00:05:14 | mbarron | Tim!, is your server up? |
05:33:44 | iLLf8d | anyone up? |
05:33:59 | iLLf8d | could someone tell me if I can use a custom map with a team capture the flag game? |
06:06:35 | iLLf8d | could someone tell me if I can use a custom map with a team capture the flag game? |
06:06:42 | iLLf8d | vogon you alive? |
06:06:54 | iLLf8d | seems this channels is so dead lately heh |
06:10:39 | iLLf8d | hmm |
06:30:29 | vogon_jeltz | is away: Saturday Night Live |
06:50:32 | iLLf8d | hmm |
06:50:35 | iLLf8d | anyone alive? |
06:56:04 | captain_proton | returns |
06:57:31 | iLLf8d | lo proton |
06:57:42 | iLLf8d | can you answer a few questions for me by any chance? |
06:57:55 | iLLf8d | can I run a custom map in capture the flag |
06:57:59 | captain_proton | perhaps |
06:58:03 | captain_proton | oh |
06:58:11 | iLLf8d | and uhm |
06:58:14 | captain_proton | yes, so long as you have a patch for your server |
06:58:20 | iLLf8d | ohhhhhhhh hmm |
06:58:29 | iLLf8d | so its in cvs? |
06:58:34 | captain_proton | i believe so |
06:58:36 | iLLf8d | also uhm |
06:58:52 | iLLf8d | I'm messing with transporter links |
06:59:00 | HEMI | is trying to get bzflag to build on his FreeBSD box, but it keeps looking for "pack" |
06:59:11 | iLLf8d | I seem to notice that fire doesn't always follow link path when shooting into the transporter |
06:59:24 | iLLf8d | that a bug or by desgsign and is there an override |
06:59:54 | iLLf8d | s/desgsign/design |
06:59:54 | iLLf8d | heh |
07:00:14 | HEMI | iLLf8d, I'm trying to build it on my DRI box...Hopefully it works. :) But it's looking for pack. :( |
07:00:17 | HEMI | pack: not found |
07:00:23 | iLLf8d | what pack? |
07:00:25 | captain_proton | damnit...hallway is full of drunks |
07:00:29 | iLLf8d | heh |
07:00:36 | iLLf8d | you must be in a dorm |
07:00:37 | iLLf8d | =P |
07:00:42 | HEMI | haha |
07:00:43 | captain_proton | iLLf8d: what about transporter links? |
07:00:52 | iLLf8d | seems that when i fire into them |
07:00:58 | iLLf8d | they don't follow link paths all the time |
07:01:15 | iLLf8d | like one half goes thourough (ie the left side of the same face) |
07:01:20 | captain_proton | i've noticed that a little... |
07:01:29 | iLLf8d | on the right side of the same face it ricochets back |
07:01:37 | captain_proton | weird |
07:01:37 | HEMI | argh...Where the hell is pack? haha |
07:01:47 | iLLf8d | HEMI what is it? |
07:01:56 | iLLf8d | did you grep the source looking for it? |
07:02:04 | iLLf8d | not that I have an answer heh |
07:02:05 | iLLf8d | =P |
07:02:06 | HEMI | Nope, not yet... |
07:02:12 | HEMI | Did you get it to build under FreeBSD? |
07:02:17 | iLLf8d | haven't tried too |
07:02:26 | HEMI | Well, that's what I'm trying. |
07:02:27 | captain_proton | i don't know that anyone has tried... |
07:02:37 | iLLf8d | I notice the sources that the website points too look old |
07:02:42 | HEMI | It's in the ports tree. :/ |
07:02:50 | iLLf8d | yeah but those sources are older |
07:02:56 | iLLf8d | 1.7e2 maybe |
07:03:04 | HEMI | Yeah, that's the ones. |
07:03:07 | captain_proton | 1.7e2 is the latest release, but its quite old |
07:03:23 | HEMI | So what does "pack" do on a linux box? |
07:03:35 | iLLf8d | lemme look gimme a sec |
07:04:03 | |ks| | you sure it's not looking for one of the pack methods in the bz classes? |
07:04:06 | HEMI | I want to find a good OpenGL game to fix my fixed DRI stuff. :) |
07:04:27 | captain_proton | i don't have a pack on my box |
07:04:29 | HEMI | It said, "pack: command not found" |
07:04:53 | captain_proton | grep through the makefiles to see where its used |
07:04:58 | |ks| | oh, command line... |
07:05:06 | iLLf8d | I dunno |
07:05:09 | HEMI | Yeah, let me check Makefiles. |
07:05:11 | iLLf8d | mines not showing it |
07:06:45 | HEMI | # compile and pack |
07:06:46 | HEMI | -$(NROFF) -man $< > $<.t && pack -f $<.t && mv $<.t.z $@ |
07:07:01 | iLLf8d | neener@lucifer:~$ pack --help |
07:07:01 | iLLf8d | bash: pack: command not found |
07:07:01 | iLLf8d | neener@lucifer:~$ |
07:07:01 | iLLf8d | hmm |
07:07:25 | iLLf8d | dude uhm |
07:07:40 | iLLf8d | I don't have pack installed but build bzflag from sources on this machine |
07:07:46 | iLLf8d | so its probably not necessary |
07:07:51 | iLLf8d | assuming its a command line command |
07:08:09 | HEMI | vi Makefile |
07:08:10 | HEMI | argh |
07:09:26 | |ks| | the only makefile I see it in is the one that builds the man pages |
07:10:15 | |ks| | the lines you copied above... |
07:12:12 | HEMI | |ks|, which Makefile was that? |
07:12:22 | |ks| | man/Makefile |
07:12:25 | |ks| | looks like it tries to generate both uncompressed, "pack"ed, and gzipped man pages... |
07:12:32 | HEMI | hrm... |
07:12:38 | HEMI | Think that's necessary? |
07:12:43 | |ks| | and unless I miss my guess, the makefile is intended to ignore the error and continue the build... |
07:12:55 | HEMI | Well, it stops here. |
07:13:09 | |ks| | doubt it... whoever wrote the makefile was just being lazy... |
07:13:24 | HEMI | Well, if I strip it out who should I send it to? |
07:13:26 | |ks| | neither my linux box nor my bsd-based box have a pack executable |
07:13:29 | HEMI | Not that it's any big deal... |
07:13:31 | |ks| | don't strip it... |
07:13:35 | |ks| | just ignore it |
07:13:50 | |ks| | does it halt the build, or just print an error and continue? |
07:13:54 | HEMI | heh...FreeBSD doesn't do things the same way as linux does. |
07:14:00 | HEMI | It halts the build on errors. |
07:14:10 | HEMI | I'm going to try to force it, hang on. |
07:14:16 | |ks| | "make -k", iirc |
07:14:28 | |ks| | should (hopefully) force it to continue |
07:14:40 | HEMI | -k Continue processing after errors are encountered, but only on |
07:14:40 | HEMI | those targets that do not depend on the target whose creation |
07:14:40 | HEMI | caused the error. |
07:14:41 | HEMI | Yup. |
07:14:47 | HEMI | Let's give 'er a whirl. |
07:15:17 | HEMI | iLLf8d, did you ever see my DRI fix for voodoo3s? |
07:15:54 | iLLf8d | you showed me a url |
07:15:56 | HEMI | wait, it DID build...Just it took so short of a time I didn't think it finished. haha |
07:15:59 | iLLf8d | I don't own a voodoo though |
07:16:02 | iLLf8d | may buy one though |
07:16:13 | |ks| | the man pages are the last things built |
07:16:35 | HEMI | Ok, so I'm a dummy, sorry. :) |
07:16:39 | iLLf8d | I dunno i'm getting discouraged with driver support in freebsd lately |
07:16:40 | HEMI | I expected it to take longer building. :) |
07:16:43 | iLLf8d | don't tell anyone though |
07:17:16 | HEMI | http://halcyon.scoundrelz.net/~hemi/dri.txt |
07:17:19 | HEMI | That's my DRI stuff. |
07:17:40 | HEMI | It got committed to the X tree and to FreeBSD's X patches by someone else, though. :/ |
07:17:56 | iLLf8d | talk to him then |
07:18:12 | iLLf8d | thats bullshit if you did it |
07:18:19 | HEMI | Not too worried about it...It was pretty easy to do. Any programmer with a basic grasp of Makefiles could have fixed it. |
07:18:26 | HEMI | Besides, he's been talking about doing it for a while. |
07:18:31 | iLLf8d | ah |
07:54:25 | HEMI | That game ROCKS |
07:54:27 | HEMI | haha |
07:54:38 | HEMI | BattleZone on steroids! |
07:55:56 | HEMI | be back in a sec. |
07:58:42 | captain_proton | wb HEMI |
07:58:58 | HEMI | Thanks captain_proton. |
07:59:01 | HEMI | That's very fun. :) |
07:59:16 | HEMI | What kind of future plans do you have for it? |
08:00:03 | captain_proton | the next release (scheduled for between now and christmas) will have custom capture-the-flag maps, flags on buildings, and some other stuff |
08:00:15 | captain_proton | other than that, there are some ideas but nothing solid |
08:00:58 | HEMI | Is there any plans to allow changing your view axis, or did I just completely miss those controls? |
08:01:25 | captain_proton | view axis? |
08:01:39 | HEMI | You know, look up/down/around independent of the direction you're moving? |
08:01:52 | captain_proton | no\ |
08:02:24 | captain_proton | there's a roaming feature that you can add with 'make ROAMING=1', but thats different |
08:02:59 | HEMI | The reason I ask is because the controls were alien to me...I'm used to movement with the keyboard and "looking around" with the mouse. |
08:03:42 | captain_proton | yeah - movement like that doesn't really apply because you're in a slow-moving tank |
08:04:07 | captain_proton | current CVS has a keyboard movement feature but that still doesn't let you look around |
08:04:18 | vogon_jeltz | is back (gone 01:33:48) |
08:04:30 | captain_proton | hi vogon_jeltz |
08:04:45 | vogon_jeltz | hi |
08:05:29 | HEMI | Yeah...Keyboard movement would be nice, though. I can understand not looking around, considering they are tanks. |
08:05:48 | captain_proton | actually, keyboard movement isn't as flexible |
08:05:54 | captain_proton | with the mouse, you can control your speed |
08:06:22 | vogon_jeltz | you can do that with the keyboard, too, if there's inertia and friction :) |
08:06:49 | captain_proton | does not have an analog keyboard |
08:06:53 | vogon_jeltz | heh |
08:07:06 | vogon_jeltz | it's all in the frequency with which you push the keys |
08:07:34 | vogon_jeltz | is away: Tribes2 |
08:07:38 | vogon_jeltz | brb |
08:07:57 | HEMI | Yeah...Hold a key down to keep speeding up, let off to maintain speed, tap the opposite key to stop... |
08:09:34 | captain_proton | where the hell is my RA |
08:09:47 | captain_proton | i want him to remove these drunks from the hall in front of my door |
08:10:15 | HEMI | hahahaha |
08:33:47 | captain_proton | leonids sucking right now... :P |
08:33:49 | HEMI | BZFlag and XP don't get along that hot. |
08:34:22 | HEMI | But it worked flawlessly under FreeBSD...The second time. The first time it locked my machine up solid. |
08:35:39 | captain_proton | wb vj |
08:35:44 | vogon_jeltz | thx :) |
08:35:59 | captain_proton | any nice meteors where you are? |
08:36:13 | HEMI | Is that going on tonight? I thought it was later in the month? |
08:36:50 | captain_proton | nope - should be right now |
08:37:13 | HEMI | strolls outside to see if it is a clear night... |
08:37:17 | captain_proton | i couldn't see anything, but then again i'm on a college campus and there's way too much light pollution |
08:39:01 | HEMI | It's clear, but I live in a college town... |
08:39:05 | HEMI | And it's cold. |
08:41:20 | captain_proton | flickery? |
08:43:51 | HEMI | It's pretty clear out, actually. |
08:44:06 | HEMI | Not a lot of temperature variances to cause flickering here, and the air is fairly clear. |
08:50:25 | captain_proton | hmmmm |
08:50:27 | captain_proton | i need sleep |
08:51:39 | captain_proton | night all |
09:00:02 | HEMI | G'nite captain_proton. |
17:19:59 | MIKE{wb} | anybody alive in here? |
17:20:25 | Chestal | hardly |
17:20:38 | MIKE{wb} | heh, can you tell me where to get bzedit? |
17:20:51 | Chestal | hmm, never used it |
17:21:09 | Chestal | I gues it's hosted on sourceforge as sub-project of bzflag? |
17:21:16 | Chestal | you coudl also try www.bzflag.org |
17:21:22 | MIKE{wb} | i've tried to find it, but everytime i click a link to it, it's a dead link |
17:22:33 | MIKE{wb} | the only link i can get thru to is the one in japanese |
17:22:58 | MIKE{wb} | i might be a jack of all trades, but i can't read jap |
17:23:02 | MIKE{wb} | hehe |
17:23:36 | Chestal | hmm, bzedit source is in CVS |
17:24:01 | MIKE{wb} | ok, so i go there and just download the one file right? |
17:24:42 | Chestal | or look at http://jupiter.babylonia.flatirons.org/code/bzedit.php |
17:24:49 | Chestal | you can checkout the whoel CVS tree at once |
17:25:15 | MIKE{wb} | ok, thanks |
17:30:05 | MIKE{wb} | um, do i have to download all those files or something? it's not a tar or gz? |
17:32:24 | MIKE{wb} | nevermind, i found a tar.gz |
17:32:28 | MIKE{wb} | thanks for your help |
17:32:56 | MIKE{wb} | found it at that jupiter addy |
17:33:35 | Chestal | the other thign is CVS, never used it? |
17:33:48 | MIKE{wb} | nods |
17:33:49 | Chestal | it's great if you want to work with the latest sources |
17:33:58 | MIKE{wb} | thanks alot, been looking for that bzedit for hours |
17:34:19 | Chestal | no problem |
17:34:24 | Chestal | although it was quite easy to find it :-) |
17:34:34 | Chestal | just typed 'bzedit bzflag' in google |
17:35:18 | MIKE{wb} | hehe |
17:35:22 | MIKE{wb} | i tried just bzedit |
17:35:31 | MIKE{wb} | came up mostly jap sites |
17:49:14 | vogon_jeltz | is away: sleep() |
18:37:29 | MIKE{wb} | gggrrr, now it has some glu error, file not found, won't make |
19:44:21 | MIKE{wb} | can anybody tell me where to get glu, i can't make bzedit |
19:45:15 | Chestal | glu? |
19:45:22 | MIKE{wb} | yeah |
19:45:27 | MIKE{wb} | it's looking for glu.h |
19:45:43 | Chestal | hmm |
19:45:46 | Chestal | /usr/X11R6/include/GL/glu.h |
19:45:52 | Chestal | what system are you on? |
19:46:05 | MIKE{wb} | mandrake 8.1 |
19:46:17 | Chestal | Debian here, I'll check |
19:46:44 | Chestal | it's part of Debian package xlibmesa-dev here |
19:47:16 | MIKE{wb} | libmesa |
19:47:18 | MIKE{wb} | hhhmmm |
19:47:26 | MIKE{wb} | i'll take a look at that package |
19:50:02 | MIKE{wb} | nope, don't have it in the package list |
19:50:04 | MIKE{wb} | hhhmmm |
19:50:36 | Chestal | but you have some gl package installed? |
19:50:46 | Chestal | I gues you'll have to istall the corresponding -dev package |
19:50:49 | MIKE{wb} | oh yeah |
19:50:56 | MIKE{wb} | i got gl coming out my ass on this thing |
19:50:57 | MIKE{wb} | hhehe |
19:53:11 | captain_proton | returns |
19:56:37 | MIKE{wb} | captain proton |
19:56:38 | MIKE{wb} | hehe |
19:58:10 | captain_proton | you're having trouble with bzedit? |
20:49:53 | HEMI | telnet towel.blinkenlights.nl |
20:49:53 | HEMI | OL |
20:49:54 | HEMI | LOL |
20:50:03 | HEMI | Pop that in to a window, and just hit enter when it pops up... |
20:50:25 | HEMI | Star Wars in ASCII. |
20:52:50 | captain_proton | thats hilarious |
20:52:58 | MIKE{wb} | yes, trouble |
20:53:02 | MIKE{wb} | won't make |
20:53:08 | MIKE{wb} | says glu.h is missing |
20:53:17 | HEMI | MIKE{wb}, what OS? |
20:53:25 | MIKE{wb} | mandrake 8.1 |
20:54:06 | HEMI | Oh...What video hardware, and does Mandrake support it correctly (does it load the DRI for that card or use the nvidia drivers if you need them)? |
20:54:29 | MIKE{wb} | ati rage pro turbee |
20:54:33 | MIKE{wb} | turbo |
20:54:44 | captain_proton | do you have the GL headers? |
20:54:46 | MIKE{wb} | and mandrake supports it |
20:54:57 | MIKE{wb} | not sure |
20:55:02 | HEMI | ok, type glxinfo |
20:55:04 | captain_proton | look for a mesa-devel package |
20:55:26 | HEMI | See what your "glx renderer" strings say. |
20:55:43 | HEMI | If you've got hardware support, you should see something like ATI DRI or something like that. |
20:56:01 | HEMI | If it says indirect, it's not using hardware acceleration, and you've got your work cut out for you. |
20:57:16 | MIKE{wb} | talking about this? |
20:57:18 | MIKE{wb} | [mach64] ### Creating new xsmesa context for Rage Pro... |
20:57:18 | MIKE{wb} | [mach64] mach64GLXCreateContext succeeded: 0x8050900 |
20:58:19 | HEMI | No, I'm talking about the output from glxinfo. |
20:58:44 | MIKE{wb} | that was in the output |
20:58:49 | MIKE{wb} | about two pages full |
20:59:01 | HEMI | So...Do you see the GLX Renderer string anywhere? |
20:59:46 | HEMI | OpenGL vendor string: VA Linux Systems, Inc. |
20:59:46 | HEMI | OpenGL renderer string: Mesa DRI Voodoo3 20010501 x86/MMX |
20:59:46 | HEMI | OpenGL version string: 1.2 Mesa 3.4.2 |
20:59:46 | MIKE{wb} | direct rendering: No |
20:59:47 | MIKE{wb} | server glx vendor string: XFree86 GLX protocol written by Steven G. Parker |
20:59:47 | MIKE{wb} | server glx version string: 1.2 GLX 0.9 |
20:59:47 | MIKE{wb} | server glx extensions: |
20:59:47 | MIKE{wb} | , GLX_None |
20:59:48 | MIKE{wb} | client glx vendor string: (null) |
20:59:50 | MIKE{wb} | client glx version string: (null) |
20:59:52 | MIKE{wb} | client glx extensions: |
20:59:52 | HEMI | Oops, OpenGL renderer string |
20:59:54 | MIKE{wb} | GLX extensions: |
20:59:56 | MIKE{wb} | , GLX_None |
20:59:58 | MIKE{wb} | OpenGL vendor string: Utah GLX |
21:00:00 | MIKE{wb} | OpenGL renderer string: GLX-RAGE PRO |
21:00:02 | MIKE{wb} | OpenGL version string: 1.2 Mesa 3.2.1 |
21:00:19 | HEMI | Ok, you've got it. Then you do need to do the mesa-devel stuff, like captain_proton suggested. |
21:00:32 | HEMI | I haven't done this on linux, so you're on your own. |
21:00:40 | MIKE{wb} | ok, i'll see if i can find it |
21:02:20 | captain_proton | you might like the CVS version better - its got a lot of new features - still a little buggy though |
21:02:31 | HEMI | Kinda strange...A box-stock X build includes that stuff. Why does Mandrake stick it somewhere else? |
21:04:25 | MIKE{wb} | cvs? |
21:04:31 | MIKE{wb} | is that a bzflag world editor? |
21:05:54 | MIKE{wb} | found it, installing now |
21:06:00 | MIKE{wb} | the mesa-devel that is |
21:08:50 | MIKE{wb} | um, how do i start bzedit? |
21:08:56 | MIKE{wb} | it's installed, finally |
21:13:34 | MIKE{wb} | ok, got it, thanks for your help captain, now i'm going to try my hand at editing a world |
22:28:01 | captain_proton | hey BZFlag |
22:58:05 | captain_proton | bah...services are down |