irclog2html for #bzflag on 20030330

00:03.56bzgirlwhat is the oldest client that can connect to a 1.7g1 server?
00:04.18Pat221-Laptope2 i think
00:04.31bzgirlok
00:07.07*** join/#bzflag lurgyman_ (~lurgyman@aden2-123-dhcp.resnet.Colorado.EDU)
00:07.44*** part/#bzflag Skipp_ (vcpfz236@dialup-67.25.201.178.Dial1.Denver1.Level3.net)
00:10.23Chestalwe'll switch to daylight savings time ths night
00:10.25ChestalI hate that
00:10.50[STC]_creeperzWhere do you live?
00:11.06ChestalGermany
00:11.12[STC]_creeperzAhh
00:11.14[STC]_creeperz:)
00:14.20*** part/#bzflag bzgirl (~brat@toronto-hs-64-26-176-61.d-ip.magma.ca)
00:16.43[STC]_creeperzEveryone's busy! :(
00:16.52[STC]_creeperzNo one to help me with my site...
00:26.39Pat221-Laptop?
01:04.04*** join/#bzflag BaDiN (Paramount@adslsapo-b3-254-16.telepac.pt)
01:50.26*** join/#bzflag BaDiN (Paramount@adslsapo-b3-254-16.telepac.pt)
01:50.41BaDiNany teams around?
01:51.15*** join/#bzflag GenRommel (~gene@24-193-121-4.nj.rr.com)
01:51.39*** join/#bzflag BaDiN (Paramount@adslsapo-b3-254-16.telepac.pt)
01:53.16BaDiNany teams to play?
02:01.21*** join/#bzflag DB7654321 (~DB7654321@chcgil2-ar7-4-3-185-179.chcgil2.dsl-verizon.net) [NETSPLIT VICTIM]
02:02.01*** join/#bzflag snyke (~snyke@eros.bingo-ev.de) [NETSPLIT VICTIM]
02:05.11*** join/#bzflag Chestal (thilo@vmax.unix-ag.uni-siegen.de) [NETSPLIT VICTIM]
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02:05.11*** join/#bzflag [dmp] (~somewhere@0x50c4919b.adsl-fixed.tele.dk) [NETSPLIT VICTIM]
02:05.11*** join/#bzflag Noodlebot (~noodlebot@bc183148.bendcable.com) [NETSPLIT VICTIM]
02:05.11*** mode/#bzflag [+o Chestal] by leguin.freenode.net
02:15.40*** part/#bzflag BaDiN (Paramount@adslsapo-b3-254-16.telepac.pt)
02:36.59*** join/#bzflag tenacious_d (~relyons@c-66-56-44-155.atl.client2.attbi.com)
02:40.49*** join/#bzflag [STC]_creeperz (creeperz@host-178-78-220-24.midco.net)
02:41.11[STC]_creeperzThis retard is going to make a game!
02:41.18[STC]_creeperzWho's going to help me...?
02:41.23Patlabor221?
02:41.26[STC]_creeperzHeh
02:42.04[STC]_creeperzI've been thinking...And getting chunks of Doritoes out of my nose... But nonetheless thinking that this would be a great learning experience for me!
02:42.51Patlabor221what are you going to make?
02:42.57[STC]_creeperzBut, I am probally going to test with edited BZFlag source, first. Experiment with new things
02:43.07[STC]_creeperzNot sure yet
02:43.15[STC]_creeperzSomething like screamers
02:43.26[STC]_creeperzBut more like project 2015
02:43.32[STC]_creeperzIs that it?
02:43.35[STC]_creeperz2015?
02:43.37Patlabor221how are they difrent?
02:43.39Patlabor2212501
02:43.51[STC]_creeperzScreamers are floaty thingies
02:44.04[STC]_creeperzAnd no flags :) (just kidding)
02:44.10Patlabor221only cus that's the way the current game logic class has them
02:44.16[STC]_creeperzI know
02:44.26Patlabor221and Franks tanks are also floating
02:44.35[STC]_creeperzOh well
02:44.40[STC]_creeperzThat game looks cool
02:45.07[STC]_creeperzBut that's off of the subject. I want to make a game...But am too mentally incompetent
02:45.19Patlabor221you should learn to program
02:45.23[STC]_creeperzI know
02:45.32Patlabor221or do the dark basic thing
02:45.35[STC]_creeperzAnd this is a great learning experience
02:45.40[STC]_creeperzWhat?
02:45.46Patlabor221dark basic
02:45.46[STC]_creeperzDark basic thing?
02:45.55Patlabor221it's a prgaming language
02:46.01Patlabor221that set up for simple game like things
02:46.16Patlabor221actualy doing a game as your first programing thing is kinda silly
02:46.24[STC]_creeperzI know :)
02:46.36[STC]_creeperzSo is having a check card when you're 13
02:46.51[STC]_creeperzThat and getting Doritoes stuck in your nose
02:47.00Patlabor221you should learn the basics first
02:47.03[STC]_creeperz...But that hurts
02:47.06[STC]_creeperzYes
02:47.18Patlabor221or the dark basic thing
02:47.23Patlabor221they set up a lot for you
02:47.36[STC]_creeperzI am looking through the BZFlag source...I think I can modify it enough...Like how you did to Zero
02:47.40[STC]_creeperzOk
02:47.45[STC]_creeperzDark Basic
02:47.49[STC]_creeperzWhat IS it?
02:47.54Patlabor221good luck changing the models :)
02:47.58[STC]_creeperzHeh
02:48.05Patlabor221DB is a programing language.
02:48.10[STC]_creeperzNot going in THAT far
02:48.12[STC]_creeperzI know
02:48.13Patlabor221made for realtime 3d simulations
02:48.17[STC]_creeperzNow do I do it?
02:48.35[STC]_creeperzHow*
02:48.41Patlabor221how do you do what?
02:48.50[STC]_creeperzMake with DB
02:48.55Patlabor221get it
02:48.57Patlabor221learn it
02:48.58Patlabor221use it
02:48.59[STC]_creeperzWhere?
02:49.04Patlabor221guess
02:49.15[STC]_creeperzdarkbasic.org
02:49.21[STC]_creeperzwww.darkbasic.org
02:49.26Patlabor221close but no cigar
02:49.31[STC]_creeperz.com
02:49.39Patlabor221yes, he can be taught
02:49.47[STC]_creeperzIt is too :)
02:49.55[STC]_creeperz.org is right
02:50.27Patlabor221ahh they registerd that too
02:50.35Patlabor221well they are not a NPO
02:50.38Patlabor221they are a FPO
02:50.56[STC]_creeperzHmm?
02:51.25[STC]_creeperzI;m downloading the trial first
02:51.30[STC]_creeperzI'm*
02:51.40Patlabor221that was the entire point :)
02:51.53[STC]_creeperzI think I'm getting better at image editing...
02:51.57[STC]_creeperzZoom :)
02:52.04[STC]_creeperzwww.creeperz.com/pixel.gif
02:52.35[STC]_creeperz?
02:52.44Patlabor221the gray of your image background dosn't match the gray of your page
02:52.52Patlabor221you should make it transperant
02:52.56[STC]_creeperzYea
02:53.04[STC]_creeperzOopz!
02:53.12[STC]_creeperzI made my 404 error my home :)
02:53.22[STC]_creeperzwww.creeperz.com/pixel.jpg
02:53.31[STC]_creeperzHeh
02:53.35Patlabor221what is that?
02:53.40[STC]_creeperzIt's an improvement!
02:53.45[STC]_creeperzI don't know...
02:53.48Patlabor221it's a very small gradient
02:53.57[STC]_creeperzI know
02:54.05[STC]_creeperzBut I'm getting better
02:54.39[STC]_creeperzAnd I might make it my bg color
02:54.53Patlabor221a blend from black to white?
02:54.55[STC]_creeperzDo you know how to make an image your bg? Static image
02:55.01[STC]_creeperzBlack to gray
02:55.02doughecka<boing>
02:55.06[STC]_creeperzLight gray :)
02:55.10[STC]_creeperzI know
02:55.15[STC]_creeperzBut that didn't work
02:55.16Patlabor221yeah background = "http://my image" in the body tag
02:55.25dougheckadoh, wonder why
02:55.26[STC]_creeperzAhh
02:55.32[STC]_creeperzDoh, why?
02:55.44dougheckascanline suggested it
02:55.46[STC]_creeperzYou said the work "is" 500 times...
02:55.49[STC]_creeperzI think...
02:55.58[STC]_creeperzHeh :)
02:56.16[STC]_creeperz<backgroung="pixel.jpg">?
02:58.05Patlabor221no you know how you have a <body> tag?
02:58.23Patlabor221<body background="pixel.jpg" >
02:58.44Patlabor221and it's gonna repleat and look very very ugly
02:59.19[STC]_creeperzOh
02:59.20[STC]_creeperzGot it
02:59.30[STC]_creeperzHmmmm
02:59.33[STC]_creeperzOk
02:59.41[STC]_creeperzI'm going to read up on DB
03:00.19[STC]_creeperzCan you get me started?
03:00.46[STC]_creeperz...or not...
03:06.45Patlabor221?
03:07.03[STC]_creeperzNvM
03:12.03Patlabor221damned 8 bit textures
03:15.58[STC]_creeperzJeff: The coding looks ALOT harder than C++
03:16.13[STC]_creeperzMuch harder, in-fact
03:16.14Patlabor221never used it myself, just hear it's realy easy
03:16.17Patlabor221how so?
03:16.23Patlabor221should be the basic language
03:16.58[STC]_creeperzC++ defines pretty much everything that goes on... this is all in one big file, C++ is in several
03:17.08Patlabor221ohh that's just how they did it
03:17.13[STC]_creeperz?
03:17.20[STC]_creeperzPut it all together?
03:17.23Patlabor221you know C dosn't have features like "make me a tank right here"
03:17.29Patlabor221sure you can do that in C as well
03:17.39[STC]_creeperz?
03:17.43[STC]_creeperzWhatever
03:17.52Patlabor221looks rather simple
03:17.53[STC]_creeperzI'm going to look at some code again...
03:17.56Patlabor221normal basic stuff
03:18.02[STC]_creeperzOk
03:18.02Patlabor221do while loops
03:18.04Patlabor221ifs
03:18.07[STC]_creeperz?
03:18.20Patlabor221standard programing concepts
03:18.34Patlabor221you know, the functions to do IF/THEN/ELSE tests
03:18.36Patlabor221LOOPS
03:18.54dougheckawhile [STC]_creeperz beats head on desk then get pillow
03:19.01dougheckasee?
03:19.03doughecka:P
03:19.13dougheckaelse take pillow away
03:19.19Patlabor221there are a number of basic programing concepts that you will have to get down
03:19.25Patlabor221no mater what language you use
03:19.32[STC]_creeperzEnglish...
03:19.33Patlabor221variables
03:19.35Patlabor221booleans
03:19.36[STC]_creeperz;)
03:19.40Patlabor221IF tests
03:19.43[STC]_creeperzAhh
03:19.44Patlabor221those kind of things
03:20.06[STC]_creeperzLike some HTML? ...Not HTML...Something else
03:20.14Patlabor221huh?
03:20.23Patlabor221HTML is not a programing langage
03:20.29Patlabor221it's a page descriptor
03:20.36Patlabor221says how something looks
03:20.39[STC]_creeperz[if:something] Yadeeyah [endif:something]
03:20.39Patlabor221dosn't infer logic
03:20.52[STC]_creeperzI know
03:20.55Patlabor221yes, but that is jscript
03:21.01[STC]_creeperzOh
03:21.10[STC]_creeperzjs is weird
03:21.13Patlabor221jscript is a type of programing language that most browsers read
03:21.19Patlabor221it's a lot like C
03:21.20[STC]_creeperzI know
03:21.36[STC]_creeperzAhhh
03:21.37Patlabor221java has it's syntax like C
03:21.44[STC]_creeperzYes?
03:21.50Patlabor221yes
03:21.55[STC]_creeperzCool
03:22.06[STC]_creeperzI'm going to get back to DB
03:22.29Patlabor221or you could do one of those point and clike game engine thingy
03:22.35Patlabor221"no programing required"
03:25.07dougheckaugh
03:25.32Patlabor221I think you and doug and spif should have a game progrmaing contest
03:26.02dougheckaand give me books
03:26.05dougheckaand stuff
03:26.06doughecka:)
03:26.41dougheckableh, after helping my dad replace the master cylinder, the front brakes dont work any more
03:29.34[STC]_creeperzHeh
03:29.42[STC]_creeperzI might be able to help in that area
03:29.46dougheckaoh
03:29.49dougheckawe figured it out
03:29.52[STC]_creeperzOh
03:29.59[STC]_creeperzFord?
03:30.02dougheckamazda
03:30.06[STC]_creeperzAhh
03:30.13dougheckamy dads is a mazda
03:30.15dougheckamine is a VW
03:30.27dougheckaa type 3 fastback
03:30.31[STC]_creeperz'90
03:30.35[STC]_creeperzCool
03:30.39dougheckaaircooled engine
03:30.41dougheckaone belt
03:30.42[STC]_creeperzI have a '73 Ford
03:30.46[STC]_creeperzAir?
03:30.50[STC]_creeperzWoah...
03:30.51dougheckableh
03:30.53dougheckawho needs air?
03:31.00dougheckathe engine is in the back
03:31.10[STC]_creeperzI know :)
03:31.12Patlabor221you would if you lived here :)
03:31.17dougheckaPatlabor221: nah
03:31.28dougheckano engine upfront making hot air
03:31.29doughecka:)
03:31.30[STC]_creeperzI also have a '91 Chrysler LeBaron
03:31.38Patlabor221so your ok with the outside air being 115?
03:31.46[STC]_creeperzHeh :)
03:31.54Patlabor221in the shade
03:32.11dougheckaPatlabor221: as long as the humidity is OK I am fine with that
03:32.21dougheckabut 90 in florida? ugh
03:32.26Patlabor221it's dry here
03:32.34[STC]_creeperzAre you ok with walking out side to your mailbox wairing most of the clothing you can find and still almost freeze?
03:32.38Patlabor221you would cry like litle babby
03:32.48[STC]_creeperzI  wouldn't!
03:32.51dougheckayes, I can stand heat, but humidity kills me
03:32.57[STC]_creeperzSame
03:33.06[STC]_creeperzWashington is pretty humid
03:33.19[STC]_creeperzLive there for a year or three!
03:33.35[STC]_creeperzThen you'll feel hot AND COLD!
03:33.42dougheckahm
03:33.51Patlabor221define hot?
03:33.59dougheckakentucky is the same, though it doesnt get too cold
03:34.14[STC]_creeperzHot: "Don't touch the stove, son. It may burn you"
03:34.56dougheckahot = going outside and having the air handle melt the skin to your bones
03:35.23[STC]_creeperzhot: frying an egg on a sidewalk...a molten sidewalk
03:35.34[STC]_creeperzThat's hot
03:35.47Patlabor221have you ever done that?
03:35.54[STC]_creeperzYes
03:36.00[STC]_creeperzBut I got yelled at
03:36.03[STC]_creeperzIt works!
03:36.07dougheckaa molten sidewalk?
03:36.09[STC]_creeperzI fed it to my dog
03:36.11[STC]_creeperzYea
03:36.16dougheckaI see.
03:36.21[STC]_creeperzSo hot outside that it melted the cement
03:36.27dougheckariight
03:36.33Patlabor221hmm that happens at about 400 deg
03:36.51[STC]_creeperz...My dog died 3 days later from food poisoning J|K
03:36.55[STC]_creeperzYou die!
03:37.01dougheckaPatlabor221: well, his dome got hot and after that he cant think strait
03:37.48[STC]_creeperz:)
03:37.53dougheckaa... gang?
03:37.58Patlabor221a gang?
03:38.03[STC]_creeperzHeh
03:38.15dougheckaexept chain gangs cleaning the highway
03:38.16[STC]_creeperzYou heard me, foo Blood!
03:38.51Patlabor221foo blood?
03:39.09[STC]_creeperzU Neade two git sum krakc nd kooke it
03:39.11dougheckapeople dont even come up to my house at holloween
03:39.24[STC]_creeperz:(
03:39.28[STC]_creeperzYou poor thing
03:39.31dougheckaI get all the candy then
03:39.38[STC]_creeperzI scare the little crutons!
03:39.43[STC]_creeperzI am a cruton
03:39.47doughecka~dict crutons
03:39.50[STC]_creeperzI go on salad
03:39.57[STC]_creeperz~spell cruton
03:39.59possible spellings for cruton: crouton cretin Cretan Groton croutons carton crating cretonne Briton Carlton Triton coroutine crayon triton Creon croon curtain curating Cristin crufting crusting Creighton Cotton cotton Breton Canton Caxton canton cartoon creating crudding grouting proton
03:40.06dougheckaits french
03:40.07[STC]_creeperz~dict crouton
03:40.22[STC]_creeperzThat would explain the o :)
03:40.39[STC]_creeperzLol, Freedom croutons
03:40.41[STC]_creeperz:)
03:41.03[STC]_creeperzI pissed off a worker at BK
03:41.32[STC]_creeperzI asked for FRENCH fries. They said "We don't have french fries, we have Freedom fries, though."
03:41.44[STC]_creeperzI said "What are freedom fries?"
03:41.59[STC]_creeperz"Oh, they're French Fries with a different name"
03:42.08dougheckathis is what my car looks like: http://www.thesamba.com/vw/gallery/index.mv?photo+71939.jpg
03:42.25[STC]_creeperz"No thank you. You guys must suck big time if you don't have any french fries"
03:42.29dougheckamore rust and not lowered, and no roof rack
03:42.44[STC]_creeperz1939?
03:42.53[STC]_creeperzN|M
03:42.54doughecka1969
03:43.09[STC]_creeperzCool
03:44.25dougheckadas peoples wagon
03:44.49dougheckahmm, I could learn a: morse code b: C++ c: german
03:45.24Patlabor221why only 1?
03:45.37dougheckaor all three
03:45.41dougheckabut not at the same time
03:45.41[STC]_creeperzMorse Code is easy :)
03:45.49doughecka[STC]_creeperz: not for 50 WPM
03:45.50[STC]_creeperzGerman is just...Stupid
03:45.51Patlabor221so is C++
03:45.54[STC]_creeperzOh
03:45.56[STC]_creeperz:)
03:46.09[STC]_creeperzC++ is fairly complicated, though
03:46.15Patlabor221huh?
03:46.25Patlabor221not the language itself
03:47.00Patlabor221functions, classes, variables, and some if statments and your good
03:47.18Patlabor221the rest is not part of the language
03:47.36captain_protontemplates are part of the language ;)
03:47.40Patlabor221true
03:47.46Patlabor221wasn't gonna scare him tho :)
03:47.59dougheckalol
03:48.14Patlabor221and you can learn the lang with out using templates
03:48.17captain_protonhehe
03:48.31Patlabor221everything else is an API to something
03:49.21Patlabor221I've never actualy made a template
03:49.24Patlabor221just use them
03:49.28dougheckaheh
03:49.42Patlabor221that is what STL is there for
03:49.45captain_protontell 1 sure
03:49.45captain_protoneek
03:50.20dougheckawhats a GOOD way of learning C++... how did YOU learn it?
03:50.41Patlabor221got the C primer
03:50.43Patlabor221read
03:50.47Patlabor221made some stuff
03:50.50Patlabor221asked questions
03:50.53Patlabor221made more stuff
03:50.53dougheckaprimer?
03:50.57Patlabor221it's a book
03:51.04Patlabor221looked at some code
03:51.11Patlabor221repeat
03:51.15dougheckacool
03:51.56*** join/#bzflag captain_proton (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU) [NETSPLIT VICTIM]
03:52.28*** join/#bzflag captain_proton (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU) [NETSPLIT VICTIM]
03:52.32dougheckaportburst!
03:52.41Patlabor221just bust out a helo world
03:52.44dougheckabah
03:52.45Patlabor221and start tweaking
03:52.53Patlabor221void main (void)
03:52.54Patlabor221{
03:53.04dougheckahm
03:53.06Patlabor221printf("hello world\n");
03:53.07Patlabor221}
03:53.16*** join/#bzflag evil_enchilada (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU)
03:53.24dougheckabasic = PRINT "hello world"
03:53.34Patlabor221yup very simialar
03:53.35dougheckacobol = 2 pages of stuff
03:53.56Patlabor221but basic don't have clases :)
03:54.01Patlabor221and pointers
03:54.02dougheckajava is the cobol of the new milliniam
03:54.04dougheckayea
03:54.21Patlabor221actualy java is like c for dummies
03:54.21dougheckaeven though QBASIC 5 got pretty close to all that stuff
03:54.59dougheckahm
03:55.47Patlabor221hmmm, cap ponderince for you
03:56.15captain_protonshoot
03:56.29dougheckadarn
03:56.34Patlabor221would it work if I "burned in" ( aka set vertex colors ) for all the static lights in a scene, on all the static objets, then just used GL to do they dynamic lights
03:56.54Patlabor221would that mix the same way?
03:57.00captain_protonno i don't think so
03:57.08Patlabor221I had a feeling it wouldn't
03:57.16captain_protonbecause the vertex colors would make the dynamic lights 'reflect' that color
03:57.22Patlabor221yeah
03:57.47Patlabor221so it's ether all or nothing
03:58.10Patlabor221gl dosn't have enough lights
03:58.20dougheckaheh
03:59.25Patlabor221I'll just have to fake it, wonder if there is a performance hit for changing lights per ojbect
04:00.59Patlabor221or I could BZ cheat and just do the 8 closest lights to you
04:01.11dougheckaheh
04:01.17[STC]_creeperzHeh
04:01.33[STC]_creeperzUugh
04:01.48captain_protonPatlabor221: there are performance hits on any state change
04:01.52[STC]_creeperzMy stupid friend was going to type something really stupid
04:02.00[STC]_creeperzHe's gay
04:02.04[STC]_creeperzSeriously
04:02.09Patlabor221yeah but how much
04:02.14captain_protondamnit doughecka
04:02.23dougheckacaptain_proton: ?
04:02.24captain_protonlearn the difference between wonder and wander
04:02.35Patlabor221and boasting is a sin :)
04:02.38captain_protonor else you just come off looking like a stupid kid *cough*
04:03.01[STC]_creeperza;sldkfjjfkdls;a
04:03.16dougheckaPatlabor221: a... sin?
04:03.25Patlabor221sure
04:03.44Patlabor221blue or red?
04:03.50dougheckaor yeller
04:03.50[STC]_creeperzBLUE!
04:04.04[STC]_creeperzBlue and yellow, pruple pills
04:04.17dougheckatoo many pills for [STC]_creeperz
04:04.17[STC]_creeperzLittle round, white ones
04:04.18Patlabor221*sigh* he dosn't get it
04:04.26[STC]_creeperzThe Matrix
04:04.29[STC]_creeperz?
04:04.33Patlabor221there you go
04:04.36[STC]_creeperzHeh
04:04.42dougheckawho watches the matrix?
04:04.45[STC]_creeperzI did
04:04.56dougheckaEVERYBODY SHOULD SEE TOY STORY!
04:04.59Patlabor221a large number of people have
04:05.01[STC]_creeperzSD.com has a good remake of the matrix :)
04:05.06[STC]_creeperzSame!
04:05.11[STC]_creeperzwww.stickdeath.com
04:05.20Patlabor221that's not a matrix remix
04:05.31[STC]_creeperzre-make\
04:05.34[STC]_creeperzkinda
04:05.35dougheckadrink up, the worlds about to end!
04:05.36Patlabor221nor that
04:05.40Patlabor221it's stickfigure
04:05.46[STC]_creeperzI know :)
04:05.51Patlabor221pure and simple kung fu
04:06.04Patlabor221yuen wuu ping syle
04:06.09[STC]_creeperzThe dude gets shot in the...well, let's just say he lost his "dude" status
04:06.38[STC]_creeperzTae Kwon Leap :)
04:06.50Patlabor221that is before your time
04:06.57Patlabor221mr 1990
04:07.41[STC]_creeperz~boot doug
04:07.43ACTION says "boot to the head" to doug and knocks him over
04:07.51[STC]_creeperzHeh
04:07.55[STC]_creeperz1990?
04:08.09[STC]_creeperzWhat about 1990?
04:08.11dougheckathick even
04:08.50Patlabor221ether that or 1989 was your birth year
04:08.52[STC]_creeperzRed Faction is a great game :)
04:08.55[STC]_creeperz1989
04:08.57[STC]_creeperzYea
04:09.11Patlabor221hmm or I could go play zelda
04:09.20[STC]_creeperzOr DAOC
04:09.30Patlabor221nahhh not today
04:09.31[STC]_creeperzRF2
04:09.33captain_protonPatlabor221: i wanna see the graphics on that zelda game
04:09.35[STC]_creeperzHeh
04:09.46[STC]_creeperzNeither do I!
04:09.48dougheckaRTFM
04:09.54[STC]_creeperzMe?
04:09.55Patlabor221I think gamespy has some screenys
04:09.58Patlabor221but it's prety good
04:10.06Patlabor221it realy is an interactive toon
04:10.52captain_protonwhat was that one we were looking at screenies of a long time ago? dragons lair something?
04:11.05Patlabor221yeah
04:11.13Patlabor221that was good cell shading
04:11.16Patlabor221game sucked tho
04:11.24Patlabor221like assbery pancakes
04:11.29captain_protonhaha
04:11.35dougheckaugh
04:12.20Patlabor221www.bakadigital.com/zelda first commercial.mpeg
04:12.24Patlabor221you need to see that cap
04:12.31Patlabor221ohh how far we have come
04:12.34Patlabor221yeah soory
04:12.40Patlabor221I can rename
04:13.01Patlabor221there no spaces
04:14.30Patlabor221wasn't there a zelda comercial where link was just shouting "ZELLLDA!" ?
04:14.48Patlabor221or maybe I am thinking mortal combat :)
04:14.53captain_protonPatlabor221: hehe
04:15.29Patlabor221I never thought I would hear "nice graphics" and "8 bit system" in the same comercial
04:15.37dougheckalol
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04:28.28[STC]_creeperz*YAWN*
04:30.02[STC]_creeperzAlso from The Matrix :)
04:30.19captain_protonwelcome to Rivendal, Mr Anderson
04:30.22captain_protonthats a cool song
04:30.23captain_proton=)
04:30.37MrAndersonwelcome to rivendell mr. bagins
04:30.47[STC]_creeperzRivendal...Cool place. I've been there! ;)
04:31.18MrAndersonwe almost shouted that during a showing
04:31.31[STC]_creeperzWhat?
04:31.50MrAndersonwelcome to rivendell mr bagins
04:32.04[STC]_creeperzThis is what you are doing. This is what I WANT you to be doing
04:32.58captain_protoni think thats the song
04:33.33[STC]_creeperzLet's all get together and make a web browser that we can sell for crap-loads of money?! :)
04:33.42captain_protonuh
04:33.44captain_protonright
04:33.45captain_protonyou do that
04:33.48captain_protoni'll watch
04:33.48MrAndersonhuh
04:33.52[STC]_creeperzlol
04:36.43MrAndersonhave you ever payed money  for a browser?
04:37.04captain_protoni did once
04:37.15MrAndersonopera?
04:37.19captain_protonmosaic
04:38.01MrAndersonwas it worth it?
04:38.10captain_protonwell
04:38.15captain_protonit meant i got a web browser at home
04:38.34captain_protonand it was cheaper than netscape at the time
04:38.41captain_protonthen netscape started giving it away
04:38.49MrAndersonahhh
04:39.02MrAndersonpre free
04:42.49[STC]_creeperzHmm
04:43.48[STC]_creeperz*YAWN*
04:49.40[STC]_creeperzWEll
04:49.42[STC]_creeperzWell*
04:55.00*** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com)
04:56.13[STC]_creeperzHey, Tim
04:56.24[STC]_creeperzYou're not Op-ed
04:56.26[STC]_creeperz:)
04:57.02[STC]_creeperzOk, Tim
04:57.09[STC]_creeperzSee yu around
05:02.49*** mode/#bzflag [+o TimRiker] by ChanServ
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06:40.27Noodlemanmoo
09:26.53*** join/#bzflag larsl (~larsl@c213-100-62-28.swipnet.se)
09:27.00larsl~country .bm
09:27.01rumour has it, country .bm is bermuda
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14:41.53[STC]_creeperz~idle Noodleman
14:42.09[STC]_creeperz~seen Noodleman
14:42.09noodleman is currently on #bzflag (2d 11h 33m 47s).  Has said a total of 172 messages.  Is idling for 8h 1m 42s
14:42.28[STC]_creeperz~seen larsl
14:42.29larsl is currently on #bzflag (5h 15m 36s).  Has said a total of 1 messages.  Is idling for 5h 15m 29s
14:42.40[STC]_creeperz~seen TikRiker
14:42.40i haven't seen 'tikriker', [STC]_creeperz
14:42.49[STC]_creeperz~seen timriker
14:42.49timriker <~timr@proxyle02.ext.ti.com> was last seen on IRC in channel #utah, 9h 1m 20s ago, saying: 'nite all'.
14:43.16[STC]_creeperzI need to go
14:55.31larsl~seen TimRiker
14:55.34timriker <~timr@proxyle02.ext.ti.com> was last seen on IRC in channel #utah, 9h 14m 5s ago, saying: 'nite all'.
14:56.09larslI always miss him by a few hours. =P
14:57.01larslI'm commiting the team flag timeout patch to CVS now, it's been tested for a while on bzgirl's server, no bugs found.
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15:49.47ak|ramoin
16:17.06[TeA|TrEE]huhu
16:36.33[TeA|TrEE]~ducati5
16:36.48[TeA|TrEE]~ducati6
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17:06.00GenRommelanybody alive here?
17:06.18Patlabor221define alive
17:08.21GenRommelhow does bzflag.org look from your side?  for me it's been terribly slow for the past 2 days.  i'm on roadrunner
17:08.21larslIt seems OK to me.
17:09.04GenRommelhmmm...
17:09.44larslAnd I'm on the other side of the Atlantic ocean. =)
17:10.04GenRommeli'm doing traceroute and it looks like there's a config problem somewhere:
17:10.16GenRommeltraceroute to bzflag.org (66.35.250.210), 64 hops max, 40 byte packets  1  * * *  2  srp1-0.hubp-rtr1.nj.rr.com (24.168.128.17)  11 ms  9 ms  81 ms  3  24.168.128.1 (24.168.128.1)  90 ms  38 ms  43 ms  4  pop1-nye-P10-0.atdn.net (66.185.151.53)  40 ms  160 ms  77 ms  5  bb1-nye-P0-0.atdn.net (66.185.151.48)  10 ms  11 ms  12 ms  6  pop2-nye-P0-0.atdn.net (66.185.151.65)  11 ms  10 ms  11 ms  7  dcr2-so-3-2
17:10.16GenRommel-0.NewYork.cw.net (206.24.207.217)  11 ms  10 ms  12 ms  8  dcr2-loopback.SantaClara.cw.net (208.172.146.100)  87 ms  87 ms  87 ms  9  bhr1-pos-0-0.SantaClarasc8.cw.net (208.172.156.198)  89 ms  87 ms  87 ms 10  csr1-ve240.SantaClarasc8.cw.net (66.35.194.34)  87 ms  90 ms  87 ms 11  66.35.212.174 (66.35.212.174)  91 ms  89 ms  100 ms 12  * * * 13  * * * 14  * * * 15  * * * 16  * * * 17  * * * 18  * * * 19
17:10.16GenRommel<PROTECTED>
17:10.23GenRommeland traceroute is not done yet....
17:10.37Patlabor221what server you going to?
17:10.46GenRommelwebsite www.bzflag.org
17:10.58Patlabor221no to play BZ that is so slow?
17:10.59larslHmm, I get that too. It works fine in the browser though.
17:11.10GenRommelso, sourceforge must be screwed up...
17:11.17Patlabor221no it's normal
17:11.21Patlabor221they don't reply to pings
17:11.28Patlabor221after a certan point
17:11.33Patlabor221prevents DNS
17:11.45Patlabor221if it's just laggy, then thats between you and the server in question
17:12.10Patlabor221sourceforge just holds the list server IP ( it did just move )
17:12.36Patlabor221but once you connect to a server, it's just between you and it, SF and bzflag.org are not involved
17:12.42Patlabor221what server are you trying to play on?
17:12.48GenRommeli guess rr.com has not updated it's DNS tables
17:12.58GenRommelno, playing is fine - it's the website that's wicked slow
17:13.03Patlabor221ohh
17:13.11Patlabor221wel Tim is moving
17:13.19Patlabor221so maybe the new host is slow till he moves
17:13.23Patlabor221works fine for me
17:13.24GenRommelbtw, can I change my password on the website or do I have to send email to webmaster?
17:13.29Patlabor221but you may have a difrent route
17:13.39Patlabor221what password?
17:13.49GenRommeluser password for the league
17:13.51Patlabor221for the leauge stuff?
17:13.59Patlabor221dono
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17:26.06Patlabor221welcome back
17:26.18GenRommelchestal - you alive?
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17:33.13sussihi
17:38.01dougheckahi
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17:46.50Patlabor221well looks like it's going to have to be 2 passes for lighting
17:47.07Patlabor221nope 3 pass :(
17:49.47larslYay, from 1570 boxes to 222 boxes without losing any of the total geometry!
17:49.51larslIt's still slow, though.
17:54.25Patlabor221that should not be too slow
17:55.24larsl~25 fps in worst case on my computer. =P
18:00.05Patlabor221hmmm how does one calculate a shadow volume
18:01.57larslShadows have volumes?
18:02.04Patlabor221yes
18:02.27Patlabor221all we see is that volume's projection onto a surface
18:02.37Patlabor221if you have a box casting a shadow
18:02.38larslShouldn't that volume be infinite?
18:03.27Patlabor221and you put another box in the volume that is created betweent he objcet and the shadow on the ground, it will also pick up the shadow from the first box
18:03.39Patlabor221no for a single light source and some ground plane it's finite
18:03.50larslAh, you have a ground plane.
18:03.59Patlabor221yes
18:04.07Patlabor221with no ground plane it would be infinate
18:04.24Patlabor221the ground plane just makes it easer
18:05.00Patlabor221if I could get a shadow volume for each object, there is a method using the stencel buffer to get inter object shadows
18:05.50Patlabor221I could just stick with projection shadows
18:05.53larslHow exact should it be?
18:06.06Patlabor221more exact = better shadows
18:06.20Patlabor221techincaly to the polygon
18:06.51Patlabor221but I could use the colision volume, that may be close enough
18:07.18Patlabor221doing arbitrary meshes in a bz type lighting situeation is not that easy
18:07.25Patlabor221and it's required to do it proper
18:07.33larslFor objects high above ground, you might get a good approximation by calculating the volume of the cone that has the shadow on the ground plane as base and the light source as top, truncated at the center point of the object casting the shadow.
18:07.51Patlabor221it's not a cone
18:07.59larslNot a circular cone.
18:08.02larslBut still a cone.
18:08.08Patlabor221bz's light is not a point souce
18:08.11Patlabor221so it's not a code
18:08.12larslOh.
18:08.13Patlabor221cone
18:08.18Patlabor221shadows don't grow
18:08.40Patlabor221it's asumed to be an infinate distance away
18:09.05Patlabor221so i could calc one
18:09.32Patlabor221but I am also trying to do stuff other then boxes
18:09.42larslWell, then it's just a prism. =)
18:09.50Patlabor221if it's a box
18:10.02Patlabor221what if it's a bust of J. Edgar Hover?
18:10.10larslThen you're in trouble.
18:10.29Patlabor221people want arbitrary mehses
18:11.03Patlabor221it's gonna slow down on the glow pass too
18:11.28larslGlow?
18:11.36Patlabor221you know when you shoot a shot
18:11.47Patlabor221and it makes a light on the walls of a building
18:11.50larslOh.
18:11.54Patlabor221glow
18:12.09Patlabor221that is done now by segmenting the heck out of the geometry
18:12.12larslNot the same as an actual light source?
18:12.20Patlabor221yes not the same
18:12.41Patlabor221the boxes are teselated when a light is near
18:12.46Patlabor221so they get more shading points
18:13.06Patlabor221can't easaly do that on an arbitrary mesh
18:13.15Patlabor221so It'll have to be a stencel glow pass
18:13.51Patlabor221so for proper shadows 3 passes
18:13.57Patlabor2211 for the global light
18:14.03Patlabor2211 for the shadows
18:14.07Patlabor221and 1 for the glows
18:14.24larslIf it's a lot slower, maybe it should be a quality setting.
18:14.40larsl'glow for boxes, but not for arbitrary meshes'.
18:14.45Patlabor221well I haven't even thought about implemting it in bz yet
18:14.50Patlabor221that is gonna be "fun"
18:14.53larsl=)
18:15.18Patlabor221I am thinking I would have to change just about everything in the entire renderer
18:15.54Patlabor221and the fact that since it has to run on crap hardware I can only use one light at a time
18:33.52Patlabor221ewwwwwwwwwww
18:34.13Patlabor221shadow volumes get ALLL funky when the eye point enters the volume
18:40.40Noodlemanmoo
18:41.03doughecka'lo
18:41.53NoodlemanPatlabor221 sent me a 3com network card
18:41.58Noodlemanhe's kewl :-)
18:42.06dougheckahehe
18:42.12Noodlemaneven thos he says he did it for a selfish reason ;-)
18:42.50Noodlemancreeperz would ask him every 15 minutes when s.b.o would be back up :-)
18:43.05dougheckalol
18:43.30Noodlemanthat would be a problem
18:43.33Noodlemanhehe
18:44.02dougheckahttp://slashdot.org/article.pl?sid=03/03/30/0510225&mode=nested&tid=133&tid=159
18:44.24Noodlemanhah
18:45.22Noodlemandid you see this?
18:45.23Noodlemanhttp://developers.slashdot.org/article.pl?sid=03/03/15/1356215&mode=thread&tid=133&tid=156
18:45.38dougheckawoo
18:45.39doughecka:)
18:46.07Noodlemantoo bad it didn't make it to the front page tho
18:46.25dougheckahrm
18:46.38Noodlemanbut i did get about 4 dozen submissions
18:46.50dougheckaThe closest I've ever come to this (or plan to) was a quick and dirty perl script which generated all of the words to "4294967295 Bottles of Beer on the Wall", which was piped to festival.
18:46.50dougheckaMy roommates, while amused for the first 10 minutes or so, threatened grevious personal injury a few hours later.
18:46.52dougheckalol
18:47.01Noodlemanhehe
19:04.10Noodlemanhttp://www.bigzaphod.org/cow/
19:05.11Patlabor221funny
19:06.22dougheckayea
19:07.25*** join/#bzflag Cell (~Cell@pD9590DEE.dip.t-dialin.net)
19:09.54dougheckahey cell!
19:09.57Celllo, i play majors mask currently, still a deku scrub
19:10.09dougheckawant a really easy and cool languege?
19:10.11dougheckahttp://www.bigzaphod.org/cow/
19:10.38Patlabor221Majoras' mask
19:10.58Cellyes
19:14.16Celldoes the n64 for use a stencil buffer to draw all the cheap shadows on the poly?
19:14.34Patlabor221proabably just a second pass
19:14.47Patlabor221it's not real hardware rendering like we know it
19:18.03Cell<PROTECTED>
19:18.37Patlabor221those are just circles on the ground, not even real shadows
19:18.46Cellyeah, cheap shadows
19:19.05Patlabor221why would they need a stencel for that
19:19.20Cellcoplaner to polygons
19:19.31Patlabor221just force depth writes
19:19.44Patlabor221or don't fill in the z buffer for the floor
19:20.08Cellu mean just force frame buffer writes?
19:20.18Patlabor221thats one way
19:20.25Patlabor221that's how I do ground objects
19:20.35Patlabor221draw the floor, with n z writes
19:20.39Cellbut that is not clean
19:20.41Patlabor221draw the ground objects
19:20.51Patlabor221then fill in the floors z
19:20.52Patlabor221works fine
19:20.57Cellah k
19:21.02Patlabor221no artifacts at all
19:21.24Patlabor221it's 2 passes on the floor, but there i fill rate up the wazzzo
19:22.13Cellah
19:23.54Patlabor221anyone know what version of OpenGL most linux systems have?
19:27.28dougheckawhat should I learn first, C or C++ or visual basic? ;)
19:27.57Patlabor221thre is C in C++
19:28.03dougheckayes
19:28.19Patlabor221but you may be more familar with VB
19:28.26Patlabor221but then it's slower
19:28.28dougheckabut if I want to learn C++, do I want to learn C first, or just learn C along with everything else in C++
19:28.37dougheckayea
19:29.59Celldoughecka: i would learn java or c#
19:30.07Cellall students do that
19:30.12Cellwhen they start
19:30.14dougheckanot the ones I know
19:30.19Cellhm
19:30.28dougheckac#? thats on windows only anyway
19:30.35Patlabor221Java does seem to have replaced pascall as the "learning " language
19:30.41dougheckahow do you say that? C pound?
19:30.47dougheckaC number?
19:30.54dougheckaC hash?
19:30.56Patlabor221C Sharp
19:31.01dougheckaoh.
19:31.08Patlabor221if you do C++ you will get C with it
19:31.13dougheckayea
19:31.20Patlabor221noone realy makes stuff in raw C much any more
19:31.27dougheckahmm, k
19:31.29Cellbut with Java you get a faster success experience
19:31.45Cellcause c++ is more difficult to learn
19:31.48Patlabor221and all that means is no classes, and some other little stupid rules you have to follow, so if you do have to, it's not hard
19:31.58dougheckacool
19:32.04Patlabor221Java = C++ for dummies
19:32.16Cellhaha
19:32.17Patlabor221the C++ language is not that hard
19:32.18dougheckaCell: I dont like java in the first place, why would I want to learn it?
19:32.31Cellcause its more like perl
19:32.35Cellor a script
19:33.08Cellyou can make things, like bots much more easy and quickly, same when dealing with strings
19:33.16dougheckahm
19:33.29Cellfile acces is much easier
19:33.45Patlabor221and there are libs in C++ that let you do the same thing :)
19:33.58Patlabor221java just rolls a bunch of those into the lang
19:34.00Cellyes but they are more diff to use
19:34.08Patlabor221depends on the lib
19:34.13Celltrue
19:34.16Patlabor221just cus you don't like it cell dosn't make it bad.
19:34.18dougheckabut lets say I want to make a 3d app, with open gl... I would most likly use C++
19:34.30Patlabor221you can use GL in a lot of languages
19:34.33dougheckayes
19:34.40dougheckabut if I want it fast and stable..
19:34.41Patlabor221C++ would compile the fastest
19:34.51Patlabor221with the least optimisations
19:35.05Patlabor221and you can use SDL
19:35.10Patlabor221cus SDL roxorz
19:35.13dougheckahehe
19:35.19dougheckame could use Patlabor221's engine
19:35.20Celldoughecka: but i quess you want it stable, so i would use Java, cause you will make fewer errors no pointers
19:35.26Patlabor221sure if you wanted to
19:35.53dougheckamost java apps I have seen where slow or unstable
19:35.57Patlabor221yes the garbage cleanup is nice there, but then sometimes you just need a pointer
19:35.57Celland i dont thing you make a game that has so much game logic that it runs slow with java, cause gl calls are still in C
19:36.07Patlabor221and yes the VM implementiaons vary on platfroms
19:36.07dougheckabut they do run on any computer, but so does C++
19:36.32Patlabor221for C you have to compile for each system
19:36.36Patlabor221for java you don't
19:36.43Patlabor221but you have to have a VM on each system
19:36.50dougheckaexactly
19:37.01Patlabor221if you make your C++ right then it will run on most systems
19:37.14Patlabor221java does run without modification on more systems
19:37.18dougheckaand I dont want a poor guy on a 95 box on dialup download a whole VM for my itty bitty proggy
19:37.20Patlabor221that is why it's a good scripter
19:37.43Patlabor221well if he's on 95 then he may not even have GL :)
19:37.53Cellglsetup
19:37.56dougheckanot for gl
19:38.03dougheckabut like a terminal app or something
19:38.13Patlabor221then yes you can make him a bin
19:38.20Patlabor221but you could also put java in a web page
19:38.30Patlabor221so each has its avatages
19:38.33dougheckayea
19:38.38Patlabor221I find C++ way easyer to debug
19:38.47Patlabor221cus less things happen behind the scenes
19:38.53dougheckaheh
19:39.04Patlabor221tho VB is usefull in ASP pages
19:39.11dougheckait is?
19:39.18dougheckatoo bad I dont use ASP servers...
19:39.19Patlabor221I am not conviced of it as a apication language
19:39.30dougheckayea
19:39.32Patlabor221yes you can do ASP scripting in VB if you want
19:39.36dougheckacool
19:40.38dougheckahmm
19:40.50Cell<PROTECTED>
19:40.51dougheckawhat do I want? professional, or enterprise?
19:41.05Patlabor221for visual studio?
19:41.06Celli have all n54 games that matter
19:41.18Patlabor221N54
19:41.20Celln64
19:41.23Patlabor221wow is that your special one? :)
19:41.33Patlabor221you don't need those extra 10 bits
19:41.37Cellyes nice water
19:41.41dougheckayea
19:41.50dougheckavisual studio
19:42.00Patlabor221assbery pancaktes
19:42.10Patlabor221there shoudl not be a diffrence between them doug
19:42.20dougheckaok
19:42.28dougheckawhat IS the diference?
19:42.36dougheckamore features?
19:42.47Patlabor221foxpro
19:42.51Patlabor221and j++ I think
19:42.55dougheckaah cool
19:43.02Patlabor221no each level just includes more langs
19:43.07Patlabor221the VB is the same
19:43.08dougheckaah
19:43.13Celli think learning a language is only 5% of the whole bottle, learning the framework + system is the other 95%
19:43.35Patlabor221this is nice water
19:44.12dougheckacrystal clear it is
19:44.16Patlabor221http://www.darkageofcamelot.com/screen_shots/shots/si008.jpg
19:44.32Patlabor221bahh was inbeded in java took a bit to get the path
19:44.37Cellbad shot :?
19:44.42dougheckayea.. I would say that is pretty nice
19:45.04Patlabor221http://www.darkageofcamelot.com/screen_shots/shots/si005.jpg
19:45.19Cellah pretty realistic
19:45.35Cellhaha
19:45.39Patlabor221that would be fun with surface deformations
19:45.39Celltry
19:46.00Patlabor221it's doable just not easy, nor that fast
19:46.06dougheckaand you could drop blocks and things in the water and have it splash and flow around it
19:46.12dougheckahm
19:46.23Patlabor221you know you have to do all the math for that
19:46.29dougheckahrm
19:46.31Cell+ physics
19:46.39Patlabor221physics is math
19:46.43Cellno
19:46.50dougheckaum, yes it is
19:46.53Cellphysics uses math
19:46.58Patlabor221physics is an plication of math
19:46.58dougheckato the common man
19:47.06Patlabor221in the computer, it's still all math
19:47.13Cellyes
19:47.36dougheckanewton had an apple to do all his physics stuff
19:48.03Patlabor221hmmm how do I get the open GL 1.3 headers and libs
19:48.20dougheckagoogle.
19:48.23doughecka;)
19:48.39Patlabor221nope msdn
19:48.47dougheckaah
19:49.12Celli had the list insalled with VC++6.0
19:49.16Celllibs
19:49.24Patlabor221that is 1.1 not 1.3
19:49.29Cellah
19:49.38Patlabor221need at least 1.2
19:49.45Cellbecause of?
19:49.50dougheckawow
19:49.56doughecka588 megs total
19:50.06Patlabor221<PROTECTED>
19:50.13dougheckawhats on cds 2 and 4?
19:50.15dougheckaer, 3?
19:50.26Patlabor221and arb multitexture
19:50.31Cellnever saw that
19:50.35Cellah
19:50.42Cellextension
19:51.17Patlabor221arb multi texture?
19:51.44Cellno GL_LIGHT_MODEL_COLOR_CONTROL
19:51.53Patlabor221it's not an extension
19:52.09Patlabor221it's a new enumeraton
19:52.19doughecka~dict enumeraton
19:52.25Cellwhat is its intention
19:52.26doughecka~spell enumeraton
19:52.28possible spellings for enumeraton: enumerating enumeration enumerator enumerators enumerate
19:52.38Patlabor221to make the specular light be applied after the texture
19:52.45doughecka~dict enumeration
19:53.04dougheckacool
19:53.11Cellso its not modulated
19:53.23*** join/#bzflag bzgirl (~brat@toronto-hs-64-26-176-61.d-ip.magma.ca)
19:53.33Patlabor221it is, just right now it's applied before the texture
19:53.40Patlabor221so that the texture modulates to it
19:53.43dougheckahey bzgirl from toronto canada!
19:53.48Patlabor221this way it modultes the texture
19:54.01Patlabor221so you can get realy specular highlights on top of the texture, not just a fullbright texture
19:54.30Cellbut you need phong shading
19:54.43dougheckathong?
19:54.43Patlabor221no, gl does fake speculars
19:54.51dougheckathey dont shade
19:54.56Patlabor221they can
19:55.03dougheckavery little
19:55.11Patlabor221depends how big it is
19:55.16dougheckahum
19:56.25dougheckacan VB access hardware directly?
19:56.28dougheckalike a serial port?
19:56.35Patlabor221no
19:56.42dougheckano.
19:56.44Patlabor221no app can on a NT based OS
19:56.46dougheckaoh
19:56.53dougheckahow do I Get data in and out a serial port?
19:56.55Patlabor221only on dos based ones
19:57.03dougheckahuh
19:57.04Patlabor221you use the serial port API
19:57.07dougheckaoh
19:57.10dougheckais that hard?
19:57.24Patlabor221no actulay it's eayser then hiting the hardware direclty
19:57.34dougheckaah
19:57.34Patlabor221you get thigns like "sendSomeData(data)"
19:57.35dougheckacool
19:57.40dougheckawow
19:57.52Patlabor221no inturpts or anything like that
19:57.53dougheckaserialspeed(1200)
19:57.58dougheckaah, sweet
19:58.08Patlabor221yeah this is the moder era
19:58.14dougheckait just works.
19:58.18dougheckaheh
19:58.36dougheckahow about windows CE devices?
19:58.44dougheckahow do you compile stuff for them?
19:58.54Patlabor221they should have drivers as well
19:59.00dougheckahm
19:59.07dougheckalinux?
19:59.07doughecka:P
19:59.10Patlabor221there is a nother compiler
19:59.15Patlabor221for the protable devices
19:59.16dougheckaah
19:59.27Patlabor221MS eMbeded 3.0
19:59.30Patlabor221or somethign like that
19:59.33dougheckaheh
19:59.39Patlabor221but most of the windows API is there on CE
19:59.55dougheckacool
20:00.01bzgirlhi
20:00.14dougheckawhats on these?
20:01.25dougheckableh, I dont want to restart just now
20:03.29dougheckaon the zaurus all you have to do is install GCC on the zaurus and compile all the apps you want
20:03.39Noodlemanor distcc
20:03.43dougheckaopenzaurus is based on debian too
20:03.44dougheckayea
20:03.51dougheckaor get a arm cross compiler
20:05.22Celli won
20:06.29Patlabor221for windows CE they give you a cross compiler
20:06.37Patlabor221even an emulator compiler
20:06.41Patlabor221so you can debug localy
20:11.03Patlabor221hmmm intell upt out a GL 1.2 update
20:11.11Patlabor221now to find 1.3 or 1.4
20:11.16Cellgl 2.0
20:11.34Patlabor221it's only speced at this point
20:11.42Cellups
20:13.28Patlabor2211.4 is the current release
20:13.34Patlabor221but not everyone supports it
20:13.36Celli cant use directX any more after i used opengl only for a while
20:13.59Patlabor221why not
20:14.08Patlabor221can't go back to an ugly api?
20:14.17Cellit has ugly interface
20:14.22Cellright
20:16.56Cellmost ugly is the mirrored coordinate system,  right hand
20:18.01Patlabor221you must mean left hand
20:18.05Patlabor221OG is right hand
20:18.17Patlabor221GL is right hand
20:18.21Patlabor221it's just rotated 90
20:18.40Cellah, yes
20:19.06Patlabor221I asume DX flips Y ?
20:19.27Celldo you know why in a trasformation sequence in opengl the first transformation is calle last? I knew why :)
20:19.43Patlabor221cus it's all just matrix muls
20:19.47Patlabor221that's what you do
20:20.04Patlabor221so they are applied revers order
20:20.29Cellright
20:20.52Cellbut only the brackets
20:23.40CellMV = MV*A*B*C = (((MV*A)*B)*C), so C is the first logical tranformation but due to not kill the MV ( model view) Matrix C has to be applied last
20:25.14*** join/#bzflag doughecka (SteveJobs@216.135.68.133)
20:25.14dougheckagreetings
20:27.55*** join/#bzflag [STC]_creeperz (creeperz@host-178-78-220-24.midco.net)
20:28.24[STC]_creeperzGood news: I got the rest of the Doritoes washed out of my nose and I can breathe!
20:30.16Cellwhats that for a game: http://217.89.13.238/xxxx.jpg
20:30.40dougheckacannot find server
20:30.51dougheckaah, there it goes
20:30.53Patlabor221that is horibly bland
20:31.35Cellwhat kind of game contest?
20:31.55dougheckabut thats like saying iraq is a good vacation area
20:32.02Patlabor221why would they do that
20:32.19Patlabor221they would if there was a reason
20:32.21dougheckawhy would iraq be a good vaction area?
20:32.28[STC]_creeperzSand
20:32.31Patlabor221I did send one to noodle
20:32.37Patlabor221he should get it tomrow
20:32.39[STC]_creeperzAnd free spent bullets
20:32.43[STC]_creeperzI know :)
20:32.49dougheckabullets?
20:32.53dougheckahow about bullet shells?
20:32.55[STC]_creeperzshells*
20:33.01[STC]_creeperzSORRY!
20:33.52Patlabor221ohh won't get there till tuesday
20:34.09dougheckahuh
20:34.10Patlabor221it's in portland now
20:34.15dougheckayay
20:34.23dougheckaI got VB to say hello 5 times!
20:38.04[STC]_creeperzHow do I get DB to get files?
20:38.18Patlabor221to "get"?
20:38.40[STC]_creeperzHow on BZFlag it gets wall.rgb
20:38.46[STC]_creeperzand identifies it
20:38.48Patlabor221ohh load a file
20:38.53larslI need supplies.
20:38.55[STC]_creeperzUmmm, yes I think
20:38.56Patlabor221I'm sure they have somethign like open
20:39.01Patlabor221or file read
20:39.05Patlabor221read up on there API
20:39.12[STC]_creeperzOk
20:39.35Celllarsl isnt it too late for grocery store
20:39.51doughecka24 hour stores?
20:39.52Patlabor221you don't have stores that are open 24/7 ?
20:39.59Cellno
20:40.07dougheckalarsl does
20:40.18Cellwhere
20:40.24Patlabor221cell do you live in the coonies?
20:40.28Patlabor221boonies even?
20:40.29Celllol
20:40.33Cellnope
20:40.54Patlabor221what happens if you get hungry at 3:30 ?
20:41.18[STC]_creeperzI'm going to move up to VB after DB
20:41.23Cellhm, i have to close my eys for some hours and sleep
20:41.26doughecka[STC]_creeperz: move.. up?
20:41.34[STC]_creeperzExpand...
20:41.34dougheckayou should move up to C++ after that
20:41.40Patlabor221VB has less stuff for games
20:41.47dougheckaalot less stuff
20:42.05CellVB:NEt is cool but VB old is not good
20:42.07[STC]_creeperzAhhh, you have to identify the file
20:42.32[STC]_creeperzHmm...I'm hungry
20:42.32Patlabor221well how else would it know what to load?
20:42.44[STC]_creeperzMagic Genie?
20:42.48[STC]_creeperzESP?
20:42.52[STC]_creeperzCIA? FBI?
20:42.57[STC]_creeperzLAPD
20:43.04[STC]_creeperzVCPP
20:43.08Patlabor221baka
20:43.13dougheckaweee, I need 2 monitors if I want to do this
20:43.16*** join/#bzflag greg1 (~admin@greghub.net1.nerim.net)
20:43.19greg1Hi
20:43.21dougheckahi
20:43.26[STC]_creeperzYea yu are!
20:43.30Noodlemanhihihi
20:43.37[STC]_creeperzNoodle!
20:43.39doughecka~seen widget
20:43.39widget <~me@12-240-76-157.client.attbi.com> was last seen on IRC in channel #bzflag, 14d 11h 21m 55s ago, saying: 'hihihi'.
20:43.42Noodlemanthe noodle lives
20:43.46Noodlemanhehe
20:44.02Patlabor221noodle your card is scheduled to get there on tuesday
20:44.02Noodlemani was copying widget
20:44.05[STC]_creeperz~seen bzgirl
20:44.05bzgirl <~brat@toronto-hs-64-26-176-61.d-ip.magma.ca> was last seen on IRC in channel #bzflag, 44m 4s ago, saying: 'hi'.
20:44.06Noodlemanokie
20:44.53CellOOO
20:44.53CellMOo
20:44.54CellmOO
20:44.56*** part/#bzflag Cell (~Cell@pD9590DEE.dip.t-dialin.net)
20:45.07[STC]_creeperz~moo Cell
20:45.10ACTION moos at Cell
20:45.10[STC]_creeperz:)
20:45.23dougheckayou should learn the cow programming languege
20:45.28dougheckaits very easy
20:45.30*** join/#bzflag mmu_man (~revol@ALyon-202-1-1-119.abo.wanadoo.fr)
20:45.32dougheckaits all moos
20:45.33[STC]_creeperzNever heard of it
20:45.35[STC]_creeperzAhh
20:45.44[STC]_creeperzMo0-moo?
20:45.45Noodlemanhttp://bigzaphod.com/moo/
20:45.53Noodlemani think
20:45.54[STC]_creeperz?
20:46.28[STC]_creeperzNope :(
20:46.33[STC]_creeperzOh well
20:46.46[STC]_creeperzNoodle: Want to help me make two things before I die?
20:47.03Noodlemanwhat's that? :-)
20:47.17dougheckaa grave and a stone
20:47.21[STC]_creeperzA) A game like BZFlag yet a little bit more sophisticated B) A web browser
20:47.33dougheckaa web browser?
20:47.37dougheckawhat ever for?
20:47.38*** join/#bzflag bzgirl (~brat@toronto-hs-64-26-176-61.d-ip.magma.ca)
20:47.40Noodlemani'm not sophisticated enough with programming
20:47.46dougheckahe knows perl only
20:47.49Noodlemanand php
20:47.51dougheckaah
20:47.53Noodlemanlearning C
20:47.53dougheckaphp is cool
20:48.05bzgirlPatlabor221: are you there?
20:48.06NoodlemanVB isn't portable
20:48.12[STC]_creeperzHAHA!
20:48.14[STC]_creeperz:)
20:48.18[STC]_creeperzGo DB!
20:48.45[STC]_creeperzG0 DB!! G0 DB!!
20:48.49[STC]_creeperzBrb
20:48.59dougheckaI will learn C++ after VB
20:49.29[STC]_creeperzC++ is cool
20:49.34Patlabor221yes I am here bzgirl
20:49.36[STC]_creeperzMy precious
20:49.55Patlabor221was just getin cleaned up
20:50.10dougheckamethod or data member not found
20:50.12dougheckahuh
20:50.19bzgirlPatlabor221: i will make a post about my server in the server section, can you do the sticky thing?
20:50.21[STC]_creeperzBack to DB!
20:50.27dougheckaoh wait
20:50.32Patlabor221your a moderator, you can do the sticy thing :)
20:50.36[STC]_creeperzWhat is a sticky thing?
20:50.39bzgirloh i can? :)
20:50.40Patlabor221but if you can't yes I will
20:50.44Patlabor221yes you can
20:50.52[STC]_creeperzSticky thing?
20:50.53Patlabor221your a full moderator
20:51.02bzgirli'll try to :)
20:51.12[STC]_creeperzWhat is the sticky thing?
20:51.20Patlabor221makes things stick
20:51.27[STC]_creeperzI've always wondered about it
20:51.31[STC]_creeperzHuh?
20:51.38[STC]_creeperzStick? What do you mean?
20:51.45Patlabor221not move
20:51.49[STC]_creeperzOh
20:51.51[STC]_creeperzGot it
20:51.59[STC]_creeperzBack to DB
20:53.12[STC]_creeperzLook everyone! I'm deleting my local hard drive!
20:55.13dougheckaDate 8 bytes January 1, 100 to December 31, 9999
20:55.21dougheckawhat happens in 10000?
20:55.45Patlabor221it explodes
20:55.47dougheckadont tell me VB isnt y10k capatible!
20:55.49[STC]_creeperzWhat?
20:56.10Patlabor221there are only so many integers you canhave
20:56.18doughecka:)
21:02.56*** join/#bzflag Skipp (pwojp701@dialup-67.26.51.36.Dial1.Denver1.Level3.net)
21:03.34[STC]_creeperzI'm restarting. My OS just pretty much crashed to an extent
21:03.53Patlabor221deleted too many files?
21:05.46Patlabor221bet he killed his pagefile
21:06.23*** part/#bzflag Skipp (pwojp701@dialup-67.26.51.36.Dial1.Denver1.Level3.net)
21:06.39dougheckahehe
21:07.04Noodlemanhaha
21:07.45Patlabor221it won't reboot if he did
21:07.52*** join/#bzflag [STC]_creeperz (creeperz@host-178-78-220-24.midco.net)
21:08.05Noodlemanit worked it seems
21:08.13Patlabor221that it seems to have
21:08.28[STC]_creeperzMy mom is trying to poison me
21:08.35Patlabor221now how is one expected to type whilst a cat is laying on the kyaboard
21:08.40Noodlemanwheatgrass juice? :-)
21:08.46[STC]_creeperzShe just handed me a half-cooked cheeseburger
21:08.54Noodlemaneeewww
21:08.54Patlabor221mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm raw cow
21:08.55*** join/#bzflag paul ([fhzr6kHaV@hibernia.jakma.org)
21:08.58Noodlemane. coli
21:09.08dougheckaMMMMM
21:09.10Patlabor221raw fish sounds good
21:09.13dougheckabetter than raw fish!
21:09.20Patlabor221raw fish rocks
21:09.38Patlabor221don't knock it till you have had good raw fish
21:09.43Patlabor221not something your dad made
21:09.50[STC]_creeperz:)
21:09.59Patlabor221unleess your dad is a suchi chef
21:10.00Noodlemani want more bandwitdh
21:10.09Patlabor221don't we all?
21:10.19greg1Hi everyone, sorry, I was playing :)
21:10.34Patlabor221what did you have doug?
21:10.38Noodlemanthe only problem is that the only cheap way to get more bandwitdh is to uncap my cable modem, and that's illegal
21:10.46Noodleman:-)
21:10.48Patlabor221so
21:10.52Patlabor221uncap away
21:11.07dougheckahaha
21:11.09Patlabor221just tell them there was a power surge
21:11.09Noodlemanthe FBI will raid my house and take all my computers away
21:11.12Patlabor221if they ask
21:11.16Noodlemanhttp://yro.slashdot.org/yro/02/06/27/1329248.shtml?tid=99
21:11.37Noodlemani think they are absolute idiots
21:11.58Patlabor221what did they do, super leach?
21:12.07Noodlemangood question
21:12.26Noodlemanprobably just uncapped, and downloaded a few gigs of pr0n :-)
21:12.34Patlabor221and you think the ISP would cap there bandwith
21:12.40Patlabor221on there main line
21:13.17Noodlemancable companies are an incompetent bunch of idiots tho
21:13.24Patlabor221this is true
21:13.32Noodlemanespecially mine :-)
21:13.48Noodlemanit took them half a week to set up a static ip
21:14.03Noodlemani had to call them 4 or 5 times
21:14.25*** join/#bzflag Cell (~Cell@pD9590DEE.dip.t-dialin.net)
21:15.39*** join/#bzflag Toast (~Toast@user-69-1-14-153.knology.net)
21:15.46Patlabor221what company
21:15.53Noodlemanbendcable
21:15.57Noodlemana local company
21:16.22Noodlemana bunch of inexplicably idiotic people
21:16.56dougheckainsult bendcable
21:16.57Noodlebotthou art pigeon-liver'd and lack gall, bendcable
21:16.59Patlabor221well it's explicable, they work at a cable company
21:17.07Noodlemanheh
21:17.27Patlabor221this lighting is gonna be the death of me
21:17.28Cellhold cables, move them for the camera man
21:17.42Celletc
21:17.57doughecka?
21:18.06Cellcable man
21:18.26Patlabor221that's called a grip
21:18.42larslWhy do some people think that writing their entire website in Flash and opening it in a popup window is the pinnacle of web design?
21:18.43Cellah
21:18.49Patlabor221or the first camera asitand
21:19.03Noodlemanlarsl: because they are idiots
21:19.12Patlabor221and work at cable companys
21:19.14Noodlemani guess that's my favorite word :-)
21:19.20Patlabor221use baka
21:19.25Patlabor221sounds coller
21:19.26dougheckaid8
21:19.31Patlabor221bua
21:19.33Patlabor221baka
21:19.34Noodlemanidi8's
21:19.40dougheckaah
21:19.50Noodlemanmy cable company is a bunch of idi8's
21:19.52Noodleman:-)
21:20.05Patlabor221now I'm gonna have to see about a book on lighting
21:20.23dougheckalighting?
21:20.29Patlabor221yes
21:20.36Patlabor221of the OpenGL kind
21:20.38dougheckalightning that is
21:20.58Celli saw a cg code for that
21:21.08Patlabor221not going to require shaders
21:21.21greg1is there a match now ?
21:21.24Patlabor221but I do want to have map defined point light sources
21:21.33Noodlemanit would be funny if i could figure out how to hack bendcables tftp server and uncap EVERYONE'S modem!
21:21.51dougheckahaha
21:21.57Patlabor221I'm sure there is a way
21:22.05dougheckathey sniff the IRC connections IIRC
21:22.12Cellon http://www.cgshaders.org/shaders/show.php?id=10
21:22.18dougheckathey called the police
21:22.18Noodlemantheir server's are windows 2k
21:22.23*** part/#bzflag Toast (~Toast@user-69-1-14-153.knology.net)
21:22.32Noodlemanwouldn't be too hard
21:22.36Patlabor221cell that requires shaders
21:22.42Patlabor221not gonna do shaders
21:22.51Cellah, pitty
21:22.56Noodlemanbendcable: if you can read this, you are a bunch of retarded idi8's
21:23.01Celli do use them
21:23.03Patlabor221not enough hardware suports it yet
21:23.05Cellof coz
21:23.11dougheckaI dont think they can hear you
21:23.12Noodlemanbandcable: and i'm not going to hack your tftp server :-)
21:23.15captain_protoni'm waiting on shaders because cg is gonna die out when GLHLS comes out :)
21:23.26CellGLHLS?
21:23.29Patlabor221you mean glslang?
21:23.45captain_protongl high level shader language
21:23.53Patlabor221I think it's been renamed
21:23.57captain_protonhrm
21:23.59Patlabor221to glslang
21:24.02Patlabor221that's all I see everywere
21:24.07Patlabor221GL Shader Language
21:24.09Cellcg = glhls
21:24.17Patlabor221no not realy
21:24.19captain_protonCell: uh, no
21:24.25captain_protoncg = nvidia language
21:24.33captain_proton"glslang" = opengl 2.0 spec
21:24.34bzgirlPatlabor221: seems all i can do is delete it, lock, unlock or move it
21:24.42Cellah
21:24.47Patlabor221This slide set from GDC 2003 gives an overview of the OpenGL Shading Language (glslang) as was drafted by the ARB GL2 working group. It is designed to give people an introduction to the graphics programming language and explain how it fits into the OpenGL programming environment. The actual draft glslang specification is available for comment.
21:24.59Patlabor221oh then I'll stikify
21:25.32Cellthey should just use c with some data structures + operator overloading
21:25.55Patlabor221bzgirl, you would have had the option when you first made the post,
21:26.03Patlabor221it's not in the moderator menu
21:26.07captain_protonC doesn't have operator overloading Cell
21:26.10bzgirloh ok
21:26.21CellI know so they should add it
21:26.34Celland matriy and vector data type
21:26.36captain_protonoperator overloading adds a lot of complexity to the language
21:26.48Patlabor221yeah cap, it's been named glSlang
21:26.57captain_protonthats silly
21:26.57Cellhm dont thing its just mixfix
21:27.00Cellnoation
21:27.07Patlabor221I think 3dlabs names it
21:27.12Patlabor221http://www.3dlabs.com/support/developer/ogl2/presentations/GLslang_GDC2003.pdf
21:28.00Patlabor221I also want it to run on a GF3MX
21:28.04Patlabor221sorry GF2MX
21:28.07Patlabor221so no shaders
21:28.16Patlabor221I may make some optional shader effects later
21:28.44Patlabor221but right now it's the problem of base lighting of arbitrary meshes
21:28.49Patlabor221with some form of shadows
21:28.53Celli need per pixel lighhting for dynamic lights
21:29.07Cellso i dont need to tessaelate
21:29.07Patlabor221not allways
21:29.14Patlabor221thre are many ways to do it
21:29.32Patlabor221per pixel is just the brute force lazy way
21:29.41Cellits an easy way
21:29.48Patlabor221the slow way
21:29.53[STC]_creeperzSlothful! Not lazy!
21:29.56[STC]_creeperz:)
21:30.03Patlabor221again a sin/
21:30.06Cellwhats the fast way?
21:30.17Patlabor221looks to be a glow pass
21:30.22[STC]_creeperzHaving Jeff do it ;)
21:30.25Patlabor221gonna try it
21:30.37Patlabor221I've got it down to 3 passes
21:30.42[STC]_creeperzOUCH!!
21:30.50[STC]_creeperzI choked on Hot Cocoa!
21:30.56Patlabor221baka
21:30.58Cellyou use a lightning volume?
21:31.02[STC]_creeperz...At least itr isn't coming out of my nose!
21:31.08Celllike a shadow volume
21:31.11[STC]_creeperzit*
21:31.16Patlabor221the shadow pass can ether do volumes or just projectsons
21:31.47[STC]_creeperz...I'm going to work on cleaning my Hard Drive
21:31.51Cellhm
21:31.54Patlabor221it may take too long to get the volume of an arbitrary mesh
21:32.02Patlabor221so I may use it's colision volume
21:32.09Cellah
21:32.38Patlabor221but shadows will only be cast by static world lights
21:32.47Patlabor221dynamics will just effect a glow pass
21:33.32Patlabor221each object knows what lights can it it
21:33.43Cellcipher uses dynamich shadow volumes, but they do kinda preprocessing that i dont know hoe it works that enables to calc the shadow volume quickly, i thing it has something to do with the silhoutte
21:33.45Patlabor221and then it will draw the 8 strongest
21:34.08Patlabor221they probably get one per light
21:34.22Patlabor221I don't  want to spend that much CPU time on lighting
21:34.36Patlabor221it just has to look ok, not perfect
21:34.59Patlabor221I can get it down to 2 passes if I do it bz style with just the sun light
21:35.03Cellbut think about shadows on the walls, likke in the new doom
21:35.10Cellit looks great
21:35.13Patlabor221I am not making the new doom
21:35.27Patlabor221I am making something fun
21:35.36Cellsure
21:35.51Patlabor221doom 3 is a nice engine, wonder when they will make a game using it
21:36.30Cellthey should licence it for free for noncommercial dev
21:36.39Patlabor221why?
21:36.43*** join/#bzflag Noodleman (~tucker@bc183148.bendcable.com)
21:36.49Patlabor221when it's out, you will get a GPL q3 engine
21:36.58Cellcause lot of ppl would make games and maybe pay for a commercial licencew
21:37.21Patlabor221those people can just make mods now
21:37.24Patlabor221and tha'ts what they do
21:38.03Patlabor221id makes good engines, they can't make good games to save there life tho
21:39.22Noodlemanwhat about commander keen? ;-)
21:39.49Patlabor221I don't think the people who did the gameplay on that work there anymore
21:40.22Patlabor221but since Q1 they have gone down in the gamelay dept
21:40.42Patlabor221most people play there games with some from of mod
21:40.43Noodlemanudp portscan, w00
21:40.45Noodleman:-)
21:40.48Patlabor221or one of there lsicenes
21:41.36Cellsome has tried the terrain generator ?
21:42.03Patlabor221umm yeah it was on "the" webpage
21:42.49[STC]_creeperzOk?
21:42.53*** part/#bzflag [STC]_creeperz (creeperz@host-178-78-220-24.midco.net)
21:43.09*** join/#bzflag [STC]_creeperz (creeperz@host-178-78-220-24.midco.net)
21:43.35[STC]_creeperzBRB
21:43.50Patlabor221guess you don't want it to boot
21:43.58Patlabor221just turn on that slow ass compresion
21:44.38[STC]_creeperz18.6 GB
21:44.48Cellwhat was the name of the terrain generator?
21:44.49[STC]_creeperz9.36 free
21:44.59[STC]_creeperzTerrain generator?
21:45.14Cellcube map
21:45.21Patlabor221it has a name, you said it was "the" terain generator
21:45.21[STC]_creeperzWhat?
21:45.32Cellno i forgot the name
21:45.43Cellit generates 2d images
21:45.45[STC]_creeperzWhat terrain generator?
21:45.47captain_protoncome uno scienziato cristiano che guarda una fotografia dello scoppio grande
21:45.48Patlabor221then don't asume we know what the hell you are talking about
21:46.09Cell~x it en come uno scienziato cristiano che guarda una fotografia dello scoppio grande
21:46.11doughecka~x es en come uno scienziato cristiano che guarda una fotografia dello scoppio grande
21:46.23[STC]_creeperz?
21:46.29[STC]_creeperz~x What?
21:46.47captain_protondoughecka: wrong language
21:46.54Cellitalian
21:46.55[STC]_creeperz~x hallo
21:47.01dougheckaoh
21:47.13Patlabor221creeper don't mess withit
21:47.15[STC]_creeperz~x it en come uno scein
21:47.20[STC]_creeperzok...
21:47.35Cellterragen?
21:47.59Patlabor221terragens inteface = liquid monkey ass
21:48.02[STC]_creeperz~patlabor221
21:48.42[STC]_creeperzibot, patlabor221 is <reply> Jeff Myers www.bakadigital.com || www.artemisgames.com
21:48.43okay, [STC]_creeperz
21:48.47[STC]_creeperz:)
21:48.59Patlabor221~forget Palabor221
21:48.59i didn't have anything called 'palabor221', Patlabor221
21:49.08[STC]_creeperzI g2g...
21:49.13*** join/#bzflag izto (~izto@cable03oam.cybercable.net.mx)
21:49.14Patlabor221~forget patlabor221
21:49.14Patlabor221: i forgot patlabor221
21:49.18Patlabor221then do so
21:49.26dougheckayay
21:49.28dougheckabzflag compiled
21:49.39dougheckabut then, its g0 without any mods
21:49.40Patlabor221why would it not?
21:49.53iztoHello all
21:49.59dougheckahi
21:50.03dougheckadunon
21:50.22iztoWho can reset a team's password on the league page? Chestal maybe?  :-)
21:51.56Patlabor221"it's a great big universe, and we're all realy punny, about the size of Micky Rooney"
21:53.04Patlabor221hmmm they swtiched Laura's guns in the new tomb raider
21:53.25[STC]_creeperzDarn
21:53.33[STC]_creeperzLaura is kinda cute too
21:53.36[STC]_creeperz:)
21:53.43Patlabor221Colt 1911's to H&K USPs
21:53.53[STC]_creeperzCool
21:54.25Patlabor221wonder if they make the 9mm shells do less dammage
21:55.17*** join/#bzflag [STC]_creeperz (creeperz@host-178-78-220-24.midco.net)
21:55.23bzgirlizto i think Valoche
21:57.01iztoThank you bzgirl
21:57.07iztoI'll try to find him
21:57.21doughecka~seen him
21:57.21i haven't seen 'him', doughecka
21:57.58iztoIn the meantime: anyone withouth a team that wishes to join the unbeatable team consumption??  :-)
21:58.08*** join/#bzflag GenRommel (~gene@24-193-121-4.nj.rr.com)
21:58.09bzgirl:)
21:58.23[STC]_creeperzUUGH!!!
21:58.41iztoAnd to all members of other teams, here I challenge you! To the Death!  :)
21:59.37GenRommelhehe - izto is so funny
21:59.52dougheckahe is?
21:59.52bzgirlhe is
21:59.56dougheckaoh, he IS!
22:00.01Patlabor221well I think it's time to go outside and play in the sun
22:00.06dougheckaaww
22:00.13dougheckaI dint know programmers knew what a sun wad
22:00.15Patlabor221sun good
22:00.15dougheckawas*
22:00.20bzgirlits only 2C here :(
22:00.29dougheckaits 38 here
22:00.29Patlabor221offta
22:00.35Patlabor221yeah but you have snow right?
22:00.44Patlabor221it's like 80 here
22:00.46dougheckaI dont
22:01.13hardwiredoughecka: hiya
22:01.17dougheckahey
22:01.19bzgirldoug make ibot convert 80 to celsius
22:01.20dougheckagot the ticket yet?
22:01.26hardwireticket?
22:01.29Patlabor221like 27 28
22:01.34bzgirlahh
22:01.35dougheckathe licence
22:01.41dougheckathe tech
22:01.44dougheckaetc :)
22:01.47hardwirenope.. not yet
22:01.49Patlabor221what is body temp? 36?
22:01.55dougheckahardwire: hmm, my APRS packets never get out..
22:01.56hardwiremy hamhead roomie is sitting here playing too
22:01.57doughecka:(
22:02.02dougheckahardwire: hehe
22:02.15hardwiredoughecka: heh. well I telneted to an igate repeater for the local area
22:02.21dougheckaoh cool :)
22:02.22hardwireand sat there and watched until my packets went thru
22:02.28dougheckahah
22:02.40dougheckaexept for aprs
22:02.44hardwiretelnet aprsdden.rmaprs.org 14579
22:02.51hardwiredo that and watch for KC0MYM-1
22:02.56hardwiretell me when you are connected
22:03.02Patlabor221have fun everyone
22:03.08bzgirlbye
22:03.17dougheckahmm
22:03.36hardwireare you telnetified?
22:03.45dougheckanope
22:03.47dougheckahold on
22:03.49hardwirecmooon
22:04.12iztome funny?
22:04.15dougheckahuh
22:04.18dougheckabad hostname
22:04.24iztoYou should all be afraid of consumption!
22:04.27izto:)
22:05.02dougheckaok
22:05.05dougheckaconnected
22:05.17hardwireok
22:06.00dougheckahah!
22:06.04hardwirehehehe
22:06.10hardwireneat eh
22:06.25hardwire:(
22:06.28hardwireI have two radios
22:06.30hardwirethat helps a lot
22:06.33dougheckayea
22:06.44hardwireanyhoot.. yay
22:06.45dougheckamaybe its cutting the signal off when it TXs
22:06.50dougheckaheh
22:06.54hardwirehow are you signalling the ptt?
22:06.58dougheckayea, I got a pictnc
22:07.02dougheckahardwire: grounded
22:07.07hardwireooh ok
22:07.17dougheckaall I do is ground the ptt to the ground of the radio
22:07.20dougheckaI use a pictnc
22:07.23dougheckaugh
22:07.30hardwireugh?
22:07.34hardwireits a lot better than matching grounds
22:07.35dougheckarelays?
22:07.38dougheckabah
22:07.48hardwireyeah.. modified the time offset for ptt signaling in the driver
22:07.53dougheckaah
22:08.07dougheckahttp://www.john.hansen.net/PICTNC.htm
22:08.10dougheckaits a kit
22:08.11doughecka:)
22:08.12hardwireI could ues the serial ones that are basically hooked up to an NPN
22:08.19dougheckayea
22:08.33hardwirethats too big tho ;(
22:08.38dougheckahm
22:08.54dougheckaask him, he might give you plans to make a really small one
22:09.03dougheckathey also have  micro one that only TXs :)
22:09.07hardwirewell I could probably do that as well
22:09.11dougheckaGPS goes in one side, radio out the other
22:09.25dougheckathat pictnc also does the same, hook it to the gps directly :)
22:09.30hardwireyeah
22:09.35hardwirejust export NMEA data
22:09.44dougheckainto aprs UI packets
22:09.58dougheckaheh
22:10.01hardwireit works pretty well for what needs to be done
22:10.03dougheckayea
22:10.12dougheckaI was gonna do that
22:10.17hardwirealso I made a 5 relay system..
22:10.23dougheckabut then I decided to get a real hardware system
22:10.28hardwirethe 5th I use for PTT on the radio
22:10.35hardwireI need 4 other ones for the balloon
22:10.41hardwireand I was running out of IO
22:10.47dougheckahehe
22:10.48hardwireI have 4 serial devices.. and 2 serial ports
22:11.06dougheckahmm
22:11.07hardwireit has been a pain.. but with relays and a paralell port I have been able to do all sorts of switching
22:11.16dougheckaheh
22:11.36hardwireI am just happy the send to aprs repeater part worked ;)
22:11.41dougheckayea
22:11.45hardwirenow if I were only 10,000 feet in the air
22:11.58hardwireI have the tx delay set to around 150ms
22:12.23dougheckaoh
22:12.28dougheckamine is at 25
22:12.29doughecka:)
22:12.31dougheckamaybe thats why
22:14.21dougheckahah
22:14.25dougheckait works on my desktop too
22:14.34dougheckahm
22:14.37dougheckaonly goes up to 80
22:15.18dougheckawhats that callsign again?
22:15.23dougheckaI am gonna try sending a message
22:16.32dougheckaoh wait, I cant.. I took apart my cable to wire up a FRS radio to my radio
22:38.26larslWhat are the dimensions of a texture tile (the bricks) in BZFlag length units?
22:55.28*** join/#bzflag Noodlebot (~noodlebot@bc183148.bendcable.com)
23:04.12larsl~towers
23:05.33larsl~towers
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23:14.19larsl~towers
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23:32.47larsl~towers
23:47.33Patlabor221when did my home town become so gheto
23:47.42captain_proton?
23:48.10Patlabor221I was just back in my home town
23:48.15Patlabor221it's now all wierd
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23:48.44*** mode/#bzflag [+o Chestal] by leguin.freenode.net

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