captain_protonCell: iirc cs doesn't have a real LOD implementation
17:47.27captain_protonscanline will probably port surface to it though
17:48.01Cellah
17:48.04Cellcool
17:48.04Patlabor2211IIRC they don't even do a real landscape thing, just a portal/cell set with a landsape type geo
17:48.25Patlabor2211it seems optimised for interior stuff
17:48.30CellPatlabor2211: i will contiinue the pig game as soon as i can
17:48.39Patlabor2211where you can go to liitle bits of outside
17:49.03Celli make a c# binding of cs
17:51.08Patlabor2211why not finish something first?
17:51.10Cellbut pls dont tell me ever again that to make a 3d engine is easy. that frustrates me
17:51.25Celland i want to feel good
17:52.11Cellto make a compiler is easy?
17:52.24Cellyeah for someone who made some, and has lots of tools
17:52.33Patlabor2211sure, just make words into numbers
17:52.43Cellgreat answer
17:52.57Patlabor2211I make a compiler here
17:53.00Patlabor2211that's part of my job
17:53.08Cellmaybe i should answer the prof's queations in the same way
17:53.36CellPatlabor2211: for what
17:53.42Cellcommand language
17:53.42Patlabor2211our product
17:53.49Cellscript
17:53.53Patlabor2211we have our own language for making one of the components
17:53.57Patlabor2211no it's not a script
17:54.01Patlabor2211it's compiled
17:54.16Celland you made the compiler?
17:54.24Celli hear, the steps
17:54.27Cell...
17:54.43Patlabor2211I made the current version of it,.yes
17:55.21Cellok, describe
17:55.33Patlabor2211it's a language
17:55.37Patlabor2211we compile it
17:55.40Patlabor2211then execute it
17:55.50Patlabor2211it's called "Compost"
17:56.04Cellbut tell me te steps in making the compiler?
17:56.20Patlabor2211read in words
17:56.30Patlabor2211match them to your language rules
17:56.36Patlabor2211turn them into numbers
17:56.45Patlabor2211save them in the right way.
17:56.47Patlabor2211done
17:57.17Patlabor2211wether they be CPU instructions, or Java VM codes, it's all basicly the same
17:57.22Patlabor2211just difrent numbers
17:57.28Patlabor2211and difrent optimsiations
17:58.06Cellstep: lexical check/parsing (regular espressions): converts string parts to symbols, removes whitespace and stuff like that, a DFA is used for that
17:58.34Patlabor2211that is one way
17:58.37Patlabor2211we don't use that
17:58.43Patlabor2211we do it ourslelves
17:58.45Cellstep 2: parsing, a grammer is used in BNF, makes a parser tree, a PDA is used
17:58.50Celldeterministic
17:59.13Patlabor2211you use too may buzzwords and focus too much on the specifics.
17:59.20Cell??
17:59.32Patlabor2211think high level
17:59.39Celli had lectures on that, i know what is needed
18:00.05Cellwe made a compiler for Java
18:00.10Celland one for C
18:00.17Patlabor2211you know only what they told you do learn
18:00.29Patlabor2211so you know it's not too bad
18:00.45Cellno i had intership, where we did that as a project in a group of 3 ppl
18:02.02Celleveryone does it like we learned
18:02.08Cellmostly
18:05.32Patlabor2211by the godess we do things so wierd around here, this is going to be a pain in the a$$
18:06.07Cell?
18:06.17Patlabor2211work
18:06.32Cellyou seem tobe succesfull
18:06.38Cellits ok
18:06.45Patlabor2211sure it works
18:06.50Patlabor2211it's just not the best way
18:06.58Patlabor2211too much legacy code
18:08.26Celldoes someone know how to make mIRC join different channels automatically after it connected to the server?
18:08.45Patlabor2211yes
18:08.56Cellhow plz?
18:09.34Patlabor2211prefs has a set of on startup commands iirc
18:09.42Patlabor2211you can have it do all kinds of stuff
18:10.06Cellprefs == preferences?
18:30.16Celldamn my lamp on my table has melt some numpad keys
18:34.41Cellbut firs i make a dame game to test the alpha beta search algo
18:35.17Cellcheckers
18:35.26Cellcheckers game
18:35.56Cellwith GDI+
18:49.21Celldo you know the game checkers?
18:51.17Cellall at lunch?
18:53.23*** join/#bzflag larsl (~larsl@c213-100-62-28.swipnet.se)
18:53.46Cellhey lars do you know the board game checkers?
18:55.22larslI think I've known it once, but I don't remember it now.
18:55.58Cellah
19:02.40*** join/#bzflag blitzltd (~d8088553@203.194.240.139)
19:04.59*** join/#bzflag [dmp] (~somewhere@0x50c4919b.adsl-fixed.tele.dk)
19:05.44larsl~towers
19:07.21larslAre there any tools for browsing bzfs logs?
19:07.31larslOther than 'less'. =)
19:08.32Patlabor2211tools, for bzflag?
19:11.10larslI might hack something then.
19:11.25CellPatlabor2211: do you know checkers?
19:11.59Patlabor2211like the game with little round redna  d black peices?
19:12.10Cellexactly
19:12.20Cellyou know the rules?
19:13.11Patlabor2211I think so
19:13.16Patlabor2211been a long while
19:13.18Patlabor2211why?
19:13.38blitzltdi would bomb u at checkers
19:13.41Celli need afunction that tells me if the next pull is good or not so good
19:14.02larslEvaluate the resulting board state.
19:14.03Cella function that gives me a number
19:14.03Patlabor2211"pull"?
19:14.11Patlabor2211then make one
19:14.16Cell~x de en Zug
19:14.18Patlabor2211the rules are easy
19:14.23larsl"move" ?
19:14.27Cellyeah
19:14.34*** join/#bzflag captain_proton (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU) [NETSPLIT VICTIM]
19:14.34*** mode/#bzflag [+o captain_proton] by leguin.freenode.net
19:14.48Cellblitzltd: really?
19:15.05larslWrite a function that evaluates the goodness of a board state, then evaluate the state before the move and after the move.
19:15.13larslThe difference is the goodness of the move.
19:15.43larslAlthough things like that are usually very arbitrary. =)
19:17.01Cellyeah i need a good function or a set of good function then i can use the alpha-beta algorithm to search for the optimal move
19:17.13larslThe pruning thing?
19:17.25Cellyeah
19:17.46larslWhat's the goal of the game?
19:17.53Patlabor2211so then make once Cell, use your brain
19:18.29Cellthe goal is to remove all the stones of the opponent
19:19.17larslJust start with something simple then, like comparing the number of stones you have with the number of stones he has.
19:19.31Cellyes
19:19.38Cellthats a first thing
19:19.41Cellidea
19:20.33larslThe idea is that you only have to specify a simple evaluation function, and the algorithm will find a clever strategy for you. =)
19:20.45Cellyes
19:23.35*** join/#bzflag mmu_man (~revol@ALyon-202-1-1-130.abo.wanadoo.fr)
20:00.44*** join/#bzflag Blitz_LTD (~d80884ca@203.194.240.139)
20:45.52*** join/#bzflag DarkCreeperz__no (creeperz@host-178-78-220-24.midco.net)
20:46.39[STC]_creeperzHi
20:49.32Patlabor2211sup
20:49.43[STC]_creeperzHmm, not much
20:49.46*** join/#bzflag bryjen (~bryjen@63.147.94.145)
20:49.56[STC]_creeperzWhat are you up to, Jeff?
20:50.11Patlabor2211just workin
20:50.17[STC]_creeperzOh
20:50.18Patlabor2211your CDs will go out today
20:50.39[STC]_creeperzOk, when is their ETA?
20:51.03Patlabor2211dono
20:51.09Patlabor2211it's normal US mail
20:51.18Patlabor2211so couple days I would image
20:51.46[STC]_creeperzAhh
20:51.50[STC]_creeperzAbout 3 or so
20:52.02Patlabor2211tho it's better then base stamped mail I think
20:52.07[STC]_creeperzSee if this was Cuba it would be here in the next day!
20:52.08Patlabor2211it's our standard meeterd mail
20:52.11[STC]_creeperzCuba is tiny ;-)
20:52.26[STC]_creeperzI guess so
20:52.49Patlabor2211but I put the CDs in nice plastic protectors so they should be ok
20:52.54Patlabor2211and a padded envelope
20:53.00[STC]_creeperzOk, thanks
20:53.06Patlabor2211sure
20:53.12[STC]_creeperzDo you want them back when I'm done?
20:53.19Patlabor2211no, they are yours
20:53.20*** join/#bzflag mmu (~revol@ALyon-202-1-3-150.abo.wanadoo.fr)
20:53.24[STC]_creeperzThanks
20:53.26[STC]_creeperzHi
20:53.27Patlabor2211copies made fresh this AM
20:53.31Patlabor2211even prtinted labels
20:53.34[STC]_creeperzAM?
20:53.41Patlabor2211morning
20:53.42[STC]_creeperzMorning?
20:53.44[STC]_creeperzAhh
20:53.45Patlabor2211yes
20:53.48[STC]_creeperzThanks
20:53.53Patlabor2211sure
20:56.23Cellcool GDI+ can draw antialiased lines
20:57.06Patlabor2211GDI is prety evil
20:57.17Patlabor2211GCI+ is slightly less evil
20:57.26Cellwhy is it evil?
20:57.36Patlabor2211ugly API
20:57.43Patlabor2211bitmap handaling is a pain
20:58.21Cellhm, its easy you set all stuff you need( brushes pens, bitmaps) into the device context and render
20:58.42Cellblits
20:58.55Cellyeah its not for animation
20:58.56captain_protonplus its really really really inefficient
20:59.06Celljust more for vector based images
20:59.08Patlabor2211cap , it's goten better
20:59.18Patlabor2211but it's not that easy to make device indepenents tuff
20:59.23Patlabor2211device dependent is not bad
20:59.43*** join/#bzflag Ramstein (Ramstein@0-1pool182-93.nas20.tempe1.az.us.da.qwest.net)
20:59.45Patlabor2211I prefer the GL API for drawing
21:00.24Cellhm i considered that too
21:00.58Patlabor2211better interpolation and rotation in GL
21:01.42Cellyes
21:02.01[STC]_creeperzUuch, soar throat
21:02.10[STC]_creeperzI need some water brb
21:02.28Cellsoar throat is really a pain
21:02.42Cellyou cannot enjoy food
21:03.04[STC]_creeperzYea
21:03.08[STC]_creeperzSame way with a cold
21:03.15[STC]_creeperzCan't even hardly taste it
21:03.17Celltrue
21:03.18bryjen"cvs [update aborted]: reading from server: Connection reset by peer"    grrr. darn that peer guy. he's always giving me trouble :)
21:04.08[STC]_creeperzHmm, I think ANOTHER person backed out on buying my car
21:04.08Patlabor2211peer is a fillke friend
21:04.12larslHe seems so spend a lot of time at SourceForge.
21:04.28larsls/so/to/
21:04.56Patlabor2211larsl, we  changed from autoconf to scons
21:05.04Patlabor2211I coudl just not get autoconf to work
21:05.18bryjenhey, larsl, what's that last CVS update to bzfs _supposed_ to do?
21:05.22larslI saw that... I couldn't compile a CVS from a few hours ago.
21:05.25[STC]_creeperz:-)
21:05.47larslNot a build system error though, it was in the code.
21:06.03Patlabor2211larsl scons ROXORS the freakin boxors :tho :)
21:06.03larslbryjen: Prevent people from resetting team flags by signing off and joining.
21:06.07[STC]_creeperzLOL!!
21:06.19larslbryjen: Does it do anythin it isn't supposed to?
21:06.27bryjenfor CTF?
21:06.32larslYes.
21:06.34[STC]_creeperzlarsl is the only one here who finishes his sentences!
21:07.06bryjenI was just trying out FFA, and there were four flags jumping around, and the server was spewing out messages about "team X flag timeout"
21:07.21larslHmm.
21:07.22[STC]_creeperzWhat game is this?
21:07.23larslThat's bad.
21:07.35bryjenI'll try CTF too
21:08.11[STC]_creeperzWell, the guy IS going to buy my car!
21:08.20[STC]_creeperzBrb
21:08.27[STC]_creeperzI need to sign a paper
21:10.15bryjenHmmm, flag still resets to base in CTF if I go hit connect again
21:10.36larslYes, it resets when there are 0 players left.
21:10.54[STC]_creeperzGot collision detection up? Or is this for BZFlag?
21:11.01larslIf you had another player on another team, it shouldn't reset.
21:11.05bryjenOk
21:11.18[STC]_creeperzIs this for Screamers or BZFlag?
21:11.36larslI'll have to rebuild the whole thing before I can try it though. BZFlag doesn't like that I've updated half of my libraries. =P
21:12.55[STC]_creeperzOHHHH!!! BZFlag?
21:13.08[STC]_creeperzlarsl: Is this for BZFlag or Screamers?
21:13.13[STC]_creeperzThe flag reset thing
21:13.14Patlabor2211anything that has a CTF has to be bz
21:13.15larslHmm. It still segfaults.
21:13.23Patlabor2211it is the name of this channel
21:13.54[STC]_creeperzI didn't know if you put a CTF game type up for Screamers or not :-/
21:13.59Patlabor2211larsl is doing real work :)
21:14.18[STC]_creeperzHmmm
21:14.27[STC]_creeperzlarsl is doing real work :)
21:14.29[STC]_creeperzI DID IT!
21:14.36Patlabor2211CTF would be a huge thing, it's not much more of a tech demo now.
21:14.43[STC]_creeperzHmm
21:14.52[STC]_creeperzYou should go to IG in Oregon
21:15.00Patlabor2211IG?
21:15.07[STC]_creeperzIndependent gamers
21:15.16[STC]_creeperzNot signing on with a company or anything
21:15.24Patlabor2211IDGC you mean?
21:15.26larslCan I build a bzfs with debugging info without changing the Makefiles?
21:15.27bryjenSo, if I have 1 red player and 1 green player, the green flag is in the middle of the field, and the green players exits and comes right back, what should happen to the green flag?
21:15.27[STC]_creeperzUmmm, Freelance
21:15.38[STC]_creeperzIDGC is what it's called?
21:15.41larslIf no one is carrying it, it will reset.
21:15.49larslBut if the red player was carrying it, it will stay.
21:15.50bryjenOk.
21:15.58larslUntil it's captured, or left alone for a while.
21:16.11Patlabor2211sorry it's IGDC, Independent Game Developers Confrence
21:16.13bryjenAhhhhh.  Now I see the truck!
21:16.21[STC]_creeperzIt should stay for 2 seconds after the opponent leaves
21:16.27bryjenlemme try that.
21:16.29captain_protonIGDC would be cool to attend, but it looks to me to be a bit centered around torque
21:16.31[STC]_creeperzIs it, Jeff?
21:16.46[STC]_creeperzcap: What do you mean?
21:16.57Patlabor2211GDC would be better then win the IGF awards :)
21:17.17[STC]_creeperzOr surviving UT in real life!
21:17.19Patlabor2211perhaps we can enter for next year
21:17.20captain_protoni mean that 90% of the stuff at IGDC is built off of torque
21:17.21larslThat's a lot of acronyms. =)
21:17.22[STC]_creeperzI need to go, guys
21:17.25[STC]_creeperzC yu
21:17.25captain_protonPatlabor2211: IGF?
21:17.28[STC]_creeperzBRB
21:17.35Patlabor2211Indepenednt games festival
21:18.18Patlabor2211they have it at GDC every yer
21:18.20Patlabor2211year
21:18.28bryjendrat.  I switch virtual desktops and the client on that one pauses and drop the flag.  Wonder who's the smarty-pants that put that feature in :)
21:18.29Patlabor2211Treadmarks won one of the first ones
21:19.18Patlabor2211http://www.igf.com/
21:19.31larslbryjen: Yes, that auto-pause should wait a bit longer.
21:19.43larslIt pauses when I switch desktop to hit the "Next" button in XMMS. =P
21:19.48Cellwith an octree, i i have a tri that intersects the tree planes do i add it to the different cubes?
21:19.52Patlabor2211cap the thrid picture on the right, those are the poeple I used to work for.
21:20.01bryjenNot really.  Its a good idea for playing.  Just no help in testing like this.
21:20.55bryjenI'll have to quit cheating and fire up another PC to be the second client.
21:22.34captain_protonPatlabor2211: looks cool
21:23.00Patlabor2211cap it is, you get a free computer :)
21:23.03Patlabor2211if you win
21:24.00larslI still don't get the files and line numbers of the errors. =P
21:25.04captain_protoner, you sure?
21:25.21captain_protonlooks like the 5 regular prizes get $1000 and the top winner gets $15000
21:25.29Patlabor2211well you used to get a computer :)
21:25.32Patlabor2211maybe not anymore
21:26.34Patlabor2211but still its' money
21:26.55Patlabor2211and I think you get to go to the confrence if you are a finalist, for free
21:32.08bryjenOk: 1 red, 1 green.  Red grabs green flag, start out across the field.  Green disconnects.  Green flag stays on red tank.  Green comes and goes, flag stays. Red drops flag with green player still gone, flag disappears shortly thereafter.
21:32.49larslI think 30 seconds is the default.
21:32.54larslOr maybe shorter.
21:33.18larslYou can set it with -tftimeout.
21:33.20Celli have to look at phantom's octree articles
21:33.22Celli have to look at phantom's octree articles
21:33.34captain_protonPatlabor2211: that would be nifty
21:33.51Patlabor2211it is fun
21:33.54Patlabor2211the one year I went
21:35.00bryjenSo it works as expected in CTF...
21:35.30larslI've added a check for game style, but CVS won't give me a diff.
21:35.41larslSo I haven't commited it yet.
21:36.15larslDoh, I was diffing from the wrong working directory.
21:39.54larslbryjen: If you have time, could you try the latest CVS and run bzfs in FFA mode? It won't run with my upgraded libraries. =P
21:40.10bryjenSure
21:40.41bryjenUpdating...
21:41.08bryjenWhoops..... lock wait....
21:41.20larslIt's a two-line patch, but it should stop the server from resetting flags when the game style isn't CTF.
21:41.46larslResetting team flags, that it.
21:41.48larsls
21:42.23[STC]_creeperzAhhh. I'm $1500 richer
21:42.39[STC]_creeperz...But my dad says "Why don't you save it for when you need it"
21:42.48bryjenmake-ing.....
21:43.19bryjen*BOOM*
21:43.23larslIt won't work, sorry.
21:43.47[STC]_creeperzlistens*
21:43.52larslCommitting again...
21:43.57larslDone.
21:45.27bryjenre-make-ink....
21:48.09larslThese dotted black lines between adjacent buildings, are those BZFlag's fault or my graphic card / drivers' fault?
21:49.39bryjenYikes!
21:49.51bryjen-rwxr-xr-x    1 root     root       247461 Mar  5 13:49 bzfs-1.7g1-20030305
21:49.58bryjen-rwxr-xr-x    1 root     root      2118907 Apr  7 16:48 bzfs-1.7g1-20030407
21:50.32larslHum.
21:50.39larslI must have touched some other files.
21:50.42bryjenDebug symbols?
21:50.54larslProbably.
21:51.13larslHow does it work?
21:53.01bryjenNo flag timeout messages from the server.  And I don't see any flags moving in the client yet
21:53.39bryjen*cough* *cough*
21:53.58bryjenMy IP addr is visible on the score board?
21:54.38larslThat's not my fault. =)
21:54.46larslIt might be because of the -DDEBUG flag.
21:54.55bryjenAck! And so is another players!
21:54.58captain_protonthe server's IP address is on the score board
21:55.15*** join/#bzflag freelancer (~luis@ool-18bcd01b.dyn.optonline.net)
21:55.33bryjenThat's just _not_nice_ &trade;
21:55.39larslNo.
21:55.53larslIt must be because of the DEBUG flag.
21:55.54bryjenwhoops.  no HTML thingies here.
21:56.12larslIt's fixed in CVS now.
21:57.28bryjen3rd time's the charm :)
21:58.23larslbryjen: Thanks for finding the bug for me.
21:59.56bryjenlarsl: You're welcome.
22:00.13bryjenAhh.  A _much_ smaller file.
22:01.11bryjenNo extra server output, no funny flags.  Looks like that's squished it.
22:01.23larslDoes anyone know what std::string str = (char*)NULL does?
22:01.32captain_protonlarsl: sets it to empty
22:01.37captain_protonthough its odd to initialize it like that
22:01.40larslNot undefined behaviour?
22:01.45captain_protonerr
22:01.47captain_protonmight be undefined
22:01.54larslThat's not the actual code, just a simplified version. =)
22:01.56captain_protonyou'd have to check the spec
22:01.58Chestalprobaby undefined
22:02.26larslA function in Address, Address::getHostName(), can return NULL...
22:02.31bryjenlarsl: Thanks for the quick fix.
22:02.59larslAnd in bzfs: clOptions.publicizedAddress = Address::getHostName();
22:03.11larslwhere clOptions.publicizedAddress is a std::string.
22:03.19larslIt segfaults when built with GCC 3.2.2.
22:03.26captain_protonlarsl: the adress stuff is just scary
22:03.54larslIt worked with 3.2.1 =P
22:04.45Chestalg++ 3.2.3 crashes with code like this
22:07.56larslIs there a particular reason for returning const char* from Address::getHostName(), or can I change it to const string& ?
22:08.14larslOr maybe just string.
22:09.17larslOr should I just check that the returned value isn't NULL?
22:13.36Chestalhm, I see no reason why it shouldn't return a string, but then I'm not familiar with that part of the code. Maybe other targets like bzfls use Address, but do not use string yet and would increase in size? I doubt this, though
22:20.10*** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com)
22:21.02[STC]_creeperzTim!
22:21.08[STC]_creeperzYu there?
22:22.50[STC]_creeperzMmmmm, E=mail
22:23.05[STC]_creeperz-*
22:31.27*** join/#bzflag MrCooper (~daenzer@dclient80-218-113-11.hispeed.ch)
22:32.27[STC]_creeperzEEK! There's that peer guy!
22:32.29[STC]_creeperz:-)
22:33.02[STC]_creeperzI think I'm going to go cut my arms off
22:33.19[STC]_creeperzFirst I'm probally going to eat a bologna sandwich
22:33.26[STC]_creeperzThen cut off my arms
22:34.51Patlabor2211whoever invented HTML should be shot
22:36.35[STC]_creeperzLOL!!
22:36.41larslTim Berners-Lee?
22:36.50[STC]_creeperzIs that who did?
22:37.00[STC]_creeperzJeff, my friend has a rifle!
22:37.10*** join/#bzflag Blitz_LTD (~d80882f3@203.194.240.139)
22:37.17Patlabor2211well or maybe I should just be shot
22:37.22Patlabor2211there all fixed :)
22:37.29[STC]_creeperzNOOO!!!
22:37.35[STC]_creeperzNot LT.D!
22:37.48captain_protonTimRiker: what would you say to converting bz over to scons?
22:37.51[STC]_creeperzLol
22:38.55Patlabor2211now if scions would just generate dsp files :)
22:39.03Patlabor2211whoops scons
22:39.06Patlabor2211not scions
22:39.08Patlabor2211thos are difrent
22:39.31larslDoes it have a lot of macros and predefined tests like automake/autoconf?
22:40.59captain_protonlarsl: it doesn't really have tests (that i've found)
22:41.12captain_protonmostly its about having the same build system for all platforms
22:41.23captain_protonthough tests like those could be fairly easily coded into a builder
22:43.19*** join/#bzflag ltd_blitz (~d80881ae@203.194.240.139)
22:44.16Patlabor2211tho cap, we have not tried it with GCC on winderz
22:48.06*** join/#bzflag ltd_blitzz (~d80881ae@203.194.240.139)
22:51.10captain_protontime to register for next semester's classes
22:51.47doughecka~dict dint
22:51.53captain_protonargh
22:51.56Patlabor2211gonna take the underwater basket weaving 421 ?
22:52.12captain_protoni need to get the music school to approve my schedule
22:52.13captain_protonwhat BS
22:52.37Patlabor2211why would they need to do that?
22:53.20captain_protonPatlabor2211: because for some reason they want to control my life
22:53.41captain_protonall the other colleges are happy to take my money
22:53.47Patlabor2211well they must have nothing better to do
22:53.49captain_protonbut music wants me to take the right classes
22:54.30larslcaptain_proton: What do I do if I need to add a linker option before running scons?
22:54.44captain_protonlarsl: what linker option?
22:54.45larslIt doesn't seem to look at LDFLAGS.
22:54.52larsl-L/usr/X11R6/libs
22:55.18larsl-L/usr/X11R6/lib
22:55.23larslNo s.
22:55.46captain_protonlarsl: well you can edit the SConstruct file to append that to 'libdirs' (i haven't yet set up any command line stuff)
22:55.54larslFor some reason my GLU lib is installed there.
22:55.55captain_protona better solution would be to perhaps put that in ld.so.conf ?
22:56.10larslIt is there.
22:56.27larsl'configure' didn't find it either, I don't know why.
22:56.35captain_protonldconfig?
22:57.06larslSame error after running ldconfig.
22:57.13captain_protonbizzare
22:57.27captain_protonin any rate, look at the if statement in SConstruct - it'll be obvious what to do
22:58.40larslNow it finds GLU, but not fmod. =P
22:58.49larslI'll add that directory too...
22:58.54Patlabor2211symlink fmod
22:58.59Patlabor2211to libfmod.so
22:59.10Patlabor2211or something liek that
23:00.07captain_protonshouldn't be a problem with having those in the global SConstruct, so you can just commit your copy
23:00.33larslIt doesn't like fmod. Maybe it's trying to link the Cygwin library.
23:00.49captain_protonlarsl: where is fmod?
23:01.04larslSoundManager/fmod/libfmod-3.62.so
23:01.25larslSo I added SoundManager/fmod to libdirs.
23:01.33captain_protonhm
23:01.42captain_protonlarsl: the problem is with the -3.62
23:01.48captain_protonlarsl: symlink libfmod.so to that
23:02.02captain_protonwe should perhaps rename that version
23:02.18larslYes, now it links.
23:02.43larslI can't run it though...
23:03.05larslNeed to add SoundManager/fmod to LD_LIBRARY_PATH.
23:03.32captain_protonthats because you don't have it in /usr/lib ;)
23:03.34larslThere.
23:05.15[STC]_creeperzWhere does larsl live?
23:05.33captain_protonsweden
23:05.45[STC]_creeperzHe types better english than me!
23:05.56[STC]_creeperzAnd actually completes sentences
23:16.43TimRikercaptain_proton: scons?
23:18.08Patlabor2211python based build system that were were testing out
23:18.14*** mode/#bzflag [+o TimRiker] by ChanServ
23:18.21Patlabor2211would problably even allow command line builds on windows with GCC
23:19.03TimRikerah. I'd prefer to keep the build based on preinstalled tools. just gmake is easier to support though not as feature rich.
23:20.15[STC]_creeperzTim
23:21.49TimRiker[STC]_creeperz
23:22.08Patlabor2211no free builds on windows then :(
23:22.15[STC]_creeperzHuh?
23:22.19Patlabor2211could look into making devC++ projects for it
23:23.17Patlabor2211to build bz on windows now you need visual studio, the gmake version on windows dosn't like bzs make files
23:23.24captain_protonTimRiker: i'm looking into packaging the build script with the program - would you consider it them?
23:24.02TimRikerso everything needed would be in the tarball? then just g++,gmake ?
23:24.11captain_protonjust g++
23:24.15captain_protonwouldn't use gmake at all
23:24.28TimRikerwhat's the start command written in?
23:24.37TimRikeroh... python.
23:24.37captain_protonstart command?
23:25.03TimRikernot likely. there are a lot of systems that would have gmake/g++ but not python.
23:25.10captain_protonharumph
23:25.37TimRikerhere, grab this small tarball and build it. oh... but you need to install all of python first.
23:25.50captain_protontrue
23:25.51captain_protonoh well
23:26.02TimRikerditto for perl in the build.
23:29.22captain_protonfoodtime
23:32.20TimRikernow food in the build might be nice.
23:33.00TimRikerwell things are settling down a bit after the move... I'll be getting ready for a g2 release sometime soon. Sorry for the long lag. moving is not fun.
23:33.47[STC]_creeperzg2 will be out when?
23:33.59[STC]_creeperzWeek?
23:34.04[STC]_creeperz3? :-)
23:34.08Patlabor2211is there anything else that needs done?
23:34.27[STC]_creeperzCan I see a screenie of the latest you guys have?
23:34.34[STC]_creeperzAny new flags implemented?
23:34.47Patlabor2211creeper, no, it's compatable with G0
23:34.50Patlabor2211no new flags
23:34.53[STC]_creeperzShucks
23:34.56[STC]_creeperz:(
23:34.59Patlabor2211just fixes
23:35.07[STC]_creeperzAhhh, and a better HUD?
23:35.08Patlabor2211it should look the same
23:35.12[STC]_creeperzOh
23:35.18Patlabor2211there were some small hud changes
23:35.23Patlabor2211and options
23:35.25Patlabor2211iirc
23:35.29[STC]_creeperzCan I see a Screenie?
23:35.38[STC]_creeperziirc?
23:35.41Patlabor2211I don't think anyone has any
23:35.45[STC]_creeperzOh
23:35.47[STC]_creeperzDrat
23:35.48Patlabor2211If I Recall Correclty
23:36.00Patlabor2211just get the G1 CVS build form Apathy's site
23:36.02Patlabor2211and you can play it
23:36.14Patlabor2211or I may have one somewhere
23:36.15[STC]_creeperzI have g1
23:36.25Patlabor2211then you have what will be G2
23:36.32Patlabor2211all releases are even numberd
23:36.44[STC]_creeperzAhh
23:36.46Patlabor2211so it says G1 as its worked on,then becomes G2 when its' released
23:36.52[STC]_creeperzBut it was the one you sent me :)
23:37.18Patlabor2211I don't think much has changed since I made that
23:37.23[STC]_creeperzOh
23:37.24[STC]_creeperzOk
23:37.26[STC]_creeperzYippee
23:37.30[STC]_creeperzbrb
23:39.48[STC]_creeperzHmm
23:39.49[STC]_creeperzCool
23:40.15Patlabor2211so youv'e been asking for G2 for weeks now, and you've had it all along?
23:40.47[STC]_creeperzNo
23:41.03[STC]_creeperzI have not asked about anything about g2 for about a month
23:41.04Patlabor2211I made that G1 a while a go
23:46.42doughecka'lo Patlabor221
23:47.07Patlabor221ahh great tob e back
23:47.25dougheckayup
23:47.38[STC]_creeperzWoah, check out this site
23:47.48[STC]_creeperzIt's so empty...yet so full
23:47.56[STC]_creeperzhttp://members.lycos.co.uk/dbasic/
23:48.30Patlabor221so pink
23:48.34[STC]_creeperzLol
23:48.39[STC]_creeperzLook at the code section
23:48.58Patlabor221ok
23:49.08Patlabor221it's still pink/purpley
23:49.46[STC]_creeperzLol

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