irclog2html for bzflag on 2001.11.11

00:05:14mbarronTim!, is your server up?
05:33:44iLLf8danyone up?
05:33:59iLLf8dcould someone tell me if I can use a custom map with a team capture the flag game?
06:06:35iLLf8dcould someone tell me if I can use a custom map with a team capture the flag game?
06:06:42iLLf8dvogon you alive?
06:06:54iLLf8dseems this channels is so dead lately heh
06:10:39iLLf8dhmm
06:30:29vogon_jeltzis away: Saturday Night Live
06:50:32iLLf8dhmm
06:50:35iLLf8danyone alive?
06:56:04captain_protonreturns
06:57:31iLLf8dlo proton
06:57:42iLLf8dcan you answer a few questions for me by any chance?
06:57:55iLLf8dcan I run a custom map in capture the flag
06:57:59captain_protonperhaps
06:58:03captain_protonoh
06:58:11iLLf8dand uhm
06:58:14captain_protonyes, so long as you have a patch for your server
06:58:20iLLf8dohhhhhhhh hmm
06:58:29iLLf8dso its in cvs?
06:58:34captain_protoni believe so
06:58:36iLLf8dalso uhm
06:58:52iLLf8dI'm messing with transporter links
06:59:00HEMIis trying to get bzflag to build on his FreeBSD box, but it keeps looking for "pack"
06:59:11iLLf8dI seem to notice that fire doesn't always follow link path when shooting into the transporter
06:59:24iLLf8dthat a bug or by desgsign and is there an override
06:59:54iLLf8ds/desgsign/design
06:59:54iLLf8dheh
07:00:14HEMIiLLf8d, I'm trying to build it on my DRI box...Hopefully it works. :) But it's looking for pack. :(
07:00:17HEMIpack: not found
07:00:23iLLf8dwhat pack?
07:00:25captain_protondamnit...hallway is full of drunks
07:00:29iLLf8dheh
07:00:36iLLf8dyou must be in a dorm
07:00:37iLLf8d=P
07:00:42HEMIhaha
07:00:43captain_protoniLLf8d: what about transporter links?
07:00:52iLLf8dseems that when i fire into them
07:00:58iLLf8dthey don't follow link paths all the time
07:01:15iLLf8dlike one half goes thourough (ie the left side of the same face)
07:01:20captain_protoni've noticed that a little...
07:01:29iLLf8don the right side of the same face it ricochets back
07:01:37captain_protonweird
07:01:37HEMIargh...Where the hell is pack? haha
07:01:47iLLf8dHEMI what is it?
07:01:56iLLf8ddid you grep the source looking for it?
07:02:04iLLf8dnot that I have an answer heh
07:02:05iLLf8d=P
07:02:06HEMINope, not yet...
07:02:12HEMIDid you get it to build under FreeBSD?
07:02:17iLLf8dhaven't tried too
07:02:26HEMIWell, that's what I'm trying.
07:02:27captain_protoni don't know that anyone has tried...
07:02:37iLLf8dI notice the sources that the website points too look old
07:02:42HEMIIt's in the ports tree. :/
07:02:50iLLf8dyeah but those sources are older
07:02:56iLLf8d1.7e2 maybe
07:03:04HEMIYeah, that's the ones.
07:03:07captain_proton1.7e2 is the latest release, but its quite old
07:03:23HEMISo what does "pack" do on a linux box?
07:03:35iLLf8dlemme look gimme a sec
07:04:03|ks|you sure it's not looking for one of the pack methods in the bz classes?
07:04:06HEMII want to find a good OpenGL game to fix my fixed DRI stuff. :)
07:04:27captain_protoni don't have a pack on my box
07:04:29HEMIIt said, "pack: command not found"
07:04:53captain_protongrep through the makefiles to see where its used
07:04:58|ks|oh, command line...
07:05:06iLLf8dI dunno
07:05:09HEMIYeah, let me check Makefiles.
07:05:11iLLf8dmines not showing it
07:06:45HEMI# compile and pack
07:06:46HEMI        -$(NROFF) -man $< > $<.t && pack -f $<.t && mv $<.t.z $@
07:07:01iLLf8dneener@lucifer:~$ pack --help
07:07:01iLLf8dbash: pack: command not found
07:07:01iLLf8dneener@lucifer:~$
07:07:01iLLf8dhmm
07:07:25iLLf8ddude uhm
07:07:40iLLf8dI don't have pack installed but build bzflag from sources on this machine
07:07:46iLLf8dso its probably not necessary
07:07:51iLLf8dassuming its a command line command
07:08:09HEMIvi Makefile
07:08:10HEMIargh
07:09:26|ks|the only makefile I see it in is the one that builds the man pages
07:10:15|ks|the lines you copied above...
07:12:12HEMI|ks|, which Makefile was that?
07:12:22|ks|man/Makefile
07:12:25|ks|looks like it tries to generate both uncompressed, "pack"ed, and gzipped man pages...
07:12:32HEMIhrm...
07:12:38HEMIThink that's necessary?
07:12:43|ks|and unless I miss my guess, the makefile is intended to ignore the error and continue the build...
07:12:55HEMIWell, it stops here.
07:13:09|ks|doubt it... whoever wrote the makefile was just being lazy...
07:13:24HEMIWell, if I strip it out who should I send it to?
07:13:26|ks|neither my linux box nor my bsd-based box have a pack executable
07:13:29HEMINot that it's any big deal...
07:13:31|ks|don't strip it...
07:13:35|ks|just ignore it
07:13:50|ks|does it halt the build, or just print an error and continue?
07:13:54HEMIheh...FreeBSD doesn't do things the same way as linux does.
07:14:00HEMIIt halts the build on errors.
07:14:10HEMII'm going to try to force it, hang on.
07:14:16|ks|"make -k", iirc
07:14:28|ks|should (hopefully) force it to continue
07:14:40HEMI    -k      Continue processing after errors are encountered, but only on
07:14:40HEMI             those targets that do not depend on the target whose creation
07:14:40HEMI             caused the error.
07:14:41HEMIYup.
07:14:47HEMILet's give 'er a whirl.
07:15:17HEMIiLLf8d, did you ever see my DRI fix for voodoo3s?
07:15:54iLLf8dyou showed me a url
07:15:56HEMIwait, it DID build...Just it took so short of a time I didn't think it finished. haha
07:15:59iLLf8dI don't own a voodoo though
07:16:02iLLf8dmay buy one though
07:16:13|ks|the man pages are the last things built
07:16:35HEMIOk, so I'm a dummy, sorry. :)
07:16:39iLLf8dI dunno i'm getting discouraged with driver support in freebsd lately
07:16:40HEMII expected it to take longer building. :)
07:16:43iLLf8ddon't tell anyone though
07:17:16HEMIhttp://halcyon.scoundrelz.net/~hemi/dri.txt
07:17:19HEMIThat's my DRI stuff.
07:17:40HEMIIt got committed to the X tree and to FreeBSD's X patches by someone else, though. :/
07:17:56iLLf8dtalk to him then
07:18:12iLLf8dthats bullshit if you did it
07:18:19HEMINot too worried about it...It was pretty easy to do. Any programmer with a basic grasp of Makefiles could have fixed it.
07:18:26HEMIBesides, he's been talking about doing it for a while.
07:18:31iLLf8dah
07:54:25HEMIThat game ROCKS
07:54:27HEMIhaha
07:54:38HEMIBattleZone on steroids!
07:55:56HEMIbe back in a sec.
07:58:42captain_protonwb HEMI
07:58:58HEMIThanks captain_proton.
07:59:01HEMIThat's very fun. :)
07:59:16HEMIWhat kind of future plans do you have for it?
08:00:03captain_protonthe next release (scheduled for between now and christmas) will have custom capture-the-flag maps, flags on buildings, and some other stuff
08:00:15captain_protonother than that, there are some ideas but nothing solid
08:00:58HEMIIs there any plans to allow changing your view axis, or did I just completely miss those controls?
08:01:25captain_protonview axis?
08:01:39HEMIYou know, look up/down/around independent of the direction you're moving?
08:01:52captain_protonno\
08:02:24captain_protonthere's a roaming feature that you can add with 'make ROAMING=1', but thats different
08:02:59HEMIThe reason I ask is because the controls were alien to me...I'm used to movement with the keyboard and "looking around" with the mouse.
08:03:42captain_protonyeah - movement like that doesn't really apply because you're in a slow-moving tank
08:04:07captain_protoncurrent CVS has a keyboard movement feature but that still doesn't let you look around
08:04:18vogon_jeltzis back (gone 01:33:48)
08:04:30captain_protonhi vogon_jeltz
08:04:45vogon_jeltzhi
08:05:29HEMIYeah...Keyboard movement would be nice, though. I can understand not looking around, considering they are tanks.
08:05:48captain_protonactually, keyboard movement isn't as flexible
08:05:54captain_protonwith the mouse, you can control your speed
08:06:22vogon_jeltzyou can do that with the keyboard, too, if there's inertia and friction :)
08:06:49captain_protondoes not have an analog keyboard
08:06:53vogon_jeltzheh
08:07:06vogon_jeltzit's all in the frequency with which you push the keys
08:07:34vogon_jeltzis away: Tribes2
08:07:38vogon_jeltzbrb
08:07:57HEMIYeah...Hold a key down to keep speeding up, let off to maintain speed, tap the opposite key to stop...
08:09:34captain_protonwhere the hell is my RA
08:09:47captain_protoni want him to remove these drunks from the hall in front of my door
08:10:15HEMIhahahaha
08:33:47captain_protonleonids sucking right now... :P
08:33:49HEMIBZFlag and XP don't get along that hot.
08:34:22HEMIBut it worked flawlessly under FreeBSD...The second time. The first time it locked my machine up solid.
08:35:39captain_protonwb vj
08:35:44vogon_jeltzthx :)
08:35:59captain_protonany nice meteors where you are?
08:36:13HEMIIs that going on tonight? I thought it was later in the month?
08:36:50captain_protonnope - should be right now
08:37:13HEMIstrolls outside to see if it is a clear night...
08:37:17captain_protoni couldn't see anything, but then again i'm on a college campus and there's way too much light pollution
08:39:01HEMIIt's clear, but I live in a college town...
08:39:05HEMIAnd it's cold.
08:41:20captain_protonflickery?
08:43:51HEMIIt's pretty clear out, actually.
08:44:06HEMINot a lot of temperature variances to cause flickering here, and the air is fairly clear.
08:50:25captain_protonhmmmm
08:50:27captain_protoni need sleep
08:51:39captain_protonnight all
09:00:02HEMIG'nite captain_proton.
17:19:59MIKE{wb}anybody alive in here?
17:20:25Chestalhardly
17:20:38MIKE{wb}heh, can you tell me where to get bzedit?
17:20:51Chestalhmm, never used it
17:21:09ChestalI gues it's hosted on sourceforge as sub-project of bzflag?
17:21:16Chestalyou coudl also try www.bzflag.org
17:21:22MIKE{wb}i've tried to find it, but everytime i click a link to it, it's a dead link
17:22:33MIKE{wb}the only link i can get thru to is the one in japanese
17:22:58MIKE{wb}i might be a jack of all trades, but i can't read jap
17:23:02MIKE{wb}hehe
17:23:36Chestalhmm, bzedit source is in CVS
17:24:01MIKE{wb}ok, so i go there and just download the one file right?
17:24:42Chestalor look at http://jupiter.babylonia.flatirons.org/code/bzedit.php
17:24:49Chestalyou can checkout the whoel CVS tree at once
17:25:15MIKE{wb}ok, thanks
17:30:05MIKE{wb}um, do i have to download all those files or something? it's not a tar or gz?
17:32:24MIKE{wb}nevermind, i found a tar.gz
17:32:28MIKE{wb}thanks for your help
17:32:56MIKE{wb}found it at that jupiter addy
17:33:35Chestalthe other thign is CVS, never used it?
17:33:48MIKE{wb}nods
17:33:49Chestalit's great if you want to work with the latest sources
17:33:58MIKE{wb}thanks alot, been looking for that bzedit for hours
17:34:19Chestalno problem
17:34:24Chestalalthough it was quite easy to find it :-)
17:34:34Chestaljust typed 'bzedit bzflag' in google
17:35:18MIKE{wb}hehe
17:35:22MIKE{wb}i tried just bzedit
17:35:31MIKE{wb}came up mostly jap sites
17:49:14vogon_jeltzis away: sleep()
18:37:29MIKE{wb}gggrrr, now it has some glu error, file not found, won't make
19:44:21MIKE{wb}can anybody tell me where to get glu, i can't make bzedit
19:45:15Chestalglu?
19:45:22MIKE{wb}yeah
19:45:27MIKE{wb}it's looking for glu.h
19:45:43Chestalhmm
19:45:46Chestal/usr/X11R6/include/GL/glu.h
19:45:52Chestalwhat system are you on?
19:46:05MIKE{wb}mandrake 8.1
19:46:17ChestalDebian here, I'll check
19:46:44Chestalit's part of Debian package xlibmesa-dev here
19:47:16MIKE{wb}libmesa
19:47:18MIKE{wb}hhhmmm
19:47:26MIKE{wb}i'll take a look at that package
19:50:02MIKE{wb}nope, don't have it in the package list
19:50:04MIKE{wb}hhhmmm
19:50:36Chestalbut you have some gl package installed?
19:50:46ChestalI gues you'll have to istall the corresponding -dev package
19:50:49MIKE{wb}oh yeah
19:50:56MIKE{wb}i got gl coming out my ass on this thing
19:50:57MIKE{wb}hhehe
19:53:11captain_protonreturns
19:56:37MIKE{wb}captain proton
19:56:38MIKE{wb}hehe
19:58:10captain_protonyou're having trouble with bzedit?
20:49:53HEMItelnet towel.blinkenlights.nl
20:49:53HEMIOL
20:49:54HEMILOL
20:50:03HEMIPop that in to a window, and just hit enter when it pops up...
20:50:25HEMIStar Wars in ASCII.
20:52:50captain_protonthats hilarious
20:52:58MIKE{wb}yes, trouble
20:53:02MIKE{wb}won't make
20:53:08MIKE{wb}says glu.h is missing
20:53:17HEMIMIKE{wb}, what OS?
20:53:25MIKE{wb}mandrake 8.1
20:54:06HEMIOh...What video hardware, and does Mandrake support it correctly (does it load the DRI for that card or use the nvidia drivers if you need them)?
20:54:29MIKE{wb}ati rage pro turbee
20:54:33MIKE{wb}turbo
20:54:44captain_protondo you have the GL headers?
20:54:46MIKE{wb}and mandrake supports it
20:54:57MIKE{wb}not sure
20:55:02HEMIok, type glxinfo
20:55:04captain_protonlook for a mesa-devel package
20:55:26HEMISee what your "glx renderer" strings say.
20:55:43HEMIIf you've got hardware support, you should see something like ATI DRI or something like that.
20:56:01HEMIIf it says indirect, it's not using hardware acceleration, and you've got your work cut out for you.
20:57:16MIKE{wb}talking about this?
20:57:18MIKE{wb}[mach64] ### Creating new xsmesa context for Rage Pro...
20:57:18MIKE{wb}[mach64] mach64GLXCreateContext succeeded: 0x8050900
20:58:19HEMINo, I'm talking about the output from glxinfo.
20:58:44MIKE{wb}that was in the output
20:58:49MIKE{wb}about two pages full
20:59:01HEMISo...Do you see the GLX Renderer string anywhere?
20:59:46HEMIOpenGL vendor string: VA Linux Systems, Inc.
20:59:46HEMIOpenGL renderer string: Mesa DRI Voodoo3 20010501 x86/MMX
20:59:46HEMIOpenGL version string: 1.2 Mesa 3.4.2
20:59:46MIKE{wb}direct rendering: No
20:59:47MIKE{wb}server glx vendor string: XFree86 GLX protocol written by Steven G. Parker
20:59:47MIKE{wb}server glx version string: 1.2 GLX 0.9
20:59:47MIKE{wb}server glx extensions:
20:59:47MIKE{wb}    , GLX_None
20:59:48MIKE{wb}client glx vendor string: (null)
20:59:50MIKE{wb}client glx version string: (null)
20:59:52MIKE{wb}client glx extensions:
20:59:52HEMIOops, OpenGL renderer string
20:59:54MIKE{wb}GLX extensions:
20:59:56MIKE{wb}    , GLX_None
20:59:58MIKE{wb}OpenGL vendor string: Utah GLX
21:00:00MIKE{wb}OpenGL renderer string: GLX-RAGE PRO
21:00:02MIKE{wb}OpenGL version string: 1.2 Mesa 3.2.1
21:00:19HEMIOk, you've got it. Then you do need to do the mesa-devel stuff, like captain_proton suggested.
21:00:32HEMII haven't done this on linux, so you're on your own.
21:00:40MIKE{wb}ok, i'll see if i can find it
21:02:20captain_protonyou might like the CVS version better - its got a lot of new features - still a little buggy though
21:02:31HEMIKinda strange...A box-stock X build includes that stuff. Why does Mandrake stick it somewhere else?
21:04:25MIKE{wb}cvs?
21:04:31MIKE{wb}is that a bzflag world editor?
21:05:54MIKE{wb}found it, installing now
21:06:00MIKE{wb}the mesa-devel that is
21:08:50MIKE{wb}um, how do i start bzedit?
21:08:56MIKE{wb}it's installed, finally
21:13:34MIKE{wb}ok, got it, thanks for your help captain, now i'm going to try my hand at editing a world
22:28:01captain_protonhey BZFlag
22:58:05captain_protonbah...services are down

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