00:23:48 | Larry | hello |
00:23:53 | vogon_jeltz | hi |
00:24:01 | Larry | who is here? |
00:24:13 | vogon_jeltz | me |
00:24:37 | Larry | what's your callsign? |
00:24:43 | vogon_jeltz | SIGKILL |
00:25:06 | Larry | nI'm larry |
00:25:30 | vogon_jeltz | hi |
00:25:31 | Larry | the t-shirt is mine |
00:25:34 | vogon_jeltz | :) |
00:27:47 | Larry | is this the irc channel to be used for the competition? |
00:27:54 | vogon_jeltz | yes |
00:28:13 | Larry | nlater |
00:28:33 | Larry | ntoo much tank game today |
00:28:40 | vogon_jeltz | heh |
00:28:42 | vogon_jeltz | by |
00:28:42 | vogon_jeltz | bye |
01:45:29 | vogon_jeltz | is away: playing T2 |
02:16:26 | vogon_jeltz | is back (gone 00:30:56) |
02:50:46 | captain_proton | yo vogon_jeltz |
02:51:11 | vogon_jeltz | hi |
02:51:20 | captain_proton | mmmmmm |
02:51:24 | captain_proton | cookies |
02:51:33 | vogon_jeltz | mmmmmmm |
02:51:45 | captain_proton | birthday cookies :) |
02:51:52 | vogon_jeltz | mmmmmmmmmm |
02:54:13 | captain_proton | wonders how gerbil got his page to crash both ns4 and mozilla |
02:54:31 | vogon_jeltz | ahahah |
02:57:15 | captain_proton | hmm i think it was timidity that crashed it |
02:57:17 | vogon_jeltz | captain_proton: are you talking about worldstrider.tripod.com? :) |
02:57:38 | captain_proton | yep |
02:57:46 | vogon_jeltz | that virus thing's stupid :) |
02:57:56 | captain_proton | yes |
02:58:21 | vogon_jeltz | is there anything there but it, tho? :) |
02:58:22 | captain_proton | valoche is gonna make me a patch for the colored control panel |
02:58:24 | captain_proton | nope |
02:59:39 | captain_proton | lol - i always knew Bert was trouble |
03:05:08 | captain_proton | wb |
03:05:30 | vogon_jeltz | hi :) |
03:07:03 | captain_proton | did you know that bert was involved with OJ? |
03:08:40 | captain_proton | simple triple - waltz, minuet |
03:08:54 | captain_proton | simple duple - tango, polka, mazurka, sarabande |
03:09:07 | captain_proton | compound duple - gigue, tarantella |
03:09:10 | vogon_jeltz | no |
03:09:21 | captain_proton | march - 4/4, 2/4, 2/2, or 6/8 |
03:09:29 | captain_proton | http://www.fractalcow.com/bert/bert010.htm |
03:58:59 | vogon_jeltz | is away: watching TV and trying to make my back not hurt |
04:21:17 | tvon | *yawn* |
04:21:26 | tvon | I havent played bz in almost 2 months |
04:21:42 | tvon | heres hoping this X build gets DRI working |
05:45:12 | vogon_jeltz | is back (gone 01:46:12) |
06:27:04 | captain_proton | whats up? |
06:29:55 | vogon_jeltz | the sky |
06:30:11 | vogon_jeltz | American fighter jets |
06:30:18 | vogon_jeltz | my computer |
06:33:55 | vogon_jeltz | oil prices |
06:34:03 | captain_proton | heh |
06:34:09 | vogon_jeltz | the age of the Sun |
06:34:38 | vogon_jeltz | the time left in the Tonight Show |
06:34:58 | captain_proton | me, and i shouldn't be |
06:35:17 | vogon_jeltz | heh |
06:35:33 | captain_proton | i have an exam in less than 7.5 hours... |
06:35:36 | vogon_jeltz | I've got another few hours before I'll sleep :) |
06:39:22 | captain_proton | wonders if he should attend his calc recitation |
06:42:27 | captain_proton | time to sleep... |
10:15:48 | OnkelFrank | hi - anyone home? |
10:18:09 | Chestal | yes |
10:20:36 | OnkelFrank | hi chestal |
10:21:03 | OnkelFrank | just trying this web irc stuff... |
10:21:08 | vogon_jeltz | heh |
10:21:15 | vogon_jeltz | get yourself a real IRC client ;) |
10:21:32 | vogon_jeltz | is aka SIGKILL, btw :) |
10:22:29 | Chestal | the whole ginky family is joining |
10:22:33 | Chestal | eh, ginku :-) |
10:22:42 | Ginku | hallo Chestal |
10:22:52 | Ginku_Jr | hi |
10:22:57 | vogon_jeltz | I just submitted a typo-fixing patch to the Linux kernel :) |
10:23:54 | Chestal | the Linux kernel could use a memory management patch |
10:23:58 | vogon_jeltz | somebody accidentally typed IEEE1284_PH_DIR_UNKNOWN when they should have typed IEEE1284_PH_ECP_DIR_UNKNOWN |
10:24:00 | OnkelFrank | I have a nice irc client but the link on valoche's page showed me this way... ;) |
10:24:05 | vogon_jeltz | Chestal: what kernel are you running? |
10:24:13 | Chestal | vogon_jeltz: 2.4.10 |
10:24:20 | vogon_jeltz | Chestal: hehe |
10:24:38 | vogon_jeltz | that's ancient history, Chestal |
10:24:41 | vogon_jeltz | we're up to 2.4.12 |
10:25:01 | Chestal | mm probablystill sucks, it started to get really messed up with 2.4.0 |
10:25:15 | OnkelFrank | kernels come faster than I change my T-shirts ;) (no really ;);) |
10:25:38 | Chestal | that's nothing. kernels come faster than I change my underwear ;-) |
10:25:57 | vogon_jeltz | heh |
10:26:24 | OnkelFrank | *fear the smell* *eg* |
10:26:46 | vogon_jeltz | 2.4.11 revved really fast because there was a huge brown-paper-bag bug in the USB code |
10:27:30 | vogon_jeltz | they didn't even release a pre kernel for 2.4.12 |
10:28:08 | vogon_jeltz | Linus just kinda wrapped up the ball of patches he had at the time and shoved them into a bz2ball |
10:28:18 | vogon_jeltz | s/ball/wad |
10:29:08 | vogon_jeltz | is away: watching the "America Gets Really Pissed at Osama bin Laden" coverage on TV |
10:33:28 | OnkelFrank | later |
10:35:00 | Chestal | I like this : http://www.foxnews.com/story/0,2933,36218,00.html |
15:06:35 | Chestal | waah,I need ent1x04 :-) |
15:32:38 | Valoche | boo! |
15:32:46 | Chestal | hoia |
15:32:57 | Valoche | uh? |
15:33:04 | Chestal | eh? |
15:33:12 | Chestal | I set up test server ducati 5156 |
15:33:23 | Valoche | is it public? |
15:33:39 | Chestal | no |
15:33:47 | Valoche | k, I'll go there and look |
15:52:12 | Valoche | that timer thing is cool |
15:52:30 | Chestal | it makes me nervous |
15:52:38 | Valoche | we'll have to lurk every battle to be able to write down the scores at the end |
15:53:01 | Chestal | yes, but it's no problem |
15:53:05 | lupinator | and it starts when the first player joins? |
15:53:12 | Chestal | if players leave you still got there score in your score list |
15:53:21 | Chestal | countdown starts when first playerjoins |
15:53:21 | Valoche | that's right |
15:53:27 | Chestal | I wonder how we will best do it |
15:53:51 | Valoche | Chestal: so it will start even when first lurker joins |
15:53:52 | Chestal | start the server just in time, then tell people here on # to join? |
15:53:58 | Chestal | Valoche: yes |
15:54:30 | Valoche | no, we need some time to check who's connected, kick unwanted players, etc. |
15:54:49 | lupinator | you could start it a minute before and use 16 min |
15:55:04 | Chestal | I use 1000 seconds currently (16 minutes and 40 seconds) |
15:55:22 | Valoche | let's say you setup the time limit to 2 or 3 minutes, and inform opponents that they are allowed to fire at 15:00; plus, that'll give them some time to spread over the battlefield |
15:55:34 | Valoche | I meant 17 or 18 minutes |
15:57:08 | Chestal | I think it would be best if they wouldn't drive at all bevore 15:00 |
15:57:26 | Valoche | that we can't do |
15:58:11 | Chestal | why? |
15:58:18 | Valoche | I mean: if they wanna move, we won't be able to stop them. Plus, the spreading thing is more fair IMHO |
15:58:36 | Valoche | because noone will pop facing back to another tank's muzzle |
15:58:40 | Chestal | hmm, it's just liek respawnign after death |
15:59:24 | Valoche | yep, but that's part of the game, we want everyone to have the same exact chances for the 1st shot |
15:59:24 | lupinator | yet another hack: cut all incoming lines (like observers) untill 15:00 is reached |
15:59:41 | Chestal | lupinator: I am not sure if this can be done |
15:59:50 | lupinator | you can do this |
16:00:04 | Chestal | lupinator: well, I can but I am not sure what effect this would have |
16:01:26 | lupinator | chaka |
16:01:28 | Chestal | which type of msgs should be blocked? |
16:02:07 | Valoche | it's msgPlayerInfo or something like that, but that won't work |
16:02:44 | Valoche | MsgPlayerUpdate |
16:02:47 | Valoche | that's the message |
16:03:02 | lupinator | can you change observer -> player? |
16:03:57 | Chestal | lupinator: I could, but I guess it would be quite strange when you see tanks popping up at once |
16:04:26 | Chestal | I wonder if we canjust cope |
16:04:46 | Chestal | start the server, tell people to join, time limit is 16-17 minutes |
16:04:54 | Chestal | everyone can start playing whenever he wants |
16:05:27 | Chestal | I see no real problem with that scheme |
16:05:45 | Valoche | I know: don't relay msgShotBegin nor msgShotEnd until 15:00 is reached (that should be an easy hack) |
16:05:47 | Chestal | when people come late it's their own fault |
16:06:07 | Chestal | I thought about blicking the shots, also. MIght be feasible |
16:06:34 | Chestal | but I am not sure that's better than doing nothing |
16:06:38 | lupinator | flags? |
16:07:17 | Valoche | ther won't be any flags, unless 2+ people wanting flags register |
16:07:36 | lupinator | when ottoman confirms there's another one |
16:08:38 | Valoche | yep, but actually, 10 people don't want flags vs. 6 people, if I count the non confirmed ones |
16:08:54 | lupinator | time for a meal |
16:09:01 | Chestal | someone else didnn't vote either way, Gerbil? |
16:09:06 | Valoche | and still, msgGrabFlag and msgDropFlag can be blocked |
16:09:16 | Valoche | Gerbil doesn't care about flag, you're right |
16:09:48 | Valoche | +Zig, Texas Hunter and you |
16:10:22 | Chestal | hmm, I could enforce peopel not to right-click before 15:00 by aiming server generated shots at them if they do ;-) |
16:10:51 | Valoche | are you a left-hander Chestal ? ;) |
16:11:05 | Chestal | Valoche: nono, right-clicking to become alive |
16:11:16 | Valoche | hehe |
16:11:19 | Chestal | I still liek theidea best that no one is driving around too early |
16:11:24 | Chestal | most important with flags |
16:11:28 | Valoche | Just block the msgAlive |
16:11:41 | Valoche | don't know the effect of blocking it on client, though |
16:11:59 | Chestal | yes, I think the client will get messed up or something |
16:12:08 | Chestal | but I liek the idea of deadly server shots :-) |
16:12:22 | Valoche | I just looked at the client, it would be seamless :) |
16:13:08 | Chestal | hmm, seamless? what would happen exactly? The palyer can drive aroudn immedaitely after sending MsgAlive, can't he? Or does he have to wait for server esponse? |
16:14:20 | Valoche | it just sends an msgAlive. An when he receives a msgAlive, it sets the flag Alive to true by using the playerID encoded in the msg. The window is grayed until myTank->isAlive(); |
16:14:50 | Valoche | look at this: if (myTank->isAlive() && !myTank->isPaused()) { |
16:14:50 | Valoche | doMotion(); |
16:14:50 | Valoche | if (fireButton && myTank->getFlag() == MachineGunFlag) |
16:14:50 | Valoche | myTank->fireShot(); |
16:14:50 | Valoche | } |
16:15:02 | Chestal | well, I can just try |
16:15:07 | Valoche | yep |
16:15:38 | Chestal | hmm |
16:15:49 | Chestal | for Observeres the server ignores MsgAlive msgs |
16:15:50 | Valoche | yes, the MachineGunFlag is a total hack ;o))) |
16:16:00 | Valoche | sure ? |
16:16:20 | Chestal | well, at least MsgAlive isn't Broadcast |
16:16:52 | Chestal | so Obserevr should never receive MsgAlive for himself |
16:17:06 | Valoche | from bzfs.cxx: broadcastMessage(MsgAlive, sizeof(msg), msg); |
16:17:24 | Valoche | in: static void playerAlive(int playerIndex, const float *pos, const float *fwd) |
16:17:49 | Chestal | yes |
16:17:56 | Chestal | but by Observer patch changed this function |
16:18:17 | Valoche | oh my... can you show me that one ? |
16:18:26 | Chestal | if (isObserver(playerIndex)) return; |
16:18:34 | Chestal | right before //send MsgAlive |
16:19:32 | Valoche | hmm... |
16:19:45 | Valoche | just a sec |
16:21:30 | Valoche | there's only one place in the client where player->setStatus(Player::Alive) is called: when we receive an msgAlive; and we can't move if our tank is not alive. Observers can move, so observers receive the msgAlive... |
16:21:53 | Valoche | that's weird... |
16:23:47 | Chestal | LocalPlayer::restart() does it |
16:24:37 | Chestal | calles by restartPlaying() |
16:24:44 | Valoche | good point, let me see that |
16:25:07 | Valoche | okay, that sucks |
16:25:15 | Chestal | yep, so we cannot do anything about that |
16:25:23 | Valoche | I guess this is THE place where the unknown bug occurs... |
16:25:24 | Chestal | hmm, I have an idea :-) |
16:25:32 | Chestal | but it's not a good one |
16:25:47 | Chestal | huh, how is that related to unknown-bug? |
16:26:03 | Valoche | just a sec |
16:26:37 | Valoche | because of this: myTank->restart(startPoint, startAzimuth); |
16:26:38 | Valoche | serverLink->sendAlive(myTank->getPosition(), myTank->getForward()); |
16:26:55 | Valoche | we don't wait for server's response |
16:27:05 | Valoche | er... does broadcast sends back to the originator ? |
16:27:33 | Valoche | so if the server doesn't get our msgAlive, noone won't receive it |
16:27:33 | Chestal | I guess so |
16:27:39 | Valoche | BUT... |
16:27:52 | Valoche | this is when a tank is unknown to EVERYONE |
16:27:54 | Chestal | why shoudl the msgAlive get lost? |
16:27:58 | Valoche | UDP |
16:28:06 | Chestal | is msgALive sent oder UDP? |
16:28:25 | Valoche | it's a regular message, so it's sent via the same channel than other ones |
16:28:40 | Valoche | just a sec, I'll try something weird on my client |
16:29:06 | Chestal | AFAIK only MsgPlayerUpdate, BeginSHot, EndSHot and GMUPdate are sent over UDP |
16:29:17 | Chestal | the others shoudl use the TCP connection |
16:30:03 | Valoche | yes, I'm afraid you are right... |
16:30:49 | Valoche | err... no, you're wrong |
16:30:58 | Chestal | ? :-) |
16:31:22 | Valoche | no, you are right finally... phew |
16:31:29 | Valoche | I am very tired tonight ;) |
16:31:40 | Chestal | so am I |
16:31:48 | Chestal | I haven't eaten anything today |
16:31:59 | Chestal | I was at the dentist :-( |
16:32:20 | Valoche | :( does it hurt ? >) |
16:32:35 | Chestal | anyway, lokks like we can't stop people from playing before 15:00 technically |
16:32:52 | Valoche | yep. And by the by: switch (code) { |
16:32:52 | Valoche | case MsgShotBegin: |
16:32:52 | Valoche | case MsgShotEnd: |
16:32:53 | Valoche | case MsgPlayerUpdate: |
16:32:53 | Valoche | case MsgGMUpdate: |
16:32:53 | Valoche | puwrite(playerIndex,b,l); |
16:32:54 | Valoche | return; |
16:32:55 | Chestal | yes, a little. One tooth is gone |
16:32:56 | Valoche | } |
16:33:32 | Valoche | why, but why did they do that ? I'll never know because I suck too much ;) |
16:34:00 | Valoche | will you get some money for your tooth ? In france we call it the "Little Mouse" |
16:34:22 | Chestal | hmm, why should anybody pay for it? :-) |
16:35:07 | Valoche | don't you have that in Germany ? when a kind looses a tooth, he puts it under his pillow, and the next morning the tooth's gone, and there is a little coin here (say 1 Mark) |
16:35:37 | Chestal | hmm I'm not sure. I have no children and I barely remember the time when I was one |
16:36:09 | Valoche | uh? are you *that* old ? |
16:36:25 | lupinator | i know a southpark episode where the kids steal teeth and put them under their pillows |
16:36:27 | Chestal | heh, I barely remember yesterday :-) |
16:37:00 | Valoche | yeah, elders often have difficulties to remember about stuff ;) |
16:37:07 | Chestal | so, I guess we still haven't agreed how to handle the startof a battle |
16:37:11 | lupinator | yesterday? was there something special? oh i can't remember |
16:37:22 | Valoche | it was my birthday, but I didn't mention it |
16:37:49 | lupinator | hm i really don't remember your birthday |
16:38:20 | Valoche | I know, I never told ya before |
16:38:47 | lupinator | bonne chance, valoche |
16:38:52 | Chestal | did you have a fine day? presents, cake and all that? |
16:39:09 | lupinator | or however one says |
16:39:47 | lupinator | a new tank? |
16:40:03 | Valoche | my girlfriend took me to the restaurant, I got loads of phone calls and mails, and some nice presents including wine, and mechanic tools so I can build my own tank and kick your asses ;) |
16:40:33 | Valoche | BTW, I ate half a dozen of SNAILS yesterday ;))))) Do you wanna puke ? ;) |
16:40:43 | Chestal | hmm, restaurant, that reminds me |
16:41:00 | Chestal | uah, never tried those but i do not really intend to |
16:41:22 | Valoche | it's good, you can eat those if you don't look directly at'em ;) |
16:41:31 | lupinator | oh, chestal: are you still a member of the church? |
16:41:43 | Chestal | lupinator: yes |
16:42:44 | Chestal | back to business, gentlemen: how do we handle start of a battle? |
16:43:14 | Valoche | block UDP messages ;) |
16:43:24 | lupinator | i'll sit there and kill everyone who starts too early :) |
16:43:35 | Valoche | lupi: you presume your skills ;)))) |
16:44:35 | Valoche | lupi: if you blow yourself up, is it because you fired a shot before the begining and shot yourself up, or is it because you shot yourself up because you had too ? Hmmmm... I found perpetual movement ;) |
16:45:31 | Chestal | we could just enforce fair behaviour manually, e.g. just kick players that do not behave |
16:45:35 | Valoche | Chestal: I think just blocking the shots until 15:00 is reached will be just fine |
16:45:38 | lupinator | i'm for the server shots |
16:46:07 | Valoche | kicking could make people angry |
16:46:18 | Chestal | angry people play worse :-) |
16:46:25 | Valoche | angry people don't play :( |
16:46:48 | Valoche | server shot can be funny, so I think you can do that... |
16:47:11 | Chestal | if we do that, we must tell people not to play too early |
16:47:48 | lupinator | you can put it in the login message |
16:48:15 | Valoche | BRB |
16:48:25 | lupinator | several GMs would be nice |
16:50:30 | Chestal | I am not sure how GM is handled |
16:50:43 | Chestal | I think the client who shot GM handles it |
16:52:01 | Valoche | I am back |
16:52:24 | Valoche | why not use mini-shockwave ? |
16:52:35 | Chestal | hmm |
16:52:50 | Chestal | that should work, only problem with really badly lagged players |
16:53:30 | Valoche | you could send them continuously until the tank explodes; that'd be funny |
16:55:35 | Chestal | I wonder if it is easy do do, let's checkthe source |
16:56:23 | Valoche | you have to add a feature that ressembles the isToBeKicked thing |
16:56:39 | Chestal | hmm, shot must be associated with a player |
16:57:01 | Valoche | himself ? |
16:57:45 | Chestal | good question whether this would work |
16:57:52 | Valoche | wow, the server code could be optimized a little... |
16:58:02 | Valoche | for (i = 0; i < maxPlayers; i++) { |
16:58:02 | Valoche | if (requireUDP && player[i].toBeKicked) { |
16:58:05 | Valoche | yucks! |
17:00:02 | Chestal | what's so bad about that? |
17:00:09 | Chestal | ah |
17:00:10 | Chestal | ok |
17:01:04 | Valoche | we're talking about nanosecs here, but still ;) |
17:02:11 | Chestal | a good compiler might optimize it |
17:02:24 | Valoche | good point |
17:05:13 | Chestal | hmm, server shots are not that easy |
17:06:54 | Chestal | I think it's too much hassle |
17:07:21 | Chestal | but I will try anyway I guess |
17:08:30 | Valoche | Just saw a thing (may be wrong): direct messages are broadcasted... |
17:09:17 | Chestal | player messages? |
17:09:28 | Chestal | I looked at those for my advertisement broadcasts |
17:09:49 | Chestal | as far as I understood it, all messages are broadcast and receiver looks if he should have received those |
17:09:56 | Chestal | (e.g. team check for team messages) |
17:10:05 | Chestal | I wonder why this is done this way |
17:10:21 | Valoche | when sendMessage(...) is called, it's broadcasted even if targetPlayer is set |
17:10:39 | Chestal | this coul dbe optimized |
17:10:49 | Chestal | what I woudl also liek to optimize is GragFlag messages |
17:10:57 | Valoche | ohhhh yes |
17:11:01 | Chestal | each time a palyer tries to pick up a flag, a bunch of those is sent |
17:11:56 | Valoche | yeah there should be some way to fix that |
17:12:51 | Chestal | easiest approach would be to limit those messages to at max 1 per 0.5 seconds or so |
17:13:08 | lupinator | somthing is seriously broken here |
17:13:15 | Chestal | lupinator: hmm? |
17:13:23 | lupinator | nobody can see me |
17:13:29 | lupinator | and i can't kill anyone |
17:13:42 | Valoche | where? |
17:13:48 | lupinator | ducati |
17:13:58 | lupinator | however i can get killed |
17:14:20 | lupinator | and i'm not unknown |
17:14:27 | Chestal | no idea why? |
17:14:30 | Valoche | it works for me |
17:15:54 | Valoche | hmmm... mabye a network problem here |
17:16:47 | Valoche | okay, I gotta run, I have friends to see :) I talk to you later, and I'll try to fix the MsgGrabFlag thing. I took a quick look at it, it seems very easy to fix. |
17:16:49 | lupinator | grr x server died again |
18:35:30 | Huk | yo |
19:59:21 | captain_proton | hi tim |
20:04:09 | vogon_jeltz | is back (gone 09:34:58) |
20:04:28 | captain_proton | wb |
20:04:35 | vogon_jeltz | thx :) |
20:04:59 | captain_proton | yikes |
20:06:07 | captain_proton | whats up? |
20:06:14 | vogon_jeltz | not much |
20:06:34 | vogon_jeltz | I got the network init stuff written for ParanoiaMUD |
20:06:43 | captain_proton | cool |
20:06:51 | vogon_jeltz | wishes he had someone to write a mockup client while he was writing the server :) |
20:07:08 | captain_proton | is that a not-so-subtle hint? |
20:07:12 | vogon_jeltz | maybe :) |
20:07:29 | captain_proton | argh i'm inundated with cookies |
20:07:37 | vogon_jeltz | ahh, OK |
20:08:23 | captain_proton | got a tub of cherry-chip cookies from king soopers, some pecan sandies, and my birthday cookies from my grandma |
20:08:34 | captain_proton | plus a dozen muffins and some chips |
20:08:39 | captain_proton | screams |
20:08:45 | vogon_jeltz | hehehehehe |
20:09:22 | captain_proton | what I really need is some juice :P |
20:10:55 | captain_proton | care to play some on tt? |
20:11:17 | vogon_jeltz | maybe |
20:11:21 | vogon_jeltz | I gotta wake up a bit |
20:11:48 | vogon_jeltz | has been playing altogether too much Tribes2 the past week |
20:12:57 | captain_proton | what does that have to do with tt? |
20:13:17 | vogon_jeltz | it's made me tired and jumpy |
20:13:35 | captain_proton | ahh |
20:13:55 | captain_proton | well i'm going to play - see ya there maybe |
20:13:58 | vogon_jeltz | especially since people can sneak up on you in that game with no warning and shocklance you in the back :) |
20:16:55 | vogon_jeltz | is away: playing some bzflag |
20:48:46 | vogon_jeltz | is back (gone 00:31:50) |
20:52:33 | Valoche | hi |
20:52:38 | vogon_jeltz | hi |
20:54:30 | Valoche | pong |
20:54:46 | vogon_jeltz | what was that for? |
20:55:09 | Valoche | I had "PING? PONG!" on another window |
20:55:21 | vogon_jeltz | heh |
20:55:40 | vogon_jeltz | blargh... networking code sucks |
20:56:11 | Valoche | I know; did you talk to Chestal ? |
20:56:18 | vogon_jeltz | no |
20:56:23 | vogon_jeltz | I'm doing my own project now |
20:56:28 | Valoche | Ha... |
20:57:07 | Valoche | I myself have problems with rendering shadows in OpenGL |
20:57:14 | vogon_jeltz | heh |
21:50:14 | captain_proton | hmmm i need a dock |
21:55:05 | vogon_jeltz | heh |
21:55:56 | vogon_jeltz | would like to point out that shadows look really ugly in BZFlag with Mesa 3.5 |
22:01:48 | vogon_jeltz | the Mariners just killed the Indians :) |
22:09:51 | Valoche | hey I was away ;) shadows in BZFlag are ugly because they are stippled polygons (yuck!) |
22:10:22 | Valoche | I changed that in my client to have blended shadows -> they look nicer |
22:23:09 | vogon_jeltz | no, they look like big black blobs on my box |
22:23:58 | BZFlag | Valoche: patch on SF ? ;-) |
22:27:27 | Valoche | not yet |
22:28:43 | vogon_jeltz | might make a BZFlag Total Conversion for Tribes2 :) |
22:29:55 | Valoche | find that silly but cool ;) |
22:30:09 | vogon_jeltz | hmm... details are taking shape in my head |
22:30:25 | vogon_jeltz | you kill a tank (this'd require more than one hit), you get a flag |
22:31:23 | vogon_jeltz | hmm... it'd be more fun if you could carry more than one flag :) |
22:32:05 | Valoche | like a bouquet ? :) |
22:32:10 | vogon_jeltz | yeah ;) |
22:32:29 | vogon_jeltz | I would, though, like to add a friendly fire option to BZFlag itself |
22:32:42 | Valoche | what's that? |
22:32:50 | vogon_jeltz | so you could turn off friendly fire |
22:33:09 | vogon_jeltz | (this wouldn't affect suicide, tho) |
22:33:09 | Valoche | no more "shot by teammate..." ??? |
22:33:12 | vogon_jeltz | yeah |
22:33:28 | Valoche | why? I love to hear your donkey sound :) |
22:33:28 | vogon_jeltz | it'd default to on, so that you'd have to make a concerted effort to turn it off :) |
22:33:37 | vogon_jeltz | that's not my patch |
22:33:48 | Valoche | oopsa |
22:34:01 | vogon_jeltz | is vogon_jeltz on SF, not dbrosius |
22:34:28 | Valoche | yeah I know, but I really thought that was your patch; I'm so tired :) |
22:34:33 | vogon_jeltz | heh |
22:34:43 | vogon_jeltz | hi, velo |
22:34:58 | Valoche | hi |
22:35:07 | velo | hey, how's it going |
22:35:10 | vogon_jeltz | OK |
22:35:18 | Valoche | dito |
22:35:31 | velo | You guys doing the tournament this weekend? |
22:35:38 | Valoche | oh yeah |
22:35:45 | Valoche | did you register ? |
22:35:55 | velo | not yet, I just found out about it. |
22:36:12 | velo | I haven't been playing much, so I'm prolly pretty rusty. |
22:36:15 | vogon_jeltz | would also like to add demo-recording functionality to BZFlag if he can ever get around to it |
22:36:53 | Valoche | well, that will be a good training, then. And it'll be fun. Go register now :) |
22:36:58 | velo | just wanted to make sure I could connect to this channel ok in case I do the tournament |
22:37:27 | velo | I'm surprised more people haven't registered. |
22:38:07 | Valoche | there are not lots of BZFlag players in the world... It's hard to recruit fresh ones ;) |
22:38:53 | Valoche | is thinkg exactly the same thing: recording could be great, specially for tournaments |
22:38:58 | velo | there seem to be alot more people playing now than a year ago |
22:39:13 | Valoche | vogon: Or "the way I shot OMA" contest ;) |
22:39:18 | vogon_jeltz | hahahah |
22:40:03 | Valoche | velo: I think this is the 1st tournament, maybe our advertisement can be improved for the next ones |
22:40:19 | Valoche | BRB, I have to send you the confirmation mail :) |
22:40:26 | velo | I'm gonna send out an email to some former co-workers who are bz-ers. |
22:40:41 | velo | what, you don't have that automated? ;-) |
22:41:11 | Valoche | nope ;) that bloody hoster disabled the mail() in PHP |
22:41:16 | vogon_jeltz | heh |
22:41:27 | Valoche | ibot, x fr en hébergeur |
22:41:28 | | Valoche: H |
22:41:33 | Valoche | ibot, x fr en hebergeur |
22:41:34 | | Valoche: hebergeur |
22:41:48 | Valoche | (the server hosting my pages); stupid Ibot |
22:42:22 | Valoche | I see you wanna play with flags; congratulations :) |
22:43:03 | velo | I thought I put "don't care" |
22:43:16 | Valoche | just a sec, I'll check that |
22:43:31 | velo | i might have selected wrong, no big |
22:43:44 | Valoche | yeah you're right; I'm so tired ;) |
22:44:22 | Valoche | oh I didn't see... it'd be cool if you could recruit more players for the tourney; thanks! :))) |
22:44:34 | velo | np |
22:44:51 | velo | ??? |
22:44:57 | Valoche | what? |
22:45:14 | velo | what's that request for "CTCP TIME" thing? |
22:45:20 | velo | I'm new to IRC |
22:45:28 | vogon_jeltz | he's asking what time it is here |
22:45:45 | Valoche | oh... I was trying to get your local time to have an idea wherejhfskjdhf - vogon already answered |
22:45:55 | Valoche | what time is it in your place ? |
22:46:02 | velo | 5:48 pm |
22:46:16 | vogon_jeltz | 4:47 PM |
22:46:27 | Valoche | wow... 1:45am here |
22:46:50 | velo | heck, I'm still at work |
22:47:06 | velo | (that's where I play most of my bzflag) ;-) |
22:47:09 | Valoche | heck, I have to work in 7h15 |
22:48:01 | | Valoche: excuse me? |
22:48:01 | Valoche | Ibot, read me a book to help me fall asleep |
22:48:27 | | velo: i haven't a clue |
22:48:27 | velo | Ibot, do you have a sense of humor? |
22:48:42 | velo | funny |
22:48:46 | Valoche | I love Ibot, he's so cool |
22:49:08 | Valoche | velo: yep, we went mad playing with Ibot 2 days ago ;) |
22:49:23 | Valoche | but then vogon killed it :( |
22:49:47 | Valoche | look at that: |
22:50:05 | Valoche | Ibot, x fr en Je suis Ibot, je suis assez idiot |
22:50:06 | | Valoche: I am Ibot, I am rather idiotic |
22:50:12 | Valoche | hehe ;) |
22:50:33 | Valoche | it's very practical to translate stuff |
22:50:48 | velo | that's pretty cool |
22:51:11 | velo | Ibot, x sp en se hapla espanol? |
22:51:12 | | velo: hapla espanol? |
22:51:21 | velo | oops typo |
22:51:32 | vogon_jeltz | ibot, x sp en se habla espanol |
22:51:33 | | vogon_jeltz: espanol is spoken |
22:51:38 | velo | nice |
22:51:42 | vogon_jeltz | need the tilde |
22:51:43 | Valoche | ibot, x sp en se hable español |
22:51:44 | | Valoche: espa is spoken |
22:51:48 | vogon_jeltz | yea |
22:52:03 | Valoche | ibot, x en sp spanish |
22:52:04 | | Valoche: |
22:52:14 | Valoche | hehe, ibot sucks BIG TIME ;) |
22:52:23 | velo | ok, it's not perfect |
22:52:51 | Valoche | it helps me find some words |
22:53:06 | | No luck, Valoche |
22:53:06 | Valoche | Ibot, insult Valoche |
22:53:16 | Valoche | oh no, someone removed that :((( |
22:53:28 | velo | what did it used to say? |
22:53:36 | | Velo is nothing but an headless plate of currish bug spit. |
22:53:36 | Valoche | Ibot, insult Velo |
22:53:37 | Valoche | (sorry) |
22:53:42 | velo | lol |
22:53:59 | Valoche | okay, I found it: |
22:54:03 | | You are nothing but an hacked-up gob of clapper-clawed armadillo snouts. |
22:54:03 | Valoche | ibot, insult Valoche |
22:54:10 | Valoche | see? that's smart |
22:54:53 | Valoche | but if you don't want vogon to get mad, just open a private chat with Ibot, then type ibot help and have fun ;) |
22:54:55 | | velo: no idea |
22:54:55 | velo | Ibot, may I worship your greatness? |
22:55:18 | velo | how do you open a private chat? |
22:55:36 | Valoche | double-click on ibot in the list |
22:55:47 | velo | (those vogons have no sense of humor) |
22:55:56 | Valoche | 42 |
22:56:02 | velo | yep |
22:56:11 | Valoche | cool, we read the same stupid books ;) |
22:56:33 | velo | everyone in my office is re-reading lotr right now |
22:56:54 | vogon_jeltz | heh |
22:57:00 | vogon_jeltz | I was working on something over in #loki |
22:57:05 | Valoche | oopsa, busted! |
22:57:40 | Valoche | btw, what's the hero's name in the US version ? |
22:57:51 | vogon_jeltz | Arthur Dent |
22:58:01 | Valoche | ibot, x en fr dent |
22:58:02 | | Valoche: bosselure |
22:58:09 | Valoche | ibot, x fr en accroc |
22:58:10 | | Valoche: tear |
22:58:25 | Valoche | pfff... in the french version, it's Arthur Accroc |
22:58:33 | vogon_jeltz | heh... Arthur Tear :) |
22:58:40 | Valoche | really? |
22:58:44 | vogon_jeltz | no |
22:58:49 | Valoche | ;) gotcha |
22:58:50 | vogon_jeltz | it's Arthur Dent in the US/UK versions |
22:59:04 | vogon_jeltz | what's Zaphod Beeblebrox named? :) |
22:59:16 | Valoche | er... is this the guy with 2 heads ? |
22:59:19 | vogon_jeltz | yeah |
22:59:26 | Valoche | it's Zappy Bibicy |
22:59:32 | vogon_jeltz | hahahah |
22:59:36 | Valoche | (the translation sucks) |
22:59:56 | Valoche | Bibicy in french reads like B.B.C. |
23:00:02 | vogon_jeltz | yeah |
23:00:12 | vogon_jeltz | I know... I'm a third-year French student :) |
23:00:13 | velo | Have you guys read the Dirk Gently books? |
23:00:16 | vogon_jeltz | I have |
23:00:28 | velo | I'm bummed there won't be more of those. |
23:00:30 | Valoche | er... I have to google a bit, BRB in a sec |
23:00:45 | vogon_jeltz | I stopped about halfway through Dirk Gently's Holistic Detective Agency because I didn't like it, tho |
23:00:54 | vogon_jeltz | not goofy enough :) |
23:01:07 | velo | no? I thought they were both pretty funny |
23:01:29 | Valoche | my favourite author is Pratchett, it's hilarious, even translated in french :) |
23:01:31 | vogon_jeltz | yeah, but not Hitchhiker's Guide funny |
23:02:03 | velo | allright, gotta get back to work, will probably see you guys on Saturday for the tournie |
23:02:12 | vogon_jeltz | k... bye |
23:02:17 | Valoche | well, dunno, cause the HG translation don't seem good, it's way to childish, with stupid joke on words a 5 year old chlid you make |
23:02:25 | Valoche | okay, bye bye, see you saturday |
23:02:32 | velo | c-ya |
23:02:50 | Valoche | ahem... "child could make" |
23:03:10 | Valoche | and "doesn't"; I'm so tired |
23:03:20 | Valoche | is tired and will go to bed right now |
23:03:20 | vogon_jeltz | heh... I don't care :) |
23:03:22 | vogon_jeltz | nn |
23:04:22 | Valoche | btw, won't you register ? |
23:04:32 | vogon_jeltz | heh... I suck at BZFlag |
23:04:43 | Valoche | great! we need extra targets ;) |
23:05:01 | Valoche | come play, please please please pretty please with sugar on top |
23:05:14 | vogon_jeltz | hehe |
23:05:17 | vogon_jeltz | maybe |
23:05:19 | Valoche | (I found that one in Monkey Island ;) |
23:05:34 | Valoche | ok then, no I'm really going to bed, cya |
23:05:37 | vogon_jeltz | nn |
23:05:41 | Valoche | nn? |
23:05:43 | Valoche | night-night? |
23:05:48 | vogon_jeltz | yeah |
23:05:51 | Valoche | k bye |